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authorGravatar ShizZy2013-08-29 23:35:09 -0400
committerGravatar ShizZy2013-08-29 23:35:09 -0400
commit27474060e1287a67c45cd790d29b9095b35b2bdf (patch)
treefcbc56f1182617c01597f13e1a18dbec147d4216 /externals
parentInitial commit (diff)
downloadyuzu-27474060e1287a67c45cd790d29b9095b35b2bdf.tar.gz
yuzu-27474060e1287a67c45cd790d29b9095b35b2bdf.tar.xz
yuzu-27474060e1287a67c45cd790d29b9095b35b2bdf.zip
adding initial project layout
Diffstat (limited to 'externals')
-rw-r--r--externals/glew-1.10.0/LICENSE.txt73
-rw-r--r--externals/glew-1.10.0/README.txt18
-rw-r--r--externals/glew-1.10.0/TODO.txt12
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-rw-r--r--externals/glfw-3.0.2/COPYING.txt22
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-rw-r--r--externals/glfw-3.0.2/docs/html/context_8dox.html98
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-rw-r--r--externals/glfw-3.0.2/docs/html/doxygen.css1184
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-rw-r--r--externals/glfw-3.0.2/docs/html/dynsections.js97
-rw-r--r--externals/glfw-3.0.2/docs/html/files.html104
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-rw-r--r--externals/glfw-3.0.2/docs/html/ftv2splitbar.pngbin0 -> 314 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/ftv2vertline.pngbin0 -> 86 bytes
-rw-r--r--externals/glfw-3.0.2/docs/html/functions.html133
-rw-r--r--externals/glfw-3.0.2/docs/html/functions_vars.html133
-rw-r--r--externals/glfw-3.0.2/docs/html/glfw3_8h.html1371
-rw-r--r--externals/glfw-3.0.2/docs/html/glfw3_8h_source.html768
-rw-r--r--externals/glfw-3.0.2/docs/html/glfw3native_8h.html140
-rw-r--r--externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html221
-rw-r--r--externals/glfw-3.0.2/docs/html/globals.html152
-rw-r--r--externals/glfw-3.0.2/docs/html/globals_0x62.html134
-rw-r--r--externals/glfw-3.0.2/docs/html/globals_0x63.html164
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-rw-r--r--externals/glfw-3.0.2/docs/html/globals_0x67.html299
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-rw-r--r--externals/glfw-3.0.2/docs/html/globals_defs.html148
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-rw-r--r--externals/glfw-3.0.2/docs/html/globals_func.html414
-rw-r--r--externals/glfw-3.0.2/docs/html/globals_type.html158
-rw-r--r--externals/glfw-3.0.2/docs/html/group__buttons.html268
-rw-r--r--externals/glfw-3.0.2/docs/html/group__clipboard.html172
-rw-r--r--externals/glfw-3.0.2/docs/html/group__context.html289
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-rw-r--r--externals/glfw-3.0.2/docs/html/group__init.html289
-rw-r--r--externals/glfw-3.0.2/docs/html/group__input.html953
-rw-r--r--externals/glfw-3.0.2/docs/html/group__joysticks.html338
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287 files changed, 55230 insertions, 0 deletions
diff --git a/externals/glew-1.10.0/LICENSE.txt b/externals/glew-1.10.0/LICENSE.txt
new file mode 100644
index 000000000..f7078042e
--- /dev/null
+++ b/externals/glew-1.10.0/LICENSE.txt
@@ -0,0 +1,73 @@
1The OpenGL Extension Wrangler Library
2Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
3Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
4Copyright (C) 2002, Lev Povalahev
5All rights reserved.
6
7Redistribution and use in source and binary forms, with or without
8modification, are permitted provided that the following conditions are met:
9
10* Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12* Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15* The name of the author may be used to endorse or promote products
16 derived from this software without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
28THE POSSIBILITY OF SUCH DAMAGE.
29
30
31Mesa 3-D graphics library
32Version: 7.0
33
34Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
35
36Permission is hereby granted, free of charge, to any person obtaining a
37copy of this software and associated documentation files (the "Software"),
38to deal in the Software without restriction, including without limitation
39the rights to use, copy, modify, merge, publish, distribute, sublicense,
40and/or sell copies of the Software, and to permit persons to whom the
41Software is furnished to do so, subject to the following conditions:
42
43The above copyright notice and this permission notice shall be included
44in all copies or substantial portions of the Software.
45
46THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
47OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
48FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
49BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
50AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
51CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
52
53
54Copyright (c) 2007 The Khronos Group Inc.
55
56Permission is hereby granted, free of charge, to any person obtaining a
57copy of this software and/or associated documentation files (the
58"Materials"), to deal in the Materials without restriction, including
59without limitation the rights to use, copy, modify, merge, publish,
60distribute, sublicense, and/or sell copies of the Materials, and to
61permit persons to whom the Materials are furnished to do so, subject to
62the following conditions:
63
64The above copyright notice and this permission notice shall be included
65in all copies or substantial portions of the Materials.
66
67THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
68EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
69MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
70IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
71CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
72TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
73MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/externals/glew-1.10.0/README.txt b/externals/glew-1.10.0/README.txt
new file mode 100644
index 000000000..1b19c5352
--- /dev/null
+++ b/externals/glew-1.10.0/README.txt
@@ -0,0 +1,18 @@
1See doc/index.html for more information.
2
3If you downloaded the tarball from the GLEW website, you just need to:
4
5 Unix:
6
7 make
8
9 Windows:
10
11 use the project file in build/vc6/
12
13If you wish to build GLEW from scratch (update the extension data from
14the net or add your own extension information), you need a Unix
15environment (including wget, perl, and GNU make). The extension data
16is regenerated from the top level source directory with:
17
18 make extensions
diff --git a/externals/glew-1.10.0/TODO.txt b/externals/glew-1.10.0/TODO.txt
new file mode 100644
index 000000000..d2701b652
--- /dev/null
+++ b/externals/glew-1.10.0/TODO.txt
@@ -0,0 +1,12 @@
1Major:
2 - add support for windows mini-client drivers
3 - add windows installer (msi)
4 - separate build of static and shared object files (for mingw and
5 cygwin)
6 - start designing GLEW 2.0
7
8Minor:
9 - make auto scripts work with text mode cygwin mounts
10 - add support for all SUN, MTX, and OML extensions
11 - make auto/Makefile more robust against auto/core/*~ mistakes
12 - web poll on separating glew, glxew and wglew
diff --git a/externals/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll b/externals/glew-1.10.0/bin/Release MX/Win32/glew32mx.dll
new file mode 100644
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Binary files differ
diff --git a/externals/glew-1.10.0/bin/Release MX/x64/glew32mx.dll b/externals/glew-1.10.0/bin/Release MX/x64/glew32mx.dll
new file mode 100644
index 000000000..1878354e9
--- /dev/null
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diff --git a/externals/glew-1.10.0/doc/advanced.html b/externals/glew-1.10.0/doc/advanced.html
new file mode 100644
index 000000000..a3cb7db90
--- /dev/null
+++ b/externals/glew-1.10.0/doc/advanced.html
@@ -0,0 +1,272 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center">Source Generation</td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Automatic Code Generation</h2>
101
102<p>
103Starting from release 1.1.0, the source code and parts of the
104documentation are automatically generated from the extension
105specifications in a two-step process. In the first step,
106specification files from the OpenGL registry are downloaded and
107parsed. Skeleton descriptors are created for each extension. These
108descriptors contain all necessary information for creating the source
109code and documentation in a simple and compact format, including the
110name of the extension, url link to the specification, tokens, function
111declarations, typedefs and struct definitions. In the second step,
112the header files as well as the library and glewinfo source are
113generated from the descriptor files. The code generation scripts are
114located in the <tt>auto</tt> subdirectory.
115</p>
116
117<p>
118The code generation scripts require GNU make, wget, and perl. On
119Windows, the simplest way to get access to these tools is to install
120<a href="http://www.cygwin.com/">Cygwin</a>, but make sure that the
121root directory is mounted in binary mode. The makefile in the
122<tt>auto</tt> directory provides the following build targets:
123</p>
124
125<table border=0 cellpadding=0 cellspacing=5>
126<tr><td align="left" valign="top"><tt>make</tt></td>
127<td align=left>Create the source files from the descriptors.<br/> If the
128descriptors do not exist, create them from the spec files.<br/> If the spec
129files do not exist, download them from the OpenGL repository.</td></tr>
130<tr><td align="left" valign="top"><tt>make&nbsp;clean</tt></td>
131<td align=left>Delete the source files.</td></tr>
132<tr><td align="left" valign="top"><tt>make&nbsp;clobber</tt></td>
133<td align=left>Delete the source files and the descriptors.</td></tr>
134<tr><td align="left" valign="top"><tt>make&nbsp;destroy</tt></td>
135<td align=left>Delete the source files, the descriptors, and the spec files.</td></tr>
136<tr><td align="left" valign="top"><tt>make&nbsp;custom</tt></td>
137<td align=left>Create the source files for the extensions
138listed in <tt>auto/custom.txt</tt>.<br/> See "Custom Code
139Generation" below for more details.</td></tr>
140</table>
141
142<h3>Adding a New Extension</h3>
143
144<p>
145To add a new extension, create a descriptor file for the extension in
146<tt>auto/core</tt> and rerun the code generation scripts by typing
147<tt>make clean; make</tt> in the <tt>auto</tt> directory.
148</p>
149
150<p>
151The format of the descriptor file is given below. Items in
152brackets are optional.
153</p>
154
155<p class="pre">
156&lt;Extension Name&gt;<br>
157[&lt;URL of Specification File&gt;]<br>
158&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
159&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Token Name&gt; &lt;Token Value&gt;]<br>
160&nbsp;&nbsp;&nbsp;&nbsp;...<br>
161&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
162&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Typedef&gt;]<br>
163&nbsp;&nbsp;&nbsp;&nbsp;...<br>
164&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
165&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Signature&gt;]<br>
166&nbsp;&nbsp;&nbsp;&nbsp;...<br>
167<!-- &nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
168&nbsp;&nbsp;&nbsp;&nbsp;[&lt;Function Definition&gt;]<br>
169&nbsp;&nbsp;&nbsp;&nbsp;...<br> -->
170</p>
171
172<!--
173<p>
174Note that <tt>Function Definitions</tt> are copied to the header files
175without changes and have to be terminated with a semicolon. In
176contrast, <tt>Tokens</tt>, <tt>Function signatures</tt>, and
177<tt>Typedefs</tt> should not be terminated with a semicolon.
178</p>
179-->
180
181<p>
182Take a look at one of the files in <tt>auto/core</tt> for an
183example. Note that typedefs and function signatures should not be
184terminated with a semicolon.
185</p>
186
187<h3>Custom Code Generation</h3>
188<p>
189Starting from GLEW 1.3.0, it is possible to control which extensions
190to include in the libarary by specifying a list in
191<tt>auto/custom.txt</tt>. This is useful when you do not need all the
192extensions and would like to reduce the size of the source files.
193Type <tt>make clean; make custom</tt> in the <tt>auto</tt> directory
194to rerun the scripts with the custom list of extensions.
195</p>
196
197<p>
198For example, the following is the list of extensions needed to get GLEW and the
199utilities to compile.
200</p>
201
202<p class="pre">
203WGL_ARB_extensions_string<br>
204WGL_ARB_multisample<br>
205WGL_ARB_pixel_format<br>
206WGL_ARB_pbuffer<br>
207WGL_EXT_extensions_string<br>
208WGL_ATI_pixel_format_float<br>
209WGL_NV_float_buffer<br>
210</p>
211
212<h2>Multiple Rendering Contexts (GLEW MX)</h2>
213
214<p>Starting with release 1.2.0, thread-safe support for multiple
215rendering contexts, possibly with different capabilities, is
216available. Since this is not required by most users, it is not added
217to the binary releases to maintain compatibility between different
218versions. To include multi-context support, you have to do the
219following:</p>
220<ol>
221<li>Compile and use GLEW with the <tt>GLEW_MX</tt> preprocessor token
222defined.</li>
223<li>For each rendering context, create a <tt>GLEWContext</tt> object
224that will be available as long as the rendering context exists.</li>
225<li>Define a macro or function called <tt>glewGetContext()</tt> that
226returns a pointer to the <tt>GLEWContext</tt> object associated with
227the rendering context from which OpenGL/WGL/GLX calls are issued. This
228dispatch mechanism is primitive, but generic.
229<li>Make sure that you call <tt>glewInit()</tt> after creating the
230<tt>GLEWContext</tt> object in each rendering context. Note, that the
231<tt>GLEWContext</tt> pointer returned by <tt>glewGetContext()</tt> has
232to reside in global or thread-local memory.
233</ol>
234
235<p>Note that according to the <a
236href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/ntopnglr_6yer.asp">MSDN
237WGL documentation</a>, you have to initialize the entry points for
238every rendering context that use pixel formats with different
239capabilities For example, the pixel formats provided by the generic
240software OpenGL implementation by Microsoft vs. the hardware
241accelerated pixel formats have different capabilities. <b>GLEW by
242default ignores this requirement, and does not define per-context
243entry points (you can however do this using the steps described
244above).</b> Assuming a global namespace for the entry points works in
245most situations, because typically all hardware accelerated pixel
246formats provide the same entry points and capabilities. This means
247that unless you use the multi-context version of GLEW, you need to
248call <tt>glewInit()</tt> only once in your program, or more precisely,
249once per process.</p>
250
251<h2>Separate Namespace</h2>
252
253<p>
254To avoid name clashes when linking with libraries that include the
255same symbols, extension entry points are declared in a separate
256namespace (release 1.1.0 and up). This is achieved by aliasing OpenGL
257function names to their GLEW equivalents. For instance,
258<tt>glFancyFunction</tt> is simply an alias to
259<tt>glewFancyFunction</tt>. The separate namespace does not effect
260token and function pointer definitions.
261</p>
262
263<h2>Known Issues</h2>
264
265<p>
266GLEW requires GLX 1.2 for compatibility with GLUT.
267</p>
268
269<!-- begin footer.html -->
270</td></tr></table></body>
271<!-- end footer.html -->
272
diff --git a/externals/glew-1.10.0/doc/basic.html b/externals/glew-1.10.0/doc/basic.html
new file mode 100644
index 000000000..4419b33b0
--- /dev/null
+++ b/externals/glew-1.10.0/doc/basic.html
@@ -0,0 +1,283 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
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36<title>GLEW: The OpenGL Extension Wrangler Library</title>
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45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
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54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center">Usage</td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Initializing GLEW</h2>
101<p>
102First you need to create a valid OpenGL rendering context and call
103<tt>glewInit()</tt> to initialize the extension entry points. If
104<tt>glewInit()</tt> returns <tt>GLEW_OK</tt>, the initialization
105succeeded and you can use the available extensions as well as core
106OpenGL functionality. For example:
107</p>
108
109<p class="pre">
110#include &lt;GL/glew.h&gt;<br>
111#include &lt;GL/glut.h&gt;<br>
112...<br>
113glutInit(&amp;argc, argv);<br>
114glutCreateWindow("GLEW Test");<br>
115GLenum err = glewInit();<br>
116if (GLEW_OK != err)<br>
117{<br>
118&nbsp;&nbsp;/* Problem: glewInit failed, something is seriously wrong. */<br>
119&nbsp;&nbsp;fprintf(stderr, "Error: %s\n", glewGetErrorString(err));<br>
120&nbsp;&nbsp;...<br>
121}<br>
122fprintf(stdout, "Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));<br>
123</p>
124
125<h2>Checking for Extensions</h2>
126
127<p>
128Starting from GLEW 1.1.0, you can find out if a particular extension
129is available on your platform by querying globally defined variables
130of the form <tt>GLEW_{extension_name}</tt>:
131</p>
132
133<p class="pre">
134if (GLEW_ARB_vertex_program)<br>
135{<br>
136&nbsp;&nbsp;/* It is safe to use the ARB_vertex_program extension here. */<br>
137&nbsp;&nbsp;glGenProgramsARB(...);<br>
138}<br>
139</p>
140
141<p>
142<b>In GLEW 1.0.x, a global structure was used for this task. To ensure
143binary compatibility between releases, the struct was replaced with a
144set of variables.</b>
145</p>
146
147<p>
148You can also check for core OpenGL functionality. For example, to
149see if OpenGL 1.3 is supported, do the following:
150</p>
151
152<p class="pre">
153if (GLEW_VERSION_1_3)<br>
154{<br>
155&nbsp;&nbsp;/* Yay! OpenGL 1.3 is supported! */<br>
156}<br>
157</p>
158
159<p>
160In general, you can check if <tt>GLEW_{extension_name}</tt> or
161<tt>GLEW_VERSION_{version}</tt> is true or false.
162</p>
163
164<p>
165It is also possible to perform extension checks from string
166input. Starting from the 1.3.0 release, use <tt>glewIsSupported</tt>
167to check if the required core or extension functionality is
168available:
169</p>
170
171<p class="pre">
172if (glewIsSupported("GL_VERSION_1_4&nbsp;&nbsp;GL_ARB_point_sprite"))<br>
173{<br>
174&nbsp;&nbsp;/* Great, we have OpenGL 1.4 + point sprites. */<br>
175}<br>
176</p>
177
178<p>
179For extensions only, <tt>glewGetExtension</tt> provides a slower alternative
180(GLEW 1.0.x-1.2.x). <b>Note that in the 1.3.0 release </b>
181<tt>glewGetExtension</tt> <b>was replaced with </b>
182<tt>glewIsSupported</tt>.
183</p>
184
185<p class="pre">
186if (glewGetExtension("GL_ARB_fragment_program"))<br>
187{<br>
188&nbsp;&nbsp;/* Looks like ARB_fragment_program is supported. */<br>
189}<br>
190</p>
191
192<h2>Experimental Drivers</h2>
193
194<p>
195GLEW obtains information on the supported extensions from the graphics
196driver. Experimental or pre-release drivers, however, might not
197report every available extension through the standard mechanism, in
198which case GLEW will report it unsupported. To circumvent this
199situation, the <tt>glewExperimental</tt> global switch can be turned
200on by setting it to <tt>GL_TRUE</tt> before calling
201<tt>glewInit()</tt>, which ensures that all extensions with valid
202entry points will be exposed.
203</p>
204
205<h2>Platform Specific Extensions</h2>
206
207<p>
208Platform specific extensions are separated into two header files:
209<tt>wglew.h</tt> and <tt>glxew.h</tt>, which define the available
210<tt>WGL</tt> and <tt>GLX</tt> extensions. To determine if a certain
211extension is supported, query <tt>WGLEW_{extension name}</tt> or
212<tt>GLXEW_{extension_name}</tt>. For example:
213</p>
214
215<p class="pre">
216#include &lt;GL/wglew.h&gt;<br>
217<br>
218if (WGLEW_ARB_pbuffer)<br>
219{<br>
220&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
221}<br>
222else<br>
223{<br>
224&nbsp;&nbsp;/* Sorry, pbuffers will not work on this platform. */<br>
225}<br>
226</p>
227
228<p>
229Alternatively, use <tt>wglewIsSupported</tt> or
230<tt>glxewIsSupported</tt> to check for extensions from a string:
231</p>
232
233<p class="pre">
234if (wglewIsSupported("WGL_ARB_pbuffer"))<br>
235{<br>
236&nbsp;&nbsp;/* OK, we can use pbuffers. */<br>
237}<br>
238</p>
239
240<h2>Utilities</h2>
241
242<p>
243GLEW provides two command-line utilities: one for creating a list of
244available extensions and visuals; and another for verifying extension
245entry points.
246</p>
247
248<h3>visualinfo: extensions and visuals</h3>
249
250<p>
251<tt>visualinfo</tt> is an extended version of <tt>glxinfo</tt>. The
252Windows version creates a file called <tt>visualinfo.txt</tt>, which
253contains a list of available OpenGL, WGL, and GLU extensions as well
254as a table of visuals aka. pixel formats. Pbuffer and MRT capable
255visuals are also included. For additional usage information, type
256<tt>visualinfo -h</tt>.
257</p>
258
259<h3>glewinfo: extension verification utility</h3>
260
261<p>
262<tt>glewinfo</tt> allows you to verify the entry points for the
263extensions supported on your platform. The Windows version
264reports the results to a text file called <tt>glewinfo.txt</tt>. The
265Unix version prints the results to <tt>stdout</tt>.
266</p>
267
268<p>Windows usage:</p>
269 <blockquote><pre>glewinfo [-pf &lt;id&gt;]</pre></blockquote>
270
271<p>where <tt>&lt;id&gt;</tt> is the pixel format id for which the
272capabilities are displayed.</p>
273
274<p>Unix usage:</p>
275<blockquote><pre>glewinfo [-display &lt;dpy&gt;] [-visual &lt;id&gt;]</pre></blockquote>
276
277<p>where <tt>&lt;dpy&gt;</tt> is the X11 display and <tt>&lt;id&gt;</tt> is
278the visual id for which the capabilities are displayed.</p>
279
280<!-- begin footer.html -->
281</td></tr></table></body>
282<!-- end footer.html -->
283
diff --git a/externals/glew-1.10.0/doc/build.html b/externals/glew-1.10.0/doc/build.html
new file mode 100644
index 000000000..7e31e944a
--- /dev/null
+++ b/externals/glew-1.10.0/doc/build.html
@@ -0,0 +1,150 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
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42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center">Building</td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
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62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Building GLEW</h2>
101
102<h3>Windows</h3>
103
104<p>A MS Visual Studio project is provided in the <tt>build/vc6</tt> directory.</p>
105<p>Pre-built shared and static libraries are also available for <a href="index.html">download</a>.</p>
106
107<h3>Makefile</h3>
108
109<p>For platforms other than MS Windows, the provided <tt>Makefile</tt> is used.</p>
110
111<h4>Command-line variables</h4>
112
113<table border=0 cellpadding=0 cellspacing=10>
114<tr><td valign=top><tt>SYSTEM</tt></td><td valign=top>auto</td>
115<td align=left>Target system to build: darwin, linux, solaris, etc.<br/>For a full list of supported targets: <tt>ls config/Makefile.*</tt><br/>
116<a href="http://git.savannah.gnu.org/gitweb/?p=config.git;a=tree">config.guess</a> is used to auto detect, as necessary.</td></tr>
117<tr><td valign=top><tt>GLEW_DEST</tt></td><td valign=top><tt>/usr</tt></td>
118<td align=left>Base directory for installation.</td></tr>
119</table>
120
121<h4>Make targets</h4>
122
123<table border=0 cellpadding=0 cellspacing=10>
124<tr><td valign=top><tt>all</tt></td><td>Build everything.</td><tr>
125<tr><td valign=top><tt>glew.lib</tt></td><td>Build static and dynamic GLEW libraries.</td><tr>
126<tr><td valign=top><tt>glew.lib.mx</tt></td><td>Build static and dynamic GLEWmx libraries.</td><tr>
127<tr><td valign=top><tt>glew.bin</tt></td><td>Build <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
128<tr><td valign=top><tt>clean</tt></td><td>Delete temporary and built files.</td><tr>
129<tr><td valign=top><tt>install.all</tt></td><td>Install everything.</td><tr>
130<tr><td valign=top><tt>install</tt></td><td>Install GLEW libraries.</td><tr>
131<tr><td valign=top><tt>install.mx</tt></td><td>Install GLEWmx libraries.</td><tr>
132<tr><td valign=top><tt>install.bin</tt></td><td>Install <tt>glewinfo</tt> and <tt>visualinfo</tt> utilities.</td><tr>
133<tr><td valign=top><tt>uninstall</tt></td><td>Delete installed files.</td><tr>
134</table>
135
136<h4>Requirements</h4>
137
138<ul>
139<li>GNU make</li>
140<li>perl</li>
141<li>wget</li>
142<li>GNU sed</li>
143<li>gcc compiler</li>
144</ul>
145
146Ubuntu: <pre>sudo apt-get install Xmu-dev Xi-Dev</pre>
147<!-- begin footer.html -->
148</td></tr></table></body>
149<!-- end footer.html -->
150
diff --git a/externals/glew-1.10.0/doc/credits.html b/externals/glew-1.10.0/doc/credits.html
new file mode 100644
index 000000000..983fc7bfc
--- /dev/null
+++ b/externals/glew-1.10.0/doc/credits.html
@@ -0,0 +1,128 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center">Credits & Copyright</td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Credits</h2>
101
102<p>
103GLEW was developed by <a href="http://www.cs.utah.edu/~ikits/">Milan
104Ikits</a> and <a
105href="http://wwwvis.informatik.uni-stuttgart.de/~magallon/">Marcelo
106Magallon</a>. They also perform occasional maintainance to make sure
107that GLEW stays in mint condition. Aaron Lefohn, Joe Kniss, and Chris
108Wyman were the first users and also assisted with the design and
109debugging process. The acronym GLEW originates from Aaron Lefohn.
110Pasi K&auml;rkk&auml;inen identified and fixed several problems with
111GLX and SDL. Nate Robins created the <tt>wglinfo</tt> utility, to
112which modifications were made by Michael Wimmer.
113</p>
114
115<h2>Copyright</h2>
116
117<p>
118GLEW is originally derived from the EXTGL project by Lev Povalahev.
119The source code is licensed under the <a href="glew.txt">Modified BSD
120License</a>, the <a href="mesa.txt">Mesa 3-D License</a> (MIT
121License), and the <a href="khronos.txt">Khronos License</a> (MIT
122License). The automatic code generation scripts are released under
123the <a href="gpl.txt">GNU GPL</a>.
124</p>
125<!-- begin footer.html -->
126</td></tr></table></body>
127<!-- end footer.html -->
128
diff --git a/externals/glew-1.10.0/doc/glew.css b/externals/glew-1.10.0/doc/glew.css
new file mode 100644
index 000000000..1bb7dd178
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.css
@@ -0,0 +1,187 @@
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6 text-align: center;
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10
11h2
12{
13 color: black;
14 font: 18px "Verdana", "Arial", "Helvetica", sans-serif;
15 font-weight: bold;
16 text-align: left;
17 padding-top: 0px;
18 padding-bottom: 0px;
19 margin-top: 18px;
20 margin-bottom: 12px;
21}
22
23h3
24{
25 color: black;
26 font: 17px "Verdana", "Arial", "Helvetica", sans-serif;
27 text-align: left;
28 padding-top: 0px;
29 padding-bottom: 0px;
30 margin-top: 12px;
31 margin-bottom: 12px;
32}
33
34small
35{
36 font: 8pt "Verdana", "Arial", "Helvetica", sans-serif;
37}
38
39body
40{
41 color: black;
42 font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
43 text-align: left;
44}
45
46td
47{
48 color: black;
49 font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
50}
51
52tt
53{
54 color: rgb(0,120,0);
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57
58td.num
59{
60 color: lightgrey;
61 font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
62 text-align: right;
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64
65blockquote
66{
67 color: rgb(0,120,0);
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69 text-align: left;
70 margin-left: 40px;
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80pre
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89 margin-top: 0px;
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92 border-width: 0px;
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95p
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97 color: black;
98 font: 10pt "Verdana", "Arial", "Helvetica", sans-serif;
99 text-align: left;
100 margin-bottom: 0px;
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102 margin-top: 0px;
103 padding-top: 0px;
104}
105
106p.right
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diff --git a/externals/glew-1.10.0/doc/glew.html b/externals/glew-1.10.0/doc/glew.html
new file mode 100644
index 000000000..4800bbfa0
--- /dev/null
+++ b/externals/glew-1.10.0/doc/glew.html
@@ -0,0 +1,635 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Supported OpenGL Extensions</h2>
101
102<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
103<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
104<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/tbuffer.txt">3DFX_tbuffer</a></td></tr>
105<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/texture_compression_FXT1.txt">3DFX_texture_compression_FXT1</a></td></tr>
106<tr><td><br></td><td></td><td></td></tr>
107<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/blend_minmax_factor.txt">AMD_blend_minmax_factor</a></td></tr>
108<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/conservative_depth.txt">AMD_conservative_depth</a></td></tr>
109<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/debug_output.txt">AMD_debug_output</a></td></tr>
110<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/depth_clamp_separate.txt">AMD_depth_clamp_separate</a></td></tr>
111<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/draw_buffers_blend.txt">AMD_draw_buffers_blend</a></td></tr>
112<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/interleaved_elements.txt">AMD_interleaved_elements</a></td></tr>
113<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/multi_draw_indirect.txt">AMD_multi_draw_indirect</a></td></tr>
114<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/name_gen_delete.txt">AMD_name_gen_delete</a></td></tr>
115<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/performance_monitor.txt">AMD_performance_monitor</a></td></tr>
116<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/pinned_memory.txt">AMD_pinned_memory</a></td></tr>
117<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/query_buffer_object.txt">AMD_query_buffer_object</a></td></tr>
118<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sample_positions.txt">AMD_sample_positions</a></td></tr>
119<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/seamless_cubemap_per_texture.txt">AMD_seamless_cubemap_per_texture</a></td></tr>
120<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_stencil_export.txt">AMD_shader_stencil_export</a></td></tr>
121<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/shader_trinary_minmax.txt">AMD_shader_trinary_minmax</a></td></tr>
122<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/sparse_texture.txt">AMD_sparse_texture</a></td></tr>
123<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/stencil_operation_extended.txt">AMD_stencil_operation_extended</a></td></tr>
124<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/texture_texture4.txt">AMD_texture_texture4</a></td></tr>
125<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/transform_feedback3_lines_triangles.txt">AMD_transform_feedback3_lines_triangles</a></td></tr>
126<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_layer.txt">AMD_vertex_shader_layer</a></td></tr>
127<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_tessellator.txt">AMD_vertex_shader_tessellator</a></td></tr>
128<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/vertex_shader_viewport_index.txt">AMD_vertex_shader_viewport_index</a></td></tr>
129<tr><td><br></td><td></td><td></td></tr>
130<tr><td class="num">26</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_depth_texture</a></td></tr>
131<tr><td class="num">27</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_blit</a></td></tr>
132<tr><td class="num">28</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_framebuffer_multisample</a></td></tr>
133<tr><td class="num">29</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_instanced_arrays</a></td></tr>
134<tr><td class="num">30</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_pack_reverse_row_order</a></td></tr>
135<tr><td class="num">31</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_program_binary</a></td></tr>
136<tr><td class="num">32</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt1</a></td></tr>
137<tr><td class="num">33</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt3</a></td></tr>
138<tr><td class="num">34</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_compression_dxt5</a></td></tr>
139<tr><td class="num">35</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_texture_usage</a></td></tr>
140<tr><td class="num">36</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_timer_query</a></td></tr>
141<tr><td class="num">37</td><td>&nbsp;</td><td><a href="https://code.google.com/p/angleproject/source/browse/#git%2Fextensions">ANGLE_translated_shader_source</a></td></tr>
142<tr><td><br></td><td></td><td></td></tr>
143<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/aux_depth_stencil.txt">APPLE_aux_depth_stencil</a></td></tr>
144<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/client_storage.txt">APPLE_client_storage</a></td></tr>
145<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/element_array.txt">APPLE_element_array</a></td></tr>
146<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/fence.txt">APPLE_fence</a></td></tr>
147<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/float_pixels.txt">APPLE_float_pixels</a></td></tr>
148<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/flush_buffer_range.txt">APPLE_flush_buffer_range</a></td></tr>
149<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/object_purgeable.txt">APPLE_object_purgeable</a></td></tr>
150<tr><td class="num">45</td><td>&nbsp;</td><td>APPLE_pixel_buffer</td></tr>
151<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/rgb_422.txt">APPLE_rgb_422</a></td></tr>
152<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/row_bytes.txt">APPLE_row_bytes</a></td></tr>
153<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/specular_vector.txt">APPLE_specular_vector</a></td></tr>
154<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/APPLE/texture_range.txt">APPLE_texture_range</a></td></tr>
155<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/transform_hint.txt">APPLE_transform_hint</a></td></tr>
156<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_object.txt">APPLE_vertex_array_object</a></td></tr>
157<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_array_range.txt">APPLE_vertex_array_range</a></td></tr>
158<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/vertex_program_evaluators.txt">APPLE_vertex_program_evaluators</a></td></tr>
159<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/APPLE/ycbcr_422.txt">APPLE_ycbcr_422</a></td></tr>
160<tr><td><br></td><td></td><td></td></tr>
161<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES2_compatibility.txt">ARB_ES2_compatibility</a></td></tr>
162<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/ES3_compatibility.txt">ARB_ES3_compatibility</a></td></tr>
163<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/arrays_of_arrays.txt">ARB_arrays_of_arrays</a></td></tr>
164<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/base_instance.txt">ARB_base_instance</a></td></tr>
165<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/bindless_texture.txt">ARB_bindless_texture</a></td></tr>
166<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/blend_func_extended.txt">ARB_blend_func_extended</a></td></tr>
167<tr><td class="num">61</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/buffer_storage.txt">ARB_buffer_storage</a></td></tr>
168<tr><td class="num">62</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/cl_event.txt">ARB_cl_event</a></td></tr>
169<tr><td class="num">63</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_buffer_object.txt">ARB_clear_buffer_object</a></td></tr>
170<tr><td class="num">64</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/clear_texture.txt">ARB_clear_texture</a></td></tr>
171<tr><td class="num">65</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_color_buffer_float</a></td></tr>
172<tr><td class="num">66</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compatibility.txt">ARB_compatibility</a></td></tr>
173<tr><td class="num">67</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compressed_texture_pixel_storage.txt">ARB_compressed_texture_pixel_storage</a></td></tr>
174<tr><td class="num">68</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_shader.txt">ARB_compute_shader</a></td></tr>
175<tr><td class="num">69</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/compute_variable_group_size.txt">ARB_compute_variable_group_size</a></td></tr>
176<tr><td class="num">70</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/conservative_depth.txt">ARB_conservative_depth</a></td></tr>
177<tr><td class="num">71</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_buffer.txt">ARB_copy_buffer</a></td></tr>
178<tr><td class="num">72</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/copy_image.txt">ARB_copy_image</a></td></tr>
179<tr><td class="num">73</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/debug_output.txt">ARB_debug_output</a></td></tr>
180<tr><td class="num">74</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_buffer_float.txt">ARB_depth_buffer_float</a></td></tr>
181<tr><td class="num">75</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_clamp.txt">ARB_depth_clamp</a></td></tr>
182<tr><td class="num">76</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/depth_texture.txt">ARB_depth_texture</a></td></tr>
183<tr><td class="num">77</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers.txt">ARB_draw_buffers</a></td></tr>
184<tr><td class="num">78</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_buffers_blend.txt">ARB_draw_buffers_blend</a></td></tr>
185<tr><td class="num">79</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_elements_base_vertex.txt">ARB_draw_elements_base_vertex</a></td></tr>
186<tr><td class="num">80</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/draw_indirect.txt">ARB_draw_indirect</a></td></tr>
187<tr><td class="num">81</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/draw_instanced.txt">ARB_draw_instanced</a></td></tr>
188<tr><td class="num">82</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/enhanced_layouts.txt">ARB_enhanced_layouts</a></td></tr>
189<tr><td class="num">83</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_attrib_location.txt">ARB_explicit_attrib_location</a></td></tr>
190<tr><td class="num">84</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/explicit_uniform_location.txt">ARB_explicit_uniform_location</a></td></tr>
191<tr><td class="num">85</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_coord_conventions.txt">ARB_fragment_coord_conventions</a></td></tr>
192<tr><td class="num">86</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_layer_viewport.txt">ARB_fragment_layer_viewport</a></td></tr>
193<tr><td class="num">87</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program.txt">ARB_fragment_program</a></td></tr>
194<tr><td class="num">88</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_program_shadow.txt">ARB_fragment_program_shadow</a></td></tr>
195<tr><td class="num">89</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/fragment_shader.txt">ARB_fragment_shader</a></td></tr>
196<tr><td class="num">90</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_no_attachments.txt">ARB_framebuffer_no_attachments</a></td></tr>
197<tr><td class="num">91</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_object.txt">ARB_framebuffer_object</a></td></tr>
198<tr><td class="num">92</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
199<tr><td class="num">93</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/geometry_shader4.txt">ARB_geometry_shader4</a></td></tr>
200<tr><td class="num">94</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/get_program_binary.txt">ARB_get_program_binary</a></td></tr>
201<tr><td class="num">95</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader5.txt">ARB_gpu_shader5</a></td></tr>
202<tr><td class="num">96</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/gpu_shader_fp64.txt">ARB_gpu_shader_fp64</a></td></tr>
203<tr><td class="num">97</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_pixel.txt">ARB_half_float_pixel</a></td></tr>
204<tr><td class="num">98</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/half_float_vertex.txt">ARB_half_float_vertex</a></td></tr>
205<tr><td class="num">99</td><td>&nbsp;</td><td>ARB_imaging</td></tr>
206<tr><td class="num">100</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/indirect_parameters.txt">ARB_indirect_parameters</a></td></tr>
207<tr><td class="num">101</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/instanced_arrays.txt">ARB_instanced_arrays</a></td></tr>
208<tr><td class="num">102</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/internalformat_query.txt">ARB_internalformat_query</a></td></tr>
209<tr><td class="num">103</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/internalformat_query2.txt">ARB_internalformat_query2</a></td></tr>
210<tr><td class="num">104</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/invalidate_subdata.txt">ARB_invalidate_subdata</a></td></tr>
211<tr><td class="num">105</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_alignment.txt">ARB_map_buffer_alignment</a></td></tr>
212<tr><td class="num">106</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/map_buffer_range.txt">ARB_map_buffer_range</a></td></tr>
213<tr><td class="num">107</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/matrix_palette.txt">ARB_matrix_palette</a></td></tr>
214<tr><td class="num">108</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_bind.txt">ARB_multi_bind</a></td></tr>
215<tr><td class="num">109</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multi_draw_indirect.txt">ARB_multi_draw_indirect</a></td></tr>
216<tr><td class="num">110</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
217<tr><td class="num">111</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/multitexture.txt">ARB_multitexture</a></td></tr>
218<tr><td class="num">112</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query.txt">ARB_occlusion_query</a></td></tr>
219<tr><td class="num">113</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/occlusion_query2.txt">ARB_occlusion_query2</a></td></tr>
220<tr><td class="num">114</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/pixel_buffer_object.txt">ARB_pixel_buffer_object</a></td></tr>
221<tr><td class="num">115</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_parameters.txt">ARB_point_parameters</a></td></tr>
222<tr><td class="num">116</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/point_sprite.txt">ARB_point_sprite</a></td></tr>
223<tr><td class="num">117</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/program_interface_query.txt">ARB_program_interface_query</a></td></tr>
224<tr><td class="num">118</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/provoking_vertex.txt">ARB_provoking_vertex</a></td></tr>
225<tr><td class="num">119</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/query_buffer_object.txt">ARB_query_buffer_object</a></td></tr>
226<tr><td class="num">120</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robust_buffer_access_behavior.txt">ARB_robust_buffer_access_behavior</a></td></tr>
227<tr><td class="num">121</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/robustness.txt">ARB_robustness</a></td></tr>
228<tr><td class="num">122</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
229<tr><td class="num">123</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
230<tr><td class="num">124</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sample_shading.txt">ARB_sample_shading</a></td></tr>
231<tr><td class="num">125</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sampler_objects.txt">ARB_sampler_objects</a></td></tr>
232<tr><td class="num">126</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cube_map.txt">ARB_seamless_cube_map</a></td></tr>
233<tr><td class="num">127</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/seamless_cubemap_per_texture.txt">ARB_seamless_cubemap_per_texture</a></td></tr>
234<tr><td class="num">128</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt">ARB_separate_shader_objects</a></td></tr>
235<tr><td class="num">129</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_atomic_counters.txt">ARB_shader_atomic_counters</a></td></tr>
236<tr><td class="num">130</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_bit_encoding.txt">ARB_shader_bit_encoding</a></td></tr>
237<tr><td class="num">131</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_draw_parameters.txt">ARB_shader_draw_parameters</a></td></tr>
238<tr><td class="num">132</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_group_vote.txt">ARB_shader_group_vote</a></td></tr>
239<tr><td class="num">133</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_load_store.txt">ARB_shader_image_load_store</a></td></tr>
240<tr><td class="num">134</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_image_size.txt">ARB_shader_image_size</a></td></tr>
241<tr><td class="num">135</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_objects.txt">ARB_shader_objects</a></td></tr>
242<tr><td class="num">136</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_precision.txt">ARB_shader_precision</a></td></tr>
243<tr><td class="num">137</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_stencil_export.txt">ARB_shader_stencil_export</a></td></tr>
244<tr><td class="num">138</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_storage_buffer_object.txt">ARB_shader_storage_buffer_object</a></td></tr>
245<tr><td class="num">139</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_subroutine.txt">ARB_shader_subroutine</a></td></tr>
246<tr><td class="num">140</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shader_texture_lod.txt">ARB_shader_texture_lod</a></td></tr>
247<tr><td class="num">141</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_100.txt">ARB_shading_language_100</a></td></tr>
248<tr><td class="num">142</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_420pack.txt">ARB_shading_language_420pack</a></td></tr>
249<tr><td class="num">143</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_include.txt">ARB_shading_language_include</a></td></tr>
250<tr><td class="num">144</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shading_language_packing.txt">ARB_shading_language_packing</a></td></tr>
251<tr><td class="num">145</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow.txt">ARB_shadow</a></td></tr>
252<tr><td class="num">146</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/shadow_ambient.txt">ARB_shadow_ambient</a></td></tr>
253<tr><td class="num">147</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sparse_texture.txt">ARB_sparse_texture</a></td></tr>
254<tr><td class="num">148</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/stencil_texturing.txt">ARB_stencil_texturing</a></td></tr>
255<tr><td class="num">149</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/sync.txt">ARB_sync</a></td></tr>
256<tr><td class="num">150</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/tessellation_shader.txt">ARB_tessellation_shader</a></td></tr>
257<tr><td class="num">151</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_border_clamp.txt">ARB_texture_border_clamp</a></td></tr>
258<tr><td class="num">152</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object.txt">ARB_texture_buffer_object</a></td></tr>
259<tr><td class="num">153</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_object_rgb32.txt">ARB_texture_buffer_object_rgb32</a></td></tr>
260<tr><td class="num">154</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_buffer_range.txt">ARB_texture_buffer_range</a></td></tr>
261<tr><td class="num">155</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression.txt">ARB_texture_compression</a></td></tr>
262<tr><td class="num">156</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_bptc.txt">ARB_texture_compression_bptc</a></td></tr>
263<tr><td class="num">157</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_compression_rgtc.txt">ARB_texture_compression_rgtc</a></td></tr>
264<tr><td class="num">158</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map.txt">ARB_texture_cube_map</a></td></tr>
265<tr><td class="num">159</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_cube_map_array.txt">ARB_texture_cube_map_array</a></td></tr>
266<tr><td class="num">160</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_add.txt">ARB_texture_env_add</a></td></tr>
267<tr><td class="num">161</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_combine.txt">ARB_texture_env_combine</a></td></tr>
268<tr><td class="num">162</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_crossbar.txt">ARB_texture_env_crossbar</a></td></tr>
269<tr><td class="num">163</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_env_dot3.txt">ARB_texture_env_dot3</a></td></tr>
270<tr><td class="num">164</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_float.txt">ARB_texture_float</a></td></tr>
271<tr><td class="num">165</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_gather.txt">ARB_texture_gather</a></td></tr>
272<tr><td class="num">166</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirror_clamp_to_edge.txt">ARB_texture_mirror_clamp_to_edge</a></td></tr>
273<tr><td class="num">167</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_mirrored_repeat.txt">ARB_texture_mirrored_repeat</a></td></tr>
274<tr><td class="num">168</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_multisample.txt">ARB_texture_multisample</a></td></tr>
275<tr><td class="num">169</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_non_power_of_two.txt">ARB_texture_non_power_of_two</a></td></tr>
276<tr><td class="num">170</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_levels.txt">ARB_texture_query_levels</a></td></tr>
277<tr><td class="num">171</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_query_lod.txt">ARB_texture_query_lod</a></td></tr>
278<tr><td class="num">172</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rectangle.txt">ARB_texture_rectangle</a></td></tr>
279<tr><td class="num">173</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rg.txt">ARB_texture_rg</a></td></tr>
280<tr><td class="num">174</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_rgb10_a2ui.txt">ARB_texture_rgb10_a2ui</a></td></tr>
281<tr><td class="num">175</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_stencil8.txt">ARB_texture_stencil8</a></td></tr>
282<tr><td class="num">176</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage.txt">ARB_texture_storage</a></td></tr>
283<tr><td class="num">177</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_storage_multisample.txt">ARB_texture_storage_multisample</a></td></tr>
284<tr><td class="num">178</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_swizzle.txt">ARB_texture_swizzle</a></td></tr>
285<tr><td class="num">179</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/texture_view.txt">ARB_texture_view</a></td></tr>
286<tr><td class="num">180</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/timer_query.txt">ARB_timer_query</a></td></tr>
287<tr><td class="num">181</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback2.txt">ARB_transform_feedback2</a></td></tr>
288<tr><td class="num">182</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback3.txt">ARB_transform_feedback3</a></td></tr>
289<tr><td class="num">183</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transform_feedback_instanced.txt">ARB_transform_feedback_instanced</a></td></tr>
290<tr><td class="num">184</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/transpose_matrix.txt">ARB_transpose_matrix</a></td></tr>
291<tr><td class="num">185</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/uniform_buffer_object.txt">ARB_uniform_buffer_object</a></td></tr>
292<tr><td class="num">186</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_bgra.txt">ARB_vertex_array_bgra</a></td></tr>
293<tr><td class="num">187</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_array_object.txt">ARB_vertex_array_object</a></td></tr>
294<tr><td class="num">188</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/vertex_attrib_64bit.txt">ARB_vertex_attrib_64bit</a></td></tr>
295<tr><td class="num">189</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_attrib_binding.txt">ARB_vertex_attrib_binding</a></td></tr>
296<tr><td class="num">190</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_blend.txt">ARB_vertex_blend</a></td></tr>
297<tr><td class="num">191</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
298<tr><td class="num">192</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_program.txt">ARB_vertex_program</a></td></tr>
299<tr><td class="num">193</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_shader.txt">ARB_vertex_shader</a></td></tr>
300<tr><td class="num">194</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_10f_11f_11f_rev.txt">ARB_vertex_type_10f_11f_11f_rev</a></td></tr>
301<tr><td class="num">195</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_type_2_10_10_10_rev.txt">ARB_vertex_type_2_10_10_10_rev</a></td></tr>
302<tr><td class="num">196</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt">ARB_viewport_array</a></td></tr>
303<tr><td class="num">197</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/window_pos.txt">ARB_window_pos</a></td></tr>
304<tr><td><br></td><td></td><td></td></tr>
305<tr><td class="num">198</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_point_sprites</a></td></tr>
306<tr><td class="num">199</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_texture_env_combine3</a></td></tr>
307<tr><td class="num">200</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/sdk/RadeonSDK/Html/Info/ATIX_texture_env_route.txt">ATIX_texture_env_route</a></td></tr>
308<tr><td class="num">201</td><td>&nbsp;</td><td><a href="http://www.ati.com/developer/atiopengl.pdf">ATIX_vertex_shader_output_point_size</a></td></tr>
309<tr><td><br></td><td></td><td></td></tr>
310<tr><td class="num">202</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/draw_buffers.txt">ATI_draw_buffers</a></td></tr>
311<tr><td class="num">203</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/element_array.txt">ATI_element_array</a></td></tr>
312<tr><td class="num">204</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ATI/envmap_bumpmap.txt">ATI_envmap_bumpmap</a></td></tr>
313<tr><td class="num">205</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/fragment_shader.txt">ATI_fragment_shader</a></td></tr>
314<tr><td class="num">206</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/map_object_buffer.txt">ATI_map_object_buffer</a></td></tr>
315<tr><td class="num">207</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/meminfo.txt">ATI_meminfo</a></td></tr>
316<tr><td class="num">208</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/pn_triangles.txt">ATI_pn_triangles</a></td></tr>
317<tr><td class="num">209</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/separate_stencil.txt">ATI_separate_stencil</a></td></tr>
318<tr><td class="num">210</td><td>&nbsp;</td><td>ATI_shader_texture_lod</td></tr>
319<tr><td class="num">211</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/text_fragment_shader.txt">ATI_text_fragment_shader</a></td></tr>
320<tr><td class="num">212</td><td>&nbsp;</td><td>ATI_texture_compression_3dc</td></tr>
321<tr><td class="num">213</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_env_combine3.txt">ATI_texture_env_combine3</a></td></tr>
322<tr><td class="num">214</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_float.txt">ATI_texture_float</a></td></tr>
323<tr><td class="num">215</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/texture_mirror_once.txt">ATI_texture_mirror_once</a></td></tr>
324<tr><td class="num">216</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_array_object.txt">ATI_vertex_array_object</a></td></tr>
325<tr><td class="num">217</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/vertex_attrib_array_object.txt">ATI_vertex_attrib_array_object</a></td></tr>
326<tr><td class="num">218</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ATI/vertex_streams.txt">ATI_vertex_streams</a></td></tr>
327<tr><td><br></td><td></td><td></td></tr>
328<tr><td class="num">219</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/422_pixels.txt">EXT_422_pixels</a></td></tr>
329<tr><td class="num">220</td><td>&nbsp;</td><td><a href="http://download.nvidia.com/developer/GLSL/GLSL%20Release%20Notes%20for%20Release%2060.pdf">EXT_Cg_shader</a></td></tr>
330<tr><td class="num">221</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/abgr.txt">EXT_abgr</a></td></tr>
331<tr><td class="num">222</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/bgra.txt">EXT_bgra</a></td></tr>
332<tr><td class="num">223</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_bindable_uniform.txt">EXT_bindable_uniform</a></td></tr>
333<tr><td class="num">224</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_color.txt">EXT_blend_color</a></td></tr>
334<tr><td class="num">225</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_equation_separate.txt">EXT_blend_equation_separate</a></td></tr>
335<tr><td class="num">226</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_func_separate.txt">EXT_blend_func_separate</a></td></tr>
336<tr><td class="num">227</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_logic_op.txt">EXT_blend_logic_op</a></td></tr>
337<tr><td class="num">228</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_minmax.txt">EXT_blend_minmax</a></td></tr>
338<tr><td class="num">229</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/blend_subtract.txt">EXT_blend_subtract</a></td></tr>
339<tr><td class="num">230</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/clip_volume_hint.txt">EXT_clip_volume_hint</a></td></tr>
340<tr><td class="num">231</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cmyka.txt">EXT_cmyka</a></td></tr>
341<tr><td class="num">232</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/color_subtable.txt">EXT_color_subtable</a></td></tr>
342<tr><td class="num">233</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/compiled_vertex_array.txt">EXT_compiled_vertex_array</a></td></tr>
343<tr><td class="num">234</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/convolution.txt">EXT_convolution</a></td></tr>
344<tr><td class="num">235</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/coordinate_frame.txt">EXT_coordinate_frame</a></td></tr>
345<tr><td class="num">236</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/copy_texture.txt">EXT_copy_texture</a></td></tr>
346<tr><td class="num">237</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/cull_vertex.txt">EXT_cull_vertex</a></td></tr>
347<tr><td class="num">238</td><td>&nbsp;</td><td><a href="http://www.khronos.org/registry/gles/extensions/EXT/EXT_debug_marker.txt">EXT_debug_marker</a></td></tr>
348<tr><td class="num">239</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_depth_bounds_test.txt">EXT_depth_bounds_test</a></td></tr>
349<tr><td class="num">240</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/direct_state_access.txt">EXT_direct_state_access</a></td></tr>
350<tr><td class="num">241</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/draw_buffers2.txt">EXT_draw_buffers2</a></td></tr>
351<tr><td class="num">242</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_draw_instanced.txt">EXT_draw_instanced</a></td></tr>
352<tr><td class="num">243</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/draw_range_elements.txt">EXT_draw_range_elements</a></td></tr>
353<tr><td class="num">244</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/fog_coord.txt">EXT_fog_coord</a></td></tr>
354<tr><td class="num">245</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/fragment_lighting.txt">EXT_fragment_lighting</a></td></tr>
355<tr><td class="num">246</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_blit.txt">EXT_framebuffer_blit</a></td></tr>
356<tr><td class="num">247</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample.txt">EXT_framebuffer_multisample</a></td></tr>
357<tr><td class="num">248</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_multisample_blit_scaled.txt">EXT_framebuffer_multisample_blit_scaled</a></td></tr>
358<tr><td class="num">249</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/framebuffer_object.txt">EXT_framebuffer_object</a></td></tr>
359<tr><td class="num">250</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
360<tr><td class="num">251</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_geometry_shader4.txt">EXT_geometry_shader4</a></td></tr>
361<tr><td class="num">252</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_program_parameters.txt">EXT_gpu_program_parameters</a></td></tr>
362<tr><td class="num">253</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_gpu_shader4.txt">EXT_gpu_shader4</a></td></tr>
363<tr><td class="num">254</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/histogram.txt">EXT_histogram</a></td></tr>
364<tr><td class="num">255</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_array_formats.txt">EXT_index_array_formats</a></td></tr>
365<tr><td class="num">256</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_func.txt">EXT_index_func</a></td></tr>
366<tr><td class="num">257</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_material.txt">EXT_index_material</a></td></tr>
367<tr><td class="num">258</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/index_texture.txt">EXT_index_texture</a></td></tr>
368<tr><td class="num">259</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/light_texture.txt">EXT_light_texture</a></td></tr>
369<tr><td class="num">260</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/misc_attribute.txt">EXT_misc_attribute</a></td></tr>
370<tr><td class="num">261</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/multi_draw_arrays.txt">EXT_multi_draw_arrays</a></td></tr>
371<tr><td class="num">262</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
372<tr><td class="num">263</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_depth_stencil.txt">EXT_packed_depth_stencil</a></td></tr>
373<tr><td class="num">264</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_packed_float</a></td></tr>
374<tr><td class="num">265</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/packed_pixels.txt">EXT_packed_pixels</a></td></tr>
375<tr><td class="num">266</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/paletted_texture.txt">EXT_paletted_texture</a></td></tr>
376<tr><td class="num">267</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_pixel_buffer_object.txt">EXT_pixel_buffer_object</a></td></tr>
377<tr><td class="num">268</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform.txt">EXT_pixel_transform</a></td></tr>
378<tr><td class="num">269</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/pixel_transform_color_table.txt">EXT_pixel_transform_color_table</a></td></tr>
379<tr><td class="num">270</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/point_parameters.txt">EXT_point_parameters</a></td></tr>
380<tr><td class="num">271</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/polygon_offset.txt">EXT_polygon_offset</a></td></tr>
381<tr><td class="num">272</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/provoking_vertex.txt">EXT_provoking_vertex</a></td></tr>
382<tr><td class="num">273</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/rescale_normal.txt">EXT_rescale_normal</a></td></tr>
383<tr><td class="num">274</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
384<tr><td class="num">275</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/secondary_color.txt">EXT_secondary_color</a></td></tr>
385<tr><td class="num">276</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_shader_objects.txt">EXT_separate_shader_objects</a></td></tr>
386<tr><td class="num">277</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/separate_specular_color.txt">EXT_separate_specular_color</a></td></tr>
387<tr><td class="num">278</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shader_image_load_store.txt">EXT_shader_image_load_store</a></td></tr>
388<tr><td class="num">279</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shadow_funcs.txt">EXT_shadow_funcs</a></td></tr>
389<tr><td class="num">280</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/shared_texture_palette.txt">EXT_shared_texture_palette</a></td></tr>
390<tr><td class="num">281</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_clear_tag.txt">EXT_stencil_clear_tag</a></td></tr>
391<tr><td class="num">282</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_two_side.txt">EXT_stencil_two_side</a></td></tr>
392<tr><td class="num">283</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/stencil_wrap.txt">EXT_stencil_wrap</a></td></tr>
393<tr><td class="num">284</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/subtexture.txt">EXT_subtexture</a></td></tr>
394<tr><td class="num">285</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture.txt">EXT_texture</a></td></tr>
395<tr><td class="num">286</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture3D.txt">EXT_texture3D</a></td></tr>
396<tr><td class="num">287</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_array.txt">EXT_texture_array</a></td></tr>
397<tr><td class="num">288</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_buffer_object.txt">EXT_texture_buffer_object</a></td></tr>
398<tr><td class="num">289</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_dxt1.txt">EXT_texture_compression_dxt1</a></td></tr>
399<tr><td class="num">290</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_latc.txt">EXT_texture_compression_latc</a></td></tr>
400<tr><td class="num">291</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_compression_rgtc.txt">EXT_texture_compression_rgtc</a></td></tr>
401<tr><td class="num">292</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_compression_s3tc.txt">EXT_texture_compression_s3tc</a></td></tr>
402<tr><td class="num">293</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_texture_cube_map.txt">EXT_texture_cube_map</a></td></tr>
403<tr><td class="num">294</td><td>&nbsp;</td><td><a href="http://www.opengl.org/developers/documentation/Version1.2/1.2specs/texture_edge_clamp.txt">EXT_texture_edge_clamp</a></td></tr>
404<tr><td class="num">295</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env.txt">EXT_texture_env</a></td></tr>
405<tr><td class="num">296</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_add.txt">EXT_texture_env_add</a></td></tr>
406<tr><td class="num">297</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_combine.txt">EXT_texture_env_combine</a></td></tr>
407<tr><td class="num">298</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_env_dot3.txt">EXT_texture_env_dot3</a></td></tr>
408<tr><td class="num">299</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_filter_anisotropic.txt">EXT_texture_filter_anisotropic</a></td></tr>
409<tr><td class="num">300</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_integer.txt">EXT_texture_integer</a></td></tr>
410<tr><td class="num">301</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_lod_bias.txt">EXT_texture_lod_bias</a></td></tr>
411<tr><td class="num">302</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_mirror_clamp.txt">EXT_texture_mirror_clamp</a></td></tr>
412<tr><td class="num">303</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_object.txt">EXT_texture_object</a></td></tr>
413<tr><td class="num">304</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_perturb_normal.txt">EXT_texture_perturb_normal</a></td></tr>
414<tr><td class="num">305</td><td>&nbsp;</td><td><a href="http://developer.apple.com/opengl/extensions/ext_texture_rectangle.html">EXT_texture_rectangle</a></td></tr>
415<tr><td class="num">306</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB.txt">EXT_texture_sRGB</a></td></tr>
416<tr><td class="num">307</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_sRGB_decode.txt">EXT_texture_sRGB_decode</a></td></tr>
417<tr><td class="num">308</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_texture_shared_exponent.txt">EXT_texture_shared_exponent</a></td></tr>
418<tr><td class="num">309</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_snorm.txt">EXT_texture_snorm</a></td></tr>
419<tr><td class="num">310</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_swizzle.txt">EXT_texture_swizzle</a></td></tr>
420<tr><td class="num">311</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_EXT_timer_query.txt">EXT_timer_query</a></td></tr>
421<tr><td class="num">312</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/transform_feedback.txt">EXT_transform_feedback</a></td></tr>
422<tr><td class="num">313</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array.txt">EXT_vertex_array</a></td></tr>
423<tr><td class="num">314</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_array_bgra.txt">EXT_vertex_array_bgra</a></td></tr>
424<tr><td class="num">315</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_attrib_64bit.txt">EXT_vertex_attrib_64bit</a></td></tr>
425<tr><td class="num">316</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt">EXT_vertex_shader</a></td></tr>
426<tr><td class="num">317</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/vertex_weighting.txt">EXT_vertex_weighting</a></td></tr>
427<tr><td class="num">318</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/x11_sync_object.txt">EXT_x11_sync_object</a></td></tr>
428<tr><td><br></td><td></td><td></td></tr>
429<tr><td class="num">319</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/frame_terminator.txt">GREMEDY_frame_terminator</a></td></tr>
430<tr><td class="num">320</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/GREMEDY/string_marker.txt">GREMEDY_string_marker</a></td></tr>
431<tr><td><br></td><td></td><td></td></tr>
432<tr><td class="num">321</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/convolution_border_modes.txt">HP_convolution_border_modes</a></td></tr>
433<tr><td class="num">322</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/image_transform.txt">HP_image_transform</a></td></tr>
434<tr><td class="num">323</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/occlusion_test.txt">HP_occlusion_test</a></td></tr>
435<tr><td class="num">324</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/HP/texture_lighting.txt">HP_texture_lighting</a></td></tr>
436<tr><td><br></td><td></td><td></td></tr>
437<tr><td class="num">325</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/cull_vertex.txt">IBM_cull_vertex</a></td></tr>
438<tr><td class="num">326</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/multimode_draw_arrays.txt">IBM_multimode_draw_arrays</a></td></tr>
439<tr><td class="num">327</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/rasterpos_clip.txt">IBM_rasterpos_clip</a></td></tr>
440<tr><td class="num">328</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/static_data.txt">IBM_static_data</a></td></tr>
441<tr><td class="num">329</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/texture_mirrored_repeat.txt">IBM_texture_mirrored_repeat</a></td></tr>
442<tr><td class="num">330</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/IBM/vertex_array_lists.txt">IBM_vertex_array_lists</a></td></tr>
443<tr><td><br></td><td></td><td></td></tr>
444<tr><td class="num">331</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/color_clamp.txt">INGR_color_clamp</a></td></tr>
445<tr><td class="num">332</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INGR/interlace_read.txt">INGR_interlace_read</a></td></tr>
446<tr><td><br></td><td></td><td></td></tr>
447<tr><td class="num">333</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/map_texture.txt">INTEL_map_texture</a></td></tr>
448<tr><td class="num">334</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/parallel_arrays.txt">INTEL_parallel_arrays</a></td></tr>
449<tr><td class="num">335</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/texture_scissor.txt">INTEL_texture_scissor</a></td></tr>
450<tr><td><br></td><td></td><td></td></tr>
451<tr><td class="num">336</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/debug.txt">KHR_debug</a></td></tr>
452<tr><td class="num">337</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/KHR/texture_compression_astc_ldr.txt">KHR_texture_compression_astc_ldr</a></td></tr>
453<tr><td><br></td><td></td><td></td></tr>
454<tr><td class="num">338</td><td>&nbsp;</td><td>KTX_buffer_region</td></tr>
455<tr><td><br></td><td></td><td></td></tr>
456<tr><td class="num">339</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESAX/texture_stack.txt">MESAX_texture_stack</a></td></tr>
457<tr><td><br></td><td></td><td></td></tr>
458<tr><td class="num">340</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pack_invert.txt">MESA_pack_invert</a></td></tr>
459<tr><td class="num">341</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/resize_buffers.txt">MESA_resize_buffers</a></td></tr>
460<tr><td class="num">342</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/window_pos.txt">MESA_window_pos</a></td></tr>
461<tr><td class="num">343</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/ycbcr_texture.txt">MESA_ycbcr_texture</a></td></tr>
462<tr><td><br></td><td></td><td></td></tr>
463<tr><td class="num">344</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NVX/nvx_conditional_render.txt">NVX_conditional_render</a></td></tr>
464<tr><td class="num">345</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NVX_gpu_memory_info.txt">NVX_gpu_memory_info</a></td></tr>
465<tr><td><br></td><td></td><td></td></tr>
466<tr><td class="num">346</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_multi_draw_indirect.txt">NV_bindless_multi_draw_indirect</a></td></tr>
467<tr><td class="num">347</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/bindless_texture.txt">NV_bindless_texture</a></td></tr>
468<tr><td class="num">348</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced</a></td></tr>
469<tr><td class="num">349</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_equation_advanced.txt">NV_blend_equation_advanced_coherent</a></td></tr>
470<tr><td class="num">350</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/blend_square.txt">NV_blend_square</a></td></tr>
471<tr><td class="num">351</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/compute_program5.txt">NV_compute_program5</a></td></tr>
472<tr><td class="num">352</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/conditional_render.txt">NV_conditional_render</a></td></tr>
473<tr><td class="num">353</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_depth_to_color.txt">NV_copy_depth_to_color</a></td></tr>
474<tr><td class="num">354</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
475<tr><td class="num">355</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/deep_texture3D.txt">NV_deep_texture3D</a></td></tr>
476<tr><td class="num">356</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_depth_buffer_float.txt">NV_depth_buffer_float</a></td></tr>
477<tr><td class="num">357</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/depth_clamp.txt">NV_depth_clamp</a></td></tr>
478<tr><td class="num">358</td><td>&nbsp;</td><td>NV_depth_range_unclamped</td></tr>
479<tr><td class="num">359</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/draw_texture.txt">NV_draw_texture</a></td></tr>
480<tr><td class="num">360</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/evaluators.txt">NV_evaluators</a></td></tr>
481<tr><td class="num">361</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/explicit_multisample.txt">NV_explicit_multisample</a></td></tr>
482<tr><td class="num">362</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fence.txt">NV_fence</a></td></tr>
483<tr><td class="num">363</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
484<tr><td class="num">364</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fog_distance.txt">NV_fog_distance</a></td></tr>
485<tr><td class="num">365</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/fragment_program.txt">NV_fragment_program</a></td></tr>
486<tr><td class="num">366</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program2.txt">NV_fragment_program2</a></td></tr>
487<tr><td class="num">367</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_fragment_program4.txt">NV_fragment_program4</a></td></tr>
488<tr><td class="num">368</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_fragment_program_option.txt">NV_fragment_program_option</a></td></tr>
489<tr><td class="num">369</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_framebuffer_multisample_coverage.txt">NV_framebuffer_multisample_coverage</a></td></tr>
490<tr><td class="num">370</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_program4.txt">NV_geometry_program4</a></td></tr>
491<tr><td class="num">371</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_geometry_shader4.txt">NV_geometry_shader4</a></td></tr>
492<tr><td class="num">372</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_gpu_program4.txt">NV_gpu_program4</a></td></tr>
493<tr><td class="num">373</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/gpu_program5.txt">NV_gpu_program5</a></td></tr>
494<tr><td class="num">374</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5_mem_extended.txt">NV_gpu_program5_mem_extended</a></td></tr>
495<tr><td class="num">375</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_program5.txt">NV_gpu_program_fp64</a></td></tr>
496<tr><td class="num">376</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/gpu_shader5.txt">NV_gpu_shader5</a></td></tr>
497<tr><td class="num">377</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/half_float.txt">NV_half_float</a></td></tr>
498<tr><td class="num">378</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/light_max_exponent.txt">NV_light_max_exponent</a></td></tr>
499<tr><td class="num">379</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
500<tr><td class="num">380</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_filter_hint.txt">NV_multisample_filter_hint</a></td></tr>
501<tr><td class="num">381</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/occlusion_query.txt">NV_occlusion_query</a></td></tr>
502<tr><td class="num">382</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/packed_depth_stencil.txt">NV_packed_depth_stencil</a></td></tr>
503<tr><td class="num">383</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_parameter_buffer_object.txt">NV_parameter_buffer_object</a></td></tr>
504<tr><td class="num">384</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/parameter_buffer_object2.txt">NV_parameter_buffer_object2</a></td></tr>
505<tr><td class="num">385</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/path_rendering.txt">NV_path_rendering</a></td></tr>
506<tr><td class="num">386</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/pixel_data_range.txt">NV_pixel_data_range</a></td></tr>
507<tr><td class="num">387</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/point_sprite.txt">NV_point_sprite</a></td></tr>
508<tr><td class="num">388</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/present_video.txt">NV_present_video</a></td></tr>
509<tr><td class="num">389</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/primitive_restart.txt">NV_primitive_restart</a></td></tr>
510<tr><td class="num">390</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners.txt">NV_register_combiners</a></td></tr>
511<tr><td class="num">391</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/register_combiners2.txt">NV_register_combiners2</a></td></tr>
512<tr><td class="num">392</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_counters.txt">NV_shader_atomic_counters</a></td></tr>
513<tr><td class="num">393</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_atomic_float.txt">NV_shader_atomic_float</a></td></tr>
514<tr><td class="num">394</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_buffer_load.txt">NV_shader_buffer_load</a></td></tr>
515<tr><td class="num">395</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/shader_storage_buffer_object.txt">NV_shader_storage_buffer_object</a></td></tr>
516<tr><td class="num">396</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/tessellation_program5.txt">NV_tessellation_program5</a></td></tr>
517<tr><td class="num">397</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_emboss.txt">NV_texgen_emboss</a></td></tr>
518<tr><td class="num">398</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texgen_reflection.txt">NV_texgen_reflection</a></td></tr>
519<tr><td class="num">399</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_barrier.txt">NV_texture_barrier</a></td></tr>
520<tr><td class="num">400</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_compression_vtc.txt">NV_texture_compression_vtc</a></td></tr>
521<tr><td class="num">401</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_env_combine4.txt">NV_texture_env_combine4</a></td></tr>
522<tr><td class="num">402</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_expand_normal.txt">NV_texture_expand_normal</a></td></tr>
523<tr><td class="num">403</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_multisample.txt">NV_texture_multisample</a></td></tr>
524<tr><td class="num">404</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_rectangle.txt">NV_texture_rectangle</a></td></tr>
525<tr><td class="num">405</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader.txt">NV_texture_shader</a></td></tr>
526<tr><td class="num">406</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader2.txt">NV_texture_shader2</a></td></tr>
527<tr><td class="num">407</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/texture_shader3.txt">NV_texture_shader3</a></td></tr>
528<tr><td class="num">408</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_transform_feedback.txt">NV_transform_feedback</a></td></tr>
529<tr><td class="num">409</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/transform_feedback2.txt">NV_transform_feedback2</a></td></tr>
530<tr><td class="num">410</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/NV/vdpau_interop.txt">NV_vdpau_interop</a></td></tr>
531<tr><td class="num">411</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
532<tr><td class="num">412</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_array_range2.txt">NV_vertex_array_range2</a></td></tr>
533<tr><td class="num">413</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_attrib_integer_64bit.txt">NV_vertex_attrib_integer_64bit</a></td></tr>
534<tr><td class="num">414</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_buffer_unified_memory.txt">NV_vertex_buffer_unified_memory</a></td></tr>
535<tr><td class="num">415</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program.txt">NV_vertex_program</a></td></tr>
536<tr><td class="num">416</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program1_1.txt">NV_vertex_program1_1</a></td></tr>
537<tr><td class="num">417</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/vertex_program2.txt">NV_vertex_program2</a></td></tr>
538<tr><td class="num">418</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program2_option.txt">NV_vertex_program2_option</a></td></tr>
539<tr><td class="num">419</td><td>&nbsp;</td><td><a href="http://www.nvidia.com/dev_content/nvopenglspecs/GL_NV_vertex_program3.txt">NV_vertex_program3</a></td></tr>
540<tr><td class="num">420</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_NV_vertex_program4.txt">NV_vertex_program4</a></td></tr>
541<tr><td class="num">421</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
542<tr><td><br></td><td></td><td></td></tr>
543<tr><td class="num">422</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_byte_coordinates.txt">OES_byte_coordinates</a></td></tr>
544<tr><td class="num">423</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_compressed_paletted_texture.txt">OES_compressed_paletted_texture</a></td></tr>
545<tr><td class="num">424</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_read_format.txt">OES_read_format</a></td></tr>
546<tr><td class="num">425</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OES/OES_single_precision.txt">OES_single_precision</a></td></tr>
547<tr><td><br></td><td></td><td></td></tr>
548<tr><td class="num">426</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/interlace.txt">OML_interlace</a></td></tr>
549<tr><td class="num">427</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/resample.txt">OML_resample</a></td></tr>
550<tr><td class="num">428</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/subsample.txt">OML_subsample</a></td></tr>
551<tr><td><br></td><td></td><td></td></tr>
552<tr><td class="num">429</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/misc_hints.txt">PGI_misc_hints</a></td></tr>
553<tr><td class="num">430</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/PGI/vertex_hints.txt">PGI_vertex_hints</a></td></tr>
554<tr><td><br></td><td></td><td></td></tr>
555<tr><td class="num">431</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_0_compatibility</a></td></tr>
556<tr><td class="num">432</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_ES1_1_compatibility</a></td></tr>
557<tr><td class="num">433</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_enable</a></td></tr>
558<tr><td class="num">434</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_error_string</a></td></tr>
559<tr><td class="num">435</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_extension_query</a></td></tr>
560<tr><td class="num">436</td><td>&nbsp;</td><td><a href="https://github.com/p3/regal/tree/master/doc/extensions">REGAL_log</a></td></tr>
561<tr><td><br></td><td></td><td></td></tr>
562<tr><td class="num">437</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/REND/screen_coordinates.txt">REND_screen_coordinates</a></td></tr>
563<tr><td><br></td><td></td><td></td></tr>
564<tr><td class="num">438</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/S3/s3tc.txt">S3_s3tc</a></td></tr>
565<tr><td><br></td><td></td><td></td></tr>
566<tr><td class="num">439</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
567<tr><td class="num">440</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/detail_texture.txt">SGIS_detail_texture</a></td></tr>
568<tr><td class="num">441</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/fog_func.txt">SGIS_fog_function</a></td></tr>
569<tr><td class="num">442</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/generate_mipmap.txt">SGIS_generate_mipmap</a></td></tr>
570<tr><td class="num">443</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
571<tr><td class="num">444</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/pixel_texture.txt">SGIS_pixel_texture</a></td></tr>
572<tr><td class="num">445</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/point_line_texgen.txt">SGIS_point_line_texgen</a></td></tr>
573<tr><td class="num">446</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/sharpen_texture.txt">SGIS_sharpen_texture</a></td></tr>
574<tr><td class="num">447</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture4D.txt">SGIS_texture4D</a></td></tr>
575<tr><td class="num">448</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_border_clamp.txt">SGIS_texture_border_clamp</a></td></tr>
576<tr><td class="num">449</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_edge_clamp.txt">SGIS_texture_edge_clamp</a></td></tr>
577<tr><td class="num">450</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_filter4.txt">SGIS_texture_filter4</a></td></tr>
578<tr><td class="num">451</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_lod.txt">SGIS_texture_lod</a></td></tr>
579<tr><td class="num">452</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/texture_select.txt">SGIS_texture_select</a></td></tr>
580<tr><td><br></td><td></td><td></td></tr>
581<tr><td class="num">453</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async.txt">SGIX_async</a></td></tr>
582<tr><td class="num">454</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_histogram.txt">SGIX_async_histogram</a></td></tr>
583<tr><td class="num">455</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/async_pixel.txt">SGIX_async_pixel</a></td></tr>
584<tr><td class="num">456</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/blend_alpha_minmax.txt">SGIX_blend_alpha_minmax</a></td></tr>
585<tr><td class="num">457</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/clipmap.txt">SGIX_clipmap</a></td></tr>
586<tr><td class="num">458</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/convolution_accuracy.txt">SGIX_convolution_accuracy</a></td></tr>
587<tr><td class="num">459</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/depth_texture.txt">SGIX_depth_texture</a></td></tr>
588<tr><td class="num">460</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/flush_raster.txt">SGIX_flush_raster</a></td></tr>
589<tr><td class="num">461</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_offset.txt">SGIX_fog_offset</a></td></tr>
590<tr><td class="num">462</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fog_texture.txt">SGIX_fog_texture</a></td></tr>
591<tr><td class="num">463</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fragment_specular_lighting.txt">SGIX_fragment_specular_lighting</a></td></tr>
592<tr><td class="num">464</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/framezoom.txt">SGIX_framezoom</a></td></tr>
593<tr><td class="num">465</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/interlace.txt">SGIX_interlace</a></td></tr>
594<tr><td class="num">466</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ir_instrument1.txt">SGIX_ir_instrument1</a></td></tr>
595<tr><td class="num">467</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/list_priority.txt">SGIX_list_priority</a></td></tr>
596<tr><td class="num">468</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sgix_pixel_texture.txt">SGIX_pixel_texture</a></td></tr>
597<tr><td class="num">469</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pixel_texture_bits.txt">SGIX_pixel_texture_bits</a></td></tr>
598<tr><td class="num">470</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/reference_plane.txt">SGIX_reference_plane</a></td></tr>
599<tr><td class="num">471</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/resample.txt">SGIX_resample</a></td></tr>
600<tr><td class="num">472</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/shadow.txt">SGIX_shadow</a></td></tr>
601<tr><td class="num">473</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/shadow_ambient.txt">SGIX_shadow_ambient</a></td></tr>
602<tr><td class="num">474</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/sprite.txt">SGIX_sprite</a></td></tr>
603<tr><td class="num">475</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/tag_sample_buffer.txt">SGIX_tag_sample_buffer</a></td></tr>
604<tr><td class="num">476</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_env_add.txt">SGIX_texture_add_env</a></td></tr>
605<tr><td class="num">477</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_coordinate_clamp.txt">SGIX_texture_coordinate_clamp</a></td></tr>
606<tr><td class="num">478</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_lod_bias.txt">SGIX_texture_lod_bias</a></td></tr>
607<tr><td class="num">479</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_multi_buffer.txt">SGIX_texture_multi_buffer</a></td></tr>
608<tr><td class="num">480</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_range.txt">SGIX_texture_range</a></td></tr>
609<tr><td class="num">481</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/texture_scale_bias.txt">SGIX_texture_scale_bias</a></td></tr>
610<tr><td class="num">482</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip</a></td></tr>
611<tr><td class="num">483</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/vertex_preclip.txt">SGIX_vertex_preclip_hint</a></td></tr>
612<tr><td class="num">484</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/ycrcb.txt">SGIX_ycrcb</a></td></tr>
613<tr><td><br></td><td></td><td></td></tr>
614<tr><td class="num">485</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_matrix.txt">SGI_color_matrix</a></td></tr>
615<tr><td class="num">486</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/color_table.txt">SGI_color_table</a></td></tr>
616<tr><td class="num">487</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/texture_color_table.txt">SGI_texture_color_table</a></td></tr>
617<tr><td><br></td><td></td><td></td></tr>
618<tr><td class="num">488</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUNX/constant_data.txt">SUNX_constant_data</a></td></tr>
619<tr><td><br></td><td></td><td></td></tr>
620<tr><td class="num">489</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/convolution_border_modes.txt">SUN_convolution_border_modes</a></td></tr>
621<tr><td class="num">490</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/global_alpha.txt">SUN_global_alpha</a></td></tr>
622<tr><td class="num">491</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/mesh_array.txt">SUN_mesh_array</a></td></tr>
623<tr><td class="num">492</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/gl_sun_read_video_pixels.txt">SUN_read_video_pixels</a></td></tr>
624<tr><td class="num">493</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/slice_accum.txt">SUN_slice_accum</a></td></tr>
625<tr><td class="num">494</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/triangle_list.txt">SUN_triangle_list</a></td></tr>
626<tr><td class="num">495</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/vertex.txt">SUN_vertex</a></td></tr>
627<tr><td><br></td><td></td><td></td></tr>
628<tr><td class="num">496</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/phong_shading.txt">WIN_phong_shading</a></td></tr>
629<tr><td class="num">497</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/WIN/specular_fog.txt">WIN_specular_fog</a></td></tr>
630<tr><td class="num">498</td><td>&nbsp;</td><td><a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/opengl/glfunc01_16zy.asp">WIN_swap_hint</a></td></tr>
631</table>
632<!-- begin footer.html -->
633</td></tr></table></body>
634<!-- end footer.html -->
635
diff --git a/externals/glew-1.10.0/doc/glew.png b/externals/glew-1.10.0/doc/glew.png
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diff --git a/externals/glew-1.10.0/doc/glew.txt b/externals/glew-1.10.0/doc/glew.txt
new file mode 100644
index 000000000..31a31d3db
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+++ b/externals/glew-1.10.0/doc/glew.txt
@@ -0,0 +1,28 @@
1The OpenGL Extension Wrangler Library
2Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
3Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
4Copyright (C) 2002, Lev Povalahev
5All rights reserved.
