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authorGravatar bunnei2020-07-18 01:45:10 -0400
committerGravatar GitHub2020-07-18 01:45:10 -0400
commit4a8cb9a70671db5684dadf10061f3c3cf1d27741 (patch)
tree76ff712dc903f71245bd6108519b125ca6fac99e /src/audio_core/stream.cpp
parentMerge pull request #4373 from lioncash/allocator (diff)
parentcore_timing: Remove unused data member (diff)
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Merge pull request #4348 from lioncash/nano
core_timing: Make usage of nanoseconds more consistent in the interface
Diffstat (limited to 'src/audio_core/stream.cpp')
-rw-r--r--src/audio_core/stream.cpp23
1 files changed, 11 insertions, 12 deletions
diff --git a/src/audio_core/stream.cpp b/src/audio_core/stream.cpp
index aab3e979a..f80ab92e4 100644
--- a/src/audio_core/stream.cpp
+++ b/src/audio_core/stream.cpp
@@ -38,7 +38,7 @@ Stream::Stream(Core::Timing::CoreTiming& core_timing, u32 sample_rate, Format fo
38 sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} { 38 sink_stream{sink_stream}, core_timing{core_timing}, name{std::move(name_)} {
39 39
40 release_event = Core::Timing::CreateEvent( 40 release_event = Core::Timing::CreateEvent(
41 name, [this](u64 userdata, s64 cycles_late) { ReleaseActiveBuffer(cycles_late); }); 41 name, [this](u64, std::chrono::nanoseconds ns_late) { ReleaseActiveBuffer(ns_late); });
42} 42}
43 43
44void Stream::Play() { 44void Stream::Play() {
@@ -59,11 +59,9 @@ Stream::State Stream::GetState() const {
59 return state; 59 return state;
60} 60}
61 61
62s64 Stream::GetBufferReleaseNS(const Buffer& buffer) const { 62std::chrono::nanoseconds Stream::GetBufferReleaseNS(const Buffer& buffer) const {
63 const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()}; 63 const std::size_t num_samples{buffer.GetSamples().size() / GetNumChannels()};
64 const auto ns = 64 return std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
65 std::chrono::nanoseconds((static_cast<u64>(num_samples) * 1000000000ULL) / sample_rate);
66 return ns.count();
67} 65}
68 66
69static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) { 67static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
@@ -80,7 +78,7 @@ static void VolumeAdjustSamples(std::vector<s16>& samples, float game_volume) {
80 } 78 }
81} 79}
82 80
83void Stream::PlayNextBuffer(s64 cycles_late) { 81void Stream::PlayNextBuffer(std::chrono::nanoseconds ns_late) {
84 if (!IsPlaying()) { 82 if (!IsPlaying()) {
85 // Ensure we are in playing state before playing the next buffer 83 // Ensure we are in playing state before playing the next buffer
86 sink_stream.Flush(); 84 sink_stream.Flush();
@@ -105,17 +103,18 @@ void Stream::PlayNextBuffer(s64 cycles_late) {
105 103
106 sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples()); 104 sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
107 105
108 core_timing.ScheduleEvent( 106 const auto time_stretch_delta = Settings::values.enable_audio_stretching.GetValue()
109 GetBufferReleaseNS(*active_buffer) - 107 ? std::chrono::nanoseconds::zero()
110 (Settings::values.enable_audio_stretching.GetValue() ? 0 : cycles_late), 108 : ns_late;
111 release_event, {}); 109 const auto future_time = GetBufferReleaseNS(*active_buffer) - time_stretch_delta;
110 core_timing.ScheduleEvent(future_time, release_event, {});
112} 111}
113 112
114void Stream::ReleaseActiveBuffer(s64 cycles_late) { 113void Stream::ReleaseActiveBuffer(std::chrono::nanoseconds ns_late) {
115 ASSERT(active_buffer); 114 ASSERT(active_buffer);
116 released_buffers.push(std::move(active_buffer)); 115 released_buffers.push(std::move(active_buffer));
117 release_callback(); 116 release_callback();
118 PlayNextBuffer(cycles_late); 117 PlayNextBuffer(ns_late);
119} 118}
120 119
121bool Stream::QueueBuffer(BufferPtr&& buffer) { 120bool Stream::QueueBuffer(BufferPtr&& buffer) {