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authorGravatar James Rowe2016-05-03 00:07:17 -0600
committerGravatar James Rowe2016-11-05 02:55:41 -0600
commit2b1654ad9bbd8af53f22434d350704a1a1d0a285 (patch)
tree0da3cc7a1c622c1a659f4b2a8c5c08984dabd5c3 /src/common/framebuffer_layout.cpp
parentUpdate CONTRIBUTING.md (diff)
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Support additional screen layouts.
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
Diffstat (limited to 'src/common/framebuffer_layout.cpp')
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1 files changed, 312 insertions, 0 deletions
diff --git a/src/common/framebuffer_layout.cpp b/src/common/framebuffer_layout.cpp
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1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <cmath>
6
7#include "common/assert.h"
8#include "common/framebuffer_layout.h"
9#include "video_core/video_core.h"
10
11namespace Layout {
12static FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
13
14 ASSERT(width > 0);
15 ASSERT(height > 0);
16
17 FramebufferLayout res {width, height, true, true, {}, {}};
18
19 float window_aspect_ratio = static_cast<float>(height) / width;
20 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
21 VideoCore::kScreenTopWidth;
22
23 if (window_aspect_ratio > emulation_aspect_ratio) {
24 // Window is narrower than the emulation content => apply borders to the top and bottom
25 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
26
27 res.top_screen.left = 0;
28 res.top_screen.right = res.top_screen.left + width;
29 res.top_screen.top = (height - viewport_height) / 2;
30 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
31
32 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
33 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
34 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
35
36 res.bottom_screen.left = bottom_border;
37 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
38 res.bottom_screen.top = res.top_screen.bottom;
39 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
40 } else {
41 // Otherwise, apply borders to the left and right sides of the window.
42 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
43
44 res.top_screen.left = (width - viewport_width) / 2;
45 res.top_screen.right = res.top_screen.left + viewport_width;
46 res.top_screen.top = 0;
47 res.top_screen.bottom = res.top_screen.top + height / 2;
48
49 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
50 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
51 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
52
53 res.bottom_screen.left = res.top_screen.left + bottom_border;
54 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
55 res.bottom_screen.top = res.top_screen.bottom;
56 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
57 }
58
59 return res;
60}
61
62static FramebufferLayout DefaultFrameLayout_Swapped(unsigned width, unsigned height) {
63
64 ASSERT(width > 0);
65 ASSERT(height > 0);
66
67 FramebufferLayout res {width, height, true, true, {}, {}};
68
69 float window_aspect_ratio = static_cast<float>(height) / width;
70 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
71 VideoCore::kScreenTopWidth;
72
73 if (window_aspect_ratio > emulation_aspect_ratio) {
74 // Window is narrower than the emulation content => apply borders to the top and bottom
75 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
76
77 res.top_screen.left = 0;
78 res.top_screen.right = res.top_screen.left + width;
79
80 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
81 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
82 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
83
84 res.bottom_screen.left = bottom_border;
85 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
86 res.bottom_screen.top = (height - viewport_height) / 2;
87 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
88
89 res.top_screen.top = res.bottom_screen.bottom;
90 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
91 } else {
92 // Otherwise, apply borders to the left and right sides of the window.
93 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
94 res.top_screen.left = (width - viewport_width) / 2;
95 res.top_screen.right = res.top_screen.left + viewport_width;
96
97 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
98 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
99 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
100
101 res.bottom_screen.left = res.top_screen.left + bottom_border;
102 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
103 res.bottom_screen.top = 0;
104 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
105
106 res.top_screen.top = res.bottom_screen.bottom;
107 res.top_screen.bottom = res.top_screen.top + height / 2;
108 }
109
110 return res;
111}
112
113static FramebufferLayout SingleFrameLayout(unsigned width, unsigned height) {
114
115 ASSERT(width > 0);
116 ASSERT(height > 0);
117
118 FramebufferLayout res {width, height, true, false, {}, {}};
119
120 float window_aspect_ratio = static_cast<float>(height) / width;
121 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight) /
122 VideoCore::kScreenTopWidth;
123
124 if (window_aspect_ratio > emulation_aspect_ratio) {
125 // Window is narrower than the emulation content => apply borders to the top and bottom
126 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
127
128 res.top_screen.left = 0;
129 res.top_screen.right = res.top_screen.left + width;
130 res.top_screen.top = (height - viewport_height) / 2;
131 res.top_screen.bottom = res.top_screen.top + viewport_height;
132
133 res.bottom_screen.left = 0;
134 res.bottom_screen.right = VideoCore::kScreenBottomWidth;
135 res.bottom_screen.top = 0;
136 res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
137 } else {
138 // Otherwise, apply borders to the left and right sides of the window.
