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| author | 2020-04-14 17:54:45 -0300 | |
|---|---|---|
| committer | 2020-04-16 21:12:32 -0300 | |
| commit | c96177090077a3cf4f73f83920bb067ef873bfca (patch) | |
| tree | 562335891075d7fa69e615bdb8e60cee80b3c6bb /src/audio_core/audio_renderer.cpp | |
| parent | Merge pull request #3600 from ReinUsesLisp/no-pointer-buf-cache (diff) | |
| download | yuzu-c96177090077a3cf4f73f83920bb067ef873bfca.tar.gz yuzu-c96177090077a3cf4f73f83920bb067ef873bfca.tar.xz yuzu-c96177090077a3cf4f73f83920bb067ef873bfca.zip | |
vk_compute_pass: Implement indexed quads
Implement indexed quads (GL_QUADS used with glDrawElements*) with a
compute pass conversion.
The compute shader converts from uint8/uint16/uint32 indices to uint32.
The format is passed through push constants to avoid having different
variants of the same shader.
- Used by Fast RMX
- Used by Xenoblade Chronicles 2 (it still has graphical due to
synchronization issues on Vulkan)
Diffstat (limited to 'src/audio_core/audio_renderer.cpp')
0 files changed, 0 insertions, 0 deletions