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authorGravatar unknown2019-02-08 06:45:50 +0100
committerGravatar FreddyFunk2019-03-29 18:12:42 +0100
commitc791192d649cf01483dbea9907c6d13909b8e5a3 (patch)
tree1b62eaf1f16edfe93ce84c61bed9357d55e1e4e6 /src/common/data_compression.h
parentcore: Do not link LZ4 to core. Use common/data_compression for nso segment de... (diff)
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1// Copyright 2019 yuzu Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <vector>
8
9#include "common/common_types.h"
10
11namespace Compression {
12
13// Compresses a source memory region with LZ4 and returns the compressed data in an vector. If
14// use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible
15// compression level. This results in a smaller compressed size, but requires more CPU time for
16// compression. Data compressed with LZ4HC can also be decompressed with the default LZ4
17// decompression function.
18std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size,
19 bool use_LZ4_high_compression);
20
21std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
22
23} // namespace Compression \ No newline at end of file