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| author | 2022-07-16 23:48:45 +0100 | |
|---|---|---|
| committer | 2022-07-22 01:11:32 +0100 | |
| commit | 458da8a94877677f086f06cdeecf959ec4283a33 (patch) | |
| tree | 583166d77602ad90a0d552f37de8729ad80fd6c1 /src/audio_core/sdl2_sink.cpp | |
| parent | Merge pull request #8598 from Link4565/recv-dontwait (diff) | |
| download | yuzu-458da8a94877677f086f06cdeecf959ec4283a33.tar.gz yuzu-458da8a94877677f086f06cdeecf959ec4283a33.tar.xz yuzu-458da8a94877677f086f06cdeecf959ec4283a33.zip | |
Project Andio
Diffstat (limited to 'src/audio_core/sdl2_sink.cpp')
| -rw-r--r-- | src/audio_core/sdl2_sink.cpp | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/src/audio_core/sdl2_sink.cpp b/src/audio_core/sdl2_sink.cpp deleted file mode 100644 index a10ba4044..000000000 --- a/src/audio_core/sdl2_sink.cpp +++ /dev/null | |||
| @@ -1,160 +0,0 @@ | |||
| 1 | // SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project | ||
| 2 | // SPDX-License-Identifier: GPL-2.0-or-later | ||
| 3 | |||
| 4 | #include <algorithm> | ||
| 5 | #include <atomic> | ||
| 6 | #include <cstring> | ||
| 7 | #include "audio_core/sdl2_sink.h" | ||
| 8 | #include "audio_core/stream.h" | ||
| 9 | #include "common/assert.h" | ||
| 10 | #include "common/logging/log.h" | ||
| 11 | //#include "common/settings.h" | ||
| 12 | |||
| 13 | // Ignore -Wimplicit-fallthrough due to https://github.com/libsdl-org/SDL/issues/4307 | ||
| 14 | #ifdef __clang__ | ||
| 15 | #pragma clang diagnostic push | ||
| 16 | #pragma clang diagnostic ignored "-Wimplicit-fallthrough" | ||
| 17 | #endif | ||
| 18 | #include <SDL.h> | ||
| 19 | #ifdef __clang__ | ||
| 20 | #pragma clang diagnostic pop | ||
| 21 | #endif | ||
| 22 | |||
| 23 | namespace AudioCore { | ||
| 24 | |||
| 25 | class SDLSinkStream final : public SinkStream { | ||
| 26 | public: | ||
| 27 | SDLSinkStream(u32 sample_rate, u32 num_channels_, const std::string& output_device) | ||
| 28 | : num_channels{std::min(num_channels_, 6u)} { | ||
| 29 | |||
| 30 | SDL_AudioSpec spec; | ||
| 31 | spec.freq = sample_rate; | ||
| 32 | spec.channels = static_cast<u8>(num_channels); | ||
| 33 | spec.format = AUDIO_S16SYS; | ||
| 34 | spec.samples = 4096; | ||
| 35 | spec.callback = nullptr; | ||
| 36 | |||
| 37 | SDL_AudioSpec obtained; | ||
| 38 | if (output_device.empty()) { | ||
| 39 | dev = SDL_OpenAudioDevice(nullptr, 0, &spec, &obtained, 0); | ||
| 40 | } else { | ||
| 41 | dev = SDL_OpenAudioDevice(output_device.c_str(), 0, &spec, &obtained, 0); | ||
| 42 | } | ||
| 43 | |||
| 44 | if (dev == 0) { | ||
| 45 | LOG_CRITICAL(Audio_Sink, "Error opening sdl audio device: {}", SDL_GetError()); | ||
| 46 | return; | ||
| 47 | } | ||
| 48 | |||
| 49 | SDL_PauseAudioDevice(dev, 0); | ||
| 50 | } | ||
| 51 | |||
| 52 | ~SDLSinkStream() override { | ||
| 53 | if (dev == 0) { | ||
| 54 | return; | ||
| 55 | } | ||
| 56 | |||
| 57 | SDL_CloseAudioDevice(dev); | ||
| 58 | } | ||
| 59 | |||
| 60 | void EnqueueSamples(u32 source_num_channels, const std::vector<s16>& samples) override { | ||
| 61 | if (source_num_channels > num_channels) { | ||
| 62 | // Downsample 6 channels to 2 | ||
| 63 | ASSERT_MSG(source_num_channels == 6, "Channel count must be 6"); | ||
| 64 | |||
| 65 | std::vector<s16> buf; | ||
| 66 | buf.reserve(samples.size() * num_channels / source_num_channels); | ||
| 67 | for (std::size_t i = 0; i < samples.size(); i += source_num_channels) { | ||
| 68 | // Downmixing implementation taken from the ATSC standard | ||
| 69 | const s16 left{samples[i + 0]}; | ||