6
7Redistribution and use in source and binary forms, with or without
8modification, are permitted provided that the following conditions are met:
9
10* Redistributions of source code must retain the above copyright notice,
11 this list of conditions and the following disclaimer.
12* Redistributions in binary form must reproduce the above copyright notice,
13 this list of conditions and the following disclaimer in the documentation
14 and/or other materials provided with the distribution.
15* The name of the author may be used to endorse or promote products
16 derived from this software without specific prior written permission.
17
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
25INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
26CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
27ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
28THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/externals/glew-1.10.0/doc/glxew.html b/externals/glew-1.10.0/doc/glxew.html
new file mode 100644
index 000000000..08f01079f
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+++ b/externals/glew-1.10.0/doc/glxew.html
@@ -0,0 +1,179 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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53<tr><td align="center">
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74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
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94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Supported GLX Extensions</h2>
101
102<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
103<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
104<tr><td><br></td><td></td><td></td></tr>
105<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/AMD/glx_gpu_association.txt">AMD_gpu_association</a></td></tr>
106<tr><td><br></td><td></td><td></td></tr>
107<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context</a></td></tr>
108<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context.txt">ARB_create_context_profile</a></td></tr>
109<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
110<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_fbconfig_float</a></td></tr>
111<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
112<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/ARB/get_proc_address.txt">ARB_get_proc_address</a></td></tr>
113<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
114<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
115<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/glx_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
116<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/vertex_buffer_object.txt">ARB_vertex_buffer_object</a></td></tr>
117<tr><td><br></td><td></td><td></td></tr>
118<tr><td class="num">13</td><td>&nbsp;</td><td>ATI_pixel_format_float</td></tr>
119<tr><td class="num">14</td><td>&nbsp;</td><td>ATI_render_texture</td></tr>
120<tr><td><br></td><td></td><td></td></tr>
121<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_buffer_age.txt">EXT_buffer_age</a></td></tr>
122<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
123<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/glx_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
124<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_fbconfig_packed_float</a></td></tr>
125<tr><td class="num">19</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
126<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/import_context.txt">EXT_import_context</a></td></tr>
127<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/scene_marker.txt">EXT_scene_marker</a></td></tr>
128<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/swap_control.txt">EXT_swap_control</a></td></tr>
129<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/glx_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
130<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/texture_from_pixmap.txt">EXT_texture_from_pixmap</a></td></tr>
131<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_info.txt">EXT_visual_info</a></td></tr>
132<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/visual_rating.txt">EXT_visual_rating</a></td></tr>
133<tr><td><br></td><td></td><td></td></tr>
134<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/INTEL/swap_event.txt">INTEL_swap_event</a></td></tr>
135<tr><td><br></td><td></td><td></td></tr>
136<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/agp_offset.txt">MESA_agp_offset</a></td></tr>
137<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/copy_sub_buffer.txt">MESA_copy_sub_buffer</a></td></tr>
138<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/pixmap_colormap.txt">MESA_pixmap_colormap</a></td></tr>
139<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/release_buffers.txt">MESA_release_buffers</a></td></tr>
140<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/MESA/set_3dfx_mode.txt">MESA_set_3dfx_mode</a></td></tr>
141<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://cgit.freedesktop.org/mesa/mesa/plain/docs/MESA_swap_control.spec">MESA_swap_control</a></td></tr>
142<tr><td><br></td><td></td><td></td></tr>
143<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
144<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://cvs1.nvidia.com/inc/GL/glxtokens.h">NV_float_buffer</a></td></tr>
145<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
146<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
147<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_swap_group.txt">NV_swap_group</a></td></tr>
148<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
149<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
150<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/glx_video_output.txt">NV_video_output</a></td></tr>
151<tr><td><br></td><td></td><td></td></tr>
152<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_swap_method.txt">OML_swap_method</a></td></tr>
153<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/glx_sync_control.txt">OML_sync_control</a></td></tr>
154<tr><td><br></td><td></td><td></td></tr>
155<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/blended_overlay.txt">SGIS_blended_overlay</a></td></tr>
156<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/color_range.txt">SGIS_color_range</a></td></tr>
157<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIS/multisample.txt">SGIS_multisample</a></td></tr>
158<tr><td class="num">47</td><td>&nbsp;</td><td>SGIS_shared_multisample</td></tr>
159<tr><td><br></td><td></td><td></td></tr>
160<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/fbconfig.txt">SGIX_fbconfig</a></td></tr>
161<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/hyperpipe_group.txt">SGIX_hyperpipe</a></td></tr>
162<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/pbuffer.txt">SGIX_pbuffer</a></td></tr>
163<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_barrier.txt">SGIX_swap_barrier</a></td></tr>
164<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/SGIX/swap_group.txt">SGIX_swap_group</a></td></tr>
165<tr><td class="num">53</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/video_resize.txt">SGIX_video_resize</a></td></tr>
166<tr><td class="num">54</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGIX/visual_select_group.txt">SGIX_visual_select_group</a></td></tr>
167<tr><td><br></td><td></td><td></td></tr>
168<tr><td class="num">55</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/cushion.txt">SGI_cushion</a></td></tr>
169<tr><td class="num">56</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/make_current_read.txt">SGI_make_current_read</a></td></tr>
170<tr><td class="num">57</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SGI/swap_control.txt">SGI_swap_control</a></td></tr>
171<tr><td class="num">58</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/SGI/video_sync.txt">SGI_video_sync</a></td></tr>
172<tr><td><br></td><td></td><td></td></tr>
173<tr><td class="num">59</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/SUN/get_transparent_index.txt">SUN_get_transparent_index</a></td></tr>
174<tr><td class="num">60</td><td>&nbsp;</td><td><a href="http://wwws.sun.com/software/graphics/opengl/extensions/glx_sun_video_resize.txt">SUN_video_resize</a></td></tr>
175</table>
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179
diff --git a/externals/glew-1.10.0/doc/gpl.txt b/externals/glew-1.10.0/doc/gpl.txt
new file mode 100644
index 000000000..b7b5f53df
--- /dev/null
+++ b/externals/glew-1.10.0/doc/gpl.txt
@@ -0,0 +1,340 @@
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222system; it is up to the author/donor to decide if he or she is willing
223to distribute software through any other system and a licensee cannot
224impose that choice.
225
226This section is intended to make thoroughly clear what is believed to
227be a consequence of the rest of this License.
228
229 8. If the distribution and/or use of the Program is restricted in
230certain countries either by patents or by copyrighted interfaces, the
231original copyright holder who places the Program under this License
232may add an explicit geographical distribution limitation excluding
233those countries, so that distribution is permitted only in or among
234countries not thus excluded. In such case, this License incorporates
235the limitation as if written in the body of this License.
236
237 9. The Free Software Foundation may publish revised and/or new versions
238of the General Public License from time to time. Such new versions will
239be similar in spirit to the present version, but may differ in detail to
240address new problems or concerns.
241
242Each version is given a distinguishing version number. If the Program
243specifies a version number of this License which applies to it and "any
244later version", you have the option of following the terms and conditions
245either of that version or of any later version published by the Free
246Software Foundation. If the Program does not specify a version number of
247this License, you may choose any version ever published by the Free Software
248Foundation.
249
250 10. If you wish to incorporate parts of the Program into other free
251programs whose distribution conditions are different, write to the author
252to ask for permission. For software which is copyrighted by the Free
253Software Foundation, write to the Free Software Foundation; we sometimes
254make exceptions for this. Our decision will be guided by the two goals
255of preserving the free status of all derivatives of our free software and
256of promoting the sharing and reuse of software generally.
257
258 NO WARRANTY
259
260 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
261FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
262OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
263PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
264OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
265MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
266TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
267PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
268REPAIR OR CORRECTION.
269
270 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
271WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
272REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
273INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
274OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
275TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
276YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
277PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
278POSSIBILITY OF SUCH DAMAGES.
279
280 END OF TERMS AND CONDITIONS
281
282 How to Apply These Terms to Your New Programs
283
284 If you develop a new program, and you want it to be of the greatest
285possible use to the public, the best way to achieve this is to make it
286free software which everyone can redistribute and change under these terms.
287
288 To do so, attach the following notices to the program. It is safest
289to attach them to the start of each source file to most effectively
290convey the exclusion of warranty; and each file should have at least
291the "copyright" line and a pointer to where the full notice is found.
292
293 <one line to give the program's name and a brief idea of what it does.>
294 Copyright (C) <year> <name of author>
295
296 This program is free software; you can redistribute it and/or modify
297 it under the terms of the GNU General Public License as published by
298 the Free Software Foundation; either version 2 of the License, or
299 (at your option) any later version.
300
301 This program is distributed in the hope that it will be useful,
302 but WITHOUT ANY WARRANTY; without even the implied warranty of
303 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
304 GNU General Public License for more details.
305
306 You should have received a copy of the GNU General Public License
307 along with this program; if not, write to the Free Software
308 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
309
310
311Also add information on how to contact you by electronic and paper mail.
312
313If the program is interactive, make it output a short notice like this
314when it starts in an interactive mode:
315
316 Gnomovision version 69, Copyright (C) year name of author
317 Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
318 This is free software, and you are welcome to redistribute it
319 under certain conditions; type `show c' for details.
320
321The hypothetical commands `show w' and `show c' should show the appropriate
322parts of the General Public License. Of course, the commands you use may
323be called something other than `show w' and `show c'; they could even be
324mouse-clicks or menu items--whatever suits your program.
325
326You should also get your employer (if you work as a programmer) or your
327school, if any, to sign a "copyright disclaimer" for the program, if
328necessary. Here is a sample; alter the names:
329
330 Yoyodyne, Inc., hereby disclaims all copyright interest in the program
331 `Gnomovision' (which makes passes at compilers) written by James Hacker.
332
333 <signature of Ty Coon>, 1 April 1989
334 Ty Coon, President of Vice
335
336This General Public License does not permit incorporating your program into
337proprietary programs. If your program is a subroutine library, you may
338consider it more useful to permit linking proprietary applications with the
339library. If this is what you want to do, use the GNU Library General
340Public License instead of this License.
diff --git a/externals/glew-1.10.0/doc/index.html b/externals/glew-1.10.0/doc/index.html
new file mode 100644
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1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
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34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
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42<tr>
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45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center">Download</td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
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87</table>
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89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<p>
101The OpenGL Extension Wrangler Library (GLEW) is a cross-platform
102open-source C/C++ extension loading library. GLEW provides efficient
103run-time mechanisms for determining which OpenGL extensions are
104supported on the target platform. OpenGL core and extension
105functionality is exposed in a single header file. GLEW has been
106tested on a variety of operating systems, including Windows, Linux,
107Mac OS X, FreeBSD, Irix, and Solaris.
108</p>
109
110<h2>Downloads</h2>
111<p>
112<a href="http://sourceforge.net/projects/glew/">GLEW</a> is distributed
113as source and precompiled binaries.<br/>
114The latest release is
115<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a>[07-22-13]:
116</p>
117<p>
118</p>
119<p>
120<table border="1" cellpadding="5" cellspacing="0" bgcolor="#f0f0f0" align="center">
121<tr>
122<td>
123<table border="0" cellpadding="3" cellspacing="0">
124<tr>
125<td></td>
126<td align="right"><b>Source</b></td>
127<td></td>
128<td align="left">
129<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.zip/download">ZIP</a>&nbsp;|&nbsp;
130<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0.tgz/download">TGZ</a></td>
131<td></td>
132</tr>
133<tr>
134<td></td>
135<td align="right"><b>Binaries</b></td>
136<td></td>
137<td align="left">
138<a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/glew-1.10.0-win32.zip/download">Windows 32-bit and 64-bit</a>&nbsp;|&nbsp;
139</td>
140<td></td>
141</tr>
142</table>
143</tr>
144</table>
145
146<p></p>
147<p>
148An up-to-date copy is also available using <a href="http://git-scm.com/">git</a>:
149</p>
150<ul>
151<li><a href="https://github.com/nigels-com/glew">github</a><br/>
152<tt>git clone https://github.com/nigels-com/glew.git glew</tt><br/>&nbsp;</li>
153<li><a href="https://sourceforge.net/p/glew/code">Sourceforge</a><br/>
154<tt>git clone git://git.code.sf.net/p/glew/code glew</tt><br/>&nbsp;</li>
155</ul>
156
157<p></p>
158<p>
159<a href="https://sourceforge.net/projects/glew/files/glew/snapshots/">Unsupported snapshots</a> are also available:
160</p>
161<ul>
162<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130715.tgz/download">glew-20130715.tgz</a></li>
163<li><a href="http://sourceforge.net/projects/glew/files/glew/snapshots/glew-20130118.tgz/download">glew-20130118.tgz</a></li>
164</ul>
165
166<h2>Supported Extensions</h2>
167<p>
168The latest release contains support for OpenGL 4.4 and the following extensions:
169</p>
170<ul>
171<li><a href="glew.html">OpenGL extensions</a>
172<li><a href="wglew.html">WGL extensions</a>
173<li><a href="glxew.html">GLX extensions</a>
174</ul>
175
176<h2>News</h2>
177<ul>
178<li>[07-22-13] <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">GLEW 1.10.0</a> adds support for OpenGL 4.4, new extensions</li>
179<li>[08-06-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.9.0/">GLEW 1.9.0</a> adds support for OpenGL 4.3, new extensions</li>
180<li>[07-17-12] <a href="https://sourceforge.net/projects/glew/files/glew/1.8.0/">GLEW 1.8.0</a> fixes minor bugs and adds new extensions</li>
181<li>[08-26-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.7.0/">GLEW 1.7.0</a> adds support for OpenGL 4.2, new extensions, fixes bugs</li>
182<li>[04-27-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.6.0/">GLEW 1.6.0</a> fixes minor bugs and adds eight new extensions</li>
183<li>[01-31-11] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.8/">GLEW 1.5.8</a> fixes minor bugs and adds two new extensions</li>
184<li>[11-03-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.7/">GLEW 1.5.7</a> fixes minor bugs and adds one new extension</li>
185<li>[09-07-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.6/">GLEW 1.5.6</a> adds support for OpenGL 4.1, fixes bugs</li>
186<li>[07-13-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.5/">GLEW 1.5.5</a> fixes minor bugs and adds new extensions</li>
187<li>[04-21-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.4/">GLEW 1.5.4</a> adds support for OpenGL 3.3, OpenGL 4.0 and new extensions, fixes bugs</li>
188<li>[02-28-10] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.3/">GLEW 1.5.3</a> fixes minor bugs and adds three new extensions</li>
189<li>[12-31-09] <a href="https://sourceforge.net/projects/glew/files/glew/1.5.2/">GLEW 1.5.2</a> adds support for OpenGL 3.1, OpenGL 3.2 and new extensions</li>
190<li>[11-03-08] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=637800">GLEW 1.5.1</a> adds support for OpenGL 3.0 and 31 new extensions</li>
191<li>[12-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=564464">GLEW 1.5.0</a> is released under less restrictive licenses</li>
192<li>[04-27-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=504079">GLEW 1.4.0</a> is released</li>
193<li>[03-08-07] GLEW is included in the <a href="http://developer.nvidia.com/object/sdk_home.html">NVIDIA OpenGL SDK</a></li>
194<li>[03-04-07] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=491113">GLEW 1.3.6</a> is released</li>
195<li>[02-28-07] <a href="http://glew.svn.sourceforge.net/svnroot/glew/trunk/glew/">Repository</a> is migrated to SVN</li>
196<li>[02-25-07] GLEW is included in the <a href="http://www.opengl.org/sdk/">OpenGL SDK</a></li>
197<li>[11-21-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=465334">GLEW 1.3.5</a> adds OpenGL 2.1 and NVIDIA G80 extensions</li>
198<li>[03-04-06] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=398455">GLEW 1.3.4</a> adds support for five new extensions</li>
199<li>[05-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=327647">GLEW 1.3.3</a> is released</li>
200<li>[03-16-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=313345">GLEW 1.3.2</a> adds support for GL_APPLE_pixel_buffer</li>
201<li>[02-11-05] <a href="http://gljava.sourceforge.net/">gljava</a> and <a href="http://sdljava.sourceforge.net/">sdljava</a> provide a Java binding to OpenGL via GLEW</li>
202<li>[02-02-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=302049">GLEW 1.3.1</a> adds support for <a href="http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt">GL_EXT_framebuffer_object</a></li>
203<li>[01-04-05] <a href="https://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=294527">GLEW 1.3.0</a> adds core OpenGL 2.0 support plus many enhancements</li>
204<li>[12-22-04] <a href="http://glewpy.sf.net/">GLEWpy</a> Python wrapper announced</li>
205<li>[12-12-04] <a href="https://sourceforge.net/mail/?group_id=67586">Mailing lists</a> created on sourceforge</li>
206<li>[12-06-04] <a href="http://sourceforge.net/project/showfiles.php?group_id=67586&amp;package_id=67942&amp;release_id=287948">GLEW 1.2.5</a> adds new extensions and support for FreeBSD</li>
207</ul>
208
209<h2>Links</h2>
210<ul>
211<li><a href="http://www.opengl.org/sdk/">OpenGL Software Development Kit</a></li>
212<li><a href="http://www.opengl.org/resources/features/OGLextensions/">All About OpenGL Extensions</a></li>
213<li><a href="http://www.opengl.org/registry/">OpenGL Extension Registry</a></li>
214<li><a href="http://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGLExtensionsGuide/Reference/reference.html">APPLE OpenGL Extensions Guide</a></li>
215<li><a href="http://developer.nvidia.com/nvidia-opengl-specs">NVIDIA OpenGL Extension Specifications</a></li>
216</ul>
217
218<!-- begin footer.html -->
219</td></tr></table></body>
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221
diff --git a/externals/glew-1.10.0/doc/install.html b/externals/glew-1.10.0/doc/install.html
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@@ -0,0 +1,229 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
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36<title>GLEW: The OpenGL Extension Wrangler Library</title>
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48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
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54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
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58<tr><td align="center">Installation</td></tr>
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60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
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65</table>
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68</td>
69</tr>
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73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
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89</tr>
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92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Installation</h2>
101
102<p>
103To use the shared library version of GLEW, you need to copy the
104headers and libraries into their destination directories. On Windows
105this typically boils down to copying:
106</p>
107
108<table border="0" cellpadding="0" cellspacing="0" align="center"> <!-- bgcolor="#f0f0f0" -->
109<tr><td align="left"><tt>bin/glew32.dll</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
110<td align="left"><tt>%SystemRoot%/system32</tt></td></tr>
111<tr><td align="left"><tt>lib/glew32.lib</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
112<td align="left"><tt>{VC Root}/Lib</tt></td></tr>
113<tr><td align="left"><tt>include/GL/glew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
114<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
115<tr><td align="left"><tt>include/GL/wglew.h</tt></td><td>&nbsp;&nbsp;&nbsp;&nbsp;to&nbsp;&nbsp;&nbsp;&nbsp;</td>
116<td align="left"><tt>{VC Root}/Include/GL</tt></td></tr>
117</table>
118<p>
119</p>
120
121<p>
122where <tt>{VC Root}</tt> is the Visual C++ root directory, typically
123<tt>C:/Program Files/Microsoft Visual Studio/VC98</tt> for Visual
124Studio 6.0 or <tt>C:/Program Files/Microsoft Visual
125Studio .NET 2003/Vc7/PlatformSDK</tt> for Visual Studio .NET.
126</p>
127
128<p>
129On Unix, typing <tt>make install</tt> will attempt to install GLEW
130into <tt>/usr/include/GL</tt> and <tt>/usr/lib</tt>. You can
131customize the installation target via the <tt>GLEW_DEST</tt>
132environment variable if you do not have write access to these
133directories.
134</p>
135
136<h2>Building Your Project with GLEW</h2>
137<p>
138There are two ways to build your project with GLEW.
139</p>
140<h3>Including the source files / project file</h3>
141<p>
142The simpler but less flexible way is to include <tt>glew.h</tt> and
143<tt>glew.c</tt> into your project. On Windows, you also need to
144define the <tt>GLEW_STATIC</tt> preprocessor token when building a
145static library or executable, and the <tt>GLEW_BUILD</tt> preprocessor
146token when building a dll. You also need to replace
147<tt>&lt;GL/gl.h&gt;</tt> and <tt>&lt;GL/glu.h&gt;</tt> with
148<tt>&lt;glew.h&gt;</tt> in your code and set the appropriate include
149flag (<tt>-I</tt>) to tell the compiler where to look for it. For
150example:
151</p>
152<p class="pre">
153#include &lt;glew.h&gt;<br>
154#include &lt;GL/glut.h&gt;<br>
155&lt;gl, glu, and glut functionality is available here&gt;<br>
156</p>
157<p>
158Depending on where you put <tt>glew.h</tt> you may also need to change
159the include directives in <tt>glew.c</tt>. Note that if you are using
160GLEW together with GLUT, you have to include <tt>glew.h</tt> first.
161In addition, <tt>glew.h</tt> includes <tt>glu.h</tt>, so you do not
162need to include it separately.
163</p>
164<p>
165On Windows, you also have the option of adding the supplied project
166file <tt>glew_static.dsp</tt> to your workspace (solution) and compile
167it together with your other projects. In this case you also need to
168change the <tt>GLEW_BUILD</tt> preprocessor constant to
169<tt>GLEW_STATIC</tt> when building a static library or executable,
170otherwise you get build errors.
171</p>
172<p>
173<b>Note that GLEW does not use the C
174runtime library, so it does not matter which version (single-threaded,
175multi-threaded or multi-threaded DLL) it is linked with (without
176debugging information). It is, however, always a good idea to compile all
177your projects including GLEW with the same C runtime settings.</b>
178</p>
179
180<h3>Using GLEW as a shared library</h3>
181
182<p>
183Alternatively, you can use the provided project files / makefile to
184build a separate shared library you can link your projects with later.
185In this case the best practice is to install <tt>glew.h</tt>,
186<tt>glew32.lib</tt>, and <tt>glew32.dll</tt> / <tt>libGLEW.so</tt> to
187where the OpenGL equivalents <tt>gl.h</tt>, <tt>opengl32.lib</tt>, and
188<tt>opengl32.dll</tt> / <tt>libGL.so</tt> are located. Note that you
189need administrative privileges to do this. If you do not have
190administrator access and your system administrator will not do it for
191you, you can install GLEW into your own lib and include subdirectories
192and tell the compiler where to find it. Then you can just replace
193<tt>&lt;GL/gl.h&gt;</tt> with <tt>&lt;GL/glew.h&gt;</tt> in your
194program:
195</p>
196
197<p class="pre">
198#include &lt;GL/glew.h&gt;<br>
199#include &lt;GL/glut.h&gt;<br>
200&lt;gl, glu, and glut functionality is available here&gt;<br>
201</p>
202
203<p>
204or:
205</p>
206
207<p class="pre">
208#include &lt;GL/glew.h&gt;<br>
209&lt;gl and glu functionality is available here&gt;<br>
210</p>
211
212<p>
213Remember to link your project with <tt>glew32.lib</tt>,
214<tt>glu32.lib</tt>, and <tt>opengl32.lib</tt> on Windows and
215<tt>libGLEW.so</tt>, <tt>libGLU.so</tt>, and <tt>libGL.so</tt> on
216Unix (<tt>-lGLEW -lGLU -lGL</tt>).
217</p>
218
219<p>
220It is important to keep in mind that <tt>glew.h</tt> includes neither
221<tt>windows.h</tt> nor <tt>gl.h</tt>. Also, GLEW will warn you by
222issuing a preprocessor error in case you have included <tt>gl.h</tt>,
223<tt>glext.h</tt>, or <tt>glATI.h</tt> before <tt>glew.h</tt>.
224</p>
225
226<!-- begin footer.html -->
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229
diff --git a/externals/glew-1.10.0/doc/khronos.txt b/externals/glew-1.10.0/doc/khronos.txt
new file mode 100644
index 000000000..ffc271c91
--- /dev/null
+++ b/externals/glew-1.10.0/doc/khronos.txt
@@ -0,0 +1,20 @@
1Copyright (c) 2007 The Khronos Group Inc.
2
3Permission is hereby granted, free of charge, to any person obtaining a
4copy of this software and/or associated documentation files (the
5"Materials"), to deal in the Materials without restriction, including
6without limitation the rights to use, copy, modify, merge, publish,
7distribute, sublicense, and/or sell copies of the Materials, and to
8permit persons to whom the Materials are furnished to do so, subject to
9the following conditions:
10
11The above copyright notice and this permission notice shall be included
12in all copies or substantial portions of the Materials.
13
14THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
15EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
16MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
17IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
18CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
19TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
20MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
diff --git a/externals/glew-1.10.0/doc/log.html b/externals/glew-1.10.0/doc/log.html
new file mode 100644
index 000000000..b2998b963
--- /dev/null
+++ b/externals/glew-1.10.0/doc/log.html
@@ -0,0 +1,1015 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
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30THE POSSIBILITY OF SUCH DAMAGE.
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35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
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46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
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54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center">Change Log</td></tr>
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63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
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67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
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83<!--- <tr><td align="center"><a
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86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
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92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Change Log</h2>
101
102<hr align="center">
103<ul class="none">
104<li><b>1.10.0</b> [07-22-13]
105<ul>
106<li> New features:
107<ul>
108<li> Support for OpenGL 4.4
109</ul>
110<li> New extensions:
111<ul>
112<li> GL_AMD_interleaved_elements
113<li> GL_AMD_shader_trinary_minmax
114<li> GL_AMD_sparse_texture
115<li> GL_ANGLE_depth_texture
116<li> GL_ANGLE_framebuffer_blit
117<li> GL_ANGLE_framebuffer_multisample
118<li> GL_ANGLE_instanced_arrays
119<li> GL_ANGLE_pack_reverse_row_order
120<li> GL_ANGLE_program_binary
121<li> GL_ANGLE_texture_compression_dxt1
122<li> GL_ANGLE_texture_compression_dxt3
123<li> GL_ANGLE_texture_compression_dxt5
124<li> GL_ANGLE_texture_usage
125<li> GL_ANGLE_timer_query
126<li> GL_ANGLE_translated_shader_source
127<li> GL_ARB_bindless_texture
128<li> GL_ARB_buffer_storage
129<li> GL_ARB_clear_texture
130<li> GL_ARB_compute_variable_group_size
131<li> GL_ARB_enhanced_layouts
132<li> GL_ARB_indirect_parameters
133<li> GL_ARB_multi_bind
134<li> GL_ARB_query_buffer_object
135<li> GL_ARB_seamless_cubemap_per_texture
136<li> GL_ARB_shader_draw_parameters
137<li> GL_ARB_shader_group_vote
138<li> GL_ARB_sparse_texture
139<li> GL_ARB_texture_mirror_clamp_to_edge
140<li> GL_ARB_texture_stencil8
141<li> GL_ARB_vertex_type_10f_11f_11f_rev
142<li> GL_INTEL_map_texture
143<li> GL_NVX_conditional_render
144<li> GL_NV_bindless_multi_draw_indirect
145<li> GL_NV_blend_equation_advanced
146<li> GL_NV_compute_program5
147<li> GL_NV_deep_texture3D
148<li> GL_NV_draw_texture
149<li> GL_NV_shader_atomic_counters
150<li> GL_NV_shader_storage_buffer_object
151<li> GL_REGAL_ES1_0_compatibility
152<li> GL_REGAL_ES1_1_compatibility
153<li> GL_REGAL_enable
154<li> GLX_EXT_buffer_age
155<li> WGL_ARB_robustness_application_isolation
156<li> WGL_ARB_robustness_share_group_isolation
157</ul>
158<li> <a href="https://sourceforge.net/p/glew/bugs/milestone/1.9.1/">Bug fixes</a>
159</ul>
160</ul>
161
162<hr align="center">
163<ul class="none">
164<li><b>1.9.0</b> [08-06-12]
165<ul>
166<li> New features:
167<ul>
168<li> Support for OpenGL 4.3 -
169 <a href="http://www.opengl.org/registry/doc/glspec43.compatibility.20120806.pdf">specification</a>,
170 <a href="http://www.khronos.org/assets/uploads/developers/library/overview/opengl_overview.pdf">overview</a>.
171</ul>
172<li> New extensions:
173<ul>
174<li> GL_ARB_ES3_compatibility
175<li> GL_ARB_clear_buffer_object
176<li> GL_ARB_compute_shader
177<li> GL_ARB_copy_image
178<li> GL_ARB_explicit_uniform_location
179<li> GL_ARB_fragment_layer_viewport
180<li> GL_ARB_framebuffer_no_attachments
181<li> GL_ARB_internalformat_query2
182<li> GL_ARB_multi_draw_indirect
183<li> GL_ARB_program_interface_query
184<li> GL_ARB_robust_buffer_access_behavior
185<li> GL_ARB_robustness_application_isolation
186<li> GL_ARB_robustness_share_group_isolation
187<li> GL_ARB_shader_image_size
188<li> GL_ARB_shader_storage_buffer_object
189<li> GL_ARB_stencil_texturing
190<li> GL_ARB_texture_buffer_range
191<li> GL_ARB_texture_query_levels
192<li> GL_ARB_texture_storage_multisample
193<li> GL_ARB_texture_view
194<li> GL_ARB_vertex_attrib_binding
195<li> GL_EXT_debug_marker
196<li> GL_KHR_debug
197<li> GL_REGAL_error_string
198<li> GL_REGAL_extension_query
199<li> GL_REGAL_log
200<li> GLX_ARB_robustness_application_isolation
201<li> GLX_ARB_robustness_share_group_isolation
202<li> GLX_EXT_create_context_es_profile
203<li> WGL_EXT_create_context_es_profile
204</ul>
205<li> Bug fixes:
206<ul>
207<li> Not using GLU library for Makefile builds.
208</ul>
209</ul>
210</ul>
211
212<hr align="center">
213<ul class="none">
214<li><b>1.8.0</b> [07-17-12]
215<ul>
216<li> New extensions:
217<ul>
218<li> GL_AMD_pinned_memory
219<li> GL_AMD_query_buffer_object
220<li> GL_AMD_stencil_operation_extended
221<li> GL_AMD_vertex_shader_layer
222<li> GL_AMD_vertex_shader_viewport_index
223<li> GL_NV_bindless_texture
224<li> GL_NV_shader_atomic_float
225<li> GLX_EXT_swap_control_tear
226<li> WGL_EXT_swap_control_tear
227<li> WGL_NV_DX_interop2
228</ul>
229<li> Bug fixes:
230<ul>
231<li> MS Visual Studio 2010 projects added
232<li> GLX_NV_video_out replaces GLX_NV_video_output
233<li> ANSI C prototype for glewInit
234<li> Improved CentOS build support
235<li> Improved GL_ARB_gpu_shader_fp64 support
236<li> ARB_texture_compression_bptc and ARB_copy_buffer constants
237<li> Linux needs to define GLEW_STATIC for static library builds
238<li> Custom code generation problem resolved
239<li> GLEWAPIENTRY added to glew.h for calling convention customization
240<li> Correction for glPathStencilDepthOffsetNV
241<li> Resolve OSX gcc warnings
242<li> Added build support for NetBSD
243</ul>
244</ul>
245</ul>
246
247<hr align="center">
248<ul class="none">
249<li><b>1.7.0</b> [08-26-11]
250<ul>
251<li> New features:
252<ul>
253<li> Support for OpenGL 4.2
254</ul>
255<li> New extensions:
256<ul>
257<li> GL_AMD_multi_draw_indirect
258<li> GL_ARB_base_instance
259<li> GL_ARB_compressed_texture_pixel_storage
260<li> GL_ARB_conservative_depth
261<li> GL_ARB_internalformat_query
262<li> GL_ARB_map_buffer_alignment
263<li> GL_ARB_shader_atomic_counters
264<li> GL_ARB_shader_image_load_store
265<li> GL_ARB_shading_language_420pack
266<li> GL_ARB_shading_language_packing
267<li> GL_ARB_texture_storage
268<li> GL_ARB_transform_feedback_instanced
269<li> GL_EXT_framebuffer_multisample_blit_scaled
270<li> GL_NV_path_rendering
271<li> GL_NV_path_rendering
272<li> GLX_MESA_swap_control
273</ul>
274<li> Bug fixes:
275<ul>
276<li> const qualifiers for GL 1.4 MultiDrawArrays, MultiDrawElements
277<li> Add glGetGraphicsResetStatusARB to GL_ARB_robustness
278<li> Remove EXT suffix from GL_KTX_buffer_region entry points
279<li> Solaris needs inttypes.h
280<li> Add ERROR_INVALID_VERSION_ARB and ERROR_INVALID_PROFILE_ARB to WGL_ARB_create_context
281<li> Add GLX_MESA_swap_control
282<li> Set -install_name for OSX
283<li> Add 64-bit darwin build option (SYSTEM=darwin_x86-64)
284<li> Add GL_NV_path_rendering
285</ul>
286</ul>
287</ul>
288
289<hr align="center">
290<ul class="none">
291<li><b>1.6.0</b> [04-27-11]
292<ul>
293<li> New extensions:
294<ul>
295<li> GL_AMD_blend_minmax_factor
296<li> GL_AMD_sample_positions
297<li> GL_EXT_x11_sync_object
298<li> GL_NV_texture_multisample
299<li> GL_NV_video_capture
300<li> GLX_NV_video_capture
301<li> WGL_NV_DX_interop
302<li> WGL_NV_video_capture
303</ul>
304<li> Bug fixes:
305<ul>
306<li> Define GLEW_NO_GLU for no glu dependency.
307<li> mx suffix for GLEW MX libraries, build both libraries by default.
308<li> Cygwin build improvements
309<li> Soname of GLEWmx shared libraries
310<li> Query GL extension string only once
311<li> GLX_OML_sync_control no longer requires C99
312<li> glDraw*InstancedARB moved from GL_ARB_draw_instanced to GL_ARB_instanced_arrays
313<li> glFramebufferTextureLayerEXT moved from GL_EXT_geometry_shader4 to GL_EXT_texture_array
314<li> Fixes for BSD build
315</ul>
316</ul>
317</ul>
318
319<hr align="center">
320<ul class="none">
321<li><b>1.5.8</b> [01-31-11]
322<ul>
323<li> New extensions:
324<ul>
325<li> GL_AMD_depth_clamp_separate
326<li> GL_EXT_texture_sRGB_decode
327</ul>
328<li> Bug fixes:
329<ul>
330<li> Borland C++ fix for __int64
331<li> GL_DOUBLE_MATNxM enumerants for OpenGL 4.0
332<li> Correction to glGetTransformFeedbackVarying
333<li> Correction to glSecondaryColorPointer
334<li> Corrections to glGetVertexAttribPointerv and glGetShaderSource
335<li> Switched code repository from svn to git
336</ul>
337</ul>
338</ul>
339
340<hr align="center">
341<ul class="none">
342<li><b>1.5.7</b> [11-03-10]
343<ul>
344<li> New extension:
345<ul>
346<li> GL_NVX_gpu_memory_info
347</ul>
348<li> Bug fixes:
349<ul>
350<li> Improved mingw32 build support
351<li> Improved cygwin build support
352<li> glGetPointervEXT fix
353<li> Add GLEW_VERSION_1_2_1
354</ul>
355</ul>
356</ul>
357
358<hr align="center">
359<ul class="none">
360<li><b>1.5.6</b> [09-07-10]
361<ul>
362<li> New features:
363<ul>
364<li> Support for OpenGL 4.1
365</ul>
366<li> New extensions:
367<ul>
368<li> GL_ARB_ES2_compatibility
369<li> GL_ARB_cl_event
370<li> GL_ARB_debug_output
371<li> GL_ARB_get_program_binary
372<li> GL_ARB_robustness
373<li> GL_ARB_separate_shader_objects
374<li> GL_ARB_shader_precision
375<li> GL_ARB_shader_stencil_export
376<li> GL_ARB_vertex_attrib_64bit
377<li> GL_ARB_viewport_array
378<li> GLX_ARB_create_context_robustness
379<li> GLX_EXT_create_context_es2_profile
380<li> WGL_ARB_create_context_robustness
381<li> WGL_EXT_create_context_es2_profile
382</ul>
383</ul>
384</ul>
385
386<hr align="center">
387<ul class="none">
388<li><b>1.5.5</b> [07-13-10]
389<ul>
390<li> New extensions:
391<ul>
392<li> GL_AMD_debug_output
393<li> GL_AMD_name_gen_delete
394<li> GL_AMD_transform_feedback3_lines_triangles
395<li> GL_NV_multisample_coverage
396<li> GL_NV_vdpau_interop
397<li> GLX_AMD_gpu_association
398<li> GLX_NV_multisample_coverage
399<li> WGL_NV_multisample_coverage
400</ul>
401<li> Bug fixes:
402<ul>
403<li> Compilation issue with GLX_SGI_video_sync
404<li> OpenGL 4.0 double-precision uniform functions added
405<li> Constness of glPointParameterfvARB and glPointParameterfvEXT
406<li> Added glVertexAttribDivisor
407<li> Compilation issue with Nvidia GLX headers
408</ul>
409</ul>
410</ul>
411
412<hr align="center">
413<ul class="none">
414<li><b>1.5.4</b> [04-21-10]
415<ul>
416<li> New features:
417<ul>
418<li> Support for OpenGL 3.3
419<li> Support for OpenGL 4.0
420</ul>
421<li> New extensions:
422<ul>
423<li> GL_AMD_conservative_depth
424<li> GL_ARB_blend_func_extended
425<li> GL_ARB_draw_indirect
426<li> GL_ARB_explicit_attrib_location
427<li> GL_ARB_gpu_shader5
428<li> GL_ARB_gpu_shader_fp64
429<li> GL_ARB_occlusion_query2
430<li> GL_ARB_sampler_objects
431<li> GL_ARB_shader_bit_encoding
432<li> GL_ARB_shader_subroutine
433<li> GL_ARB_shading_language_include
434<li> GL_ARB_tessellation_shader
435<li> GL_ARB_texture_buffer_object_rgb32
436<li> GL_ARB_texture_compression_bptc
437<li> GL_ARB_texture_rgb10_a2ui
438<li> GL_ARB_texture_swizzle
439<li> GL_ARB_timer_query
440<li> GL_ARB_transform_feedback2
441<li> GL_ARB_transform_feedback3
442<li> GL_ARB_vertex_type_2_10_10_10_rev
443<li> GL_EXT_shader_image_load_store
444<li> GL_EXT_vertex_attrib_64bit
445<li> GL_NV_gpu_program5
446<li> GL_NV_gpu_program_fp64
447<li> GL_NV_gpu_shader5
448<li> GL_NV_tessellation_program5
449<li> GL_NV_vertex_attrib_integer_64bit
450<li> GLX_ARB_vertex_buffer_object
451</ul>
452<li> Bug fixes:
453<ul>
454<li> Parameter constness fix for glPointParameteriv and glPointParameterfv
455</ul>
456</ul>
457</ul>
458
459<hr align="center">
460<ul class="none">
461<li><b>1.5.3</b> [02-28-10]
462<ul>
463<li> New extensions:
464<ul>
465<li> GLX_INTEL_swap_event
466<li> GL_AMD_seamless_cubemap_per_texture
467<li> GL_AMD_shader_stencil_export
468</ul>
469<li> Bug fixes:
470<ul>
471<li> Correct version detection for GL 3.1 and 3.2
472<li> Missing 3.1 enumerants
473<li> Add glew.pc
474</ul>
475</ul>
476</ul>
477
478<hr align="center">
479<ul class="none">
480<li><b>1.5.2</b> [12-31-09]
481<ul>
482<li> New features:
483<ul>
484<li> Support for OpenGL 3.1
485<li> Support for OpenGL 3.2
486</ul>
487<li> New extensions:
488<ul>
489<li> GL_AMD_draw_buffers_blend
490<li> GL_AMD_performance_monitor
491<li> GL_AMD_texture_texture4
492<li> GL_AMD_vertex_shader_tessellator
493<li> GL_APPLE_aux_depth_stencil
494<li> GL_APPLE_object_purgeable
495<li> GL_APPLE_rgb_422
496<li> GL_APPLE_row_bytes
497<li> GL_APPLE_vertex_program_evaluators
498<li> GL_ARB_compatibility
499<li> GL_ARB_copy_buffer
500<li> GL_ARB_depth_clamp
501<li> GL_ARB_draw_buffers_blend
502<li> GL_ARB_draw_elements_base_vertex
503<li> GL_ARB_fragment_coord_conventions
504<li> GL_ARB_provoking_vertex
505<li> GL_ARB_sample_shading
506<li> GL_ARB_seamless_cube_map
507<li> GL_ARB_shader_texture_lod
508<li> GL_ARB_sync
509<li> GL_ARB_texture_cube_map_array
510<li> GL_ARB_texture_gather
511<li> GL_ARB_texture_multisample
512<li> GL_ARB_texture_query_lod
513<li> GL_ARB_uniform_buffer_object
514<li> GL_ARB_vertex_array_bgra
515<li> GL_ATI_meminfo
516<li> GL_EXT_provoking_vertex
517<li> GL_EXT_separate_shader_objects
518<li> GL_EXT_texture_snorm
519<li> GL_NV_copy_image
520<li> GL_NV_parameter_buffer_object2
521<li> GL_NV_shader_buffer_load
522<li> GL_NV_texture_barrier
523<li> GL_NV_transform_feedback2
524<li> GL_NV_vertex_buffer_unified_memory
525<li> WGL_AMD_gpu_association
526<li> WGL_ARB_create_context_profile
527<li> WGL_NV_copy_image
528<li> GLX_ARB_create_context_profile
529<li> GLX_EXT_swap_control
530<li> GLX_NV_copy_image
531</ul>
532<li> Bug fixes:
533<ul>
534<li> DOS line endings for windows .zip archives only.
535<li> glTransformFeedbackVaryings arguments.
536<li> Resource leak in glewinfo and visualinfo tools.
537<li> WIN32_LEAN_AND_MEAN preprocessor pollution.
538<li> Fixed version detection for GLEW_VERSION_2_1 and GLEW_VERSION_3_0.
539<li> MesaGLUT glut.h GLAPIENTRY dependency.
540<li> glFramebufferTextureLayer correction.
541<li> OSX compiler warnings resolved.
542<li> Cygwin linking to opengl32 by default, rather than X11 OpenGL.
543<li> SnowLeopard (OSX 10.6) gl.h detection.
544<li> Use $(STRIP) consistently.
545</ul>
546</ul>
547</ul>
548
549<hr align="center">
550<ul class="none">
551<li><b>1.5.1</b> [11-03-08]
552<ul>
553<li> New features:
554<ul>
555<li> Support for OpenGL 3.0
556</ul>
557<li> New extensions:
558<ul>
559<li> GL_ARB_depth_buffer_float
560<li> GL_ARB_draw_instance,
561<li> GL_ARB_framebuffer_object
562<li> GL_ARB_framebuffer_sRGB
563<li> GL_ARB_geometry_shader4
564<li> GL_ARB_half_float_pixel
565<li> GL_ARB_half_float_vertex
566<li> GL_ARB_instanced_arrays
567<li> GL_ARB_map_buffer_range
568<li> GL_ARB_texture_buffer_object
569<li> GL_ARB_texture_compression_rgtc
570<li> GL_ARB_vertex_array_object
571<li> GL_EXT_direct_state_access
572<li> GL_EXT_texture_swizzle
573<li> GL_EXT_transform_feedback
574<li> GL_EXT_vertex_array_bgra
575<li> GL_NV_conditional_render
576<li> GL_NV_explicit_multisample
577<li> GL_NV_present_video
578<li> GL_SGIS_point_line_texgen
579<li> GL_SGIX_convolution_accuracy
580<li> WGL_ARB_create_context
581<li> WGL_ARB_framebuffer_sRGB
582<li> WGL_NV_present_video
583<li> WGL_NV_swap_group
584<li> WGL_NV_video_output
585<li> GLX_ARB_create_context
586<li> GLX_ARB_framebuffer_sRGB
587<li> GLX_NV_present_video
588<li> GLX_NV_swap_group
589<li> GLX_NV_video_output
590</ul>
591<li> Bug fixes:
592<ul>
593<li> Licensing issues with documentation
594<li> Problems with long long and _MSC_VER on MINGW
595<li> Incorrect parameter for glGetUniformLocation
596<li> glewGetExtension fails on last entry
597<li> Incomplete GL_NV_texture_shader tokens
598<li> Scripting problems on Cygwin
599<li> Incorrect definition for GLint on OS X
600</ul>
601</ul>
602</ul>
603
604<hr align="center">
605<ul class="none">
606<li><b>1.5.0</b> [12-27-07]
607<ul>
608<li> New features:
609<ul>
610<li> Licensing change (BSD, Mesa 3-D, Khronos)
611<li> Switch to using registry on <a href="http://www.opengl.org/registry/">www.opengl.org</a>
612<li> Support for major and minor version strings
613</ul>
614<li> New extensions:
615<ul>
616<li> GL_APPLE_flush_buffer_range
617<li> GL_GREMEDY_frame_terminator
618<li> GLX_EXT_texture_from_pixmap
619</ul>
620<li> Bug fixes:
621<ul>
622<li> Incorrent 64-bit type definitions
623<li> Do not strip static library on install
624<li> Missing tokens in GL_ATI_fragment_shader and WGL_{ARB,EXT}_make_current_read
625<li> Missing tokens in GL_VERSION_2_1
626<li> Missing functions in GL_VERSION_1_4
627<li> Incorrect parameter type for glXCopyContext
628</ul>
629</ul>
630</ul>
631<hr align="center">
632<ul class="none">
633<li><b>1.4.0</b> [04-27-07]
634<ul>
635<li> New features:
636<ul>
637<li> Extension variables are declared const to avoid possible
638corruption of their values
639</ul>
640<li> New extensions:
641<ul>
642<li> GL_NV_depth_range_unclamped
643</ul>
644<li> Bug fixes:
645<ul>
646<li> Incorrect tokens in GL_NV_transform_feedback and GL_NV_framebuffer_multisample_coverage
647<li> Incorrect function names in GL_EXT_gpu_program_parameters
648<li> Missing tokens in GL_EXT_framebuffer_multisample
649<li> GLEW_MX initialization problem for WGL_{ARB,EXT}_extensions_string
650</ul>
651</ul>
652</ul>
653<hr align="center">
654<ul class="none">
655<li><b>1.3.6</b> [03-04-07]
656<ul>
657<li> New extensions:
658<ul>
659<li> GL_ATI_shader_texture_lod
660<li> GL_EXT_gpu_program_parameters
661<li> GL_NV_geometry_shader4
662<li> WGL_NV_gpu_affinity
663<li> GLX_SGIX_hyperpipe
664</ul>
665<li> Bug fixes:
666<ul>
667<li> Missing include guards in glxew.h
668<li> Makefile and install problems for Cygwin builds
669<li> Install problem for Linux AMD64 builds
670<li> Incorrent token in GL_ATI_texture_compression_3dc
671<li> Missing tokens from GL_ATIX_point_sprites
672</ul>
673</ul>
674</ul>
675<hr align="center">
676<ul class="none">
677<li><b>1.3.5</b> [11-21-06]
678<ul>
679<li> New features:
680<ul>
681<li> Support for core OpenGL 2.1
682<li> Debug support for glewIsSupported
683</ul>
684<li> New extensions:
685<ul>
686<li> GL_EXT_bindable_uniform
687<li> GL_EXT_draw_buffers2
688<li> GL_EXT_draw_instanced
689<li> GL_EXT_framebuffer_sRGB
690<li> GL_EXT_geometry_shader4
691<li> GL_EXT_gpu_shader4
692<li> GL_EXT_packed_float
693<li> GL_EXT_texture_array
694<li> GL_EXT_texture_buffer_object
695<li> GL_EXT_texture_compression_latc
696<li> GL_EXT_texture_compression_rgtc
697<li> GL_EXT_texture_integer
698<li> GL_EXT_texture_shared_exponent
699<li> GL_EXT_timer_query
700<li> GL_NV_depth_buffer_float
701<li> GL_NV_fragment_program4
702<li> GL_NV_framebuffer_multisample_coverage
703<li> GL_NV_geometry_program4
704<li> GL_NV_gpu_program4
705<li> GL_NV_parameter_buffer_object
706<li> GL_NV_transform_feedback
707<li> GL_NV_vertex_program4
708<li> GL_OES_byte_coordinates
709<li> GL_OES_compressed_paletted_texture
710<li> GL_OES_read_format
711<li> GL_OES_single_precision
712<li> WGL_EXT_pixel_format_packed_float
713<li> WGL_EXT_framebuffer_sRGB
714<li> GLX_EXT_fbconfig_packed_float
715<li> GLX_EXT_framebuffer_sRGB
716</ul>
717<li> Bug fixes:
718<ul>
719<li> Wrong GLXContext definition on Solaris
720<li> Makefile problem for parallel builds
721</ul>
722</ul>
723</ul>
724<hr align="center">
725<ul class="none">
726<li><b>1.3.4</b> [03-04-06]
727<ul>
728<li> New extensions:
729<ul>
730<li> GL_EXT_framebuffer_blit
731<li> GL_EXT_framebuffer_multisample
732<li> GL_EXT_packed_depth_stencil
733<li> GL_MESAX_texture_stack
734<li> WGL_3DL_stereo_control
735</ul>
736</ul>
737<ul>
738<li> Bug fixes:
739<ul>
740<li> glBlendEquation missing from GL_ARB_imaging
741<li> Wrong APIENTRY definition for Cygwin
742<li> Incorrect OS X OpenGL types
743<li> Unix 64-bit installation patch
744</ul>
745</ul>
746</ul>
747<hr align="center">
748<ul class="none">
749<li><b>1.3.3</b> [05-16-05]
750<ul>
751<li> New feature:
752<ul>
753<li> Code generation option to split source into multiple files
754</ul>
755</ul>
756<ul>
757<li> Bug fixes:
758<ul>
759<li> OpenGL 2.0 core initialization problems
760<li> Wrong value for token GL_SHADER_TYPE
761<li> Missing tokens in GL_ATI_fragment_shader
762<li> Missing entry points in GL_ARB_transpose_matrix
763</ul>
764</ul>
765</ul>
766<hr align="center">
767<ul class="none">
768<li><b>1.3.2</b> [03-16-05]
769<ul>
770<li> New extension:
771<ul>
772<li> GL_APPLE_pixel_buffer
773</ul>
774<li> Bug fixes:
775<ul>
776<li> Missing OpenGL 2.0 entry points
777<li> Missing tokens in GL_SGIX_shadow
778<li> MinGW makefile problem
779<li> Check for incorrect OpenGL version string on SiS hardware
780<li> Documentation update to meet the HTML 4.01 Transitional specification
781</ul>
782</ul>
783</ul>
784<hr align="center">
785<ul class="none">
786<li><b>1.3.1</b> [02-02-05]
787<ul>
788<li> New features:
789<ul>
790<li> Consistent Unix and Windows versioning
791</ul>
792<li> New extensions:
793<ul>
794<li> GL_EXT_framebuffer_object
795<li> GL_ARB_pixel_buffer_object
796</ul>
797<li> Bug fixes:
798<ul>
799<li> Missing OpenGL 2.0 tokens
800<li> Incorrect typedefs (GLhandleARB and GLhalf)
801<li> Borland compiler problems
802</ul>
803</ul>
804</ul>
805<hr align="center">
806<ul class="none">
807<li><b>1.3.0</b> [01-04-05]
808<ul>
809<li> New features:
810<ul>
811<li> Support for core OpenGL 2.0
812<li> <tt>glewIsSupported</tt> provides efficient string-based extension checks
813<li> Custom code generation from a list of extensions
814<li> Makefile changes
815</ul>
816<li> New extensions:
817<ul>
818<li> WGL_ATI_render_texture_rectangle
819</ul>
820<li> Bug fixes:
821<ul>
822<li> Incorrect function signature in OpenGL 1.5 core
823</ul>
824</ul>
825</ul>
826<hr align="center">
827<ul class="none">
828<li><b>1.2.5</b> [12-06-04]
829<ul>
830<li> New extensions:
831<ul>
832<li>GL_ATI_texture_compression_3dc
833<li>GL_EXT_Cg_shader
834<li>GL_EXT_draw_range_elements
835<li>GL_KTX_buffer_region
836</ul>
837<li> Bug fixes:
838<ul>
839<li> OpenGL version detection bug
840<li> Problems with wxWindows and MinGW compilation
841<li> <tt>visualinfo</tt> compilation problem with GLEW_MX specified
842<li> Wrong token name in OpenGL 1.5 core
843</ul>
844<li> Support for FreeBSD
845</ul>
846</ul>
847<hr align="center">
848<ul class="none">
849<li><b>1.2.4</b> [09-06-04]
850<ul>
851<li> Added ARB_draw_buffers and ARB_texture_rectangle
852<li> Fixed bug in ARB_shader_objects
853<li> Replaced <tt>wglinfo</tt> with <tt>visualinfo</tt>
854</ul>
855</ul>
856<hr align="center">
857<ul class="none">
858<li><b>1.2.3</b> [06-10-04]
859<ul>
860<li> Added GL_NV_fragment_program2, GL_NV_fragment_program_option, GL_NV_vertex_program2_option, GL_NV_vertex_program3
861<li> Bug fix in GL_ARB_vertex_blend
862</ul>
863</ul>
864<hr align="center">
865<ul class="none">
866<li><b>1.2.2</b> [05-08-04]
867<ul>
868<li> Added GL_EXT_pixel_buffer_object, removed GL_NV_element_array
869<li> Fixed GLEW_MX problems
870<li> Bug fix in GL_EXT_texture_rectangle and <tt>wglinfo</tt>
871</ul>
872</ul>
873<hr align="center">
874<ul class="none">
875<li><b>1.2.1</b> [03-18-04]
876<ul>
877<li> Bug fix in OpenGL version query (early release of 1.2.0 contained this bug)
878<li> Bug fix in GL_ARB_shader_objects and temporary bug fix in GL_ARB_vertex_shader
879<li> Added flags on GDI support and multisampling to <tt>wglinfo</tt>
880</ul>
881</ul>
882<hr align="center">
883<ul class="none">
884<li><b>1.2.0</b> [02-19-04]
885<ul>
886<li> Added full OpenGL 1.5 support
887<li> Added support for multiple rendering contexts with different capabilities
888<li> Added command line flags to <tt>glewinfo</tt> for selecting displays and visuals
889<li> Added GLX_SGIS_multisample, GLX_SUN_video_resize, and GL_SUN_read_video_pixels
890<li> Added MinGW/MSYS support
891<li> Bug fixes in GL_ARB_shader_objects and the OS X build
892</ul>
893</ul>
894<hr align="center">
895<ul class="none">
896<li><b>1.1.4</b> [12-15-03]
897<ul>
898<li> Added GL_APPLE_float_pixels, GL_APPLE_texture_range,
899GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
900GLX_ATI_pixel_format_float, and GLX_ATI_render_texture
901<li> Bug fixes in GL_ATI_map_object_buffer and GL_ATI_fragment_shader
902</ul>
903</ul>
904<hr align="center">
905<ul class="none">
906<li><b>1.1.3</b> [10-28-03]
907<ul>
908<li> Added Solaris and Darwin support
909<li> Added GL_ARB_fragment_shader, GL_ARB_shader_objects, and GL_ARB_vertex_shader
910<li> Fixed bug in GL_WIN_swap_hint
911<li> Removed <tt>glewinfo</tt>'s dependency on <tt>GLUT</tt>
912</ul>
913</ul>
914<hr align="center">
915<ul class="none">
916<li><b>1.1.2</b> [09-15-03]
917<ul>
918<li> Removed dependency on WGL_{ARB,EXT}_extensions_string to make GLEW run on Matrox cards
919<li> Added glewGetString for querying the GLEW version string
920</ul>
921</ul>
922<hr align="center">
923<ul class="none">
924<li><b>1.1.1</b> [08-11-03]
925<ul>
926<li> Added GLX_NV_float_buffer, GL_ARB_shading_language_100, and GL_ARB_texture_non_power_of_two
927<li> Fixed bug in GL_ARB_vertex_buffer_object
928<li> Minor updates in documentation
929</ul>
930</ul>
931<hr align="center">
932<ul class="none">
933<li><b>1.1.0</b> [07-08-03]
934<ul>
935<li> Added automatic code generation
936<li> Added almost every extension in the registry
937<li> Added separate namespace
938<li> Added Irix support
939<li> Updated documentation
940</ul>
941</ul>
942<hr align="center">
943<ul class="none">
944<li><b>1.0.7</b> [06-29-03]
945<ul>
946<li> Added GL_EXT_depth_bounds_test
947<li> Fixed typos
948</ul>
949</ul>
950<hr align="center">
951<ul class="none">
952<li><b>1.0.6</b> [05-05-03]
953<ul>
954<li> Added ARB_vertex_buffer_object and NV_half_float
955<li> Updated <tt>wglinfo</tt>
956<li> Temporary Linux bug fixes (problems with SDL and MESA)
957</ul>
958</ul>
959<hr align="center">
960<ul class="none">
961<li><b>1.0.5</b> [02-17-03]
962<ul>
963<li> Bug fixes
964<li> Added <tt>wglinfo</tt>
965<li> Updated documentation
966</ul>
967</ul>
968<hr align="center">
969<ul class="none">
970<li><b>1.0.4</b> [02-02-03]
971<ul>
972<li> Added NV_texture_expand_normal
973<li> Added mingw support
974<li> Updated documentation
975</ul>
976</ul>
977<hr align="center">
978<ul class="none">
979<li><b>1.0.3</b> [01-09-03]
980<ul>
981<li> Cleaned up ATI extensions
982<li> Changed function prototypes to match glext.h
983<li> Added EXT_texture3D
984<li> Fixed typos in ATI_vertex_attrib_array_object and ATI_draw_buffers
985</ul>
986</ul>
987<hr align="center">
988<ul class="none">
989<li><b>1.0.2</b> [12-21-02]
990<ul>
991<li> Added list of supported extensions to documentation
992<li> Added NV_half_float and NV_texgen_emboss
993</ul>
994</ul>
995<hr align="center">
996<ul class="none">
997<li><b>1.0.1</b> [12-17-02]
998<ul>
999<li> Bug fixes
1000<li> Added glewGetExtension
1001</ul>
1002</ul>
1003<hr align="center">
1004<ul class="none">
1005<li><b>1.0.0</b> [12-12-02]
1006<ul>
1007<li> Initial release
1008</ul>
1009</ul>
1010<hr align="center">
1011
1012<!-- begin footer.html -->
1013</td></tr></table></body>
1014<!-- end footer.html -->
1015
diff --git a/externals/glew-1.10.0/doc/mesa.txt b/externals/glew-1.10.0/doc/mesa.txt
new file mode 100644
index 000000000..a82dd4bd4
--- /dev/null
+++ b/externals/glew-1.10.0/doc/mesa.txt
@@ -0,0 +1,21 @@
1Mesa 3-D graphics library
2Version: 7.0
3
4Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
5
6Permission is hereby granted, free of charge, to any person obtaining a
7copy of this software and associated documentation files (the "Software"),
8to deal in the Software without restriction, including without limitation
9the rights to use, copy, modify, merge, publish, distribute, sublicense,
10and/or sell copies of the Software, and to permit persons to whom the
11Software is furnished to do so, subject to the following conditions:
12
13The above copyright notice and this permission notice shall be included
14in all copies or substantial portions of the Software.
15
16THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
17OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
20AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
diff --git a/externals/glew-1.10.0/doc/new.png b/externals/glew-1.10.0/doc/new.png
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diff --git a/externals/glew-1.10.0/doc/wglew.html b/externals/glew-1.10.0/doc/wglew.html
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@@ -0,0 +1,167 @@
1<!-- begin header.html -->
2<!--
3The OpenGL Extension Wrangler Library
4Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
5Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
6Copyright (C) 2002, Lev Povalahev
7All rights reserved.
8
9Redistribution and use in source and binary forms, with or without
10modification, are permitted provided that the following conditions are met:
11
12* Redistributions of source code must retain the above copyright notice,
13 this list of conditions and the following disclaimer.
14* Redistributions in binary form must reproduce the above copyright notice,
15 this list of conditions and the following disclaimer in the documentation
16 and/or other materials provided with the distribution.
17* The name of the author may be used to endorse or promote products
18 derived from this software without specific prior written permission.
19
20THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
21AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
22IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
23ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
24LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
25CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
26SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
27INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
28CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
29ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
30THE POSSIBILITY OF SUCH DAMAGE.
