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| author | 2015-08-31 21:35:33 -0700 | |
|---|---|---|
| committer | 2015-10-01 19:39:14 -0700 | |
| commit | 6e1bb58ee8ace739615e42cff02f07ee396edb6e (patch) | |
| tree | 17b5eb9e4319d82e7e0a5683095ad7800941c79c /src/citra_qt/game_list.cpp | |
| parent | Add helper function for creating a readable byte size string. (diff) | |
| download | yuzu-6e1bb58ee8ace739615e42cff02f07ee396edb6e.tar.gz yuzu-6e1bb58ee8ace739615e42cff02f07ee396edb6e.tar.xz yuzu-6e1bb58ee8ace739615e42cff02f07ee396edb6e.zip | |
Initial implementation of a game list
Diffstat (limited to 'src/citra_qt/game_list.cpp')
| -rw-r--r-- | src/citra_qt/game_list.cpp | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/src/citra_qt/game_list.cpp b/src/citra_qt/game_list.cpp new file mode 100644 index 000000000..f90e05374 --- /dev/null +++ b/src/citra_qt/game_list.cpp | |||
| @@ -0,0 +1,154 @@ | |||
| 1 | // Copyright 2015 Citra Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <QHeaderView> | ||
| 6 | #include <QThreadPool> | ||
| 7 | #include <QVBoxLayout> | ||
| 8 | |||
| 9 | #include "game_list.h" | ||
| 10 | #include "game_list_p.h" | ||
| 11 | |||
| 12 | #include "core/loader/loader.h" | ||
| 13 | |||
| 14 | #include "common/common_paths.h" | ||
| 15 | #include "common/logging/log.h" | ||
| 16 | #include "common/string_util.h" | ||
| 17 | |||
| 18 | GameList::GameList(QWidget* parent) | ||
| 19 | { | ||
| 20 | QVBoxLayout* layout = new QVBoxLayout; | ||
| 21 | |||
| 22 | tree_view = new QTreeView; | ||
| 23 | item_model = new QStandardItemModel(tree_view); | ||
| 24 | tree_view->setModel(item_model); | ||
| 25 | |||
| 26 | tree_view->setAlternatingRowColors(true); | ||
| 27 | tree_view->setSelectionMode(QHeaderView::SingleSelection); | ||
| 28 | tree_view->setSelectionBehavior(QHeaderView::SelectRows); | ||
| 29 | tree_view->setVerticalScrollMode(QHeaderView::ScrollPerPixel); | ||
| 30 | tree_view->setHorizontalScrollMode(QHeaderView::ScrollPerPixel); | ||
| 31 | tree_view->setSortingEnabled(true); | ||
| 32 | tree_view->setEditTriggers(QHeaderView::NoEditTriggers); | ||
| 33 | tree_view->setUniformRowHeights(true); | ||
| 34 | |||
| 35 | item_model->insertColumns(0, COLUMN_COUNT); | ||
| 36 | item_model->setHeaderData(COLUMN_FILE_TYPE, Qt::Horizontal, "File type"); | ||
| 37 | item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, "Name"); | ||
| 38 | item_model->setHeaderData(COLUMN_SIZE, Qt::Horizontal, "Size"); | ||
| 39 | |||
| 40 | connect(tree_view, SIGNAL(activated(const QModelIndex&)), this, SLOT(ValidateEntry(const QModelIndex&))); | ||
| 41 | |||
| 42 | // We must register all custom types with the Qt Automoc system so that we are able to use it with | ||
| 43 | // signals/slots. In this case, QList falls under the umbrells of custom types. | ||
| 44 | qRegisterMetaType<QList<QStandardItem*>>("QList<QStandardItem*>"); | ||
| 45 | |||
| 46 | layout->addWidget(tree_view); | ||
| 47 | setLayout(layout); | ||
| 48 | } | ||
| 49 | |||
| 50 | GameList::~GameList() | ||
| 51 | { | ||
| 52 | emit ShouldCancelWorker(); | ||
| 53 | } | ||
| 54 | |||
| 55 | void GameList::AddEntry(QList<QStandardItem*> entry_items) | ||
| 56 | { | ||
| 57 | item_model->invisibleRootItem()->appendRow(entry_items); | ||
| 58 | } | ||
| 59 | |||
| 60 | void GameList::ValidateEntry(const QModelIndex& item) | ||
| 61 | { | ||
| 62 | // We don't care about the individual QStandardItem that was selected, but its row. | ||
| 63 | int row = item_model->itemFromIndex(item)->row(); | ||
| 64 | QStandardItem* child_file = item_model->invisibleRootItem()->child(row, COLUMN_NAME); | ||
| 65 | QString file_path = child_file->data(GameListItemPath::FullPathRole).toString(); | ||
| 66 | |||
| 67 | if (file_path.isEmpty()) | ||
| 68 | return; | ||
| 69 | std::string std_file_path = file_path.toStdString(); | ||
