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authorGravatar MerryMage2016-02-21 13:13:52 +0000
committerGravatar MerryMage2016-02-21 13:13:52 +0000
commit8b00954ec79fad71691ad2d4c82d5c1c60e21b0c (patch)
tree443d275fd39c58928e68ef22ce3fe0fa56c73642 /src/common/logging/backend.cpp
parentMerge pull request #1406 from MerryMage/bitfield2 (diff)
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AudioCore: Skeleton Implementation
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
Diffstat (limited to '')
-rw-r--r--src/common/logging/backend.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/logging/backend.cpp b/src/common/logging/backend.cpp
index d186ba8f8..58819012d 100644
--- a/src/common/logging/backend.cpp
+++ b/src/common/logging/backend.cpp
@@ -58,6 +58,8 @@ namespace Log {
58 CLS(Render) \ 58 CLS(Render) \
59 SUB(Render, Software) \ 59 SUB(Render, Software) \
60 SUB(Render, OpenGL) \ 60 SUB(Render, OpenGL) \
61 CLS(Audio) \
62 SUB(Audio, DSP) \
61 CLS(Loader) 63 CLS(Loader)
62 64
63// GetClassName is a macro defined by Windows.h, grrr... 65// GetClassName is a macro defined by Windows.h, grrr...