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authorGravatar Subv2015-01-03 20:46:05 -0500
committerGravatar Subv2015-01-03 20:46:05 -0500
commit71a063f45cba961ee07730f4ab79f2bcc3ff9b5b (patch)
tree3c134bc71fd404b33a6d6fcaed743457d7fb7e66 /src/common/common_paths.h
parentSaveDataCheck: Move the files to nand/title (diff)
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Archives: Changed the way paths are built for the archives.
Each archive now takes a mount point of either NAND or SDMC, and builds its own directory structure there, trying to simulate an HLE-friendly hardware layout
Diffstat (limited to 'src/common/common_paths.h')
-rw-r--r--src/common/common_paths.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/src/common/common_paths.h b/src/common/common_paths.h
index e307ca9f3..0ecf2d9de 100644
--- a/src/common/common_paths.h
+++ b/src/common/common_paths.h
@@ -40,12 +40,8 @@
40#define MAPS_DIR "maps" 40#define MAPS_DIR "maps"
41#define CACHE_DIR "cache" 41#define CACHE_DIR "cache"
42#define SDMC_DIR "sdmc" 42#define SDMC_DIR "sdmc"
43#define EXTSAVEDATA_DIR "sdmc/Nintendo 3DS/extdata" 43#define NAND_DIR "nand"
44#define SHAREDEXTSAVEDATA_DIR "nand/data/extdata"
45#define SAVEDATA_DIR "savedata"
46#define SAVEDATACHECK_DIR "nand/title"
47#define SYSDATA_DIR "sysdata" 44#define SYSDATA_DIR "sysdata"
48#define SYSSAVEDATA_DIR "nand/data/sysdata"
49#define SHADERCACHE_DIR "shader_cache" 45#define SHADERCACHE_DIR "shader_cache"
50#define STATESAVES_DIR "state_saves" 46#define STATESAVES_DIR "state_saves"
51#define SCREENSHOTS_DIR "screenShots" 47#define SCREENSHOTS_DIR "screenShots"