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| author | 2022-03-07 03:37:54 -0500 | |
|---|---|---|
| committer | 2022-03-07 18:21:56 -0500 | |
| commit | b5e60ae1b0568d6c9e47134dd2bda70906a2dad9 (patch) | |
| tree | 93c23176ccbc92e7340262a7279edbe2f3888d1c /src/common/bit_util.h | |
| parent | emu_window: Create a way to Cancel the exit of a Scoped (diff) | |
| download | yuzu-b5e60ae1b0568d6c9e47134dd2bda70906a2dad9.tar.gz yuzu-b5e60ae1b0568d6c9e47134dd2bda70906a2dad9.tar.xz yuzu-b5e60ae1b0568d6c9e47134dd2bda70906a2dad9.zip | |
video_core: Cancel Scoped's exit call on GPU failure
When CreateRenderer fails, the GraphicsContext that was std::move'd into
it is destroyed before the Scoped that was created to manage its
currency. In that case, the GraphicsContext::Scoped will still call its
destructor at the ending of the function. And because the context is
destroyed, the Scoped will cause a crash as it attempts to call a
destroyed object's DoneCurrent function.
Since we know when the call would be invalid, call the Scoped's Cancel
method. This prevents it from calling a method on a destroyed object.
Diffstat (limited to 'src/common/bit_util.h')
0 files changed, 0 insertions, 0 deletions