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authorGravatar Tony Wasserka2015-01-11 21:28:18 +0100
committerGravatar Tony Wasserka2015-01-11 21:28:18 +0100
commitf1080de47d22bec2b55947718cc7f489bfd0c6ba (patch)
tree35383951c562a1a73b1f8b6a78241cd3259ab727 /src/citra_qt/main.cpp
parentMerge pull request #465 from chinhodado/appveyor (diff)
parentcitra-qt: Replace OnCpuStepped signal by new signals DebugModeEntered and Deb... (diff)
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Merge pull request #437 from Kingcom/DebugMode
Replace OnCpuStepped signal
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index c6671bef1..ece593e5d 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -124,9 +124,13 @@ GMainWindow::GMainWindow()
124 connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog())); 124 connect(ui.action_Hotkeys, SIGNAL(triggered()), this, SLOT(OnOpenHotkeysDialog()));
125 125
126 // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues 126 // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues
127 connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), disasmWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); 127 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
128 connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), registersWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); 128 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
129 connect(&render_window->GetEmuThread(), SIGNAL(CPUStepped()), callstackWidget, SLOT(OnCPUStepped()), Qt::BlockingQueuedConnection); 129 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeEntered()), callstackWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection);
130
131 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), disasmWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
132 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), registersWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
133 connect(&render_window->GetEmuThread(), SIGNAL(DebugModeLeft()), callstackWidget, SLOT(OnDebugModeLeft()), Qt::BlockingQueuedConnection);
130 134
131 // Setup hotkeys 135 // Setup hotkeys
132 RegisterHotkey("Main Window", "Load File", QKeySequence::Open); 136 RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
@@ -167,8 +171,8 @@ void GMainWindow::BootGame(std::string filename)
167 } 171 }
168 172
169 disasmWidget->Init(); 173 disasmWidget->Init();
170 registersWidget->OnCPUStepped(); 174 registersWidget->OnDebugModeEntered();
171 callstackWidget->OnCPUStepped(); 175 callstackWidget->OnDebugModeEntered();
172 176
173 render_window->GetEmuThread().SetFilename(filename); 177 render_window->GetEmuThread().SetFilename(filename);
174 render_window->GetEmuThread().start(); 178 render_window->GetEmuThread().start();