| 70 | if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path)) | ||
| 71 | return; | ||
| 72 | emit GameChosen(file_path); | ||
| 73 | } | ||
| 74 | |||
| 75 | void GameList::DonePopulating() | ||
| 76 | { | ||
| 77 | tree_view->setEnabled(true); | ||
| 78 | } | ||
| 79 | |||
| 80 | void GameList::PopulateAsync(const QString& dir_path, bool deep_scan) | ||
| 81 | { | ||
| 82 | if (!FileUtil::Exists(dir_path.toStdString()) || !FileUtil::IsDirectory(dir_path.toStdString())) { | ||
| 83 | LOG_ERROR(Frontend, "Could not find game list folder at %s", dir_path.toLatin1().data()); | ||
| 84 | return; | ||
| 85 | } | ||
| 86 | |||
| 87 | tree_view->setEnabled(false); | ||
| 88 | // Delete any rows that might already exist if we're repopulating | ||
| 89 | item_model->removeRows(0, item_model->rowCount()); | ||
| 90 | |||
| 91 | emit ShouldCancelWorker(); | ||
| 92 | GameListWorker* worker = new GameListWorker(dir_path, deep_scan); | ||
| 93 | |||
| 94 | connect(worker, SIGNAL(EntryReady(QList<QStandardItem*>)), this, SLOT(AddEntry(QList<QStandardItem*>)), Qt::QueuedConnection); | ||
| 95 | connect(worker, SIGNAL(Finished()), this, SLOT(DonePopulating()), Qt::QueuedConnection); | ||
| 96 | // Use DirectConnection here because worker->Cancel() is thread-safe and we want it to cancel without delay. | ||
| 97 | connect(this, SIGNAL(ShouldCancelWorker()), worker, SLOT(Cancel()), Qt::DirectConnection); | ||
| 98 | |||
| 99 | QThreadPool::globalInstance()->start(worker); | ||
| 100 | current_worker = std::move(worker); | ||
| 101 | } | ||
| 102 | |||
| 103 | void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan) | ||
| 104 | { | ||
| 105 | const auto callback = [&](const std::string& directory, | ||
| 106 | const std::string& virtual_name) -> int { | ||
| 107 | |||
| 108 | std::string physical_name = directory + DIR_SEP + virtual_name; | ||
| 109 | |||
| 110 | if (stop_processing) | ||
| 111 | return -1; // A negative return value breaks the callback loop. | ||
| 112 | |||
| 113 | if (deep_scan && FileUtil::IsDirectory(physical_name)) { | ||
| 114 | AddFstEntriesToGameList(physical_name, true); | ||
| 115 | } else { | ||
| 116 | std::string filename_filename, filename_extension; | ||
| 117 | Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension); | ||
| 118 | |||
| 119 | Loader::FileType guessed_filetype = Loader::GuessFromExtension(filename_extension); | ||
| 120 | if (guessed_filetype == Loader::FileType::Unknown) | ||
| 121 | return 0; | ||
| 122 | Loader::FileType filetype = Loader::IdentifyFile(physical_name); | ||
| 123 | if (filetype == Loader::FileType::Unknown) { | ||
| 124 | LOG_WARNING(Frontend, "File %s is of indeterminate type and is possibly corrupted.", physical_name.c_str()); | ||
| 125 | return 0; | ||
| 126 | } | ||
| 127 | if (guessed_filetype != filetype) { | ||
| 128 | LOG_WARNING(Frontend, "Filetype and extension of file %s do not match.", physical_name.c_str()); | ||
| 129 | } | ||
| 130 | |||
| 131 | emit EntryReady({ | ||
| 132 | new GameListItem(QString::fromStdString(Loader::GetFileTypeString(filetype))), | ||
| 133 | new GameListItemPath(QString::fromStdString(physical_name)), | ||
| 134 | new GameListItemSize(FileUtil::GetSize(physical_name)), | ||
| 135 | }); | ||
| 136 | } | ||
| 137 | |||
| 138 | return 0; // We don't care about the found entries | ||
| 139 | }; | ||
| 140 | FileUtil::ScanDirectoryTreeAndCallback(dir_path, callback); | ||
| 141 | } | ||
| 142 | |||
| 143 | void GameListWorker::run() | ||
| 144 | { | ||
| 145 | stop_processing = false; | ||
| 146 | AddFstEntriesToGameList(dir_path.toStdString(), deep_scan); | ||
| 147 | emit Finished(); | ||
| 148 | } | ||
| 149 | |||
| 150 | void GameListWorker::Cancel() | ||
| 151 | { | ||
| 152 | disconnect(this, 0, 0, 0); | ||
| 153 | stop_processing = true; | ||
| 154 | } | ||