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| author | 2019-02-07 19:18:49 +0100 | |
|---|---|---|
| committer | 2019-03-29 16:42:19 +0100 | |
| commit | 74cee1b65d1c27006c44051c7c8228bbb4827eb7 (patch) | |
| tree | 3a711c8f692a7d80bec7accd23e359cc3d4fb542 /src/common/data_compression.h | |
| parent | data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache t... (diff) | |
| download | yuzu-74cee1b65d1c27006c44051c7c8228bbb4827eb7.tar.gz yuzu-74cee1b65d1c27006c44051c7c8228bbb4827eb7.tar.xz yuzu-74cee1b65d1c27006c44051c7c8228bbb4827eb7.zip | |
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
Diffstat (limited to '')
| -rw-r--r-- | src/common/data_compression.h | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/common/data_compression.h b/src/common/data_compression.h index 70878b8d9..f7264b7b8 100644 --- a/src/common/data_compression.h +++ b/src/common/data_compression.h | |||
| @@ -10,7 +10,13 @@ | |||
| 10 | 10 | ||
| 11 | namespace Compression { | 11 | namespace Compression { |
| 12 | 12 | ||
| 13 | std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size); | 13 | // Compresses a source memory region with LZ4 and returns the compressed data in an vector. If |
| 14 | // use_LZ4_high_compression is true, the LZ4 subalgortihmn LZ4HC is used with the highst possible | ||
| 15 | // compression level. This results in a smaller compressed size, but requires more CPU time for | ||
| 16 | // compression. Data compressed with LZ4HC can also be decompressed with the default LZ4 | ||
| 17 | // decompression function. | ||
| 18 | std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size, | ||
| 19 | bool use_LZ4_high_compression); | ||
| 14 | 20 | ||
| 15 | std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); | 21 | std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size); |
| 16 | 22 | ||