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authorGravatar bunnei2015-03-07 18:18:40 -0500
committerGravatar bunnei2015-03-07 18:18:40 -0500
commit06bf4715810489548a9a3b5e9274dfc78bc3fc4d (patch)
treea2722e2b7e1356d9cb9725f18f0561fcaf815ec1 /src/common/emu_window.cpp
parentMerge pull request #637 from Subv/etc (diff)
parentSet framebuffer layout from EmuWindow. (diff)
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Merge pull request #636 from bunnei/refactor-screen-win
Set framebuffer layout from EmuWindow.
Diffstat (limited to 'src/common/emu_window.cpp')
-rw-r--r--src/common/emu_window.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/common/emu_window.cpp b/src/common/emu_window.cpp
index 48bb35db5..1082ae26d 100644
--- a/src/common/emu_window.cpp
+++ b/src/common/emu_window.cpp
@@ -3,6 +3,7 @@
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include "emu_window.h" 5#include "emu_window.h"
6#include "video_core/video_core.h"
6 7
7void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) { 8void EmuWindow::KeyPressed(KeyMap::HostDeviceKey key) {
8 Service::HID::PadState mapped_key = KeyMap::GetPadKey(key); 9 Service::HID::PadState mapped_key = KeyMap::GetPadKey(key);
@@ -15,3 +16,52 @@ void EmuWindow::KeyReleased(KeyMap::HostDeviceKey key) {
15 16
16 Service::HID::PadButtonRelease(mapped_key); 17 Service::HID::PadButtonRelease(mapped_key);
17} 18}
19
20EmuWindow::FramebufferLayout EmuWindow::FramebufferLayout::DefaultScreenLayout(int width, int height) {
21 ASSERT(width > 0);
22 ASSERT(height > 0);
23
24 EmuWindow::FramebufferLayout res = { width, height, {}, {} };
25
26 float window_aspect_ratio = static_cast<float>(height) / width;
27 float emulation_aspect_ratio = static_cast<float>(VideoCore::kScreenTopHeight * 2) /
28 VideoCore::kScreenTopWidth;
29
30 if (window_aspect_ratio > emulation_aspect_ratio) {
31 // Window is narrower than the emulation content => apply borders to the top and bottom
32 int viewport_height = static_cast<int>(std::round(emulation_aspect_ratio * width));
33
34 res.top_screen.left = 0;
35 res.top_screen.right = res.top_screen.left + width;
36 res.top_screen.top = (height - viewport_height) / 2;
37 res.top_screen.bottom = res.top_screen.top + viewport_height / 2;
38
39 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
40 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
41 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
42
43 res.bottom_screen.left = bottom_border;
44 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
45 res.bottom_screen.top = res.top_screen.bottom;
46 res.bottom_screen.bottom = res.bottom_screen.top + viewport_height / 2;
47 } else {
48 // Otherwise, apply borders to the left and right sides of the window.
49 int viewport_width = static_cast<int>(std::round(height / emulation_aspect_ratio));
50
51 res.top_screen.left = (width - viewport_width) / 2;
52 res.top_screen.right = res.top_screen.left + viewport_width;
53 res.top_screen.top = 0;
54 res.top_screen.bottom = res.top_screen.top + height / 2;
55
56 int bottom_width = static_cast<int>((static_cast<float>(VideoCore::kScreenBottomWidth) /
57 VideoCore::kScreenTopWidth) * (res.top_screen.right - res.top_screen.left));
58 int bottom_border = ((res.top_screen.right - res.top_screen.left) - bottom_width) / 2;
59
60 res.bottom_screen.left = res.top_screen.left + bottom_border;
61 res.bottom_screen.right = res.bottom_screen.left + bottom_width;
62 res.bottom_screen.top = res.top_screen.bottom;
63 res.bottom_screen.bottom = res.bottom_screen.top + height / 2;
64 }
65
66 return res;
67}