139 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
140
141 res.top_screen.left = (width - viewport_width) / 2;
142 res.top_screen.right = res.top_screen.left + viewport_width;
143 res.top_screen.top = 0;
144 res.top_screen.bottom = res.top_screen.top + height;
145
146 // The Rasterizer still depends on these fields to maintain the right aspect ratio
147 res.bottom_screen.left = 0;
148 res.bottom_screen.right = VideoCore::kScreenBottomWidth;
149 res.bottom_screen.top = 0;
150 res.bottom_screen.bottom = VideoCore::kScreenBottomHeight;
151 }
152
153 return res;
154}
155
156static FramebufferLayout SingleFrameLayout_Swapped(unsigned width, unsigned height) {
157
158 ASSERT(width > 0);
159 ASSERT(height > 0);
160
161 FramebufferLayout res {width, height, false, true, {}, {}};
162
163 float window_aspect_ratio = static_cast<float>(height) / width;
164 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight) /
165 VideoCore::kScreenBottomWidth;
166
167 if (window_aspect_ratio > emulation_aspect_ratio) {
168 // Window is narrower than the emulation content => apply borders to the top and bottom
169 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
170
171 res.bottom_screen.left = 0;
172 res.bottom_screen.right = res.bottom_screen.left + width;
173 res.bottom_screen.top = (height - viewport_height) / 2;
174 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
175
176 // The Rasterizer still depends on these fields to maintain the right aspect ratio
177 res.top_screen.left = 0;
178 res.top_screen.right = VideoCore::kScreenTopWidth;
179 res.top_screen.top = 0;
180 res.top_screen.bottom = VideoCore::kScreenTopHeight;
181 } else {
182 // Otherwise, apply borders to the left and right sides of the window.
183 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
184
185 res.bottom_screen.left = (width - viewport_width) / 2;
186 res.bottom_screen.right = res.bottom_screen.left + viewport_width;
187 res.bottom_screen.top = 0;
188 res.bottom_screen.bottom = res.bottom_screen.top + height;
189
190 res.top_screen.left = 0;
191 res.top_screen.right = VideoCore::kScreenTopWidth;
192 res.top_screen.top = 0;
193 res.top_screen.bottom = VideoCore::kScreenTopHeight;
194 }
195
196 return res;
197}
198
199static FramebufferLayout LargeFrameLayout(unsigned width, unsigned height) {
200
201 ASSERT(width > 0);
202 ASSERT(height > 0);
203
204 FramebufferLayout res {width, height, true, true, {}, {}};
205
206 float window_aspect_ratio = static_cast<float>(height) / width;
207 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 4) /
208 (VideoCore::kScreenTopWidth * 4 + VideoCore::kScreenBottomWidth);
209
210 if (window_aspect_ratio > emulation_aspect_ratio) {
211 // Window is narrower than the emulation content => apply borders to the top and bottom
212 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
213
214 res.top_screen.left = 0;
215 // Top screen occupies 4 / 5ths of the total width
216 res.top_screen.right = static_cast<int>(std::round(width / 5)) * 4;
217 res.top_screen.top = (height - viewport_height) / 2;
218 res.top_screen.bottom = res.top_screen.top + viewport_height;
219
220 int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
221 VideoCore::kScreenBottomWidth) * (width - res.top_screen.right));
222
223 res.bottom_screen.left = res.top_screen.right;
224 res.bottom_screen.right = width;
225 res.bottom_screen.bottom = res.top_screen.bottom;
226 res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
227 } else {
228 // Otherwise, apply borders to the left and right sides of the window.