31-->
32<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html/4/loose.dtd">
33<!-- &nbsp;<img src="new.png" height="12" alt="NEW!"> -->
34<html>
35<head>
36<title>GLEW: The OpenGL Extension Wrangler Library</title>
37<meta http-equiv="Content-Type" content="text/html; charset=US-ASCII">
38<link href="glew.css" type="text/css" rel="stylesheet">
39</head>
40<body bgcolor="#fff0d0">
41<table border="0" width="100%" cellpadding="12" cellspacing="8" style="height:100%">
42<tr>
43<td bgcolor="#ffffff" align="left" valign="top" width="200">
44<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
45<tr>
46<td valign="top">
47
48<table border="0" width="100%" cellpadding="0" cellspacing="0" align="left">
49<tr><td align="center"><i>Latest Release: <a href="https://sourceforge.net/projects/glew/files/glew/1.10.0/">1.10.0</a></i></td></tr>
50<tr><td align="center"><br></td></tr>
51<tr><td align="center"><img src="./glew.png" alt="GLEW Logo" width="97" height="75"></td></tr>
52<tr><td align="center"><br></td></tr>
53<tr><td align="center">
54<table border="0" cellpadding="0" cellspacing="0" align="center">
55<tr><td align="center"><a href="index.html">Download</a></td></tr>
56<tr><td align="center"><a href="basic.html">Usage</a></td></tr>
57<tr><td align="center"><a href="build.html">Building</a></td></tr>
58<tr><td align="center"><a href="install.html">Installation</a></td></tr>
59<tr><td align="center"><a href="advanced.html">Source Generation</a></td></tr>
60<tr><td align="center"><a href="credits.html">Credits & Copyright</a></td></tr>
61<tr><td align="center"><a href="log.html">Change Log</a></td></tr>
62<tr><td align="center"><a href="https://sourceforge.net/projects/glew">Project Page</a></td></tr>
63<tr><td align="center"><a href="https://sourceforge.net/p/glew/mailman">Mailing Lists</a></td></tr>
64<tr><td align="center"><a href="https://sourceforge.net/p/glew/_list/tickets">Bug Tracker</a></td></tr>
65</table>
66<tr><td align="center"><br></tr>
67</table>
68</td>
69</tr>
70<tr>
71
72<td valign="bottom">
73<table border="0" width="100%" cellpadding="5" cellspacing="0" align="left">
74<tr><td align="center"><i>Last Update: 07-22-13</i></td></tr>
75<tr><td align="center">
76<a href="http://www.opengl.org"> <img src="./ogl_sm.jpg" width="68"
77height="35" border="0" alt="OpenGL Logo"></a>
78<a href="http://sourceforge.net"> <img
79src="http://sourceforge.net/sflogo.php?group_id=67586&amp;type=1"
80width="88" height="31" border="0" alt="SourceForge Logo"></a>
81</td>
82</tr>
83<!--- <tr><td align="center"><a
84href="http://sourceforge.net/donate/index.php?group_id=67586"><img
85src="http://images.sourceforge.net/images/project-support.jpg"
86width="88" height="32" border="0" alt="Support This Project"></a></td></tr> -->
87</table>
88</td>
89</tr>
90</table>
91</td>
92
93<td bgcolor="#ffffff" align="left" valign="top">
94
95<h1>The OpenGL Extension Wrangler Library</h1>
96
97<!-- end header.html -->
98
99
100<h2>Supported WGL Extensions</h2>
101
102<table border="0" width="100%" cellpadding="1" cellspacing="0" align="center">
103<tr><td class="num">1</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DFX/3dfx_multisample.txt">3DFX_multisample</a></td></tr>
104<tr><td><br></td><td></td><td></td></tr>
105<tr><td class="num">2</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/3DL/stereo_control.txt">3DL_stereo_control</a></td></tr>
106<tr><td><br></td><td></td><td></td></tr>
107<tr><td class="num">3</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/AMD/wgl_gpu_association.txt">AMD_gpu_association</a></td></tr>
108<tr><td><br></td><td></td><td></td></tr>
109<tr><td class="num">4</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_buffer_region.txt">ARB_buffer_region</a></td></tr>
110<tr><td class="num">5</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/ARB/wgl_create_context.txt">ARB_create_context</a></td></tr>
111<tr><td class="num">6</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context.txt">ARB_create_context_profile</a></td></tr>
112<tr><td class="num">7</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_create_context_robustness.txt">ARB_create_context_robustness</a></td></tr>
113<tr><td class="num">8</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_extensions_string.txt">ARB_extensions_string</a></td></tr>
114<tr><td class="num">9</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/framebuffer_sRGB.txt">ARB_framebuffer_sRGB</a></td></tr>
115<tr><td class="num">10</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_make_current_read.txt">ARB_make_current_read</a></td></tr>
116<tr><td class="num">11</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/multisample.txt">ARB_multisample</a></td></tr>
117<tr><td class="num">12</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pbuffer.txt">ARB_pbuffer</a></td></tr>
118<tr><td class="num">13</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_pixel_format.txt">ARB_pixel_format</a></td></tr>
119<tr><td class="num">14</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/color_buffer_float.txt">ARB_pixel_format_float</a></td></tr>
120<tr><td class="num">15</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_render_texture.txt">ARB_render_texture</a></td></tr>
121<tr><td class="num">16</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_application_isolation</a></td></tr>
122<tr><td class="num">17</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ARB/wgl_robustness_isolation.txt">ARB_robustness_share_group_isolation</a></td></tr>
123<tr><td><br></td><td></td><td></td></tr>
124<tr><td class="num">18</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/ATI/pixel_format_float.txt">ATI_pixel_format_float</a></td></tr>
125<tr><td class="num">19</td><td>&nbsp;</td><td>ATI_render_texture_rectangle</td></tr>
126<tr><td><br></td><td></td><td></td></tr>
127<tr><td class="num">20</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es2_profile.txt">EXT_create_context_es2_profile</a></td></tr>
128<tr><td class="num">21</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/EXT/wgl_create_context_es_profile.txt">EXT_create_context_es_profile</a></td></tr>
129<tr><td class="num">22</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_depth_float.txt">EXT_depth_float</a></td></tr>
130<tr><td class="num">23</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_display_color_table.txt">EXT_display_color_table</a></td></tr>
131<tr><td class="num">24</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_extensions_string.txt">EXT_extensions_string</a></td></tr>
132<tr><td class="num">25</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_framebuffer_sRGB.txt">EXT_framebuffer_sRGB</a></td></tr>
133<tr><td class="num">26</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_make_current_read.txt">EXT_make_current_read</a></td></tr>
134<tr><td class="num">27</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_multisample.txt">EXT_multisample</a></td></tr>
135<tr><td class="num">28</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pbuffer.txt">EXT_pbuffer</a></td></tr>
136<tr><td class="num">29</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_pixel_format.txt">EXT_pixel_format</a></td></tr>
137<tr><td class="num">30</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/GL_EXT_packed_float.txt">EXT_pixel_format_packed_float</a></td></tr>
138<tr><td class="num">31</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control.txt">EXT_swap_control</a></td></tr>
139<tr><td class="num">32</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/EXT/wgl_swap_control_tear.txt">EXT_swap_control_tear</a></td></tr>
140<tr><td><br></td><td></td><td></td></tr>
141<tr><td class="num">33</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_digital_video_control.txt">I3D_digital_video_control</a></td></tr>
142<tr><td class="num">34</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_gamma.txt">I3D_gamma</a></td></tr>
143<tr><td class="num">35</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_genlock.txt">I3D_genlock</a></td></tr>
144<tr><td class="num">36</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_image_buffer.txt">I3D_image_buffer</a></td></tr>
145<tr><td class="num">37</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_lock.txt">I3D_swap_frame_lock</a></td></tr>
146<tr><td class="num">38</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/I3D/wgl_swap_frame_usage.txt">I3D_swap_frame_usage</a></td></tr>
147<tr><td><br></td><td></td><td></td></tr>
148<tr><td class="num">39</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop.txt">NV_DX_interop</a></td></tr>
149<tr><td class="num">40</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/DX_interop2.txt">NV_DX_interop2</a></td></tr>
150<tr><td class="num">41</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/copy_image.txt">NV_copy_image</a></td></tr>
151<tr><td class="num">42</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/float_buffer.txt">NV_float_buffer</a></td></tr>
152<tr><td class="num">43</td><td>&nbsp;</td><td><a href="http://developer.download.nvidia.com/opengl/specs/WGL_nv_gpu_affinity.txt">NV_gpu_affinity</a></td></tr>
153<tr><td class="num">44</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/multisample_coverage.txt">NV_multisample_coverage</a></td></tr>
154<tr><td class="num">45</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/present_video.txt">NV_present_video</a></td></tr>
155<tr><td class="num">46</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_depth_texture.txt">NV_render_depth_texture</a></td></tr>
156<tr><td class="num">47</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/render_texture_rectangle.txt">NV_render_texture_rectangle</a></td></tr>
157<tr><td class="num">48</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_swap_group.txt">NV_swap_group</a></td></tr>
158<tr><td class="num">49</td><td>&nbsp;</td><td><a href="http://oss.sgi.com/projects/ogl-sample/registry/NV/vertex_array_range.txt">NV_vertex_array_range</a></td></tr>
159<tr><td class="num">50</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/video_capture.txt">NV_video_capture</a></td></tr>
160<tr><td class="num">51</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/NV/wgl_video_output.txt">NV_video_output</a></td></tr>
161<tr><td><br></td><td></td><td></td></tr>
162<tr><td class="num">52</td><td>&nbsp;</td><td><a href="http://www.opengl.org/registry/specs/gl/OML/wgl_sync_control.txt">OML_sync_control</a></td></tr>
163</table>
164<!-- begin footer.html -->
165</td></tr></table></body>
166<!-- end footer.html -->
167
diff --git a/externals/glew-1.10.0/include/GL/glew.h b/externals/glew-1.10.0/include/GL/glew.h
new file mode 100644
index 000000000..51a29ef8b
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/glew.h
@@ -0,0 +1,18062 @@
1/*
2** The OpenGL Extension Wrangler Library
3** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
4** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
5** Copyright (C) 2002, Lev Povalahev
6** All rights reserved.
7**
8** Redistribution and use in source and binary forms, with or without
9** modification, are permitted provided that the following conditions are met:
10**
11** * Redistributions of source code must retain the above copyright notice,
12** this list of conditions and the following disclaimer.
13** * Redistributions in binary form must reproduce the above copyright notice,
14** this list of conditions and the following disclaimer in the documentation
15** and/or other materials provided with the distribution.
16** * The name of the author may be used to endorse or promote products
17** derived from this software without specific prior written permission.
18**
19** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
23** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
29** THE POSSIBILITY OF SUCH DAMAGE.
30*/
31
32/*
33 * Mesa 3-D graphics library
34 * Version: 7.0
35 *
36 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
37 *
38 * Permission is hereby granted, free of charge, to any person obtaining a
39 * copy of this software and associated documentation files (the "Software"),
40 * to deal in the Software without restriction, including without limitation
41 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
42 * and/or sell copies of the Software, and to permit persons to whom the
43 * Software is furnished to do so, subject to the following conditions:
44 *
45 * The above copyright notice and this permission notice shall be included
46 * in all copies or substantial portions of the Software.
47 *
48 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
49 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
50 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
51 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
52 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
53 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
54 */
55
56/*
57** Copyright (c) 2007 The Khronos Group Inc.
58**
59** Permission is hereby granted, free of charge, to any person obtaining a
60** copy of this software and/or associated documentation files (the
61** "Materials"), to deal in the Materials without restriction, including
62** without limitation the rights to use, copy, modify, merge, publish,
63** distribute, sublicense, and/or sell copies of the Materials, and to
64** permit persons to whom the Materials are furnished to do so, subject to
65** the following conditions:
66**
67** The above copyright notice and this permission notice shall be included
68** in all copies or substantial portions of the Materials.
69**
70** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
71** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
72** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
73** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
74** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
75** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
76** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
77*/
78
79#ifndef __glew_h__
80#define __glew_h__
81#define __GLEW_H__
82
83#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
84#error gl.h included before glew.h
85#endif
86#if defined(__gl2_h_)
87#error gl2.h included before glew.h
88#endif
89#if defined(__gltypes_h_)
90#error gltypes.h included before glew.h
91#endif
92#if defined(__REGAL_H__)
93#error Regal.h included before glew.h
94#endif
95#if defined(__glext_h_) || defined(__GLEXT_H_)
96#error glext.h included before glew.h
97#endif
98#if defined(__gl_ATI_h_)
99#error glATI.h included before glew.h
100#endif
101
102#define __gl_h_
103#define __gl2_h_
104#define __GL_H__
105#define __gltypes_h_
106#define __REGAL_H__
107#define __X_GL_H
108#define __glext_h_
109#define __GLEXT_H_
110#define __gl_ATI_h_
111
112#if defined(_WIN32)
113
114/*
115 * GLEW does not include <windows.h> to avoid name space pollution.
116 * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
117 * defined properly.
118 */
119/* <windef.h> */
120#ifndef APIENTRY
121#define GLEW_APIENTRY_DEFINED
122# if defined(__MINGW32__) || defined(__CYGWIN__)
123# define APIENTRY __stdcall
124# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
125# define APIENTRY __stdcall
126# else
127# define APIENTRY
128# endif
129#endif
130#ifndef GLAPI
131# if defined(__MINGW32__) || defined(__CYGWIN__)
132# define GLAPI extern
133# endif
134#endif
135/* <winnt.h> */
136#ifndef CALLBACK
137#define GLEW_CALLBACK_DEFINED
138# if defined(__MINGW32__) || defined(__CYGWIN__)
139# define CALLBACK __attribute__ ((__stdcall__))
140# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
141# define CALLBACK __stdcall
142# else
143# define CALLBACK
144# endif
145#endif
146/* <wingdi.h> and <winnt.h> */
147#ifndef WINGDIAPI
148#define GLEW_WINGDIAPI_DEFINED
149#define WINGDIAPI __declspec(dllimport)
150#endif
151/* <ctype.h> */
152#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
153typedef unsigned short wchar_t;
154# define _WCHAR_T_DEFINED
155#endif
156/* <stddef.h> */
157#if !defined(_W64)
158# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
159# define _W64 __w64
160# else
161# define _W64
162# endif
163#endif
164#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
165# ifdef _WIN64
166typedef __int64 ptrdiff_t;
167# else
168typedef _W64 int ptrdiff_t;
169# endif
170# define _PTRDIFF_T_DEFINED
171# define _PTRDIFF_T_
172#endif
173
174#ifndef GLAPI
175# if defined(__MINGW32__) || defined(__CYGWIN__)
176# define GLAPI extern
177# else
178# define GLAPI WINGDIAPI
179# endif
180#endif
181
182#ifndef GLAPIENTRY
183#define GLAPIENTRY APIENTRY
184#endif
185
186#ifndef GLEWAPIENTRY
187#define GLEWAPIENTRY APIENTRY
188#endif
189
190/*
191 * GLEW_STATIC is defined for static library.
192 * GLEW_BUILD is defined for building the DLL library.
193 */
194
195#ifdef GLEW_STATIC
196# define GLEWAPI extern
197#else
198# ifdef GLEW_BUILD
199# define GLEWAPI extern __declspec(dllexport)
200# else
201# define GLEWAPI extern __declspec(dllimport)
202# endif
203#endif
204
205#else /* _UNIX */
206
207/*
208 * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
209 * C. On my system, this amounts to _3 lines_ of included code, all of
210 * them pretty much harmless. If you know of a way of detecting 32 vs
211 * 64 _targets_ at compile time you are free to replace this with
212 * something that's portable. For now, _this_ is the portable solution.
213 * (mem, 2004-01-04)
214 */
215
216#include <stddef.h>
217
218/* SGI MIPSPro doesn't like stdint.h in C++ mode */
219/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
220
221#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
222#include <inttypes.h>
223#else
224#include <stdint.h>
225#endif
226
227#define GLEW_APIENTRY_DEFINED
228#define APIENTRY
229
230/*
231 * GLEW_STATIC is defined for static library.
232 */
233
234#ifdef GLEW_STATIC
235# define GLEWAPI extern
236#else
237# if defined(__GNUC__) && __GNUC__>=4
238# define GLEWAPI extern __attribute__ ((visibility("default")))
239# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
240# define GLEWAPI extern __global
241# else
242# define GLEWAPI extern
243# endif
244#endif
245
246/* <glu.h> */
247#ifndef GLAPI
248#define GLAPI extern
249#endif
250
251#ifndef GLAPIENTRY
252#define GLAPIENTRY
253#endif
254
255#ifndef GLEWAPIENTRY
256#define GLEWAPIENTRY
257#endif
258
259#endif /* _WIN32 */
260
261#ifdef __cplusplus
262extern "C" {
263#endif
264
265/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
266
267#ifndef GL_VERSION_1_1
268#define GL_VERSION_1_1 1
269
270typedef unsigned int GLenum;
271typedef unsigned int GLbitfield;
272typedef unsigned int GLuint;
273typedef int GLint;
274typedef int GLsizei;
275typedef unsigned char GLboolean;
276typedef signed char GLbyte;
277typedef short GLshort;
278typedef unsigned char GLubyte;
279typedef unsigned short GLushort;
280typedef unsigned long GLulong;
281typedef float GLfloat;
282typedef float GLclampf;
283typedef double GLdouble;
284typedef double GLclampd;
285typedef void GLvoid;
286#if defined(_MSC_VER) && _MSC_VER < 1400
287typedef __int64 GLint64EXT;
288typedef unsigned __int64 GLuint64EXT;
289#elif defined(_MSC_VER) || defined(__BORLANDC__)
290typedef signed long long GLint64EXT;
291typedef unsigned long long GLuint64EXT;
292#else
293# if defined(__MINGW32__) || defined(__CYGWIN__)
294#include <inttypes.h>
295# endif
296typedef int64_t GLint64EXT;
297typedef uint64_t GLuint64EXT;
298#endif
299typedef GLint64EXT GLint64;
300typedef GLuint64EXT GLuint64;
301typedef struct __GLsync *GLsync;
302
303typedef char GLchar;
304
305#define GL_ZERO 0
306#define GL_FALSE 0
307#define GL_LOGIC_OP 0x0BF1
308#define GL_NONE 0
309#define GL_TEXTURE_COMPONENTS 0x1003
310#define GL_NO_ERROR 0
311#define GL_POINTS 0x0000
312#define GL_CURRENT_BIT 0x00000001
313#define GL_TRUE 1
314#define GL_ONE 1
315#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
316#define GL_LINES 0x0001
317#define GL_LINE_LOOP 0x0002
318#define GL_POINT_BIT 0x00000002
319#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
320#define GL_LINE_STRIP 0x0003
321#define GL_LINE_BIT 0x00000004
322#define GL_TRIANGLES 0x0004
323#define GL_TRIANGLE_STRIP 0x0005
324#define GL_TRIANGLE_FAN 0x0006
325#define GL_QUADS 0x0007
326#define GL_QUAD_STRIP 0x0008
327#define GL_POLYGON_BIT 0x00000008
328#define GL_POLYGON 0x0009
329#define GL_POLYGON_STIPPLE_BIT 0x00000010
330#define GL_PIXEL_MODE_BIT 0x00000020
331#define GL_LIGHTING_BIT 0x00000040
332#define GL_FOG_BIT 0x00000080
333#define GL_DEPTH_BUFFER_BIT 0x00000100
334#define GL_ACCUM 0x0100
335#define GL_LOAD 0x0101
336#define GL_RETURN 0x0102
337#define GL_MULT 0x0103
338#define GL_ADD 0x0104
339#define GL_NEVER 0x0200
340#define GL_ACCUM_BUFFER_BIT 0x00000200
341#define GL_LESS 0x0201
342#define GL_EQUAL 0x0202
343#define GL_LEQUAL 0x0203
344#define GL_GREATER 0x0204
345#define GL_NOTEQUAL 0x0205
346#define GL_GEQUAL 0x0206
347#define GL_ALWAYS 0x0207
348#define GL_SRC_COLOR 0x0300
349#define GL_ONE_MINUS_SRC_COLOR 0x0301
350#define GL_SRC_ALPHA 0x0302
351#define GL_ONE_MINUS_SRC_ALPHA 0x0303
352#define GL_DST_ALPHA 0x0304
353#define GL_ONE_MINUS_DST_ALPHA 0x0305
354#define GL_DST_COLOR 0x0306
355#define GL_ONE_MINUS_DST_COLOR 0x0307
356#define GL_SRC_ALPHA_SATURATE 0x0308
357#define GL_STENCIL_BUFFER_BIT 0x00000400
358#define GL_FRONT_LEFT 0x0400
359#define GL_FRONT_RIGHT 0x0401
360#define GL_BACK_LEFT 0x0402
361#define GL_BACK_RIGHT 0x0403
362#define GL_FRONT 0x0404
363#define GL_BACK 0x0405
364#define GL_LEFT 0x0406
365#define GL_RIGHT 0x0407
366#define GL_FRONT_AND_BACK 0x0408
367#define GL_AUX0 0x0409
368#define GL_AUX1 0x040A
369#define GL_AUX2 0x040B
370#define GL_AUX3 0x040C
371#define GL_INVALID_ENUM 0x0500
372#define GL_INVALID_VALUE 0x0501
373#define GL_INVALID_OPERATION 0x0502
374#define GL_STACK_OVERFLOW 0x0503
375#define GL_STACK_UNDERFLOW 0x0504
376#define GL_OUT_OF_MEMORY 0x0505
377#define GL_2D 0x0600
378#define GL_3D 0x0601
379#define GL_3D_COLOR 0x0602
380#define GL_3D_COLOR_TEXTURE 0x0603
381#define GL_4D_COLOR_TEXTURE 0x0604
382#define GL_PASS_THROUGH_TOKEN 0x0700
383#define GL_POINT_TOKEN 0x0701
384#define GL_LINE_TOKEN 0x0702
385#define GL_POLYGON_TOKEN 0x0703
386#define GL_BITMAP_TOKEN 0x0704
387#define GL_DRAW_PIXEL_TOKEN 0x0705
388#define GL_COPY_PIXEL_TOKEN 0x0706
389#define GL_LINE_RESET_TOKEN 0x0707
390#define GL_EXP 0x0800
391#define GL_VIEWPORT_BIT 0x00000800
392#define GL_EXP2 0x0801
393#define GL_CW 0x0900
394#define GL_CCW 0x0901
395#define GL_COEFF 0x0A00
396#define GL_ORDER 0x0A01
397#define GL_DOMAIN 0x0A02
398#define GL_CURRENT_COLOR 0x0B00
399#define GL_CURRENT_INDEX 0x0B01
400#define GL_CURRENT_NORMAL 0x0B02
401#define GL_CURRENT_TEXTURE_COORDS 0x0B03
402#define GL_CURRENT_RASTER_COLOR 0x0B04
403#define GL_CURRENT_RASTER_INDEX 0x0B05
404#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
405#define GL_CURRENT_RASTER_POSITION 0x0B07
406#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
407#define GL_CURRENT_RASTER_DISTANCE 0x0B09
408#define GL_POINT_SMOOTH 0x0B10
409#define GL_POINT_SIZE 0x0B11
410#define GL_POINT_SIZE_RANGE 0x0B12
411#define GL_POINT_SIZE_GRANULARITY 0x0B13
412#define GL_LINE_SMOOTH 0x0B20
413#define GL_LINE_WIDTH 0x0B21
414#define GL_LINE_WIDTH_RANGE 0x0B22
415#define GL_LINE_WIDTH_GRANULARITY 0x0B23
416#define GL_LINE_STIPPLE 0x0B24
417#define GL_LINE_STIPPLE_PATTERN 0x0B25
418#define GL_LINE_STIPPLE_REPEAT 0x0B26
419#define GL_LIST_MODE 0x0B30
420#define GL_MAX_LIST_NESTING 0x0B31
421#define GL_LIST_BASE 0x0B32
422#define GL_LIST_INDEX 0x0B33
423#define GL_POLYGON_MODE 0x0B40
424#define GL_POLYGON_SMOOTH 0x0B41
425#define GL_POLYGON_STIPPLE 0x0B42
426#define GL_EDGE_FLAG 0x0B43
427#define GL_CULL_FACE 0x0B44
428#define GL_CULL_FACE_MODE 0x0B45
429#define GL_FRONT_FACE 0x0B46
430#define GL_LIGHTING 0x0B50
431#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
432#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
433#define GL_LIGHT_MODEL_AMBIENT 0x0B53
434#define GL_SHADE_MODEL 0x0B54
435#define GL_COLOR_MATERIAL_FACE 0x0B55
436#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
437#define GL_COLOR_MATERIAL 0x0B57
438#define GL_FOG 0x0B60
439#define GL_FOG_INDEX 0x0B61
440#define GL_FOG_DENSITY 0x0B62
441#define GL_FOG_START 0x0B63
442#define GL_FOG_END 0x0B64
443#define GL_FOG_MODE 0x0B65
444#define GL_FOG_COLOR 0x0B66
445#define GL_DEPTH_RANGE 0x0B70
446#define GL_DEPTH_TEST 0x0B71
447#define GL_DEPTH_WRITEMASK 0x0B72
448#define GL_DEPTH_CLEAR_VALUE 0x0B73
449#define GL_DEPTH_FUNC 0x0B74
450#define GL_ACCUM_CLEAR_VALUE 0x0B80
451#define GL_STENCIL_TEST 0x0B90
452#define GL_STENCIL_CLEAR_VALUE 0x0B91
453#define GL_STENCIL_FUNC 0x0B92
454#define GL_STENCIL_VALUE_MASK 0x0B93
455#define GL_STENCIL_FAIL 0x0B94
456#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
457#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
458#define GL_STENCIL_REF 0x0B97
459#define GL_STENCIL_WRITEMASK 0x0B98
460#define GL_MATRIX_MODE 0x0BA0
461#define GL_NORMALIZE 0x0BA1
462#define GL_VIEWPORT 0x0BA2
463#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
464#define GL_PROJECTION_STACK_DEPTH 0x0BA4
465#define GL_TEXTURE_STACK_DEPTH 0x0BA5
466#define GL_MODELVIEW_MATRIX 0x0BA6
467#define GL_PROJECTION_MATRIX 0x0BA7
468#define GL_TEXTURE_MATRIX 0x0BA8
469#define GL_ATTRIB_STACK_DEPTH 0x0BB0
470#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
471#define GL_ALPHA_TEST 0x0BC0
472#define GL_ALPHA_TEST_FUNC 0x0BC1
473#define GL_ALPHA_TEST_REF 0x0BC2
474#define GL_DITHER 0x0BD0
475#define GL_BLEND_DST 0x0BE0
476#define GL_BLEND_SRC 0x0BE1
477#define GL_BLEND 0x0BE2
478#define GL_LOGIC_OP_MODE 0x0BF0
479#define GL_INDEX_LOGIC_OP 0x0BF1
480#define GL_COLOR_LOGIC_OP 0x0BF2
481#define GL_AUX_BUFFERS 0x0C00
482#define GL_DRAW_BUFFER 0x0C01
483#define GL_READ_BUFFER 0x0C02
484#define GL_SCISSOR_BOX 0x0C10
485#define GL_SCISSOR_TEST 0x0C11
486#define GL_INDEX_CLEAR_VALUE 0x0C20
487#define GL_INDEX_WRITEMASK 0x0C21
488#define GL_COLOR_CLEAR_VALUE 0x0C22
489#define GL_COLOR_WRITEMASK 0x0C23
490#define GL_INDEX_MODE 0x0C30
491#define GL_RGBA_MODE 0x0C31
492#define GL_DOUBLEBUFFER 0x0C32
493#define GL_STEREO 0x0C33
494#define GL_RENDER_MODE 0x0C40
495#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
496#define GL_POINT_SMOOTH_HINT 0x0C51
497#define GL_LINE_SMOOTH_HINT 0x0C52
498#define GL_POLYGON_SMOOTH_HINT 0x0C53
499#define GL_FOG_HINT 0x0C54
500#define GL_TEXTURE_GEN_S 0x0C60
501#define GL_TEXTURE_GEN_T 0x0C61
502#define GL_TEXTURE_GEN_R 0x0C62
503#define GL_TEXTURE_GEN_Q 0x0C63
504#define GL_PIXEL_MAP_I_TO_I 0x0C70
505#define GL_PIXEL_MAP_S_TO_S 0x0C71
506#define GL_PIXEL_MAP_I_TO_R 0x0C72
507#define GL_PIXEL_MAP_I_TO_G 0x0C73
508#define GL_PIXEL_MAP_I_TO_B 0x0C74
509#define GL_PIXEL_MAP_I_TO_A 0x0C75
510#define GL_PIXEL_MAP_R_TO_R 0x0C76
511#define GL_PIXEL_MAP_G_TO_G 0x0C77
512#define GL_PIXEL_MAP_B_TO_B 0x0C78
513#define GL_PIXEL_MAP_A_TO_A 0x0C79
514#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
515#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
516#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
517#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
518#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
519#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
520#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
521#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
522#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
523#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
524#define GL_UNPACK_SWAP_BYTES 0x0CF0
525#define GL_UNPACK_LSB_FIRST 0x0CF1
526#define GL_UNPACK_ROW_LENGTH 0x0CF2
527#define GL_UNPACK_SKIP_ROWS 0x0CF3
528#define GL_UNPACK_SKIP_PIXELS 0x0CF4
529#define GL_UNPACK_ALIGNMENT 0x0CF5
530#define GL_PACK_SWAP_BYTES 0x0D00
531#define GL_PACK_LSB_FIRST 0x0D01
532#define GL_PACK_ROW_LENGTH 0x0D02
533#define GL_PACK_SKIP_ROWS 0x0D03
534#define GL_PACK_SKIP_PIXELS 0x0D04
535#define GL_PACK_ALIGNMENT 0x0D05
536#define GL_MAP_COLOR 0x0D10
537#define GL_MAP_STENCIL 0x0D11
538#define GL_INDEX_SHIFT 0x0D12
539#define GL_INDEX_OFFSET 0x0D13
540#define GL_RED_SCALE 0x0D14
541#define GL_RED_BIAS 0x0D15
542#define GL_ZOOM_X 0x0D16
543#define GL_ZOOM_Y 0x0D17
544#define GL_GREEN_SCALE 0x0D18
545#define GL_GREEN_BIAS 0x0D19
546#define GL_BLUE_SCALE 0x0D1A
547#define GL_BLUE_BIAS 0x0D1B
548#define GL_ALPHA_SCALE 0x0D1C
549#define GL_ALPHA_BIAS 0x0D1D
550#define GL_DEPTH_SCALE 0x0D1E
551#define GL_DEPTH_BIAS 0x0D1F
552#define GL_MAX_EVAL_ORDER 0x0D30
553#define GL_MAX_LIGHTS 0x0D31
554#define GL_MAX_CLIP_PLANES 0x0D32
555#define GL_MAX_TEXTURE_SIZE 0x0D33
556#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
557#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
558#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
559#define GL_MAX_NAME_STACK_DEPTH 0x0D37
560#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
561#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
562#define GL_MAX_VIEWPORT_DIMS 0x0D3A
563#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
564#define GL_SUBPIXEL_BITS 0x0D50
565#define GL_INDEX_BITS 0x0D51
566#define GL_RED_BITS 0x0D52
567#define GL_GREEN_BITS 0x0D53
568#define GL_BLUE_BITS 0x0D54
569#define GL_ALPHA_BITS 0x0D55
570#define GL_DEPTH_BITS 0x0D56
571#define GL_STENCIL_BITS 0x0D57
572#define GL_ACCUM_RED_BITS 0x0D58
573#define GL_ACCUM_GREEN_BITS 0x0D59
574#define GL_ACCUM_BLUE_BITS 0x0D5A
575#define GL_ACCUM_ALPHA_BITS 0x0D5B
576#define GL_NAME_STACK_DEPTH 0x0D70
577#define GL_AUTO_NORMAL 0x0D80
578#define GL_MAP1_COLOR_4 0x0D90
579#define GL_MAP1_INDEX 0x0D91
580#define GL_MAP1_NORMAL 0x0D92
581#define GL_MAP1_TEXTURE_COORD_1 0x0D93
582#define GL_MAP1_TEXTURE_COORD_2 0x0D94
583#define GL_MAP1_TEXTURE_COORD_3 0x0D95
584#define GL_MAP1_TEXTURE_COORD_4 0x0D96
585#define GL_MAP1_VERTEX_3 0x0D97
586#define GL_MAP1_VERTEX_4 0x0D98
587#define GL_MAP2_COLOR_4 0x0DB0
588#define GL_MAP2_INDEX 0x0DB1
589#define GL_MAP2_NORMAL 0x0DB2
590#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
591#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
592#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
593#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
594#define GL_MAP2_VERTEX_3 0x0DB7
595#define GL_MAP2_VERTEX_4 0x0DB8
596#define GL_MAP1_GRID_DOMAIN 0x0DD0
597#define GL_MAP1_GRID_SEGMENTS 0x0DD1
598#define GL_MAP2_GRID_DOMAIN 0x0DD2
599#define GL_MAP2_GRID_SEGMENTS 0x0DD3
600#define GL_TEXTURE_1D 0x0DE0
601#define GL_TEXTURE_2D 0x0DE1
602#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
603#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
604#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
605#define GL_SELECTION_BUFFER_POINTER 0x0DF3
606#define GL_SELECTION_BUFFER_SIZE 0x0DF4
607#define GL_TEXTURE_WIDTH 0x1000
608#define GL_TRANSFORM_BIT 0x00001000
609#define GL_TEXTURE_HEIGHT 0x1001
610#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
611#define GL_TEXTURE_BORDER_COLOR 0x1004
612#define GL_TEXTURE_BORDER 0x1005
613#define GL_DONT_CARE 0x1100
614#define GL_FASTEST 0x1101
615#define GL_NICEST 0x1102
616#define GL_AMBIENT 0x1200
617#define GL_DIFFUSE 0x1201
618#define GL_SPECULAR 0x1202
619#define GL_POSITION 0x1203
620#define GL_SPOT_DIRECTION 0x1204
621#define GL_SPOT_EXPONENT 0x1205
622#define GL_SPOT_CUTOFF 0x1206
623#define GL_CONSTANT_ATTENUATION 0x1207
624#define GL_LINEAR_ATTENUATION 0x1208
625#define GL_QUADRATIC_ATTENUATION 0x1209
626#define GL_COMPILE 0x1300
627#define GL_COMPILE_AND_EXECUTE 0x1301
628#define GL_BYTE 0x1400
629#define GL_UNSIGNED_BYTE 0x1401
630#define GL_SHORT 0x1402
631#define GL_UNSIGNED_SHORT 0x1403
632#define GL_INT 0x1404
633#define GL_UNSIGNED_INT 0x1405
634#define GL_FLOAT 0x1406
635#define GL_2_BYTES 0x1407
636#define GL_3_BYTES 0x1408
637#define GL_4_BYTES 0x1409
638#define GL_DOUBLE 0x140A
639#define GL_CLEAR 0x1500
640#define GL_AND 0x1501
641#define GL_AND_REVERSE 0x1502
642#define GL_COPY 0x1503
643#define GL_AND_INVERTED 0x1504
644#define GL_NOOP 0x1505
645#define GL_XOR 0x1506
646#define GL_OR 0x1507
647#define GL_NOR 0x1508
648#define GL_EQUIV 0x1509
649#define GL_INVERT 0x150A
650#define GL_OR_REVERSE 0x150B
651#define GL_COPY_INVERTED 0x150C
652#define GL_OR_INVERTED 0x150D
653#define GL_NAND 0x150E
654#define GL_SET 0x150F
655#define GL_EMISSION 0x1600
656#define GL_SHININESS 0x1601
657#define GL_AMBIENT_AND_DIFFUSE 0x1602
658#define GL_COLOR_INDEXES 0x1603
659#define GL_MODELVIEW 0x1700
660#define GL_PROJECTION 0x1701
661#define GL_TEXTURE 0x1702
662#define GL_COLOR 0x1800
663#define GL_DEPTH 0x1801
664#define GL_STENCIL 0x1802
665#define GL_COLOR_INDEX 0x1900
666#define GL_STENCIL_INDEX 0x1901
667#define GL_DEPTH_COMPONENT 0x1902
668#define GL_RED 0x1903
669#define GL_GREEN 0x1904
670#define GL_BLUE 0x1905
671#define GL_ALPHA 0x1906
672#define GL_RGB 0x1907
673#define GL_RGBA 0x1908
674#define GL_LUMINANCE 0x1909
675#define GL_LUMINANCE_ALPHA 0x190A
676#define GL_BITMAP 0x1A00
677#define GL_POINT 0x1B00
678#define GL_LINE 0x1B01
679#define GL_FILL 0x1B02
680#define GL_RENDER 0x1C00
681#define GL_FEEDBACK 0x1C01
682#define GL_SELECT 0x1C02
683#define GL_FLAT 0x1D00
684#define GL_SMOOTH 0x1D01
685#define GL_KEEP 0x1E00
686#define GL_REPLACE 0x1E01
687#define GL_INCR 0x1E02
688#define GL_DECR 0x1E03
689#define GL_VENDOR 0x1F00
690#define GL_RENDERER 0x1F01
691#define GL_VERSION 0x1F02
692#define GL_EXTENSIONS 0x1F03
693#define GL_S 0x2000
694#define GL_ENABLE_BIT 0x00002000
695#define GL_T 0x2001
696#define GL_R 0x2002
697#define GL_Q 0x2003
698#define GL_MODULATE 0x2100
699#define GL_DECAL 0x2101
700#define GL_TEXTURE_ENV_MODE 0x2200
701#define GL_TEXTURE_ENV_COLOR 0x2201
702#define GL_TEXTURE_ENV 0x2300
703#define GL_EYE_LINEAR 0x2400
704#define GL_OBJECT_LINEAR 0x2401
705#define GL_SPHERE_MAP 0x2402
706#define GL_TEXTURE_GEN_MODE 0x2500
707#define GL_OBJECT_PLANE 0x2501
708#define GL_EYE_PLANE 0x2502
709#define GL_NEAREST 0x2600
710#define GL_LINEAR 0x2601
711#define GL_NEAREST_MIPMAP_NEAREST 0x2700
712#define GL_LINEAR_MIPMAP_NEAREST 0x2701
713#define GL_NEAREST_MIPMAP_LINEAR 0x2702
714#define GL_LINEAR_MIPMAP_LINEAR 0x2703
715#define GL_TEXTURE_MAG_FILTER 0x2800
716#define GL_TEXTURE_MIN_FILTER 0x2801
717#define GL_TEXTURE_WRAP_S 0x2802
718#define GL_TEXTURE_WRAP_T 0x2803
719#define GL_CLAMP 0x2900
720#define GL_REPEAT 0x2901
721#define GL_POLYGON_OFFSET_UNITS 0x2A00
722#define GL_POLYGON_OFFSET_POINT 0x2A01
723#define GL_POLYGON_OFFSET_LINE 0x2A02
724#define GL_R3_G3_B2 0x2A10
725#define GL_V2F 0x2A20
726#define GL_V3F 0x2A21
727#define GL_C4UB_V2F 0x2A22
728#define GL_C4UB_V3F 0x2A23
729#define GL_C3F_V3F 0x2A24
730#define GL_N3F_V3F 0x2A25
731#define GL_C4F_N3F_V3F 0x2A26
732#define GL_T2F_V3F 0x2A27
733#define GL_T4F_V4F 0x2A28
734#define GL_T2F_C4UB_V3F 0x2A29
735#define GL_T2F_C3F_V3F 0x2A2A
736#define GL_T2F_N3F_V3F 0x2A2B
737#define GL_T2F_C4F_N3F_V3F 0x2A2C
738#define GL_T4F_C4F_N3F_V4F 0x2A2D
739#define GL_CLIP_PLANE0 0x3000
740#define GL_CLIP_PLANE1 0x3001
741#define GL_CLIP_PLANE2 0x3002
742#define GL_CLIP_PLANE3 0x3003
743#define GL_CLIP_PLANE4 0x3004
744#define GL_CLIP_PLANE5 0x3005
745#define GL_LIGHT0 0x4000
746#define GL_COLOR_BUFFER_BIT 0x00004000
747#define GL_LIGHT1 0x4001
748#define GL_LIGHT2 0x4002
749#define GL_LIGHT3 0x4003
750#define GL_LIGHT4 0x4004
751#define GL_LIGHT5 0x4005
752#define GL_LIGHT6 0x4006
753#define GL_LIGHT7 0x4007
754#define GL_HINT_BIT 0x00008000
755#define GL_POLYGON_OFFSET_FILL 0x8037
756#define GL_POLYGON_OFFSET_FACTOR 0x8038
757#define GL_ALPHA4 0x803B
758#define GL_ALPHA8 0x803C
759#define GL_ALPHA12 0x803D
760#define GL_ALPHA16 0x803E
761#define GL_LUMINANCE4 0x803F
762#define GL_LUMINANCE8 0x8040
763#define GL_LUMINANCE12 0x8041
764#define GL_LUMINANCE16 0x8042
765#define GL_LUMINANCE4_ALPHA4 0x8043
766#define GL_LUMINANCE6_ALPHA2 0x8044
767#define GL_LUMINANCE8_ALPHA8 0x8045
768#define GL_LUMINANCE12_ALPHA4 0x8046
769#define GL_LUMINANCE12_ALPHA12 0x8047
770#define GL_LUMINANCE16_ALPHA16 0x8048
771#define GL_INTENSITY 0x8049
772#define GL_INTENSITY4 0x804A
773#define GL_INTENSITY8 0x804B
774#define GL_INTENSITY12 0x804C
775#define GL_INTENSITY16 0x804D
776#define GL_RGB4 0x804F
777#define GL_RGB5 0x8050
778#define GL_RGB8 0x8051
779#define GL_RGB10 0x8052
780#define GL_RGB12 0x8053
781#define GL_RGB16 0x8054
782#define GL_RGBA2 0x8055
783#define GL_RGBA4 0x8056
784#define GL_RGB5_A1 0x8057
785#define GL_RGBA8 0x8058
786#define GL_RGB10_A2 0x8059
787#define GL_RGBA12 0x805A
788#define GL_RGBA16 0x805B
789#define GL_TEXTURE_RED_SIZE 0x805C
790#define GL_TEXTURE_GREEN_SIZE 0x805D
791#define GL_TEXTURE_BLUE_SIZE 0x805E
792#define GL_TEXTURE_ALPHA_SIZE 0x805F
793#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
794#define GL_TEXTURE_INTENSITY_SIZE 0x8061
795#define GL_PROXY_TEXTURE_1D 0x8063
796#define GL_PROXY_TEXTURE_2D 0x8064
797#define GL_TEXTURE_PRIORITY 0x8066
798#define GL_TEXTURE_RESIDENT 0x8067
799#define GL_TEXTURE_BINDING_1D 0x8068
800#define GL_TEXTURE_BINDING_2D 0x8069
801#define GL_VERTEX_ARRAY 0x8074
802#define GL_NORMAL_ARRAY 0x8075
803#define GL_COLOR_ARRAY 0x8076
804#define GL_INDEX_ARRAY 0x8077
805#define GL_TEXTURE_COORD_ARRAY 0x8078
806#define GL_EDGE_FLAG_ARRAY 0x8079
807#define GL_VERTEX_ARRAY_SIZE 0x807A
808#define GL_VERTEX_ARRAY_TYPE 0x807B
809#define GL_VERTEX_ARRAY_STRIDE 0x807C
810#define GL_NORMAL_ARRAY_TYPE 0x807E
811#define GL_NORMAL_ARRAY_STRIDE 0x807F
812#define GL_COLOR_ARRAY_SIZE 0x8081
813#define GL_COLOR_ARRAY_TYPE 0x8082
814#define GL_COLOR_ARRAY_STRIDE 0x8083
815#define GL_INDEX_ARRAY_TYPE 0x8085
816#define GL_INDEX_ARRAY_STRIDE 0x8086
817#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
818#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
819#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
820#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
821#define GL_VERTEX_ARRAY_POINTER 0x808E
822#define GL_NORMAL_ARRAY_POINTER 0x808F
823#define GL_COLOR_ARRAY_POINTER 0x8090
824#define GL_INDEX_ARRAY_POINTER 0x8091
825#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
826#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
827#define GL_COLOR_INDEX1_EXT 0x80E2
828#define GL_COLOR_INDEX2_EXT 0x80E3
829#define GL_COLOR_INDEX4_EXT 0x80E4
830#define GL_COLOR_INDEX8_EXT 0x80E5
831#define GL_COLOR_INDEX12_EXT 0x80E6
832#define GL_COLOR_INDEX16_EXT 0x80E7
833#define GL_EVAL_BIT 0x00010000
834#define GL_LIST_BIT 0x00020000
835#define GL_TEXTURE_BIT 0x00040000
836#define GL_SCISSOR_BIT 0x00080000
837#define GL_ALL_ATTRIB_BITS 0x000fffff
838#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
839
840GLAPI void GLAPIENTRY glAccum (GLenum op, GLfloat value);
841GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
842GLAPI GLboolean GLAPIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
843GLAPI void GLAPIENTRY glArrayElement (GLint i);
844GLAPI void GLAPIENTRY glBegin (GLenum mode);
845GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
846GLAPI void GLAPIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
847GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
848GLAPI void GLAPIENTRY glCallList (GLuint list);
849GLAPI void GLAPIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
850GLAPI void GLAPIENTRY glClear (GLbitfield mask);
851GLAPI void GLAPIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
852GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
853GLAPI void GLAPIENTRY glClearDepth (GLclampd depth);
854GLAPI void GLAPIENTRY glClearIndex (GLfloat c);
855GLAPI void GLAPIENTRY glClearStencil (GLint s);
856GLAPI void GLAPIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
857GLAPI void GLAPIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
858GLAPI void GLAPIENTRY glColor3bv (const GLbyte *v);
859GLAPI void GLAPIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
860GLAPI void GLAPIENTRY glColor3dv (const GLdouble *v);
861GLAPI void GLAPIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
862GLAPI void GLAPIENTRY glColor3fv (const GLfloat *v);
863GLAPI void GLAPIENTRY glColor3i (GLint red, GLint green, GLint blue);
864GLAPI void GLAPIENTRY glColor3iv (const GLint *v);
865GLAPI void GLAPIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
866GLAPI void GLAPIENTRY glColor3sv (const GLshort *v);
867GLAPI void GLAPIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
868GLAPI void GLAPIENTRY glColor3ubv (const GLubyte *v);
869GLAPI void GLAPIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
870GLAPI void GLAPIENTRY glColor3uiv (const GLuint *v);
871GLAPI void GLAPIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
872GLAPI void GLAPIENTRY glColor3usv (const GLushort *v);
873GLAPI void GLAPIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
874GLAPI void GLAPIENTRY glColor4bv (const GLbyte *v);
875GLAPI void GLAPIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
876GLAPI void GLAPIENTRY glColor4dv (const GLdouble *v);
877GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
878GLAPI void GLAPIENTRY glColor4fv (const GLfloat *v);
879GLAPI void GLAPIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
880GLAPI void GLAPIENTRY glColor4iv (const GLint *v);
881GLAPI void GLAPIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
882GLAPI void GLAPIENTRY glColor4sv (const GLshort *v);
883GLAPI void GLAPIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
884GLAPI void GLAPIENTRY glColor4ubv (const GLubyte *v);
885GLAPI void GLAPIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
886GLAPI void GLAPIENTRY glColor4uiv (const GLuint *v);
887GLAPI void GLAPIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
888GLAPI void GLAPIENTRY glColor4usv (const GLushort *v);
889GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
890GLAPI void GLAPIENTRY glColorMaterial (GLenum face, GLenum mode);
891GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
892GLAPI void GLAPIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
893GLAPI void GLAPIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
894GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
895GLAPI void GLAPIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
896GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
897GLAPI void GLAPIENTRY glCullFace (GLenum mode);
898GLAPI void GLAPIENTRY glDeleteLists (GLuint list, GLsizei range);
899GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
900GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
901GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
902GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
903GLAPI void GLAPIENTRY glDisable (GLenum cap);
904GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
905GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
906GLAPI void GLAPIENTRY glDrawBuffer (GLenum mode);
907GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
908GLAPI void GLAPIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
909GLAPI void GLAPIENTRY glEdgeFlag (GLboolean flag);
910GLAPI void GLAPIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
911GLAPI void GLAPIENTRY glEdgeFlagv (const GLboolean *flag);
912GLAPI void GLAPIENTRY glEnable (GLenum cap);
913GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
914GLAPI void GLAPIENTRY glEnd (void);
915GLAPI void GLAPIENTRY glEndList (void);
916GLAPI void GLAPIENTRY glEvalCoord1d (GLdouble u);
917GLAPI void GLAPIENTRY glEvalCoord1dv (const GLdouble *u);
918GLAPI void GLAPIENTRY glEvalCoord1f (GLfloat u);
919GLAPI void GLAPIENTRY glEvalCoord1fv (const GLfloat *u);
920GLAPI void GLAPIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
921GLAPI void GLAPIENTRY glEvalCoord2dv (const GLdouble *u);
922GLAPI void GLAPIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
923GLAPI void GLAPIENTRY glEvalCoord2fv (const GLfloat *u);
924GLAPI void GLAPIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
925GLAPI void GLAPIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
926GLAPI void GLAPIENTRY glEvalPoint1 (GLint i);
927GLAPI void GLAPIENTRY glEvalPoint2 (GLint i, GLint j);
928GLAPI void GLAPIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
929GLAPI void GLAPIENTRY glFinish (void);
930GLAPI void GLAPIENTRY glFlush (void);
931GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
932GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
933GLAPI void GLAPIENTRY glFogi (GLenum pname, GLint param);
934GLAPI void GLAPIENTRY glFogiv (GLenum pname, const GLint *params);
935GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
936GLAPI void GLAPIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
937GLAPI GLuint GLAPIENTRY glGenLists (GLsizei range);
938GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
939GLAPI void GLAPIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
940GLAPI void GLAPIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
941GLAPI void GLAPIENTRY glGetDoublev (GLenum pname, GLdouble *params);
942GLAPI GLenum GLAPIENTRY glGetError (void);
943GLAPI void GLAPIENTRY glGetFloatv (GLenum pname, GLfloat *params);
944GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
945GLAPI void GLAPIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
946GLAPI void GLAPIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
947GLAPI void GLAPIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
948GLAPI void GLAPIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
949GLAPI void GLAPIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
950GLAPI void GLAPIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
951GLAPI void GLAPIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
952GLAPI void GLAPIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
953GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
954GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
955GLAPI void GLAPIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
956GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
957GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
958GLAPI void GLAPIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
959GLAPI void GLAPIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
960GLAPI void GLAPIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
961GLAPI void GLAPIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
962GLAPI void GLAPIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
963GLAPI void GLAPIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
964GLAPI void GLAPIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
965GLAPI void GLAPIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
966GLAPI void GLAPIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
967GLAPI void GLAPIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
968GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
969GLAPI void GLAPIENTRY glIndexMask (GLuint mask);
970GLAPI void GLAPIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
971GLAPI void GLAPIENTRY glIndexd (GLdouble c);
972GLAPI void GLAPIENTRY glIndexdv (const GLdouble *c);
973GLAPI void GLAPIENTRY glIndexf (GLfloat c);
974GLAPI void GLAPIENTRY glIndexfv (const GLfloat *c);
975GLAPI void GLAPIENTRY glIndexi (GLint c);
976GLAPI void GLAPIENTRY glIndexiv (const GLint *c);
977GLAPI void GLAPIENTRY glIndexs (GLshort c);
978GLAPI void GLAPIENTRY glIndexsv (const GLshort *c);
979GLAPI void GLAPIENTRY glIndexub (GLubyte c);
980GLAPI void GLAPIENTRY glIndexubv (const GLubyte *c);
981GLAPI void GLAPIENTRY glInitNames (void);
982GLAPI void GLAPIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
983GLAPI GLboolean GLAPIENTRY glIsEnabled (GLenum cap);
984GLAPI GLboolean GLAPIENTRY glIsList (GLuint list);
985GLAPI GLboolean GLAPIENTRY glIsTexture (GLuint texture);
986GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
987GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
988GLAPI void GLAPIENTRY glLightModeli (GLenum pname, GLint param);
989GLAPI void GLAPIENTRY glLightModeliv (GLenum pname, const GLint *params);
990GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
991GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
992GLAPI void GLAPIENTRY glLighti (GLenum light, GLenum pname, GLint param);
993GLAPI void GLAPIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
994GLAPI void GLAPIENTRY glLineStipple (GLint factor, GLushort pattern);
995GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
996GLAPI void GLAPIENTRY glListBase (GLuint base);
997GLAPI void GLAPIENTRY glLoadIdentity (void);
998GLAPI void GLAPIENTRY glLoadMatrixd (const GLdouble *m);
999GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
1000GLAPI void GLAPIENTRY glLoadName (GLuint name);
1001GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
1002GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1003GLAPI void GLAPIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1004GLAPI void GLAPIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1005GLAPI void GLAPIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1006GLAPI void GLAPIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1007GLAPI void GLAPIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1008GLAPI void GLAPIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1009GLAPI void GLAPIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1010GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1011GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1012GLAPI void GLAPIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1013GLAPI void GLAPIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1014GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
1015GLAPI void GLAPIENTRY glMultMatrixd (const GLdouble *m);
1016GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
1017GLAPI void GLAPIENTRY glNewList (GLuint list, GLenum mode);
1018GLAPI void GLAPIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1019GLAPI void GLAPIENTRY glNormal3bv (const GLbyte *v);
1020GLAPI void GLAPIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1021GLAPI void GLAPIENTRY glNormal3dv (const GLdouble *v);
1022GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1023GLAPI void GLAPIENTRY glNormal3fv (const GLfloat *v);
1024GLAPI void GLAPIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1025GLAPI void GLAPIENTRY glNormal3iv (const GLint *v);
1026GLAPI void GLAPIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1027GLAPI void GLAPIENTRY glNormal3sv (const GLshort *v);
1028GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1029GLAPI void GLAPIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1030GLAPI void GLAPIENTRY glPassThrough (GLfloat token);
1031GLAPI void GLAPIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1032GLAPI void GLAPIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1033GLAPI void GLAPIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1034GLAPI void GLAPIENTRY glPixelStoref (GLenum pname, GLfloat param);
1035GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
1036GLAPI void GLAPIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1037GLAPI void GLAPIENTRY glPixelTransferi (GLenum pname, GLint param);
1038GLAPI void GLAPIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1039GLAPI void GLAPIENTRY glPointSize (GLfloat size);
1040GLAPI void GLAPIENTRY glPolygonMode (GLenum face, GLenum mode);
1041GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1042GLAPI void GLAPIENTRY glPolygonStipple (const GLubyte *mask);
1043GLAPI void GLAPIENTRY glPopAttrib (void);
1044GLAPI void GLAPIENTRY glPopClientAttrib (void);
1045GLAPI void GLAPIENTRY glPopMatrix (void);
1046GLAPI void GLAPIENTRY glPopName (void);
1047GLAPI void GLAPIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1048GLAPI void GLAPIENTRY glPushAttrib (GLbitfield mask);
1049GLAPI void GLAPIENTRY glPushClientAttrib (GLbitfield mask);
1050GLAPI void GLAPIENTRY glPushMatrix (void);
1051GLAPI void GLAPIENTRY glPushName (GLuint name);
1052GLAPI void GLAPIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1053GLAPI void GLAPIENTRY glRasterPos2dv (const GLdouble *v);
1054GLAPI void GLAPIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1055GLAPI void GLAPIENTRY glRasterPos2fv (const GLfloat *v);
1056GLAPI void GLAPIENTRY glRasterPos2i (GLint x, GLint y);
1057GLAPI void GLAPIENTRY glRasterPos2iv (const GLint *v);
1058GLAPI void GLAPIENTRY glRasterPos2s (GLshort x, GLshort y);
1059GLAPI void GLAPIENTRY glRasterPos2sv (const GLshort *v);
1060GLAPI void GLAPIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1061GLAPI void GLAPIENTRY glRasterPos3dv (const GLdouble *v);
1062GLAPI void GLAPIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1063GLAPI void GLAPIENTRY glRasterPos3fv (const GLfloat *v);
1064GLAPI void GLAPIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1065GLAPI void GLAPIENTRY glRasterPos3iv (const GLint *v);
1066GLAPI void GLAPIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1067GLAPI void GLAPIENTRY glRasterPos3sv (const GLshort *v);
1068GLAPI void GLAPIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1069GLAPI void GLAPIENTRY glRasterPos4dv (const GLdouble *v);
1070GLAPI void GLAPIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1071GLAPI void GLAPIENTRY glRasterPos4fv (const GLfloat *v);
1072GLAPI void GLAPIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1073GLAPI void GLAPIENTRY glRasterPos4iv (const GLint *v);
1074GLAPI void GLAPIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1075GLAPI void GLAPIENTRY glRasterPos4sv (const GLshort *v);
1076GLAPI void GLAPIENTRY glReadBuffer (GLenum mode);
1077GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1078GLAPI void GLAPIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1079GLAPI void GLAPIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1080GLAPI void GLAPIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1081GLAPI void GLAPIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1082GLAPI void GLAPIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1083GLAPI void GLAPIENTRY glRectiv (const GLint *v1, const GLint *v2);
1084GLAPI void GLAPIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1085GLAPI void GLAPIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1086GLAPI GLint GLAPIENTRY glRenderMode (GLenum mode);
1087GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1088GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1089GLAPI void GLAPIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1090GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1091GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1092GLAPI void GLAPIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1093GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
1094GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1095GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
1096GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1097GLAPI void GLAPIENTRY glTexCoord1d (GLdouble s);
1098GLAPI void GLAPIENTRY glTexCoord1dv (const GLdouble *v);
1099GLAPI void GLAPIENTRY glTexCoord1f (GLfloat s);
1100GLAPI void GLAPIENTRY glTexCoord1fv (const GLfloat *v);
1101GLAPI void GLAPIENTRY glTexCoord1i (GLint s);
1102GLAPI void GLAPIENTRY glTexCoord1iv (const GLint *v);
1103GLAPI void GLAPIENTRY glTexCoord1s (GLshort s);
1104GLAPI void GLAPIENTRY glTexCoord1sv (const GLshort *v);
1105GLAPI void GLAPIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1106GLAPI void GLAPIENTRY glTexCoord2dv (const GLdouble *v);
1107GLAPI void GLAPIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1108GLAPI void GLAPIENTRY glTexCoord2fv (const GLfloat *v);
1109GLAPI void GLAPIENTRY glTexCoord2i (GLint s, GLint t);
1110GLAPI void GLAPIENTRY glTexCoord2iv (const GLint *v);
1111GLAPI void GLAPIENTRY glTexCoord2s (GLshort s, GLshort t);
1112GLAPI void GLAPIENTRY glTexCoord2sv (const GLshort *v);
1113GLAPI void GLAPIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1114GLAPI void GLAPIENTRY glTexCoord3dv (const GLdouble *v);
1115GLAPI void GLAPIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1116GLAPI void GLAPIENTRY glTexCoord3fv (const GLfloat *v);
1117GLAPI void GLAPIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1118GLAPI void GLAPIENTRY glTexCoord3iv (const GLint *v);
1119GLAPI void GLAPIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1120GLAPI void GLAPIENTRY glTexCoord3sv (const GLshort *v);
1121GLAPI void GLAPIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1122GLAPI void GLAPIENTRY glTexCoord4dv (const GLdouble *v);
1123GLAPI void GLAPIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1124GLAPI void GLAPIENTRY glTexCoord4fv (const GLfloat *v);
1125GLAPI void GLAPIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1126GLAPI void GLAPIENTRY glTexCoord4iv (const GLint *v);
1127GLAPI void GLAPIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1128GLAPI void GLAPIENTRY glTexCoord4sv (const GLshort *v);
1129GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1130GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1131GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1132GLAPI void GLAPIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1133GLAPI void GLAPIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1134GLAPI void GLAPIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1135GLAPI void GLAPIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1136GLAPI void GLAPIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1137GLAPI void GLAPIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1138GLAPI void GLAPIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1139GLAPI void GLAPIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1140GLAPI void GLAPIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1141GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1142GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1143GLAPI void GLAPIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1144GLAPI void GLAPIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1145GLAPI void GLAPIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1146GLAPI void GLAPIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1147GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1148GLAPI void GLAPIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1149GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1150GLAPI void GLAPIENTRY glVertex2d (GLdouble x, GLdouble y);
1151GLAPI void GLAPIENTRY glVertex2dv (const GLdouble *v);
1152GLAPI void GLAPIENTRY glVertex2f (GLfloat x, GLfloat y);
1153GLAPI void GLAPIENTRY glVertex2fv (const GLfloat *v);
1154GLAPI void GLAPIENTRY glVertex2i (GLint x, GLint y);
1155GLAPI void GLAPIENTRY glVertex2iv (const GLint *v);
1156GLAPI void GLAPIENTRY glVertex2s (GLshort x, GLshort y);
1157GLAPI void GLAPIENTRY glVertex2sv (const GLshort *v);
1158GLAPI void GLAPIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1159GLAPI void GLAPIENTRY glVertex3dv (const GLdouble *v);
1160GLAPI void GLAPIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1161GLAPI void GLAPIENTRY glVertex3fv (const GLfloat *v);
1162GLAPI void GLAPIENTRY glVertex3i (GLint x, GLint y, GLint z);
1163GLAPI void GLAPIENTRY glVertex3iv (const GLint *v);
1164GLAPI void GLAPIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1165GLAPI void GLAPIENTRY glVertex3sv (const GLshort *v);
1166GLAPI void GLAPIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1167GLAPI void GLAPIENTRY glVertex4dv (const GLdouble *v);
1168GLAPI void GLAPIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1169GLAPI void GLAPIENTRY glVertex4fv (const GLfloat *v);
1170GLAPI void GLAPIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1171GLAPI void GLAPIENTRY glVertex4iv (const GLint *v);
1172GLAPI void GLAPIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1173GLAPI void GLAPIENTRY glVertex4sv (const GLshort *v);
1174GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1175GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1176
1177#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
1178
1179#endif /* GL_VERSION_1_1 */
1180
1181/* ---------------------------------- GLU ---------------------------------- */
1182
1183#ifndef GLEW_NO_GLU
1184/* this is where we can safely include GLU */
1185# if defined(__APPLE__) && defined(__MACH__)
1186# include <OpenGL/glu.h>
1187# else
1188# include <GL/glu.h>
1189# endif
1190#endif
1191
1192/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
1193
1194#ifndef GL_VERSION_1_2
1195#define GL_VERSION_1_2 1
1196
1197#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
1198#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
1199#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
1200#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
1201#define GL_UNSIGNED_BYTE_3_3_2 0x8032
1202#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
1203#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
1204#define GL_UNSIGNED_INT_8_8_8_8 0x8035
1205#define GL_UNSIGNED_INT_10_10_10_2 0x8036
1206#define GL_RESCALE_NORMAL 0x803A
1207#define GL_TEXTURE_BINDING_3D 0x806A
1208#define GL_PACK_SKIP_IMAGES 0x806B
1209#define GL_PACK_IMAGE_HEIGHT 0x806C
1210#define GL_UNPACK_SKIP_IMAGES 0x806D
1211#define GL_UNPACK_IMAGE_HEIGHT 0x806E
1212#define GL_TEXTURE_3D 0x806F
1213#define GL_PROXY_TEXTURE_3D 0x8070
1214#define GL_TEXTURE_DEPTH 0x8071
1215#define GL_TEXTURE_WRAP_R 0x8072
1216#define GL_MAX_3D_TEXTURE_SIZE 0x8073
1217#define GL_BGR 0x80E0
1218#define GL_BGRA 0x80E1
1219#define GL_MAX_ELEMENTS_VERTICES 0x80E8
1220#define GL_MAX_ELEMENTS_INDICES 0x80E9
1221#define GL_CLAMP_TO_EDGE 0x812F
1222#define GL_TEXTURE_MIN_LOD 0x813A
1223#define GL_TEXTURE_MAX_LOD 0x813B
1224#define GL_TEXTURE_BASE_LEVEL 0x813C
1225#define GL_TEXTURE_MAX_LEVEL 0x813D
1226#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
1227#define GL_SINGLE_COLOR 0x81F9
1228#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
1229#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
1230#define GL_UNSIGNED_SHORT_5_6_5 0x8363
1231#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
1232#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
1233#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
1234#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
1235#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
1236#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
1237
1238typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1239typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1240typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1241typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
1242
1243#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
1244#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
1245#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
1246#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
1247
1248#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
1249
1250#endif /* GL_VERSION_1_2 */
1251
1252/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
1253
1254#ifndef GL_VERSION_1_2_1
1255#define GL_VERSION_1_2_1 1
1256
1257#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
1258
1259#endif /* GL_VERSION_1_2_1 */
1260
1261/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
1262
1263#ifndef GL_VERSION_1_3
1264#define GL_VERSION_1_3 1
1265
1266#define GL_MULTISAMPLE 0x809D
1267#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
1268#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
1269#define GL_SAMPLE_COVERAGE 0x80A0
1270#define GL_SAMPLE_BUFFERS 0x80A8
1271#define GL_SAMPLES 0x80A9
1272#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
1273#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
1274#define GL_CLAMP_TO_BORDER 0x812D
1275#define GL_TEXTURE0 0x84C0
1276#define GL_TEXTURE1 0x84C1
1277#define GL_TEXTURE2 0x84C2
1278#define GL_TEXTURE3 0x84C3
1279#define GL_TEXTURE4 0x84C4
1280#define GL_TEXTURE5 0x84C5
1281#define GL_TEXTURE6 0x84C6
1282#define GL_TEXTURE7 0x84C7
1283#define GL_TEXTURE8 0x84C8
1284#define GL_TEXTURE9 0x84C9
1285#define GL_TEXTURE10 0x84CA
1286#define GL_TEXTURE11 0x84CB
1287#define GL_TEXTURE12 0x84CC
1288#define GL_TEXTURE13 0x84CD
1289#define GL_TEXTURE14 0x84CE
1290#define GL_TEXTURE15 0x84CF
1291#define GL_TEXTURE16 0x84D0
1292#define GL_TEXTURE17 0x84D1
1293#define GL_TEXTURE18 0x84D2
1294#define GL_TEXTURE19 0x84D3
1295#define GL_TEXTURE20 0x84D4
1296#define GL_TEXTURE21 0x84D5
1297#define GL_TEXTURE22 0x84D6
1298#define GL_TEXTURE23 0x84D7
1299#define GL_TEXTURE24 0x84D8
1300#define GL_TEXTURE25 0x84D9
1301#define GL_TEXTURE26 0x84DA
1302#define GL_TEXTURE27 0x84DB
1303#define GL_TEXTURE28 0x84DC
1304#define GL_TEXTURE29 0x84DD
1305#define GL_TEXTURE30 0x84DE
1306#define GL_TEXTURE31 0x84DF
1307#define GL_ACTIVE_TEXTURE 0x84E0
1308#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
1309#define GL_MAX_TEXTURE_UNITS 0x84E2
1310#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
1311#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
1312#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
1313#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
1314#define GL_SUBTRACT 0x84E7
1315#define GL_COMPRESSED_ALPHA 0x84E9
1316#define GL_COMPRESSED_LUMINANCE 0x84EA
1317#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
1318#define GL_COMPRESSED_INTENSITY 0x84EC
1319#define GL_COMPRESSED_RGB 0x84ED
1320#define GL_COMPRESSED_RGBA 0x84EE
1321#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
1322#define GL_NORMAL_MAP 0x8511
1323#define GL_REFLECTION_MAP 0x8512
1324#define GL_TEXTURE_CUBE_MAP 0x8513
1325#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
1326#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
1327#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
1328#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
1329#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
1330#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
1331#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
1332#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
1333#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
1334#define GL_COMBINE 0x8570
1335#define GL_COMBINE_RGB 0x8571
1336#define GL_COMBINE_ALPHA 0x8572
1337#define GL_RGB_SCALE 0x8573
1338#define GL_ADD_SIGNED 0x8574
1339#define GL_INTERPOLATE 0x8575
1340#define GL_CONSTANT 0x8576
1341#define GL_PRIMARY_COLOR 0x8577
1342#define GL_PREVIOUS 0x8578
1343#define GL_SOURCE0_RGB 0x8580
1344#define GL_SOURCE1_RGB 0x8581
1345#define GL_SOURCE2_RGB 0x8582
1346#define GL_SOURCE0_ALPHA 0x8588
1347#define GL_SOURCE1_ALPHA 0x8589
1348#define GL_SOURCE2_ALPHA 0x858A
1349#define GL_OPERAND0_RGB 0x8590
1350#define GL_OPERAND1_RGB 0x8591
1351#define GL_OPERAND2_RGB 0x8592
1352#define GL_OPERAND0_ALPHA 0x8598
1353#define GL_OPERAND1_ALPHA 0x8599
1354#define GL_OPERAND2_ALPHA 0x859A
1355#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
1356#define GL_TEXTURE_COMPRESSED 0x86A1
1357#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1358#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
1359#define GL_DOT3_RGB 0x86AE
1360#define GL_DOT3_RGBA 0x86AF
1361#define GL_MULTISAMPLE_BIT 0x20000000
1362
1363typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
1364typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
1365typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
1366typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
1367typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
1368typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
1369typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
1370typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
1371typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
1372typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
1373typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
1374typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
1375typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
1376typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
1377typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
1378typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
1379typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
1380typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
1381typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
1382typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
1383typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
1384typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
1385typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
1386typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
1387typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
1388typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
1389typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
1390typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
1391typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
1392typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
1393typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
1394typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
1395typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
1396typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
1397typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
1398typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
1399typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
1400typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1401typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
1402typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1403typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
1404typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
1405typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
1406typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
1407typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
1408typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
1409
1410#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
1411#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
1412#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
1413#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
1414#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
1415#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
1416#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
1417#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
1418#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
1419#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
1420#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
1421#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
1422#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
1423#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
1424#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
1425#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
1426#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
1427#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
1428#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
1429#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
1430#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
1431#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
1432#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
1433#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
1434#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
1435#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
1436#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
1437#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
1438#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
1439#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
1440#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
1441#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
1442#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
1443#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
1444#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
1445#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
1446#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
1447#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
1448#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
1449#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
1450#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
1451#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
1452#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
1453#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
1454#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
1455#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
1456
1457#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
1458
1459#endif /* GL_VERSION_1_3 */
1460
1461/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
1462
1463#ifndef GL_VERSION_1_4
1464#define GL_VERSION_1_4 1
1465
1466#define GL_BLEND_DST_RGB 0x80C8
1467#define GL_BLEND_SRC_RGB 0x80C9
1468#define GL_BLEND_DST_ALPHA 0x80CA
1469#define GL_BLEND_SRC_ALPHA 0x80CB
1470#define GL_POINT_SIZE_MIN 0x8126
1471#define GL_POINT_SIZE_MAX 0x8127
1472#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
1473#define GL_POINT_DISTANCE_ATTENUATION 0x8129
1474#define GL_GENERATE_MIPMAP 0x8191
1475#define GL_GENERATE_MIPMAP_HINT 0x8192
1476#define GL_DEPTH_COMPONENT16 0x81A5
1477#define GL_DEPTH_COMPONENT24 0x81A6
1478#define GL_DEPTH_COMPONENT32 0x81A7
1479#define GL_MIRRORED_REPEAT 0x8370
1480#define GL_FOG_COORDINATE_SOURCE 0x8450
1481#define GL_FOG_COORDINATE 0x8451
1482#define GL_FRAGMENT_DEPTH 0x8452
1483#define GL_CURRENT_FOG_COORDINATE 0x8453
1484#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
1485#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
1486#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
1487#define GL_FOG_COORDINATE_ARRAY 0x8457
1488#define GL_COLOR_SUM 0x8458
1489#define GL_CURRENT_SECONDARY_COLOR 0x8459
1490#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
1491#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
1492#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
1493#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
1494#define GL_SECONDARY_COLOR_ARRAY 0x845E
1495#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
1496#define GL_TEXTURE_FILTER_CONTROL 0x8500
1497#define GL_TEXTURE_LOD_BIAS 0x8501
1498#define GL_INCR_WRAP 0x8507
1499#define GL_DECR_WRAP 0x8508
1500#define GL_TEXTURE_DEPTH_SIZE 0x884A
1501#define GL_DEPTH_TEXTURE_MODE 0x884B
1502#define GL_TEXTURE_COMPARE_MODE 0x884C
1503#define GL_TEXTURE_COMPARE_FUNC 0x884D
1504#define GL_COMPARE_R_TO_TEXTURE 0x884E
1505
1506typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1507typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
1508typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
1509typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
1510typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
1511typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
1512typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
1513typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
1514typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
1515typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
1516typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
1517typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
1518typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
1519typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
1520typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
1521typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
1522typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
1523typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
1524typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
1525typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
1526typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
1527typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
1528typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
1529typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
1530typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
1531typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
1532typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
1533typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
1534typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
1535typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
1536typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1537typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
1538typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
1539typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
1540typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
1541typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
1542typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
1543typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
1544typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
1545typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
1546typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
1547typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
1548typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
1549typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
1550typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
1551typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
1552typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
1553
1554#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
1555#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
1556#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
1557#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
1558#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
1559#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
1560#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
1561#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
1562#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
1563#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
1564#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
1565#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
1566#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
1567#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
1568#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
1569#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
1570#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
1571#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
1572#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
1573#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
1574#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
1575#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
1576#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
1577#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
1578#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
1579#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
1580#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
1581#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
1582#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
1583#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
1584#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
1585#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
1586#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
1587#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
1588#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
1589#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
1590#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
1591#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
1592#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
1593#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
1594#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
1595#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
1596#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
1597#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
1598#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
1599#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
1600#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
1601
1602#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
1603
1604#endif /* GL_VERSION_1_4 */
1605
1606/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
1607
1608#ifndef GL_VERSION_1_5
1609#define GL_VERSION_1_5 1
1610
1611#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
1612#define GL_FOG_COORD GL_FOG_COORDINATE
1613#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
1614#define GL_SRC0_RGB GL_SOURCE0_RGB
1615#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
1616#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
1617#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
1618#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
1619#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
1620#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
1621#define GL_SRC1_RGB GL_SOURCE1_RGB
1622#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
1623#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
1624#define GL_SRC2_RGB GL_SOURCE2_RGB
1625#define GL_BUFFER_SIZE 0x8764
1626#define GL_BUFFER_USAGE 0x8765
1627#define GL_QUERY_COUNTER_BITS 0x8864
1628#define GL_CURRENT_QUERY 0x8865
1629#define GL_QUERY_RESULT 0x8866
1630#define GL_QUERY_RESULT_AVAILABLE 0x8867
1631#define GL_ARRAY_BUFFER 0x8892
1632#define GL_ELEMENT_ARRAY_BUFFER 0x8893
1633#define GL_ARRAY_BUFFER_BINDING 0x8894
1634#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
1635#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
1636#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
1637#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
1638#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
1639#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
1640#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
1641#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
1642#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
1643#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
1644#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
1645#define GL_READ_ONLY 0x88B8
1646#define GL_WRITE_ONLY 0x88B9
1647#define GL_READ_WRITE 0x88BA
1648#define GL_BUFFER_ACCESS 0x88BB
1649#define GL_BUFFER_MAPPED 0x88BC
1650#define GL_BUFFER_MAP_POINTER 0x88BD
1651#define GL_STREAM_DRAW 0x88E0
1652#define GL_STREAM_READ 0x88E1
1653#define GL_STREAM_COPY 0x88E2
1654#define GL_STATIC_DRAW 0x88E4
1655#define GL_STATIC_READ 0x88E5
1656#define GL_STATIC_COPY 0x88E6
1657#define GL_DYNAMIC_DRAW 0x88E8
1658#define GL_DYNAMIC_READ 0x88E9
1659#define GL_DYNAMIC_COPY 0x88EA
1660#define GL_SAMPLES_PASSED 0x8914
1661
1662typedef ptrdiff_t GLintptr;
1663typedef ptrdiff_t GLsizeiptr;
1664
1665typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
1666typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
1667typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
1668typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
1669typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
1670typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
1671typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
1672typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
1673typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
1674typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
1675typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
1676typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
1677typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
1678typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
1679typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
1680typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
1681typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
1682typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
1683typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
1684
1685#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
1686#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
1687#define glBufferData GLEW_GET_FUN(__glewBufferData)
1688#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
1689#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
1690#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
1691#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
1692#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
1693#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
1694#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
1695#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
1696#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
1697#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
1698#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
1699#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
1700#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
1701#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
1702#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
1703#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
1704
1705#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
1706
1707#endif /* GL_VERSION_1_5 */
1708
1709/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
1710
1711#ifndef GL_VERSION_2_0
1712#define GL_VERSION_2_0 1
1713
1714#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
1715#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
1716#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
1717#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
1718#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
1719#define GL_CURRENT_VERTEX_ATTRIB 0x8626
1720#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
1721#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
1722#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
1723#define GL_STENCIL_BACK_FUNC 0x8800
1724#define GL_STENCIL_BACK_FAIL 0x8801
1725#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
1726#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
1727#define GL_MAX_DRAW_BUFFERS 0x8824
1728#define GL_DRAW_BUFFER0 0x8825
1729#define GL_DRAW_BUFFER1 0x8826
1730#define GL_DRAW_BUFFER2 0x8827
1731#define GL_DRAW_BUFFER3 0x8828
1732#define GL_DRAW_BUFFER4 0x8829
1733#define GL_DRAW_BUFFER5 0x882A
1734#define GL_DRAW_BUFFER6 0x882B
1735#define GL_DRAW_BUFFER7 0x882C
1736#define GL_DRAW_BUFFER8 0x882D
1737#define GL_DRAW_BUFFER9 0x882E
1738#define GL_DRAW_BUFFER10 0x882F
1739#define GL_DRAW_BUFFER11 0x8830
1740#define GL_DRAW_BUFFER12 0x8831
1741#define GL_DRAW_BUFFER13 0x8832
1742#define GL_DRAW_BUFFER14 0x8833
1743#define GL_DRAW_BUFFER15 0x8834
1744#define GL_BLEND_EQUATION_ALPHA 0x883D
1745#define GL_POINT_SPRITE 0x8861
1746#define GL_COORD_REPLACE 0x8862
1747#define GL_MAX_VERTEX_ATTRIBS 0x8869
1748#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
1749#define GL_MAX_TEXTURE_COORDS 0x8871
1750#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
1751#define GL_FRAGMENT_SHADER 0x8B30
1752#define GL_VERTEX_SHADER 0x8B31
1753#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
1754#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
1755#define GL_MAX_VARYING_FLOATS 0x8B4B
1756#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
1757#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
1758#define GL_SHADER_TYPE 0x8B4F
1759#define GL_FLOAT_VEC2 0x8B50
1760#define GL_FLOAT_VEC3 0x8B51
1761#define GL_FLOAT_VEC4 0x8B52
1762#define GL_INT_VEC2 0x8B53
1763#define GL_INT_VEC3 0x8B54
1764#define GL_INT_VEC4 0x8B55
1765#define GL_BOOL 0x8B56
1766#define GL_BOOL_VEC2 0x8B57
1767#define GL_BOOL_VEC3 0x8B58
1768#define GL_BOOL_VEC4 0x8B59
1769#define GL_FLOAT_MAT2 0x8B5A
1770#define GL_FLOAT_MAT3 0x8B5B
1771#define GL_FLOAT_MAT4 0x8B5C
1772#define GL_SAMPLER_1D 0x8B5D
1773#define GL_SAMPLER_2D 0x8B5E
1774#define GL_SAMPLER_3D 0x8B5F
1775#define GL_SAMPLER_CUBE 0x8B60
1776#define GL_SAMPLER_1D_SHADOW 0x8B61
1777#define GL_SAMPLER_2D_SHADOW 0x8B62
1778#define GL_DELETE_STATUS 0x8B80
1779#define GL_COMPILE_STATUS 0x8B81
1780#define GL_LINK_STATUS 0x8B82
1781#define GL_VALIDATE_STATUS 0x8B83
1782#define GL_INFO_LOG_LENGTH 0x8B84
1783#define GL_ATTACHED_SHADERS 0x8B85
1784#define GL_ACTIVE_UNIFORMS 0x8B86
1785#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
1786#define GL_SHADER_SOURCE_LENGTH 0x8B88
1787#define GL_ACTIVE_ATTRIBUTES 0x8B89
1788#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
1789#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
1790#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
1791#define GL_CURRENT_PROGRAM 0x8B8D
1792#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
1793#define GL_LOWER_LEFT 0x8CA1
1794#define GL_UPPER_LEFT 0x8CA2
1795#define GL_STENCIL_BACK_REF 0x8CA3
1796#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
1797#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
1798
1799typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
1800typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
1801typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
1802typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
1803typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
1804typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
1805typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
1806typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
1807typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
1808typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
1809typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
1810typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
1811typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
1812typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
1813typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
1814typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
1815typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
1816typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
1817typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
1818typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
1819typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
1820typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
1821typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
1822typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
1823typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
1824typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
1825typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
1826typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
1827typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
1828typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
1829typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
1830typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
1831typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
1832typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
1833typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
1834typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
1835typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
1836typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
1837typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
1838typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
1839typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
1840typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
1841typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
1842typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
1843typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
1844typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
1845typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
1846typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
1847typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
1848typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
1849typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
1850typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1851typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1852typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
1853typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
1854typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
1855typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
1856typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
1857typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
1858typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
1859typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
1860typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
1861typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
1862typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
1863typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
1864typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
1865typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
1866typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
1867typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
1868typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
1869typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
1870typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
1871typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
1872typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
1873typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
1874typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
1875typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
1876typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
1877typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
1878typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
1879typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
1880typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
1881typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1882typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
1883typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1884typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
1885typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
1886typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
1887typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
1888typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
1889typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
1890typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
1891typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
1892
1893#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
1894#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
1895#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
1896#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
1897#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
1898#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
1899#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
1900#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
1901#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
1902#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
1903#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
1904#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
1905#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
1906#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
1907#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
1908#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
1909#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
1910#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
1911#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
1912#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
1913#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
1914#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
1915#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
1916#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
1917#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
1918#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
1919#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
1920#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
1921#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
1922#define glIsShader GLEW_GET_FUN(__glewIsShader)
1923#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
1924#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
1925#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
1926#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
1927#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
1928#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
1929#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
1930#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
1931#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
1932#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
1933#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
1934#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
1935#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
1936#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
1937#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
1938#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
1939#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
1940#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
1941#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
1942#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
1943#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
1944#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
1945#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
1946#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
1947#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
1948#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
1949#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
1950#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
1951#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
1952#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
1953#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
1954#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
1955#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
1956#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
1957#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
1958#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
1959#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
1960#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
1961#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
1962#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
1963#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
1964#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
1965#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
1966#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
1967#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
1968#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
1969#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
1970#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
1971#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
1972#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
1973#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
1974#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
1975#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
1976#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
1977#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
1978#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
1979#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
1980#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
1981#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
1982#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
1983#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
1984#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
1985#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
1986
1987#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
1988
1989#endif /* GL_VERSION_2_0 */
1990
1991/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
1992
1993#ifndef GL_VERSION_2_1
1994#define GL_VERSION_2_1 1
1995
1996#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
1997#define GL_PIXEL_PACK_BUFFER 0x88EB
1998#define GL_PIXEL_UNPACK_BUFFER 0x88EC
1999#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
2000#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
2001#define GL_FLOAT_MAT2x3 0x8B65
2002#define GL_FLOAT_MAT2x4 0x8B66
2003#define GL_FLOAT_MAT3x2 0x8B67
2004#define GL_FLOAT_MAT3x4 0x8B68
2005#define GL_FLOAT_MAT4x2 0x8B69
2006#define GL_FLOAT_MAT4x3 0x8B6A
2007#define GL_SRGB 0x8C40
2008#define GL_SRGB8 0x8C41
2009#define GL_SRGB_ALPHA 0x8C42
2010#define GL_SRGB8_ALPHA8 0x8C43
2011#define GL_SLUMINANCE_ALPHA 0x8C44
2012#define GL_SLUMINANCE8_ALPHA8 0x8C45
2013#define GL_SLUMINANCE 0x8C46
2014#define GL_SLUMINANCE8 0x8C47
2015#define GL_COMPRESSED_SRGB 0x8C48
2016#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
2017#define GL_COMPRESSED_SLUMINANCE 0x8C4A
2018#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
2019
2020typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2021typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2022typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2023typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2024typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2025typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
2026
2027#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
2028#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
2029#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
2030#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
2031#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
2032#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
2033
2034#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
2035
2036#endif /* GL_VERSION_2_1 */
2037
2038/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
2039
2040#ifndef GL_VERSION_3_0
2041#define GL_VERSION_3_0 1
2042
2043#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
2044#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
2045#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
2046#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
2047#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
2048#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
2049#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
2050#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
2051#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
2052#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
2053#define GL_MAJOR_VERSION 0x821B
2054#define GL_MINOR_VERSION 0x821C
2055#define GL_NUM_EXTENSIONS 0x821D
2056#define GL_CONTEXT_FLAGS 0x821E
2057#define GL_DEPTH_BUFFER 0x8223
2058#define GL_STENCIL_BUFFER 0x8224
2059#define GL_RGBA32F 0x8814
2060#define GL_RGB32F 0x8815
2061#define GL_RGBA16F 0x881A
2062#define GL_RGB16F 0x881B
2063#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
2064#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
2065#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
2066#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
2067#define GL_CLAMP_VERTEX_COLOR 0x891A
2068#define GL_CLAMP_FRAGMENT_COLOR 0x891B
2069#define GL_CLAMP_READ_COLOR 0x891C
2070#define GL_FIXED_ONLY 0x891D
2071#define GL_TEXTURE_RED_TYPE 0x8C10
2072#define GL_TEXTURE_GREEN_TYPE 0x8C11
2073#define GL_TEXTURE_BLUE_TYPE 0x8C12
2074#define GL_TEXTURE_ALPHA_TYPE 0x8C13
2075#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
2076#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
2077#define GL_TEXTURE_DEPTH_TYPE 0x8C16
2078#define GL_TEXTURE_1D_ARRAY 0x8C18
2079#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
2080#define GL_TEXTURE_2D_ARRAY 0x8C1A
2081#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
2082#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
2083#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
2084#define GL_R11F_G11F_B10F 0x8C3A
2085#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
2086#define GL_RGB9_E5 0x8C3D
2087#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
2088#define GL_TEXTURE_SHARED_SIZE 0x8C3F
2089#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
2090#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
2091#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
2092#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
2093#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
2094#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
2095#define GL_PRIMITIVES_GENERATED 0x8C87
2096#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
2097#define GL_RASTERIZER_DISCARD 0x8C89
2098#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
2099#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
2100#define GL_INTERLEAVED_ATTRIBS 0x8C8C
2101#define GL_SEPARATE_ATTRIBS 0x8C8D
2102#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
2103#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
2104#define GL_RGBA32UI 0x8D70
2105#define GL_RGB32UI 0x8D71
2106#define GL_RGBA16UI 0x8D76
2107#define GL_RGB16UI 0x8D77
2108#define GL_RGBA8UI 0x8D7C
2109#define GL_RGB8UI 0x8D7D
2110#define GL_RGBA32I 0x8D82
2111#define GL_RGB32I 0x8D83
2112#define GL_RGBA16I 0x8D88
2113#define GL_RGB16I 0x8D89
2114#define GL_RGBA8I 0x8D8E
2115#define GL_RGB8I 0x8D8F
2116#define GL_RED_INTEGER 0x8D94
2117#define GL_GREEN_INTEGER 0x8D95
2118#define GL_BLUE_INTEGER 0x8D96
2119#define GL_ALPHA_INTEGER 0x8D97
2120#define GL_RGB_INTEGER 0x8D98
2121#define GL_RGBA_INTEGER 0x8D99
2122#define GL_BGR_INTEGER 0x8D9A
2123#define GL_BGRA_INTEGER 0x8D9B
2124#define GL_SAMPLER_1D_ARRAY 0x8DC0
2125#define GL_SAMPLER_2D_ARRAY 0x8DC1
2126#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
2127#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
2128#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
2129#define GL_UNSIGNED_INT_VEC2 0x8DC6
2130#define GL_UNSIGNED_INT_VEC3 0x8DC7
2131#define GL_UNSIGNED_INT_VEC4 0x8DC8
2132#define GL_INT_SAMPLER_1D 0x8DC9
2133#define GL_INT_SAMPLER_2D 0x8DCA
2134#define GL_INT_SAMPLER_3D 0x8DCB
2135#define GL_INT_SAMPLER_CUBE 0x8DCC
2136#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
2137#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
2138#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
2139#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
2140#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
2141#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
2142#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
2143#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
2144#define GL_QUERY_WAIT 0x8E13
2145#define GL_QUERY_NO_WAIT 0x8E14
2146#define GL_QUERY_BY_REGION_WAIT 0x8E15
2147#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
2148
2149typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
2150typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
2151typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
2152typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
2153typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
2154typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
2155typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
2156typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
2157typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
2158typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
2159typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
2160typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
2161typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
2162typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
2163typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
2164typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
2165typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
2166typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
2167typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
2168typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
2169typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
2170typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
2171typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
2172typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
2173typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
2174typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
2175typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
2176typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
2177typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
2178typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
2179typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
2180typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
2181typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
2182typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
2183typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
2184typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
2185typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
2186typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
2187typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
2188typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
2189typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
2190typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
2191typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
2192typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
2193typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
2194typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
2195typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
2196typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
2197typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
2198typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
2199typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
2200typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
2201typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
2202typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
2203typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
2204
2205#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
2206#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
2207#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
2208#define glClampColor GLEW_GET_FUN(__glewClampColor)
2209#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
2210#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
2211#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
2212#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
2213#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
2214#define glDisablei GLEW_GET_FUN(__glewDisablei)
2215#define glEnablei GLEW_GET_FUN(__glewEnablei)
2216#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
2217#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
2218#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
2219#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
2220#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
2221#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
2222#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
2223#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
2224#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
2225#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
2226#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
2227#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
2228#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
2229#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
2230#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
2231#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
2232#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
2233#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
2234#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
2235#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
2236#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
2237#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
2238#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
2239#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
2240#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
2241#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
2242#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
2243#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
2244#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
2245#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
2246#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
2247#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
2248#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
2249#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
2250#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
2251#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
2252#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
2253#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
2254#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
2255#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
2256#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
2257#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
2258#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
2259#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
2260
2261#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
2262
2263#endif /* GL_VERSION_3_0 */
2264
2265/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
2266
2267#ifndef GL_VERSION_3_1
2268#define GL_VERSION_3_1 1
2269
2270#define GL_TEXTURE_RECTANGLE 0x84F5
2271#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
2272#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
2273#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
2274#define GL_SAMPLER_2D_RECT 0x8B63
2275#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
2276#define GL_TEXTURE_BUFFER 0x8C2A
2277#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
2278#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
2279#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
2280#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
2281#define GL_SAMPLER_BUFFER 0x8DC2
2282#define GL_INT_SAMPLER_2D_RECT 0x8DCD
2283#define GL_INT_SAMPLER_BUFFER 0x8DD0
2284#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
2285#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
2286#define GL_RED_SNORM 0x8F90
2287#define GL_RG_SNORM 0x8F91
2288#define GL_RGB_SNORM 0x8F92
2289#define GL_RGBA_SNORM 0x8F93
2290#define GL_R8_SNORM 0x8F94
2291#define GL_RG8_SNORM 0x8F95
2292#define GL_RGB8_SNORM 0x8F96
2293#define GL_RGBA8_SNORM 0x8F97
2294#define GL_R16_SNORM 0x8F98
2295#define GL_RG16_SNORM 0x8F99
2296#define GL_RGB16_SNORM 0x8F9A
2297#define GL_RGBA16_SNORM 0x8F9B
2298#define GL_SIGNED_NORMALIZED 0x8F9C
2299#define GL_PRIMITIVE_RESTART 0x8F9D
2300#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
2301#define GL_BUFFER_ACCESS_FLAGS 0x911F
2302#define GL_BUFFER_MAP_LENGTH 0x9120
2303#define GL_BUFFER_MAP_OFFSET 0x9121
2304
2305typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
2306typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
2307typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
2308typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
2309
2310#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
2311#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
2312#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
2313#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
2314
2315#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
2316
2317#endif /* GL_VERSION_3_1 */
2318
2319/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
2320
2321#ifndef GL_VERSION_3_2
2322#define GL_VERSION_3_2 1
2323
2324#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
2325#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
2326#define GL_LINES_ADJACENCY 0x000A
2327#define GL_LINE_STRIP_ADJACENCY 0x000B
2328#define GL_TRIANGLES_ADJACENCY 0x000C
2329#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
2330#define GL_PROGRAM_POINT_SIZE 0x8642
2331#define GL_GEOMETRY_VERTICES_OUT 0x8916
2332#define GL_GEOMETRY_INPUT_TYPE 0x8917
2333#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
2334#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
2335#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
2336#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
2337#define GL_GEOMETRY_SHADER 0x8DD9
2338#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
2339#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
2340#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
2341#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
2342#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
2343#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
2344#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
2345#define GL_CONTEXT_PROFILE_MASK 0x9126
2346
2347typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
2348typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
2349typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
2350
2351#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
2352#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
2353#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
2354
2355#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
2356
2357#endif /* GL_VERSION_3_2 */
2358
2359/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
2360
2361#ifndef GL_VERSION_3_3
2362#define GL_VERSION_3_3 1
2363
2364#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
2365#define GL_RGB10_A2UI 0x906F
2366
2367typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
2368
2369#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
2370
2371#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
2372
2373#endif /* GL_VERSION_3_3 */
2374
2375/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
2376
2377#ifndef GL_VERSION_4_0
2378#define GL_VERSION_4_0 1
2379
2380#define GL_SAMPLE_SHADING 0x8C36
2381#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
2382#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
2383#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
2384#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
2385#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
2386#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
2387#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
2388#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
2389#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
2390#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
2391#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
2392
2393typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
2394typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
2395typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
2396typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
2397typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
2398
2399#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
2400#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
2401#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
2402#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
2403#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
2404
2405#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
2406
2407#endif /* GL_VERSION_4_0 */
2408
2409/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
2410
2411#ifndef GL_VERSION_4_1
2412#define GL_VERSION_4_1 1
2413
2414#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
2415
2416#endif /* GL_VERSION_4_1 */
2417
2418/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
2419
2420#ifndef GL_VERSION_4_2
2421#define GL_VERSION_4_2 1
2422
2423#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
2424#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
2425#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
2426#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
2427
2428#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
2429
2430#endif /* GL_VERSION_4_2 */
2431
2432/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
2433
2434#ifndef GL_VERSION_4_3
2435#define GL_VERSION_4_3 1
2436
2437#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
2438#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
2439
2440#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
2441
2442#endif /* GL_VERSION_4_3 */
2443
2444/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
2445
2446#ifndef GL_VERSION_4_4
2447#define GL_VERSION_4_4 1
2448
2449#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
2450
2451#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
2452
2453#endif /* GL_VERSION_4_4 */
2454
2455/* -------------------------- GL_3DFX_multisample -------------------------- */
2456
2457#ifndef GL_3DFX_multisample
2458#define GL_3DFX_multisample 1
2459
2460#define GL_MULTISAMPLE_3DFX 0x86B2
2461#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2462#define GL_SAMPLES_3DFX 0x86B4
2463#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
2464
2465#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
2466
2467#endif /* GL_3DFX_multisample */
2468
2469/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
2470
2471#ifndef GL_3DFX_tbuffer
2472#define GL_3DFX_tbuffer 1
2473
2474typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
2475
2476#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
2477
2478#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
2479
2480#endif /* GL_3DFX_tbuffer */
2481
2482/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
2483
2484#ifndef GL_3DFX_texture_compression_FXT1
2485#define GL_3DFX_texture_compression_FXT1 1
2486
2487#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
2488#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
2489
2490#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
2491
2492#endif /* GL_3DFX_texture_compression_FXT1 */
2493
2494/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
2495
2496#ifndef GL_AMD_blend_minmax_factor
2497#define GL_AMD_blend_minmax_factor 1
2498
2499#define GL_FACTOR_MIN_AMD 0x901C
2500#define GL_FACTOR_MAX_AMD 0x901D
2501
2502#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
2503
2504#endif /* GL_AMD_blend_minmax_factor */
2505
2506/* ----------------------- GL_AMD_conservative_depth ----------------------- */
2507
2508#ifndef GL_AMD_conservative_depth
2509#define GL_AMD_conservative_depth 1
2510
2511#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
2512
2513#endif /* GL_AMD_conservative_depth */
2514
2515/* -------------------------- GL_AMD_debug_output -------------------------- */
2516
2517#ifndef GL_AMD_debug_output
2518#define GL_AMD_debug_output 1
2519
2520#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
2521#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
2522#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
2523#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
2524#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
2525#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
2526#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
2527#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
2528#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
2529#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
2530#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
2531#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
2532#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
2533#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
2534
2535typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
2536
2537typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
2538typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
2539typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
2540typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
2541
2542#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
2543#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
2544#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
2545#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
2546
2547#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
2548
2549#endif /* GL_AMD_debug_output */
2550
2551/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
2552
2553#ifndef GL_AMD_depth_clamp_separate
2554#define GL_AMD_depth_clamp_separate 1
2555
2556#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
2557#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
2558
2559#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
2560
2561#endif /* GL_AMD_depth_clamp_separate */
2562
2563/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
2564
2565#ifndef GL_AMD_draw_buffers_blend
2566#define GL_AMD_draw_buffers_blend 1
2567
2568typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
2569typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
2570typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
2571typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
2572
2573#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
2574#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
2575#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
2576#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
2577
2578#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
2579
2580#endif /* GL_AMD_draw_buffers_blend */
2581
2582/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
2583
2584#ifndef GL_AMD_interleaved_elements
2585#define GL_AMD_interleaved_elements 1
2586
2587#define GL_RED 0x1903
2588#define GL_GREEN 0x1904
2589#define GL_BLUE 0x1905
2590#define GL_ALPHA 0x1906
2591#define GL_RG8UI 0x8238
2592#define GL_RG16UI 0x823A
2593#define GL_RGBA8UI 0x8D7C
2594#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
2595#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
2596
2597typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
2598
2599#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
2600
2601#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
2602
2603#endif /* GL_AMD_interleaved_elements */
2604
2605/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
2606
2607#ifndef GL_AMD_multi_draw_indirect
2608#define GL_AMD_multi_draw_indirect 1
2609
2610typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
2611typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
2612
2613#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
2614#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
2615
2616#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
2617
2618#endif /* GL_AMD_multi_draw_indirect */
2619
2620/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
2621
2622#ifndef GL_AMD_name_gen_delete
2623#define GL_AMD_name_gen_delete 1
2624
2625#define GL_DATA_BUFFER_AMD 0x9151
2626#define GL_PERFORMANCE_MONITOR_AMD 0x9152
2627#define GL_QUERY_OBJECT_AMD 0x9153
2628#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
2629#define GL_SAMPLER_OBJECT_AMD 0x9155
2630
2631typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
2632typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
2633typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
2634
2635#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
2636#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
2637#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
2638
2639#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
2640
2641#endif /* GL_AMD_name_gen_delete */
2642
2643/* ----------------------- GL_AMD_performance_monitor ---------------------- */
2644
2645#ifndef GL_AMD_performance_monitor
2646#define GL_AMD_performance_monitor 1
2647
2648#define GL_COUNTER_TYPE_AMD 0x8BC0
2649#define GL_COUNTER_RANGE_AMD 0x8BC1
2650#define GL_UNSIGNED_INT64_AMD 0x8BC2
2651#define GL_PERCENTAGE_AMD 0x8BC3
2652#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
2653#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
2654#define GL_PERFMON_RESULT_AMD 0x8BC6
2655
2656typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
2657typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
2658typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
2659typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
2660typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
2661typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
2662typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
2663typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
2664typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
2665typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
2666typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
2667
2668#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
2669#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
2670#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
2671#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
2672#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
2673#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
2674#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
2675#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
2676#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
2677#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
2678#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
2679
2680#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
2681
2682#endif /* GL_AMD_performance_monitor */
2683
2684/* -------------------------- GL_AMD_pinned_memory ------------------------- */
2685
2686#ifndef GL_AMD_pinned_memory
2687#define GL_AMD_pinned_memory 1
2688
2689#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
2690
2691#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
2692
2693#endif /* GL_AMD_pinned_memory */
2694
2695/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
2696
2697#ifndef GL_AMD_query_buffer_object
2698#define GL_AMD_query_buffer_object 1
2699
2700#define GL_QUERY_BUFFER_AMD 0x9192
2701#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
2702#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
2703
2704#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
2705
2706#endif /* GL_AMD_query_buffer_object */
2707
2708/* ------------------------ GL_AMD_sample_positions ------------------------ */
2709
2710#ifndef GL_AMD_sample_positions
2711#define GL_AMD_sample_positions 1
2712
2713#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
2714
2715typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
2716
2717#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
2718
2719#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
2720
2721#endif /* GL_AMD_sample_positions */
2722
2723/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
2724
2725#ifndef GL_AMD_seamless_cubemap_per_texture
2726#define GL_AMD_seamless_cubemap_per_texture 1
2727
2728#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
2729
2730#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
2731
2732#endif /* GL_AMD_seamless_cubemap_per_texture */
2733
2734/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
2735
2736#ifndef GL_AMD_shader_stencil_export
2737#define GL_AMD_shader_stencil_export 1
2738
2739#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
2740
2741#endif /* GL_AMD_shader_stencil_export */
2742
2743/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
2744
2745#ifndef GL_AMD_shader_trinary_minmax
2746#define GL_AMD_shader_trinary_minmax 1
2747
2748#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
2749
2750#endif /* GL_AMD_shader_trinary_minmax */
2751
2752/* ------------------------- GL_AMD_sparse_texture ------------------------- */
2753
2754#ifndef GL_AMD_sparse_texture
2755#define GL_AMD_sparse_texture 1
2756
2757#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
2758#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
2759#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
2760#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
2761#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
2762#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
2763#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
2764#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
2765#define GL_MIN_LOD_WARNING_AMD 0x919C
2766
2767typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
2768typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
2769
2770#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
2771#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
2772
2773#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
2774
2775#endif /* GL_AMD_sparse_texture */
2776
2777/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
2778
2779#ifndef GL_AMD_stencil_operation_extended
2780#define GL_AMD_stencil_operation_extended 1
2781
2782#define GL_SET_AMD 0x874A
2783#define GL_REPLACE_VALUE_AMD 0x874B
2784#define GL_STENCIL_OP_VALUE_AMD 0x874C
2785#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
2786
2787typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
2788
2789#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
2790
2791#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
2792
2793#endif /* GL_AMD_stencil_operation_extended */
2794
2795/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
2796
2797#ifndef GL_AMD_texture_texture4
2798#define GL_AMD_texture_texture4 1
2799
2800#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
2801
2802#endif /* GL_AMD_texture_texture4 */
2803
2804/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
2805
2806#ifndef GL_AMD_transform_feedback3_lines_triangles
2807#define GL_AMD_transform_feedback3_lines_triangles 1
2808
2809#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
2810
2811#endif /* GL_AMD_transform_feedback3_lines_triangles */
2812
2813/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
2814
2815#ifndef GL_AMD_vertex_shader_layer
2816#define GL_AMD_vertex_shader_layer 1
2817
2818#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
2819
2820#endif /* GL_AMD_vertex_shader_layer */
2821
2822/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
2823
2824#ifndef GL_AMD_vertex_shader_tessellator
2825#define GL_AMD_vertex_shader_tessellator 1
2826
2827#define GL_SAMPLER_BUFFER_AMD 0x9001
2828#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
2829#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
2830#define GL_TESSELLATION_MODE_AMD 0x9004
2831#define GL_TESSELLATION_FACTOR_AMD 0x9005
2832#define GL_DISCRETE_AMD 0x9006
2833#define GL_CONTINUOUS_AMD 0x9007
2834
2835typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
2836typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
2837
2838#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
2839#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
2840
2841#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
2842
2843#endif /* GL_AMD_vertex_shader_tessellator */
2844
2845/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
2846
2847#ifndef GL_AMD_vertex_shader_viewport_index
2848#define GL_AMD_vertex_shader_viewport_index 1
2849
2850#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
2851
2852#endif /* GL_AMD_vertex_shader_viewport_index */
2853
2854/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
2855
2856#ifndef GL_ANGLE_depth_texture
2857#define GL_ANGLE_depth_texture 1
2858
2859#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
2860
2861#endif /* GL_ANGLE_depth_texture */
2862
2863/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
2864
2865#ifndef GL_ANGLE_framebuffer_blit
2866#define GL_ANGLE_framebuffer_blit 1
2867
2868#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
2869#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
2870#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
2871#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
2872
2873typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
2874
2875#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
2876
2877#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
2878
2879#endif /* GL_ANGLE_framebuffer_blit */
2880
2881/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
2882
2883#ifndef GL_ANGLE_framebuffer_multisample
2884#define GL_ANGLE_framebuffer_multisample 1
2885
2886#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
2887#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
2888#define GL_MAX_SAMPLES_ANGLE 0x8D57
2889
2890typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
2891
2892#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
2893
2894#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
2895
2896#endif /* GL_ANGLE_framebuffer_multisample */
2897
2898/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
2899
2900#ifndef GL_ANGLE_instanced_arrays
2901#define GL_ANGLE_instanced_arrays 1
2902
2903#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
2904
2905typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
2906typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
2907typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
2908
2909#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
2910#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
2911#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
2912
2913#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
2914
2915#endif /* GL_ANGLE_instanced_arrays */
