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authorGravatar MerryMage2016-03-06 21:13:12 +0000
committerGravatar MerryMage2016-03-06 21:25:44 +0000
commit004991d79e991cf7825ab95fceecb4324d9b3c8c (patch)
tree066e17358e9debf470bd10f3bbc667631bfbbbd8 /src/audio_core/hle/pipe.cpp
parentMerge pull request #1463 from yuriks/non-app-region (diff)
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DSP: Implement Pipe 2
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
Diffstat (limited to 'src/audio_core/hle/pipe.cpp')
-rw-r--r--src/audio_core/hle/pipe.cpp150
1 files changed, 127 insertions, 23 deletions
diff --git a/src/audio_core/hle/pipe.cpp b/src/audio_core/hle/pipe.cpp
index 6542c760c..9381883b4 100644
--- a/src/audio_core/hle/pipe.cpp
+++ b/src/audio_core/hle/pipe.cpp
@@ -5,50 +5,154 @@
5#include <array> 5#include <array>
6#include <vector> 6#include <vector>
7 7
8#include "audio_core/hle/dsp.h"
8#include "audio_core/hle/pipe.h" 9#include "audio_core/hle/pipe.h"
9 10
11#include "common/assert.h"
10#include "common/common_types.h" 12#include "common/common_types.h"
11#include "common/logging/log.h" 13#include "common/logging/log.h"
12 14
13namespace DSP { 15namespace DSP {
14namespace HLE { 16namespace HLE {
15 17
16static size_t pipe2position = 0; 18static DspState dsp_state = DspState::Off;
19
20static std::array<std::vector<u8>, static_cast<size_t>(DspPipe::DspPipe_MAX)> pipe_data;
17 21
18void ResetPipes() { 22void ResetPipes() {
19 pipe2position = 0; 23 for (auto& data : pipe_data) {
24 data.clear();
25 }
26 dsp_state = DspState::Off;
20} 27}
21 28
22std::vector<u8> PipeRead(u32 pipe_number, u32 length) { 29std::vector<u8> PipeRead(DspPipe pipe_number, u32 length) {
23 if (pipe_number != 2) { 30 if (pipe_number >= DspPipe::DspPipe_MAX) {
24 LOG_WARNING(Audio_DSP, "pipe_number = %u (!= 2), unimplemented", pipe_number); 31 LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
25 return {}; // We currently don't handle anything other than the audio pipe. 32 return {};
33 }
34
35 std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
36
37 if (length > data.size()) {
38 LOG_WARNING(Audio_DSP, "pipe_number = %u is out of data, application requested read of %u but %zu remain",
39 pipe_number, length, data.size());
40 length = data.size();
26 } 41 }
27 42
28 // Canned DSP responses that games expect. These were taken from HW by 3dmoo team. 43 if (length == 0)
29 // TODO: Our implementation will actually use a slightly different response than this one.
30 // TODO: Use offsetof on DSP structures instead for a proper response.
31 static const std::array<u8, 32> canned_response {{
32 0x0F, 0x00, 0xFF, 0xBF, 0x8E, 0x9E, 0x80, 0x86, 0x8E, 0xA7, 0x30, 0x94, 0x00, 0x84, 0x40, 0x85,
33 0x8E, 0x94, 0x10, 0x87, 0x10, 0x84, 0x0E, 0xA9, 0x0E, 0xAA, 0xCE, 0xAA, 0x4E, 0xAC, 0x58, 0xAC
34 }};
35
36 // TODO: Move this into dsp::DSP service since it happens on the service side.
37 // Hardware observation: No data is returned if requested length reads beyond the end of the data in-pipe.
38 if (pipe2position + length > canned_response.size()) {
39 return {}; 44 return {};
45
46 std::vector<u8> ret(data.begin(), data.begin() + length);
47 data.erase(data.begin(), data.begin() + length);
48 return ret;
49}
50
51size_t GetPipeReadableSize(DspPipe pipe_number) {
52 if (pipe_number >= DspPipe::DspPipe_MAX) {
53 LOG_ERROR(Audio_DSP, "pipe_number = %u invalid", pipe_number);
54 return 0;
40 } 55 }
41 56
42 std::vector<u8> ret; 57 return pipe_data[static_cast<size_t>(pipe_number)].size();
43 for (size_t i = 0; i < length; i++, pipe2position++) { 58}
44 ret.emplace_back(canned_response[pipe2position]); 59
60static void WriteU16(DspPipe pipe_number, u16 value) {
61 std::vector<u8>& data = pipe_data[static_cast<size_t>(pipe_number)];
62 // Little endian
63 data.emplace_back(value & 0xFF);
64 data.emplace_back(value >> 8);
65}
66
67static void AudioPipeWriteStructAddresses() {
68 // These struct addresses are DSP dram addresses.
