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authorGravatar Liam2023-03-23 19:58:48 -0400
committerGravatar Liam2023-03-23 20:28:47 -0400
commit41d99aa89db7ee483112e49baa6c86e14adbd168 (patch)
tree085ba1f2eb6a75c2b93d70834cc20d4b14f4d10f /src/audio_core/renderer/system.cpp
parentMerge pull request #9971 from Morph1984/q (diff)
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memory: rename global memory references to application memory
Diffstat (limited to 'src/audio_core/renderer/system.cpp')
-rw-r--r--src/audio_core/renderer/system.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/audio_core/renderer/system.cpp b/src/audio_core/renderer/system.cpp
index 28f063641..ad869facb 100644
--- a/src/audio_core/renderer/system.cpp
+++ b/src/audio_core/renderer/system.cpp
@@ -127,8 +127,7 @@ Result System::Initialize(const AudioRendererParameterInternal& params,
127 render_device = params.rendering_device; 127 render_device = params.rendering_device;
128 execution_mode = params.execution_mode; 128 execution_mode = params.execution_mode;
129 129
130 core.Memory().ZeroBlock(*core.ApplicationProcess(), transfer_memory->GetSourceAddress(), 130 core.ApplicationMemory().ZeroBlock(transfer_memory->GetSourceAddress(), transfer_memory_size);
131 transfer_memory_size);
132 131
133 // Note: We're not actually using the transfer memory because it's a pain to code for. 132 // Note: We're not actually using the transfer memory because it's a pain to code for.
134 // Allocate the memory normally instead and hope the game doesn't try to read anything back 133 // Allocate the memory normally instead and hope the game doesn't try to read anything back