2916
2917/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
2918
2919#ifndef GL_ANGLE_pack_reverse_row_order
2920#define GL_ANGLE_pack_reverse_row_order 1
2921
2922#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
2923
2924#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
2925
2926#endif /* GL_ANGLE_pack_reverse_row_order */
2927
2928/* ------------------------ GL_ANGLE_program_binary ------------------------ */
2929
2930#ifndef GL_ANGLE_program_binary
2931#define GL_ANGLE_program_binary 1
2932
2933#define GL_PROGRAM_BINARY_ANGLE 0x93A6
2934
2935#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
2936
2937#endif /* GL_ANGLE_program_binary */
2938
2939/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
2940
2941#ifndef GL_ANGLE_texture_compression_dxt1
2942#define GL_ANGLE_texture_compression_dxt1 1
2943
2944#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2945#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2946#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2947#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2948
2949#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
2950
2951#endif /* GL_ANGLE_texture_compression_dxt1 */
2952
2953/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
2954
2955#ifndef GL_ANGLE_texture_compression_dxt3
2956#define GL_ANGLE_texture_compression_dxt3 1
2957
2958#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2959#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2960#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2961#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2962
2963#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
2964
2965#endif /* GL_ANGLE_texture_compression_dxt3 */
2966
2967/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
2968
2969#ifndef GL_ANGLE_texture_compression_dxt5
2970#define GL_ANGLE_texture_compression_dxt5 1
2971
2972#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
2973#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
2974#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
2975#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
2976
2977#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
2978
2979#endif /* GL_ANGLE_texture_compression_dxt5 */
2980
2981/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
2982
2983#ifndef GL_ANGLE_texture_usage
2984#define GL_ANGLE_texture_usage 1
2985
2986#define GL_TEXTURE_USAGE_ANGLE 0x93A2
2987#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
2988
2989#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
2990
2991#endif /* GL_ANGLE_texture_usage */
2992
2993/* -------------------------- GL_ANGLE_timer_query ------------------------- */
2994
2995#ifndef GL_ANGLE_timer_query
2996#define GL_ANGLE_timer_query 1
2997
2998#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
2999#define GL_CURRENT_QUERY_ANGLE 0x8865
3000#define GL_QUERY_RESULT_ANGLE 0x8866
3001#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
3002#define GL_TIME_ELAPSED_ANGLE 0x88BF
3003#define GL_TIMESTAMP_ANGLE 0x8E28
3004
3005typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
3006typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
3007typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
3008typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
3009typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
3010typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
3011typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
3012typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
3013typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
3014typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
3015typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
3016
3017#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
3018#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
3019#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
3020#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
3021#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
3022#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
3023#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
3024#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
3025#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
3026#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
3027#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
3028
3029#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
3030
3031#endif /* GL_ANGLE_timer_query */
3032
3033/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
3034
3035#ifndef GL_ANGLE_translated_shader_source
3036#define GL_ANGLE_translated_shader_source 1
3037
3038#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
3039
3040typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
3041
3042#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
3043
3044#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
3045
3046#endif /* GL_ANGLE_translated_shader_source */
3047
3048/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
3049
3050#ifndef GL_APPLE_aux_depth_stencil
3051#define GL_APPLE_aux_depth_stencil 1
3052
3053#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
3054
3055#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
3056
3057#endif /* GL_APPLE_aux_depth_stencil */
3058
3059/* ------------------------ GL_APPLE_client_storage ------------------------ */
3060
3061#ifndef GL_APPLE_client_storage
3062#define GL_APPLE_client_storage 1
3063
3064#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
3065
3066#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
3067
3068#endif /* GL_APPLE_client_storage */
3069
3070/* ------------------------- GL_APPLE_element_array ------------------------ */
3071
3072#ifndef GL_APPLE_element_array
3073#define GL_APPLE_element_array 1
3074
3075#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
3076#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
3077#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
3078
3079typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
3080typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
3081typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
3082typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
3083typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
3084
3085#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
3086#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
3087#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
3088#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
3089#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
3090
3091#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
3092
3093#endif /* GL_APPLE_element_array */
3094
3095/* ----------------------------- GL_APPLE_fence ---------------------------- */
3096
3097#ifndef GL_APPLE_fence
3098#define GL_APPLE_fence 1
3099
3100#define GL_DRAW_PIXELS_APPLE 0x8A0A
3101#define GL_FENCE_APPLE 0x8A0B
3102
3103typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
3104typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
3105typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
3106typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
3107typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
3108typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
3109typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
3110typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
3111
3112#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
3113#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
3114#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
3115#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
3116#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
3117#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
3118#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
3119#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
3120
3121#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
3122
3123#endif /* GL_APPLE_fence */
3124
3125/* ------------------------- GL_APPLE_float_pixels ------------------------- */
3126
3127#ifndef GL_APPLE_float_pixels
3128#define GL_APPLE_float_pixels 1
3129
3130#define GL_HALF_APPLE 0x140B
3131#define GL_RGBA_FLOAT32_APPLE 0x8814
3132#define GL_RGB_FLOAT32_APPLE 0x8815
3133#define GL_ALPHA_FLOAT32_APPLE 0x8816
3134#define GL_INTENSITY_FLOAT32_APPLE 0x8817
3135#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
3136#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
3137#define GL_RGBA_FLOAT16_APPLE 0x881A
3138#define GL_RGB_FLOAT16_APPLE 0x881B
3139#define GL_ALPHA_FLOAT16_APPLE 0x881C
3140#define GL_INTENSITY_FLOAT16_APPLE 0x881D
3141#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
3142#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
3143#define GL_COLOR_FLOAT_APPLE 0x8A0F
3144
3145#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
3146
3147#endif /* GL_APPLE_float_pixels */
3148
3149/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
3150
3151#ifndef GL_APPLE_flush_buffer_range
3152#define GL_APPLE_flush_buffer_range 1
3153
3154#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
3155#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
3156
3157typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
3158typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
3159
3160#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
3161#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
3162
3163#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
3164
3165#endif /* GL_APPLE_flush_buffer_range */
3166
3167/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
3168
3169#ifndef GL_APPLE_object_purgeable
3170#define GL_APPLE_object_purgeable 1
3171
3172#define GL_BUFFER_OBJECT_APPLE 0x85B3
3173#define GL_RELEASED_APPLE 0x8A19
3174#define GL_VOLATILE_APPLE 0x8A1A
3175#define GL_RETAINED_APPLE 0x8A1B
3176#define GL_UNDEFINED_APPLE 0x8A1C
3177#define GL_PURGEABLE_APPLE 0x8A1D
3178
3179typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
3180typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
3181typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
3182
3183#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
3184#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
3185#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
3186
3187#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
3188
3189#endif /* GL_APPLE_object_purgeable */
3190
3191/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
3192
3193#ifndef GL_APPLE_pixel_buffer
3194#define GL_APPLE_pixel_buffer 1
3195
3196#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
3197
3198#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
3199
3200#endif /* GL_APPLE_pixel_buffer */
3201
3202/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
3203
3204#ifndef GL_APPLE_rgb_422
3205#define GL_APPLE_rgb_422 1
3206
3207#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
3208#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
3209#define GL_RGB_422_APPLE 0x8A1F
3210
3211#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
3212
3213#endif /* GL_APPLE_rgb_422 */
3214
3215/* --------------------------- GL_APPLE_row_bytes -------------------------- */
3216
3217#ifndef GL_APPLE_row_bytes
3218#define GL_APPLE_row_bytes 1
3219
3220#define GL_PACK_ROW_BYTES_APPLE 0x8A15
3221#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
3222
3223#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
3224
3225#endif /* GL_APPLE_row_bytes */
3226
3227/* ------------------------ GL_APPLE_specular_vector ----------------------- */
3228
3229#ifndef GL_APPLE_specular_vector
3230#define GL_APPLE_specular_vector 1
3231
3232#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3233
3234#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
3235
3236#endif /* GL_APPLE_specular_vector */
3237
3238/* ------------------------- GL_APPLE_texture_range ------------------------ */
3239
3240#ifndef GL_APPLE_texture_range
3241#define GL_APPLE_texture_range 1
3242
3243#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
3244#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
3245#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
3246#define GL_STORAGE_PRIVATE_APPLE 0x85BD
3247#define GL_STORAGE_CACHED_APPLE 0x85BE
3248#define GL_STORAGE_SHARED_APPLE 0x85BF
3249
3250typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
3251typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
3252
3253#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
3254#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
3255
3256#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
3257
3258#endif /* GL_APPLE_texture_range */
3259
3260/* ------------------------ GL_APPLE_transform_hint ------------------------ */
3261
3262#ifndef GL_APPLE_transform_hint
3263#define GL_APPLE_transform_hint 1
3264
3265#define GL_TRANSFORM_HINT_APPLE 0x85B1
3266
3267#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
3268
3269#endif /* GL_APPLE_transform_hint */
3270
3271/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
3272
3273#ifndef GL_APPLE_vertex_array_object
3274#define GL_APPLE_vertex_array_object 1
3275
3276#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
3277
3278typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
3279typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
3280typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
3281typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
3282
3283#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
3284#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
3285#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
3286#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
3287
3288#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
3289
3290#endif /* GL_APPLE_vertex_array_object */
3291
3292/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
3293
3294#ifndef GL_APPLE_vertex_array_range
3295#define GL_APPLE_vertex_array_range 1
3296
3297#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
3298#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
3299#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
3300#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
3301#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
3302#define GL_STORAGE_CLIENT_APPLE 0x85B4
3303#define GL_STORAGE_CACHED_APPLE 0x85BE
3304#define GL_STORAGE_SHARED_APPLE 0x85BF
3305
3306typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
3307typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
3308typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
3309
3310#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
3311#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
3312#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
3313
3314#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
3315
3316#endif /* GL_APPLE_vertex_array_range */
3317
3318/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
3319
3320#ifndef GL_APPLE_vertex_program_evaluators
3321#define GL_APPLE_vertex_program_evaluators 1
3322
3323#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
3324#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
3325#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
3326#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
3327#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
3328#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
3329#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
3330#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
3331#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
3332#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
3333
3334typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
3335typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
3336typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
3337typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
3338typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
3339typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
3340typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
3341
3342#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
3343#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
3344#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
3345#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
3346#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
3347#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
3348#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
3349
3350#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
3351
3352#endif /* GL_APPLE_vertex_program_evaluators */
3353
3354/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
3355
3356#ifndef GL_APPLE_ycbcr_422
3357#define GL_APPLE_ycbcr_422 1
3358
3359#define GL_YCBCR_422_APPLE 0x85B9
3360
3361#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
3362
3363#endif /* GL_APPLE_ycbcr_422 */
3364
3365/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
3366
3367#ifndef GL_ARB_ES2_compatibility
3368#define GL_ARB_ES2_compatibility 1
3369
3370#define GL_FIXED 0x140C
3371#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
3372#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
3373#define GL_RGB565 0x8D62
3374#define GL_LOW_FLOAT 0x8DF0
3375#define GL_MEDIUM_FLOAT 0x8DF1
3376#define GL_HIGH_FLOAT 0x8DF2
3377#define GL_LOW_INT 0x8DF3
3378#define GL_MEDIUM_INT 0x8DF4
3379#define GL_HIGH_INT 0x8DF5
3380#define GL_SHADER_BINARY_FORMATS 0x8DF8
3381#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
3382#define GL_SHADER_COMPILER 0x8DFA
3383#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
3384#define GL_MAX_VARYING_VECTORS 0x8DFC
3385#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
3386
3387typedef int GLfixed;
3388
3389typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
3390typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
3391typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
3392typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
3393typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
3394
3395#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
3396#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
3397#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
3398#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
3399#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
3400
3401#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
3402
3403#endif /* GL_ARB_ES2_compatibility */
3404
3405/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
3406
3407#ifndef GL_ARB_ES3_compatibility
3408#define GL_ARB_ES3_compatibility 1
3409
3410#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
3411#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
3412#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
3413#define GL_MAX_ELEMENT_INDEX 0x8D6B
3414#define GL_COMPRESSED_R11_EAC 0x9270
3415#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
3416#define GL_COMPRESSED_RG11_EAC 0x9272
3417#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
3418#define GL_COMPRESSED_RGB8_ETC2 0x9274
3419#define GL_COMPRESSED_SRGB8_ETC2 0x9275
3420#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
3421#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
3422#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
3423#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
3424
3425#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
3426
3427#endif /* GL_ARB_ES3_compatibility */
3428
3429/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
3430
3431#ifndef GL_ARB_arrays_of_arrays
3432#define GL_ARB_arrays_of_arrays 1
3433
3434#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
3435
3436#endif /* GL_ARB_arrays_of_arrays */
3437
3438/* -------------------------- GL_ARB_base_instance ------------------------- */
3439
3440#ifndef GL_ARB_base_instance
3441#define GL_ARB_base_instance 1
3442
3443typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
3444typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
3445typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
3446
3447#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
3448#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
3449#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
3450
3451#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
3452
3453#endif /* GL_ARB_base_instance */
3454
3455/* ------------------------ GL_ARB_bindless_texture ------------------------ */
3456
3457#ifndef GL_ARB_bindless_texture
3458#define GL_ARB_bindless_texture 1
3459
3460#define GL_UNSIGNED_INT64_ARB 0x140F
3461
3462typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
3463typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
3464typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
3465typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
3466typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
3467typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
3468typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
3469typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
3470typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
3471typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
3472typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
3473typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
3474typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
3475typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
3476typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
3477typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
3478
3479#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
3480#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
3481#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
3482#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
3483#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
3484#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
3485#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
3486#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
3487#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
3488#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
3489#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
3490#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
3491#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
3492#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
3493#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
3494#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
3495
3496#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
3497
3498#endif /* GL_ARB_bindless_texture */
3499
3500/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
3501
3502#ifndef GL_ARB_blend_func_extended
3503#define GL_ARB_blend_func_extended 1
3504
3505#define GL_SRC1_COLOR 0x88F9
3506#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
3507#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
3508#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
3509
3510typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
3511typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
3512
3513#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
3514#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
3515
3516#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
3517
3518#endif /* GL_ARB_blend_func_extended */
3519
3520/* ------------------------- GL_ARB_buffer_storage ------------------------- */
3521
3522#ifndef GL_ARB_buffer_storage
3523#define GL_ARB_buffer_storage 1
3524
3525#define GL_MAP_READ_BIT 0x0001
3526#define GL_MAP_WRITE_BIT 0x0002
3527#define GL_MAP_PERSISTENT_BIT 0x00000040
3528#define GL_MAP_COHERENT_BIT 0x00000080
3529#define GL_DYNAMIC_STORAGE_BIT 0x0100
3530#define GL_CLIENT_STORAGE_BIT 0x0200
3531#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
3532#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
3533#define GL_BUFFER_STORAGE_FLAGS 0x8220
3534
3535typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
3536typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
3537
3538#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
3539#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
3540
3541#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
3542
3543#endif /* GL_ARB_buffer_storage */
3544
3545/* ---------------------------- GL_ARB_cl_event ---------------------------- */
3546
3547#ifndef GL_ARB_cl_event
3548#define GL_ARB_cl_event 1
3549
3550#define GL_SYNC_CL_EVENT_ARB 0x8240
3551#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
3552
3553typedef struct _cl_context *cl_context;
3554typedef struct _cl_event *cl_event;
3555
3556typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
3557
3558#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
3559
3560#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
3561
3562#endif /* GL_ARB_cl_event */
3563
3564/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
3565
3566#ifndef GL_ARB_clear_buffer_object
3567#define GL_ARB_clear_buffer_object 1
3568
3569typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
3570typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
3571typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
3572typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
3573
3574#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
3575#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
3576#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
3577#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
3578
3579#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
3580
3581#endif /* GL_ARB_clear_buffer_object */
3582
3583/* -------------------------- GL_ARB_clear_texture ------------------------- */
3584
3585#ifndef GL_ARB_clear_texture
3586#define GL_ARB_clear_texture 1
3587
3588#define GL_CLEAR_TEXTURE 0x9365
3589
3590typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data);
3591typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
3592
3593#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
3594#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
3595
3596#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
3597
3598#endif /* GL_ARB_clear_texture */
3599
3600/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
3601
3602#ifndef GL_ARB_color_buffer_float
3603#define GL_ARB_color_buffer_float 1
3604
3605#define GL_RGBA_FLOAT_MODE_ARB 0x8820
3606#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
3607#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
3608#define GL_CLAMP_READ_COLOR_ARB 0x891C
3609#define GL_FIXED_ONLY_ARB 0x891D
3610
3611typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
3612
3613#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
3614
3615#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
3616
3617#endif /* GL_ARB_color_buffer_float */
3618
3619/* -------------------------- GL_ARB_compatibility ------------------------- */
3620
3621#ifndef GL_ARB_compatibility
3622#define GL_ARB_compatibility 1
3623
3624#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
3625
3626#endif /* GL_ARB_compatibility */
3627
3628/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
3629
3630#ifndef GL_ARB_compressed_texture_pixel_storage
3631#define GL_ARB_compressed_texture_pixel_storage 1
3632
3633#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
3634#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
3635#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
3636#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
3637#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
3638#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
3639#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
3640#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
3641
3642#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
3643
3644#endif /* GL_ARB_compressed_texture_pixel_storage */
3645
3646/* ------------------------- GL_ARB_compute_shader ------------------------- */
3647
3648#ifndef GL_ARB_compute_shader
3649#define GL_ARB_compute_shader 1
3650
3651#define GL_COMPUTE_SHADER_BIT 0x00000020
3652#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
3653#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
3654#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
3655#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
3656#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
3657#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
3658#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
3659#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
3660#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
3661#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
3662#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
3663#define GL_COMPUTE_SHADER 0x91B9
3664#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
3665#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
3666#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
3667#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
3668#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
3669
3670typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
3671typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
3672
3673#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
3674#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
3675
3676#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
3677
3678#endif /* GL_ARB_compute_shader */
3679
3680/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
3681
3682#ifndef GL_ARB_compute_variable_group_size
3683#define GL_ARB_compute_variable_group_size 1
3684
3685#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3686#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
3687#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3688#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
3689
3690typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
3691
3692#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
3693
3694#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
3695
3696#endif /* GL_ARB_compute_variable_group_size */
3697
3698/* ----------------------- GL_ARB_conservative_depth ----------------------- */
3699
3700#ifndef GL_ARB_conservative_depth
3701#define GL_ARB_conservative_depth 1
3702
3703#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
3704
3705#endif /* GL_ARB_conservative_depth */
3706
3707/* --------------------------- GL_ARB_copy_buffer -------------------------- */
3708
3709#ifndef GL_ARB_copy_buffer
3710#define GL_ARB_copy_buffer 1
3711
3712#define GL_COPY_READ_BUFFER 0x8F36
3713#define GL_COPY_WRITE_BUFFER 0x8F37
3714
3715typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
3716
3717#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
3718
3719#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
3720
3721#endif /* GL_ARB_copy_buffer */
3722
3723/* --------------------------- GL_ARB_copy_image --------------------------- */
3724
3725#ifndef GL_ARB_copy_image
3726#define GL_ARB_copy_image 1
3727
3728typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
3729
3730#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
3731
3732#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
3733
3734#endif /* GL_ARB_copy_image */
3735
3736/* -------------------------- GL_ARB_debug_output -------------------------- */
3737
3738#ifndef GL_ARB_debug_output
3739#define GL_ARB_debug_output 1
3740
3741#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
3742#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
3743#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
3744#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
3745#define GL_DEBUG_SOURCE_API_ARB 0x8246
3746#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
3747#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
3748#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
3749#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
3750#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
3751#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
3752#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
3753#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
3754#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
3755#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
3756#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
3757#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
3758#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
3759#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
3760#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
3761#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
3762#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
3763
3764typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
3765
3766typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
3767typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
3768typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
3769typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
3770
3771#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
3772#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
3773#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
3774#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
3775
3776#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
3777
3778#endif /* GL_ARB_debug_output */
3779
3780/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
3781
3782#ifndef GL_ARB_depth_buffer_float
3783#define GL_ARB_depth_buffer_float 1
3784
3785#define GL_DEPTH_COMPONENT32F 0x8CAC
3786#define GL_DEPTH32F_STENCIL8 0x8CAD
3787#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
3788
3789#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
3790
3791#endif /* GL_ARB_depth_buffer_float */
3792
3793/* --------------------------- GL_ARB_depth_clamp -------------------------- */
3794
3795#ifndef GL_ARB_depth_clamp
3796#define GL_ARB_depth_clamp 1
3797
3798#define GL_DEPTH_CLAMP 0x864F
3799
3800#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
3801
3802#endif /* GL_ARB_depth_clamp */
3803
3804/* -------------------------- GL_ARB_depth_texture ------------------------- */
3805
3806#ifndef GL_ARB_depth_texture
3807#define GL_ARB_depth_texture 1
3808
3809#define GL_DEPTH_COMPONENT16_ARB 0x81A5
3810#define GL_DEPTH_COMPONENT24_ARB 0x81A6
3811#define GL_DEPTH_COMPONENT32_ARB 0x81A7
3812#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
3813#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3814
3815#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
3816
3817#endif /* GL_ARB_depth_texture */
3818
3819/* -------------------------- GL_ARB_draw_buffers -------------------------- */
3820
3821#ifndef GL_ARB_draw_buffers
3822#define GL_ARB_draw_buffers 1
3823
3824#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3825#define GL_DRAW_BUFFER0_ARB 0x8825
3826#define GL_DRAW_BUFFER1_ARB 0x8826
3827#define GL_DRAW_BUFFER2_ARB 0x8827
3828#define GL_DRAW_BUFFER3_ARB 0x8828
3829#define GL_DRAW_BUFFER4_ARB 0x8829
3830#define GL_DRAW_BUFFER5_ARB 0x882A
3831#define GL_DRAW_BUFFER6_ARB 0x882B
3832#define GL_DRAW_BUFFER7_ARB 0x882C
3833#define GL_DRAW_BUFFER8_ARB 0x882D
3834#define GL_DRAW_BUFFER9_ARB 0x882E
3835#define GL_DRAW_BUFFER10_ARB 0x882F
3836#define GL_DRAW_BUFFER11_ARB 0x8830
3837#define GL_DRAW_BUFFER12_ARB 0x8831
3838#define GL_DRAW_BUFFER13_ARB 0x8832
3839#define GL_DRAW_BUFFER14_ARB 0x8833
3840#define GL_DRAW_BUFFER15_ARB 0x8834
3841
3842typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
3843
3844#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
3845
3846#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
3847
3848#endif /* GL_ARB_draw_buffers */
3849
3850/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
3851
3852#ifndef GL_ARB_draw_buffers_blend
3853#define GL_ARB_draw_buffers_blend 1
3854
3855typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
3856typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
3857typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
3858typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
3859
3860#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
3861#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
3862#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
3863#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
3864
3865#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
3866
3867#endif /* GL_ARB_draw_buffers_blend */
3868
3869/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
3870
3871#ifndef GL_ARB_draw_elements_base_vertex
3872#define GL_ARB_draw_elements_base_vertex 1
3873
3874typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
3875typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
3876typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
3877typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
3878
3879#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
3880#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
3881#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
3882#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
3883
3884#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
3885
3886#endif /* GL_ARB_draw_elements_base_vertex */
3887
3888/* -------------------------- GL_ARB_draw_indirect ------------------------- */
3889
3890#ifndef GL_ARB_draw_indirect
3891#define GL_ARB_draw_indirect 1
3892
3893#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
3894#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
3895
3896typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
3897typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
3898
3899#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
3900#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
3901
3902#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
3903
3904#endif /* GL_ARB_draw_indirect */
3905
3906/* ------------------------- GL_ARB_draw_instanced ------------------------- */
3907
3908#ifndef GL_ARB_draw_instanced
3909#define GL_ARB_draw_instanced 1
3910
3911#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
3912
3913#endif /* GL_ARB_draw_instanced */
3914
3915/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
3916
3917#ifndef GL_ARB_enhanced_layouts
3918#define GL_ARB_enhanced_layouts 1
3919
3920#define GL_LOCATION_COMPONENT 0x934A
3921#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
3922#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
3923
3924#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
3925
3926#endif /* GL_ARB_enhanced_layouts */
3927
3928/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
3929
3930#ifndef GL_ARB_explicit_attrib_location
3931#define GL_ARB_explicit_attrib_location 1
3932
3933#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
3934
3935#endif /* GL_ARB_explicit_attrib_location */
3936
3937/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
3938
3939#ifndef GL_ARB_explicit_uniform_location
3940#define GL_ARB_explicit_uniform_location 1
3941
3942#define GL_MAX_UNIFORM_LOCATIONS 0x826E
3943
3944#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
3945
3946#endif /* GL_ARB_explicit_uniform_location */
3947
3948/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
3949
3950#ifndef GL_ARB_fragment_coord_conventions
3951#define GL_ARB_fragment_coord_conventions 1
3952
3953#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
3954
3955#endif /* GL_ARB_fragment_coord_conventions */
3956
3957/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
3958
3959#ifndef GL_ARB_fragment_layer_viewport
3960#define GL_ARB_fragment_layer_viewport 1
3961
3962#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
3963
3964#endif /* GL_ARB_fragment_layer_viewport */
3965
3966/* ------------------------ GL_ARB_fragment_program ------------------------ */
3967
3968#ifndef GL_ARB_fragment_program
3969#define GL_ARB_fragment_program 1
3970
3971#define GL_FRAGMENT_PROGRAM_ARB 0x8804
3972#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
3973#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
3974#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
3975#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
3976#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
3977#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
3978#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
3979#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
3980#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
3981#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
3982#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
3983#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
3984#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
3985#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
3986
3987#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
3988
3989#endif /* GL_ARB_fragment_program */
3990
3991/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
3992
3993#ifndef GL_ARB_fragment_program_shadow
3994#define GL_ARB_fragment_program_shadow 1
3995
3996#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
3997
3998#endif /* GL_ARB_fragment_program_shadow */
3999
4000/* ------------------------- GL_ARB_fragment_shader ------------------------ */
4001
4002#ifndef GL_ARB_fragment_shader
4003#define GL_ARB_fragment_shader 1
4004
4005#define GL_FRAGMENT_SHADER_ARB 0x8B30
4006#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
4007#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
4008
4009#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
4010
4011#endif /* GL_ARB_fragment_shader */
4012
4013/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
4014
4015#ifndef GL_ARB_framebuffer_no_attachments
4016#define GL_ARB_framebuffer_no_attachments 1
4017
4018#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
4019#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
4020#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
4021#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
4022#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
4023#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
4024#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
4025#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
4026#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
4027
4028typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
4029typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
4030typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
4031typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
4032
4033#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
4034#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
4035#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
4036#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
4037
4038#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
4039
4040#endif /* GL_ARB_framebuffer_no_attachments */
4041
4042/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
4043
4044#ifndef GL_ARB_framebuffer_object
4045#define GL_ARB_framebuffer_object 1
4046
4047#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
4048#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
4049#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
4050#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
4051#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
4052#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
4053#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
4054#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
4055#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
4056#define GL_FRAMEBUFFER_DEFAULT 0x8218
4057#define GL_FRAMEBUFFER_UNDEFINED 0x8219
4058#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
4059#define GL_INDEX 0x8222
4060#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
4061#define GL_DEPTH_STENCIL 0x84F9
4062#define GL_UNSIGNED_INT_24_8 0x84FA
4063#define GL_DEPTH24_STENCIL8 0x88F0
4064#define GL_TEXTURE_STENCIL_SIZE 0x88F1
4065#define GL_UNSIGNED_NORMALIZED 0x8C17
4066#define GL_SRGB 0x8C40
4067#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
4068#define GL_FRAMEBUFFER_BINDING 0x8CA6
4069#define GL_RENDERBUFFER_BINDING 0x8CA7
4070#define GL_READ_FRAMEBUFFER 0x8CA8
4071#define GL_DRAW_FRAMEBUFFER 0x8CA9
4072#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
4073#define GL_RENDERBUFFER_SAMPLES 0x8CAB
4074#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
4075#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
4076#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
4077#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
4078#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
4079#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
4080#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
4081#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
4082#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
4083#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
4084#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
4085#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
4086#define GL_COLOR_ATTACHMENT0 0x8CE0
4087#define GL_COLOR_ATTACHMENT1 0x8CE1
4088#define GL_COLOR_ATTACHMENT2 0x8CE2
4089#define GL_COLOR_ATTACHMENT3 0x8CE3
4090#define GL_COLOR_ATTACHMENT4 0x8CE4
4091#define GL_COLOR_ATTACHMENT5 0x8CE5
4092#define GL_COLOR_ATTACHMENT6 0x8CE6
4093#define GL_COLOR_ATTACHMENT7 0x8CE7
4094#define GL_COLOR_ATTACHMENT8 0x8CE8
4095#define GL_COLOR_ATTACHMENT9 0x8CE9
4096#define GL_COLOR_ATTACHMENT10 0x8CEA
4097#define GL_COLOR_ATTACHMENT11 0x8CEB
4098#define GL_COLOR_ATTACHMENT12 0x8CEC
4099#define GL_COLOR_ATTACHMENT13 0x8CED
4100#define GL_COLOR_ATTACHMENT14 0x8CEE
4101#define GL_COLOR_ATTACHMENT15 0x8CEF
4102#define GL_DEPTH_ATTACHMENT 0x8D00
4103#define GL_STENCIL_ATTACHMENT 0x8D20
4104#define GL_FRAMEBUFFER 0x8D40
4105#define GL_RENDERBUFFER 0x8D41
4106#define GL_RENDERBUFFER_WIDTH 0x8D42
4107#define GL_RENDERBUFFER_HEIGHT 0x8D43
4108#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
4109#define GL_STENCIL_INDEX1 0x8D46
4110#define GL_STENCIL_INDEX4 0x8D47
4111#define GL_STENCIL_INDEX8 0x8D48
4112#define GL_STENCIL_INDEX16 0x8D49
4113#define GL_RENDERBUFFER_RED_SIZE 0x8D50
4114#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
4115#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
4116#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
4117#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
4118#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
4119#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
4120#define GL_MAX_SAMPLES 0x8D57
4121
4122typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
4123typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
4124typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
4125typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
4126typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
4127typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
4128typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
4129typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
4130typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
4131typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
4132typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
4133typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
4134typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
4135typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
4136typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
4137typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
4138typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
4139typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
4140typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
4141typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
4142
4143#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
4144#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
4145#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
4146#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
4147#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
4148#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
4149#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
4150#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
4151#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
4152#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
4153#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
4154#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
4155#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
4156#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
4157#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
4158#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
4159#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
4160#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
4161#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
4162#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
4163
4164#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
4165
4166#endif /* GL_ARB_framebuffer_object */
4167
4168/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
4169
4170#ifndef GL_ARB_framebuffer_sRGB
4171#define GL_ARB_framebuffer_sRGB 1
4172
4173#define GL_FRAMEBUFFER_SRGB 0x8DB9
4174
4175#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
4176
4177#endif /* GL_ARB_framebuffer_sRGB */
4178
4179/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
4180
4181#ifndef GL_ARB_geometry_shader4
4182#define GL_ARB_geometry_shader4 1
4183
4184#define GL_LINES_ADJACENCY_ARB 0xA
4185#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
4186#define GL_TRIANGLES_ADJACENCY_ARB 0xC
4187#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
4188#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
4189#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
4190#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
4191#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
4192#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
4193#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
4194#define GL_GEOMETRY_SHADER_ARB 0x8DD9
4195#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
4196#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
4197#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
4198#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
4199#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
4200#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
4201#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
4202#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
4203
4204typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
4205typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
4206typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
4207typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
4208
4209#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
4210#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
4211#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
4212#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
4213
4214#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
4215
4216#endif /* GL_ARB_geometry_shader4 */
4217
4218/* ----------------------- GL_ARB_get_program_binary ----------------------- */
4219
4220#ifndef GL_ARB_get_program_binary
4221#define GL_ARB_get_program_binary 1
4222
4223#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
4224#define GL_PROGRAM_BINARY_LENGTH 0x8741
4225#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
4226#define GL_PROGRAM_BINARY_FORMATS 0x87FF
4227
4228typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
4229typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
4230typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
4231
4232#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
4233#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
4234#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
4235
4236#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
4237
4238#endif /* GL_ARB_get_program_binary */
4239
4240/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
4241
4242#ifndef GL_ARB_gpu_shader5
4243#define GL_ARB_gpu_shader5 1
4244
4245#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
4246#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
4247#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
4248#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
4249#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
4250#define GL_MAX_VERTEX_STREAMS 0x8E71
4251
4252#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
4253
4254#endif /* GL_ARB_gpu_shader5 */
4255
4256/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
4257
4258#ifndef GL_ARB_gpu_shader_fp64
4259#define GL_ARB_gpu_shader_fp64 1
4260
4261#define GL_DOUBLE_MAT2 0x8F46
4262#define GL_DOUBLE_MAT3 0x8F47
4263#define GL_DOUBLE_MAT4 0x8F48
4264#define GL_DOUBLE_MAT2x3 0x8F49
4265#define GL_DOUBLE_MAT2x4 0x8F4A
4266#define GL_DOUBLE_MAT3x2 0x8F4B
4267#define GL_DOUBLE_MAT3x4 0x8F4C
4268#define GL_DOUBLE_MAT4x2 0x8F4D
4269#define GL_DOUBLE_MAT4x3 0x8F4E
4270#define GL_DOUBLE_VEC2 0x8FFC
4271#define GL_DOUBLE_VEC3 0x8FFD
4272#define GL_DOUBLE_VEC4 0x8FFE
4273
4274typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
4275typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
4276typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
4277typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
4278typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
4279typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
4280typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
4281typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
4282typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
4283typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4284typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4285typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4286typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4287typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4288typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4289typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4290typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4291typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
4292
4293#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
4294#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
4295#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
4296#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
4297#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
4298#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
4299#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
4300#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
4301#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
4302#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
4303#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
4304#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
4305#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
4306#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
4307#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
4308#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
4309#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
4310#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
4311
4312#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
4313
4314#endif /* GL_ARB_gpu_shader_fp64 */
4315
4316/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
4317
4318#ifndef GL_ARB_half_float_pixel
4319#define GL_ARB_half_float_pixel 1
4320
4321#define GL_HALF_FLOAT_ARB 0x140B
4322
4323#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
4324
4325#endif /* GL_ARB_half_float_pixel */
4326
4327/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
4328
4329#ifndef GL_ARB_half_float_vertex
4330#define GL_ARB_half_float_vertex 1
4331
4332#define GL_HALF_FLOAT 0x140B
4333
4334#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
4335
4336#endif /* GL_ARB_half_float_vertex */
4337
4338/* ----------------------------- GL_ARB_imaging ---------------------------- */
4339
4340#ifndef GL_ARB_imaging
4341#define GL_ARB_imaging 1
4342
4343#define GL_CONSTANT_COLOR 0x8001
4344#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
4345#define GL_CONSTANT_ALPHA 0x8003
4346#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
4347#define GL_BLEND_COLOR 0x8005
4348#define GL_FUNC_ADD 0x8006
4349#define GL_MIN 0x8007
4350#define GL_MAX 0x8008
4351#define GL_BLEND_EQUATION 0x8009
4352#define GL_FUNC_SUBTRACT 0x800A
4353#define GL_FUNC_REVERSE_SUBTRACT 0x800B
4354#define GL_CONVOLUTION_1D 0x8010
4355#define GL_CONVOLUTION_2D 0x8011
4356#define GL_SEPARABLE_2D 0x8012
4357#define GL_CONVOLUTION_BORDER_MODE 0x8013
4358#define GL_CONVOLUTION_FILTER_SCALE 0x8014
4359#define GL_CONVOLUTION_FILTER_BIAS 0x8015
4360#define GL_REDUCE 0x8016
4361#define GL_CONVOLUTION_FORMAT 0x8017
4362#define GL_CONVOLUTION_WIDTH 0x8018
4363#define GL_CONVOLUTION_HEIGHT 0x8019
4364#define GL_MAX_CONVOLUTION_WIDTH 0x801A
4365#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
4366#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
4367#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
4368#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
4369#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
4370#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
4371#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
4372#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
4373#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
4374#define GL_HISTOGRAM 0x8024
4375#define GL_PROXY_HISTOGRAM 0x8025
4376#define GL_HISTOGRAM_WIDTH 0x8026
4377#define GL_HISTOGRAM_FORMAT 0x8027
4378#define GL_HISTOGRAM_RED_SIZE 0x8028
4379#define GL_HISTOGRAM_GREEN_SIZE 0x8029
4380#define GL_HISTOGRAM_BLUE_SIZE 0x802A
4381#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
4382#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
4383#define GL_HISTOGRAM_SINK 0x802D
4384#define GL_MINMAX 0x802E
4385#define GL_MINMAX_FORMAT 0x802F
4386#define GL_MINMAX_SINK 0x8030
4387#define GL_TABLE_TOO_LARGE 0x8031
4388#define GL_COLOR_MATRIX 0x80B1
4389#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
4390#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
4391#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
4392#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
4393#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
4394#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
4395#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
4396#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
4397#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
4398#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
4399#define GL_COLOR_TABLE 0x80D0
4400#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
4401#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
4402#define GL_PROXY_COLOR_TABLE 0x80D3
4403#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
4404#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
4405#define GL_COLOR_TABLE_SCALE 0x80D6
4406#define GL_COLOR_TABLE_BIAS 0x80D7
4407#define GL_COLOR_TABLE_FORMAT 0x80D8
4408#define GL_COLOR_TABLE_WIDTH 0x80D9
4409#define GL_COLOR_TABLE_RED_SIZE 0x80DA
4410#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
4411#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
4412#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
4413#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
4414#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
4415#define GL_IGNORE_BORDER 0x8150
4416#define GL_CONSTANT_BORDER 0x8151
4417#define GL_WRAP_BORDER 0x8152
4418#define GL_REPLICATE_BORDER 0x8153
4419#define GL_CONVOLUTION_BORDER_COLOR 0x8154
4420
4421typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
4422typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
4423typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
4424typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
4425typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
4426typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
4427typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
4428typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
4429typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
4430typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
4431typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
4432typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
4433typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
4434typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
4435typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
4436typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
4437typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
4438typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
4439typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
4440typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
4441typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
4442typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
4443typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
4444typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
4445typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
4446typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
4447typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
4448typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
4449typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
4450typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
4451typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
4452typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
4453
4454#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
4455#define glColorTable GLEW_GET_FUN(__glewColorTable)
4456#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
4457#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
4458#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
4459#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
4460#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
4461#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
4462#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
4463#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
4464#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
4465#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
4466#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
4467#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
4468#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
4469#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
4470#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
4471#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
4472#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
4473#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
4474#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
4475#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
4476#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
4477#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
4478#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
4479#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
4480#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
4481#define glHistogram GLEW_GET_FUN(__glewHistogram)
4482#define glMinmax GLEW_GET_FUN(__glewMinmax)
4483#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
4484#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
4485#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
4486
4487#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
4488
4489#endif /* GL_ARB_imaging */
4490
4491/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
4492
4493#ifndef GL_ARB_indirect_parameters
4494#define GL_ARB_indirect_parameters 1
4495
4496#define GL_PARAMETER_BUFFER_ARB 0x80EE
4497#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
4498
4499typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
4500typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
4501
4502#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
4503#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
4504
4505#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
4506
4507#endif /* GL_ARB_indirect_parameters */
4508
4509/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
4510
4511#ifndef GL_ARB_instanced_arrays
4512#define GL_ARB_instanced_arrays 1
4513
4514#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
4515
4516typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
4517typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
4518typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
4519
4520#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
4521#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
4522#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
4523
4524#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
4525
4526#endif /* GL_ARB_instanced_arrays */
4527
4528/* ---------------------- GL_ARB_internalformat_query ---------------------- */
4529
4530#ifndef GL_ARB_internalformat_query
4531#define GL_ARB_internalformat_query 1
4532
4533#define GL_NUM_SAMPLE_COUNTS 0x9380
4534
4535typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
4536
4537#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
4538
4539#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
4540
4541#endif /* GL_ARB_internalformat_query */
4542
4543/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
4544
4545#ifndef GL_ARB_internalformat_query2
4546#define GL_ARB_internalformat_query2 1
4547
4548#define GL_INTERNALFORMAT_SUPPORTED 0x826F
4549#define GL_INTERNALFORMAT_PREFERRED 0x8270
4550#define GL_INTERNALFORMAT_RED_SIZE 0x8271
4551#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
4552#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
4553#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
4554#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
4555#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
4556#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
4557#define GL_INTERNALFORMAT_RED_TYPE 0x8278
4558#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
4559#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
4560#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
4561#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
4562#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
4563#define GL_MAX_WIDTH 0x827E
4564#define GL_MAX_HEIGHT 0x827F
4565#define GL_MAX_DEPTH 0x8280
4566#define GL_MAX_LAYERS 0x8281
4567#define GL_MAX_COMBINED_DIMENSIONS 0x8282
4568#define GL_COLOR_COMPONENTS 0x8283
4569#define GL_DEPTH_COMPONENTS 0x8284
4570#define GL_STENCIL_COMPONENTS 0x8285
4571#define GL_COLOR_RENDERABLE 0x8286
4572#define GL_DEPTH_RENDERABLE 0x8287
4573#define GL_STENCIL_RENDERABLE 0x8288
4574#define GL_FRAMEBUFFER_RENDERABLE 0x8289
4575#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
4576#define GL_FRAMEBUFFER_BLEND 0x828B
4577#define GL_READ_PIXELS 0x828C
4578#define GL_READ_PIXELS_FORMAT 0x828D
4579#define GL_READ_PIXELS_TYPE 0x828E
4580#define GL_TEXTURE_IMAGE_FORMAT 0x828F
4581#define GL_TEXTURE_IMAGE_TYPE 0x8290
4582#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
4583#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
4584#define GL_MIPMAP 0x8293
4585#define GL_MANUAL_GENERATE_MIPMAP 0x8294
4586#define GL_AUTO_GENERATE_MIPMAP 0x8295
4587#define GL_COLOR_ENCODING 0x8296
4588#define GL_SRGB_READ 0x8297
4589#define GL_SRGB_WRITE 0x8298
4590#define GL_SRGB_DECODE_ARB 0x8299
4591#define GL_FILTER 0x829A
4592#define GL_VERTEX_TEXTURE 0x829B
4593#define GL_TESS_CONTROL_TEXTURE 0x829C
4594#define GL_TESS_EVALUATION_TEXTURE 0x829D
4595#define GL_GEOMETRY_TEXTURE 0x829E
4596#define GL_FRAGMENT_TEXTURE 0x829F
4597#define GL_COMPUTE_TEXTURE 0x82A0
4598#define GL_TEXTURE_SHADOW 0x82A1
4599#define GL_TEXTURE_GATHER 0x82A2
4600#define GL_TEXTURE_GATHER_SHADOW 0x82A3
4601#define GL_SHADER_IMAGE_LOAD 0x82A4
4602#define GL_SHADER_IMAGE_STORE 0x82A5
4603#define GL_SHADER_IMAGE_ATOMIC 0x82A6
4604#define GL_IMAGE_TEXEL_SIZE 0x82A7
4605#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
4606#define GL_IMAGE_PIXEL_FORMAT 0x82A9
4607#define GL_IMAGE_PIXEL_TYPE 0x82AA
4608#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
4609#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
4610#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
4611#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
4612#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
4613#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
4614#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
4615#define GL_CLEAR_BUFFER 0x82B4
4616#define GL_TEXTURE_VIEW 0x82B5
4617#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
4618#define GL_FULL_SUPPORT 0x82B7
4619#define GL_CAVEAT_SUPPORT 0x82B8
4620#define GL_IMAGE_CLASS_4_X_32 0x82B9
4621#define GL_IMAGE_CLASS_2_X_32 0x82BA
4622#define GL_IMAGE_CLASS_1_X_32 0x82BB
4623#define GL_IMAGE_CLASS_4_X_16 0x82BC
4624#define GL_IMAGE_CLASS_2_X_16 0x82BD
4625#define GL_IMAGE_CLASS_1_X_16 0x82BE
4626#define GL_IMAGE_CLASS_4_X_8 0x82BF
4627#define GL_IMAGE_CLASS_2_X_8 0x82C0
4628#define GL_IMAGE_CLASS_1_X_8 0x82C1
4629#define GL_IMAGE_CLASS_11_11_10 0x82C2
4630#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
4631#define GL_VIEW_CLASS_128_BITS 0x82C4
4632#define GL_VIEW_CLASS_96_BITS 0x82C5
4633#define GL_VIEW_CLASS_64_BITS 0x82C6
4634#define GL_VIEW_CLASS_48_BITS 0x82C7
4635#define GL_VIEW_CLASS_32_BITS 0x82C8
4636#define GL_VIEW_CLASS_24_BITS 0x82C9
4637#define GL_VIEW_CLASS_16_BITS 0x82CA
4638#define GL_VIEW_CLASS_8_BITS 0x82CB
4639#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
4640#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
4641#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
4642#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
4643#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
4644#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
4645#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
4646#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
4647
4648typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
4649
4650#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
4651
4652#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
4653
4654#endif /* GL_ARB_internalformat_query2 */
4655
4656/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
4657
4658#ifndef GL_ARB_invalidate_subdata
4659#define GL_ARB_invalidate_subdata 1
4660
4661typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
4662typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
4663typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
4664typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
4665typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
4666typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
4667
4668#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
4669#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
4670#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
4671#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
4672#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
4673#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
4674
4675#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
4676
4677#endif /* GL_ARB_invalidate_subdata */
4678
4679/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
4680
4681#ifndef GL_ARB_map_buffer_alignment
4682#define GL_ARB_map_buffer_alignment 1
4683
4684#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
4685
4686#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
4687
4688#endif /* GL_ARB_map_buffer_alignment */
4689
4690/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
4691
4692#ifndef GL_ARB_map_buffer_range
4693#define GL_ARB_map_buffer_range 1
4694
4695#define GL_MAP_READ_BIT 0x0001
4696#define GL_MAP_WRITE_BIT 0x0002
4697#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
4698#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
4699#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
4700#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
4701
4702typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
4703typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
4704
4705#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
4706#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
4707
4708#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
4709
4710#endif /* GL_ARB_map_buffer_range */
4711
4712/* ------------------------- GL_ARB_matrix_palette ------------------------- */
4713
4714#ifndef GL_ARB_matrix_palette
4715#define GL_ARB_matrix_palette 1
4716
4717#define GL_MATRIX_PALETTE_ARB 0x8840
4718#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
4719#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
4720#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
4721#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
4722#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
4723#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
4724#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
4725#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
4726#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
4727
4728typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
4729typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
4730typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
4731typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
4732typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
4733
4734#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
4735#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
4736#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
4737#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
4738#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
4739
4740#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
4741
4742#endif /* GL_ARB_matrix_palette */
4743
4744/* --------------------------- GL_ARB_multi_bind --------------------------- */
4745
4746#ifndef GL_ARB_multi_bind
4747#define GL_ARB_multi_bind 1
4748
4749typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
4750typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
4751typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
4752typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
4753typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
4754typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
4755
4756#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
4757#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
4758#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
4759#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
4760#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
4761#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
4762
4763#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
4764
4765#endif /* GL_ARB_multi_bind */
4766
4767/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
4768
4769#ifndef GL_ARB_multi_draw_indirect
4770#define GL_ARB_multi_draw_indirect 1
4771
4772typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
4773typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
4774
4775#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
4776#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
4777
4778#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
4779
4780#endif /* GL_ARB_multi_draw_indirect */
4781
4782/* --------------------------- GL_ARB_multisample -------------------------- */
4783
4784#ifndef GL_ARB_multisample
4785#define GL_ARB_multisample 1
4786
4787#define GL_MULTISAMPLE_ARB 0x809D
4788#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
4789#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
4790#define GL_SAMPLE_COVERAGE_ARB 0x80A0
4791#define GL_SAMPLE_BUFFERS_ARB 0x80A8
4792#define GL_SAMPLES_ARB 0x80A9
4793#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
4794#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
4795#define GL_MULTISAMPLE_BIT_ARB 0x20000000
4796
4797typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
4798
4799#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
4800
4801#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
4802
4803#endif /* GL_ARB_multisample */
4804
4805/* -------------------------- GL_ARB_multitexture -------------------------- */
4806
4807#ifndef GL_ARB_multitexture
4808#define GL_ARB_multitexture 1
4809
4810#define GL_TEXTURE0_ARB 0x84C0
4811#define GL_TEXTURE1_ARB 0x84C1
4812#define GL_TEXTURE2_ARB 0x84C2
4813#define GL_TEXTURE3_ARB 0x84C3
4814#define GL_TEXTURE4_ARB 0x84C4
4815#define GL_TEXTURE5_ARB 0x84C5
4816#define GL_TEXTURE6_ARB 0x84C6
4817#define GL_TEXTURE7_ARB 0x84C7
4818#define GL_TEXTURE8_ARB 0x84C8
4819#define GL_TEXTURE9_ARB 0x84C9
4820#define GL_TEXTURE10_ARB 0x84CA
4821#define GL_TEXTURE11_ARB 0x84CB
4822#define GL_TEXTURE12_ARB 0x84CC
4823#define GL_TEXTURE13_ARB 0x84CD
4824#define GL_TEXTURE14_ARB 0x84CE
4825#define GL_TEXTURE15_ARB 0x84CF
4826#define GL_TEXTURE16_ARB 0x84D0
4827#define GL_TEXTURE17_ARB 0x84D1
4828#define GL_TEXTURE18_ARB 0x84D2
4829#define GL_TEXTURE19_ARB 0x84D3
4830#define GL_TEXTURE20_ARB 0x84D4
4831#define GL_TEXTURE21_ARB 0x84D5
4832#define GL_TEXTURE22_ARB 0x84D6
4833#define GL_TEXTURE23_ARB 0x84D7
4834#define GL_TEXTURE24_ARB 0x84D8
4835#define GL_TEXTURE25_ARB 0x84D9
4836#define GL_TEXTURE26_ARB 0x84DA
4837#define GL_TEXTURE27_ARB 0x84DB
4838#define GL_TEXTURE28_ARB 0x84DC
4839#define GL_TEXTURE29_ARB 0x84DD
4840#define GL_TEXTURE30_ARB 0x84DE
4841#define GL_TEXTURE31_ARB 0x84DF
4842#define GL_ACTIVE_TEXTURE_ARB 0x84E0
4843#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
4844#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
4845
4846typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
4847typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
4848typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
4849typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
4850typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
4851typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
4852typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
4853typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
4854typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
4855typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
4856typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
4857typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
4858typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
4859typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
4860typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
4861typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
4862typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
4863typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
4864typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
4865typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
4866typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
4867typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
4868typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
4869typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
4870typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
4871typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
4872typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
4873typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
4874typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
4875typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
4876typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
4877typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
4878typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
4879typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
4880
4881#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
4882#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
4883#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
4884#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
4885#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
4886#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
4887#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
4888#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
4889#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
4890#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
4891#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
4892#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
4893#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
4894#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
4895#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
4896#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
4897#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
4898#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
4899#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
4900#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
4901#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
4902#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
4903#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
4904#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
4905#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
4906#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
4907#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
4908#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
4909#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
4910#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
4911#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
4912#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
4913#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
4914#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
4915
4916#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
4917
4918#endif /* GL_ARB_multitexture */
4919
4920/* ------------------------- GL_ARB_occlusion_query ------------------------ */
4921
4922#ifndef GL_ARB_occlusion_query
4923#define GL_ARB_occlusion_query 1
4924
4925#define GL_QUERY_COUNTER_BITS_ARB 0x8864
4926#define GL_CURRENT_QUERY_ARB 0x8865
4927#define GL_QUERY_RESULT_ARB 0x8866
4928#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
4929#define GL_SAMPLES_PASSED_ARB 0x8914
4930
4931typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
4932typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
4933typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
4934typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
4935typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
4936typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
4937typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
4938typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
4939
4940#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
4941#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
4942#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
4943#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
4944#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
4945#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
4946#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
4947#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
4948
4949#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
4950
4951#endif /* GL_ARB_occlusion_query */
4952
4953/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
4954
4955#ifndef GL_ARB_occlusion_query2
4956#define GL_ARB_occlusion_query2 1
4957
4958#define GL_ANY_SAMPLES_PASSED 0x8C2F
4959
4960#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
4961
4962#endif /* GL_ARB_occlusion_query2 */
4963
4964/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
4965
4966#ifndef GL_ARB_pixel_buffer_object
4967#define GL_ARB_pixel_buffer_object 1
4968
4969#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
4970#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
4971#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
4972#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
4973
4974#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
4975
4976#endif /* GL_ARB_pixel_buffer_object */
4977
4978/* ------------------------ GL_ARB_point_parameters ------------------------ */
4979
4980#ifndef GL_ARB_point_parameters
4981#define GL_ARB_point_parameters 1
4982
4983#define GL_POINT_SIZE_MIN_ARB 0x8126
4984#define GL_POINT_SIZE_MAX_ARB 0x8127
4985#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
4986#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
4987
4988typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
4989typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
4990
4991#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
4992#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
4993
4994#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
4995
4996#endif /* GL_ARB_point_parameters */
4997
4998/* -------------------------- GL_ARB_point_sprite -------------------------- */
4999
5000#ifndef GL_ARB_point_sprite
5001#define GL_ARB_point_sprite 1
5002
5003#define GL_POINT_SPRITE_ARB 0x8861
5004#define GL_COORD_REPLACE_ARB 0x8862
5005
5006#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
5007
5008#endif /* GL_ARB_point_sprite */
5009
5010/* --------------------- GL_ARB_program_interface_query -------------------- */
5011
5012#ifndef GL_ARB_program_interface_query
5013#define GL_ARB_program_interface_query 1
5014
5015#define GL_UNIFORM 0x92E1
5016#define GL_UNIFORM_BLOCK 0x92E2
5017#define GL_PROGRAM_INPUT 0x92E3
5018#define GL_PROGRAM_OUTPUT 0x92E4
5019#define GL_BUFFER_VARIABLE 0x92E5
5020#define GL_SHADER_STORAGE_BLOCK 0x92E6
5021#define GL_IS_PER_PATCH 0x92E7
5022#define GL_VERTEX_SUBROUTINE 0x92E8
5023#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
5024#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
5025#define GL_GEOMETRY_SUBROUTINE 0x92EB
5026#define GL_FRAGMENT_SUBROUTINE 0x92EC
5027#define GL_COMPUTE_SUBROUTINE 0x92ED
5028#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
5029#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
5030#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
5031#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
5032#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
5033#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
5034#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
5035#define GL_ACTIVE_RESOURCES 0x92F5
5036#define GL_MAX_NAME_LENGTH 0x92F6
5037#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
5038#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
5039#define GL_NAME_LENGTH 0x92F9
5040#define GL_TYPE 0x92FA
5041#define GL_ARRAY_SIZE 0x92FB
5042#define GL_OFFSET 0x92FC
5043#define GL_BLOCK_INDEX 0x92FD
5044#define GL_ARRAY_STRIDE 0x92FE
5045#define GL_MATRIX_STRIDE 0x92FF
5046#define GL_IS_ROW_MAJOR 0x9300
5047#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
5048#define GL_BUFFER_BINDING 0x9302
5049#define GL_BUFFER_DATA_SIZE 0x9303
5050#define GL_NUM_ACTIVE_VARIABLES 0x9304
5051#define GL_ACTIVE_VARIABLES 0x9305
5052#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
5053#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
5054#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
5055#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
5056#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
5057#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
5058#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
5059#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
5060#define GL_LOCATION 0x930E
5061#define GL_LOCATION_INDEX 0x930F
5062
5063typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
5064typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
5065typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
5066typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
5067typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
5068typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
5069
5070#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
5071#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
5072#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
5073#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
5074#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
5075#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
5076
5077#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
5078
5079#endif /* GL_ARB_program_interface_query */
5080
5081/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
5082
5083#ifndef GL_ARB_provoking_vertex
5084#define GL_ARB_provoking_vertex 1
5085
5086#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
5087#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
5088#define GL_LAST_VERTEX_CONVENTION 0x8E4E
5089#define GL_PROVOKING_VERTEX 0x8E4F
5090
5091typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
5092
5093#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
5094
5095#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
5096
5097#endif /* GL_ARB_provoking_vertex */
5098
5099/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
5100
5101#ifndef GL_ARB_query_buffer_object
5102#define GL_ARB_query_buffer_object 1
5103
5104#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
5105#define GL_QUERY_BUFFER 0x9192
5106#define GL_QUERY_BUFFER_BINDING 0x9193
5107#define GL_QUERY_RESULT_NO_WAIT 0x9194
5108
5109#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
5110
5111#endif /* GL_ARB_query_buffer_object */
5112
5113/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
5114
5115#ifndef GL_ARB_robust_buffer_access_behavior
5116#define GL_ARB_robust_buffer_access_behavior 1
5117
5118#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
5119
5120#endif /* GL_ARB_robust_buffer_access_behavior */
5121
5122/* --------------------------- GL_ARB_robustness --------------------------- */
5123
5124#ifndef GL_ARB_robustness
5125#define GL_ARB_robustness 1
5126
5127#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
5128#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
5129#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
5130#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
5131#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
5132#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
5133#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
5134
5135typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
5136typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
5137typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
5138typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
5139typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
5140typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
5141typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
5142typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
5143typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
5144typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
5145typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
5146typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
5147typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
5148typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
5149typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
5150typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
5151typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
5152typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
5153typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
5154typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
5155
5156#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
5157#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
5158#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
5159#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
5160#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
5161#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
5162#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
5163#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
5164#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
5165#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
5166#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
5167#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
5168#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
5169#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
5170#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
5171#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
5172#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
5173#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
5174#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
5175#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
5176
5177#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
5178
5179#endif /* GL_ARB_robustness */
5180
5181/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
5182
5183#ifndef GL_ARB_robustness_application_isolation
5184#define GL_ARB_robustness_application_isolation 1
5185
5186#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
5187
5188#endif /* GL_ARB_robustness_application_isolation */
5189
5190/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
5191
5192#ifndef GL_ARB_robustness_share_group_isolation
5193#define GL_ARB_robustness_share_group_isolation 1
5194
5195#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
5196
5197#endif /* GL_ARB_robustness_share_group_isolation */
5198
5199/* ------------------------- GL_ARB_sample_shading ------------------------- */
5200
5201#ifndef GL_ARB_sample_shading
5202#define GL_ARB_sample_shading 1
5203
5204#define GL_SAMPLE_SHADING_ARB 0x8C36
5205#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
5206
5207typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
5208
5209#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
5210
5211#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
5212
5213#endif /* GL_ARB_sample_shading */
5214
5215/* ------------------------- GL_ARB_sampler_objects ------------------------ */
5216
5217#ifndef GL_ARB_sampler_objects
5218#define GL_ARB_sampler_objects 1
5219
5220#define GL_SAMPLER_BINDING 0x8919
5221
5222typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
5223typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
5224typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
5225typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
5226typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
5227typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
5228typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
5229typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
5230typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
5231typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
5232typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
5233typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
5234typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
5235typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
5236
5237#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
5238#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
5239#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
5240#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
5241#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
5242#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
5243#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
5244#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
5245#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
5246#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
5247#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
5248#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
5249#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
5250#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
5251
5252#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
5253
5254#endif /* GL_ARB_sampler_objects */
5255
5256/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
5257
5258#ifndef GL_ARB_seamless_cube_map
5259#define GL_ARB_seamless_cube_map 1
5260
5261#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
5262
5263#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
5264
5265#endif /* GL_ARB_seamless_cube_map */
5266
5267/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
5268
5269#ifndef GL_ARB_seamless_cubemap_per_texture
5270#define GL_ARB_seamless_cubemap_per_texture 1
5271
5272#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
5273
5274#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
5275
5276#endif /* GL_ARB_seamless_cubemap_per_texture */
5277
5278/* --------------------- GL_ARB_separate_shader_objects -------------------- */
5279
5280#ifndef GL_ARB_separate_shader_objects
5281#define GL_ARB_separate_shader_objects 1
5282
5283#define GL_VERTEX_SHADER_BIT 0x00000001
5284#define GL_FRAGMENT_SHADER_BIT 0x00000002
5285#define GL_GEOMETRY_SHADER_BIT 0x00000004
5286#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
5287#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
5288#define GL_PROGRAM_SEPARABLE 0x8258
5289#define GL_ACTIVE_PROGRAM 0x8259
5290#define GL_PROGRAM_PIPELINE_BINDING 0x825A
5291#define GL_ALL_SHADER_BITS 0xFFFFFFFF
5292
5293typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
5294typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
5295typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings);
5296typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
5297typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
5298typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
5299typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
5300typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
5301typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
5302typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
5303typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
5304typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
5305typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
5306typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
5307typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
5308typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
5309typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
5310typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
5311typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
5312typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
5313typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
5314typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
5315typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
5316typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
5317typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
5318typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
5319typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
5320typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
5321typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
5322typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
5323typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
5324typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
5325typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
5326typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
5327typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
5328typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
5329typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
5330typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
5331typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
5332typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
5333typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5334typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5335typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5336typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5337typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5338typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5339typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5340typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5341typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5342typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5343typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5344typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5345typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5346typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5347typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5348typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5349typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
5350typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5351typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
5352typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
5353
5354#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
5355#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
5356#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
5357#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
5358#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
5359#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
5360#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
5361#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
5362#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
5363#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
5364#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
5365#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
5366#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
5367#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
5368#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
5369#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
5370#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
5371#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
5372#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
5373#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
5374#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
5375#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
5376#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
5377#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
5378#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
5379#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
5380#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
5381#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
5382#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
5383#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
5384#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
5385#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
5386#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
5387#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
5388#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
5389#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
5390#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
5391#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
5392#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
5393#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
5394#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
5395#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
5396#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
5397#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
5398#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
5399#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
5400#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
5401#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
5402#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
5403#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
5404#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
5405#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
5406#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
5407#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
5408#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
5409#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
5410#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
5411#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
5412#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
5413#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
5414
5415#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
5416
5417#endif /* GL_ARB_separate_shader_objects */
5418
5419/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
5420
5421#ifndef GL_ARB_shader_atomic_counters
5422#define GL_ARB_shader_atomic_counters 1
5423
5424#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
5425#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
5426#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
5427#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
5428#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
5429#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
5430#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
5431#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
5432#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
5433#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
5434#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
5435#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
5436#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
5437#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
5438#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
5439#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
5440#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
5441#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
5442#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
5443#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
5444#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
5445#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
5446#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
5447#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
5448#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
5449#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
5450#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
5451#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
5452#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
5453
5454typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
5455
5456#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
5457
5458#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
5459
5460#endif /* GL_ARB_shader_atomic_counters */
5461
5462/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
5463
5464#ifndef GL_ARB_shader_bit_encoding
5465#define GL_ARB_shader_bit_encoding 1
5466
5467#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
5468
5469#endif /* GL_ARB_shader_bit_encoding */
5470
5471/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
5472
5473#ifndef GL_ARB_shader_draw_parameters
5474#define GL_ARB_shader_draw_parameters 1
5475
5476#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
5477
5478#endif /* GL_ARB_shader_draw_parameters */
5479
5480/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
5481
5482#ifndef GL_ARB_shader_group_vote
5483#define GL_ARB_shader_group_vote 1
5484
5485#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
5486
5487#endif /* GL_ARB_shader_group_vote */
5488
5489/* --------------------- GL_ARB_shader_image_load_store -------------------- */
5490
5491#ifndef GL_ARB_shader_image_load_store
5492#define GL_ARB_shader_image_load_store 1
5493
5494#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
5495#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
5496#define GL_UNIFORM_BARRIER_BIT 0x00000004
5497#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
5498#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
5499#define GL_COMMAND_BARRIER_BIT 0x00000040
5500#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
5501#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
5502#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
5503#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
5504#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
5505#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
5506#define GL_MAX_IMAGE_UNITS 0x8F38
5507#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
5508#define GL_IMAGE_BINDING_NAME 0x8F3A
5509#define GL_IMAGE_BINDING_LEVEL 0x8F3B
5510#define GL_IMAGE_BINDING_LAYERED 0x8F3C
5511#define GL_IMAGE_BINDING_LAYER 0x8F3D
5512#define GL_IMAGE_BINDING_ACCESS 0x8F3E
5513#define GL_IMAGE_1D 0x904C
5514#define GL_IMAGE_2D 0x904D
5515#define GL_IMAGE_3D 0x904E
5516#define GL_IMAGE_2D_RECT 0x904F
5517#define GL_IMAGE_CUBE 0x9050
5518#define GL_IMAGE_BUFFER 0x9051
5519#define GL_IMAGE_1D_ARRAY 0x9052
5520#define GL_IMAGE_2D_ARRAY 0x9053
5521#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
5522#define GL_IMAGE_2D_MULTISAMPLE 0x9055
5523#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
5524#define GL_INT_IMAGE_1D 0x9057
5525#define GL_INT_IMAGE_2D 0x9058
5526#define GL_INT_IMAGE_3D 0x9059
5527#define GL_INT_IMAGE_2D_RECT 0x905A
5528#define GL_INT_IMAGE_CUBE 0x905B
5529#define GL_INT_IMAGE_BUFFER 0x905C
5530#define GL_INT_IMAGE_1D_ARRAY 0x905D
5531#define GL_INT_IMAGE_2D_ARRAY 0x905E
5532#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
5533#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
5534#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
5535#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
5536#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
5537#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
5538#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
5539#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
5540#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
5541#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
5542#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
5543#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
5544#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
5545#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
5546#define GL_MAX_IMAGE_SAMPLES 0x906D
5547#define GL_IMAGE_BINDING_FORMAT 0x906E
5548#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
5549#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
5550#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
5551#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
5552#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
5553#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
5554#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
5555#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
5556#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
5557#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
5558
5559typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
5560typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
5561
5562#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
5563#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
5564
5565#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
5566
5567#endif /* GL_ARB_shader_image_load_store */
5568
5569/* ------------------------ GL_ARB_shader_image_size ----------------------- */
5570
5571#ifndef GL_ARB_shader_image_size
5572#define GL_ARB_shader_image_size 1
5573
5574#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
5575
5576#endif /* GL_ARB_shader_image_size */
5577
5578/* ------------------------- GL_ARB_shader_objects ------------------------- */
5579
5580#ifndef GL_ARB_shader_objects
5581#define GL_ARB_shader_objects 1
5582
5583#define GL_PROGRAM_OBJECT_ARB 0x8B40
5584#define GL_SHADER_OBJECT_ARB 0x8B48
5585#define GL_OBJECT_TYPE_ARB 0x8B4E
5586#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
5587#define GL_FLOAT_VEC2_ARB 0x8B50
5588#define GL_FLOAT_VEC3_ARB 0x8B51
5589#define GL_FLOAT_VEC4_ARB 0x8B52
5590#define GL_INT_VEC2_ARB 0x8B53
5591#define GL_INT_VEC3_ARB 0x8B54
5592#define GL_INT_VEC4_ARB 0x8B55
5593#define GL_BOOL_ARB 0x8B56
5594#define GL_BOOL_VEC2_ARB 0x8B57
5595#define GL_BOOL_VEC3_ARB 0x8B58
5596#define GL_BOOL_VEC4_ARB 0x8B59
5597#define GL_FLOAT_MAT2_ARB 0x8B5A
5598#define GL_FLOAT_MAT3_ARB 0x8B5B
5599#define GL_FLOAT_MAT4_ARB 0x8B5C
5600#define GL_SAMPLER_1D_ARB 0x8B5D
5601#define GL_SAMPLER_2D_ARB 0x8B5E
5602#define GL_SAMPLER_3D_ARB 0x8B5F
5603#define GL_SAMPLER_CUBE_ARB 0x8B60
5604#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
5605#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
5606#define GL_SAMPLER_2D_RECT_ARB 0x8B63
5607#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
5608#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
5609#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
5610#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
5611#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
5612#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
5613#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
5614#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
5615#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
5616#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
5617
5618typedef char GLcharARB;
5619typedef unsigned int GLhandleARB;
5620
5621typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
5622typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
5623typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
5624typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
5625typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
5626typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
5627typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
5628typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
5629typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
5630typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
5631typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
5632typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
5633typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
5634typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
5635typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
5636typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
5637typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
5638typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
5639typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
5640typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
5641typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
5642typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
5643typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
5644typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
5645typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
5646typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
5647typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
5648typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
5649typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
5650typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
5651typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
5652typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
5653typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
5654typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
5655typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5656typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5657typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
5658typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
5659typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
5660
5661#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
5662#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
5663#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
5664#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
5665#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
5666#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
5667#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
5668#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
5669#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
5670#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
5671#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
5672#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
5673#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
5674#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
5675#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
5676#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
5677#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
5678#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
5679#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
5680#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
5681#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
5682#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
5683#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
5684#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
5685#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
5686#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
5687#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
5688#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
5689#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
5690#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
5691#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
5692#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
5693#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
5694#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
5695#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
5696#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
5697#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
5698#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
5699#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
5700
5701#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
5702
5703#endif /* GL_ARB_shader_objects */
5704
5705/* ------------------------ GL_ARB_shader_precision ------------------------ */
5706
5707#ifndef GL_ARB_shader_precision
5708#define GL_ARB_shader_precision 1
5709
5710#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
5711
5712#endif /* GL_ARB_shader_precision */
5713
5714/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
5715
5716#ifndef GL_ARB_shader_stencil_export
5717#define GL_ARB_shader_stencil_export 1
5718
5719#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
5720
5721#endif /* GL_ARB_shader_stencil_export */
5722
5723/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
5724
5725#ifndef GL_ARB_shader_storage_buffer_object
5726#define GL_ARB_shader_storage_buffer_object 1
5727
5728#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
5729#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
5730#define GL_SHADER_STORAGE_BUFFER 0x90D2
5731#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
5732#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
5733#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
5734#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
5735#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
5736#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
5737#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
5738#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
5739#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
5740#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
5741#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
5742#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
5743#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
5744
5745typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
5746
5747#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
5748
5749#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
5750
5751#endif /* GL_ARB_shader_storage_buffer_object */
5752
5753/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
5754
5755#ifndef GL_ARB_shader_subroutine
5756#define GL_ARB_shader_subroutine 1
5757
5758#define GL_ACTIVE_SUBROUTINES 0x8DE5
5759#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
5760#define GL_MAX_SUBROUTINES 0x8DE7
5761#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
5762#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
5763#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
5764#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
5765#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
5766#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
5767
5768typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
5769typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
5770typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
5771typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
5772typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
5773typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
5774typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
5775typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
5776
5777#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
5778#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
5779#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
5780#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
5781#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
5782#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
5783#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
5784#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
5785
5786#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
5787
5788#endif /* GL_ARB_shader_subroutine */
5789
5790/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
5791
5792#ifndef GL_ARB_shader_texture_lod
5793#define GL_ARB_shader_texture_lod 1
5794
5795#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
5796
5797#endif /* GL_ARB_shader_texture_lod */
5798
5799/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
5800
5801#ifndef GL_ARB_shading_language_100
5802#define GL_ARB_shading_language_100 1
5803
5804#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
5805
5806#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
5807
5808#endif /* GL_ARB_shading_language_100 */
5809
5810/* -------------------- GL_ARB_shading_language_420pack -------------------- */
5811
5812#ifndef GL_ARB_shading_language_420pack
5813#define GL_ARB_shading_language_420pack 1
5814
5815#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
5816
5817#endif /* GL_ARB_shading_language_420pack */
5818
5819/* -------------------- GL_ARB_shading_language_include -------------------- */
5820
5821#ifndef GL_ARB_shading_language_include
5822#define GL_ARB_shading_language_include 1
5823
5824#define GL_SHADER_INCLUDE_ARB 0x8DAE
5825#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
5826#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
5827
5828typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
5829typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
5830typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
5831typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
5832typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
5833typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
5834
5835#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
5836#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
5837#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
5838#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
5839#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
5840#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
5841
5842#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
5843
5844#endif /* GL_ARB_shading_language_include */
5845
5846/* -------------------- GL_ARB_shading_language_packing -------------------- */
5847
5848#ifndef GL_ARB_shading_language_packing
5849#define GL_ARB_shading_language_packing 1
5850
5851#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
5852
5853#endif /* GL_ARB_shading_language_packing */
5854
5855/* ----------------------------- GL_ARB_shadow ----------------------------- */
5856
5857#ifndef GL_ARB_shadow
5858#define GL_ARB_shadow 1
5859
5860#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
5861#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
5862#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
5863
5864#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
5865
5866#endif /* GL_ARB_shadow */
5867
5868/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
5869
5870#ifndef GL_ARB_shadow_ambient
5871#define GL_ARB_shadow_ambient 1
5872
5873#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
5874
5875#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
5876
5877#endif /* GL_ARB_shadow_ambient */
5878
5879/* ------------------------- GL_ARB_sparse_texture ------------------------- */
5880
5881#ifndef GL_ARB_sparse_texture
5882#define GL_ARB_sparse_texture 1
5883
5884#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
5885#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
5886#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
5887#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
5888#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
5889#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
5890#define GL_TEXTURE_SPARSE_ARB 0x91A6
5891#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
5892#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
5893#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
5894#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
5895
5896typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
5897typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
5898
5899#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
5900#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
5901
5902#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
5903
5904#endif /* GL_ARB_sparse_texture */
5905
5906/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
5907
5908#ifndef GL_ARB_stencil_texturing
5909#define GL_ARB_stencil_texturing 1
5910
5911#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
5912
5913#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
5914
5915#endif /* GL_ARB_stencil_texturing */
5916
5917/* ------------------------------ GL_ARB_sync ------------------------------ */
5918
5919#ifndef GL_ARB_sync
5920#define GL_ARB_sync 1
5921
5922#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
5923#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
5924#define GL_OBJECT_TYPE 0x9112
5925#define GL_SYNC_CONDITION 0x9113
5926#define GL_SYNC_STATUS 0x9114
5927#define GL_SYNC_FLAGS 0x9115
5928#define GL_SYNC_FENCE 0x9116
5929#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
5930#define GL_UNSIGNALED 0x9118
5931#define GL_SIGNALED 0x9119
5932#define GL_ALREADY_SIGNALED 0x911A
5933#define GL_TIMEOUT_EXPIRED 0x911B
5934#define GL_CONDITION_SATISFIED 0x911C
5935#define GL_WAIT_FAILED 0x911D
5936#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
5937
5938typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
5939typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
5940typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
5941typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
5942typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
5943typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
5944typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
5945
5946#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
5947#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
5948#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
5949#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
5950#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
5951#define glIsSync GLEW_GET_FUN(__glewIsSync)
5952#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
5953
5954#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
5955
5956#endif /* GL_ARB_sync */
5957
5958/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
5959
5960#ifndef GL_ARB_tessellation_shader
5961#define GL_ARB_tessellation_shader 1
5962
5963#define GL_PATCHES 0xE
5964#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
5965#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
5966#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
5967#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
5968#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
5969#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
5970#define GL_PATCH_VERTICES 0x8E72
5971#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
5972#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
5973#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
5974#define GL_TESS_GEN_MODE 0x8E76
5975#define GL_TESS_GEN_SPACING 0x8E77
5976#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
5977#define GL_TESS_GEN_POINT_MODE 0x8E79
5978#define GL_ISOLINES 0x8E7A
5979#define GL_FRACTIONAL_ODD 0x8E7B
5980#define GL_FRACTIONAL_EVEN 0x8E7C
5981#define GL_MAX_PATCH_VERTICES 0x8E7D
5982#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
5983#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
5984#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
5985#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
5986#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
5987#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
5988#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
5989#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
5990#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
5991#define GL_TESS_EVALUATION_SHADER 0x8E87
5992#define GL_TESS_CONTROL_SHADER 0x8E88
5993#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
5994#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
5995
5996typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
5997typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
5998
5999#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
6000#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
6001
6002#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
6003
6004#endif /* GL_ARB_tessellation_shader */
6005
6006/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
6007
6008#ifndef GL_ARB_texture_border_clamp
6009#define GL_ARB_texture_border_clamp 1
6010
6011#define GL_CLAMP_TO_BORDER_ARB 0x812D
6012
6013#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
6014
6015#endif /* GL_ARB_texture_border_clamp */
6016
6017/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
6018
6019#ifndef GL_ARB_texture_buffer_object
6020#define GL_ARB_texture_buffer_object 1
6021
6022#define GL_TEXTURE_BUFFER_ARB 0x8C2A
6023#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
6024#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
6025#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
6026#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
6027
6028typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
6029
6030#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
6031
6032#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
6033
6034#endif /* GL_ARB_texture_buffer_object */
6035
6036/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
6037
6038#ifndef GL_ARB_texture_buffer_object_rgb32
6039#define GL_ARB_texture_buffer_object_rgb32 1
6040
6041#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
6042
6043#endif /* GL_ARB_texture_buffer_object_rgb32 */
6044
6045/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
6046
6047#ifndef GL_ARB_texture_buffer_range
6048#define GL_ARB_texture_buffer_range 1
6049
6050#define GL_TEXTURE_BUFFER_OFFSET 0x919D
6051#define GL_TEXTURE_BUFFER_SIZE 0x919E
6052#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
6053
6054typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
6055typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
6056
6057#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
6058#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
6059
6060#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
6061
6062#endif /* GL_ARB_texture_buffer_range */
6063
6064/* ----------------------- GL_ARB_texture_compression ---------------------- */
6065
6066#ifndef GL_ARB_texture_compression
6067#define GL_ARB_texture_compression 1
6068
6069#define GL_COMPRESSED_ALPHA_ARB 0x84E9
6070#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
6071#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
6072#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
6073#define GL_COMPRESSED_RGB_ARB 0x84ED
6074#define GL_COMPRESSED_RGBA_ARB 0x84EE
6075#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
6076#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
6077#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
6078#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
6079#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
6080
6081typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
6082typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
6083typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
6084typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
6085typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
6086typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
6087typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img);
6088
6089#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
6090#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
6091#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
6092#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
6093#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
6094#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
6095#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
6096
6097#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
6098
6099#endif /* GL_ARB_texture_compression */
6100
6101/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
6102
6103#ifndef GL_ARB_texture_compression_bptc
6104#define GL_ARB_texture_compression_bptc 1
6105
6106#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
6107#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
6108#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
6109#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
6110
6111#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
6112
6113#endif /* GL_ARB_texture_compression_bptc */
6114
6115/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
6116
6117#ifndef GL_ARB_texture_compression_rgtc
6118#define GL_ARB_texture_compression_rgtc 1
6119
6120#define GL_COMPRESSED_RED_RGTC1 0x8DBB
6121#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
6122#define GL_COMPRESSED_RG_RGTC2 0x8DBD
6123#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
6124
6125#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
6126
6127#endif /* GL_ARB_texture_compression_rgtc */
6128
6129/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
6130
6131#ifndef GL_ARB_texture_cube_map
6132#define GL_ARB_texture_cube_map 1
6133
6134#define GL_NORMAL_MAP_ARB 0x8511
6135#define GL_REFLECTION_MAP_ARB 0x8512
6136#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
6137#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
6138#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
6139#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
6140#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
6141#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
6142#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
6143#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
6144#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
6145#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
6146
6147#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
6148
6149#endif /* GL_ARB_texture_cube_map */
6150
6151/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
6152
6153#ifndef GL_ARB_texture_cube_map_array
6154#define GL_ARB_texture_cube_map_array 1
6155
6156#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
6157#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
6158#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
6159#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
6160#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
6161#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
6162#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
6163
6164#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
6165
6166#endif /* GL_ARB_texture_cube_map_array */
6167
6168/* ------------------------- GL_ARB_texture_env_add ------------------------ */
6169
6170#ifndef GL_ARB_texture_env_add
6171#define GL_ARB_texture_env_add 1
6172
6173#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
6174
6175#endif /* GL_ARB_texture_env_add */
6176
6177/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
6178
6179#ifndef GL_ARB_texture_env_combine
6180#define GL_ARB_texture_env_combine 1
6181
6182#define GL_SUBTRACT_ARB 0x84E7
6183#define GL_COMBINE_ARB 0x8570
6184#define GL_COMBINE_RGB_ARB 0x8571
6185#define GL_COMBINE_ALPHA_ARB 0x8572
6186#define GL_RGB_SCALE_ARB 0x8573
6187#define GL_ADD_SIGNED_ARB 0x8574
6188#define GL_INTERPOLATE_ARB 0x8575
6189#define GL_CONSTANT_ARB 0x8576