69 // See also: DSP_DSP::ConvertProcessAddressFromDspDram
70 static const std::array<u16, 15> struct_addresses = {
71 0x8000 + offsetof(SharedMemory, frame_counter) / 2,
72 0x8000 + offsetof(SharedMemory, source_configurations) / 2,
73 0x8000 + offsetof(SharedMemory, source_statuses) / 2,
74 0x8000 + offsetof(SharedMemory, adpcm_coefficients) / 2,
75 0x8000 + offsetof(SharedMemory, dsp_configuration) / 2,
76 0x8000 + offsetof(SharedMemory, dsp_status) / 2,
77 0x8000 + offsetof(SharedMemory, final_samples) / 2,
78 0x8000 + offsetof(SharedMemory, intermediate_mix_samples) / 2,
79 0x8000 + offsetof(SharedMemory, compressor) / 2,
80 0x8000 + offsetof(SharedMemory, dsp_debug) / 2,
81 0x8000 + offsetof(SharedMemory, unknown10) / 2,
82 0x8000 + offsetof(SharedMemory, unknown11) / 2,
83 0x8000 + offsetof(SharedMemory, unknown12) / 2,
84 0x8000 + offsetof(SharedMemory, unknown13) / 2,
85 0x8000 + offsetof(SharedMemory, unknown14) / 2
86 };
87
88 // Begin with a u16 denoting the number of structs.
89 WriteU16(DspPipe::Audio, struct_addresses.size());
90 // Then write the struct addresses.
91 for (u16 addr : struct_addresses) {
92 WriteU16(DspPipe::Audio, addr);
45 } 93 }
94}
46 95
47 return ret; 96void PipeWrite(DspPipe pipe_number, const std::vector<u8>& buffer) {
97 switch (pipe_number) {
98 case DspPipe::Audio: {
99 if (buffer.size() != 4) {
100 LOG_ERROR(Audio_DSP, "DspPipe::Audio: Unexpected buffer length %zu was written", buffer.size());
101 return;
102 }
103
104 enum class StateChange {
105 Initalize = 0,
106 Shutdown = 1,
107 Wakeup = 2,
108 Sleep = 3
109 };
110
111 // The difference between Initialize and Wakeup is that Input state is maintained
112 // when sleeping but isn't when turning it off and on again. (TODO: Implement this.)
113 // Waking up from sleep garbles some of the structs in the memory region. (TODO:
114 // Implement this.) Applications store away the state of these structs before
115 // sleeping and reset it back after wakeup on behalf of the DSP.
116
117 switch (static_cast<StateChange>(buffer[0])) {
118 case StateChange::Initalize:
119 LOG_INFO(Audio_DSP, "Application has requested initialization of DSP hardware");
120 ResetPipes();
121 AudioPipeWriteStructAddresses();
122 dsp_state = DspState::On;
123 break;
124 case StateChange::Shutdown:
125 LOG_INFO(Audio_DSP, "Application has requested shutdown of DSP hardware");
126 dsp_state = DspState::Off;
127 break;
128 case StateChange::Wakeup:
129 LOG_INFO(Audio_DSP, "Application has requested wakeup of DSP hardware");
130 ResetPipes();
131 AudioPipeWriteStructAddresses();
132 dsp_state = DspState::On;
133 break;
134 case StateChange::Sleep:
135 LOG_INFO(Audio_DSP, "Application has requested sleep of DSP hardware");
136 UNIMPLEMENTED();
137 dsp_state = DspState::Sleeping;
138 break;
139 default:
140 LOG_ERROR(Audio_DSP, "Application has requested unknown state transition of DSP hardware %hhu", buffer[0]);
141 dsp_state = DspState::Off;
142 break;
143 }
144
145 return;
146 }
147 default:
148 LOG_CRITICAL(Audio_DSP, "pipe_number = %u unimplemented", pipe_number);
149 UNIMPLEMENTED();
150 return;
151 }
48} 152}
49 153
50void PipeWrite(u32 pipe_number, const std::vector<u8>& buffer) { 154DspState GetDspState() {
51 // TODO: proper pipe behaviour 155 return dsp_state;
52} 156}
53 157
54} // namespace HLE 158} // namespace HLE