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authorGravatar MonsterDruide12021-06-18 16:20:10 +0200
committerGravatar MonsterDruide12021-09-18 23:22:11 +0200
commitf25d6ebc45dc02904ef3ca6ad8efea9a0853d194 (patch)
tree45ad353f9b1a76e05cee0d9abe4a9642eaa9b3d0 /src/common/fs/path_util.h
parentinput_common/tas: Base playback & recording system (diff)
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settings: File selector & other settings
First of all, TASing requires a script to play back. The user can select the parent directory at `System -> Filesystem`, next to an option to pause TAS during loads: This requires a "hacky" setup deeper in the code and will be added in the last commit. Also, Hotkeys are being introduced: CTRL+F5 for playback start/stop, CTRL+F6 for re-reading the script and CTRL+F7 for recording a new script.
Diffstat (limited to 'src/common/fs/path_util.h')
-rw-r--r--src/common/fs/path_util.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/fs/path_util.h b/src/common/fs/path_util.h
index f956ac9a2..6079de4c6 100644
--- a/src/common/fs/path_util.h
+++ b/src/common/fs/path_util.h
@@ -23,6 +23,8 @@ enum class YuzuPath {
23 ScreenshotsDir, // Where yuzu screenshots are stored. 23 ScreenshotsDir, // Where yuzu screenshots are stored.
24 SDMCDir, // Where the emulated SDMC is stored. 24 SDMCDir, // Where the emulated SDMC is stored.
25 ShaderDir, // Where shaders are stored. 25 ShaderDir, // Where shaders are stored.
26
27 TASFile, // Where the current script file is stored.
26}; 28};
27 29
28/** 30/**