229 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
230 // Break the viewport into fifths and give top 4 of them
231 int fifth_width = static_cast<int>(std::round(viewport_width / 5));
232
233 res.top_screen.left = (width - viewport_width) / 2;
234 res.top_screen.right = res.top_screen.left + fifth_width * 4;
235 res.top_screen.top = 0;
236 res.top_screen.bottom = height;
237
238 int bottom_height = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomHeight) /
239 VideoCore::kScreenBottomWidth) * (fifth_width));
240
241 res.bottom_screen.left = res.top_screen.right;
242 res.bottom_screen.right = width - (width - viewport_width) / 2;
243 res.bottom_screen.bottom = res.top_screen.bottom;
244 res.bottom_screen.top = res.bottom_screen.bottom - bottom_height;
245 }
246
247 return res;
248}
249
250static FramebufferLayout LargeFrameLayout_Swapped(unsigned width, unsigned height) {
251
252 ASSERT(width > 0);
253 ASSERT(height > 0);
254
255 FramebufferLayout res {width, height, true, true, {}, {}};
256
257 float window_aspect_ratio = static_cast<float>(height) / width;
258 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenBottomHeight * 4) /
259 (VideoCore::kScreenBottomWidth * 4 + VideoCore::kScreenTopWidth);
260
261 if (window_aspect_ratio > emulation_aspect_ratio) {
262 // Window is narrower than the emulation content => apply borders to the top and bottom
263 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
264
265 res.bottom_screen.left = 0;
266 // Top screen occupies 4 / 5ths of the total width
267 res.bottom_screen.right = static_cast<int>(std::round(width / 5)) * 4;
268 res.bottom_screen.top = (height - viewport_height) / 2;
269 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height;
270
271 int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
272 VideoCore::kScreenTopWidth) * (width - res.bottom_screen.right));
273
274 res.top_screen.left = res.bottom_screen.right;
275 res.top_screen.right = width;
276 res.top_screen.bottom = res.bottom_screen.bottom;
277 res.top_screen.top = res.top_screen.bottom - top_height;
278 } else {
279 // Otherwise, apply borders to the left and right sides of the window.
280 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
281 // Break the viewport into fifths and give top 4 of them
282 int fifth_width = static_cast<int>(std::round(viewport_width / 5));
283
284 res.bottom_screen.left = (width - viewport_width) / 2;
285 res.bottom_screen.right = res.bottom_screen.left + fifth_width * 4;
286 res.bottom_screen.top = 0;
287 res.bottom_screen.bottom = height;
288
289 int top_height = static_cast<int>((static_cast<float>(VideoCore::kScreenTopHeight) /
290 VideoCore::kScreenTopWidth) * (fifth_width));
291
292 res.top_screen.left = res.bottom_screen.right;
293 res.top_screen.right = width - (width - viewport_width) / 2;
294 res.top_screen.bottom = res.bottom_screen.bottom;
295 res.top_screen.top = res.top_screen.bottom - top_height;
296 }
297
298 return res;
299}
300
301FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height, bool is_swapped) {
302 return is_swapped ? DefaultFrameLayout_Swapped(width, height) : DefaultFrameLayout(width, height);
303}
304
305FramebufferLayout SingleFrameLayout(unsigned width, unsigned height, bool is_swapped) {
306 return is_swapped ? SingleFrameLayout_Swapped(width, height) : SingleFrameLayout(width, height);
307}
308
309FramebufferLayout LargeFrameLayout(unsigned width, unsigned height, bool is_swapped) {
310 return is_swapped ? LargeFrameLayout_Swapped(width, height) : LargeFrameLayout(width, height);
311}
312} \ No newline at end of file