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authorGravatar bunnei2016-11-15 19:57:08 -0500
committerGravatar GitHub2016-11-15 19:57:08 -0500
commit5a31552764dc8970253e642f4b829a8b785375c6 (patch)
tree8186a82c37ae04c17bd1d6250c524fc097f9671c /src/common/emu_window.cpp
parentMerge pull request #2171 from jroweboy/fix-mac-build (diff)
parentRound the rectangle size to prevent float to int casting issues (diff)
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Merge pull request #1753 from jroweboy/frame_layouts
Support additional screen layouts.
Diffstat (limited to 'src/common/emu_window.cpp')
-rw-r--r--src/common/emu_window.cpp68
1 files changed, 15 insertions, 53 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 122f1c212..e3a9e08e6 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -40,7 +40,7 @@ void EmuWindow::CirclePadUpdated(float x, float y) {
40 * @param framebuffer_y Framebuffer y-coordinate to check 40 * @param framebuffer_y Framebuffer y-coordinate to check
41 * @return True if the coordinates are within the touchpad, otherwise false 41 * @return True if the coordinates are within the touchpad, otherwise false
42 */ 42 */
43static bool IsWithinTouchscreen(const EmuWindow::FramebufferLayout& layout, unsigned framebuffer_x, 43static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigned framebuffer_x,
44 unsigned framebuffer_y) { 44 unsigned framebuffer_y) {
45 return ( 45 return (
46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom && 46 framebuffer_y >= layout.bottom_screen.top && framebuffer_y < layout.bottom_screen.bottom &&
@@ -89,57 +89,19 @@ void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
89 TouchPressed(framebuffer_x, framebuffer_y); 89 TouchPressed(framebuffer_x, framebuffer_y);
90} 90}
91 91
92EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(unsigned width, 92void EmuWindow::UpdateCurrentFramebufferLayout(unsigned width, unsigned height) {
93 unsigned height) { 93 Layout::FramebufferLayout layout;
94 // When hiding the widget, the function receives a size of 0 94 switch (Settings::values.layout_option) {
95 if (width == 0) 95 case Settings::LayoutOption::SingleScreen:
96 width = 1; 96 layout = Layout::SingleFrameLayout(width, height, Settings::values.swap_screen);
97 if (height == 0) 97 break;
98 height = 1; 98 case Settings::LayoutOption::LargeScreen:
99 99 layout = Layout::LargeFrameLayout(width, height, Settings::values.swap_screen);
100 EmuWindow::FramebufferLayout res = {width, height, {}, {}}; 100 break;
101 101 case Settings::LayoutOption::Default:
102 float window_aspect_ratio = static_cast<float>(height) / width; 102 default:
103 float emulation_aspect_ratio = 103 layout = Layout::DefaultFrameLayout(width, height, Settings::values.swap_screen);
104 static_cast<float>(VideoCore::kScreenTopHeight * 2) / VideoCore::kScreenTopWidth; 104 break;
105
106 if (window_aspect_ratio > emulation_aspect_ratio) {
107 // Window is narrower than the emulation content => apply borders to the top and bottom
108 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
109
110 res.top_screen.left = 0;
111 res.top_screen.right = res.top_screen.left + width;
112 res.top_screen.top = (height - viewport_height) / 2;
113 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
114
115 int bottom_width = static_cast<int>(
116 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
117 (res.top_screen.right - res.top_screen.left));
118 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
119
120 res.bottom_screen.left = bottom_border;
121 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
122 res.bottom_screen.top = res.top_screen.bottom;
123 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
124 } else {
125 // Otherwise, apply borders to the left and right sides of the window.
126 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
127
128 res.top_screen.left = (width - viewport_width) / 2;
129 res.top_screen.right = res.top_screen.left + viewport_width;
130 res.top_screen.top = 0;
131 res.top_screen.bottom = res.top_screen.top + height / 2;
132
133 int bottom_width = static_cast<int>(
134 (static_cast<float>(VideoCore::kScreenBottomWidth) / VideoCore::kScreenTopWidth) *
135 (res.top_screen.right - res.top_screen.left));
136 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
137
138 res.bottom_screen.left = res.top_screen.left + bottom_border;
139 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
140 res.bottom_screen.top = res.top_screen.bottom;
141 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
142 } 105 }
143 106 NotifyFramebufferLayoutChanged(layout);
144 return res;
145} 107}