summaryrefslogtreecommitdiff
path: root/src/audio_core/audio_renderer.cpp
diff options
context:
space:
mode:
authorGravatar David Marcec2018-08-12 14:46:12 +1000
committerGravatar David Marcec2018-08-12 14:46:12 +1000
commite5ee0afe6f7b9cc8bf551b70ce61c773706710cc (patch)
tree590299674a18111fbda7cbe810ed81e61186bc5b /src/audio_core/audio_renderer.cpp
parentMerge pull request #1022 from bunnei/fix-splat (diff)
downloadyuzu-e5ee0afe6f7b9cc8bf551b70ce61c773706710cc.tar.gz
yuzu-e5ee0afe6f7b9cc8bf551b70ce61c773706710cc.tar.xz
yuzu-e5ee0afe6f7b9cc8bf551b70ce61c773706710cc.zip
Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCount
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
Diffstat (limited to 'src/audio_core/audio_renderer.cpp')
-rw-r--r--src/audio_core/audio_renderer.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/audio_core/audio_renderer.cpp b/src/audio_core/audio_renderer.cpp
index 282f345c5..1ab6e88c2 100644
--- a/src/audio_core/audio_renderer.cpp
+++ b/src/audio_core/audio_renderer.cpp
@@ -26,6 +26,18 @@ AudioRenderer::AudioRenderer(AudioRendererParameter params,
26 QueueMixedBuffer(2); 26 QueueMixedBuffer(2);
27} 27}
28 28
29u32 AudioRenderer::GetSampleRate() const {
30 return STREAM_SAMPLE_RATE;
31}
32
33u32 AudioRenderer::GetSampleCount() const {
34 return worker_params.sample_count;
35}
36
37u32 AudioRenderer::GetMixBufferCount() const {
38 return worker_params.mix_buffer_count;
39}
40
29std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) { 41std::vector<u8> AudioRenderer::UpdateAudioRenderer(const std::vector<u8>& input_params) {
30 // Copy UpdateDataHeader struct 42 // Copy UpdateDataHeader struct
31 UpdateDataHeader config{}; 43 UpdateDataHeader config{};