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authorGravatar ReinUsesLisp2019-09-03 01:05:23 -0300
committerGravatar ReinUsesLisp2019-09-10 19:31:42 -0300
commit78574746bddb1d62d85ae90707e1f0283af2a5db (patch)
tree281fa538f3a86d1bb56b5a3887287fa2d4a8883d /src/common/file_util.cpp
parentMerge pull request #2823 from ReinUsesLisp/shr-clamp (diff)
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renderer_opengl: Fix sRGB blits
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this.
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