6190#define GL_PRIMARY_COLOR_ARB 0x8577
6191#define GL_PREVIOUS_ARB 0x8578
6192#define GL_SOURCE0_RGB_ARB 0x8580
6193#define GL_SOURCE1_RGB_ARB 0x8581
6194#define GL_SOURCE2_RGB_ARB 0x8582
6195#define GL_SOURCE0_ALPHA_ARB 0x8588
6196#define GL_SOURCE1_ALPHA_ARB 0x8589
6197#define GL_SOURCE2_ALPHA_ARB 0x858A
6198#define GL_OPERAND0_RGB_ARB 0x8590
6199#define GL_OPERAND1_RGB_ARB 0x8591
6200#define GL_OPERAND2_RGB_ARB 0x8592
6201#define GL_OPERAND0_ALPHA_ARB 0x8598
6202#define GL_OPERAND1_ALPHA_ARB 0x8599
6203#define GL_OPERAND2_ALPHA_ARB 0x859A
6204
6205#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
6206
6207#endif /* GL_ARB_texture_env_combine */
6208
6209/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
6210
6211#ifndef GL_ARB_texture_env_crossbar
6212#define GL_ARB_texture_env_crossbar 1
6213
6214#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
6215
6216#endif /* GL_ARB_texture_env_crossbar */
6217
6218/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
6219
6220#ifndef GL_ARB_texture_env_dot3
6221#define GL_ARB_texture_env_dot3 1
6222
6223#define GL_DOT3_RGB_ARB 0x86AE
6224#define GL_DOT3_RGBA_ARB 0x86AF
6225
6226#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
6227
6228#endif /* GL_ARB_texture_env_dot3 */
6229
6230/* -------------------------- GL_ARB_texture_float ------------------------- */
6231
6232#ifndef GL_ARB_texture_float
6233#define GL_ARB_texture_float 1
6234
6235#define GL_RGBA32F_ARB 0x8814
6236#define GL_RGB32F_ARB 0x8815
6237#define GL_ALPHA32F_ARB 0x8816
6238#define GL_INTENSITY32F_ARB 0x8817
6239#define GL_LUMINANCE32F_ARB 0x8818
6240#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
6241#define GL_RGBA16F_ARB 0x881A
6242#define GL_RGB16F_ARB 0x881B
6243#define GL_ALPHA16F_ARB 0x881C
6244#define GL_INTENSITY16F_ARB 0x881D
6245#define GL_LUMINANCE16F_ARB 0x881E
6246#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
6247#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
6248#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
6249#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
6250#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
6251#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
6252#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
6253#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
6254#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
6255
6256#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
6257
6258#endif /* GL_ARB_texture_float */
6259
6260/* ------------------------- GL_ARB_texture_gather ------------------------- */
6261
6262#ifndef GL_ARB_texture_gather
6263#define GL_ARB_texture_gather 1
6264
6265#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
6266#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
6267#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
6268
6269#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
6270
6271#endif /* GL_ARB_texture_gather */
6272
6273/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
6274
6275#ifndef GL_ARB_texture_mirror_clamp_to_edge
6276#define GL_ARB_texture_mirror_clamp_to_edge 1
6277
6278#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
6279
6280#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
6281
6282#endif /* GL_ARB_texture_mirror_clamp_to_edge */
6283
6284/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
6285
6286#ifndef GL_ARB_texture_mirrored_repeat
6287#define GL_ARB_texture_mirrored_repeat 1
6288
6289#define GL_MIRRORED_REPEAT_ARB 0x8370
6290
6291#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
6292
6293#endif /* GL_ARB_texture_mirrored_repeat */
6294
6295/* ----------------------- GL_ARB_texture_multisample ---------------------- */
6296
6297#ifndef GL_ARB_texture_multisample
6298#define GL_ARB_texture_multisample 1
6299
6300#define GL_SAMPLE_POSITION 0x8E50
6301#define GL_SAMPLE_MASK 0x8E51
6302#define GL_SAMPLE_MASK_VALUE 0x8E52
6303#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
6304#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
6305#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
6306#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
6307#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
6308#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
6309#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
6310#define GL_TEXTURE_SAMPLES 0x9106
6311#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
6312#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
6313#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
6314#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
6315#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
6316#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
6317#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
6318#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
6319#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
6320#define GL_MAX_INTEGER_SAMPLES 0x9110
6321
6322typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
6323typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
6324typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
6325typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
6326
6327#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
6328#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
6329#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
6330#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
6331
6332#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
6333
6334#endif /* GL_ARB_texture_multisample */
6335
6336/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
6337
6338#ifndef GL_ARB_texture_non_power_of_two
6339#define GL_ARB_texture_non_power_of_two 1
6340
6341#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
6342
6343#endif /* GL_ARB_texture_non_power_of_two */
6344
6345/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
6346
6347#ifndef GL_ARB_texture_query_levels
6348#define GL_ARB_texture_query_levels 1
6349
6350#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
6351
6352#endif /* GL_ARB_texture_query_levels */
6353
6354/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
6355
6356#ifndef GL_ARB_texture_query_lod
6357#define GL_ARB_texture_query_lod 1
6358
6359#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
6360
6361#endif /* GL_ARB_texture_query_lod */
6362
6363/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
6364
6365#ifndef GL_ARB_texture_rectangle
6366#define GL_ARB_texture_rectangle 1
6367
6368#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
6369#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
6370#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
6371#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
6372#define GL_SAMPLER_2D_RECT_ARB 0x8B63
6373#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
6374
6375#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
6376
6377#endif /* GL_ARB_texture_rectangle */
6378
6379/* --------------------------- GL_ARB_texture_rg --------------------------- */
6380
6381#ifndef GL_ARB_texture_rg
6382#define GL_ARB_texture_rg 1
6383
6384#define GL_COMPRESSED_RED 0x8225
6385#define GL_COMPRESSED_RG 0x8226
6386#define GL_RG 0x8227
6387#define GL_RG_INTEGER 0x8228
6388#define GL_R8 0x8229
6389#define GL_R16 0x822A
6390#define GL_RG8 0x822B
6391#define GL_RG16 0x822C
6392#define GL_R16F 0x822D
6393#define GL_R32F 0x822E
6394#define GL_RG16F 0x822F
6395#define GL_RG32F 0x8230
6396#define GL_R8I 0x8231
6397#define GL_R8UI 0x8232
6398#define GL_R16I 0x8233
6399#define GL_R16UI 0x8234
6400#define GL_R32I 0x8235
6401#define GL_R32UI 0x8236
6402#define GL_RG8I 0x8237
6403#define GL_RG8UI 0x8238
6404#define GL_RG16I 0x8239
6405#define GL_RG16UI 0x823A
6406#define GL_RG32I 0x823B
6407#define GL_RG32UI 0x823C
6408
6409#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
6410
6411#endif /* GL_ARB_texture_rg */
6412
6413/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
6414
6415#ifndef GL_ARB_texture_rgb10_a2ui
6416#define GL_ARB_texture_rgb10_a2ui 1
6417
6418#define GL_RGB10_A2UI 0x906F
6419
6420#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
6421
6422#endif /* GL_ARB_texture_rgb10_a2ui */
6423
6424/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
6425
6426#ifndef GL_ARB_texture_stencil8
6427#define GL_ARB_texture_stencil8 1
6428
6429#define GL_STENCIL_INDEX 0x1901
6430#define GL_STENCIL_INDEX8 0x8D48
6431
6432#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
6433
6434#endif /* GL_ARB_texture_stencil8 */
6435
6436/* ------------------------- GL_ARB_texture_storage ------------------------ */
6437
6438#ifndef GL_ARB_texture_storage
6439#define GL_ARB_texture_storage 1
6440
6441#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
6442
6443typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
6444typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
6445typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
6446typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
6447typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
6448typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
6449
6450#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
6451#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
6452#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
6453#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
6454#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
6455#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
6456
6457#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
6458
6459#endif /* GL_ARB_texture_storage */
6460
6461/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
6462
6463#ifndef GL_ARB_texture_storage_multisample
6464#define GL_ARB_texture_storage_multisample 1
6465
6466typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
6467typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
6468typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
6469typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
6470
6471#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
6472#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
6473#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
6474#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
6475
6476#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
6477
6478#endif /* GL_ARB_texture_storage_multisample */
6479
6480/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
6481
6482#ifndef GL_ARB_texture_swizzle
6483#define GL_ARB_texture_swizzle 1
6484
6485#define GL_TEXTURE_SWIZZLE_R 0x8E42
6486#define GL_TEXTURE_SWIZZLE_G 0x8E43
6487#define GL_TEXTURE_SWIZZLE_B 0x8E44
6488#define GL_TEXTURE_SWIZZLE_A 0x8E45
6489#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
6490
6491#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
6492
6493#endif /* GL_ARB_texture_swizzle */
6494
6495/* -------------------------- GL_ARB_texture_view -------------------------- */
6496
6497#ifndef GL_ARB_texture_view
6498#define GL_ARB_texture_view 1
6499
6500#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
6501#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
6502#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
6503#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
6504#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
6505
6506typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
6507
6508#define glTextureView GLEW_GET_FUN(__glewTextureView)
6509
6510#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
6511
6512#endif /* GL_ARB_texture_view */
6513
6514/* --------------------------- GL_ARB_timer_query -------------------------- */
6515
6516#ifndef GL_ARB_timer_query
6517#define GL_ARB_timer_query 1
6518
6519#define GL_TIME_ELAPSED 0x88BF
6520#define GL_TIMESTAMP 0x8E28
6521
6522typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
6523typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
6524typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
6525
6526#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
6527#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
6528#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
6529
6530#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
6531
6532#endif /* GL_ARB_timer_query */
6533
6534/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
6535
6536#ifndef GL_ARB_transform_feedback2
6537#define GL_ARB_transform_feedback2 1
6538
6539#define GL_TRANSFORM_FEEDBACK 0x8E22
6540#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
6541#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
6542#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
6543
6544typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
6545typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
6546typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
6547typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
6548typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
6549typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
6550typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
6551
6552#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
6553#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
6554#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
6555#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
6556#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
6557#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
6558#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
6559
6560#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
6561
6562#endif /* GL_ARB_transform_feedback2 */
6563
6564/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
6565
6566#ifndef GL_ARB_transform_feedback3
6567#define GL_ARB_transform_feedback3 1
6568
6569#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
6570#define GL_MAX_VERTEX_STREAMS 0x8E71
6571
6572typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
6573typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
6574typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
6575typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
6576
6577#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
6578#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
6579#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
6580#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
6581
6582#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
6583
6584#endif /* GL_ARB_transform_feedback3 */
6585
6586/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
6587
6588#ifndef GL_ARB_transform_feedback_instanced
6589#define GL_ARB_transform_feedback_instanced 1
6590
6591typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
6592typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
6593
6594#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
6595#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
6596
6597#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
6598
6599#endif /* GL_ARB_transform_feedback_instanced */
6600
6601/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
6602
6603#ifndef GL_ARB_transpose_matrix
6604#define GL_ARB_transpose_matrix 1
6605
6606#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
6607#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
6608#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
6609#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
6610
6611typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
6612typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
6613typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
6614typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
6615
6616#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
6617#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
6618#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
6619#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
6620
6621#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
6622
6623#endif /* GL_ARB_transpose_matrix */
6624
6625/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
6626
6627#ifndef GL_ARB_uniform_buffer_object
6628#define GL_ARB_uniform_buffer_object 1
6629
6630#define GL_UNIFORM_BUFFER 0x8A11
6631#define GL_UNIFORM_BUFFER_BINDING 0x8A28
6632#define GL_UNIFORM_BUFFER_START 0x8A29
6633#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
6634#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
6635#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
6636#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
6637#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
6638#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
6639#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
6640#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
6641#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
6642#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
6643#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
6644#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
6645#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
6646#define GL_UNIFORM_TYPE 0x8A37
6647#define GL_UNIFORM_SIZE 0x8A38
6648#define GL_UNIFORM_NAME_LENGTH 0x8A39
6649#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
6650#define GL_UNIFORM_OFFSET 0x8A3B
6651#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
6652#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
6653#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
6654#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
6655#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
6656#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
6657#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
6658#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
6659#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
6660#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
6661#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
6662#define GL_INVALID_INDEX 0xFFFFFFFF
6663
6664typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
6665typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
6666typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
6667typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
6668typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
6669typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
6670typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
6671typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
6672typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
6673typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
6674
6675#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
6676#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
6677#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
6678#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
6679#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
6680#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
6681#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
6682#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
6683#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
6684#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
6685
6686#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
6687
6688#endif /* GL_ARB_uniform_buffer_object */
6689
6690/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
6691
6692#ifndef GL_ARB_vertex_array_bgra
6693#define GL_ARB_vertex_array_bgra 1
6694
6695#define GL_BGRA 0x80E1
6696
6697#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
6698
6699#endif /* GL_ARB_vertex_array_bgra */
6700
6701/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
6702
6703#ifndef GL_ARB_vertex_array_object
6704#define GL_ARB_vertex_array_object 1
6705
6706#define GL_VERTEX_ARRAY_BINDING 0x85B5
6707
6708typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
6709typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
6710typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
6711typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
6712
6713#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
6714#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
6715#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
6716#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
6717
6718#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
6719
6720#endif /* GL_ARB_vertex_array_object */
6721
6722/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
6723
6724#ifndef GL_ARB_vertex_attrib_64bit
6725#define GL_ARB_vertex_attrib_64bit 1
6726
6727typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
6728typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
6729typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
6730typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
6731typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
6732typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
6733typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
6734typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
6735typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
6736typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
6737
6738#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
6739#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
6740#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
6741#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
6742#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
6743#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
6744#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
6745#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
6746#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
6747#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
6748
6749#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
6750
6751#endif /* GL_ARB_vertex_attrib_64bit */
6752
6753/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
6754
6755#ifndef GL_ARB_vertex_attrib_binding
6756#define GL_ARB_vertex_attrib_binding 1
6757
6758#define GL_VERTEX_ATTRIB_BINDING 0x82D4
6759#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
6760#define GL_VERTEX_BINDING_DIVISOR 0x82D6
6761#define GL_VERTEX_BINDING_OFFSET 0x82D7
6762#define GL_VERTEX_BINDING_STRIDE 0x82D8
6763#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
6764#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
6765
6766typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
6767typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
6768typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
6769typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
6770typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
6771typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
6772
6773#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
6774#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
6775#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
6776#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
6777#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
6778#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
6779
6780#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
6781
6782#endif /* GL_ARB_vertex_attrib_binding */
6783
6784/* -------------------------- GL_ARB_vertex_blend -------------------------- */
6785
6786#ifndef GL_ARB_vertex_blend
6787#define GL_ARB_vertex_blend 1
6788
6789#define GL_MODELVIEW0_ARB 0x1700
6790#define GL_MODELVIEW1_ARB 0x850A
6791#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
6792#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
6793#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
6794#define GL_VERTEX_BLEND_ARB 0x86A7
6795#define GL_CURRENT_WEIGHT_ARB 0x86A8
6796#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
6797#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
6798#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
6799#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
6800#define GL_WEIGHT_ARRAY_ARB 0x86AD
6801#define GL_MODELVIEW2_ARB 0x8722
6802#define GL_MODELVIEW3_ARB 0x8723
6803#define GL_MODELVIEW4_ARB 0x8724
6804#define GL_MODELVIEW5_ARB 0x8725
6805#define GL_MODELVIEW6_ARB 0x8726
6806#define GL_MODELVIEW7_ARB 0x8727
6807#define GL_MODELVIEW8_ARB 0x8728
6808#define GL_MODELVIEW9_ARB 0x8729
6809#define GL_MODELVIEW10_ARB 0x872A
6810#define GL_MODELVIEW11_ARB 0x872B
6811#define GL_MODELVIEW12_ARB 0x872C
6812#define GL_MODELVIEW13_ARB 0x872D
6813#define GL_MODELVIEW14_ARB 0x872E
6814#define GL_MODELVIEW15_ARB 0x872F
6815#define GL_MODELVIEW16_ARB 0x8730
6816#define GL_MODELVIEW17_ARB 0x8731
6817#define GL_MODELVIEW18_ARB 0x8732
6818#define GL_MODELVIEW19_ARB 0x8733
6819#define GL_MODELVIEW20_ARB 0x8734
6820#define GL_MODELVIEW21_ARB 0x8735
6821#define GL_MODELVIEW22_ARB 0x8736
6822#define GL_MODELVIEW23_ARB 0x8737
6823#define GL_MODELVIEW24_ARB 0x8738
6824#define GL_MODELVIEW25_ARB 0x8739
6825#define GL_MODELVIEW26_ARB 0x873A
6826#define GL_MODELVIEW27_ARB 0x873B
6827#define GL_MODELVIEW28_ARB 0x873C
6828#define GL_MODELVIEW29_ARB 0x873D
6829#define GL_MODELVIEW30_ARB 0x873E
6830#define GL_MODELVIEW31_ARB 0x873F
6831
6832typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
6833typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
6834typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
6835typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
6836typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
6837typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
6838typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
6839typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
6840typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
6841typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
6842
6843#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
6844#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
6845#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
6846#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
6847#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
6848#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
6849#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
6850#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
6851#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
6852#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
6853
6854#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
6855
6856#endif /* GL_ARB_vertex_blend */
6857
6858/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
6859
6860#ifndef GL_ARB_vertex_buffer_object
6861#define GL_ARB_vertex_buffer_object 1
6862
6863#define GL_BUFFER_SIZE_ARB 0x8764
6864#define GL_BUFFER_USAGE_ARB 0x8765
6865#define GL_ARRAY_BUFFER_ARB 0x8892
6866#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
6867#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
6868#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
6869#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
6870#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
6871#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
6872#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
6873#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
6874#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
6875#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
6876#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
6877#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
6878#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
6879#define GL_READ_ONLY_ARB 0x88B8
6880#define GL_WRITE_ONLY_ARB 0x88B9
6881#define GL_READ_WRITE_ARB 0x88BA
6882#define GL_BUFFER_ACCESS_ARB 0x88BB
6883#define GL_BUFFER_MAPPED_ARB 0x88BC
6884#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
6885#define GL_STREAM_DRAW_ARB 0x88E0
6886#define GL_STREAM_READ_ARB 0x88E1
6887#define GL_STREAM_COPY_ARB 0x88E2
6888#define GL_STATIC_DRAW_ARB 0x88E4
6889#define GL_STATIC_READ_ARB 0x88E5
6890#define GL_STATIC_COPY_ARB 0x88E6
6891#define GL_DYNAMIC_DRAW_ARB 0x88E8
6892#define GL_DYNAMIC_READ_ARB 0x88E9
6893#define GL_DYNAMIC_COPY_ARB 0x88EA
6894
6895typedef ptrdiff_t GLintptrARB;
6896typedef ptrdiff_t GLsizeiptrARB;
6897
6898typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
6899typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
6900typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
6901typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
6902typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
6903typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
6904typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
6905typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
6906typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
6907typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
6908typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
6909
6910#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
6911#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
6912#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
6913#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
6914#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
6915#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
6916#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
6917#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
6918#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
6919#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
6920#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
6921
6922#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
6923
6924#endif /* GL_ARB_vertex_buffer_object */
6925
6926/* ------------------------- GL_ARB_vertex_program ------------------------- */
6927
6928#ifndef GL_ARB_vertex_program
6929#define GL_ARB_vertex_program 1
6930
6931#define GL_COLOR_SUM_ARB 0x8458
6932#define GL_VERTEX_PROGRAM_ARB 0x8620
6933#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
6934#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
6935#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
6936#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
6937#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
6938#define GL_PROGRAM_LENGTH_ARB 0x8627
6939#define GL_PROGRAM_STRING_ARB 0x8628
6940#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
6941#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
6942#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
6943#define GL_CURRENT_MATRIX_ARB 0x8641
6944#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
6945#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
6946#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
6947#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
6948#define GL_PROGRAM_BINDING_ARB 0x8677
6949#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
6950#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
6951#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
6952#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
6953#define GL_PROGRAM_FORMAT_ARB 0x8876
6954#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
6955#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
6956#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
6957#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
6958#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
6959#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
6960#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
6961#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
6962#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
6963#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
6964#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
6965#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
6966#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
6967#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
6968#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
6969#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
6970#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
6971#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
6972#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
6973#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
6974#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
6975#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
6976#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
6977#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
6978#define GL_MATRIX0_ARB 0x88C0
6979#define GL_MATRIX1_ARB 0x88C1
6980#define GL_MATRIX2_ARB 0x88C2
6981#define GL_MATRIX3_ARB 0x88C3
6982#define GL_MATRIX4_ARB 0x88C4
6983#define GL_MATRIX5_ARB 0x88C5
6984#define GL_MATRIX6_ARB 0x88C6
6985#define GL_MATRIX7_ARB 0x88C7
6986#define GL_MATRIX8_ARB 0x88C8
6987#define GL_MATRIX9_ARB 0x88C9
6988#define GL_MATRIX10_ARB 0x88CA
6989#define GL_MATRIX11_ARB 0x88CB
6990#define GL_MATRIX12_ARB 0x88CC
6991#define GL_MATRIX13_ARB 0x88CD
6992#define GL_MATRIX14_ARB 0x88CE
6993#define GL_MATRIX15_ARB 0x88CF
6994#define GL_MATRIX16_ARB 0x88D0
6995#define GL_MATRIX17_ARB 0x88D1
6996#define GL_MATRIX18_ARB 0x88D2
6997#define GL_MATRIX19_ARB 0x88D3
6998#define GL_MATRIX20_ARB 0x88D4
6999#define GL_MATRIX21_ARB 0x88D5
7000#define GL_MATRIX22_ARB 0x88D6
7001#define GL_MATRIX23_ARB 0x88D7
7002#define GL_MATRIX24_ARB 0x88D8
7003#define GL_MATRIX25_ARB 0x88D9
7004#define GL_MATRIX26_ARB 0x88DA
7005#define GL_MATRIX27_ARB 0x88DB
7006#define GL_MATRIX28_ARB 0x88DC
7007#define GL_MATRIX29_ARB 0x88DD
7008#define GL_MATRIX30_ARB 0x88DE
7009#define GL_MATRIX31_ARB 0x88DF
7010
7011typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
7012typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
7013typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
7014typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
7015typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
7016typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
7017typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
7018typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
7019typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
7020typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
7021typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
7022typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
7023typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
7024typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
7025typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
7026typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
7027typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7028typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
7029typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
7030typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
7031typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7032typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
7033typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
7034typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
7035typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
7036typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
7037typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
7038typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
7039typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
7040typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
7041typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
7042typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
7043typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
7044typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
7045typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
7046typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
7047typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
7048typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
7049typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
7050typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
7051typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
7052typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
7053typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
7054typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
7055typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
7056typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
7057typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
7058typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
7059typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
7060typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
7061typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
7062typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7063typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
7064typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
7065typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
7066typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
7067typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
7068typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
7069typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
7070typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
7071typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
7072typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
7073
7074#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
7075#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
7076#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
7077#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
7078#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
7079#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
7080#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
7081#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
7082#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
7083#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
7084#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
7085#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
7086#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
7087#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
7088#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
7089#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
7090#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
7091#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
7092#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
7093#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
7094#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
7095#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
7096#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
7097#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
7098#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
7099#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
7100#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
7101#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
7102#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
7103#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
7104#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
7105#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
7106#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
7107#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
7108#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
7109#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
7110#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
7111#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
7112#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
7113#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
7114#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
7115#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
7116#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
7117#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
7118#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
7119#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
7120#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
7121#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
7122#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
7123#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
7124#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
7125#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
7126#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
7127#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
7128#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
7129#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
7130#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
7131#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
7132#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
7133#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
7134#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
7135#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
7136
7137#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
7138
7139#endif /* GL_ARB_vertex_program */
7140
7141/* -------------------------- GL_ARB_vertex_shader ------------------------- */
7142
7143#ifndef GL_ARB_vertex_shader
7144#define GL_ARB_vertex_shader 1
7145
7146#define GL_VERTEX_SHADER_ARB 0x8B31
7147#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
7148#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
7149#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
7150#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
7151#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
7152#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
7153
7154typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
7155typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
7156typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
7157
7158#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
7159#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
7160#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
7161
7162#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
7163
7164#endif /* GL_ARB_vertex_shader */
7165
7166/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
7167
7168#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
7169#define GL_ARB_vertex_type_10f_11f_11f_rev 1
7170
7171#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
7172
7173#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
7174
7175#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
7176
7177/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
7178
7179#ifndef GL_ARB_vertex_type_2_10_10_10_rev
7180#define GL_ARB_vertex_type_2_10_10_10_rev 1
7181
7182#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
7183#define GL_INT_2_10_10_10_REV 0x8D9F
7184
7185typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
7186typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
7187typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
7188typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
7189typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
7190typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
7191typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
7192typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
7193typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
7194typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
7195typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
7196typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
7197typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
7198typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
7199typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
7200typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
7201typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
7202typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
7203typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
7204typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
7205typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
7206typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
7207typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
7208typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
7209typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
7210typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
7211typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
7212typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
7213typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
7214typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
7215typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
7216typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
7217typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
7218typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
7219typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
7220typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
7221typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
7222typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
7223
7224#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
7225#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
7226#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
7227#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
7228#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
7229#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
7230#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
7231#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
7232#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
7233#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
7234#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
7235#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
7236#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
7237#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
7238#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
7239#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
7240#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
7241#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
7242#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
7243#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
7244#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
7245#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
7246#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
7247#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
7248#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
7249#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
7250#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
7251#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
7252#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
7253#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
7254#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
7255#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
7256#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
7257#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
7258#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
7259#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
7260#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
7261#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
7262
7263#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
7264
7265#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
7266
7267/* ------------------------- GL_ARB_viewport_array ------------------------- */
7268
7269#ifndef GL_ARB_viewport_array
7270#define GL_ARB_viewport_array 1
7271
7272#define GL_DEPTH_RANGE 0x0B70
7273#define GL_VIEWPORT 0x0BA2
7274#define GL_SCISSOR_BOX 0x0C10
7275#define GL_SCISSOR_TEST 0x0C11
7276#define GL_MAX_VIEWPORTS 0x825B
7277#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
7278#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
7279#define GL_LAYER_PROVOKING_VERTEX 0x825E
7280#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
7281#define GL_UNDEFINED_VERTEX 0x8260
7282#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
7283#define GL_LAST_VERTEX_CONVENTION 0x8E4E
7284#define GL_PROVOKING_VERTEX 0x8E4F
7285
7286typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
7287typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
7288typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
7289typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
7290typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
7291typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
7292typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
7293typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
7294typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
7295typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
7296
7297#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
7298#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
7299#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
7300#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
7301#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
7302#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
7303#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
7304#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
7305#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
7306#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
7307
7308#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
7309
7310#endif /* GL_ARB_viewport_array */
7311
7312/* --------------------------- GL_ARB_window_pos --------------------------- */
7313
7314#ifndef GL_ARB_window_pos
7315#define GL_ARB_window_pos 1
7316
7317typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
7318typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
7319typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
7320typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
7321typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
7322typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
7323typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
7324typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
7325typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
7326typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
7327typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
7328typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
7329typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
7330typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
7331typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
7332typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
7333
7334#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
7335#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
7336#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
7337#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
7338#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
7339#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
7340#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
7341#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
7342#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
7343#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
7344#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
7345#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
7346#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
7347#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
7348#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
7349#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
7350
7351#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
7352
7353#endif /* GL_ARB_window_pos */
7354
7355/* ------------------------- GL_ATIX_point_sprites ------------------------- */
7356
7357#ifndef GL_ATIX_point_sprites
7358#define GL_ATIX_point_sprites 1
7359
7360#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
7361#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
7362#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
7363#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
7364#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
7365#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
7366
7367#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
7368
7369#endif /* GL_ATIX_point_sprites */
7370
7371/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
7372
7373#ifndef GL_ATIX_texture_env_combine3
7374#define GL_ATIX_texture_env_combine3 1
7375
7376#define GL_MODULATE_ADD_ATIX 0x8744
7377#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
7378#define GL_MODULATE_SUBTRACT_ATIX 0x8746
7379
7380#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
7381
7382#endif /* GL_ATIX_texture_env_combine3 */
7383
7384/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
7385
7386#ifndef GL_ATIX_texture_env_route
7387#define GL_ATIX_texture_env_route 1
7388
7389#define GL_SECONDARY_COLOR_ATIX 0x8747
7390#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
7391#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
7392
7393#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
7394
7395#endif /* GL_ATIX_texture_env_route */
7396
7397/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
7398
7399#ifndef GL_ATIX_vertex_shader_output_point_size
7400#define GL_ATIX_vertex_shader_output_point_size 1
7401
7402#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
7403
7404#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
7405
7406#endif /* GL_ATIX_vertex_shader_output_point_size */
7407
7408/* -------------------------- GL_ATI_draw_buffers -------------------------- */
7409
7410#ifndef GL_ATI_draw_buffers
7411#define GL_ATI_draw_buffers 1
7412
7413#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
7414#define GL_DRAW_BUFFER0_ATI 0x8825
7415#define GL_DRAW_BUFFER1_ATI 0x8826
7416#define GL_DRAW_BUFFER2_ATI 0x8827
7417#define GL_DRAW_BUFFER3_ATI 0x8828
7418#define GL_DRAW_BUFFER4_ATI 0x8829
7419#define GL_DRAW_BUFFER5_ATI 0x882A
7420#define GL_DRAW_BUFFER6_ATI 0x882B
7421#define GL_DRAW_BUFFER7_ATI 0x882C
7422#define GL_DRAW_BUFFER8_ATI 0x882D
7423#define GL_DRAW_BUFFER9_ATI 0x882E
7424#define GL_DRAW_BUFFER10_ATI 0x882F
7425#define GL_DRAW_BUFFER11_ATI 0x8830
7426#define GL_DRAW_BUFFER12_ATI 0x8831
7427#define GL_DRAW_BUFFER13_ATI 0x8832
7428#define GL_DRAW_BUFFER14_ATI 0x8833
7429#define GL_DRAW_BUFFER15_ATI 0x8834
7430
7431typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
7432
7433#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
7434
7435#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
7436
7437#endif /* GL_ATI_draw_buffers */
7438
7439/* -------------------------- GL_ATI_element_array ------------------------- */
7440
7441#ifndef GL_ATI_element_array
7442#define GL_ATI_element_array 1
7443
7444#define GL_ELEMENT_ARRAY_ATI 0x8768
7445#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
7446#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
7447
7448typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
7449typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
7450typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
7451
7452#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
7453#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
7454#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
7455
7456#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
7457
7458#endif /* GL_ATI_element_array */
7459
7460/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
7461
7462#ifndef GL_ATI_envmap_bumpmap
7463#define GL_ATI_envmap_bumpmap 1
7464
7465#define GL_BUMP_ROT_MATRIX_ATI 0x8775
7466#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
7467#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
7468#define GL_BUMP_TEX_UNITS_ATI 0x8778
7469#define GL_DUDV_ATI 0x8779
7470#define GL_DU8DV8_ATI 0x877A
7471#define GL_BUMP_ENVMAP_ATI 0x877B
7472#define GL_BUMP_TARGET_ATI 0x877C
7473
7474typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
7475typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
7476typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
7477typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
7478
7479#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
7480#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
7481#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
7482#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
7483
7484#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
7485
7486#endif /* GL_ATI_envmap_bumpmap */
7487
7488/* ------------------------- GL_ATI_fragment_shader ------------------------ */
7489
7490#ifndef GL_ATI_fragment_shader
7491#define GL_ATI_fragment_shader 1
7492
7493#define GL_RED_BIT_ATI 0x00000001
7494#define GL_2X_BIT_ATI 0x00000001
7495#define GL_4X_BIT_ATI 0x00000002
7496#define GL_GREEN_BIT_ATI 0x00000002
7497#define GL_COMP_BIT_ATI 0x00000002
7498#define GL_BLUE_BIT_ATI 0x00000004
7499#define GL_8X_BIT_ATI 0x00000004
7500#define GL_NEGATE_BIT_ATI 0x00000004
7501#define GL_BIAS_BIT_ATI 0x00000008
7502#define GL_HALF_BIT_ATI 0x00000008
7503#define GL_QUARTER_BIT_ATI 0x00000010
7504#define GL_EIGHTH_BIT_ATI 0x00000020
7505#define GL_SATURATE_BIT_ATI 0x00000040
7506#define GL_FRAGMENT_SHADER_ATI 0x8920
7507#define GL_REG_0_ATI 0x8921
7508#define GL_REG_1_ATI 0x8922
7509#define GL_REG_2_ATI 0x8923
7510#define GL_REG_3_ATI 0x8924
7511#define GL_REG_4_ATI 0x8925
7512#define GL_REG_5_ATI 0x8926
7513#define GL_CON_0_ATI 0x8941
7514#define GL_CON_1_ATI 0x8942
7515#define GL_CON_2_ATI 0x8943
7516#define GL_CON_3_ATI 0x8944
7517#define GL_CON_4_ATI 0x8945
7518#define GL_CON_5_ATI 0x8946
7519#define GL_CON_6_ATI 0x8947
7520#define GL_CON_7_ATI 0x8948
7521#define GL_MOV_ATI 0x8961
7522#define GL_ADD_ATI 0x8963
7523#define GL_MUL_ATI 0x8964
7524#define GL_SUB_ATI 0x8965
7525#define GL_DOT3_ATI 0x8966
7526#define GL_DOT4_ATI 0x8967
7527#define GL_MAD_ATI 0x8968
7528#define GL_LERP_ATI 0x8969
7529#define GL_CND_ATI 0x896A
7530#define GL_CND0_ATI 0x896B
7531#define GL_DOT2_ADD_ATI 0x896C
7532#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
7533#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
7534#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
7535#define GL_NUM_PASSES_ATI 0x8970
7536#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
7537#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
7538#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
7539#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
7540#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
7541#define GL_SWIZZLE_STR_ATI 0x8976
7542#define GL_SWIZZLE_STQ_ATI 0x8977
7543#define GL_SWIZZLE_STR_DR_ATI 0x8978
7544#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
7545#define GL_SWIZZLE_STRQ_ATI 0x897A
7546#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
7547
7548typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
7549typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
7550typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
7551typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
7552typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
7553typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
7554typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
7555typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
7556typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
7557typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
7558typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
7559typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
7560typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
7561typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
7562
7563#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
7564#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
7565#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
7566#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
7567#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
7568#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
7569#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
7570#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
7571#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
7572#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
7573#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
7574#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
7575#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
7576#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
7577
7578#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
7579
7580#endif /* GL_ATI_fragment_shader */
7581
7582/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
7583
7584#ifndef GL_ATI_map_object_buffer
7585#define GL_ATI_map_object_buffer 1
7586
7587typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
7588typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
7589
7590#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
7591#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
7592
7593#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
7594
7595#endif /* GL_ATI_map_object_buffer */
7596
7597/* ----------------------------- GL_ATI_meminfo ---------------------------- */
7598
7599#ifndef GL_ATI_meminfo
7600#define GL_ATI_meminfo 1
7601
7602#define GL_VBO_FREE_MEMORY_ATI 0x87FB
7603#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
7604#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
7605
7606#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
7607
7608#endif /* GL_ATI_meminfo */
7609
7610/* -------------------------- GL_ATI_pn_triangles -------------------------- */
7611
7612#ifndef GL_ATI_pn_triangles
7613#define GL_ATI_pn_triangles 1
7614
7615#define GL_PN_TRIANGLES_ATI 0x87F0
7616#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
7617#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
7618#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
7619#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
7620#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
7621#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
7622#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
7623#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
7624
7625typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
7626typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
7627
7628#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
7629#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
7630
7631#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
7632
7633#endif /* GL_ATI_pn_triangles */
7634
7635/* ------------------------ GL_ATI_separate_stencil ------------------------ */
7636
7637#ifndef GL_ATI_separate_stencil
7638#define GL_ATI_separate_stencil 1
7639
7640#define GL_STENCIL_BACK_FUNC_ATI 0x8800
7641#define GL_STENCIL_BACK_FAIL_ATI 0x8801
7642#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
7643#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
7644
7645typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
7646typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
7647
7648#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
7649#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
7650
7651#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
7652
7653#endif /* GL_ATI_separate_stencil */
7654
7655/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
7656
7657#ifndef GL_ATI_shader_texture_lod
7658#define GL_ATI_shader_texture_lod 1
7659
7660#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
7661
7662#endif /* GL_ATI_shader_texture_lod */
7663
7664/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
7665
7666#ifndef GL_ATI_text_fragment_shader
7667#define GL_ATI_text_fragment_shader 1
7668
7669#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
7670
7671#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
7672
7673#endif /* GL_ATI_text_fragment_shader */
7674
7675/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
7676
7677#ifndef GL_ATI_texture_compression_3dc
7678#define GL_ATI_texture_compression_3dc 1
7679
7680#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
7681
7682#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
7683
7684#endif /* GL_ATI_texture_compression_3dc */
7685
7686/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
7687
7688#ifndef GL_ATI_texture_env_combine3
7689#define GL_ATI_texture_env_combine3 1
7690
7691#define GL_MODULATE_ADD_ATI 0x8744
7692#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
7693#define GL_MODULATE_SUBTRACT_ATI 0x8746
7694
7695#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
7696
7697#endif /* GL_ATI_texture_env_combine3 */
7698
7699/* -------------------------- GL_ATI_texture_float ------------------------- */
7700
7701#ifndef GL_ATI_texture_float
7702#define GL_ATI_texture_float 1
7703
7704#define GL_RGBA_FLOAT32_ATI 0x8814
7705#define GL_RGB_FLOAT32_ATI 0x8815
7706#define GL_ALPHA_FLOAT32_ATI 0x8816
7707#define GL_INTENSITY_FLOAT32_ATI 0x8817
7708#define GL_LUMINANCE_FLOAT32_ATI 0x8818
7709#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
7710#define GL_RGBA_FLOAT16_ATI 0x881A
7711#define GL_RGB_FLOAT16_ATI 0x881B
7712#define GL_ALPHA_FLOAT16_ATI 0x881C
7713#define GL_INTENSITY_FLOAT16_ATI 0x881D
7714#define GL_LUMINANCE_FLOAT16_ATI 0x881E
7715#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
7716
7717#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
7718
7719#endif /* GL_ATI_texture_float */
7720
7721/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
7722
7723#ifndef GL_ATI_texture_mirror_once
7724#define GL_ATI_texture_mirror_once 1
7725
7726#define GL_MIRROR_CLAMP_ATI 0x8742
7727#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
7728
7729#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
7730
7731#endif /* GL_ATI_texture_mirror_once */
7732
7733/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
7734
7735#ifndef GL_ATI_vertex_array_object
7736#define GL_ATI_vertex_array_object 1
7737
7738#define GL_STATIC_ATI 0x8760
7739#define GL_DYNAMIC_ATI 0x8761
7740#define GL_PRESERVE_ATI 0x8762
7741#define GL_DISCARD_ATI 0x8763
7742#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
7743#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
7744#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
7745#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
7746
7747typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
7748typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
7749typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
7750typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
7751typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
7752typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
7753typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
7754typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
7755typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
7756typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
7757typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
7758typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
7759
7760#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
7761#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
7762#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
7763#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
7764#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
7765#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
7766#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
7767#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
7768#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
7769#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
7770#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
7771#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
7772
7773#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
7774
7775#endif /* GL_ATI_vertex_array_object */
7776
7777/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
7778
7779#ifndef GL_ATI_vertex_attrib_array_object
7780#define GL_ATI_vertex_attrib_array_object 1
7781
7782typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
7783typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
7784typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
7785
7786#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
7787#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
7788#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
7789
7790#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
7791
7792#endif /* GL_ATI_vertex_attrib_array_object */
7793
7794/* ------------------------- GL_ATI_vertex_streams ------------------------- */
7795
7796#ifndef GL_ATI_vertex_streams
7797#define GL_ATI_vertex_streams 1
7798
7799#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
7800#define GL_VERTEX_SOURCE_ATI 0x876C
7801#define GL_VERTEX_STREAM0_ATI 0x876D
7802#define GL_VERTEX_STREAM1_ATI 0x876E
7803#define GL_VERTEX_STREAM2_ATI 0x876F
7804#define GL_VERTEX_STREAM3_ATI 0x8770
7805#define GL_VERTEX_STREAM4_ATI 0x8771
7806#define GL_VERTEX_STREAM5_ATI 0x8772
7807#define GL_VERTEX_STREAM6_ATI 0x8773
7808#define GL_VERTEX_STREAM7_ATI 0x8774
7809
7810typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
7811typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
7812typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
7813typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
7814typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
7815typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
7816typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
7817typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
7818typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
7819typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
7820typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
7821typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
7822typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
7823typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
7824typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
7825typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
7826typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
7827typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
7828typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
7829typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
7830typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
7831typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
7832typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
7833typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
7834typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
7835typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
7836typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
7837typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
7838typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
7839typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
7840typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
7841typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
7842typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
7843typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
7844typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
7845typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
7846typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
7847typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7848typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
7849typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
7850typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
7851typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
7852typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
7853typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
7854typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
7855
7856#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
7857#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
7858#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
7859#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
7860#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
7861#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
7862#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
7863#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
7864#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
7865#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
7866#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
7867#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
7868#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
7869#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
7870#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
7871#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
7872#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
7873#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
7874#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
7875#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
7876#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
7877#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
7878#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
7879#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
7880#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
7881#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
7882#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
7883#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
7884#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
7885#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
7886#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
7887#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
7888#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
7889#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
7890#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
7891#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
7892#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
7893#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
7894#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
7895#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
7896#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
7897#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
7898#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
7899#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
7900#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
7901
7902#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
7903
7904#endif /* GL_ATI_vertex_streams */
7905
7906/* --------------------------- GL_EXT_422_pixels --------------------------- */
7907
7908#ifndef GL_EXT_422_pixels
7909#define GL_EXT_422_pixels 1
7910
7911#define GL_422_EXT 0x80CC
7912#define GL_422_REV_EXT 0x80CD
7913#define GL_422_AVERAGE_EXT 0x80CE
7914#define GL_422_REV_AVERAGE_EXT 0x80CF
7915
7916#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
7917
7918#endif /* GL_EXT_422_pixels */
7919
7920/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
7921
7922#ifndef GL_EXT_Cg_shader
7923#define GL_EXT_Cg_shader 1
7924
7925#define GL_CG_VERTEX_SHADER_EXT 0x890E
7926#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
7927
7928#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
7929
7930#endif /* GL_EXT_Cg_shader */
7931
7932/* ------------------------------ GL_EXT_abgr ------------------------------ */
7933
7934#ifndef GL_EXT_abgr
7935#define GL_EXT_abgr 1
7936
7937#define GL_ABGR_EXT 0x8000
7938
7939#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
7940
7941#endif /* GL_EXT_abgr */
7942
7943/* ------------------------------ GL_EXT_bgra ------------------------------ */
7944
7945#ifndef GL_EXT_bgra
7946#define GL_EXT_bgra 1
7947
7948#define GL_BGR_EXT 0x80E0
7949#define GL_BGRA_EXT 0x80E1
7950
7951#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
7952
7953#endif /* GL_EXT_bgra */
7954
7955/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
7956
7957#ifndef GL_EXT_bindable_uniform
7958#define GL_EXT_bindable_uniform 1
7959
7960#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
7961#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
7962#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
7963#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
7964#define GL_UNIFORM_BUFFER_EXT 0x8DEE
7965#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
7966
7967typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
7968typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
7969typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
7970
7971#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
7972#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
7973#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
7974
7975#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
7976
7977#endif /* GL_EXT_bindable_uniform */
7978
7979/* --------------------------- GL_EXT_blend_color -------------------------- */
7980
7981#ifndef GL_EXT_blend_color
7982#define GL_EXT_blend_color 1
7983
7984#define GL_CONSTANT_COLOR_EXT 0x8001
7985#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
7986#define GL_CONSTANT_ALPHA_EXT 0x8003
7987#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
7988#define GL_BLEND_COLOR_EXT 0x8005
7989
7990typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
7991
7992#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
7993
7994#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
7995
7996#endif /* GL_EXT_blend_color */
7997
7998/* --------------------- GL_EXT_blend_equation_separate -------------------- */
7999
8000#ifndef GL_EXT_blend_equation_separate
8001#define GL_EXT_blend_equation_separate 1
8002
8003#define GL_BLEND_EQUATION_RGB_EXT 0x8009
8004#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
8005
8006typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
8007
8008#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
8009
8010#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
8011
8012#endif /* GL_EXT_blend_equation_separate */
8013
8014/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
8015
8016#ifndef GL_EXT_blend_func_separate
8017#define GL_EXT_blend_func_separate 1
8018
8019#define GL_BLEND_DST_RGB_EXT 0x80C8
8020#define GL_BLEND_SRC_RGB_EXT 0x80C9
8021#define GL_BLEND_DST_ALPHA_EXT 0x80CA
8022#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
8023
8024typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
8025
8026#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
8027
8028#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
8029
8030#endif /* GL_EXT_blend_func_separate */
8031
8032/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
8033
8034#ifndef GL_EXT_blend_logic_op
8035#define GL_EXT_blend_logic_op 1
8036
8037#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
8038
8039#endif /* GL_EXT_blend_logic_op */
8040
8041/* -------------------------- GL_EXT_blend_minmax -------------------------- */
8042
8043#ifndef GL_EXT_blend_minmax
8044#define GL_EXT_blend_minmax 1
8045
8046#define GL_FUNC_ADD_EXT 0x8006
8047#define GL_MIN_EXT 0x8007
8048#define GL_MAX_EXT 0x8008
8049#define GL_BLEND_EQUATION_EXT 0x8009
8050
8051typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
8052
8053#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
8054
8055#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
8056
8057#endif /* GL_EXT_blend_minmax */
8058
8059/* ------------------------- GL_EXT_blend_subtract ------------------------- */
8060
8061#ifndef GL_EXT_blend_subtract
8062#define GL_EXT_blend_subtract 1
8063
8064#define GL_FUNC_SUBTRACT_EXT 0x800A
8065#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
8066
8067#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
8068
8069#endif /* GL_EXT_blend_subtract */
8070
8071/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
8072
8073#ifndef GL_EXT_clip_volume_hint
8074#define GL_EXT_clip_volume_hint 1
8075
8076#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
8077
8078#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
8079
8080#endif /* GL_EXT_clip_volume_hint */
8081
8082/* ------------------------------ GL_EXT_cmyka ----------------------------- */
8083
8084#ifndef GL_EXT_cmyka
8085#define GL_EXT_cmyka 1
8086
8087#define GL_CMYK_EXT 0x800C
8088#define GL_CMYKA_EXT 0x800D
8089#define GL_PACK_CMYK_HINT_EXT 0x800E
8090#define GL_UNPACK_CMYK_HINT_EXT 0x800F
8091
8092#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
8093
8094#endif /* GL_EXT_cmyka */
8095
8096/* ------------------------- GL_EXT_color_subtable ------------------------- */
8097
8098#ifndef GL_EXT_color_subtable
8099#define GL_EXT_color_subtable 1
8100
8101typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
8102typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
8103
8104#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
8105#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
8106
8107#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
8108
8109#endif /* GL_EXT_color_subtable */
8110
8111/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
8112
8113#ifndef GL_EXT_compiled_vertex_array
8114#define GL_EXT_compiled_vertex_array 1
8115
8116#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
8117#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
8118
8119typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
8120typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
8121
8122#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
8123#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
8124
8125#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
8126
8127#endif /* GL_EXT_compiled_vertex_array */
8128
8129/* --------------------------- GL_EXT_convolution -------------------------- */
8130
8131#ifndef GL_EXT_convolution
8132#define GL_EXT_convolution 1
8133
8134#define GL_CONVOLUTION_1D_EXT 0x8010
8135#define GL_CONVOLUTION_2D_EXT 0x8011
8136#define GL_SEPARABLE_2D_EXT 0x8012
8137#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
8138#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
8139#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
8140#define GL_REDUCE_EXT 0x8016
8141#define GL_CONVOLUTION_FORMAT_EXT 0x8017
8142#define GL_CONVOLUTION_WIDTH_EXT 0x8018
8143#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
8144#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
8145#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
8146#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
8147#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
8148#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
8149#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
8150#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
8151#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
8152#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
8153#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
8154
8155typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
8156typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
8157typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
8158typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
8159typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
8160typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
8161typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
8162typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
8163typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
8164typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
8165typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
8166typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
8167typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
8168
8169#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
8170#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
8171#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
8172#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
8173#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
8174#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
8175#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
8176#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
8177#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
8178#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
8179#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
8180#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
8181#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
8182
8183#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
8184
8185#endif /* GL_EXT_convolution */
8186
8187/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
8188
8189#ifndef GL_EXT_coordinate_frame
8190#define GL_EXT_coordinate_frame 1
8191
8192#define GL_TANGENT_ARRAY_EXT 0x8439
8193#define GL_BINORMAL_ARRAY_EXT 0x843A
8194#define GL_CURRENT_TANGENT_EXT 0x843B
8195#define GL_CURRENT_BINORMAL_EXT 0x843C
8196#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
8197#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
8198#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
8199#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
8200#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
8201#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
8202#define GL_MAP1_TANGENT_EXT 0x8444
8203#define GL_MAP2_TANGENT_EXT 0x8445
8204#define GL_MAP1_BINORMAL_EXT 0x8446
8205#define GL_MAP2_BINORMAL_EXT 0x8447
8206
8207typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
8208typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
8209
8210#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
8211#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
8212
8213#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
8214
8215#endif /* GL_EXT_coordinate_frame */
8216
8217/* -------------------------- GL_EXT_copy_texture -------------------------- */
8218
8219#ifndef GL_EXT_copy_texture
8220#define GL_EXT_copy_texture 1
8221
8222typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
8223typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
8224typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
8225typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8226typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8227
8228#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
8229#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
8230#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
8231#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
8232#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
8233
8234#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
8235
8236#endif /* GL_EXT_copy_texture */
8237
8238/* --------------------------- GL_EXT_cull_vertex -------------------------- */
8239
8240#ifndef GL_EXT_cull_vertex
8241#define GL_EXT_cull_vertex 1
8242
8243#define GL_CULL_VERTEX_EXT 0x81AA
8244#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
8245#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
8246
8247typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
8248typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
8249
8250#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
8251#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
8252
8253#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
8254
8255#endif /* GL_EXT_cull_vertex */
8256
8257/* -------------------------- GL_EXT_debug_marker -------------------------- */
8258
8259#ifndef GL_EXT_debug_marker
8260#define GL_EXT_debug_marker 1
8261
8262typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
8263typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
8264typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
8265
8266#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
8267#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
8268#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
8269
8270#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
8271
8272#endif /* GL_EXT_debug_marker */
8273
8274/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
8275
8276#ifndef GL_EXT_depth_bounds_test
8277#define GL_EXT_depth_bounds_test 1
8278
8279#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
8280#define GL_DEPTH_BOUNDS_EXT 0x8891
8281
8282typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
8283
8284#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
8285
8286#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
8287
8288#endif /* GL_EXT_depth_bounds_test */
8289
8290/* ----------------------- GL_EXT_direct_state_access ---------------------- */
8291
8292#ifndef GL_EXT_direct_state_access
8293#define GL_EXT_direct_state_access 1
8294
8295#define GL_PROGRAM_MATRIX_EXT 0x8E2D
8296#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
8297#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
8298
8299typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
8300typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
8301typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
8302typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
8303typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
8304typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
8305typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
8306typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
8307typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
8308typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
8309typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
8310typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
8311typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
8312typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
8313typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
8314typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
8315typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
8316typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
8317typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8318typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8319typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
8320typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
8321typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
8322typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8323typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
8324typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
8325typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
8326typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
8327typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
8328typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
8329typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
8330typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
8331typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
8332typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
8333typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
8334typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
8335typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
8336typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
8337typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
8338typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img);
8339typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img);
8340typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
8341typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
8342typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
8343typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
8344typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
8345typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
8346typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
8347typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
8348typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
8349typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
8350typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
8351typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
8352typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
8353typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
8354typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
8355typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
8356typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
8357typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
8358typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
8359typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
8360typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
8361typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
8362typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
8363typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
8364typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
8365typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
8366typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
8367typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
8368typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
8369typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
8370typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
8371typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
8372typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
8373typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
8374typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
8375typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
8376typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
8377typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
8378typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
8379typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
8380typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);
8381typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
8382typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
8383typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
8384typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
8385typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
8386typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
8387typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
8388typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
8389typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
8390typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
8391typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
8392typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
8393typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
8394typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
8395typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
8396typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
8397typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
8398typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
8399typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
8400typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
8401typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
8402typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
8403typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
8404typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
8405typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
8406typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
8407typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
8408typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
8409typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
8410typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
8411typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
8412typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
8413typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
8414typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8415typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8416typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8417typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
8418typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
8419typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
8420typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
8421typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
8422typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
8423typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
8424typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
8425typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
8426typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
8427typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
8428typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
8429typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
8430typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
8431typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
8432typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
8433typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
8434typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
8435typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
8436typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
8437typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
8438typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
8439typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
8440typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
8441typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
8442typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
8443typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
8444typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
8445typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
8446typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
8447typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
8448typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
8449typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
8450typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
8451typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
8452typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
8453typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
8454typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
8455typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
8456typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
8457typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
8458typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
8459typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
8460typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
8461typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
8462typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
8463typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
8464typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
8465typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
8466typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
8467typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
8468typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
8469typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
8470typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
8471typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
8472typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
8473typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
8474typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
8475typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
8476typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8477typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8478typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8479typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8480typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8481typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8482typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8483typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8484typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
8485typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
8486typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
8487typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8488typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8489typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
8490typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
8491typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
8492typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
8493typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
8494typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
8495typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
8496typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
8497typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
8498typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
8499typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
8500typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
8501typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8502typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
8503typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
8504typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
8505typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8506typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
8507typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8508typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8509typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8510typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
8511typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
8512
8513#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
8514#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
8515#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
8516#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
8517#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
8518#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
8519#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
8520#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
8521#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
8522#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
8523#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
8524#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
8525#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
8526#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
8527#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
8528#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
8529#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
8530#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
8531#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
8532#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
8533#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
8534#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
8535#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
8536#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
8537#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
8538#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
8539#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
8540#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
8541#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
8542#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
8543#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
8544#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
8545#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
8546#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
8547#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
8548#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
8549#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
8550#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
8551#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
8552#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
8553#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
8554#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
8555#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
8556#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
8557#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
8558#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
8559#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
8560#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
8561#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
8562#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
8563#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
8564#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
8565#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
8566#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
8567#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
8568#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
8569#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
8570#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
8571#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
8572#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
8573#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
8574#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
8575#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
8576#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
8577#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
8578#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
8579#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
8580#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
8581#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
8582#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
8583#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
8584#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
8585#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
8586#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
8587#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
8588#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
8589#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
8590#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
8591#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
8592#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
8593#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
8594#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
8595#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
8596#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
8597#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
8598#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
8599#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
8600#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
8601#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
8602#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
8603#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
8604#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
8605#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
8606#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
8607#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
8608#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
8609#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
8610#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
8611#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
8612#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
8613#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
8614#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
8615#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
8616#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
8617#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
8618#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
8619#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
8620#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
8621#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
8622#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
8623#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
8624#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
8625#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
8626#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
8627#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
8628#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
8629#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
8630#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
8631#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
8632#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
8633#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
8634#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
8635#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
8636#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
8637#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
8638#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
8639#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
8640#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
8641#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
8642#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
8643#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
8644#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
8645#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
8646#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
8647#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
8648#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
8649#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
8650#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
8651#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
8652#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
8653#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
8654#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
8655#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
8656#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
8657#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
8658#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
8659#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
8660#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
8661#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
8662#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
8663#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
8664#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
8665#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
8666#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
8667#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
8668#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
8669#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
8670#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
8671#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
8672#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
8673#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
8674#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
8675#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
8676#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
8677#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
8678#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
8679#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
8680#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
8681#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
8682#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
8683#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
8684#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
8685#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
8686#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
8687#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
8688#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
8689#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
8690#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
8691#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
8692#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
8693#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
8694#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
8695#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
8696#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
8697#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
8698#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
8699#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
8700#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
8701#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
8702#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
8703#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
8704#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
8705#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
8706#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
8707#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
8708#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
8709#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
8710#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
8711#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
8712#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
8713#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
8714#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
8715#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
8716#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
8717#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
8718#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
8719#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
8720#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
8721#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
8722#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
8723#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
8724#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
8725#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
8726
8727#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
8728
8729#endif /* GL_EXT_direct_state_access */
8730
8731/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
8732
8733#ifndef GL_EXT_draw_buffers2
8734#define GL_EXT_draw_buffers2 1
8735
8736typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
8737typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
8738typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
8739typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
8740typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
8741typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
8742
8743#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
8744#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
8745#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
8746#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
8747#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
8748#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
8749
8750#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
8751
8752#endif /* GL_EXT_draw_buffers2 */
8753
8754/* ------------------------- GL_EXT_draw_instanced ------------------------- */
8755
8756#ifndef GL_EXT_draw_instanced
8757#define GL_EXT_draw_instanced 1
8758
8759typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
8760typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
8761
8762#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
8763#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
8764
8765#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
8766
8767#endif /* GL_EXT_draw_instanced */
8768
8769/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
8770
8771#ifndef GL_EXT_draw_range_elements
8772#define GL_EXT_draw_range_elements 1
8773
8774#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
8775#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
8776
8777typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
8778
8779#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
8780
8781#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
8782
8783#endif /* GL_EXT_draw_range_elements */
8784
8785/* ---------------------------- GL_EXT_fog_coord --------------------------- */
8786
8787#ifndef GL_EXT_fog_coord
8788#define GL_EXT_fog_coord 1
8789
8790#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
8791#define GL_FOG_COORDINATE_EXT 0x8451
8792#define GL_FRAGMENT_DEPTH_EXT 0x8452
8793#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
8794#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
8795#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
8796#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
8797#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
8798
8799typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
8800typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
8801typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
8802typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
8803typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
8804
8805#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
8806#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
8807#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
8808#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
8809#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
8810
8811#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
8812
8813#endif /* GL_EXT_fog_coord */
8814
8815/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
8816
8817#ifndef GL_EXT_fragment_lighting
8818#define GL_EXT_fragment_lighting 1
8819
8820#define GL_FRAGMENT_LIGHTING_EXT 0x8400
8821#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
8822#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
8823#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
8824#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
8825#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
8826#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
8827#define GL_LIGHT_ENV_MODE_EXT 0x8407
8828#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
8829#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
8830#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
8831#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
8832#define GL_FRAGMENT_LIGHT0_EXT 0x840C
8833#define GL_FRAGMENT_LIGHT7_EXT 0x8413
8834
8835typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
8836typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
8837typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
8838typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
8839typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
8840typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
8841typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
8842typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
8843typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
8844typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
8845typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
8846typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
8847typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
8848typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
8849typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
8850typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
8851typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
8852typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
8853
8854#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
8855#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
8856#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
8857#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
8858#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
8859#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
8860#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
8861#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
8862#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
8863#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
8864#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
8865#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
8866#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
8867#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
8868#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
8869#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
8870#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
8871#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
8872
8873#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
8874
8875#endif /* GL_EXT_fragment_lighting */
8876
8877/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
8878
8879#ifndef GL_EXT_framebuffer_blit
8880#define GL_EXT_framebuffer_blit 1
8881
8882#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
8883#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
8884#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
8885#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
8886
8887typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
8888
8889#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
8890
8891#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
8892
8893#endif /* GL_EXT_framebuffer_blit */
8894
8895/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
8896
8897#ifndef GL_EXT_framebuffer_multisample
8898#define GL_EXT_framebuffer_multisample 1
8899
8900#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
8901#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
8902#define GL_MAX_SAMPLES_EXT 0x8D57
8903
8904typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
8905
8906#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
8907
8908#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
8909
8910#endif /* GL_EXT_framebuffer_multisample */
8911
8912/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
8913
8914#ifndef GL_EXT_framebuffer_multisample_blit_scaled
8915#define GL_EXT_framebuffer_multisample_blit_scaled 1
8916
8917#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
8918#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
8919
8920#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
8921
8922#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
8923
8924/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
8925
8926#ifndef GL_EXT_framebuffer_object
8927#define GL_EXT_framebuffer_object 1
8928
8929#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
8930#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
8931#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
8932#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
8933#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
8934#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
8935#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
8936#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
8937#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
8938#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
8939#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
8940#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
8941#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
8942#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
8943#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
8944#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
8945#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
8946#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
8947#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
8948#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
8949#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
8950#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
8951#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
8952#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
8953#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
8954#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
8955#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
8956#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
8957#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
8958#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
8959#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
8960#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
8961#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
8962#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
8963#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
8964#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
8965#define GL_FRAMEBUFFER_EXT 0x8D40
8966#define GL_RENDERBUFFER_EXT 0x8D41
8967#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
8968#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
8969#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
8970#define GL_STENCIL_INDEX1_EXT 0x8D46
8971#define GL_STENCIL_INDEX4_EXT 0x8D47
8972#define GL_STENCIL_INDEX8_EXT 0x8D48
8973#define GL_STENCIL_INDEX16_EXT 0x8D49
8974#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
8975#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
8976#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
8977#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
8978#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
8979#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
8980
8981typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
8982typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
8983typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
8984typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
8985typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
8986typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
8987typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
8988typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
8989typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
8990typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
8991typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
8992typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
8993typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
8994typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
8995typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
8996typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
8997typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
8998
8999#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
9000#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
9001#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
9002#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
9003#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
9004#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
9005#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
9006#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
9007#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
9008#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
9009#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
9010#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
9011#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
9012#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
9013#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
9014#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
9015#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
9016
9017#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
9018
9019#endif /* GL_EXT_framebuffer_object */
9020
9021/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
9022
9023#ifndef GL_EXT_framebuffer_sRGB
9024#define GL_EXT_framebuffer_sRGB 1
9025
9026#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
9027#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
9028
9029#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
9030
9031#endif /* GL_EXT_framebuffer_sRGB */
9032
9033/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
9034
9035#ifndef GL_EXT_geometry_shader4
9036#define GL_EXT_geometry_shader4 1
9037
9038#define GL_LINES_ADJACENCY_EXT 0xA
9039#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
9040#define GL_TRIANGLES_ADJACENCY_EXT 0xC
9041#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
9042#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
9043#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
9044#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
9045#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
9046#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
9047#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
9048#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
9049#define GL_GEOMETRY_SHADER_EXT 0x8DD9
9050#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
9051#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
9052#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
9053#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
9054#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
9055#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
9056#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
9057#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
9058
9059typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
9060typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
9061typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
9062
9063#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
9064#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
9065#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
9066
9067#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
9068
9069#endif /* GL_EXT_geometry_shader4 */
9070
9071/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
9072
9073#ifndef GL_EXT_gpu_program_parameters
9074#define GL_EXT_gpu_program_parameters 1
9075
9076typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
9077typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
9078
9079#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
9080#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
9081
9082#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
9083
9084#endif /* GL_EXT_gpu_program_parameters */
9085
9086/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
9087
9088#ifndef GL_EXT_gpu_shader4
9089#define GL_EXT_gpu_shader4 1
9090
9091#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
9092#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
9093#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
9094#define GL_SAMPLER_BUFFER_EXT 0x8DC2
9095#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
9096#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
9097#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
9098#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
9099#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
9100#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
9101#define GL_INT_SAMPLER_1D_EXT 0x8DC9
9102#define GL_INT_SAMPLER_2D_EXT 0x8DCA
9103#define GL_INT_SAMPLER_3D_EXT 0x8DCB
9104#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
9105#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
9106#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
9107#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
9108#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
9109#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
9110#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
9111#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
9112#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
9113#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
9114#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
9115#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
9116#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
9117
9118typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
9119typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
9120typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
9121typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
9122typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
9123typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
9124typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
9125typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
9126typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
9127typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
9128typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
9129typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
9130typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
9131typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
9132typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
9133typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
9134typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
9135typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
9136typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
9137typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
9138typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
9139typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
9140typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
9141typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
9142typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
9143typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
9144typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
9145typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
9146typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
9147typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
9148typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
9149typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
9150typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
9151typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
9152
9153#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
9154#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
9155#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
9156#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
9157#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
9158#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
9159#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
9160#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
9161#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
9162#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
9163#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
9164#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
9165#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
9166#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
9167#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
9168#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
9169#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
9170#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
9171#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
9172#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
9173#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
9174#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
9175#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
9176#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
9177#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
9178#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
9179#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
9180#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
9181#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
9182#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
9183#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
9184#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
9185#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
9186#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
9187
9188#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
9189
9190#endif /* GL_EXT_gpu_shader4 */
9191
9192/* ---------------------------- GL_EXT_histogram --------------------------- */
9193
9194#ifndef GL_EXT_histogram
9195#define GL_EXT_histogram 1
9196
9197#define GL_HISTOGRAM_EXT 0x8024
9198#define GL_PROXY_HISTOGRAM_EXT 0x8025
9199#define GL_HISTOGRAM_WIDTH_EXT 0x8026
9200#define GL_HISTOGRAM_FORMAT_EXT 0x8027
9201#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
9202#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
9203#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
9204#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
9205#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
9206#define GL_HISTOGRAM_SINK_EXT 0x802D
9207#define GL_MINMAX_EXT 0x802E
9208#define GL_MINMAX_FORMAT_EXT 0x802F
9209#define GL_MINMAX_SINK_EXT 0x8030
9210
9211typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
9212typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
9213typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
9214typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
9215typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
9216typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