| 70 | const s16 right{samples[i + 1]}; | ||
| 71 | const s16 center{samples[i + 2]}; | ||
| 72 | const s16 surround_left{samples[i + 4]}; | ||
| 73 | const s16 surround_right{samples[i + 5]}; | ||
| 74 | // Not used in the ATSC reference implementation | ||
| 75 | [[maybe_unused]] const s16 low_frequency_effects{samples[i + 3]}; | ||
| 76 | |||
| 77 | constexpr s32 clev{707}; // center mixing level coefficient | ||
| 78 | constexpr s32 slev{707}; // surround mixing level coefficient | ||
| 79 | |||
| 80 | buf.push_back(static_cast<s16>(left + (clev * center / 1000) + | ||
| 81 | (slev * surround_left / 1000))); | ||
| 82 | buf.push_back(static_cast<s16>(right + (clev * center / 1000) + | ||
| 83 | (slev * surround_right / 1000))); | ||
| 84 | } | ||
| 85 | int ret = SDL_QueueAudio(dev, static_cast<const void*>(buf.data()), | ||
| 86 | static_cast<u32>(buf.size() * sizeof(s16))); | ||
| 87 | if (ret < 0) | ||
| 88 | LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); | ||
| 89 | return; | ||
| 90 | } | ||
| 91 | |||
| 92 | int ret = SDL_QueueAudio(dev, static_cast<const void*>(samples.data()), | ||
| 93 | static_cast<u32>(samples.size() * sizeof(s16))); | ||
| 94 | if (ret < 0) | ||
| 95 | LOG_WARNING(Audio_Sink, "Could not queue audio buffer: {}", SDL_GetError()); | ||
| 96 | } | ||
| 97 | |||
| 98 | std::size_t SamplesInQueue(u32 channel_count) const override { | ||
| 99 | if (dev == 0) | ||
| 100 | return 0; | ||
| 101 | |||
| 102 | return SDL_GetQueuedAudioSize(dev) / (channel_count * sizeof(s16)); | ||
| 103 | } | ||
| 104 | |||
| 105 | void Flush() override { | ||
| 106 | should_flush = true; | ||
| 107 | } | ||
| 108 | |||
| 109 | u32 GetNumChannels() const { | ||
| 110 | return num_channels; | ||
| 111 | } | ||
| 112 | |||
| 113 | private: | ||
| 114 | SDL_AudioDeviceID dev = 0; | ||
| 115 | u32 num_channels{}; | ||
| 116 | std::atomic<bool> should_flush{}; | ||
| 117 | }; | ||
| 118 | |||
| 119 | SDLSink::SDLSink(std::string_view target_device_name) { | ||
| 120 | if (!SDL_WasInit(SDL_INIT_AUDIO)) { | ||
| 121 | if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { | ||
| 122 | LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); | ||
| 123 | return; | ||
| 124 | } | ||
| 125 | } | ||
| 126 | |||
| 127 | if (target_device_name != auto_device_name && !target_device_name.empty()) { | ||
| 128 | output_device = target_device_name; | ||
| 129 | } else { | ||
| 130 | output_device.clear(); | ||
| 131 | } | ||
| 132 | } | ||
| 133 | |||
| 134 | SDLSink::~SDLSink() = default; | ||
| 135 | |||
| 136 | SinkStream& SDLSink::AcquireSinkStream(u32 sample_rate, u32 num_channels, const std::string&) { | ||
| 137 | sink_streams.push_back( | ||
| 138 | std::make_unique<SDLSinkStream>(sample_rate, num_channels, output_device)); | ||
| 139 | return *sink_streams.back(); | ||
| 140 | } | ||
| 141 | |||
| 142 | std::vector<std::string> ListSDLSinkDevices() { | ||
| 143 | std::vector<std::string> device_list; | ||
| 144 | |||
| 145 | if (!SDL_WasInit(SDL_INIT_AUDIO)) { | ||
| 146 | if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) { | ||
| 147 | LOG_CRITICAL(Audio_Sink, "SDL_InitSubSystem audio failed: {}", SDL_GetError()); | ||
| 148 | return {}; | ||
| 149 | } | ||
| 150 | } | ||
| 151 | |||
| 152 | const int device_count = SDL_GetNumAudioDevices(0); | ||
| 153 | for (int i = 0; i < device_count; ++i) { | ||
| 154 | device_list.emplace_back(SDL_GetAudioDeviceName(i, 0)); | ||
| 155 | } | ||
| 156 | |||
| 157 | return device_list; | ||
| 158 | } | ||
| 159 | |||
| 160 | } // namespace AudioCore | ||