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authorGravatar MerryMage2016-03-01 17:24:18 +0000
committerGravatar MerryMage2016-03-02 14:09:02 +0000
commitba2a54a9dd6e5a263c5e6886e55b3bc55b95b4ab (patch)
tree182d660b2f2c8572266144f46817e5a221aa4caf /src/citra/emu_window
parentMerge pull request #1424 from MerryMage/lut_init (diff)
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Dependencies: Remove GLFW, Add SDL2
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
Diffstat (limited to 'src/citra/emu_window')
-rw-r--r--src/citra/emu_window/emu_window_glfw.cpp168
-rw-r--r--src/citra/emu_window/emu_window_glfw.h54
-rw-r--r--src/citra/emu_window/emu_window_sdl2.cpp167
-rw-r--r--src/citra/emu_window/emu_window_sdl2.h64
4 files changed, 231 insertions, 222 deletions
diff --git a/src/citra/emu_window/emu_window_glfw.cpp b/src/citra/emu_window/emu_window_glfw.cpp
deleted file mode 100644
index 9453b1f48..000000000
--- a/src/citra/emu_window/emu_window_glfw.cpp
+++ /dev/null
@@ -1,168 +0,0 @@
1// Copyright 2014 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <cstdlib>
7#include <string>
8
9// Let’s use our own GL header, instead of one from GLFW.
10#include <glad/glad.h>
11#define GLFW_INCLUDE_NONE
12#include <GLFW/glfw3.h>
13
14#include "common/assert.h"
15#include "common/key_map.h"
16#include "common/logging/log.h"
17#include "common/scm_rev.h"
18#include "common/string_util.h"
19
20#include "video_core/video_core.h"
21
22#include "core/settings.h"
23#include "core/hle/service/hid/hid.h"
24
25#include "citra/emu_window/emu_window_glfw.h"
26
27EmuWindow_GLFW* EmuWindow_GLFW::GetEmuWindow(GLFWwindow* win) {
28 return static_cast<EmuWindow_GLFW*>(glfwGetWindowUserPointer(win));
29}
30
31void EmuWindow_GLFW::OnMouseButtonEvent(GLFWwindow* win, int button, int action, int mods) {
32 if (button == GLFW_MOUSE_BUTTON_LEFT) {
33 auto emu_window = GetEmuWindow(win);
34 auto layout = emu_window->GetFramebufferLayout();
35 double x, y;
36 glfwGetCursorPos(win, &x, &y);
37
38 if (action == GLFW_PRESS)
39 emu_window->TouchPressed(static_cast<unsigned>(x), static_cast<unsigned>(y));
40 else if (action == GLFW_RELEASE)
41 emu_window->TouchReleased();
42 }
43}
44
45void EmuWindow_GLFW::OnCursorPosEvent(GLFWwindow* win, double x, double y) {
46 GetEmuWindow(win)->TouchMoved(static_cast<unsigned>(std::max(x, 0.0)), static_cast<unsigned>(std::max(y, 0.0)));
47}
48
49/// Called by GLFW when a key event occurs
50void EmuWindow_GLFW::OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods) {
51 auto emu_window = GetEmuWindow(win);
52 int keyboard_id = emu_window->keyboard_id;
53
54 if (action == GLFW_PRESS) {
55 emu_window->KeyPressed({key, keyboard_id});
56 } else if (action == GLFW_RELEASE) {
57 emu_window->KeyReleased({key, keyboard_id});
58 }
59}
60
61/// Whether the window is still open, and a close request hasn't yet been sent
62const bool EmuWindow_GLFW::IsOpen() {
63 return glfwWindowShouldClose(m_render_window) == 0;
64}
65
66void EmuWindow_GLFW::OnFramebufferResizeEvent(GLFWwindow* win, int width, int height) {
67 GetEmuWindow(win)->NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
68}
69
70void EmuWindow_GLFW::OnClientAreaResizeEvent(GLFWwindow* win, int width, int height) {
71 // NOTE: GLFW provides no proper way to set a minimal window size.
72 // Hence, we just ignore the corresponding EmuWindow hint.