9217typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
9218typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
9219typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
9220typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
9221
9222#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
9223#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
9224#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
9225#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
9226#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
9227#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
9228#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
9229#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
9230#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
9231#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
9232
9233#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
9234
9235#endif /* GL_EXT_histogram */
9236
9237/* ----------------------- GL_EXT_index_array_formats ---------------------- */
9238
9239#ifndef GL_EXT_index_array_formats
9240#define GL_EXT_index_array_formats 1
9241
9242#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
9243
9244#endif /* GL_EXT_index_array_formats */
9245
9246/* --------------------------- GL_EXT_index_func --------------------------- */
9247
9248#ifndef GL_EXT_index_func
9249#define GL_EXT_index_func 1
9250
9251typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
9252
9253#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
9254
9255#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
9256
9257#endif /* GL_EXT_index_func */
9258
9259/* ------------------------- GL_EXT_index_material ------------------------- */
9260
9261#ifndef GL_EXT_index_material
9262#define GL_EXT_index_material 1
9263
9264typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
9265
9266#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
9267
9268#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
9269
9270#endif /* GL_EXT_index_material */
9271
9272/* -------------------------- GL_EXT_index_texture ------------------------- */
9273
9274#ifndef GL_EXT_index_texture
9275#define GL_EXT_index_texture 1
9276
9277#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
9278
9279#endif /* GL_EXT_index_texture */
9280
9281/* -------------------------- GL_EXT_light_texture ------------------------- */
9282
9283#ifndef GL_EXT_light_texture
9284#define GL_EXT_light_texture 1
9285
9286#define GL_FRAGMENT_MATERIAL_EXT 0x8349
9287#define GL_FRAGMENT_NORMAL_EXT 0x834A
9288#define GL_FRAGMENT_COLOR_EXT 0x834C
9289#define GL_ATTENUATION_EXT 0x834D
9290#define GL_SHADOW_ATTENUATION_EXT 0x834E
9291#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
9292#define GL_TEXTURE_LIGHT_EXT 0x8350
9293#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
9294#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
9295
9296typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
9297typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
9298typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
9299
9300#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
9301#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
9302#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
9303
9304#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
9305
9306#endif /* GL_EXT_light_texture */
9307
9308/* ------------------------- GL_EXT_misc_attribute ------------------------- */
9309
9310#ifndef GL_EXT_misc_attribute
9311#define GL_EXT_misc_attribute 1
9312
9313#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
9314
9315#endif /* GL_EXT_misc_attribute */
9316
9317/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
9318
9319#ifndef GL_EXT_multi_draw_arrays
9320#define GL_EXT_multi_draw_arrays 1
9321
9322typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
9323typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
9324
9325#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
9326#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
9327
9328#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
9329
9330#endif /* GL_EXT_multi_draw_arrays */
9331
9332/* --------------------------- GL_EXT_multisample -------------------------- */
9333
9334#ifndef GL_EXT_multisample
9335#define GL_EXT_multisample 1
9336
9337#define GL_MULTISAMPLE_EXT 0x809D
9338#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
9339#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
9340#define GL_SAMPLE_MASK_EXT 0x80A0
9341#define GL_1PASS_EXT 0x80A1
9342#define GL_2PASS_0_EXT 0x80A2
9343#define GL_2PASS_1_EXT 0x80A3
9344#define GL_4PASS_0_EXT 0x80A4
9345#define GL_4PASS_1_EXT 0x80A5
9346#define GL_4PASS_2_EXT 0x80A6
9347#define GL_4PASS_3_EXT 0x80A7
9348#define GL_SAMPLE_BUFFERS_EXT 0x80A8
9349#define GL_SAMPLES_EXT 0x80A9
9350#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
9351#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
9352#define GL_SAMPLE_PATTERN_EXT 0x80AC
9353#define GL_MULTISAMPLE_BIT_EXT 0x20000000
9354
9355typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
9356typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
9357
9358#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
9359#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
9360
9361#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
9362
9363#endif /* GL_EXT_multisample */
9364
9365/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
9366
9367#ifndef GL_EXT_packed_depth_stencil
9368#define GL_EXT_packed_depth_stencil 1
9369
9370#define GL_DEPTH_STENCIL_EXT 0x84F9
9371#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
9372#define GL_DEPTH24_STENCIL8_EXT 0x88F0
9373#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
9374
9375#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
9376
9377#endif /* GL_EXT_packed_depth_stencil */
9378
9379/* -------------------------- GL_EXT_packed_float -------------------------- */
9380
9381#ifndef GL_EXT_packed_float
9382#define GL_EXT_packed_float 1
9383
9384#define GL_R11F_G11F_B10F_EXT 0x8C3A
9385#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
9386#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
9387
9388#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
9389
9390#endif /* GL_EXT_packed_float */
9391
9392/* -------------------------- GL_EXT_packed_pixels ------------------------- */
9393
9394#ifndef GL_EXT_packed_pixels
9395#define GL_EXT_packed_pixels 1
9396
9397#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
9398#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
9399#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
9400#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
9401#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
9402
9403#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
9404
9405#endif /* GL_EXT_packed_pixels */
9406
9407/* ------------------------ GL_EXT_paletted_texture ------------------------ */
9408
9409#ifndef GL_EXT_paletted_texture
9410#define GL_EXT_paletted_texture 1
9411
9412#define GL_TEXTURE_1D 0x0DE0
9413#define GL_TEXTURE_2D 0x0DE1
9414#define GL_PROXY_TEXTURE_1D 0x8063
9415#define GL_PROXY_TEXTURE_2D 0x8064
9416#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
9417#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
9418#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
9419#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
9420#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
9421#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
9422#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
9423#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
9424#define GL_COLOR_INDEX1_EXT 0x80E2
9425#define GL_COLOR_INDEX2_EXT 0x80E3
9426#define GL_COLOR_INDEX4_EXT 0x80E4
9427#define GL_COLOR_INDEX8_EXT 0x80E5
9428#define GL_COLOR_INDEX12_EXT 0x80E6
9429#define GL_COLOR_INDEX16_EXT 0x80E7
9430#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
9431#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
9432#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
9433
9434typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
9435typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
9436typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
9437typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
9438
9439#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
9440#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
9441#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
9442#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
9443
9444#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
9445
9446#endif /* GL_EXT_paletted_texture */
9447
9448/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
9449
9450#ifndef GL_EXT_pixel_buffer_object
9451#define GL_EXT_pixel_buffer_object 1
9452
9453#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
9454#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
9455#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
9456#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
9457
9458#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
9459
9460#endif /* GL_EXT_pixel_buffer_object */
9461
9462/* ------------------------- GL_EXT_pixel_transform ------------------------ */
9463
9464#ifndef GL_EXT_pixel_transform
9465#define GL_EXT_pixel_transform 1
9466
9467#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
9468#define GL_PIXEL_MAG_FILTER_EXT 0x8331
9469#define GL_PIXEL_MIN_FILTER_EXT 0x8332
9470#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
9471#define GL_CUBIC_EXT 0x8334
9472#define GL_AVERAGE_EXT 0x8335
9473#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
9474#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
9475#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
9476
9477typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
9478typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
9479typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
9480typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
9481typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
9482typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
9483
9484#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
9485#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
9486#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
9487#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
9488#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
9489#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
9490
9491#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
9492
9493#endif /* GL_EXT_pixel_transform */
9494
9495/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
9496
9497#ifndef GL_EXT_pixel_transform_color_table
9498#define GL_EXT_pixel_transform_color_table 1
9499
9500#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
9501
9502#endif /* GL_EXT_pixel_transform_color_table */
9503
9504/* ------------------------ GL_EXT_point_parameters ------------------------ */
9505
9506#ifndef GL_EXT_point_parameters
9507#define GL_EXT_point_parameters 1
9508
9509#define GL_POINT_SIZE_MIN_EXT 0x8126
9510#define GL_POINT_SIZE_MAX_EXT 0x8127
9511#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
9512#define GL_DISTANCE_ATTENUATION_EXT 0x8129
9513
9514typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
9515typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
9516
9517#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
9518#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
9519
9520#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
9521
9522#endif /* GL_EXT_point_parameters */
9523
9524/* ------------------------- GL_EXT_polygon_offset ------------------------- */
9525
9526#ifndef GL_EXT_polygon_offset
9527#define GL_EXT_polygon_offset 1
9528
9529#define GL_POLYGON_OFFSET_EXT 0x8037
9530#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
9531#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
9532
9533typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
9534
9535#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
9536
9537#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
9538
9539#endif /* GL_EXT_polygon_offset */
9540
9541/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
9542
9543#ifndef GL_EXT_provoking_vertex
9544#define GL_EXT_provoking_vertex 1
9545
9546#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
9547#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
9548#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
9549#define GL_PROVOKING_VERTEX_EXT 0x8E4F
9550
9551typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
9552
9553#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
9554
9555#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
9556
9557#endif /* GL_EXT_provoking_vertex */
9558
9559/* ------------------------- GL_EXT_rescale_normal ------------------------- */
9560
9561#ifndef GL_EXT_rescale_normal
9562#define GL_EXT_rescale_normal 1
9563
9564#define GL_RESCALE_NORMAL_EXT 0x803A
9565
9566#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
9567
9568#endif /* GL_EXT_rescale_normal */
9569
9570/* -------------------------- GL_EXT_scene_marker -------------------------- */
9571
9572#ifndef GL_EXT_scene_marker
9573#define GL_EXT_scene_marker 1
9574
9575typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
9576typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
9577
9578#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
9579#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
9580
9581#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
9582
9583#endif /* GL_EXT_scene_marker */
9584
9585/* ------------------------- GL_EXT_secondary_color ------------------------ */
9586
9587#ifndef GL_EXT_secondary_color
9588#define GL_EXT_secondary_color 1
9589
9590#define GL_COLOR_SUM_EXT 0x8458
9591#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
9592#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
9593#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
9594#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
9595#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
9596#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
9597
9598typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
9599typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
9600typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
9601typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
9602typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
9603typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
9604typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
9605typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
9606typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
9607typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
9608typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
9609typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
9610typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
9611typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
9612typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
9613typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
9614typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
9615
9616#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
9617#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
9618#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
9619#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
9620#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
9621#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
9622#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
9623#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
9624#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
9625#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
9626#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
9627#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
9628#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
9629#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
9630#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
9631#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
9632#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
9633
9634#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
9635
9636#endif /* GL_EXT_secondary_color */
9637
9638/* --------------------- GL_EXT_separate_shader_objects -------------------- */
9639
9640#ifndef GL_EXT_separate_shader_objects
9641#define GL_EXT_separate_shader_objects 1
9642
9643#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
9644
9645typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
9646typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
9647typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
9648
9649#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
9650#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
9651#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
9652
9653#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
9654
9655#endif /* GL_EXT_separate_shader_objects */
9656
9657/* --------------------- GL_EXT_separate_specular_color -------------------- */
9658
9659#ifndef GL_EXT_separate_specular_color
9660#define GL_EXT_separate_specular_color 1
9661
9662#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
9663#define GL_SINGLE_COLOR_EXT 0x81F9
9664#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
9665
9666#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
9667
9668#endif /* GL_EXT_separate_specular_color */
9669
9670/* --------------------- GL_EXT_shader_image_load_store -------------------- */
9671
9672#ifndef GL_EXT_shader_image_load_store
9673#define GL_EXT_shader_image_load_store 1
9674
9675#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
9676#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
9677#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
9678#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
9679#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
9680#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
9681#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
9682#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
9683#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
9684#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
9685#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
9686#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
9687#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
9688#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
9689#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
9690#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
9691#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
9692#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
9693#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
9694#define GL_IMAGE_1D_EXT 0x904C
9695#define GL_IMAGE_2D_EXT 0x904D
9696#define GL_IMAGE_3D_EXT 0x904E
9697#define GL_IMAGE_2D_RECT_EXT 0x904F
9698#define GL_IMAGE_CUBE_EXT 0x9050
9699#define GL_IMAGE_BUFFER_EXT 0x9051
9700#define GL_IMAGE_1D_ARRAY_EXT 0x9052
9701#define GL_IMAGE_2D_ARRAY_EXT 0x9053
9702#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
9703#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
9704#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
9705#define GL_INT_IMAGE_1D_EXT 0x9057
9706#define GL_INT_IMAGE_2D_EXT 0x9058
9707#define GL_INT_IMAGE_3D_EXT 0x9059
9708#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
9709#define GL_INT_IMAGE_CUBE_EXT 0x905B
9710#define GL_INT_IMAGE_BUFFER_EXT 0x905C
9711#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
9712#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
9713#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
9714#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
9715#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
9716#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
9717#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
9718#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
9719#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
9720#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
9721#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
9722#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
9723#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
9724#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
9725#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
9726#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
9727#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
9728#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
9729#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
9730
9731typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
9732typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
9733
9734#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
9735#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
9736
9737#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
9738
9739#endif /* GL_EXT_shader_image_load_store */
9740
9741/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
9742
9743#ifndef GL_EXT_shadow_funcs
9744#define GL_EXT_shadow_funcs 1
9745
9746#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
9747
9748#endif /* GL_EXT_shadow_funcs */
9749
9750/* --------------------- GL_EXT_shared_texture_palette --------------------- */
9751
9752#ifndef GL_EXT_shared_texture_palette
9753#define GL_EXT_shared_texture_palette 1
9754
9755#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
9756
9757#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
9758
9759#endif /* GL_EXT_shared_texture_palette */
9760
9761/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
9762
9763#ifndef GL_EXT_stencil_clear_tag
9764#define GL_EXT_stencil_clear_tag 1
9765
9766#define GL_STENCIL_TAG_BITS_EXT 0x88F2
9767#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
9768
9769#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
9770
9771#endif /* GL_EXT_stencil_clear_tag */
9772
9773/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
9774
9775#ifndef GL_EXT_stencil_two_side
9776#define GL_EXT_stencil_two_side 1
9777
9778#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
9779#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
9780
9781typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
9782
9783#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
9784
9785#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
9786
9787#endif /* GL_EXT_stencil_two_side */
9788
9789/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
9790
9791#ifndef GL_EXT_stencil_wrap
9792#define GL_EXT_stencil_wrap 1
9793
9794#define GL_INCR_WRAP_EXT 0x8507
9795#define GL_DECR_WRAP_EXT 0x8508
9796
9797#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
9798
9799#endif /* GL_EXT_stencil_wrap */
9800
9801/* --------------------------- GL_EXT_subtexture --------------------------- */
9802
9803#ifndef GL_EXT_subtexture
9804#define GL_EXT_subtexture 1
9805
9806typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
9807typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
9808typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
9809
9810#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
9811#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
9812#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
9813
9814#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
9815
9816#endif /* GL_EXT_subtexture */
9817
9818/* ----------------------------- GL_EXT_texture ---------------------------- */
9819
9820#ifndef GL_EXT_texture
9821#define GL_EXT_texture 1
9822
9823#define GL_ALPHA4_EXT 0x803B
9824#define GL_ALPHA8_EXT 0x803C
9825#define GL_ALPHA12_EXT 0x803D
9826#define GL_ALPHA16_EXT 0x803E
9827#define GL_LUMINANCE4_EXT 0x803F
9828#define GL_LUMINANCE8_EXT 0x8040
9829#define GL_LUMINANCE12_EXT 0x8041
9830#define GL_LUMINANCE16_EXT 0x8042
9831#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
9832#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
9833#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
9834#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
9835#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
9836#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
9837#define GL_INTENSITY_EXT 0x8049
9838#define GL_INTENSITY4_EXT 0x804A
9839#define GL_INTENSITY8_EXT 0x804B
9840#define GL_INTENSITY12_EXT 0x804C
9841#define GL_INTENSITY16_EXT 0x804D
9842#define GL_RGB2_EXT 0x804E
9843#define GL_RGB4_EXT 0x804F
9844#define GL_RGB5_EXT 0x8050
9845#define GL_RGB8_EXT 0x8051
9846#define GL_RGB10_EXT 0x8052
9847#define GL_RGB12_EXT 0x8053
9848#define GL_RGB16_EXT 0x8054
9849#define GL_RGBA2_EXT 0x8055
9850#define GL_RGBA4_EXT 0x8056
9851#define GL_RGB5_A1_EXT 0x8057
9852#define GL_RGBA8_EXT 0x8058
9853#define GL_RGB10_A2_EXT 0x8059
9854#define GL_RGBA12_EXT 0x805A
9855#define GL_RGBA16_EXT 0x805B
9856#define GL_TEXTURE_RED_SIZE_EXT 0x805C
9857#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
9858#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
9859#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
9860#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
9861#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
9862#define GL_REPLACE_EXT 0x8062
9863#define GL_PROXY_TEXTURE_1D_EXT 0x8063
9864#define GL_PROXY_TEXTURE_2D_EXT 0x8064
9865
9866#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
9867
9868#endif /* GL_EXT_texture */
9869
9870/* ---------------------------- GL_EXT_texture3D --------------------------- */
9871
9872#ifndef GL_EXT_texture3D
9873#define GL_EXT_texture3D 1
9874
9875#define GL_PACK_SKIP_IMAGES_EXT 0x806B
9876#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
9877#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
9878#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
9879#define GL_TEXTURE_3D_EXT 0x806F
9880#define GL_PROXY_TEXTURE_3D_EXT 0x8070
9881#define GL_TEXTURE_DEPTH_EXT 0x8071
9882#define GL_TEXTURE_WRAP_R_EXT 0x8072
9883#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
9884
9885typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
9886
9887#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
9888
9889#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
9890
9891#endif /* GL_EXT_texture3D */
9892
9893/* -------------------------- GL_EXT_texture_array ------------------------- */
9894
9895#ifndef GL_EXT_texture_array
9896#define GL_EXT_texture_array 1
9897
9898#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
9899#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
9900#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
9901#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
9902#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
9903#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
9904#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
9905#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
9906
9907typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
9908
9909#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
9910
9911#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
9912
9913#endif /* GL_EXT_texture_array */
9914
9915/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
9916
9917#ifndef GL_EXT_texture_buffer_object
9918#define GL_EXT_texture_buffer_object 1
9919
9920#define GL_TEXTURE_BUFFER_EXT 0x8C2A
9921#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
9922#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
9923#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
9924#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
9925
9926typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
9927
9928#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
9929
9930#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
9931
9932#endif /* GL_EXT_texture_buffer_object */
9933
9934/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
9935
9936#ifndef GL_EXT_texture_compression_dxt1
9937#define GL_EXT_texture_compression_dxt1 1
9938
9939#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
9940
9941#endif /* GL_EXT_texture_compression_dxt1 */
9942
9943/* -------------------- GL_EXT_texture_compression_latc -------------------- */
9944
9945#ifndef GL_EXT_texture_compression_latc
9946#define GL_EXT_texture_compression_latc 1
9947
9948#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
9949#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
9950#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
9951#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
9952
9953#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
9954
9955#endif /* GL_EXT_texture_compression_latc */
9956
9957/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
9958
9959#ifndef GL_EXT_texture_compression_rgtc
9960#define GL_EXT_texture_compression_rgtc 1
9961
9962#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
9963#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
9964#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
9965#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
9966
9967#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
9968
9969#endif /* GL_EXT_texture_compression_rgtc */
9970
9971/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
9972
9973#ifndef GL_EXT_texture_compression_s3tc
9974#define GL_EXT_texture_compression_s3tc 1
9975
9976#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
9977#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
9978#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
9979#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
9980
9981#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
9982
9983#endif /* GL_EXT_texture_compression_s3tc */
9984
9985/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
9986
9987#ifndef GL_EXT_texture_cube_map
9988#define GL_EXT_texture_cube_map 1
9989
9990#define GL_NORMAL_MAP_EXT 0x8511
9991#define GL_REFLECTION_MAP_EXT 0x8512
9992#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
9993#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
9994#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
9995#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
9996#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
9997#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
9998#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
9999#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
10000#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
10001#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
10002
10003#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
10004
10005#endif /* GL_EXT_texture_cube_map */
10006
10007/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
10008
10009#ifndef GL_EXT_texture_edge_clamp
10010#define GL_EXT_texture_edge_clamp 1
10011
10012#define GL_CLAMP_TO_EDGE_EXT 0x812F
10013
10014#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
10015
10016#endif /* GL_EXT_texture_edge_clamp */
10017
10018/* --------------------------- GL_EXT_texture_env -------------------------- */
10019
10020#ifndef GL_EXT_texture_env
10021#define GL_EXT_texture_env 1
10022
10023#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
10024
10025#endif /* GL_EXT_texture_env */
10026
10027/* ------------------------- GL_EXT_texture_env_add ------------------------ */
10028
10029#ifndef GL_EXT_texture_env_add
10030#define GL_EXT_texture_env_add 1
10031
10032#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
10033
10034#endif /* GL_EXT_texture_env_add */
10035
10036/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
10037
10038#ifndef GL_EXT_texture_env_combine
10039#define GL_EXT_texture_env_combine 1
10040
10041#define GL_COMBINE_EXT 0x8570
10042#define GL_COMBINE_RGB_EXT 0x8571
10043#define GL_COMBINE_ALPHA_EXT 0x8572
10044#define GL_RGB_SCALE_EXT 0x8573
10045#define GL_ADD_SIGNED_EXT 0x8574
10046#define GL_INTERPOLATE_EXT 0x8575
10047#define GL_CONSTANT_EXT 0x8576
10048#define GL_PRIMARY_COLOR_EXT 0x8577
10049#define GL_PREVIOUS_EXT 0x8578
10050#define GL_SOURCE0_RGB_EXT 0x8580
10051#define GL_SOURCE1_RGB_EXT 0x8581
10052#define GL_SOURCE2_RGB_EXT 0x8582
10053#define GL_SOURCE0_ALPHA_EXT 0x8588
10054#define GL_SOURCE1_ALPHA_EXT 0x8589
10055#define GL_SOURCE2_ALPHA_EXT 0x858A
10056#define GL_OPERAND0_RGB_EXT 0x8590
10057#define GL_OPERAND1_RGB_EXT 0x8591
10058#define GL_OPERAND2_RGB_EXT 0x8592
10059#define GL_OPERAND0_ALPHA_EXT 0x8598
10060#define GL_OPERAND1_ALPHA_EXT 0x8599
10061#define GL_OPERAND2_ALPHA_EXT 0x859A
10062
10063#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
10064
10065#endif /* GL_EXT_texture_env_combine */
10066
10067/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
10068
10069#ifndef GL_EXT_texture_env_dot3
10070#define GL_EXT_texture_env_dot3 1
10071
10072#define GL_DOT3_RGB_EXT 0x8740
10073#define GL_DOT3_RGBA_EXT 0x8741
10074
10075#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
10076
10077#endif /* GL_EXT_texture_env_dot3 */
10078
10079/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
10080
10081#ifndef GL_EXT_texture_filter_anisotropic
10082#define GL_EXT_texture_filter_anisotropic 1
10083
10084#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
10085#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
10086
10087#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
10088
10089#endif /* GL_EXT_texture_filter_anisotropic */
10090
10091/* ------------------------- GL_EXT_texture_integer ------------------------ */
10092
10093#ifndef GL_EXT_texture_integer
10094#define GL_EXT_texture_integer 1
10095
10096#define GL_RGBA32UI_EXT 0x8D70
10097#define GL_RGB32UI_EXT 0x8D71
10098#define GL_ALPHA32UI_EXT 0x8D72
10099#define GL_INTENSITY32UI_EXT 0x8D73
10100#define GL_LUMINANCE32UI_EXT 0x8D74
10101#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
10102#define GL_RGBA16UI_EXT 0x8D76
10103#define GL_RGB16UI_EXT 0x8D77
10104#define GL_ALPHA16UI_EXT 0x8D78
10105#define GL_INTENSITY16UI_EXT 0x8D79
10106#define GL_LUMINANCE16UI_EXT 0x8D7A
10107#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
10108#define GL_RGBA8UI_EXT 0x8D7C
10109#define GL_RGB8UI_EXT 0x8D7D
10110#define GL_ALPHA8UI_EXT 0x8D7E
10111#define GL_INTENSITY8UI_EXT 0x8D7F
10112#define GL_LUMINANCE8UI_EXT 0x8D80
10113#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
10114#define GL_RGBA32I_EXT 0x8D82
10115#define GL_RGB32I_EXT 0x8D83
10116#define GL_ALPHA32I_EXT 0x8D84
10117#define GL_INTENSITY32I_EXT 0x8D85
10118#define GL_LUMINANCE32I_EXT 0x8D86
10119#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
10120#define GL_RGBA16I_EXT 0x8D88
10121#define GL_RGB16I_EXT 0x8D89
10122#define GL_ALPHA16I_EXT 0x8D8A
10123#define GL_INTENSITY16I_EXT 0x8D8B
10124#define GL_LUMINANCE16I_EXT 0x8D8C
10125#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
10126#define GL_RGBA8I_EXT 0x8D8E
10127#define GL_RGB8I_EXT 0x8D8F
10128#define GL_ALPHA8I_EXT 0x8D90
10129#define GL_INTENSITY8I_EXT 0x8D91
10130#define GL_LUMINANCE8I_EXT 0x8D92
10131#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
10132#define GL_RED_INTEGER_EXT 0x8D94
10133#define GL_GREEN_INTEGER_EXT 0x8D95
10134#define GL_BLUE_INTEGER_EXT 0x8D96
10135#define GL_ALPHA_INTEGER_EXT 0x8D97
10136#define GL_RGB_INTEGER_EXT 0x8D98
10137#define GL_RGBA_INTEGER_EXT 0x8D99
10138#define GL_BGR_INTEGER_EXT 0x8D9A
10139#define GL_BGRA_INTEGER_EXT 0x8D9B
10140#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
10141#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
10142#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
10143
10144typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
10145typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
10146typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
10147typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
10148typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
10149typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
10150
10151#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
10152#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
10153#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
10154#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
10155#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
10156#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
10157
10158#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
10159
10160#endif /* GL_EXT_texture_integer */
10161
10162/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
10163
10164#ifndef GL_EXT_texture_lod_bias
10165#define GL_EXT_texture_lod_bias 1
10166
10167#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
10168#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
10169#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
10170
10171#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
10172
10173#endif /* GL_EXT_texture_lod_bias */
10174
10175/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
10176
10177#ifndef GL_EXT_texture_mirror_clamp
10178#define GL_EXT_texture_mirror_clamp 1
10179
10180#define GL_MIRROR_CLAMP_EXT 0x8742
10181#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
10182#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
10183
10184#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
10185
10186#endif /* GL_EXT_texture_mirror_clamp */
10187
10188/* ------------------------- GL_EXT_texture_object ------------------------- */
10189
10190#ifndef GL_EXT_texture_object
10191#define GL_EXT_texture_object 1
10192
10193#define GL_TEXTURE_PRIORITY_EXT 0x8066
10194#define GL_TEXTURE_RESIDENT_EXT 0x8067
10195#define GL_TEXTURE_1D_BINDING_EXT 0x8068
10196#define GL_TEXTURE_2D_BINDING_EXT 0x8069
10197#define GL_TEXTURE_3D_BINDING_EXT 0x806A
10198
10199typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
10200typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
10201typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
10202typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
10203typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
10204typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
10205
10206#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
10207#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
10208#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
10209#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
10210#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
10211#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
10212
10213#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
10214
10215#endif /* GL_EXT_texture_object */
10216
10217/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
10218
10219#ifndef GL_EXT_texture_perturb_normal
10220#define GL_EXT_texture_perturb_normal 1
10221
10222#define GL_PERTURB_EXT 0x85AE
10223#define GL_TEXTURE_NORMAL_EXT 0x85AF
10224
10225typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
10226
10227#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
10228
10229#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
10230
10231#endif /* GL_EXT_texture_perturb_normal */
10232
10233/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
10234
10235#ifndef GL_EXT_texture_rectangle
10236#define GL_EXT_texture_rectangle 1
10237
10238#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
10239#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
10240#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
10241#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
10242
10243#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
10244
10245#endif /* GL_EXT_texture_rectangle */
10246
10247/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
10248
10249#ifndef GL_EXT_texture_sRGB
10250#define GL_EXT_texture_sRGB 1
10251
10252#define GL_SRGB_EXT 0x8C40
10253#define GL_SRGB8_EXT 0x8C41
10254#define GL_SRGB_ALPHA_EXT 0x8C42
10255#define GL_SRGB8_ALPHA8_EXT 0x8C43
10256#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
10257#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
10258#define GL_SLUMINANCE_EXT 0x8C46
10259#define GL_SLUMINANCE8_EXT 0x8C47
10260#define GL_COMPRESSED_SRGB_EXT 0x8C48
10261#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
10262#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
10263#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
10264#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
10265#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
10266#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
10267#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
10268
10269#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
10270
10271#endif /* GL_EXT_texture_sRGB */
10272
10273/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
10274
10275#ifndef GL_EXT_texture_sRGB_decode
10276#define GL_EXT_texture_sRGB_decode 1
10277
10278#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
10279#define GL_DECODE_EXT 0x8A49
10280#define GL_SKIP_DECODE_EXT 0x8A4A
10281
10282#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
10283
10284#endif /* GL_EXT_texture_sRGB_decode */
10285
10286/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
10287
10288#ifndef GL_EXT_texture_shared_exponent
10289#define GL_EXT_texture_shared_exponent 1
10290
10291#define GL_RGB9_E5_EXT 0x8C3D
10292#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
10293#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
10294
10295#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
10296
10297#endif /* GL_EXT_texture_shared_exponent */
10298
10299/* -------------------------- GL_EXT_texture_snorm ------------------------- */
10300
10301#ifndef GL_EXT_texture_snorm
10302#define GL_EXT_texture_snorm 1
10303
10304#define GL_RED_SNORM 0x8F90
10305#define GL_RG_SNORM 0x8F91
10306#define GL_RGB_SNORM 0x8F92
10307#define GL_RGBA_SNORM 0x8F93
10308#define GL_R8_SNORM 0x8F94
10309#define GL_RG8_SNORM 0x8F95
10310#define GL_RGB8_SNORM 0x8F96
10311#define GL_RGBA8_SNORM 0x8F97
10312#define GL_R16_SNORM 0x8F98
10313#define GL_RG16_SNORM 0x8F99
10314#define GL_RGB16_SNORM 0x8F9A
10315#define GL_RGBA16_SNORM 0x8F9B
10316#define GL_SIGNED_NORMALIZED 0x8F9C
10317#define GL_ALPHA_SNORM 0x9010
10318#define GL_LUMINANCE_SNORM 0x9011
10319#define GL_LUMINANCE_ALPHA_SNORM 0x9012
10320#define GL_INTENSITY_SNORM 0x9013
10321#define GL_ALPHA8_SNORM 0x9014
10322#define GL_LUMINANCE8_SNORM 0x9015
10323#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
10324#define GL_INTENSITY8_SNORM 0x9017
10325#define GL_ALPHA16_SNORM 0x9018
10326#define GL_LUMINANCE16_SNORM 0x9019
10327#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
10328#define GL_INTENSITY16_SNORM 0x901B
10329
10330#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
10331
10332#endif /* GL_EXT_texture_snorm */
10333
10334/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
10335
10336#ifndef GL_EXT_texture_swizzle
10337#define GL_EXT_texture_swizzle 1
10338
10339#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
10340#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
10341#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
10342#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
10343#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
10344
10345#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
10346
10347#endif /* GL_EXT_texture_swizzle */
10348
10349/* --------------------------- GL_EXT_timer_query -------------------------- */
10350
10351#ifndef GL_EXT_timer_query
10352#define GL_EXT_timer_query 1
10353
10354#define GL_TIME_ELAPSED_EXT 0x88BF
10355
10356typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
10357typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
10358
10359#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
10360#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
10361
10362#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
10363
10364#endif /* GL_EXT_timer_query */
10365
10366/* ----------------------- GL_EXT_transform_feedback ----------------------- */
10367
10368#ifndef GL_EXT_transform_feedback
10369#define GL_EXT_transform_feedback 1
10370
10371#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
10372#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
10373#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
10374#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
10375#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
10376#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
10377#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
10378#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
10379#define GL_RASTERIZER_DISCARD_EXT 0x8C89
10380#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
10381#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
10382#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
10383#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
10384#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
10385#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
10386
10387typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
10388typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
10389typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
10390typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
10391typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
10392typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
10393typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
10394
10395#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
10396#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
10397#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
10398#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
10399#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
10400#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
10401#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
10402
10403#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
10404
10405#endif /* GL_EXT_transform_feedback */
10406
10407/* -------------------------- GL_EXT_vertex_array -------------------------- */
10408
10409#ifndef GL_EXT_vertex_array
10410#define GL_EXT_vertex_array 1
10411
10412#define GL_DOUBLE_EXT 0x140A
10413#define GL_VERTEX_ARRAY_EXT 0x8074
10414#define GL_NORMAL_ARRAY_EXT 0x8075
10415#define GL_COLOR_ARRAY_EXT 0x8076
10416#define GL_INDEX_ARRAY_EXT 0x8077
10417#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
10418#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
10419#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
10420#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
10421#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
10422#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
10423#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
10424#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
10425#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
10426#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
10427#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
10428#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
10429#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
10430#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
10431#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
10432#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
10433#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
10434#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
10435#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
10436#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
10437#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
10438#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
10439#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
10440#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
10441#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
10442#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
10443#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
10444#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
10445
10446typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
10447typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
10448typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
10449typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
10450typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
10451typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
10452typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
10453typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
10454
10455#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
10456#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
10457#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
10458#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
10459#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
10460#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
10461#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
10462#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
10463
10464#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
10465
10466#endif /* GL_EXT_vertex_array */
10467
10468/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
10469
10470#ifndef GL_EXT_vertex_array_bgra
10471#define GL_EXT_vertex_array_bgra 1
10472
10473#define GL_BGRA 0x80E1
10474
10475#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
10476
10477#endif /* GL_EXT_vertex_array_bgra */
10478
10479/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
10480
10481#ifndef GL_EXT_vertex_attrib_64bit
10482#define GL_EXT_vertex_attrib_64bit 1
10483
10484#define GL_DOUBLE_MAT2_EXT 0x8F46
10485#define GL_DOUBLE_MAT3_EXT 0x8F47
10486#define GL_DOUBLE_MAT4_EXT 0x8F48
10487#define GL_DOUBLE_MAT2x3_EXT 0x8F49
10488#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
10489#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
10490#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
10491#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
10492#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
10493#define GL_DOUBLE_VEC2_EXT 0x8FFC
10494#define GL_DOUBLE_VEC3_EXT 0x8FFD
10495#define GL_DOUBLE_VEC4_EXT 0x8FFE
10496
10497typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
10498typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
10499typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
10500typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
10501typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
10502typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
10503typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
10504typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
10505typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
10506typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
10507typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
10508
10509#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
10510#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
10511#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
10512#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
10513#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
10514#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
10515#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
10516#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
10517#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
10518#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
10519#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
10520
10521#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
10522
10523#endif /* GL_EXT_vertex_attrib_64bit */
10524
10525/* -------------------------- GL_EXT_vertex_shader ------------------------- */
10526
10527#ifndef GL_EXT_vertex_shader
10528#define GL_EXT_vertex_shader 1
10529
10530#define GL_VERTEX_SHADER_EXT 0x8780
10531#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
10532#define GL_OP_INDEX_EXT 0x8782
10533#define GL_OP_NEGATE_EXT 0x8783
10534#define GL_OP_DOT3_EXT 0x8784
10535#define GL_OP_DOT4_EXT 0x8785
10536#define GL_OP_MUL_EXT 0x8786
10537#define GL_OP_ADD_EXT 0x8787
10538#define GL_OP_MADD_EXT 0x8788
10539#define GL_OP_FRAC_EXT 0x8789
10540#define GL_OP_MAX_EXT 0x878A
10541#define GL_OP_MIN_EXT 0x878B
10542#define GL_OP_SET_GE_EXT 0x878C
10543#define GL_OP_SET_LT_EXT 0x878D
10544#define GL_OP_CLAMP_EXT 0x878E
10545#define GL_OP_FLOOR_EXT 0x878F
10546#define GL_OP_ROUND_EXT 0x8790
10547#define GL_OP_EXP_BASE_2_EXT 0x8791
10548#define GL_OP_LOG_BASE_2_EXT 0x8792
10549#define GL_OP_POWER_EXT 0x8793
10550#define GL_OP_RECIP_EXT 0x8794
10551#define GL_OP_RECIP_SQRT_EXT 0x8795
10552#define GL_OP_SUB_EXT 0x8796
10553#define GL_OP_CROSS_PRODUCT_EXT 0x8797
10554#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
10555#define GL_OP_MOV_EXT 0x8799
10556#define GL_OUTPUT_VERTEX_EXT 0x879A
10557#define GL_OUTPUT_COLOR0_EXT 0x879B
10558#define GL_OUTPUT_COLOR1_EXT 0x879C
10559#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
10560#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
10561#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
10562#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
10563#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
10564#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
10565#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
10566#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
10567#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
10568#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
10569#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
10570#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
10571#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
10572#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
10573#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
10574#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
10575#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
10576#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
10577#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
10578#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
10579#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
10580#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
10581#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
10582#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
10583#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
10584#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
10585#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
10586#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
10587#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
10588#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
10589#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
10590#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
10591#define GL_OUTPUT_FOG_EXT 0x87BD
10592#define GL_SCALAR_EXT 0x87BE
10593#define GL_VECTOR_EXT 0x87BF
10594#define GL_MATRIX_EXT 0x87C0
10595#define GL_VARIANT_EXT 0x87C1
10596#define GL_INVARIANT_EXT 0x87C2
10597#define GL_LOCAL_CONSTANT_EXT 0x87C3
10598#define GL_LOCAL_EXT 0x87C4
10599#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
10600#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
10601#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
10602#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
10603#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
10604#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
10605#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
10606#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
10607#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
10608#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
10609#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
10610#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
10611#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
10612#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
10613#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
10614#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
10615#define GL_X_EXT 0x87D5
10616#define GL_Y_EXT 0x87D6
10617#define GL_Z_EXT 0x87D7
10618#define GL_W_EXT 0x87D8
10619#define GL_NEGATIVE_X_EXT 0x87D9
10620#define GL_NEGATIVE_Y_EXT 0x87DA
10621#define GL_NEGATIVE_Z_EXT 0x87DB
10622#define GL_NEGATIVE_W_EXT 0x87DC
10623#define GL_ZERO_EXT 0x87DD
10624#define GL_ONE_EXT 0x87DE
10625#define GL_NEGATIVE_ONE_EXT 0x87DF
10626#define GL_NORMALIZED_RANGE_EXT 0x87E0
10627#define GL_FULL_RANGE_EXT 0x87E1
10628#define GL_CURRENT_VERTEX_EXT 0x87E2
10629#define GL_MVP_MATRIX_EXT 0x87E3
10630#define GL_VARIANT_VALUE_EXT 0x87E4
10631#define GL_VARIANT_DATATYPE_EXT 0x87E5
10632#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
10633#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
10634#define GL_VARIANT_ARRAY_EXT 0x87E8
10635#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
10636#define GL_INVARIANT_VALUE_EXT 0x87EA
10637#define GL_INVARIANT_DATATYPE_EXT 0x87EB
10638#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
10639#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
10640
10641typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
10642typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
10643typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
10644typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
10645typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
10646typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
10647typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
10648typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
10649typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
10650typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
10651typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
10652typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
10653typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
10654typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
10655typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
10656typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
10657typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
10658typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
10659typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
10660typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
10661typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
10662typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
10663typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
10664typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
10665typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
10666typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
10667typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
10668typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
10669typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
10670typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
10671typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
10672typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
10673typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
10674typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
10675typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
10676typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
10677typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
10678typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
10679typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
10680typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
10681typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
10682typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
10683
10684#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
10685#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
10686#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
10687#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
10688#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
10689#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
10690#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
10691#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
10692#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
10693#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
10694#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
10695#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
10696#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
10697#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
10698#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
10699#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
10700#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
10701#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
10702#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
10703#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
10704#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
10705#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
10706#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
10707#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
10708#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
10709#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
10710#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
10711#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
10712#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
10713#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
10714#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
10715#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
10716#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
10717#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
10718#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
10719#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
10720#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
10721#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
10722#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
10723#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
10724#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
10725#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
10726
10727#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
10728
10729#endif /* GL_EXT_vertex_shader */
10730
10731/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
10732
10733#ifndef GL_EXT_vertex_weighting
10734#define GL_EXT_vertex_weighting 1
10735
10736#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
10737#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
10738#define GL_MODELVIEW0_EXT 0x1700
10739#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
10740#define GL_MODELVIEW1_MATRIX_EXT 0x8506
10741#define GL_VERTEX_WEIGHTING_EXT 0x8509
10742#define GL_MODELVIEW1_EXT 0x850A
10743#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
10744#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
10745#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
10746#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
10747#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
10748#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
10749
10750typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
10751typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
10752typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
10753
10754#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
10755#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
10756#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
10757
10758#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
10759
10760#endif /* GL_EXT_vertex_weighting */
10761
10762/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
10763
10764#ifndef GL_EXT_x11_sync_object
10765#define GL_EXT_x11_sync_object 1
10766
10767#define GL_SYNC_X11_FENCE_EXT 0x90E1
10768
10769typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
10770
10771#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
10772
10773#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
10774
10775#endif /* GL_EXT_x11_sync_object */
10776
10777/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
10778
10779#ifndef GL_GREMEDY_frame_terminator
10780#define GL_GREMEDY_frame_terminator 1
10781
10782typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
10783
10784#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
10785
10786#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
10787
10788#endif /* GL_GREMEDY_frame_terminator */
10789
10790/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
10791
10792#ifndef GL_GREMEDY_string_marker
10793#define GL_GREMEDY_string_marker 1
10794
10795typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
10796
10797#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
10798
10799#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
10800
10801#endif /* GL_GREMEDY_string_marker */
10802
10803/* --------------------- GL_HP_convolution_border_modes -------------------- */
10804
10805#ifndef GL_HP_convolution_border_modes
10806#define GL_HP_convolution_border_modes 1
10807
10808#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
10809
10810#endif /* GL_HP_convolution_border_modes */
10811
10812/* ------------------------- GL_HP_image_transform ------------------------- */
10813
10814#ifndef GL_HP_image_transform
10815#define GL_HP_image_transform 1
10816
10817typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
10818typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
10819typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
10820typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
10821typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
10822typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
10823
10824#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
10825#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
10826#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
10827#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
10828#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
10829#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
10830
10831#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
10832
10833#endif /* GL_HP_image_transform */
10834
10835/* -------------------------- GL_HP_occlusion_test ------------------------- */
10836
10837#ifndef GL_HP_occlusion_test
10838#define GL_HP_occlusion_test 1
10839
10840#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
10841
10842#endif /* GL_HP_occlusion_test */
10843
10844/* ------------------------- GL_HP_texture_lighting ------------------------ */
10845
10846#ifndef GL_HP_texture_lighting
10847#define GL_HP_texture_lighting 1
10848
10849#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
10850
10851#endif /* GL_HP_texture_lighting */
10852
10853/* --------------------------- GL_IBM_cull_vertex -------------------------- */
10854
10855#ifndef GL_IBM_cull_vertex
10856#define GL_IBM_cull_vertex 1
10857
10858#define GL_CULL_VERTEX_IBM 103050
10859
10860#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
10861
10862#endif /* GL_IBM_cull_vertex */
10863
10864/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
10865
10866#ifndef GL_IBM_multimode_draw_arrays
10867#define GL_IBM_multimode_draw_arrays 1
10868
10869typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
10870typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
10871
10872#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
10873#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
10874
10875#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
10876
10877#endif /* GL_IBM_multimode_draw_arrays */
10878
10879/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
10880
10881#ifndef GL_IBM_rasterpos_clip
10882#define GL_IBM_rasterpos_clip 1
10883
10884#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
10885
10886#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
10887
10888#endif /* GL_IBM_rasterpos_clip */
10889
10890/* --------------------------- GL_IBM_static_data -------------------------- */
10891
10892#ifndef GL_IBM_static_data
10893#define GL_IBM_static_data 1
10894
10895#define GL_ALL_STATIC_DATA_IBM 103060
10896#define GL_STATIC_VERTEX_ARRAY_IBM 103061
10897
10898#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
10899
10900#endif /* GL_IBM_static_data */
10901
10902/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
10903
10904#ifndef GL_IBM_texture_mirrored_repeat
10905#define GL_IBM_texture_mirrored_repeat 1
10906
10907#define GL_MIRRORED_REPEAT_IBM 0x8370
10908
10909#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
10910
10911#endif /* GL_IBM_texture_mirrored_repeat */
10912
10913/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
10914
10915#ifndef GL_IBM_vertex_array_lists
10916#define GL_IBM_vertex_array_lists 1
10917
10918#define GL_VERTEX_ARRAY_LIST_IBM 103070
10919#define GL_NORMAL_ARRAY_LIST_IBM 103071
10920#define GL_COLOR_ARRAY_LIST_IBM 103072
10921#define GL_INDEX_ARRAY_LIST_IBM 103073
10922#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
10923#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
10924#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
10925#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
10926#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
10927#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
10928#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
10929#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
10930#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
10931#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
10932#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
10933#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
10934
10935typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10936typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
10937typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10938typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10939typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10940typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10941typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10942typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
10943
10944#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
10945#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
10946#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
10947#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
10948#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
10949#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
10950#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
10951#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
10952
10953#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
10954
10955#endif /* GL_IBM_vertex_array_lists */
10956
10957/* -------------------------- GL_INGR_color_clamp -------------------------- */
10958
10959#ifndef GL_INGR_color_clamp
10960#define GL_INGR_color_clamp 1
10961
10962#define GL_RED_MIN_CLAMP_INGR 0x8560
10963#define GL_GREEN_MIN_CLAMP_INGR 0x8561
10964#define GL_BLUE_MIN_CLAMP_INGR 0x8562
10965#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
10966#define GL_RED_MAX_CLAMP_INGR 0x8564
10967#define GL_GREEN_MAX_CLAMP_INGR 0x8565
10968#define GL_BLUE_MAX_CLAMP_INGR 0x8566
10969#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
10970
10971#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
10972
10973#endif /* GL_INGR_color_clamp */
10974
10975/* ------------------------- GL_INGR_interlace_read ------------------------ */
10976
10977#ifndef GL_INGR_interlace_read
10978#define GL_INGR_interlace_read 1
10979
10980#define GL_INTERLACE_READ_INGR 0x8568
10981
10982#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
10983
10984#endif /* GL_INGR_interlace_read */
10985
10986/* -------------------------- GL_INTEL_map_texture ------------------------- */
10987
10988#ifndef GL_INTEL_map_texture
10989#define GL_INTEL_map_texture 1
10990
10991#define GL_LAYOUT_DEFAULT_INTEL 0
10992#define GL_LAYOUT_LINEAR_INTEL 1
10993#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
10994#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
10995
10996typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
10997typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
10998typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
10999
11000#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
11001#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
11002#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
11003
11004#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
11005
11006#endif /* GL_INTEL_map_texture */
11007
11008/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
11009
11010#ifndef GL_INTEL_parallel_arrays
11011#define GL_INTEL_parallel_arrays 1
11012
11013#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
11014#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
11015#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
11016#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
11017#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
11018
11019typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
11020typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
11021typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
11022typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
11023
11024#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
11025#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
11026#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
11027#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
11028
11029#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
11030
11031#endif /* GL_INTEL_parallel_arrays */
11032
11033/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
11034
11035#ifndef GL_INTEL_texture_scissor
11036#define GL_INTEL_texture_scissor 1
11037
11038typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
11039typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
11040
11041#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
11042#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
11043
11044#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
11045
11046#endif /* GL_INTEL_texture_scissor */
11047
11048/* ------------------------------ GL_KHR_debug ----------------------------- */
11049
11050#ifndef GL_KHR_debug
11051#define GL_KHR_debug 1
11052
11053#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
11054#define GL_STACK_OVERFLOW 0x0503
11055#define GL_STACK_UNDERFLOW 0x0504
11056#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
11057#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
11058#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
11059#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
11060#define GL_DEBUG_SOURCE_API 0x8246
11061#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
11062#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
11063#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
11064#define GL_DEBUG_SOURCE_APPLICATION 0x824A
11065#define GL_DEBUG_SOURCE_OTHER 0x824B
11066#define GL_DEBUG_TYPE_ERROR 0x824C
11067#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
11068#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
11069#define GL_DEBUG_TYPE_PORTABILITY 0x824F
11070#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
11071#define GL_DEBUG_TYPE_OTHER 0x8251
11072#define GL_DEBUG_TYPE_MARKER 0x8268
11073#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
11074#define GL_DEBUG_TYPE_POP_GROUP 0x826A
11075#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
11076#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
11077#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
11078#define GL_BUFFER 0x82E0
11079#define GL_SHADER 0x82E1
11080#define GL_PROGRAM 0x82E2
11081#define GL_QUERY 0x82E3
11082#define GL_PROGRAM_PIPELINE 0x82E4
11083#define GL_SAMPLER 0x82E6
11084#define GL_DISPLAY_LIST 0x82E7
11085#define GL_MAX_LABEL_LENGTH 0x82E8
11086#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
11087#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
11088#define GL_DEBUG_LOGGED_MESSAGES 0x9145
11089#define GL_DEBUG_SEVERITY_HIGH 0x9146
11090#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
11091#define GL_DEBUG_SEVERITY_LOW 0x9148
11092#define GL_DEBUG_OUTPUT 0x92E0
11093
11094typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
11095
11096typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam);
11097typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
11098typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
11099typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
11100typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
11101typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
11102typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
11103typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);
11104typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
11105typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
11106
11107#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
11108#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
11109#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
11110#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
11111#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
11112#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
11113#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
11114#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
11115#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
11116#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
11117
11118#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
11119
11120#endif /* GL_KHR_debug */
11121
11122/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
11123
11124#ifndef GL_KHR_texture_compression_astc_ldr
11125#define GL_KHR_texture_compression_astc_ldr 1
11126
11127#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
11128#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
11129#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
11130#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
11131#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
11132#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
11133#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
11134#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
11135#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
11136#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
11137#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
11138#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
11139#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
11140#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
11141#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
11142#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
11143#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
11144#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
11145#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
11146#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
11147#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
11148#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
11149#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
11150#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
11151#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
11152#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
11153#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
11154#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
11155
11156#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
11157
11158#endif /* GL_KHR_texture_compression_astc_ldr */
11159
11160/* -------------------------- GL_KTX_buffer_region ------------------------- */
11161
11162#ifndef GL_KTX_buffer_region
11163#define GL_KTX_buffer_region 1
11164
11165#define GL_KTX_FRONT_REGION 0x0
11166#define GL_KTX_BACK_REGION 0x1
11167#define GL_KTX_Z_REGION 0x2
11168#define GL_KTX_STENCIL_REGION 0x3
11169
11170typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
11171typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
11172typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
11173typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
11174typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
11175
11176#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
11177#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
11178#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
11179#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
11180#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
11181
11182#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
11183
11184#endif /* GL_KTX_buffer_region */
11185
11186/* ------------------------- GL_MESAX_texture_stack ------------------------ */
11187
11188#ifndef GL_MESAX_texture_stack
11189#define GL_MESAX_texture_stack 1
11190
11191#define GL_TEXTURE_1D_STACK_MESAX 0x8759
11192#define GL_TEXTURE_2D_STACK_MESAX 0x875A
11193#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
11194#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
11195#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
11196#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
11197
11198#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
11199
11200#endif /* GL_MESAX_texture_stack */
11201
11202/* -------------------------- GL_MESA_pack_invert -------------------------- */
11203
11204#ifndef GL_MESA_pack_invert
11205#define GL_MESA_pack_invert 1
11206
11207#define GL_PACK_INVERT_MESA 0x8758
11208
11209#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
11210
11211#endif /* GL_MESA_pack_invert */
11212
11213/* ------------------------- GL_MESA_resize_buffers ------------------------ */
11214
11215#ifndef GL_MESA_resize_buffers
11216#define GL_MESA_resize_buffers 1
11217
11218typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
11219
11220#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
11221
11222#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
11223
11224#endif /* GL_MESA_resize_buffers */
11225
11226/* --------------------------- GL_MESA_window_pos -------------------------- */
11227
11228#ifndef GL_MESA_window_pos
11229#define GL_MESA_window_pos 1
11230
11231typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
11232typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
11233typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
11234typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
11235typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
11236typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
11237typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
11238typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
11239typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
11240typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
11241typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
11242typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
11243typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
11244typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
11245typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
11246typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
11247typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
11248typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
11249typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
11250typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
11251typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
11252typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
11253typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
11254typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
11255
11256#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
11257#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
11258#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
11259#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
11260#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
11261#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
11262#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
11263#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
11264#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
11265#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
11266#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
11267#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
11268#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
11269#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
11270#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
11271#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
11272#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
11273#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
11274#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
11275#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
11276#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
11277#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
11278#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
11279#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
11280
11281#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
11282
11283#endif /* GL_MESA_window_pos */
11284
11285/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
11286
11287#ifndef GL_MESA_ycbcr_texture
11288#define GL_MESA_ycbcr_texture 1
11289
11290#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
11291#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
11292#define GL_YCBCR_MESA 0x8757
11293
11294#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
11295
11296#endif /* GL_MESA_ycbcr_texture */
11297
11298/* ----------------------- GL_NVX_conditional_render ----------------------- */
11299
11300#ifndef GL_NVX_conditional_render
11301#define GL_NVX_conditional_render 1
11302
11303typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
11304typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
11305
11306#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
11307#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
11308
11309#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
11310
11311#endif /* GL_NVX_conditional_render */
11312
11313/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
11314
11315#ifndef GL_NVX_gpu_memory_info
11316#define GL_NVX_gpu_memory_info 1
11317
11318#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
11319#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
11320#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
11321#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
11322#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
11323
11324#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
11325
11326#endif /* GL_NVX_gpu_memory_info */
11327
11328/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
11329
11330#ifndef GL_NV_bindless_multi_draw_indirect
11331#define GL_NV_bindless_multi_draw_indirect 1
11332
11333typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
11334typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
11335
11336#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
11337#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
11338
11339#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
11340
11341#endif /* GL_NV_bindless_multi_draw_indirect */
11342
11343/* ------------------------- GL_NV_bindless_texture ------------------------ */
11344
11345#ifndef GL_NV_bindless_texture
11346#define GL_NV_bindless_texture 1
11347
11348typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
11349typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
11350typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
11351typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
11352typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
11353typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11354typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
11355typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
11356typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
11357typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
11358typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
11359typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
11360typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
11361
11362#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
11363#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
11364#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
11365#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
11366#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
11367#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
11368#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
11369#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
11370#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
11371#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
11372#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
11373#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
11374#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
11375
11376#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
11377
11378#endif /* GL_NV_bindless_texture */
11379
11380/* --------------------- GL_NV_blend_equation_advanced --------------------- */
11381
11382#ifndef GL_NV_blend_equation_advanced
11383#define GL_NV_blend_equation_advanced 1
11384
11385#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
11386#define GL_BLEND_OVERLAP_NV 0x9281
11387#define GL_UNCORRELATED_NV 0x9282
11388#define GL_DISJOINT_NV 0x9283
11389#define GL_CONJOINT_NV 0x9284
11390#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
11391#define GL_SRC_NV 0x9286
11392#define GL_DST_NV 0x9287
11393#define GL_SRC_OVER_NV 0x9288
11394#define GL_DST_OVER_NV 0x9289
11395#define GL_SRC_IN_NV 0x928A
11396#define GL_DST_IN_NV 0x928B
11397#define GL_SRC_OUT_NV 0x928C
11398#define GL_DST_OUT_NV 0x928D
11399#define GL_SRC_ATOP_NV 0x928E
11400#define GL_DST_ATOP_NV 0x928F
11401#define GL_PLUS_NV 0x9291
11402#define GL_PLUS_DARKER_NV 0x9292
11403#define GL_MULTIPLY_NV 0x9294
11404#define GL_SCREEN_NV 0x9295
11405#define GL_OVERLAY_NV 0x9296
11406#define GL_DARKEN_NV 0x9297
11407#define GL_LIGHTEN_NV 0x9298
11408#define GL_COLORDODGE_NV 0x9299
11409#define GL_COLORBURN_NV 0x929A
11410#define GL_HARDLIGHT_NV 0x929B
11411#define GL_SOFTLIGHT_NV 0x929C
11412#define GL_DIFFERENCE_NV 0x929E
11413#define GL_MINUS_NV 0x929F
11414#define GL_EXCLUSION_NV 0x92A0
11415#define GL_CONTRAST_NV 0x92A1
11416#define GL_INVERT_RGB_NV 0x92A3
11417#define GL_LINEARDODGE_NV 0x92A4
11418#define GL_LINEARBURN_NV 0x92A5
11419#define GL_VIVIDLIGHT_NV 0x92A6
11420#define GL_LINEARLIGHT_NV 0x92A7
11421#define GL_PINLIGHT_NV 0x92A8
11422#define GL_HARDMIX_NV 0x92A9
11423#define GL_HSL_HUE_NV 0x92AD
11424#define GL_HSL_SATURATION_NV 0x92AE
11425#define GL_HSL_COLOR_NV 0x92AF
11426#define GL_HSL_LUMINOSITY_NV 0x92B0
11427#define GL_PLUS_CLAMPED_NV 0x92B1
11428#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
11429#define GL_MINUS_CLAMPED_NV 0x92B3
11430#define GL_INVERT_OVG_NV 0x92B4
11431
11432typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
11433typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
11434
11435#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
11436#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
11437
11438#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
11439
11440#endif /* GL_NV_blend_equation_advanced */
11441
11442/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
11443
11444#ifndef GL_NV_blend_equation_advanced_coherent
11445#define GL_NV_blend_equation_advanced_coherent 1
11446
11447#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
11448
11449#endif /* GL_NV_blend_equation_advanced_coherent */
11450
11451/* --------------------------- GL_NV_blend_square -------------------------- */
11452
11453#ifndef GL_NV_blend_square
11454#define GL_NV_blend_square 1
11455
11456#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
11457
11458#endif /* GL_NV_blend_square */
11459
11460/* ------------------------- GL_NV_compute_program5 ------------------------ */
11461
11462#ifndef GL_NV_compute_program5
11463#define GL_NV_compute_program5 1
11464
11465#define GL_COMPUTE_PROGRAM_NV 0x90FB
11466#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
11467
11468#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
11469
11470#endif /* GL_NV_compute_program5 */
11471
11472/* ------------------------ GL_NV_conditional_render ----------------------- */
11473
11474#ifndef GL_NV_conditional_render
11475#define GL_NV_conditional_render 1
11476
11477#define GL_QUERY_WAIT_NV 0x8E13
11478#define GL_QUERY_NO_WAIT_NV 0x8E14
11479#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
11480#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
11481
11482typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
11483typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
11484
11485#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
11486#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
11487
11488#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
11489
11490#endif /* GL_NV_conditional_render */
11491
11492/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
11493
11494#ifndef GL_NV_copy_depth_to_color
11495#define GL_NV_copy_depth_to_color 1
11496
11497#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
11498#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
11499
11500#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
11501
11502#endif /* GL_NV_copy_depth_to_color */
11503
11504/* ---------------------------- GL_NV_copy_image --------------------------- */
11505
11506#ifndef GL_NV_copy_image
11507#define GL_NV_copy_image 1
11508
11509typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
11510
11511#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
11512
11513#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
11514
11515#endif /* GL_NV_copy_image */
11516
11517/* -------------------------- GL_NV_deep_texture3D ------------------------- */
11518
11519#ifndef GL_NV_deep_texture3D
11520#define GL_NV_deep_texture3D 1
11521
11522#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
11523#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
11524
11525#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
11526
11527#endif /* GL_NV_deep_texture3D */
11528
11529/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
11530
11531#ifndef GL_NV_depth_buffer_float
11532#define GL_NV_depth_buffer_float 1
11533
11534#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
11535#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
11536#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
11537#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
11538
11539typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
11540typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
11541typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
11542
11543#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
11544#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
11545#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
11546
11547#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
11548
11549#endif /* GL_NV_depth_buffer_float */
11550
11551/* --------------------------- GL_NV_depth_clamp --------------------------- */
11552
11553#ifndef GL_NV_depth_clamp
11554#define GL_NV_depth_clamp 1
11555
11556#define GL_DEPTH_CLAMP_NV 0x864F
11557
11558#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
11559
11560#endif /* GL_NV_depth_clamp */
11561
11562/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
11563
11564#ifndef GL_NV_depth_range_unclamped
11565#define GL_NV_depth_range_unclamped 1
11566
11567#define GL_SAMPLE_COUNT_BITS_NV 0x8864
11568#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
11569#define GL_QUERY_RESULT_NV 0x8866
11570#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
11571#define GL_SAMPLE_COUNT_NV 0x8914
11572
11573#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
11574
11575#endif /* GL_NV_depth_range_unclamped */
11576
11577/* --------------------------- GL_NV_draw_texture -------------------------- */
11578
11579#ifndef GL_NV_draw_texture
11580#define GL_NV_draw_texture 1
11581
11582typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
11583
11584#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
11585
11586#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
11587
11588#endif /* GL_NV_draw_texture */
11589
11590/* ---------------------------- GL_NV_evaluators --------------------------- */
11591
11592#ifndef GL_NV_evaluators
11593#define GL_NV_evaluators 1
11594
11595#define GL_EVAL_2D_NV 0x86C0
11596#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
11597#define GL_MAP_TESSELLATION_NV 0x86C2
11598#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
11599#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
11600#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
11601#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
11602#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
11603#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
11604#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
11605#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
11606#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
11607#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
11608#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
11609#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
11610#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
11611#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
11612#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
11613#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
11614#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
11615#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
11616#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
11617#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
11618#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
11619
11620typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
11621typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
11622typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
11623typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
11624typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
11625typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
11626typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
11627typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
11628typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
11629
11630#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
11631#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
11632#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
11633#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
11634#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
11635#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
11636#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
11637#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
11638#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
11639
11640#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
11641
11642#endif /* GL_NV_evaluators */
11643
11644/* ----------------------- GL_NV_explicit_multisample ---------------------- */
11645
11646#ifndef GL_NV_explicit_multisample
11647#define GL_NV_explicit_multisample 1
11648
11649#define GL_SAMPLE_POSITION_NV 0x8E50
11650#define GL_SAMPLE_MASK_NV 0x8E51
11651#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
11652#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
11653#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
11654#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
11655#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
11656#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
11657#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
11658#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
11659
11660typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
11661typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
11662typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
11663
11664#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
11665#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
11666#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
11667
11668#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
11669
11670#endif /* GL_NV_explicit_multisample */
11671
11672/* ------------------------------ GL_NV_fence ------------------------------ */
11673
11674#ifndef GL_NV_fence
11675#define GL_NV_fence 1
11676
11677#define GL_ALL_COMPLETED_NV 0x84F2
11678#define GL_FENCE_STATUS_NV 0x84F3
11679#define GL_FENCE_CONDITION_NV 0x84F4
11680
11681typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
11682typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
11683typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
11684typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
11685typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
11686typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
11687typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
11688
11689#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
11690#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
11691#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
11692#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
11693#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
11694#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
11695#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
11696
11697#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
11698
11699#endif /* GL_NV_fence */
11700
11701/* --------------------------- GL_NV_float_buffer -------------------------- */
11702
11703#ifndef GL_NV_float_buffer
11704#define GL_NV_float_buffer 1
11705
11706#define GL_FLOAT_R_NV 0x8880
11707#define GL_FLOAT_RG_NV 0x8881
11708#define GL_FLOAT_RGB_NV 0x8882
11709#define GL_FLOAT_RGBA_NV 0x8883
11710#define GL_FLOAT_R16_NV 0x8884
11711#define GL_FLOAT_R32_NV 0x8885
11712#define GL_FLOAT_RG16_NV 0x8886
11713#define GL_FLOAT_RG32_NV 0x8887
11714#define GL_FLOAT_RGB16_NV 0x8888
11715#define GL_FLOAT_RGB32_NV 0x8889
11716#define GL_FLOAT_RGBA16_NV 0x888A
11717#define GL_FLOAT_RGBA32_NV 0x888B
11718#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
11719#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
11720#define GL_FLOAT_RGBA_MODE_NV 0x888E
11721
11722#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
11723
11724#endif /* GL_NV_float_buffer */
11725
11726/* --------------------------- GL_NV_fog_distance -------------------------- */
11727
11728#ifndef GL_NV_fog_distance
11729#define GL_NV_fog_distance 1
11730
11731#define GL_FOG_DISTANCE_MODE_NV 0x855A
11732#define GL_EYE_RADIAL_NV 0x855B
11733#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
11734
11735#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
11736
11737#endif /* GL_NV_fog_distance */
11738
11739/* ------------------------- GL_NV_fragment_program ------------------------ */
11740
11741#ifndef GL_NV_fragment_program
11742#define GL_NV_fragment_program 1
11743
11744#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
11745#define GL_FRAGMENT_PROGRAM_NV 0x8870
11746#define GL_MAX_TEXTURE_COORDS_NV 0x8871
11747#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
11748#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
11749#define GL_PROGRAM_ERROR_STRING_NV 0x8874
11750
11751typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
11752typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
11753typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
11754typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
11755typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
11756typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
11757
11758#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
11759#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
11760#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
11761#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
11762#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
11763#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
11764
11765#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
11766
11767#endif /* GL_NV_fragment_program */
11768
11769/* ------------------------ GL_NV_fragment_program2 ------------------------ */
11770
11771#ifndef GL_NV_fragment_program2
11772#define GL_NV_fragment_program2 1
11773
11774#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
11775#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
11776#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
11777#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
11778#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
11779
11780#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
11781
11782#endif /* GL_NV_fragment_program2 */
11783
11784/* ------------------------ GL_NV_fragment_program4 ------------------------ */
11785
11786#ifndef GL_NV_fragment_program4
11787#define GL_NV_fragment_program4 1
11788
11789#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
11790
11791#endif /* GL_NV_fragment_program4 */
11792
11793/* --------------------- GL_NV_fragment_program_option --------------------- */
11794
11795#ifndef GL_NV_fragment_program_option
11796#define GL_NV_fragment_program_option 1
11797
11798#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
11799
11800#endif /* GL_NV_fragment_program_option */
11801
11802/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
11803
11804#ifndef GL_NV_framebuffer_multisample_coverage
11805#define GL_NV_framebuffer_multisample_coverage 1
11806
11807#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
11808#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
11809#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
11810#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
11811
11812typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
11813
11814#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
11815
11816#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
11817
11818#endif /* GL_NV_framebuffer_multisample_coverage */
11819
11820/* ------------------------ GL_NV_geometry_program4 ------------------------ */
11821
11822#ifndef GL_NV_geometry_program4
11823#define GL_NV_geometry_program4 1
11824
11825#define GL_GEOMETRY_PROGRAM_NV 0x8C26
11826#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
11827#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
11828
11829typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
11830
11831#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
11832
11833#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
11834
11835#endif /* GL_NV_geometry_program4 */
11836
11837/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
11838
11839#ifndef GL_NV_geometry_shader4
11840#define GL_NV_geometry_shader4 1
11841
11842#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
11843
11844#endif /* GL_NV_geometry_shader4 */
11845
11846/* --------------------------- GL_NV_gpu_program4 -------------------------- */
11847
11848#ifndef GL_NV_gpu_program4
11849#define GL_NV_gpu_program4 1
11850
11851#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
11852#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
11853#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
11854#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
11855#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
11856#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
11857#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
11858#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
11859
11860typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
11861typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
11862typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
11863typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
11864typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
11865typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
11866typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
11867typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
11868typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
11869typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
11870typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
11871typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
11872
11873#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
11874#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
11875#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
11876#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
11877#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
11878#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
11879#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
11880#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
11881#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
11882#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
11883#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
11884#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
11885
11886#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
11887
11888#endif /* GL_NV_gpu_program4 */
11889
11890/* --------------------------- GL_NV_gpu_program5 -------------------------- */
11891
11892#ifndef GL_NV_gpu_program5
11893#define GL_NV_gpu_program5 1
11894
11895#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
11896#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
11897#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
11898#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
11899#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
11900#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
11901
11902#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
11903
11904#endif /* GL_NV_gpu_program5 */
11905
11906/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
11907
11908#ifndef GL_NV_gpu_program5_mem_extended
11909#define GL_NV_gpu_program5_mem_extended 1
11910
11911#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
11912
11913#endif /* GL_NV_gpu_program5_mem_extended */
11914
11915/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
11916
11917#ifndef GL_NV_gpu_program_fp64
11918#define GL_NV_gpu_program_fp64 1
11919
11920#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
11921
11922#endif /* GL_NV_gpu_program_fp64 */
11923
11924/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
11925
11926#ifndef GL_NV_gpu_shader5
11927#define GL_NV_gpu_shader5 1
11928
11929#define GL_INT64_NV 0x140E
11930#define GL_UNSIGNED_INT64_NV 0x140F
11931#define GL_INT8_NV 0x8FE0
11932#define GL_INT8_VEC2_NV 0x8FE1
11933#define GL_INT8_VEC3_NV 0x8FE2
11934#define GL_INT8_VEC4_NV 0x8FE3
11935#define GL_INT16_NV 0x8FE4
11936#define GL_INT16_VEC2_NV 0x8FE5
11937#define GL_INT16_VEC3_NV 0x8FE6
11938#define GL_INT16_VEC4_NV 0x8FE7
11939#define GL_INT64_VEC2_NV 0x8FE9
11940#define GL_INT64_VEC3_NV 0x8FEA
11941#define GL_INT64_VEC4_NV 0x8FEB
11942#define GL_UNSIGNED_INT8_NV 0x8FEC
11943#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
11944#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
11945#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
11946#define GL_UNSIGNED_INT16_NV 0x8FF0
11947#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
11948#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
11949#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
11950#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
11951#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
11952#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
11953#define GL_FLOAT16_NV 0x8FF8
11954#define GL_FLOAT16_VEC2_NV 0x8FF9
11955#define GL_FLOAT16_VEC3_NV 0x8FFA
11956#define GL_FLOAT16_VEC4_NV 0x8FFB
11957
11958typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
11959typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
11960typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
11961typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
11962typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
11963typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
11964typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
11965typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
11966typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
11967typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
11968typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11969typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
11970typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11971typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
11972typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11973typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
11974typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11975typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
11976typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
11977typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
11978typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
11979typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
11980typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
11981typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
11982typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
11983typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
11984typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
11985typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
11986typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
11987typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
11988typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
11989typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
11990typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
11991typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
11992
11993#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
11994#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
11995#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
11996#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
11997#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
11998#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
11999#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
12000#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
12001#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
12002#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
12003#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
12004#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
12005#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
12006#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
12007#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
12008#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
12009#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
12010#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
12011#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
12012#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
12013#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
12014#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
12015#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
12016#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
12017#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
12018#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
12019#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
12020#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
12021#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
12022#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
12023#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
12024#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
12025#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
12026#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
12027
12028#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
12029
12030#endif /* GL_NV_gpu_shader5 */
12031
12032/* ---------------------------- GL_NV_half_float --------------------------- */
12033
12034#ifndef GL_NV_half_float
12035#define GL_NV_half_float 1
12036
12037#define GL_HALF_FLOAT_NV 0x140B
12038
12039typedef unsigned short GLhalf;
12040
12041typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
12042typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
12043typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
12044typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
12045typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
12046typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
12047typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
12048typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
12049typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
12050typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
12051typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
12052typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
12053typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
12054typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
12055typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
12056typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
12057typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
12058typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
12059typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
12060typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
12061typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
12062typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
12063typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
12064typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
12065typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
12066typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
12067typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
12068typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
12069typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
12070typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
12071typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
12072typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
12073typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
12074typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
12075typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
12076typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
12077typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
12078typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
12079typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
12080typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
12081typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
12082typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
12083typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
12084typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
12085typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
12086typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
12087
12088#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
12089#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
12090#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
12091#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
12092#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
12093#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
12094#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
12095#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
12096#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
12097#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
12098#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
12099#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
12100#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
12101#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
12102#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
12103#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
12104#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
12105#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
12106#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
12107#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
12108#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
12109#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
12110#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
12111#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
12112#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
12113#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
12114#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
12115#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
12116#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
12117#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
12118#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
12119#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
12120#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
12121#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
12122#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
12123#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
12124#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
12125#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
12126#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
12127#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
12128#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
12129#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
12130#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
12131#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
12132#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
12133#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
12134
12135#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
12136
12137#endif /* GL_NV_half_float */
12138
12139/* ------------------------ GL_NV_light_max_exponent ----------------------- */
12140
12141#ifndef GL_NV_light_max_exponent
12142#define GL_NV_light_max_exponent 1
12143
12144#define GL_MAX_SHININESS_NV 0x8504
12145#define GL_MAX_SPOT_EXPONENT_NV 0x8505
12146
12147#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
12148
12149#endif /* GL_NV_light_max_exponent */
12150
12151/* ----------------------- GL_NV_multisample_coverage ---------------------- */
12152
12153#ifndef GL_NV_multisample_coverage
12154#define GL_NV_multisample_coverage 1
12155
12156#define GL_COLOR_SAMPLES_NV 0x8E20
12157
12158#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
12159
12160#endif /* GL_NV_multisample_coverage */
12161
12162/* --------------------- GL_NV_multisample_filter_hint --------------------- */
12163
12164#ifndef GL_NV_multisample_filter_hint
12165#define GL_NV_multisample_filter_hint 1
12166
12167#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
12168
12169#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
12170
12171#endif /* GL_NV_multisample_filter_hint */
12172
12173/* ------------------------- GL_NV_occlusion_query ------------------------- */
12174
12175#ifndef GL_NV_occlusion_query
12176#define GL_NV_occlusion_query 1
12177
12178#define GL_PIXEL_COUNTER_BITS_NV 0x8864
12179#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
12180#define GL_PIXEL_COUNT_NV 0x8866
12181#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
12182
12183typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
12184typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
12185typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
12186typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
12187typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
12188typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
12189typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
12190
12191#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
12192#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
12193#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
12194#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
12195#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
12196#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
12197#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
12198
12199#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
12200
12201#endif /* GL_NV_occlusion_query */
12202
12203/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
12204
12205#ifndef GL_NV_packed_depth_stencil
12206#define GL_NV_packed_depth_stencil 1
12207
12208#define GL_DEPTH_STENCIL_NV 0x84F9
12209#define GL_UNSIGNED_INT_24_8_NV 0x84FA
12210
12211#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
12212
12213#endif /* GL_NV_packed_depth_stencil */
12214
12215/* --------------------- GL_NV_parameter_buffer_object --------------------- */
12216
12217#ifndef GL_NV_parameter_buffer_object
12218#define GL_NV_parameter_buffer_object 1
12219
12220#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
12221#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
12222#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
12223#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
12224#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
12225
12226typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
12227typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
12228typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
12229
12230#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
12231#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
12232#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
12233
12234#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
12235
12236#endif /* GL_NV_parameter_buffer_object */
12237
12238/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
12239
12240#ifndef GL_NV_parameter_buffer_object2
12241#define GL_NV_parameter_buffer_object2 1
12242
12243#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
12244
12245#endif /* GL_NV_parameter_buffer_object2 */
12246
12247/* -------------------------- GL_NV_path_rendering ------------------------- */
12248
12249#ifndef GL_NV_path_rendering
12250#define GL_NV_path_rendering 1
12251
12252#define GL_CLOSE_PATH_NV 0x00
12253#define GL_BOLD_BIT_NV 0x01
12254#define GL_GLYPH_WIDTH_BIT_NV 0x01
12255#define GL_GLYPH_HEIGHT_BIT_NV 0x02
12256#define GL_ITALIC_BIT_NV 0x02
12257#define GL_MOVE_TO_NV 0x02
12258#define GL_RELATIVE_MOVE_TO_NV 0x03
12259#define GL_LINE_TO_NV 0x04
12260#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
12261#define GL_RELATIVE_LINE_TO_NV 0x05
12262#define GL_HORIZONTAL_LINE_TO_NV 0x06
12263#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
12264#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
12265#define GL_VERTICAL_LINE_TO_NV 0x08
12266#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
12267#define GL_QUADRATIC_CURVE_TO_NV 0x0A
12268#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
12269#define GL_CUBIC_CURVE_TO_NV 0x0C
12270#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
12271#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
12272#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
12273#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
12274#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
12275#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
12276#define GL_SMALL_CCW_ARC_TO_NV 0x12
12277#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
12278#define GL_SMALL_CW_ARC_TO_NV 0x14
12279#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
12280#define GL_LARGE_CCW_ARC_TO_NV 0x16
12281#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
12282#define GL_LARGE_CW_ARC_TO_NV 0x18
12283#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
12284#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
12285#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
12286#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
12287#define GL_RESTART_PATH_NV 0xF0
12288#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
12289#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
12290#define GL_RECT_NV 0xF6
12291#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
12292#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
12293#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
12294#define GL_ARC_TO_NV 0xFE
12295#define GL_RELATIVE_ARC_TO_NV 0xFF
12296#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
12297#define GL_PRIMARY_COLOR 0x8577
12298#define GL_PATH_FORMAT_SVG_NV 0x9070
12299#define GL_PATH_FORMAT_PS_NV 0x9071
12300#define GL_STANDARD_FONT_NAME_NV 0x9072
12301#define GL_SYSTEM_FONT_NAME_NV 0x9073
12302#define GL_FILE_NAME_NV 0x9074
12303#define GL_PATH_STROKE_WIDTH_NV 0x9075
12304#define GL_PATH_END_CAPS_NV 0x9076
12305#define GL_PATH_INITIAL_END_CAP_NV 0x9077
12306#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
12307#define GL_PATH_JOIN_STYLE_NV 0x9079
12308#define GL_PATH_MITER_LIMIT_NV 0x907A
12309#define GL_PATH_DASH_CAPS_NV 0x907B
12310#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
12311#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
12312#define GL_PATH_DASH_OFFSET_NV 0x907E
12313#define GL_PATH_CLIENT_LENGTH_NV 0x907F
12314#define GL_PATH_FILL_MODE_NV 0x9080
12315#define GL_PATH_FILL_MASK_NV 0x9081
12316#define GL_PATH_FILL_COVER_MODE_NV 0x9082
12317#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
12318#define GL_PATH_STROKE_MASK_NV 0x9084
12319#define GL_COUNT_UP_NV 0x9088
12320#define GL_COUNT_DOWN_NV 0x9089
12321#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
12322#define GL_CONVEX_HULL_NV 0x908B
12323#define GL_BOUNDING_BOX_NV 0x908D
12324#define GL_TRANSLATE_X_NV 0x908E
12325#define GL_TRANSLATE_Y_NV 0x908F
12326#define GL_TRANSLATE_2D_NV 0x9090
12327#define GL_TRANSLATE_3D_NV 0x9091
12328#define GL_AFFINE_2D_NV 0x9092
12329#define GL_AFFINE_3D_NV 0x9094
12330#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
12331#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
12332#define GL_UTF8_NV 0x909A
12333#define GL_UTF16_NV 0x909B
12334#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
12335#define GL_PATH_COMMAND_COUNT_NV 0x909D
12336#define GL_PATH_COORD_COUNT_NV 0x909E
12337#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
12338#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
12339#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
12340#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
12341#define GL_SQUARE_NV 0x90A3
12342#define GL_ROUND_NV 0x90A4
12343#define GL_TRIANGULAR_NV 0x90A5
12344#define GL_BEVEL_NV 0x90A6
12345#define GL_MITER_REVERT_NV 0x90A7
12346#define GL_MITER_TRUNCATE_NV 0x90A8
12347#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
12348#define GL_USE_MISSING_GLYPH_NV 0x90AA
12349#define GL_PATH_ERROR_POSITION_NV 0x90AB
12350#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
12351#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
12352#define GL_ADJACENT_PAIRS_NV 0x90AE
12353#define GL_FIRST_TO_REST_NV 0x90AF
12354#define GL_PATH_GEN_MODE_NV 0x90B0
12355#define GL_PATH_GEN_COEFF_NV 0x90B1
12356#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
12357#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
12358#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
12359#define GL_MOVE_TO_RESETS_NV 0x90B5
12360#define GL_MOVE_TO_CONTINUES_NV 0x90B6
12361#define GL_PATH_STENCIL_FUNC_NV 0x90B7
12362#define GL_PATH_STENCIL_REF_NV 0x90B8
12363#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
12364#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
12365#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
12366#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
12367#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
12368#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
12369#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
12370#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
12371#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
12372#define GL_FONT_ASCENDER_BIT_NV 0x00200000
12373#define GL_FONT_DESCENDER_BIT_NV 0x00400000
12374#define GL_FONT_HEIGHT_BIT_NV 0x00800000
12375#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
12376#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
12377#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
12378#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
12379#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
12380
12381typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
12382typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
12383typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
12384typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
12385typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
12386typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
12387typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
12388typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
12389typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
12390typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
12391typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
12392typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
12393typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
12394typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
12395typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
12396typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
12397typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
12398typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
12399typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
12400typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
12401typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
12402typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
12403typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
12404typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
12405typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
12406typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
12407typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
12408typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
12409typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
12410typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
12411typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
12412typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
12413typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
12414typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
12415typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
12416typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
12417typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
12418typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
12419typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
12420typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
12421typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
12422typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
12423typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
12424typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
12425typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
12426typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
12427typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
12428typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
12429typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
12430
12431#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
12432#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
12433#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
12434#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
12435#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
12436#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
12437#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
12438#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
12439#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
12440#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
12441#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
12442#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
12443#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
12444#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
12445#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
12446#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
12447#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
12448#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
12449#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
12450#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
12451#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
12452#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
12453#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
12454#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
12455#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
