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authorGravatar Maribel2016-05-15 03:04:03 +0100
committerGravatar bunnei2016-05-14 22:04:03 -0400
commit6f6af6928fdff8c807e4a4d03cfd8906e0c7c7cd (patch)
treec857bb669cb13a0358ec6f5bee504963254534c6 /src/audio_core/time_stretch.cpp
parentMerge pull request #1794 from Subv/regression_fix (diff)
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AudioCore: Implement time stretcher (#1737)
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
Diffstat (limited to 'src/audio_core/time_stretch.cpp')
-rw-r--r--src/audio_core/time_stretch.cpp144
1 files changed, 144 insertions, 0 deletions
diff --git a/src/audio_core/time_stretch.cpp b/src/audio_core/time_stretch.cpp
new file mode 100644
index 000000000..ea38f40d0
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+++ b/src/audio_core/time_stretch.cpp
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1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#include <chrono>
6#include <cmath>
7#include <vector>
8
9#include <SoundTouch.h>
10
11#include "audio_core/audio_core.h"
12#include "audio_core/time_stretch.h"
13
14#include "common/common_types.h"
15#include "common/logging/log.h"
16#include "common/math_util.h"
17
18using steady_clock = std::chrono::steady_clock;
19
20namespace AudioCore {
21
22constexpr double MIN_RATIO = 0.1;
23constexpr double MAX_RATIO = 100.0;
24
25static double ClampRatio(double ratio) {
26 return MathUtil::Clamp(ratio, MIN_RATIO, MAX_RATIO);
27}
28
29constexpr double MIN_DELAY_TIME = 0.05; // Units: seconds
30constexpr double MAX_DELAY_TIME = 0.25; // Units: seconds
31constexpr size_t DROP_FRAMES_SAMPLE_DELAY = 16000; // Units: samples
32
33constexpr double SMOOTHING_FACTOR = 0.007;
34
35struct TimeStretcher::Impl {
36 soundtouch::SoundTouch soundtouch;
37
38 steady_clock::time_point frame_timer = steady_clock::now();
39 size_t samples_queued = 0;
40
41 double smoothed_ratio = 1.0;
42
43 double sample_rate = static_cast<double>(native_sample_rate);
44};
45
46std::vector<s16> TimeStretcher::Process(size_t samples_in_queue) {
47 // This is a very simple algorithm without any fancy control theory. It works and is stable.
48
49 double ratio = CalculateCurrentRatio();
50 ratio = CorrectForUnderAndOverflow(ratio, samples_in_queue);
51 impl->smoothed_ratio = (1.0 - SMOOTHING_FACTOR) * impl->smoothed_ratio + SMOOTHING_FACTOR * ratio;
52 impl->smoothed_ratio = ClampRatio(impl->smoothed_ratio);
53
54 // SoundTouch's tempo definition the inverse of our ratio definition.
55 impl->soundtouch.setTempo(1.0 / impl->smoothed_ratio);
56
57 std::vector<s16> samples = GetSamples();
58 if (samples_in_queue >= DROP_FRAMES_SAMPLE_DELAY) {
59 samples.clear();
60 LOG_DEBUG(Audio, "Dropping frames!");
61 }
62 return samples;
63}
64
65TimeStretcher::TimeStretcher() : impl(std::make_unique<Impl>()) {
66 impl->soundtouch.setPitch(1.0);
67 impl->soundtouch.setChannels(2);
68 impl->soundtouch.setSampleRate(native_sample_rate);
69 Reset();
70}
71
72TimeStretcher::~TimeStretcher() {
73 impl->soundtouch.clear();
74}
75
76void TimeStretcher::SetOutputSampleRate(unsigned int sample_rate) {
77 impl->sample_rate = static_cast<double>(sample_rate);
78 impl->soundtouch.setRate(static_cast<double>(native_sample_rate) / impl->sample_rate);
79}
80
81void TimeStretcher::AddSamples(const s16* buffer, size_t num_samples) {
82 impl->soundtouch.putSamples(buffer, static_cast<uint>(num_samples));
83 impl->samples_queued += num_samples;
84}
85
86void TimeStretcher::Flush() {
87 impl->soundtouch.flush();
88}
89
90void TimeStretcher::Reset() {
91 impl->soundtouch.setTempo(1.0);
92 impl->soundtouch.clear();
93 impl->smoothed_ratio = 1.0;
94 impl->frame_timer = steady_clock::now();
95 impl->samples_queued = 0;
96 SetOutputSampleRate(native_sample_rate);
97}
98
99double TimeStretcher::CalculateCurrentRatio() {
100 const steady_clock::time_point now = steady_clock::now();
101 const std::chrono::duration<double> duration = now - impl->frame_timer;
102
103 const double expected_time = static_cast<double>(impl->samples_queued) / static_cast<double>(native_sample_rate);
104 const double actual_time = duration.count();
105
106 double ratio;
107 if (expected_time != 0) {
108 ratio = ClampRatio(actual_time / expected_time);
109 } else {
110 ratio = impl->smoothed_ratio;
111 }
112
113 impl->frame_timer = now;
114 impl->samples_queued = 0;
115
116 return ratio;
117}
118
119double TimeStretcher::CorrectForUnderAndOverflow(double ratio, size_t sample_delay) const {
120 const size_t min_sample_delay = static_cast<size_t>(MIN_DELAY_TIME * impl->sample_rate);
121 const size_t max_sample_delay = static_cast<size_t>(MAX_DELAY_TIME * impl->sample_rate);
122
123 if (sample_delay < min_sample_delay) {
124 // Make the ratio bigger.
125 ratio = ratio > 1.0 ? ratio * ratio : sqrt(ratio);
126 } else if (sample_delay > max_sample_delay) {
127 // Make the ratio smaller.
128 ratio = ratio > 1.0 ? sqrt(ratio) : ratio * ratio;
129 }
130
131 return ClampRatio(ratio);
132}
133
134std::vector<s16> TimeStretcher::GetSamples() {
135 uint available = impl->soundtouch.numSamples();
136
137 std::vector<s16> output(static_cast<size_t>(available) * 2);
138
139 impl->soundtouch.receiveSamples(output.data(), available);
140
141 return output;
142}
143
144} // namespace AudioCore