73 OnFramebufferResizeEvent(win, width, height);
74}
75
76/// EmuWindow_GLFW constructor
77EmuWindow_GLFW::EmuWindow_GLFW() {
78 keyboard_id = KeyMap::NewDeviceId();
79
80 ReloadSetKeymaps();
81
82 glfwSetErrorCallback([](int error, const char *desc){
83 LOG_ERROR(Frontend, "GLFW 0x%08x: %s", error, desc);
84 });
85
86 // Initialize the window
87 if(glfwInit() != GL_TRUE) {
88 LOG_CRITICAL(Frontend, "Failed to initialize GLFW! Exiting...");
89 exit(1);
90 }
91 glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
92 glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
93 // GLFW on OSX requires these window hints to be set to create a 3.2+ GL context.
94 glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
95 glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
96
97 std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
98 m_render_window = glfwCreateWindow(VideoCore::kScreenTopWidth,
99 (VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight),
100 window_title.c_str(), nullptr, nullptr);
101
102 if (m_render_window == nullptr) {
103 LOG_CRITICAL(Frontend, "Failed to create GLFW window! Exiting...");
104 exit(1);
105 }
106
107 glfwSetWindowUserPointer(m_render_window, this);
108
109 // Notify base interface about window state
110 int width, height;
111 glfwGetFramebufferSize(m_render_window, &width, &height);
112 OnFramebufferResizeEvent(m_render_window, width, height);
113
114 glfwGetWindowSize(m_render_window, &width, &height);
115 OnClientAreaResizeEvent(m_render_window, width, height);
116
117 // Setup callbacks
118 glfwSetKeyCallback(m_render_window, OnKeyEvent);
119 glfwSetMouseButtonCallback(m_render_window, OnMouseButtonEvent);
120 glfwSetCursorPosCallback(m_render_window, OnCursorPosEvent);
121 glfwSetFramebufferSizeCallback(m_render_window, OnFramebufferResizeEvent);
122 glfwSetWindowSizeCallback(m_render_window, OnClientAreaResizeEvent);
123
124 DoneCurrent();
125}
126
127/// EmuWindow_GLFW destructor
128EmuWindow_GLFW::~EmuWindow_GLFW() {
129 glfwTerminate();
130}
131
132/// Swap buffers to display the next frame
133void EmuWindow_GLFW::SwapBuffers() {
134 glfwSwapBuffers(m_render_window);
135}
136
137/// Polls window events
138void EmuWindow_GLFW::PollEvents() {
139 glfwPollEvents();
140}
141
142/// Makes the GLFW OpenGL context current for the caller thread
143void EmuWindow_GLFW::MakeCurrent() {
144 glfwMakeContextCurrent(m_render_window);
145}
146
147/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
148void EmuWindow_GLFW::DoneCurrent() {
149 glfwMakeContextCurrent(nullptr);
150}
151
152void EmuWindow_GLFW::ReloadSetKeymaps() {
153 for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
154 KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
155 }
156}
157
158void EmuWindow_GLFW::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
159 std::pair<int,int> current_size;
160 glfwGetWindowSize(m_render_window, &current_size.first, &current_size.second);
161
162 DEBUG_ASSERT((int)minimal_size.first > 0 && (int)minimal_size.second > 0);
163 int new_width = std::max(current_size.first, (int)minimal_size.first);
164 int new_height = std::max(current_size.second, (int)minimal_size.second);
165
166 if (current_size != std::make_pair(new_width, new_height))
167 glfwSetWindowSize(m_render_window, new_width, new_height);
168}
diff --git a/src/citra/emu_window/emu_window_glfw.h b/src/citra/emu_window/emu_window_glfw.h
deleted file mode 100644
index 7ccd5e6aa..000000000
--- a/src/citra/emu_window/emu_window_glfw.h
+++ /dev/null
@@ -1,54 +0,0 @@
1// Copyright 2014 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <utility>
8
9#include "common/emu_window.h"
10
11struct GLFWwindow;
12
13class EmuWindow_GLFW : public EmuWindow {
14public:
15 EmuWindow_GLFW();
16 ~EmuWindow_GLFW();
17
18 /// Swap buffers to display the next frame