12456#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
12457#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
12458#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
12459#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
12460#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
12461#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
12462#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
12463#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
12464#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
12465#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
12466#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
12467#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
12468#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
12469#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
12470#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
12471#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
12472#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
12473#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
12474#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
12475#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
12476#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
12477#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
12478#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
12479#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
12480
12481#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
12482
12483#endif /* GL_NV_path_rendering */
12484
12485/* ------------------------- GL_NV_pixel_data_range ------------------------ */
12486
12487#ifndef GL_NV_pixel_data_range
12488#define GL_NV_pixel_data_range 1
12489
12490#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
12491#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
12492#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
12493#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
12494#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
12495#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
12496
12497typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
12498typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
12499
12500#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
12501#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
12502
12503#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
12504
12505#endif /* GL_NV_pixel_data_range */
12506
12507/* --------------------------- GL_NV_point_sprite -------------------------- */
12508
12509#ifndef GL_NV_point_sprite
12510#define GL_NV_point_sprite 1
12511
12512#define GL_POINT_SPRITE_NV 0x8861
12513#define GL_COORD_REPLACE_NV 0x8862
12514#define GL_POINT_SPRITE_R_MODE_NV 0x8863
12515
12516typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
12517typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
12518
12519#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
12520#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
12521
12522#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
12523
12524#endif /* GL_NV_point_sprite */
12525
12526/* -------------------------- GL_NV_present_video -------------------------- */
12527
12528#ifndef GL_NV_present_video
12529#define GL_NV_present_video 1
12530
12531#define GL_FRAME_NV 0x8E26
12532#define GL_FIELDS_NV 0x8E27
12533#define GL_CURRENT_TIME_NV 0x8E28
12534#define GL_NUM_FILL_STREAMS_NV 0x8E29
12535#define GL_PRESENT_TIME_NV 0x8E2A
12536#define GL_PRESENT_DURATION_NV 0x8E2B
12537
12538typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
12539typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
12540typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
12541typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
12542typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
12543typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
12544
12545#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
12546#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
12547#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
12548#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
12549#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
12550#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
12551
12552#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
12553
12554#endif /* GL_NV_present_video */
12555
12556/* ------------------------ GL_NV_primitive_restart ------------------------ */
12557
12558#ifndef GL_NV_primitive_restart
12559#define GL_NV_primitive_restart 1
12560
12561#define GL_PRIMITIVE_RESTART_NV 0x8558
12562#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
12563
12564typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
12565typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
12566
12567#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
12568#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
12569
12570#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
12571
12572#endif /* GL_NV_primitive_restart */
12573
12574/* ------------------------ GL_NV_register_combiners ----------------------- */
12575
12576#ifndef GL_NV_register_combiners
12577#define GL_NV_register_combiners 1
12578
12579#define GL_REGISTER_COMBINERS_NV 0x8522
12580#define GL_VARIABLE_A_NV 0x8523
12581#define GL_VARIABLE_B_NV 0x8524
12582#define GL_VARIABLE_C_NV 0x8525
12583#define GL_VARIABLE_D_NV 0x8526
12584#define GL_VARIABLE_E_NV 0x8527
12585#define GL_VARIABLE_F_NV 0x8528
12586#define GL_VARIABLE_G_NV 0x8529
12587#define GL_CONSTANT_COLOR0_NV 0x852A
12588#define GL_CONSTANT_COLOR1_NV 0x852B
12589#define GL_PRIMARY_COLOR_NV 0x852C
12590#define GL_SECONDARY_COLOR_NV 0x852D
12591#define GL_SPARE0_NV 0x852E
12592#define GL_SPARE1_NV 0x852F
12593#define GL_DISCARD_NV 0x8530
12594#define GL_E_TIMES_F_NV 0x8531
12595#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
12596#define GL_UNSIGNED_IDENTITY_NV 0x8536
12597#define GL_UNSIGNED_INVERT_NV 0x8537
12598#define GL_EXPAND_NORMAL_NV 0x8538
12599#define GL_EXPAND_NEGATE_NV 0x8539
12600#define GL_HALF_BIAS_NORMAL_NV 0x853A
12601#define GL_HALF_BIAS_NEGATE_NV 0x853B
12602#define GL_SIGNED_IDENTITY_NV 0x853C
12603#define GL_SIGNED_NEGATE_NV 0x853D
12604#define GL_SCALE_BY_TWO_NV 0x853E
12605#define GL_SCALE_BY_FOUR_NV 0x853F
12606#define GL_SCALE_BY_ONE_HALF_NV 0x8540
12607#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
12608#define GL_COMBINER_INPUT_NV 0x8542
12609#define GL_COMBINER_MAPPING_NV 0x8543
12610#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
12611#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
12612#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
12613#define GL_COMBINER_MUX_SUM_NV 0x8547
12614#define GL_COMBINER_SCALE_NV 0x8548
12615#define GL_COMBINER_BIAS_NV 0x8549
12616#define GL_COMBINER_AB_OUTPUT_NV 0x854A
12617#define GL_COMBINER_CD_OUTPUT_NV 0x854B
12618#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
12619#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
12620#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
12621#define GL_COLOR_SUM_CLAMP_NV 0x854F
12622#define GL_COMBINER0_NV 0x8550
12623#define GL_COMBINER1_NV 0x8551
12624#define GL_COMBINER2_NV 0x8552
12625#define GL_COMBINER3_NV 0x8553
12626#define GL_COMBINER4_NV 0x8554
12627#define GL_COMBINER5_NV 0x8555
12628#define GL_COMBINER6_NV 0x8556
12629#define GL_COMBINER7_NV 0x8557
12630
12631typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
12632typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
12633typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
12634typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
12635typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
12636typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
12637typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
12638typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
12639typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
12640typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
12641typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
12642typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
12643typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
12644
12645#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
12646#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
12647#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
12648#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
12649#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
12650#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
12651#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
12652#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
12653#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
12654#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
12655#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
12656#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
12657#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
12658
12659#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
12660
12661#endif /* GL_NV_register_combiners */
12662
12663/* ----------------------- GL_NV_register_combiners2 ----------------------- */
12664
12665#ifndef GL_NV_register_combiners2
12666#define GL_NV_register_combiners2 1
12667
12668#define GL_PER_STAGE_CONSTANTS_NV 0x8535
12669
12670typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
12671typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
12672
12673#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
12674#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
12675
12676#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
12677
12678#endif /* GL_NV_register_combiners2 */
12679
12680/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
12681
12682#ifndef GL_NV_shader_atomic_counters
12683#define GL_NV_shader_atomic_counters 1
12684
12685#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
12686
12687#endif /* GL_NV_shader_atomic_counters */
12688
12689/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
12690
12691#ifndef GL_NV_shader_atomic_float
12692#define GL_NV_shader_atomic_float 1
12693
12694#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
12695
12696#endif /* GL_NV_shader_atomic_float */
12697
12698/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
12699
12700#ifndef GL_NV_shader_buffer_load
12701#define GL_NV_shader_buffer_load 1
12702
12703#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
12704#define GL_GPU_ADDRESS_NV 0x8F34
12705#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
12706
12707typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
12708typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
12709typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
12710typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
12711typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
12712typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
12713typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
12714typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
12715typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
12716typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
12717typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
12718typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
12719typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
12720
12721#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
12722#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
12723#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
12724#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
12725#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
12726#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
12727#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
12728#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
12729#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
12730#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
12731#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
12732#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
12733#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
12734
12735#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
12736
12737#endif /* GL_NV_shader_buffer_load */
12738
12739/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
12740
12741#ifndef GL_NV_shader_storage_buffer_object
12742#define GL_NV_shader_storage_buffer_object 1
12743
12744#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
12745
12746#endif /* GL_NV_shader_storage_buffer_object */
12747
12748/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
12749
12750#ifndef GL_NV_tessellation_program5
12751#define GL_NV_tessellation_program5 1
12752
12753#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
12754#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
12755#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
12756#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
12757#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
12758
12759#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
12760
12761#endif /* GL_NV_tessellation_program5 */
12762
12763/* -------------------------- GL_NV_texgen_emboss -------------------------- */
12764
12765#ifndef GL_NV_texgen_emboss
12766#define GL_NV_texgen_emboss 1
12767
12768#define GL_EMBOSS_LIGHT_NV 0x855D
12769#define GL_EMBOSS_CONSTANT_NV 0x855E
12770#define GL_EMBOSS_MAP_NV 0x855F
12771
12772#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
12773
12774#endif /* GL_NV_texgen_emboss */
12775
12776/* ------------------------ GL_NV_texgen_reflection ------------------------ */
12777
12778#ifndef GL_NV_texgen_reflection
12779#define GL_NV_texgen_reflection 1
12780
12781#define GL_NORMAL_MAP_NV 0x8511
12782#define GL_REFLECTION_MAP_NV 0x8512
12783
12784#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
12785
12786#endif /* GL_NV_texgen_reflection */
12787
12788/* ------------------------- GL_NV_texture_barrier ------------------------- */
12789
12790#ifndef GL_NV_texture_barrier
12791#define GL_NV_texture_barrier 1
12792
12793typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
12794
12795#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
12796
12797#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
12798
12799#endif /* GL_NV_texture_barrier */
12800
12801/* --------------------- GL_NV_texture_compression_vtc --------------------- */
12802
12803#ifndef GL_NV_texture_compression_vtc
12804#define GL_NV_texture_compression_vtc 1
12805
12806#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
12807
12808#endif /* GL_NV_texture_compression_vtc */
12809
12810/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
12811
12812#ifndef GL_NV_texture_env_combine4
12813#define GL_NV_texture_env_combine4 1
12814
12815#define GL_COMBINE4_NV 0x8503
12816#define GL_SOURCE3_RGB_NV 0x8583
12817#define GL_SOURCE3_ALPHA_NV 0x858B
12818#define GL_OPERAND3_RGB_NV 0x8593
12819#define GL_OPERAND3_ALPHA_NV 0x859B
12820
12821#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
12822
12823#endif /* GL_NV_texture_env_combine4 */
12824
12825/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
12826
12827#ifndef GL_NV_texture_expand_normal
12828#define GL_NV_texture_expand_normal 1
12829
12830#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
12831
12832#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
12833
12834#endif /* GL_NV_texture_expand_normal */
12835
12836/* ----------------------- GL_NV_texture_multisample ----------------------- */
12837
12838#ifndef GL_NV_texture_multisample
12839#define GL_NV_texture_multisample 1
12840
12841#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
12842#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
12843
12844typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
12845typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
12846typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
12847typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
12848typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
12849typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
12850
12851#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
12852#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
12853#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
12854#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
12855#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
12856#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
12857
12858#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
12859
12860#endif /* GL_NV_texture_multisample */
12861
12862/* ------------------------ GL_NV_texture_rectangle ------------------------ */
12863
12864#ifndef GL_NV_texture_rectangle
12865#define GL_NV_texture_rectangle 1
12866
12867#define GL_TEXTURE_RECTANGLE_NV 0x84F5
12868#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
12869#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
12870#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
12871
12872#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
12873
12874#endif /* GL_NV_texture_rectangle */
12875
12876/* -------------------------- GL_NV_texture_shader ------------------------- */
12877
12878#ifndef GL_NV_texture_shader
12879#define GL_NV_texture_shader 1
12880
12881#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
12882#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
12883#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
12884#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
12885#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
12886#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
12887#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
12888#define GL_SHADER_CONSISTENT_NV 0x86DD
12889#define GL_TEXTURE_SHADER_NV 0x86DE
12890#define GL_SHADER_OPERATION_NV 0x86DF
12891#define GL_CULL_MODES_NV 0x86E0
12892#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
12893#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
12894#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
12895#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
12896#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
12897#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
12898#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
12899#define GL_CONST_EYE_NV 0x86E5
12900#define GL_PASS_THROUGH_NV 0x86E6
12901#define GL_CULL_FRAGMENT_NV 0x86E7
12902#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
12903#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
12904#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
12905#define GL_DOT_PRODUCT_NV 0x86EC
12906#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
12907#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
12908#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
12909#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
12910#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
12911#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
12912#define GL_HILO_NV 0x86F4
12913#define GL_DSDT_NV 0x86F5
12914#define GL_DSDT_MAG_NV 0x86F6
12915#define GL_DSDT_MAG_VIB_NV 0x86F7
12916#define GL_HILO16_NV 0x86F8
12917#define GL_SIGNED_HILO_NV 0x86F9
12918#define GL_SIGNED_HILO16_NV 0x86FA
12919#define GL_SIGNED_RGBA_NV 0x86FB
12920#define GL_SIGNED_RGBA8_NV 0x86FC
12921#define GL_SIGNED_RGB_NV 0x86FE
12922#define GL_SIGNED_RGB8_NV 0x86FF
12923#define GL_SIGNED_LUMINANCE_NV 0x8701
12924#define GL_SIGNED_LUMINANCE8_NV 0x8702
12925#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
12926#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
12927#define GL_SIGNED_ALPHA_NV 0x8705
12928#define GL_SIGNED_ALPHA8_NV 0x8706
12929#define GL_SIGNED_INTENSITY_NV 0x8707
12930#define GL_SIGNED_INTENSITY8_NV 0x8708
12931#define GL_DSDT8_NV 0x8709
12932#define GL_DSDT8_MAG8_NV 0x870A
12933#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
12934#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
12935#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
12936#define GL_HI_SCALE_NV 0x870E
12937#define GL_LO_SCALE_NV 0x870F
12938#define GL_DS_SCALE_NV 0x8710
12939#define GL_DT_SCALE_NV 0x8711
12940#define GL_MAGNITUDE_SCALE_NV 0x8712
12941#define GL_VIBRANCE_SCALE_NV 0x8713
12942#define GL_HI_BIAS_NV 0x8714
12943#define GL_LO_BIAS_NV 0x8715
12944#define GL_DS_BIAS_NV 0x8716
12945#define GL_DT_BIAS_NV 0x8717
12946#define GL_MAGNITUDE_BIAS_NV 0x8718
12947#define GL_VIBRANCE_BIAS_NV 0x8719
12948#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
12949#define GL_TEXTURE_HI_SIZE_NV 0x871B
12950#define GL_TEXTURE_LO_SIZE_NV 0x871C
12951#define GL_TEXTURE_DS_SIZE_NV 0x871D
12952#define GL_TEXTURE_DT_SIZE_NV 0x871E
12953#define GL_TEXTURE_MAG_SIZE_NV 0x871F
12954
12955#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
12956
12957#endif /* GL_NV_texture_shader */
12958
12959/* ------------------------- GL_NV_texture_shader2 ------------------------- */
12960
12961#ifndef GL_NV_texture_shader2
12962#define GL_NV_texture_shader2 1
12963
12964#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
12965#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
12966#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
12967#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
12968#define GL_HILO_NV 0x86F4
12969#define GL_DSDT_NV 0x86F5
12970#define GL_DSDT_MAG_NV 0x86F6
12971#define GL_DSDT_MAG_VIB_NV 0x86F7
12972#define GL_HILO16_NV 0x86F8
12973#define GL_SIGNED_HILO_NV 0x86F9
12974#define GL_SIGNED_HILO16_NV 0x86FA
12975#define GL_SIGNED_RGBA_NV 0x86FB
12976#define GL_SIGNED_RGBA8_NV 0x86FC
12977#define GL_SIGNED_RGB_NV 0x86FE
12978#define GL_SIGNED_RGB8_NV 0x86FF
12979#define GL_SIGNED_LUMINANCE_NV 0x8701
12980#define GL_SIGNED_LUMINANCE8_NV 0x8702
12981#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
12982#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
12983#define GL_SIGNED_ALPHA_NV 0x8705
12984#define GL_SIGNED_ALPHA8_NV 0x8706
12985#define GL_SIGNED_INTENSITY_NV 0x8707
12986#define GL_SIGNED_INTENSITY8_NV 0x8708
12987#define GL_DSDT8_NV 0x8709
12988#define GL_DSDT8_MAG8_NV 0x870A
12989#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
12990#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
12991#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
12992
12993#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
12994
12995#endif /* GL_NV_texture_shader2 */
12996
12997/* ------------------------- GL_NV_texture_shader3 ------------------------- */
12998
12999#ifndef GL_NV_texture_shader3
13000#define GL_NV_texture_shader3 1
13001
13002#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
13003#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
13004#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
13005#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
13006#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
13007#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
13008#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
13009#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
13010#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
13011#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
13012#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
13013#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
13014#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
13015#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
13016#define GL_HILO8_NV 0x885E
13017#define GL_SIGNED_HILO8_NV 0x885F
13018#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
13019
13020#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
13021
13022#endif /* GL_NV_texture_shader3 */
13023
13024/* ------------------------ GL_NV_transform_feedback ----------------------- */
13025
13026#ifndef GL_NV_transform_feedback
13027#define GL_NV_transform_feedback 1
13028
13029#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
13030#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
13031#define GL_TEXTURE_COORD_NV 0x8C79
13032#define GL_CLIP_DISTANCE_NV 0x8C7A
13033#define GL_VERTEX_ID_NV 0x8C7B
13034#define GL_PRIMITIVE_ID_NV 0x8C7C
13035#define GL_GENERIC_ATTRIB_NV 0x8C7D
13036#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
13037#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
13038#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
13039#define GL_ACTIVE_VARYINGS_NV 0x8C81
13040#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
13041#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
13042#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
13043#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
13044#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
13045#define GL_PRIMITIVES_GENERATED_NV 0x8C87
13046#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
13047#define GL_RASTERIZER_DISCARD_NV 0x8C89
13048#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
13049#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
13050#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
13051#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
13052#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
13053#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
13054
13055typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
13056typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
13057typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
13058typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
13059typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
13060typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
13061typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
13062typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
13063typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
13064typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
13065typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
13066
13067#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
13068#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
13069#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
13070#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
13071#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
13072#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
13073#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
13074#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
13075#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
13076#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
13077#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
13078
13079#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
13080
13081#endif /* GL_NV_transform_feedback */
13082
13083/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
13084
13085#ifndef GL_NV_transform_feedback2
13086#define GL_NV_transform_feedback2 1
13087
13088#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
13089#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
13090#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
13091#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
13092
13093typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
13094typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
13095typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
13096typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
13097typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
13098typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
13099typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
13100
13101#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
13102#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
13103#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
13104#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
13105#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
13106#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
13107#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
13108
13109#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
13110
13111#endif /* GL_NV_transform_feedback2 */
13112
13113/* -------------------------- GL_NV_vdpau_interop -------------------------- */
13114
13115#ifndef GL_NV_vdpau_interop
13116#define GL_NV_vdpau_interop 1
13117
13118#define GL_SURFACE_STATE_NV 0x86EB
13119#define GL_SURFACE_REGISTERED_NV 0x86FD
13120#define GL_SURFACE_MAPPED_NV 0x8700
13121#define GL_WRITE_DISCARD_NV 0x88BE
13122
13123typedef GLintptr GLvdpauSurfaceNV;
13124
13125typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
13126typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
13127typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);
13128typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
13129typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
13130typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
13131typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
13132typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
13133typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
13134typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
13135
13136#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
13137#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
13138#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
13139#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
13140#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
13141#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
13142#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
13143#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
13144#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
13145#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
13146
13147#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
13148
13149#endif /* GL_NV_vdpau_interop */
13150
13151/* ------------------------ GL_NV_vertex_array_range ----------------------- */
13152
13153#ifndef GL_NV_vertex_array_range
13154#define GL_NV_vertex_array_range 1
13155
13156#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
13157#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
13158#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
13159#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
13160#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
13161
13162typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
13163typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer);
13164
13165#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
13166#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
13167
13168#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
13169
13170#endif /* GL_NV_vertex_array_range */
13171
13172/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
13173
13174#ifndef GL_NV_vertex_array_range2
13175#define GL_NV_vertex_array_range2 1
13176
13177#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
13178
13179#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
13180
13181#endif /* GL_NV_vertex_array_range2 */
13182
13183/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
13184
13185#ifndef GL_NV_vertex_attrib_integer_64bit
13186#define GL_NV_vertex_attrib_integer_64bit 1
13187
13188#define GL_INT64_NV 0x140E
13189#define GL_UNSIGNED_INT64_NV 0x140F
13190
13191typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
13192typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
13193typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
13194typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
13195typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
13196typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
13197typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
13198typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
13199typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
13200typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
13201typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
13202typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
13203typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
13204typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
13205typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
13206typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
13207typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
13208typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
13209typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
13210
13211#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
13212#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
13213#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
13214#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
13215#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
13216#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
13217#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
13218#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
13219#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
13220#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
13221#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
13222#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
13223#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
13224#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
13225#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
13226#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
13227#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
13228#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
13229#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
13230
13231#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
13232
13233#endif /* GL_NV_vertex_attrib_integer_64bit */
13234
13235/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
13236
13237#ifndef GL_NV_vertex_buffer_unified_memory
13238#define GL_NV_vertex_buffer_unified_memory 1
13239
13240#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
13241#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
13242#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
13243#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
13244#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
13245#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
13246#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
13247#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
13248#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
13249#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
13250#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
13251#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
13252#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
13253#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
13254#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
13255#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
13256#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
13257#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
13258#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
13259#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
13260#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
13261#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
13262#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
13263#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
13264#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
13265
13266typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
13267typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
13268typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
13269typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
13270typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
13271typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
13272typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
13273typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
13274typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
13275typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
13276typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
13277typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
13278
13279#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
13280#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
13281#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
13282#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
13283#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
13284#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
13285#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
13286#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
13287#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
13288#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
13289#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
13290#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
13291
13292#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
13293
13294#endif /* GL_NV_vertex_buffer_unified_memory */
13295
13296/* -------------------------- GL_NV_vertex_program ------------------------- */
13297
13298#ifndef GL_NV_vertex_program
13299#define GL_NV_vertex_program 1
13300
13301#define GL_VERTEX_PROGRAM_NV 0x8620
13302#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
13303#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
13304#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
13305#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
13306#define GL_CURRENT_ATTRIB_NV 0x8626
13307#define GL_PROGRAM_LENGTH_NV 0x8627
13308#define GL_PROGRAM_STRING_NV 0x8628
13309#define GL_MODELVIEW_PROJECTION_NV 0x8629
13310#define GL_IDENTITY_NV 0x862A
13311#define GL_INVERSE_NV 0x862B
13312#define GL_TRANSPOSE_NV 0x862C
13313#define GL_INVERSE_TRANSPOSE_NV 0x862D
13314#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
13315#define GL_MAX_TRACK_MATRICES_NV 0x862F
13316#define GL_MATRIX0_NV 0x8630
13317#define GL_MATRIX1_NV 0x8631
13318#define GL_MATRIX2_NV 0x8632
13319#define GL_MATRIX3_NV 0x8633
13320#define GL_MATRIX4_NV 0x8634
13321#define GL_MATRIX5_NV 0x8635
13322#define GL_MATRIX6_NV 0x8636
13323#define GL_MATRIX7_NV 0x8637
13324#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
13325#define GL_CURRENT_MATRIX_NV 0x8641
13326#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
13327#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
13328#define GL_PROGRAM_PARAMETER_NV 0x8644
13329#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
13330#define GL_PROGRAM_TARGET_NV 0x8646
13331#define GL_PROGRAM_RESIDENT_NV 0x8647
13332#define GL_TRACK_MATRIX_NV 0x8648
13333#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
13334#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
13335#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
13336#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
13337#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
13338#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
13339#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
13340#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
13341#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
13342#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
13343#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
13344#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
13345#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
13346#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
13347#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
13348#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
13349#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
13350#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
13351#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
13352#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
13353#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
13354#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
13355#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
13356#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
13357#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
13358#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
13359#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
13360#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
13361#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
13362#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
13363#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
13364#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
13365#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
13366#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
13367#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
13368#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
13369#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
13370#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
13371#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
13372#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
13373#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
13374#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
13375#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
13376#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
13377#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
13378#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
13379#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
13380#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
13381#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
13382#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
13383#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
13384
13385typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
13386typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
13387typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
13388typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
13389typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
13390typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
13391typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
13392typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
13393typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
13394typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
13395typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
13396typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
13397typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
13398typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
13399typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
13400typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
13401typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
13402typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
13403typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
13404typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
13405typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
13406typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
13407typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
13408typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
13409typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
13410typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
13411typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
13412typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
13413typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
13414typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
13415typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
13416typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
13417typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
13418typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
13419typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
13420typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
13421typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
13422typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
13423typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
13424typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
13425typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
13426typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
13427typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
13428typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
13429typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
13430typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
13431typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
13432typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
13433typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
13434typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
13435typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
13436typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
13437typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
13438typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
13439typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
13440typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
13441typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
13442typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
13443typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
13444typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
13445typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
13446typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
13447typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
13448typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
13449
13450#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
13451#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
13452#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
13453#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
13454#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
13455#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
13456#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
13457#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
13458#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
13459#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
13460#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
13461#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
13462#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
13463#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
13464#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
13465#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
13466#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
13467#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
13468#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
13469#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
13470#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
13471#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
13472#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
13473#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
13474#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
13475#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
13476#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
13477#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
13478#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
13479#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
13480#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
13481#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
13482#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
13483#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
13484#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
13485#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
13486#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
13487#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
13488#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
13489#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
13490#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
13491#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
13492#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
13493#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
13494#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
13495#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
13496#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
13497#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
13498#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
13499#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
13500#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
13501#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
13502#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
13503#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
13504#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
13505#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
13506#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
13507#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
13508#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
13509#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
13510#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
13511#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
13512#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
13513#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
13514
13515#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
13516
13517#endif /* GL_NV_vertex_program */
13518
13519/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
13520
13521#ifndef GL_NV_vertex_program1_1
13522#define GL_NV_vertex_program1_1 1
13523
13524#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
13525
13526#endif /* GL_NV_vertex_program1_1 */
13527
13528/* ------------------------- GL_NV_vertex_program2 ------------------------- */
13529
13530#ifndef GL_NV_vertex_program2
13531#define GL_NV_vertex_program2 1
13532
13533#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
13534
13535#endif /* GL_NV_vertex_program2 */
13536
13537/* ---------------------- GL_NV_vertex_program2_option --------------------- */
13538
13539#ifndef GL_NV_vertex_program2_option
13540#define GL_NV_vertex_program2_option 1
13541
13542#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
13543#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
13544
13545#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
13546
13547#endif /* GL_NV_vertex_program2_option */
13548
13549/* ------------------------- GL_NV_vertex_program3 ------------------------- */
13550
13551#ifndef GL_NV_vertex_program3
13552#define GL_NV_vertex_program3 1
13553
13554#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
13555
13556#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
13557
13558#endif /* GL_NV_vertex_program3 */
13559
13560/* ------------------------- GL_NV_vertex_program4 ------------------------- */
13561
13562#ifndef GL_NV_vertex_program4
13563#define GL_NV_vertex_program4 1
13564
13565#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
13566
13567#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
13568
13569#endif /* GL_NV_vertex_program4 */
13570
13571/* -------------------------- GL_NV_video_capture -------------------------- */
13572
13573#ifndef GL_NV_video_capture
13574#define GL_NV_video_capture 1
13575
13576#define GL_VIDEO_BUFFER_NV 0x9020
13577#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
13578#define GL_FIELD_UPPER_NV 0x9022
13579#define GL_FIELD_LOWER_NV 0x9023
13580#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
13581#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
13582#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
13583#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
13584#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
13585#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
13586#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
13587#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
13588#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
13589#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
13590#define GL_PARTIAL_SUCCESS_NV 0x902E
13591#define GL_SUCCESS_NV 0x902F
13592#define GL_FAILURE_NV 0x9030
13593#define GL_YCBYCR8_422_NV 0x9031
13594#define GL_YCBAYCR8A_4224_NV 0x9032
13595#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
13596#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
13597#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
13598#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
13599#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
13600#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
13601#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
13602#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
13603#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
13604#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
13605
13606typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
13607typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
13608typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
13609typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
13610typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
13611typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
13612typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
13613typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
13614typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
13615typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
13616typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
13617typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
13618
13619#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
13620#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
13621#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
13622#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
13623#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
13624#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
13625#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
13626#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
13627#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
13628#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
13629#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
13630#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
13631
13632#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
13633
13634#endif /* GL_NV_video_capture */
13635
13636/* ------------------------ GL_OES_byte_coordinates ------------------------ */
13637
13638#ifndef GL_OES_byte_coordinates
13639#define GL_OES_byte_coordinates 1
13640
13641#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
13642
13643#endif /* GL_OES_byte_coordinates */
13644
13645/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
13646
13647#ifndef GL_OES_compressed_paletted_texture
13648#define GL_OES_compressed_paletted_texture 1
13649
13650#define GL_PALETTE4_RGB8_OES 0x8B90
13651#define GL_PALETTE4_RGBA8_OES 0x8B91
13652#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
13653#define GL_PALETTE4_RGBA4_OES 0x8B93
13654#define GL_PALETTE4_RGB5_A1_OES 0x8B94
13655#define GL_PALETTE8_RGB8_OES 0x8B95
13656#define GL_PALETTE8_RGBA8_OES 0x8B96
13657#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
13658#define GL_PALETTE8_RGBA4_OES 0x8B98
13659#define GL_PALETTE8_RGB5_A1_OES 0x8B99
13660
13661#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
13662
13663#endif /* GL_OES_compressed_paletted_texture */
13664
13665/* --------------------------- GL_OES_read_format -------------------------- */
13666
13667#ifndef GL_OES_read_format
13668#define GL_OES_read_format 1
13669
13670#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
13671#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
13672
13673#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
13674
13675#endif /* GL_OES_read_format */
13676
13677/* ------------------------ GL_OES_single_precision ------------------------ */
13678
13679#ifndef GL_OES_single_precision
13680#define GL_OES_single_precision 1
13681
13682typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
13683typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
13684typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
13685typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
13686typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
13687typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
13688
13689#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
13690#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
13691#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
13692#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
13693#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
13694#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
13695
13696#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
13697
13698#endif /* GL_OES_single_precision */
13699
13700/* ---------------------------- GL_OML_interlace --------------------------- */
13701
13702#ifndef GL_OML_interlace
13703#define GL_OML_interlace 1
13704
13705#define GL_INTERLACE_OML 0x8980
13706#define GL_INTERLACE_READ_OML 0x8981
13707
13708#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
13709
13710#endif /* GL_OML_interlace */
13711
13712/* ---------------------------- GL_OML_resample ---------------------------- */
13713
13714#ifndef GL_OML_resample
13715#define GL_OML_resample 1
13716
13717#define GL_PACK_RESAMPLE_OML 0x8984
13718#define GL_UNPACK_RESAMPLE_OML 0x8985
13719#define GL_RESAMPLE_REPLICATE_OML 0x8986
13720#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
13721#define GL_RESAMPLE_AVERAGE_OML 0x8988
13722#define GL_RESAMPLE_DECIMATE_OML 0x8989
13723
13724#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
13725
13726#endif /* GL_OML_resample */
13727
13728/* ---------------------------- GL_OML_subsample --------------------------- */
13729
13730#ifndef GL_OML_subsample
13731#define GL_OML_subsample 1
13732
13733#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
13734#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
13735
13736#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
13737
13738#endif /* GL_OML_subsample */
13739
13740/* --------------------------- GL_PGI_misc_hints --------------------------- */
13741
13742#ifndef GL_PGI_misc_hints
13743#define GL_PGI_misc_hints 1
13744
13745#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
13746#define GL_CONSERVE_MEMORY_HINT_PGI 107005
13747#define GL_RECLAIM_MEMORY_HINT_PGI 107006
13748#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
13749#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
13750#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
13751#define GL_ALWAYS_FAST_HINT_PGI 107020
13752#define GL_ALWAYS_SOFT_HINT_PGI 107021
13753#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
13754#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
13755#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
13756#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
13757#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
13758#define GL_STRICT_LIGHTING_HINT_PGI 107031
13759#define GL_STRICT_SCISSOR_HINT_PGI 107032
13760#define GL_FULL_STIPPLE_HINT_PGI 107033
13761#define GL_CLIP_NEAR_HINT_PGI 107040
13762#define GL_CLIP_FAR_HINT_PGI 107041
13763#define GL_WIDE_LINE_HINT_PGI 107042
13764#define GL_BACK_NORMALS_HINT_PGI 107043
13765
13766#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
13767
13768#endif /* GL_PGI_misc_hints */
13769
13770/* -------------------------- GL_PGI_vertex_hints -------------------------- */
13771
13772#ifndef GL_PGI_vertex_hints
13773#define GL_PGI_vertex_hints 1
13774
13775#define GL_VERTEX23_BIT_PGI 0x00000004
13776#define GL_VERTEX4_BIT_PGI 0x00000008
13777#define GL_COLOR3_BIT_PGI 0x00010000
13778#define GL_COLOR4_BIT_PGI 0x00020000
13779#define GL_EDGEFLAG_BIT_PGI 0x00040000
13780#define GL_INDEX_BIT_PGI 0x00080000
13781#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
13782#define GL_VERTEX_DATA_HINT_PGI 107050
13783#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
13784#define GL_MATERIAL_SIDE_HINT_PGI 107052
13785#define GL_MAX_VERTEX_HINT_PGI 107053
13786#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
13787#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
13788#define GL_MAT_EMISSION_BIT_PGI 0x00800000
13789#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
13790#define GL_MAT_SHININESS_BIT_PGI 0x02000000
13791#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
13792#define GL_NORMAL_BIT_PGI 0x08000000
13793#define GL_TEXCOORD1_BIT_PGI 0x10000000
13794#define GL_TEXCOORD2_BIT_PGI 0x20000000
13795#define GL_TEXCOORD3_BIT_PGI 0x40000000
13796#define GL_TEXCOORD4_BIT_PGI 0x80000000
13797
13798#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
13799
13800#endif /* GL_PGI_vertex_hints */
13801
13802/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
13803
13804#ifndef GL_REGAL_ES1_0_compatibility
13805#define GL_REGAL_ES1_0_compatibility 1
13806
13807typedef int GLclampx;
13808
13809typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
13810typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
13811typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
13812typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
13813typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
13814typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
13815typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
13816typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
13817typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
13818typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
13819typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
13820typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
13821typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
13822typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
13823typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
13824typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
13825typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
13826typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
13827typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
13828typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
13829typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
13830typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
13831typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
13832typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
13833typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
13834typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
13835typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
13836typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
13837typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
13838typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
13839typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
13840
13841#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
13842#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
13843#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
13844#define glColor4x GLEW_GET_FUN(__glewColor4x)
13845#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
13846#define glFogx GLEW_GET_FUN(__glewFogx)
13847#define glFogxv GLEW_GET_FUN(__glewFogxv)
13848#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
13849#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
13850#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
13851#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
13852#define glLightx GLEW_GET_FUN(__glewLightx)
13853#define glLightxv GLEW_GET_FUN(__glewLightxv)
13854#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
13855#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
13856#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
13857#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
13858#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
13859#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
13860#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
13861#define glOrthof GLEW_GET_FUN(__glewOrthof)
13862#define glOrthox GLEW_GET_FUN(__glewOrthox)
13863#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
13864#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
13865#define glRotatex GLEW_GET_FUN(__glewRotatex)
13866#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
13867#define glScalex GLEW_GET_FUN(__glewScalex)
13868#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
13869#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
13870#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
13871#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
13872
13873#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
13874
13875#endif /* GL_REGAL_ES1_0_compatibility */
13876
13877/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
13878
13879#ifndef GL_REGAL_ES1_1_compatibility
13880#define GL_REGAL_ES1_1_compatibility 1
13881
13882typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
13883typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
13884typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
13885typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
13886typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
13887typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
13888typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
13889typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
13890typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
13891typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
13892typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
13893typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer);
13894typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
13895
13896#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
13897#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
13898#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
13899#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
13900#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
13901#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
13902#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
13903#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
13904#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
13905#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
13906#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
13907#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
13908#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
13909
13910#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
13911
13912#endif /* GL_REGAL_ES1_1_compatibility */
13913
13914/* ---------------------------- GL_REGAL_enable ---------------------------- */
13915
13916#ifndef GL_REGAL_enable
13917#define GL_REGAL_enable 1
13918
13919#define GL_ERROR_REGAL 0x9322
13920#define GL_DEBUG_REGAL 0x9323
13921#define GL_LOG_REGAL 0x9324
13922#define GL_EMULATION_REGAL 0x9325
13923#define GL_DRIVER_REGAL 0x9326
13924#define GL_MISSING_REGAL 0x9360
13925#define GL_TRACE_REGAL 0x9361
13926#define GL_CACHE_REGAL 0x9362
13927#define GL_CODE_REGAL 0x9363
13928#define GL_STATISTICS_REGAL 0x9364
13929
13930#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
13931
13932#endif /* GL_REGAL_enable */
13933
13934/* ------------------------- GL_REGAL_error_string ------------------------- */
13935
13936#ifndef GL_REGAL_error_string
13937#define GL_REGAL_error_string 1
13938
13939typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
13940
13941#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
13942
13943#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
13944
13945#endif /* GL_REGAL_error_string */
13946
13947/* ------------------------ GL_REGAL_extension_query ----------------------- */
13948
13949#ifndef GL_REGAL_extension_query
13950#define GL_REGAL_extension_query 1
13951
13952typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
13953typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
13954
13955#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
13956#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
13957
13958#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
13959
13960#endif /* GL_REGAL_extension_query */
13961
13962/* ------------------------------ GL_REGAL_log ----------------------------- */
13963
13964#ifndef GL_REGAL_log
13965#define GL_REGAL_log 1
13966
13967#define GL_LOG_ERROR_REGAL 0x9319
13968#define GL_LOG_WARNING_REGAL 0x931A
13969#define GL_LOG_INFO_REGAL 0x931B
13970#define GL_LOG_APP_REGAL 0x931C
13971#define GL_LOG_DRIVER_REGAL 0x931D
13972#define GL_LOG_INTERNAL_REGAL 0x931E
13973#define GL_LOG_DEBUG_REGAL 0x931F
13974#define GL_LOG_STATUS_REGAL 0x9320
13975#define GL_LOG_HTTP_REGAL 0x9321
13976
13977typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context);
13978
13979typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
13980
13981#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
13982
13983#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
13984
13985#endif /* GL_REGAL_log */
13986
13987/* ----------------------- GL_REND_screen_coordinates ---------------------- */
13988
13989#ifndef GL_REND_screen_coordinates
13990#define GL_REND_screen_coordinates 1
13991
13992#define GL_SCREEN_COORDINATES_REND 0x8490
13993#define GL_INVERTED_SCREEN_W_REND 0x8491
13994
13995#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
13996
13997#endif /* GL_REND_screen_coordinates */
13998
13999/* ------------------------------- GL_S3_s3tc ------------------------------ */
14000
14001#ifndef GL_S3_s3tc
14002#define GL_S3_s3tc 1
14003
14004#define GL_RGB_S3TC 0x83A0
14005#define GL_RGB4_S3TC 0x83A1
14006#define GL_RGBA_S3TC 0x83A2
14007#define GL_RGBA4_S3TC 0x83A3
14008#define GL_RGBA_DXT5_S3TC 0x83A4
14009#define GL_RGBA4_DXT5_S3TC 0x83A5
14010
14011#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
14012
14013#endif /* GL_S3_s3tc */
14014
14015/* -------------------------- GL_SGIS_color_range -------------------------- */
14016
14017#ifndef GL_SGIS_color_range
14018#define GL_SGIS_color_range 1
14019
14020#define GL_EXTENDED_RANGE_SGIS 0x85A5
14021#define GL_MIN_RED_SGIS 0x85A6
14022#define GL_MAX_RED_SGIS 0x85A7
14023#define GL_MIN_GREEN_SGIS 0x85A8
14024#define GL_MAX_GREEN_SGIS 0x85A9
14025#define GL_MIN_BLUE_SGIS 0x85AA
14026#define GL_MAX_BLUE_SGIS 0x85AB
14027#define GL_MIN_ALPHA_SGIS 0x85AC
14028#define GL_MAX_ALPHA_SGIS 0x85AD
14029
14030#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
14031
14032#endif /* GL_SGIS_color_range */
14033
14034/* ------------------------- GL_SGIS_detail_texture ------------------------ */
14035
14036#ifndef GL_SGIS_detail_texture
14037#define GL_SGIS_detail_texture 1
14038
14039typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
14040typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
14041
14042#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
14043#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
14044
14045#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
14046
14047#endif /* GL_SGIS_detail_texture */
14048
14049/* -------------------------- GL_SGIS_fog_function ------------------------- */
14050
14051#ifndef GL_SGIS_fog_function
14052#define GL_SGIS_fog_function 1
14053
14054typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
14055typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
14056
14057#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
14058#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
14059
14060#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
14061
14062#endif /* GL_SGIS_fog_function */
14063
14064/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
14065
14066#ifndef GL_SGIS_generate_mipmap
14067#define GL_SGIS_generate_mipmap 1
14068
14069#define GL_GENERATE_MIPMAP_SGIS 0x8191
14070#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
14071
14072#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
14073
14074#endif /* GL_SGIS_generate_mipmap */
14075
14076/* -------------------------- GL_SGIS_multisample -------------------------- */
14077
14078#ifndef GL_SGIS_multisample
14079#define GL_SGIS_multisample 1
14080
14081#define GL_MULTISAMPLE_SGIS 0x809D
14082#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
14083#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
14084#define GL_SAMPLE_MASK_SGIS 0x80A0
14085#define GL_1PASS_SGIS 0x80A1
14086#define GL_2PASS_0_SGIS 0x80A2
14087#define GL_2PASS_1_SGIS 0x80A3
14088#define GL_4PASS_0_SGIS 0x80A4
14089#define GL_4PASS_1_SGIS 0x80A5
14090#define GL_4PASS_2_SGIS 0x80A6
14091#define GL_4PASS_3_SGIS 0x80A7
14092#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
14093#define GL_SAMPLES_SGIS 0x80A9
14094#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
14095#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
14096#define GL_SAMPLE_PATTERN_SGIS 0x80AC
14097
14098typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
14099typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
14100
14101#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
14102#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
14103
14104#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
14105
14106#endif /* GL_SGIS_multisample */
14107
14108/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
14109
14110#ifndef GL_SGIS_pixel_texture
14111#define GL_SGIS_pixel_texture 1
14112
14113#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
14114
14115#endif /* GL_SGIS_pixel_texture */
14116
14117/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
14118
14119#ifndef GL_SGIS_point_line_texgen
14120#define GL_SGIS_point_line_texgen 1
14121
14122#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
14123#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
14124#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
14125#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
14126#define GL_EYE_POINT_SGIS 0x81F4
14127#define GL_OBJECT_POINT_SGIS 0x81F5
14128#define GL_EYE_LINE_SGIS 0x81F6
14129#define GL_OBJECT_LINE_SGIS 0x81F7
14130
14131#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
14132
14133#endif /* GL_SGIS_point_line_texgen */
14134
14135/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
14136
14137#ifndef GL_SGIS_sharpen_texture
14138#define GL_SGIS_sharpen_texture 1
14139
14140typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
14141typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
14142
14143#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
14144#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
14145
14146#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
14147
14148#endif /* GL_SGIS_sharpen_texture */
14149
14150/* --------------------------- GL_SGIS_texture4D --------------------------- */
14151
14152#ifndef GL_SGIS_texture4D
14153#define GL_SGIS_texture4D 1
14154
14155typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
14156typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels);
14157
14158#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
14159#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
14160
14161#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
14162
14163#endif /* GL_SGIS_texture4D */
14164
14165/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
14166
14167#ifndef GL_SGIS_texture_border_clamp
14168#define GL_SGIS_texture_border_clamp 1
14169
14170#define GL_CLAMP_TO_BORDER_SGIS 0x812D
14171
14172#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
14173
14174#endif /* GL_SGIS_texture_border_clamp */
14175
14176/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
14177
14178#ifndef GL_SGIS_texture_edge_clamp
14179#define GL_SGIS_texture_edge_clamp 1
14180
14181#define GL_CLAMP_TO_EDGE_SGIS 0x812F
14182
14183#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
14184
14185#endif /* GL_SGIS_texture_edge_clamp */
14186
14187/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
14188
14189#ifndef GL_SGIS_texture_filter4
14190#define GL_SGIS_texture_filter4 1
14191
14192typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
14193typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
14194
14195#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
14196#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
14197
14198#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
14199
14200#endif /* GL_SGIS_texture_filter4 */
14201
14202/* -------------------------- GL_SGIS_texture_lod -------------------------- */
14203
14204#ifndef GL_SGIS_texture_lod
14205#define GL_SGIS_texture_lod 1
14206
14207#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
14208#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
14209#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
14210#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
14211
14212#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
14213
14214#endif /* GL_SGIS_texture_lod */
14215
14216/* ------------------------- GL_SGIS_texture_select ------------------------ */
14217
14218#ifndef GL_SGIS_texture_select
14219#define GL_SGIS_texture_select 1
14220
14221#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
14222
14223#endif /* GL_SGIS_texture_select */
14224
14225/* ----------------------------- GL_SGIX_async ----------------------------- */
14226
14227#ifndef GL_SGIX_async
14228#define GL_SGIX_async 1
14229
14230#define GL_ASYNC_MARKER_SGIX 0x8329
14231
14232typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
14233typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
14234typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
14235typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
14236typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
14237typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
14238
14239#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
14240#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
14241#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
14242#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
14243#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
14244#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
14245
14246#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
14247
14248#endif /* GL_SGIX_async */
14249
14250/* ------------------------ GL_SGIX_async_histogram ------------------------ */
14251
14252#ifndef GL_SGIX_async_histogram
14253#define GL_SGIX_async_histogram 1
14254
14255#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
14256#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
14257
14258#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
14259
14260#endif /* GL_SGIX_async_histogram */
14261
14262/* -------------------------- GL_SGIX_async_pixel -------------------------- */
14263
14264#ifndef GL_SGIX_async_pixel
14265#define GL_SGIX_async_pixel 1
14266
14267#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
14268#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
14269#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
14270#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
14271#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
14272#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
14273
14274#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
14275
14276#endif /* GL_SGIX_async_pixel */
14277
14278/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
14279
14280#ifndef GL_SGIX_blend_alpha_minmax
14281#define GL_SGIX_blend_alpha_minmax 1
14282
14283#define GL_ALPHA_MIN_SGIX 0x8320
14284#define GL_ALPHA_MAX_SGIX 0x8321
14285
14286#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
14287
14288#endif /* GL_SGIX_blend_alpha_minmax */
14289
14290/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
14291
14292#ifndef GL_SGIX_clipmap
14293#define GL_SGIX_clipmap 1
14294
14295#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
14296
14297#endif /* GL_SGIX_clipmap */
14298
14299/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
14300
14301#ifndef GL_SGIX_convolution_accuracy
14302#define GL_SGIX_convolution_accuracy 1
14303
14304#define GL_CONVOLUTION_HINT_SGIX 0x8316
14305
14306#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
14307
14308#endif /* GL_SGIX_convolution_accuracy */
14309
14310/* ------------------------- GL_SGIX_depth_texture ------------------------- */
14311
14312#ifndef GL_SGIX_depth_texture
14313#define GL_SGIX_depth_texture 1
14314
14315#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
14316#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
14317#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
14318
14319#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
14320
14321#endif /* GL_SGIX_depth_texture */
14322
14323/* -------------------------- GL_SGIX_flush_raster ------------------------- */
14324
14325#ifndef GL_SGIX_flush_raster
14326#define GL_SGIX_flush_raster 1
14327
14328typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
14329
14330#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
14331
14332#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
14333
14334#endif /* GL_SGIX_flush_raster */
14335
14336/* --------------------------- GL_SGIX_fog_offset -------------------------- */
14337
14338#ifndef GL_SGIX_fog_offset
14339#define GL_SGIX_fog_offset 1
14340
14341#define GL_FOG_OFFSET_SGIX 0x8198
14342#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
14343
14344#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
14345
14346#endif /* GL_SGIX_fog_offset */
14347
14348/* -------------------------- GL_SGIX_fog_texture -------------------------- */
14349
14350#ifndef GL_SGIX_fog_texture
14351#define GL_SGIX_fog_texture 1
14352
14353#define GL_TEXTURE_FOG_SGIX 0
14354#define GL_FOG_PATCHY_FACTOR_SGIX 0
14355#define GL_FRAGMENT_FOG_SGIX 0
14356
14357typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
14358
14359#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
14360
14361#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
14362
14363#endif /* GL_SGIX_fog_texture */
14364
14365/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
14366
14367#ifndef GL_SGIX_fragment_specular_lighting
14368#define GL_SGIX_fragment_specular_lighting 1
14369
14370typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
14371typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
14372typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
14373typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
14374typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
14375typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
14376typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
14377typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
14378typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
14379typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
14380typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
14381typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
14382typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
14383typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
14384typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
14385typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
14386typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
14387
14388#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
14389#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
14390#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
14391#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
14392#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
14393#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
14394#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
14395#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
14396#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
14397#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
14398#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
14399#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
14400#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
14401#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
14402#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
14403#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
14404#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
14405
14406#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
14407
14408#endif /* GL_SGIX_fragment_specular_lighting */
14409
14410/* --------------------------- GL_SGIX_framezoom --------------------------- */
14411
14412#ifndef GL_SGIX_framezoom
14413#define GL_SGIX_framezoom 1
14414
14415typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
14416
14417#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
14418
14419#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
14420
14421#endif /* GL_SGIX_framezoom */
14422
14423/* --------------------------- GL_SGIX_interlace --------------------------- */
14424
14425#ifndef GL_SGIX_interlace
14426#define GL_SGIX_interlace 1
14427
14428#define GL_INTERLACE_SGIX 0x8094
14429
14430#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
14431
14432#endif /* GL_SGIX_interlace */
14433
14434/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
14435
14436#ifndef GL_SGIX_ir_instrument1
14437#define GL_SGIX_ir_instrument1 1
14438
14439#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
14440
14441#endif /* GL_SGIX_ir_instrument1 */
14442
14443/* ------------------------- GL_SGIX_list_priority ------------------------- */
14444
14445#ifndef GL_SGIX_list_priority
14446#define GL_SGIX_list_priority 1
14447
14448#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
14449
14450#endif /* GL_SGIX_list_priority */
14451
14452/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
14453
14454#ifndef GL_SGIX_pixel_texture
14455#define GL_SGIX_pixel_texture 1
14456
14457typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
14458
14459#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
14460
14461#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
14462
14463#endif /* GL_SGIX_pixel_texture */
14464
14465/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
14466
14467#ifndef GL_SGIX_pixel_texture_bits
14468#define GL_SGIX_pixel_texture_bits 1
14469
14470#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
14471
14472#endif /* GL_SGIX_pixel_texture_bits */
14473
14474/* ------------------------ GL_SGIX_reference_plane ------------------------ */
14475
14476#ifndef GL_SGIX_reference_plane
14477#define GL_SGIX_reference_plane 1
14478
14479typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
14480
14481#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
14482
14483#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
14484
14485#endif /* GL_SGIX_reference_plane */
14486
14487/* ---------------------------- GL_SGIX_resample --------------------------- */
14488
14489#ifndef GL_SGIX_resample
14490#define GL_SGIX_resample 1
14491
14492#define GL_PACK_RESAMPLE_SGIX 0x842E
14493#define GL_UNPACK_RESAMPLE_SGIX 0x842F
14494#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
14495#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
14496#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
14497
14498#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
14499
14500#endif /* GL_SGIX_resample */
14501
14502/* ----------------------------- GL_SGIX_shadow ---------------------------- */
14503
14504#ifndef GL_SGIX_shadow
14505#define GL_SGIX_shadow 1
14506
14507#define GL_TEXTURE_COMPARE_SGIX 0x819A
14508#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
14509#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
14510#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
14511
14512#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
14513
14514#endif /* GL_SGIX_shadow */
14515
14516/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
14517
14518#ifndef GL_SGIX_shadow_ambient
14519#define GL_SGIX_shadow_ambient 1
14520
14521#define GL_SHADOW_AMBIENT_SGIX 0x80BF
14522
14523#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
14524
14525#endif /* GL_SGIX_shadow_ambient */
14526
14527/* ----------------------------- GL_SGIX_sprite ---------------------------- */
14528
14529#ifndef GL_SGIX_sprite
14530#define GL_SGIX_sprite 1
14531
14532typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
14533typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
14534typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
14535typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
14536
14537#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
14538#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
14539#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
14540#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
14541
14542#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
14543
14544#endif /* GL_SGIX_sprite */
14545
14546/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
14547
14548#ifndef GL_SGIX_tag_sample_buffer
14549#define GL_SGIX_tag_sample_buffer 1
14550
14551typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
14552
14553#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
14554
14555#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
14556
14557#endif /* GL_SGIX_tag_sample_buffer */
14558
14559/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
14560
14561#ifndef GL_SGIX_texture_add_env
14562#define GL_SGIX_texture_add_env 1
14563
14564#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
14565
14566#endif /* GL_SGIX_texture_add_env */
14567
14568/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
14569
14570#ifndef GL_SGIX_texture_coordinate_clamp
14571#define GL_SGIX_texture_coordinate_clamp 1
14572
14573#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
14574#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
14575#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
14576
14577#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
14578
14579#endif /* GL_SGIX_texture_coordinate_clamp */
14580
14581/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
14582
14583#ifndef GL_SGIX_texture_lod_bias
14584#define GL_SGIX_texture_lod_bias 1
14585
14586#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
14587
14588#endif /* GL_SGIX_texture_lod_bias */
14589
14590/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
14591
14592#ifndef GL_SGIX_texture_multi_buffer
14593#define GL_SGIX_texture_multi_buffer 1
14594
14595#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
14596
14597#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
14598
14599#endif /* GL_SGIX_texture_multi_buffer */
14600
14601/* ------------------------- GL_SGIX_texture_range ------------------------- */
14602
14603#ifndef GL_SGIX_texture_range
14604#define GL_SGIX_texture_range 1
14605
14606#define GL_RGB_SIGNED_SGIX 0x85E0
14607#define GL_RGBA_SIGNED_SGIX 0x85E1
14608#define GL_ALPHA_SIGNED_SGIX 0x85E2
14609#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
14610#define GL_INTENSITY_SIGNED_SGIX 0x85E4
14611#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
14612#define GL_RGB16_SIGNED_SGIX 0x85E6
14613#define GL_RGBA16_SIGNED_SGIX 0x85E7
14614#define GL_ALPHA16_SIGNED_SGIX 0x85E8
14615#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
14616#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
14617#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
14618#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
14619#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
14620#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
14621#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
14622#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
14623#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
14624#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
14625#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
14626#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
14627#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
14628#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
14629#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
14630#define GL_MIN_LUMINANCE_SGIS 0x85F8
14631#define GL_MAX_LUMINANCE_SGIS 0x85F9
14632#define GL_MIN_INTENSITY_SGIS 0x85FA
14633#define GL_MAX_INTENSITY_SGIS 0x85FB
14634
14635#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
14636
14637#endif /* GL_SGIX_texture_range */
14638
14639/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
14640
14641#ifndef GL_SGIX_texture_scale_bias
14642#define GL_SGIX_texture_scale_bias 1
14643
14644#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
14645#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
14646#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
14647#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
14648
14649#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
14650
14651#endif /* GL_SGIX_texture_scale_bias */
14652
14653/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
14654
14655#ifndef GL_SGIX_vertex_preclip
14656#define GL_SGIX_vertex_preclip 1
14657
14658#define GL_VERTEX_PRECLIP_SGIX 0x83EE
14659#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
14660
14661#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
14662
14663#endif /* GL_SGIX_vertex_preclip */
14664
14665/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
14666
14667#ifndef GL_SGIX_vertex_preclip_hint
14668#define GL_SGIX_vertex_preclip_hint 1
14669
14670#define GL_VERTEX_PRECLIP_SGIX 0x83EE
14671#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
14672
14673#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
14674
14675#endif /* GL_SGIX_vertex_preclip_hint */
14676
14677/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
14678
14679#ifndef GL_SGIX_ycrcb
14680#define GL_SGIX_ycrcb 1
14681
14682#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
14683
14684#endif /* GL_SGIX_ycrcb */
14685
14686/* -------------------------- GL_SGI_color_matrix -------------------------- */
14687
14688#ifndef GL_SGI_color_matrix
14689#define GL_SGI_color_matrix 1
14690
14691#define GL_COLOR_MATRIX_SGI 0x80B1
14692#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
14693#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
14694#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
14695#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
14696#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
14697#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
14698#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
14699#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
14700#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
14701#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
14702
14703#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
14704
14705#endif /* GL_SGI_color_matrix */
14706
14707/* --------------------------- GL_SGI_color_table -------------------------- */
14708
14709#ifndef GL_SGI_color_table
14710#define GL_SGI_color_table 1
14711
14712#define GL_COLOR_TABLE_SGI 0x80D0
14713#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
14714#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
14715#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
14716#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
14717#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
14718#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
14719#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
14720#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
14721#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
14722#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
14723#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
14724#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
14725#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
14726#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
14727#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
14728
14729typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
14730typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
14731typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
14732typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
14733typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
14734typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
14735typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
14736
14737#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
14738#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
14739#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
14740#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
14741#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
14742#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
14743#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
14744
14745#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
14746
14747#endif /* GL_SGI_color_table */
14748
14749/* ----------------------- GL_SGI_texture_color_table ---------------------- */
14750
14751#ifndef GL_SGI_texture_color_table
14752#define GL_SGI_texture_color_table 1
14753
14754#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
14755#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
14756
14757#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
14758
14759#endif /* GL_SGI_texture_color_table */
14760
14761/* ------------------------- GL_SUNX_constant_data ------------------------- */
14762
14763#ifndef GL_SUNX_constant_data
14764#define GL_SUNX_constant_data 1
14765
14766#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
14767#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
14768
14769typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
14770
14771#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
14772
14773#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
14774
14775#endif /* GL_SUNX_constant_data */
14776
14777/* -------------------- GL_SUN_convolution_border_modes -------------------- */
14778
14779#ifndef GL_SUN_convolution_border_modes
14780#define GL_SUN_convolution_border_modes 1
14781
14782#define GL_WRAP_BORDER_SUN 0x81D4
14783
14784#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
14785
14786#endif /* GL_SUN_convolution_border_modes */
14787
14788/* -------------------------- GL_SUN_global_alpha -------------------------- */
14789
14790#ifndef GL_SUN_global_alpha
14791#define GL_SUN_global_alpha 1
14792
14793#define GL_GLOBAL_ALPHA_SUN 0x81D9
14794#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
14795
14796typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
14797typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
14798typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
14799typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
14800typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
14801typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
14802typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
14803typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
14804
14805#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
14806#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
14807#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
14808#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
14809#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
14810#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
14811#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
14812#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
14813
14814#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
14815
14816#endif /* GL_SUN_global_alpha */
14817
14818/* --------------------------- GL_SUN_mesh_array --------------------------- */
14819
14820#ifndef GL_SUN_mesh_array
14821#define GL_SUN_mesh_array 1
14822
14823#define GL_QUAD_MESH_SUN 0x8614
14824#define GL_TRIANGLE_MESH_SUN 0x8615
14825
14826#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
14827
14828#endif /* GL_SUN_mesh_array */
14829
14830/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
14831
14832#ifndef GL_SUN_read_video_pixels
14833#define GL_SUN_read_video_pixels 1
14834
14835typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
14836
14837#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
14838
14839#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
14840
14841#endif /* GL_SUN_read_video_pixels */
14842
14843/* --------------------------- GL_SUN_slice_accum -------------------------- */
14844
14845#ifndef GL_SUN_slice_accum
14846#define GL_SUN_slice_accum 1
14847
14848#define GL_SLICE_ACCUM_SUN 0x85CC
14849
14850#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
14851
14852#endif /* GL_SUN_slice_accum */
14853
14854/* -------------------------- GL_SUN_triangle_list ------------------------- */
14855
14856#ifndef GL_SUN_triangle_list
14857#define GL_SUN_triangle_list 1
14858
14859#define GL_RESTART_SUN 0x01
14860#define GL_REPLACE_MIDDLE_SUN 0x02
14861#define GL_REPLACE_OLDEST_SUN 0x03
14862#define GL_TRIANGLE_LIST_SUN 0x81D7
14863#define GL_REPLACEMENT_CODE_SUN 0x81D8
14864#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
14865#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
14866#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
14867#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
14868#define GL_R1UI_V3F_SUN 0x85C4
14869#define GL_R1UI_C4UB_V3F_SUN 0x85C5
14870#define GL_R1UI_C3F_V3F_SUN 0x85C6
14871#define GL_R1UI_N3F_V3F_SUN 0x85C7
14872#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
14873#define GL_R1UI_T2F_V3F_SUN 0x85C9
14874#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
14875#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
14876
14877typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
14878typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
14879typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
14880typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
14881typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
14882typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
14883typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
14884
14885#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
14886#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
14887#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
14888#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
14889#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
14890#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
14891#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
14892
14893#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
14894
14895#endif /* GL_SUN_triangle_list */
14896
14897/* ----------------------------- GL_SUN_vertex ----------------------------- */
14898
14899#ifndef GL_SUN_vertex
14900#define GL_SUN_vertex 1
14901
14902typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
14903typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
14904typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14905typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
14906typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
14907typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
14908typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
14909typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
14910typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14911typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
14912typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
14913typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
14914typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14915typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
14916typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
14917typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
14918typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14919typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
14920typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14921typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
14922typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14923typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
14924typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
14925typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
14926typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
14927typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
14928typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
14929typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
14930typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14931typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
14932typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
14933typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
14934typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
14935typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
14936typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
14937typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
14938typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
14939typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
14940typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
14941typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
14942
14943#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
14944#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
14945#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
14946#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
14947#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
14948#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
14949#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
14950#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
14951#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
14952#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
14953#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
14954#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
14955#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
14956#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
14957#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
14958#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
14959#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
14960#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
14961#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
14962#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
14963#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
14964#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
14965#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
14966#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
14967#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
14968#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
14969#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
14970#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
14971#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
14972#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
14973#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
14974#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
14975#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
14976#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
14977#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
14978#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
14979#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
14980#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
14981#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
14982#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
14983
14984#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
14985
14986#endif /* GL_SUN_vertex */
14987
14988/* -------------------------- GL_WIN_phong_shading ------------------------- */
14989
14990#ifndef GL_WIN_phong_shading
14991#define GL_WIN_phong_shading 1
14992
14993#define GL_PHONG_WIN 0x80EA
14994#define GL_PHONG_HINT_WIN 0x80EB
14995
14996#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
14997
14998#endif /* GL_WIN_phong_shading */
14999
15000/* -------------------------- GL_WIN_specular_fog -------------------------- */
15001
15002#ifndef GL_WIN_specular_fog
15003#define GL_WIN_specular_fog 1
15004
15005#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
15006
15007#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
15008
15009#endif /* GL_WIN_specular_fog */
15010
15011/* ---------------------------- GL_WIN_swap_hint --------------------------- */
15012
15013#ifndef GL_WIN_swap_hint
15014#define GL_WIN_swap_hint 1
15015
15016typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
15017
15018#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
15019
15020#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
15021
15022#endif /* GL_WIN_swap_hint */
15023
15024/* ------------------------------------------------------------------------- */
15025
15026#if defined(GLEW_MX) && defined(_WIN32)
15027#define GLEW_FUN_EXPORT
15028#else
15029#define GLEW_FUN_EXPORT GLEWAPI
15030#endif /* GLEW_MX */
15031
15032#if defined(GLEW_MX)
15033#define GLEW_VAR_EXPORT
15034#else
15035#define GLEW_VAR_EXPORT GLEWAPI
15036#endif /* GLEW_MX */
15037
15038#if defined(GLEW_MX) && defined(_WIN32)
15039struct GLEWContextStruct
15040{
15041#endif /* GLEW_MX */
15042
15043GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
15044GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
15045GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
15046GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
15047
15048GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
15049GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
15050GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
15051GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
15052GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
15053GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
15054GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
15055GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
15056GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
15057GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
15058GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
15059GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
15060GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
15061GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
15062GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
15063GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
15064GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
15065GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
15066GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
15067GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
15068GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
15069GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
15070GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
15071GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
15072GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
15073GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
15074GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
15075GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
15076GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
15077GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
15078GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
15079GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
15080GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
15081GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
15082GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
15083GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
15084GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
15085GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
15086GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
15087GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
15088GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
15089GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
15090GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
15091GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
15092GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
15093GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
15094
15095GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
15096GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
15097GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
15098GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
15099GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
15100GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
15101GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
15102GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
15103GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
15104GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
15105GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
15106GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
15107GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
15108GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
15109GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
15110GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
15111GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
15112GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
15113GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
15114GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
15115GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
15116GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
15117GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
15118GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
15119GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
15120GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
15121GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
15122GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
15123GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
15124GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
15125GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
15126GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
15127GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
15128GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
15129GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
15130GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
15131GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
15132GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
15133GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
15134GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
15135GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
15136GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
15137GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
15138GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
15139GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
15140GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
15141GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
15142
15143GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
15144GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
15145GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
15146GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
15147GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
15148GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
15149GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
15150GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
15151GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
15152GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
15153GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
15154GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
15155GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
15156GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
15157GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
15158GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
15159GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
15160GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
15161GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
15162
15163GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
15164GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
15165GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
15166GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
15167GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
15168GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
15169GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
15170GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
15171GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
15172GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
15173GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
15174GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
15175GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
15176GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
15177GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
15178GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
15179GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
15180GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
15181GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
15182GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
15183GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
15184GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
15185GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
15186GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
15187GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
15188GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
15189GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
15190GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
15191GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
15192GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
15193GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
15194GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
15195GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
15196GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
15197GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
15198GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
15199GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
15200GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
15201GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
15202GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
15203GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
15204GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
15205GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
15206GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
15207GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
15208GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
15209GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
15210GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
15211GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
15212GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
15213GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
15214GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
15215GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
15216GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
15217GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
15218GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
15219GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
15220GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
15221GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
15222GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
15223GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
15224GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
15225GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
15226GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
15227GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
15228GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
15229GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
15230GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
15231GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
15232GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
15233GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
15234GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
15235GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
15236GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
15237GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
15238GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
15239GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
15240GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
15241GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
15242GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
15243GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
15244GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
15245GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
15246GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
15247GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
15248GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
15249GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
15250GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
15251GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
15252GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
15253GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
15254GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
15255GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
15256
15257GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
15258GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
15259GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
15260GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
15261GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
15262GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
15263
15264GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
15265GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
15266GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
15267GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
15268GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
15269GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
15270GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
15271GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
15272GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
15273GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
15274GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
15275GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
15276GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
15277GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
15278GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
15279GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
15280GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
15281GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
15282GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
15283GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
15284GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
15285GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
15286GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
15287GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
15288GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
15289GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
15290GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
15291GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
15292GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
15293GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
15294GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
15295GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
15296GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
15297GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
15298GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
15299GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
15300GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
15301GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
15302GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
15303GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
15304GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
15305GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
15306GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
15307GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
15308GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
15309GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
15310GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
15311GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
15312GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
15313GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
15314GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
15315GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
15316GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
15317GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
15318GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
15319
15320GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
15321GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
15322GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
15323GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
15324
15325GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
15326GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
15327GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
15328
15329GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
15330
15331GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
15332GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
15333GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
15334GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
15335GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
15336
15337GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
15338
15339GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
15340GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
15341GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
15342GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
15343
15344GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
15345GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
15346GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
15347GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
15348
15349GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
15350
15351GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
15352GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
15353
15354GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
15355GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
15356GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
15357
15358GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
15359GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
15360GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
15361GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
15362GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
15363GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
15364GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
15365GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
15366GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
15367GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
15368GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
15369
15370GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
15371
15372GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
15373GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
15374
15375GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
15376
15377GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
15378GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
15379
15380GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
15381
15382GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
15383
15384GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
15385GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
15386GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
15387
15388GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
15389GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
15390GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
15391GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
15392GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
15393GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
15394GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
15395GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
15396GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
15397GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
15398GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
15399
15400GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
15401
15402GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
15403GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
15404GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
15405GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
15406GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
15407
15408GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
15409GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
15410GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
15411GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
15412GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
15413GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
15414GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
15415GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
15416
15417GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
15418GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
15419
15420GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
15421GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
15422GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
15423
15424GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
15425GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
15426
15427GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
15428GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
15429GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
15430GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
15431
15432GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
15433GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
15434GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
15435
15436GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
15437GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
15438GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
15439GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
15440GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
15441GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
15442GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
15443
15444GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
15445GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
15446GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
15447GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
15448GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
15449
15450GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
15451GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
15452GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
15453
15454GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
15455GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
15456GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
15457GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
15458GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
15459GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
15460GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
15461GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
15462GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
15463GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
15464GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
15465GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
15466GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
15467GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
15468GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
15469GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
15470
15471GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
15472GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
15473
15474GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
15475GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
15476
15477GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
15478
15479GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
15480GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
15481GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
15482GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
15483
15484GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
15485GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
15486
15487GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
15488
15489GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
15490GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
15491
15492GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
15493
15494GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
15495
15496GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
15497
15498GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
15499GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
15500GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
15501GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
15502
15503GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
15504
15505GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
15506GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
15507GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
15508GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
15509
15510GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
15511GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
15512GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
15513GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
15514
15515GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
15516GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
15517
15518GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
15519GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
15520GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
15521GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
15522
15523GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
15524GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
15525GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
15526GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
15527GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
15528GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
15529GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
15530GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
15531GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
15532GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
15533GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
15534GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
15535GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
15536GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
15537GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
15538GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
15539GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
15540GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
15541GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
15542GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
15543
15544GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
15545GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
15546GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
15547GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
15548
15549GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
15550GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
15551GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
15552
15553GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
15554GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
15555GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
15556GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
15557GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
15558GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
15559GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
15560GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
