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| author | 2022-10-16 03:15:54 -0400 | |
|---|---|---|
| committer | 2022-10-16 03:15:54 -0400 | |
| commit | 9fe077635e00aba362034a694c5d1a701abc288a (patch) | |
| tree | a6f828773944376034328a58bbcd4efb392f36bd /src/audio_core/renderer/system.cpp | |
| parent | sdl2_sink: Check for null string when loading SDL audio devices (diff) | |
| download | yuzu-9fe077635e00aba362034a694c5d1a701abc288a.tar.gz yuzu-9fe077635e00aba362034a694c5d1a701abc288a.tar.xz yuzu-9fe077635e00aba362034a694c5d1a701abc288a.zip | |
sdl2_sink: Distinguish between capture and non-capture device names
The function prototype appears to care whether we are loading capture
devices or not, and SDL_GetAudioDeviceName has a parameter to use it,
but for some reason it isn't.
This puts `capture` where it goes.
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
0 files changed, 0 insertions, 0 deletions