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authorGravatar bunnei2020-07-08 22:07:17 -0400
committerGravatar GitHub2020-07-08 22:07:17 -0400
commit77bdd09aa204e1e424d9b6b4d846301ab8dc892e (patch)
tree8ae7b6a56f38824bc3713cd81608499628a7d79c /src/audio_core/stream.cpp
parentMerge pull request #4266 from jbeich/freebsd (diff)
parentDon't handle cycles late if stretcher is active (diff)
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Merge pull request #4219 from ogniK5377/audio-timing
audio: Improving audio timing for multicore/single core
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp25
1 files changed, 7 insertions, 18 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index dfc4805d9..22e8df373 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
38 sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { 38 sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
39 39
40 release_event = Core::Timing::CreateEvent( 40 release_event = Core::Timing::CreateEvent(
41 name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(); }); 41 name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); });
42} 42}
43 43
44void Stream::Play() { 44void Stream::Play() {
@@ -66,15 +66,6 @@ s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const {
66 return ns.count(); 66 return ns.count();
67} 67}
68 68
69s64 Stream::GetBufferReleaseNSHostTiming(const Buffer& buffer) const {
70 const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
71 /// DSP signals before playing the last sample, in HLE we emulate this in this way
72 s64 base_samples = std::max<s64>(static_cast<s64>(num_samples) - 1, 0);
73 const auto ns =
74 std::chrono::nanoseconds((static_cast<u64>(base_samples) * 1000000000ULL) / sample_rate);
75 return ns.count();
76}
77
78static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { 69static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
79 const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)}; 70 const float volume{std::clamp(Settings::Volume() - (1.0f - game_volume), 0.0f, 1.0f)};
80 71
@@ -89,7 +80,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
89 } 80 }
90} 81}
91 82
92void Stream::PlayNextBuffer() { 83void Stream::PlayNextBuffer(s64 cycles_late) {
93 if (!IsPlaying()) { 84 if (!IsPlaying()) {
94 // Ensure we are in playing state before playing the next buffer 85 // Ensure we are in playing state before playing the next buffer
95 sink_stream.Flush(); 86 sink_stream.Flush();
@@ -114,18 +105,16 @@ void Stream::PlayNextBuffer() {
114 105
115 sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); 106 sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
116 107
117 if (core_timing.IsHostTiming()) { 108 core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer) -
118 core_timing.ScheduleEvent(GetBufferReleaseNSHostTiming(*active_buffer), release_event, {}); 109 (Settings::values.enable_audio_stretching ? 0 : cycles_late),
119 } else { 110 release_event, {});
120 core_timing.ScheduleEvent(GetBufferReleaseNS(*active_buffer), release_event, {});
121 }
122} 111}
123 112
124void Stream::ReleaseActiveBuffer() { 113void Stream::ReleaseActiveBuffer(s64 cycles_late) {
125 ASSERT(active_buffer); 114 ASSERT(active_buffer);
126 released_buffers.push(std::move(active_buffer)); 115 released_buffers.push(std::move(active_buffer));
127 release_callback(); 116 release_callback();
128 PlayNextBuffer(); 117 PlayNextBuffer(cycles_late);
129} 118}
130 119
131bool Stream::QueueBuffer(BufferPtr&& buffer) { 120bool Stream::QueueBuffer(BufferPtr&& buffer) {