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| author | 2020-11-17 14:14:29 +1100 | |
|---|---|---|
| committer | 2020-11-17 14:14:29 +1100 | |
| commit | 9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch) | |
| tree | f3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/stream.cpp | |
| parent | Merge pull request #4895 from Morph1984/cave-story-plus-applet-fix (diff) | |
| download | yuzu-9a4beac95a0f88ec312a28d06da8270aa58736e3.tar.gz yuzu-9a4beac95a0f88ec312a28d06da8270aa58736e3.tar.xz yuzu-9a4beac95a0f88ec312a28d06da8270aa58736e3.zip | |
audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented.
Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/stream.cpp')
| -rw-r--r-- | src/audio_core/stream.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp index 4bbb1e0c4..3f11b84ae 100644 --- a/src/audio_core/stream.cpp +++ b/src/audio_core/stream.cpp | |||
| @@ -136,4 +136,13 @@ std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers(std::size_t max_count) | |||
| 136 | return tags; | 136 | return tags; |
| 137 | } | 137 | } |
| 138 | 138 | ||
| 139 | std::vector<Buffer::Tag> Stream::GetTagsAndReleaseBuffers() { | ||
| 140 | std::vector<Buffer::Tag> tags; | ||
| 141 | while (!released_buffers.empty()) { | ||
| 142 | tags.push_back(released_buffers.front()->GetTag()); | ||
| 143 | released_buffers.pop(); | ||
| 144 | } | ||
| 145 | return tags; | ||
| 146 | } | ||
| 147 | |||
| 139 | } // namespace AudioCore | 148 | } // namespace AudioCore |