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| author | 2022-04-02 20:49:21 +0100 | |
|---|---|---|
| committer | 2022-04-02 20:49:21 +0100 | |
| commit | 7f1e66e94be9a207bf5ec21cd6f02562bde25eca (patch) | |
| tree | 5bb1a72eb10bf424ceef8af7ee6ca64849d43268 /src/audio_core/time_stretch.cpp | |
| parent | Merge pull request #8141 from merryhime/configure-hotkeys-columns (diff) | |
| parent | audio_core: remove time stretcher (diff) | |
| download | yuzu-7f1e66e94be9a207bf5ec21cd6f02562bde25eca.tar.gz yuzu-7f1e66e94be9a207bf5ec21cd6f02562bde25eca.tar.xz yuzu-7f1e66e94be9a207bf5ec21cd6f02562bde25eca.zip | |
Merge pull request #8134 from Tachi107/remove-time-stretcher
audio_core: remove time stretcher
Diffstat (limited to 'src/audio_core/time_stretch.cpp')
| -rw-r--r-- | src/audio_core/time_stretch.cpp | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp deleted file mode 100644 index 726591fce..000000000 --- a/src/audio_core/time_stretch.cpp +++ /dev/null | |||
| @@ -1,68 +0,0 @@ | |||
| 1 | // Copyright 2018 yuzu Emulator Project | ||
| 2 | // Licensed under GPLv2 or any later version | ||
| 3 | // Refer to the license.txt file included. | ||
| 4 | |||
| 5 | #include <algorithm> | ||
| 6 | #include <cmath> | ||
| 7 | #include <cstddef> | ||
| 8 | #include "audio_core/time_stretch.h" | ||
| 9 | #include "common/logging/log.h" | ||
| 10 | |||
| 11 | namespace AudioCore { | ||
| 12 | |||
| 13 | TimeStretcher::TimeStretcher(u32 sample_rate, u32 channel_count) : m_sample_rate{sample_rate} { | ||
| 14 | m_sound_touch.setChannels(channel_count); | ||
| 15 | m_sound_touch.setSampleRate(sample_rate); | ||
| 16 | m_sound_touch.setPitch(1.0); | ||
| 17 | m_sound_touch.setTempo(1.0); | ||
| 18 | } | ||
| 19 | |||
| 20 | void TimeStretcher::Clear() { | ||
| 21 | m_sound_touch.clear(); | ||
| 22 | } | ||
| 23 | |||
| 24 | void TimeStretcher::Flush() { | ||
| 25 | m_sound_touch.flush(); | ||
| 26 | } | ||
| 27 | |||
| 28 | std::size_t TimeStretcher::Process(const s16* in, std::size_t num_in, s16* out, | ||
| 29 | std::size_t num_out) { | ||
| 30 | const double time_delta = static_cast<double>(num_out) / m_sample_rate; // seconds | ||
| 31 | |||
| 32 | // We were given actual_samples number of samples, and num_samples were requested from us. | ||
| 33 | double current_ratio = static_cast<double>(num_in) / static_cast<double>(num_out); | ||
| 34 | |||
| 35 | const double max_latency = 0.25; // seconds | ||
| 36 | const double max_backlog = m_sample_rate * max_latency; | ||
| 37 | const double backlog_fullness = m_sound_touch.numSamples() / max_backlog; | ||
| 38 | if (backlog_fullness > 4.0) { | ||
| 39 | // Too many samples in backlog: Don't push anymore on | ||
| 40 | num_in = 0; | ||
| 41 | } | ||
| 42 | |||
| 43 | // We ideally want the backlog to be about 50% full. | ||
| 44 | // This gives some headroom both ways to prevent underflow and overflow. | ||
| 45 | // We tweak current_ratio to encourage this. | ||
| 46 | constexpr double tweak_time_scale = 0.05; // seconds | ||
| 47 | const double tweak_correction = (backlog_fullness - 0.5) * (time_delta / tweak_time_scale); | ||
| 48 | current_ratio *= std::pow(1.0 + 2.0 * tweak_correction, tweak_correction < 0 ? 3.0 : 1.0); | ||
| 49 | |||
| 50 | // This low-pass filter smoothes out variance in the calculated stretch ratio. | ||
| 51 | // The time-scale determines how responsive this filter is. | ||
| 52 | constexpr double lpf_time_scale = 0.712; // seconds | ||
| 53 | const double lpf_gain = 1.0 - std::exp(-time_delta / lpf_time_scale); | ||
| 54 | m_stretch_ratio += lpf_gain * (current_ratio - m_stretch_ratio); | ||
| 55 | |||
| 56 | // Place a lower limit of 5% speed. When a game boots up, there will be | ||
| 57 | // many silence samples. These do not need to be timestretched. | ||
| 58 | m_stretch_ratio = std::max(m_stretch_ratio, 0.05); | ||
| 59 | m_sound_touch.setTempo(m_stretch_ratio); | ||
| 60 | |||
| 61 | LOG_TRACE(Audio, "{:5}/{:5} ratio:{:0.6f} backlog:{:0.6f}", num_in, num_out, m_stretch_ratio, | ||
| 62 | backlog_fullness); | ||
| 63 | |||
| 64 | m_sound_touch.putSamples(in, static_cast<u32>(num_in)); | ||
| 65 | return m_sound_touch.receiveSamples(out, static_cast<u32>(num_out)); | ||
| 66 | } | ||
| 67 | |||
| 68 | } // namespace AudioCore | ||