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authorGravatar bunnei2016-02-25 19:21:50 -0500
committerGravatar bunnei2016-02-25 19:21:50 -0500
commitaf7282b5ea8ed3ebfb47f35f6ac8212cfcb4c4fd (patch)
tree1ae5c0281f70ff811ea2370610745b3957060fa5 /src/audio_core/sink.h
parentMerge pull request #1422 from vgturtle127/patch-1 (diff)
parentAudioCore: Skeleton Implementation (diff)
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Merge pull request #1386 from MerryMage/audio-core-skeleton
Audio Core: Skeleton
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1// Copyright 2016 Citra Emulator Project
2// Licensed under GPLv2 or any later version
3// Refer to the license.txt file included.
4
5#pragma once
6
7#include <vector>
8
9#include "common/common_types.h"
10
11namespace AudioCore {
12
13/**
14 * This class is an interface for an audio sink. An audio sink accepts samples in stereo signed PCM16 format to be output.
15 * Sinks *do not* handle resampling and expect the correct sample rate. They are dumb outputs.
16 */
17class Sink {
18public:
19 virtual ~Sink() = default;
20
21 /// The native rate of this sink. The sink expects to be fed samples that respect this. (Units: samples/sec)
22 virtual unsigned GetNativeSampleRate() const = 0;
23
24 /**
25 * Feed stereo samples to sink.
26 * @param samples Samples in interleaved stereo PCM16 format. Size of vector must be multiple of two.
27 */
28 virtual void EnqueueSamples(const std::vector<s16>& samples) = 0;
29
30 /// Samples enqueued that have not been played yet.
31 virtual std::size_t SamplesInQueue() const = 0;
32};
33
34} // namespace