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authorGravatar ReinUsesLisp2019-11-22 04:59:18 -0300
committerGravatar ReinUsesLisp2019-11-22 21:28:49 -0300
commit894ad74b8776687bdf9699b53c75659fbc757941 (patch)
tree12fbe0e6097c72a5d95ccdd56cdec589c2984e60 /src/audio_core/audio_renderer.cpp
parentgl_shader_decompiler: Normalize image bindings (diff)
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gl_shader_cache: Hack shared memory size
The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size.
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