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authorGravatar t8952024-02-21 08:21:43 -0500
committerGravatar t8952024-02-21 08:37:55 -0500
commitde5422b1fde51a64d7ab887f2bf36465ee5e66ac (patch)
treedee0a890dd82899651411d23f5307d087cca278a /src/android/app
parentandroid: Add additional check for hasMapping (diff)
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android: Connect controllers with supported styles
If you tried to connect a controller that was previously configured with an unsupported style for your game, when you try to connect that controller, it will immediately disconnect. This ensures that the controller that is being connected will be changed to the first supported style index before being connected.
Diffstat (limited to 'src/android/app')
-rw-r--r--src/android/app/src/main/jni/native_input.cpp76
1 files changed, 46 insertions, 30 deletions
diff --git a/src/android/app/src/main/jni/native_input.cpp b/src/android/app/src/main/jni/native_input.cpp
index 37a65f2b8..4935a4607 100644
--- a/src/android/app/src/main/jni/native_input.cpp
+++ b/src/android/app/src/main/jni/native_input.cpp
@@ -102,8 +102,50 @@ void ApplyControllerConfig(size_t player_index,
102 } 102 }
103} 103}
104 104
105std::vector<s32> GetSupportedStyles(int player_index) {
106 auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
107 const auto npad_style_set = hid_core.GetSupportedStyleTag();
108 std::vector<s32> supported_indexes;
109 if (npad_style_set.fullkey == 1) {
110 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Fullkey));
111 }
112
113 if (npad_style_set.joycon_dual == 1) {
114 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconDual));
115 }
116
117 if (npad_style_set.joycon_left == 1) {
118 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconLeft));
119 }
120
121 if (npad_style_set.joycon_right == 1) {
122 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::JoyconRight));
123 }
124
125 if (player_index == 0 && npad_style_set.handheld == 1) {
126 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::Handheld));
127 }
128
129 if (npad_style_set.gamecube == 1) {
130 supported_indexes.push_back(static_cast<s32>(Core::HID::NpadStyleIndex::GameCube));
131 }
132
133 return supported_indexes;
134}
135
105void ConnectController(size_t player_index, bool connected) { 136void ConnectController(size_t player_index, bool connected) {
106 auto& hid_core = EmulationSession::GetInstance().System().HIDCore(); 137 auto& hid_core = EmulationSession::GetInstance().System().HIDCore();
138 ApplyControllerConfig(player_index, [&](Core::HID::EmulatedController* controller) {
139 auto supported_styles = GetSupportedStyles(player_index);
140 auto controller_style = controller->GetNpadStyleIndex(true);
141 auto style = std::find(supported_styles.begin(), supported_styles.end(),
142 static_cast<int>(controller_style));
143 if (style == supported_styles.end() && !supported_styles.empty()) {
144 controller->SetNpadStyleIndex(
145 static_cast<Core::HID::NpadStyleIndex>(supported_styles[0]));
146 }
147 });
148
107 if (player_index == 0) { 149 if (player_index == 0) {
108 auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld); 150 auto* handheld = hid_core.GetEmulatedController(Core::HID::NpadIdType::Handheld);
109 auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1); 151 auto* player_one = hid_core.GetEmulatedController(Core::HID::NpadIdType::Player1);
@@ -522,36 +564,10 @@ jint Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getButtonNameImpl(JNIEnv
522 564
523jintArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getSupportedStyleTagsImpl( 565jintArray Java_org_yuzu_yuzu_1emu_features_input_NativeInput_getSupportedStyleTagsImpl(
524 JNIEnv* env, jobject j_obj, jint j_player_index) { 566 JNIEnv* env, jobject j_obj, jint j_player_index) {
525 auto& hid_core = EmulationSession::GetInstance().System().HIDCore(); 567 auto supported_styles = GetSupportedStyles(j_player_index);
526 const auto npad_style_set = hid_core.GetSupportedStyleTag(); 568 jintArray j_supported_indexes = env->NewIntArray(supported_styles.size());
527 std::vector<s32> supported_indexes; 569 env->SetIntArrayRegion(j_supported_indexes, 0, supported_styles.size(),
528 if (npad_style_set.fullkey == 1) { 570 supported_styles.data());
529 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Fullkey));
530 }
531
532 if (npad_style_set.joycon_dual == 1) {
533 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconDual));
534 }
535
536 if (npad_style_set.joycon_left == 1) {
537 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconLeft));
538 }
539
540 if (npad_style_set.joycon_right == 1) {
541 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::JoyconRight));
542 }
543
544 if (j_player_index == 0 && npad_style_set.handheld == 1) {
545 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::Handheld));
546 }
547
548 if (npad_style_set.gamecube == 1) {
549 supported_indexes.push_back(static_cast<u32>(Core::HID::NpadStyleIndex::GameCube));
550 }
551
552 jintArray j_supported_indexes = env->NewIntArray(supported_indexes.size());
553 env->SetIntArrayRegion(j_supported_indexes, 0, supported_indexes.size(),
554 supported_indexes.data());
555 return j_supported_indexes; 571 return j_supported_indexes;
556} 572}
557 573