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authorGravatar Merry2016-12-16 15:08:04 +0000
committerGravatar GitHub2016-12-16 15:08:04 +0000
commitacc83a1c32ef43c6ff84926ff21dc5ef872decc0 (patch)
tree95c20b3525c9e3a92444d45d3b5e071cea4e7dd7 /src/citra_qt/main.cpp
parentMerge pull request #2338 from wwylele/fix-dead (diff)
parentmain: Open folder when open save folder location context menu is clicked (diff)
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Merge pull request #2322 from MerryMage/ctx-mnu
game_list: Add a context menu with "Open Save Location" option
Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r--src/citra_qt/main.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp
index a3887f9ab..ad6221739 100644
--- a/src/citra_qt/main.cpp
+++ b/src/citra_qt/main.cpp
@@ -2,6 +2,7 @@
2// Licensed under GPLv2 or any later version 2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included. 3// Refer to the license.txt file included.
4 4
5#include <cinttypes>
5#include <clocale> 6#include <clocale>
6#include <memory> 7#include <memory>
7#include <thread> 8#include <thread>
@@ -41,6 +42,7 @@
41#include "common/string_util.h" 42#include "common/string_util.h"
42#include "core/arm/disassembler/load_symbol_map.h" 43#include "core/arm/disassembler/load_symbol_map.h"
43#include "core/core.h" 44#include "core/core.h"
45#include "core/file_sys/archive_source_sd_savedata.h"
44#include "core/gdbstub/gdbstub.h" 46#include "core/gdbstub/gdbstub.h"
45#include "core/loader/loader.h" 47#include "core/loader/loader.h"
46#include "core/settings.h" 48#include "core/settings.h"
@@ -171,6 +173,8 @@ GMainWindow::GMainWindow() : config(new Config()), emu_thread(nullptr) {
171 // Setup connections 173 // Setup connections
172 connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)), 174 connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)),
173 Qt::DirectConnection); 175 Qt::DirectConnection);
176 connect(game_list, SIGNAL(OpenSaveFolderRequested(u64)), this,
177 SLOT(OnGameListOpenSaveFolder(u64)), Qt::DirectConnection);
174 connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure())); 178 connect(ui.action_Configure, SIGNAL(triggered()), this, SLOT(OnConfigure()));
175 connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()), 179 connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()),
176 Qt::DirectConnection); 180 Qt::DirectConnection);
@@ -460,6 +464,21 @@ void GMainWindow::OnGameListLoadFile(QString game_path) {
460 BootGame(game_path.toStdString()); 464 BootGame(game_path.toStdString());
461} 465}
462 466
467void GMainWindow::OnGameListOpenSaveFolder(u64 program_id) {
468 std::string sdmc_dir = FileUtil::GetUserPath(D_SDMC_IDX);
469 std::string path = FileSys::ArchiveSource_SDSaveData::GetSaveDataPathFor(sdmc_dir, program_id);
470 QString qpath = QString::fromStdString(path);
471
472 QDir dir(qpath);
473 if (!dir.exists()) {
474 QMessageBox::critical(this, tr("Error Opening Save Folder"), tr("Folder does not exist!"));
475 return;
476 }
477
478 LOG_INFO(Frontend, "Opening save data path for program_id=%" PRIu64, program_id);
479 QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
480}
481
463void GMainWindow::OnMenuLoadFile() { 482void GMainWindow::OnMenuLoadFile() {
464 QString filename = 483 QString filename =
465 QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path, 484 QFileDialog::getOpenFileName(this, tr("Load File"), UISettings::values.roms_path,