19 void SwapBuffers() override;
20
21 /// Polls window events
22 void PollEvents() override;
23
24 /// Makes the graphics context current for the caller thread
25 void MakeCurrent() override;
26
27 /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
28 void DoneCurrent() override;
29
30 static void OnKeyEvent(GLFWwindow* win, int key, int scancode, int action, int mods);
31
32 static void OnMouseButtonEvent(GLFWwindow* window, int button, int action, int mods);
33
34 static void OnCursorPosEvent(GLFWwindow* window, double x, double y);
35
36 /// Whether the window is still open, and a close request hasn't yet been sent
37 const bool IsOpen();
38
39 static void OnClientAreaResizeEvent(GLFWwindow* win, int width, int height);
40
41 static void OnFramebufferResizeEvent(GLFWwindow* win, int width, int height);
42
43 void ReloadSetKeymaps() override;
44
45private:
46 void OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) override;
47
48 static EmuWindow_GLFW* GetEmuWindow(GLFWwindow* win);
49
50 GLFWwindow* m_render_window; ///< Internal GLFW render window
51
52 /// Device id of keyboard for use with KeyMap
53 int keyboard_id;
54};
diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
new file mode 100644
index 000000000..1fed82e78
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -0,0 +1,167 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <algorithm>
6#include <cstdlib>
7#include <string>
8
9#define SDL_MAIN_HANDLED
10#include <SDL.h>
11
12#include "common/key_map.h"
13#include "common/logging/log.h"
14#include "common/scm_rev.h"
15#include "common/string_util.h"
16
17#include "core/settings.h"
18#include "core/hle/service/hid/hid.h"
19
20#include "citra/emu_window/emu_window_sdl2.h"
21
22#include "video_core/video_core.h"
23
24void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
25 TouchMoved((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
26}
27
28void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
29 if (button != SDL_BUTTON_LEFT)
30 return;
31
32 if (state == SDL_PRESSED) {
33 TouchPressed((unsigned)std::max(x, 0), (unsigned)std::max(y, 0));
34 } else {
35 TouchReleased();
36 }
37}
38
39void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
40 if (state == SDL_PRESSED) {
41 KeyPressed({ key, keyboard_id });
42 } else if (state == SDL_RELEASED) {
43 KeyReleased({ key, keyboard_id });
44 }
45}
46
47bool EmuWindow_SDL2::IsOpen() const {
48 return is_open;
49}
50
51void EmuWindow_SDL2::OnResize() {
52 int width, height;
53
54 SDL_GetWindowSize(render_window, &width, &height);
55
56 NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
57}
58
59EmuWindow_SDL2::EmuWindow_SDL2() {
60 keyboard_id = KeyMap::NewDeviceId();
61
62 ReloadSetKeymaps();
63
64 SDL_SetMainReady();
65
66 // Initialize the window
67 if (SDL_Init(SDL_INIT_VIDEO) < 0) {
68 LOG_CRITICAL(Frontend, "Failed to initialize SDL2! Exiting...");
69 exit(1);
70 }
71
72 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
73 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
74 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
75 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
76
77 std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
78 render_window = SDL_CreateWindow(window_title.c_str(),
79 SDL_WINDOWPOS_UNDEFINED, // x position
80 SDL_WINDOWPOS_UNDEFINED, // y position
81 VideoCore::kScreenTopWidth,
82 VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight,
83 SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
84
85 if (render_window == nullptr) {
86 LOG_CRITICAL(Frontend, "Failed to create SDL2 window! Exiting...");
87 exit(1);
88 }
89
90 gl_context = SDL_GL_CreateContext(render_window);
91
92 if (gl_context == nullptr) {
93 LOG_CRITICAL(Frontend, "Failed to create SDL2 GL context! Exiting...");
