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authorGravatar Subv2017-09-25 13:06:42 -0500
committerGravatar Subv2017-09-25 18:31:37 -0500
commitd7459354f58d1b71fc0c5ec48de9242e6a2fd00c (patch)
tree20aa98adee17b0a2886273806a62f333d1198ab4 /src/audio_core/codec.cpp
parentMerge pull request #2952 from MerryMage/page-tables (diff)
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Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
Diffstat (limited to 'src/audio_core/codec.cpp')
-rw-r--r--src/audio_core/codec.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/audio_core/codec.cpp b/src/audio_core/codec.cpp
index 7a3bd7eb3..6fba9fdae 100644
--- a/src/audio_core/codec.cpp
+++ b/src/audio_core/codec.cpp
@@ -117,7 +117,9 @@ StereoBuffer16 DecodePCM16(const unsigned num_channels, const u8* const data,
117 ret[i].fill(sample); 117 ret[i].fill(sample);
118 } 118 }
119 } else { 119 } else {
120 std::memcpy(ret.data(), data, sample_count * 2 * sizeof(u16)); 120 for (size_t i = 0; i < sample_count; ++i) {
121 std::memcpy(&ret[i], data + i * sizeof(s16) * 2, 2 * sizeof(s16));
122 }
121 } 123 }
122 124
123 return ret; 125 return ret;