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authorGravatar Chloe Marcec2020-11-17 14:14:29 +1100
committerGravatar Chloe Marcec2020-11-17 14:14:29 +1100
commit9a4beac95a0f88ec312a28d06da8270aa58736e3 (patch)
treef3cbfbea9881288a32c52181ad16201f2958946a /src/audio_core/audio_out.cpp
parentMerge pull request #4895 from Morph1984/cave-story-plus-applet-fix (diff)
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audren: Make use of nodiscard, rework downmixing, release all buffers
Preliminary work for upmixing & general cleanup. Fixes basic issues in games such as Shovel Knight and slightly improves the LEGO games. Upmixing stitll needs to be implemented. Audio levels in a few games will be fixed as we now use the downmix coefficients when possible instead of supplying our own
Diffstat (limited to 'src/audio_core/audio_out.cpp')
-rw-r--r--src/audio_core/audio_out.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio_core/audio_out.cpp b/src/audio_core/audio_out.cpp
index 8619a3f03..fe3a898ad 100644
--- a/src/audio_core/audio_out.cpp
+++ b/src/audio_core/audio_out.cpp
@@ -43,6 +43,10 @@ std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream,
43 return stream->GetTagsAndReleaseBuffers(max_count); 43 return stream->GetTagsAndReleaseBuffers(max_count);
44} 44}
45 45
46std::vector<Buffer::Tag> AudioOut::GetTagsAndReleaseBuffers(StreamPtr stream) {
47 return stream->GetTagsAndReleaseBuffers();
48}
49
46void AudioOut::StartStream(StreamPtr stream) { 50void AudioOut::StartStream(StreamPtr stream) {
47 stream->Play(); 51 stream->Play();
48} 52}