94 exit(1);
95 }
96
97 OnResize();
98 OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
99 SDL_PumpEvents();
100
101 DoneCurrent();
102}
103
104EmuWindow_SDL2::~EmuWindow_SDL2() {
105 SDL_GL_DeleteContext(gl_context);
106 SDL_Quit();
107}
108
109void EmuWindow_SDL2::SwapBuffers() {
110 SDL_GL_SwapWindow(render_window);
111}
112
113void EmuWindow_SDL2::PollEvents() {
114 SDL_Event event;
115
116 // SDL_PollEvent returns 0 when there are no more events in the event queue
117 while (SDL_PollEvent(&event)) {
118 switch (event.type) {
119 case SDL_WINDOWEVENT:
120 switch (event.window.event) {
121 case SDL_WINDOWEVENT_SIZE_CHANGED:
122 case SDL_WINDOWEVENT_RESIZED:
123 case SDL_WINDOWEVENT_MAXIMIZED:
124 case SDL_WINDOWEVENT_RESTORED:
125 case SDL_WINDOWEVENT_MINIMIZED:
126 OnResize();
127 break;
128 case SDL_WINDOWEVENT_CLOSE:
129 is_open = false;
130 break;
131 }
132 break;
133 case SDL_KEYDOWN:
134 case SDL_KEYUP:
135 OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
136 break;
137 case SDL_MOUSEMOTION:
138 OnMouseMotion(event.motion.x, event.motion.y);
139 break;
140 case SDL_MOUSEBUTTONDOWN:
141 case SDL_MOUSEBUTTONUP:
142 OnMouseButton(event.button.button, event.button.state, event.button.x, event.button.y);
143 break;
144 case SDL_QUIT:
145 is_open = false;
146 break;
147 }
148 }
149}
150
151void EmuWindow_SDL2::MakeCurrent() {
152 SDL_GL_MakeCurrent(render_window, gl_context);
153}
154
155void EmuWindow_SDL2::DoneCurrent() {
156 SDL_GL_MakeCurrent(render_window, nullptr);
157}
158
159void EmuWindow_SDL2::ReloadSetKeymaps() {
160 for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
161 KeyMap::SetKeyMapping({ Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id }, Service::HID::pad_mapping[i]);
162 }
163}
164
165void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) {
166 SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
167}
diff --git a/src/citra/emu_window/emu_window_sdl2.h b/src/citra/emu_window/emu_window_sdl2.h
new file mode 100644
index 000000000..77279f022
--- /dev/null
+++ b/src/citra/emu_window/emu_window_sdl2.h
@@ -0,0 +1,64 @@
1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <utility>
8
9#include "common/emu_window.h"
10
11struct SDL_Window;
12
13class EmuWindow_SDL2 : public EmuWindow {
14public:
15 EmuWindow_SDL2();
16 ~EmuWindow_SDL2();
17
18 /// Swap buffers to display the next frame
19 void SwapBuffers() override;
20
21 /// Polls window events
22 void PollEvents() override;
23
24 /// Makes the graphics context current for the caller thread
25 void MakeCurrent() override;
26
27 /// Releases the GL context from the caller thread
28 void DoneCurrent() override;
29
30 /// Whether the window is still open, and a close request hasn't yet been sent
31 bool IsOpen() const;
32
33 /// Load keymap from configuration
34 void ReloadSetKeymaps() override;
35
36private:
37 /// Called by PollEvents when a key is pressed or released.
38 void OnKeyEvent(int key, u8 state);
39
40 /// Called by PollEvents when the mouse moves.
41 void OnMouseMotion(s32 x, s32 y);
42
43 /// Called by PollEvents when a mouse button is pressed or released
44 void OnMouseButton(u32 button, u8 state, s32 x, s32 y);
45
46 /// Called by PollEvents when any event that may cause the window to be resized occurs
47 void OnResize();
48
49 /// Called when a configuration change affects the minimal size of the window
50 void OnMinimalClientAreaChangeRequest(const std::pair<unsigned, unsigned>& minimal_size) override;
51
52 /// Is the window still open?
53 bool is_open = true;
54
55 /// Internal SDL2 render window
56 SDL_Window* render_window;
57
58 using SDL_GLContext = void *;
59 /// The OpenGL context associated with the window
60 SDL_GLContext gl_context;
61
62 /// Device id of keyboard for use with KeyMap
63 int keyboard_id;
64};