15561GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
15562GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
15563GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
15564GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
15565GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
15566GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
15567GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
15568GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
15569GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
15570GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
15571
15572GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
15573GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
15574GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
15575GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
15576GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
15577GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
15578GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
15579GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
15580GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
15581GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
15582GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
15583GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
15584GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
15585GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
15586GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
15587GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
15588GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
15589GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
15590GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
15591GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
15592GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
15593GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
15594GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
15595GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
15596GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
15597GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
15598GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
15599GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
15600GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
15601GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
15602GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
15603GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
15604
15605GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
15606GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
15607
15608GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
15609GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
15610GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
15611
15612GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
15613
15614GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
15615
15616GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
15617GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
15618GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
15619GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
15620GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
15621GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
15622
15623GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
15624GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
15625
15626GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
15627GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
15628GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
15629GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
15630GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
15631
15632GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
15633GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
15634GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
15635GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
15636GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
15637GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
15638
15639GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
15640GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
15641
15642GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
15643
15644GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
15645GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
15646GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
15647GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
15648GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
15649GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
15650GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
15651GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
15652GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
15653GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
15654GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
15655GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
15656GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
15657GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
15658GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
15659GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
15660GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
15661GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
15662GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
15663GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
15664GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
15665GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
15666GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
15667GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
15668GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
15669GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
15670GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
15671GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
15672GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
15673GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
15674GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
15675GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
15676GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
15677GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
15678
15679GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
15680GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
15681GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
15682GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
15683GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
15684GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
15685GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
15686GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
15687
15688GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
15689GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
15690
15691GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
15692GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
15693GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
15694GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
15695GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
15696GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
15697
15698GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
15699
15700GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
15701GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
15702GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
15703GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
15704GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
15705GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
15706GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
15707GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
15708GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
15709GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
15710GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
15711GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
15712GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
15713GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
15714GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
15715GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
15716GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
15717GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
15718GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
15719GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
15720
15721GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
15722
15723GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
15724GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
15725GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
15726GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
15727GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
15728GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
15729GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
15730GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
15731GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
15732GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
15733GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
15734GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
15735GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
15736GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
15737
15738GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
15739GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
15740GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
15741GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
15742GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
15743GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
15744GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
15745GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
15746GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
15747GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
15748GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
15749GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
15750GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
15751GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
15752GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
15753GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
15754GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
15755GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
15756GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
15757GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
15758GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
15759GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
15760GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
15761GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
15762GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
15763GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
15764GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
15765GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
15766GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
15767GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
15768GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
15769GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
15770GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
15771GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
15772GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
15773GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
15774GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
15775GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
15776GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
15777GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
15778GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
15779GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
15780GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
15781GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
15782GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
15783GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
15784GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
15785GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
15786GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
15787GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
15788GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
15789GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
15790GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
15791GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
15792GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
15793GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
15794GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
15795GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
15796GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
15797GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
15798
15799GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
15800
15801GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
15802GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
15803
15804GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
15805GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
15806GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
15807GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
15808GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
15809GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
15810GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
15811GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
15812GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
15813GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
15814GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
15815GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
15816GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
15817GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
15818GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
15819GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
15820GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
15821GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
15822GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
15823GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
15824GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
15825GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
15826GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
15827GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
15828GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
15829GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
15830GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
15831GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
15832GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
15833GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
15834GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
15835GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
15836GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
15837GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
15838GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
15839GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
15840GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
15841GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
15842GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
15843
15844GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
15845
15846GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
15847GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
15848GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
15849GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
15850GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
15851GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
15852GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
15853GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
15854
15855GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
15856GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
15857GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
15858GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
15859GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
15860GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
15861
15862GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
15863GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
15864
15865GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
15866GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
15867GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
15868GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
15869GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
15870GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
15871GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
15872
15873GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
15874GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
15875
15876GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
15877
15878GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
15879GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
15880
15881GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
15882GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
15883GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
15884GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
15885GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
15886GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
15887GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
15888
15889GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
15890GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
15891GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
15892GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
15893
15894GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
15895GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
15896GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
15897GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
15898GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
15899GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
15900
15901GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
15902GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
15903GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
15904GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
15905
15906GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
15907
15908GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
15909GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
15910GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
15911
15912GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
15913GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
15914GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
15915GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
15916GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
15917GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
15918GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
15919
15920GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
15921GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
15922GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
15923GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
15924
15925GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
15926GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
15927
15928GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
15929GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
15930GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
15931GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
15932
15933GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
15934GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
15935GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
15936GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
15937GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
15938GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
15939GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
15940GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
15941GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
15942GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
15943
15944GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
15945GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
15946GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
15947GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
15948
15949GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
15950GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
15951GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
15952GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
15953GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
15954GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
15955GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
15956GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
15957GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
15958GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
15959
15960GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
15961GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
15962GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
15963GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
15964GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
15965GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
15966
15967GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
15968GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
15969GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
15970GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
15971GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
15972GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
15973GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
15974GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
15975GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
15976GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
15977
15978GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
15979GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
15980GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
15981GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
15982GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
15983GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
15984GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
15985GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
15986GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
15987GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
15988GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
15989
15990GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
15991GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
15992GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
15993GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
15994GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
15995GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
15996GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
15997GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
15998GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
15999GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
16000GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
16001GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
16002GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
16003GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
16004GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
16005GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
16006GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
16007GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
16008GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
16009GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
16010GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
16011GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
16012GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
16013GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
16014GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
16015GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
16016GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
16017GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
16018GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
16019GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
16020GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
16021GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
16022GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
16023GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
16024GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
16025GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
16026GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
16027GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
16028GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
16029GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
16030GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
16031GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
16032GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
16033GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
16034GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
16035GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
16036GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
16037GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
16038GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
16039GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
16040GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
16041GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
16042GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
16043GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
16044GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
16045GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
16046GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
16047GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
16048GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
16049GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
16050GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
16051GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
16052
16053GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
16054GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
16055GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
16056
16057GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
16058GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
16059GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
16060GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
16061GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
16062GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
16063GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
16064GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
16065GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
16066GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
16067GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
16068GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
16069GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
16070GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
16071GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
16072GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
16073GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
16074GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
16075GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
16076GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
16077GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
16078GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
16079GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
16080GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
16081GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
16082GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
16083GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
16084GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
16085GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
16086GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
16087GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
16088GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
16089GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
16090GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
16091GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
16092GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
16093GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
16094GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
16095
16096GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
16097GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
16098GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
16099GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
16100GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
16101GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
16102GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
16103GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
16104GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
16105GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
16106
16107GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
16108GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
16109GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
16110GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
16111GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
16112GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
16113GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
16114GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
16115GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
16116GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
16117GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
16118GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
16119GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
16120GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
16121GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
16122GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
16123
16124GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
16125
16126GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
16127GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
16128GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
16129
16130GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
16131GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
16132GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
16133GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
16134
16135GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
16136GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
16137GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
16138GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
16139GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
16140GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
16141GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
16142GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
16143GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
16144GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
16145GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
16146GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
16147GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
16148GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
16149
16150GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
16151GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
16152
16153GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
16154GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
16155
16156GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
16157GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
16158
16159GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
16160GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
16161GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
16162GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
16163GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
16164GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
16165GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
16166GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
16167GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
16168GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
16169GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
16170GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
16171
16172GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
16173GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
16174GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
16175
16176GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
16177GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
16178GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
16179GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
16180GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
16181GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
16182GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
16183GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
16184GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
16185GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
16186GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
16187GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
16188GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
16189GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
16190GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
16191GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
16192GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
16193GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
16194GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
16195GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
16196GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
16197GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
16198GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
16199GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
16200GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
16201GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
16202GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
16203GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
16204GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
16205GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
16206GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
16207GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
16208GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
16209GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
16210GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
16211GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
16212GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
16213GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
16214GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
16215GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
16216GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
16217GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
16218GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
16219GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
16220GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
16221
16222GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
16223GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
16224GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
16225
16226GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
16227
16228GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
16229
16230GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
16231
16232GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
16233
16234GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
16235GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
16236
16237GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
16238GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
16239
16240GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
16241GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
16242GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
16243GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
16244GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
16245GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
16246GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
16247GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
16248GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
16249GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
16250GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
16251GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
16252GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
16253
16254GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
16255GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
16256
16257GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
16258GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
16259GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
16260GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
16261GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
16262
16263GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
16264GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
16265
16266GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
16267GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
16268GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
16269
16270GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
16271
16272GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
16273GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
16274GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
16275GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
16276GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
16277GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
16278GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
16279GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
16280GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
16281GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
16282GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
16283GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
16284GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
16285GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
16286GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
16287GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
16288GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
16289GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
16290GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
16291GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
16292GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
16293GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
16294GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
16295GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
16296GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
16297GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
16298GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
16299GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
16300GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
16301GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
16302GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
16303GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
16304GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
16305GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
16306GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
16307GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
16308GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
16309GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
16310GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
16311GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
16312GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
16313GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
16314GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
16315GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
16316GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
16317GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
16318GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
16319GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
16320GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
16321GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
16322GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
16323GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
16324GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
16325GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
16326GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
16327GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
16328GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
16329GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
16330GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
16331GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
16332GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
16333GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
16334GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
16335GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
16336GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
16337GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
16338GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
16339GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
16340GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
16341GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
16342GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
16343GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
16344GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
16345GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
16346GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
16347GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
16348GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
16349GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
16350GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
16351GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
16352GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
16353GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
16354GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
16355GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
16356GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
16357GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
16358GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
16359GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
16360GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
16361GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
16362GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
16363GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
16364GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
16365GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
16366GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
16367GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
16368GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
16369GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
16370GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
16371GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
16372GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
16373GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
16374GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
16375GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
16376GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
16377GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
16378GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
16379GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
16380GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
16381GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
16382GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
16383GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
16384GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
16385GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
16386GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
16387GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
16388GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
16389GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
16390GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
16391GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
16392GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
16393GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
16394GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
16395GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
16396GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
16397GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
16398GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
16399GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
16400GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
16401GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
16402GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
16403GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
16404GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
16405GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
16406GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
16407GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
16408GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
16409GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
16410GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
16411GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
16412GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
16413GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
16414GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
16415GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
16416GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
16417GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
16418GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
16419GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
16420GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
16421GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
16422GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
16423GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
16424GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
16425GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
16426GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
16427GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
16428GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
16429GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
16430GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
16431GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
16432GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
16433GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
16434GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
16435GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
16436GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
16437GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
16438GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
16439GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
16440GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
16441GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
16442GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
16443GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
16444GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
16445GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
16446GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
16447GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
16448GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
16449GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
16450GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
16451GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
16452GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
16453GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
16454GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
16455GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
16456GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
16457GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
16458GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
16459GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
16460GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
16461GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
16462GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
16463GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
16464GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
16465GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
16466GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
16467GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
16468GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
16469GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
16470GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
16471GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
16472GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
16473GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
16474GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
16475GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
16476GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
16477GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
16478GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
16479GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
16480GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
16481GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
16482GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
16483GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
16484GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
16485
16486GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
16487GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
16488GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
16489GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
16490GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
16491GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
16492
16493GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
16494GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
16495
16496GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
16497
16498GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
16499GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
16500GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
16501GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
16502GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
16503
16504GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
16505GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
16506GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
16507GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
16508GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
16509GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
16510GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
16511GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
16512GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
16513GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
16514GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
16515GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
16516GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
16517GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
16518GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
16519GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
16520GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
16521GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
16522
16523GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
16524
16525GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
16526
16527GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
16528GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
16529GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
16530GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
16531GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
16532GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
16533GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
16534GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
16535GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
16536GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
16537GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
16538GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
16539GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
16540GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
16541GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
16542GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
16543GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
16544
16545GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
16546GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
16547GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
16548
16549GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
16550GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
16551
16552GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
16553GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
16554GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
16555GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
16556GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
16557GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
16558GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
16559GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
16560GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
16561GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
16562GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
16563GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
16564GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
16565GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
16566GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
16567GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
16568GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
16569GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
16570GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
16571GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
16572GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
16573GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
16574GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
16575GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
16576GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
16577GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
16578GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
16579GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
16580GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
16581GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
16582GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
16583GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
16584GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
16585GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
16586
16587GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
16588GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
16589GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
16590GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
16591GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
16592GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
16593GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
16594GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
16595GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
16596GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
16597
16598GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
16599
16600GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
16601
16602GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
16603GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
16604GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
16605
16606GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
16607GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
16608
16609GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
16610GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
16611
16612GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
16613GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
16614GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
16615GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
16616
16617GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
16618GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
16619GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
16620GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
16621GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
16622GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
16623
16624GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
16625GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
16626
16627GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
16628
16629GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
16630
16631GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
16632GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
16633
16634GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
16635GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
16636GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
16637GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
16638GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
16639GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
16640GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
16641GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
16642GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
16643GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
16644GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
16645GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
16646GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
16647GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
16648GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
16649GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
16650GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
16651
16652GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
16653GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
16654GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
16655
16656GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
16657GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
16658
16659GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
16660
16661GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
16662GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
16663GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
16664
16665GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
16666
16667GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
16668
16669GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
16670
16671GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
16672GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
16673GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
16674GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
16675GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
16676GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
16677
16678GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
16679GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
16680GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
16681GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
16682GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
16683GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
16684
16685GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
16686
16687GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
16688GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
16689
16690GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
16691GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
16692GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
16693GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
16694GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
16695GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
16696GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
16697
16698GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
16699GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
16700GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
16701GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
16702GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
16703GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
16704GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
16705GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
16706
16707GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
16708GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
16709GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
16710GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
16711GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
16712GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
16713GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
16714GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
16715GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
16716GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
16717GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
16718
16719GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
16720GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
16721GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
16722GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
16723GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
16724GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
16725GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
16726GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
16727GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
16728GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
16729GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
16730GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
16731GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
16732GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
16733GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
16734GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
16735GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
16736GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
16737GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
16738GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
16739GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
16740GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
16741GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
16742GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
16743GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
16744GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
16745GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
16746GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
16747GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
16748GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
16749GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
16750GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
16751GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
16752GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
16753GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
16754GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
16755GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
16756GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
16757GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
16758GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
16759GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
16760GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
16761
16762GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
16763GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
16764GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
16765
16766GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
16767
16768GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
16769
16770GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
16771
16772GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
16773GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
16774GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
16775GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
16776GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
16777GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
16778
16779GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
16780GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
16781
16782GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
16783GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
16784GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
16785GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
16786GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
16787GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
16788GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
16789GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
16790
16791GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
16792GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
16793GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
16794
16795GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
16796GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
16797GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
16798GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
16799
16800GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
16801GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
16802
16803GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
16804GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
16805GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
16806GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
16807GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
16808GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
16809GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
16810GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
16811GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
16812GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
16813
16814GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
16815GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
16816GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
16817GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
16818GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
16819
16820GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
16821
16822GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
16823GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
16824GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
16825GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
16826GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
16827GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
16828GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
16829GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
16830GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
16831GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
16832GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
16833GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
16834GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
16835GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
16836GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
16837GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
16838GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
16839GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
16840GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
16841GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
16842GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
16843GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
16844GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
16845GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
16846
16847GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
16848GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
16849
16850GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
16851GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
16852
16853GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
16854GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
16855GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
16856GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
16857GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
16858GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
16859GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
16860GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
16861GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
16862GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
16863GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
16864GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
16865GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
16866
16867GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
16868GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
16869
16870GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
16871GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
16872
16873GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
16874
16875GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
16876GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
16877GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
16878
16879GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
16880
16881GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
16882GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
16883GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
16884GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
16885GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
16886GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
16887GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
16888GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
16889GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
16890
16891GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
16892GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
16893GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
16894
16895GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
16896GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
16897GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
16898GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
16899GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
16900GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
16901GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
16902
16903GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
16904GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
16905GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
16906GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
16907GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
16908GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
16909
16910GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
16911
16912GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
16913
16914GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
16915GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
16916GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
16917GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
16918GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
16919GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
16920GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
16921GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
16922GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
16923GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
16924GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
16925GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
16926
16927GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
16928GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
16929GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
16930GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
16931GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
16932GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
16933GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
16934GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
16935GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
16936GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
16937GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
16938GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
16939GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
16940GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
16941GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
16942GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
16943GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
16944GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
16945GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
16946GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
16947GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
16948GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
16949GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
16950GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
16951GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
16952GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
16953GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
16954GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
16955GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
16956GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
16957GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
16958GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
16959GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
16960GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
16961
16962GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
16963GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
16964GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
16965GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
16966GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
16967GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
16968GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
16969GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
16970GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
16971GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
16972GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
16973GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
16974GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
16975GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
16976GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
16977GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
16978GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
16979GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
16980GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
16981GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
16982GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
16983GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
16984GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
16985GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
16986GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
16987GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
16988GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
16989GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
16990GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
16991GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
16992GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
16993GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
16994GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
16995GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
16996GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
16997GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
16998GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
16999GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
17000GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
17001GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
17002GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
17003GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
17004GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
17005GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
17006GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
17007GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
17008
17009GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
17010GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
17011GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
17012GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
17013GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
17014GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
17015GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
17016
17017GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
17018GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
17019GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
17020
17021GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
17022GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
17023GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
17024GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
17025GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
17026GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
17027GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
17028GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
17029GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
17030GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
17031GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
17032GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
17033GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
17034GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
17035GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
17036GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
17037GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
17038GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
17039GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
17040GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
17041GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
17042GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
17043GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
17044GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
17045GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
17046GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
17047GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
17048GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
17049GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
17050GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
17051GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
17052GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
17053GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
17054GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
17055GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
17056GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
17057GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
17058GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
17059GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
17060GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
17061GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
17062GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
17063GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
17064GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
17065GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
17066GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
17067GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
17068GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
17069GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
17070
17071GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
17072GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
17073
17074GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
17075GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
17076
17077GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
17078GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
17079GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
17080GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
17081GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
17082GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
17083
17084GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
17085GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
17086
17087GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
17088GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
17089GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
17090GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
17091GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
17092GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
17093GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
17094GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
17095GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
17096GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
17097GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
17098GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
17099GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
17100
17101GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
17102GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
17103
17104GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
17105GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
17106GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
17107GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
17108GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
17109GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
17110GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
17111GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
17112GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
17113GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
17114GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
17115GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
17116GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
17117
17118GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
17119
17120GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
17121GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
17122GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
17123GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
17124GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
17125GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
17126
17127GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
17128GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
17129GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
17130GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
17131GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
17132GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
17133GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
17134GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
17135GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
17136GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
17137GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
17138
17139GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
17140GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
17141GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
17142GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
17143GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
17144GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
17145GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
17146
17147GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
17148GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
17149GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
17150GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
17151GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
17152GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
17153GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
17154GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
17155GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
17156GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
17157
17158GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
17159GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
17160
17161GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
17162GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
17163GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
17164GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
17165GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
17166GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
17167GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
17168GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
17169GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
17170GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
17171GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
17172GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
17173GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
17174GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
17175GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
17176GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
17177GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
17178GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
17179GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
17180
17181GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
17182GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
17183GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
17184GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
17185GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
17186GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
17187GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
17188GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
17189GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
17190GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
17191GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
17192GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
17193
17194GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
17195GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
17196GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
17197GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
17198GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
17199GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
17200GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
17201GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
17202GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
17203GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
17204GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
17205GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
17206GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
17207GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
17208GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
17209GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
17210GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
17211GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
17212GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
17213GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
17214GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
17215GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
17216GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
17217GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
17218GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
17219GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
17220GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
17221GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
17222GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
17223GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
17224GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
17225GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
17226GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
17227GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
17228GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
17229GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
17230GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
17231GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
17232GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
17233GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
17234GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
17235GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
17236GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
17237GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
17238GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
17239GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
17240GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
17241GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
17242GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
17243GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
17244GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
17245GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
17246GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
17247GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
17248GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
17249GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
17250GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
17251GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
17252GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
17253GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
17254GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
17255GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
17256GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
17257GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
17258
17259GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
17260GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
17261GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
17262GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
17263GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
17264GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
17265GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
17266GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
17267GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
17268GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
17269GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
17270GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
17271
17272GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
17273GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
17274GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
17275GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
17276GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
17277GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
17278
17279GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
17280GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
17281GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
17282GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
17283GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
17284GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
17285GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
17286GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
17287GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
17288GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
17289GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
17290GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
17291GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
17292GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
17293GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
17294GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
17295GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
17296GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
17297GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
17298GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
17299GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
17300GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
17301GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
17302GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
17303GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
17304GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
17305GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
17306GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
17307GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
17308GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
17309GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
17310
17311GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
17312GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
17313GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
17314GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
17315GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
17316GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
17317GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
17318GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
17319GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
17320GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
17321GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
17322GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
17323GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
17324
17325GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
17326
17327GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
17328GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
17329
17330GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
17331
17332GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
17333GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
17334
17335GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
17336GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
17337
17338GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
17339GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
17340
17341GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
17342GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
17343
17344GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
17345GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
17346
17347GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
17348GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
17349
17350GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
17351GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
17352GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
17353GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
17354GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
17355GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
17356
17357GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
17358
17359GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
17360
17361GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
17362GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
17363GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
17364GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
17365GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
17366GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
17367GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
17368GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
17369GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
17370GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
17371GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
17372GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
17373GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
17374GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
17375GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
17376GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
17377GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
17378
17379GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
17380
17381GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
17382
17383GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
17384
17385GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
17386GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
17387GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
17388GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
17389
17390GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
17391
17392GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
17393GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
17394GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
17395GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
17396GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
17397GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
17398GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
17399
17400GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
17401
17402GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
17403GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
17404GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
17405GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
17406GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
17407GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
17408GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
17409GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
17410
17411GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
17412
17413GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
17414GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
17415GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
17416GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
17417GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
17418GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
17419GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
17420
17421GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
17422GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
17423GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
17424GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
17425GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
17426GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
17427GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
17428GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
17429GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
17430GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
17431GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
17432GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
17433GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
17434GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
17435GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
17436GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
17437GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
17438GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
17439GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
17440GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
17441GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
17442GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
17443GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
17444GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
17445GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
17446GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
17447GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
17448GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
17449GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
17450GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
17451GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
17452GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
17453GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
17454GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
17455GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
17456GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
17457GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
17458GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
17459GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
17460GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
17461
17462GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
17463
17464#if defined(GLEW_MX) && !defined(_WIN32)
17465struct GLEWContextStruct
17466{
17467#endif /* GLEW_MX */
17468
17469GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
17470GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
17471GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
17472GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
17473GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
17474GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
17475GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
17476GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
17477GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
17478GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
17479GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
17480GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
17481GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
17482GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
17483GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
17484GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
17485GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
17486GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
17487GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
17488GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
17489GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
17490GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
17491GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
17492GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
17493GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
17494GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
17495GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
17496GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
17497GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
17498GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
17499GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
17500GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
17501GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
17502GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
17503GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
17504GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
17505GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
17506GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
17507GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
17508GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
17509GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
17510GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
17511GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
17512GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
17513GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
17514GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
17515GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
17516GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
17517GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
17518GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
17519GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
17520GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
17521GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
17522GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
17523GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
17524GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
17525GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
17526GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
17527GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
17528GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
17529GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
17530GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
17531GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
17532GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
17533GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
17534GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
17535GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
17536GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
17537GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
17538GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
17539GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
17540GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
17541GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
17542GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
17543GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
17544GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
17545GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
17546GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
17547GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
17548GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
17549GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
17550GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
17551GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
17552GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
17553GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
17554GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
17555GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
17556GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
17557GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
17558GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
17559GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
17560GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
17561GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
17562GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
17563GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
17564GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
17565GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
17566GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
17567GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
17568GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
17569GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
17570GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
17571GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
17572GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
17573GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
17574GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
17575GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
17576GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
17577GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
17578GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
17579GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
17580GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
17581GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
17582GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
17583GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
17584GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
17585GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
17586GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
17587GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
17588GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
17589GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
17590GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
17591GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
17592GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
17593GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
17594GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
17595GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
17596GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
17597GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
17598GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
17599GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
17600GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
17601GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
17602GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
17603GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
17604GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
17605GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
17606GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
17607GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
17608GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
17609GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
17610GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
17611GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
17612GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
17613GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
17614GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
17615GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
17616GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
17617GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
17618GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
17619GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
17620GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
17621GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
17622GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
17623GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
17624GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
17625GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
17626GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
17627GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
17628GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
17629GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
17630GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
17631GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
17632GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
17633GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
17634GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
17635GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
17636GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
17637GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
17638GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
17639GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
17640GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
17641GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
17642GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
17643GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
17644GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
17645GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
17646GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
17647GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
17648GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
17649GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
17650GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
17651GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
17652GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
17653GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
17654GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
17655GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
17656GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
17657GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
17658GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
17659GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
17660GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
17661GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
17662GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
17663GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
17664GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
17665GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
17666GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
17667GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
17668GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
17669GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
17670GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
17671GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
17672GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
17673GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
17674GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
17675GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
17676GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
17677GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
17678GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
17679GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
17680GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
17681GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
17682GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
17683GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
17684GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
17685GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
17686GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
17687GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
17688GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
17689GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
17690GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
17691GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
17692GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
17693GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
17694GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
17695GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
17696GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
17697GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
17698GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
17699GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
17700GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
17701GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
17702GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
17703GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
17704GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
17705GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
17706GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
17707GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
17708GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
17709GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
17710GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
17711GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
17712GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
17713GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
17714GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
17715GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
17716GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
17717GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
17718GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
17719GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
17720GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
17721GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
17722GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
17723GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
17724GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
17725GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
17726GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
17727GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
17728GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
17729GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
17730GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
17731GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
17732GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
17733GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
17734GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
17735GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
17736GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
17737GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
17738GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
17739GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
17740GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
17741GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
17742GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
17743GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
17744GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
17745GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
17746GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
17747GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
17748GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
17749GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
17750GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
17751GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
17752GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
17753GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
17754GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
17755GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
17756GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
17757GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
17758GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
17759GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
17760GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
17761GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
17762GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
17763GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
17764GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
17765GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
17766GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
17767GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
17768GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
17769GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
17770GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
17771GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
17772GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
17773GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
17774GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
17775GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
17776GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
17777GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
17778GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
17779GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
17780GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
17781GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
17782GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
17783GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
17784GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
17785GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
17786GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
17787GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
17788GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
17789GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
17790GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
17791GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
17792GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
17793GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
17794GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
17795GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
17796GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
17797GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
17798GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
17799GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
17800GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
17801GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
17802GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
17803GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
17804GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
17805GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
17806GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
17807GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
17808GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
17809GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
17810GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
17811GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
17812GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
17813GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
17814GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
17815GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
17816GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
17817GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
17818GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
17819GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
17820GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
17821GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
17822GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
17823GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
17824GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
17825GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
17826GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
17827GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
17828GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
17829GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
17830GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
17831GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
17832GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
17833GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
17834GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
17835GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
17836GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
17837GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
17838GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
17839GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
17840GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
17841GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
17842GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
17843GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
17844GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
17845GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
17846GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
17847GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
17848GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
17849GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
17850GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
17851GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
17852GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
17853GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
17854GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
17855GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
17856GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
17857GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
17858GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
17859GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
17860GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
17861GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
17862GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
17863GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
17864GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
17865GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
17866GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
17867GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
17868GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
17869GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
17870GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
17871GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
17872GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
17873GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
17874GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
17875GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
17876GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
17877GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
17878GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
17879GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
17880GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
17881GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
17882GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
17883GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
17884GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
17885GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
17886GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
17887GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
17888GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
17889GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
17890GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
17891GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
17892GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
17893GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
17894GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
17895GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
17896GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
17897GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
17898GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
17899GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
17900GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
17901GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
17902GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
17903GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
17904GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
17905GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
17906GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
17907GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
17908GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
17909GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
17910GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
17911GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
17912GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
17913GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
17914GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
17915GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
17916GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
17917GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
17918GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
17919GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
17920GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
17921GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
17922GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
17923GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
17924GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
17925GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
17926GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
17927GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
17928GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
17929GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
17930GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
17931GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
17932GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
17933GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
17934GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
17935GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
17936GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
17937GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
17938GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
17939GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
17940GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
17941GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
17942GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
17943GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
17944GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
17945GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
17946GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
17947GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
17948GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
17949GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
17950GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
17951GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
17952GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
17953GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
17954GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
17955GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
17956GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
17957GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
17958GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
17959GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
17960GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
17961GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
17962GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
17963GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
17964GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
17965GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
17966GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
17967GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
17968GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
17969GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
17970GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
17971GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
17972GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
17973GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
17974GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
17975GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
17976GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
17977GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
17978GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
17979GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
17980GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
17981GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
17982GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
17983GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
17984
17985#ifdef GLEW_MX
17986}; /* GLEWContextStruct */
17987#endif /* GLEW_MX */
17988
17989/* ------------------------------------------------------------------------- */
17990
17991/* error codes */
17992#define GLEW_OK 0
17993#define GLEW_NO_ERROR 0
17994#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
17995#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
17996#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
17997
17998/* string codes */
17999#define GLEW_VERSION 1
18000#define GLEW_VERSION_MAJOR 2
18001#define GLEW_VERSION_MINOR 3
18002#define GLEW_VERSION_MICRO 4
18003
18004/* API */
18005#ifdef GLEW_MX
18006
18007typedef struct GLEWContextStruct GLEWContext;
18008GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
18009GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
18010
18011#define glewInit() glewContextInit(glewGetContext())
18012#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
18013#define glewIsExtensionSupported(x) glewIsSupported(x)
18014
18015#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
18016#ifdef _WIN32
18017# define GLEW_GET_FUN(x) glewGetContext()->x
18018#else
18019# define GLEW_GET_FUN(x) x
18020#endif
18021
18022#else /* GLEW_MX */
18023
18024GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
18025GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
18026#define glewIsExtensionSupported(x) glewIsSupported(x)
18027
18028#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
18029#define GLEW_GET_FUN(x) x
18030
18031#endif /* GLEW_MX */
18032
18033GLEWAPI GLboolean glewExperimental;
18034GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
18035GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
18036GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
18037
18038#ifdef __cplusplus
18039}
18040#endif
18041
18042#ifdef GLEW_APIENTRY_DEFINED
18043#undef GLEW_APIENTRY_DEFINED
18044#undef APIENTRY
18045#undef GLAPIENTRY
18046#define GLAPIENTRY
18047#endif
18048
18049#ifdef GLEW_CALLBACK_DEFINED
18050#undef GLEW_CALLBACK_DEFINED
18051#undef CALLBACK
18052#endif
18053
18054#ifdef GLEW_WINGDIAPI_DEFINED
18055#undef GLEW_WINGDIAPI_DEFINED
18056#undef WINGDIAPI
18057#endif
18058
18059#undef GLAPI
18060/* #undef GLEWAPI */
18061
18062#endif /* __glew_h__ */
diff --git a/externals/glew-1.10.0/include/GL/glxew.h b/externals/glew-1.10.0/include/GL/glxew.h
new file mode 100644
index 000000000..76a5f0d82
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/glxew.h
@@ -0,0 +1,1669 @@
1/*
2** The OpenGL Extension Wrangler Library
3** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
4** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
5** Copyright (C) 2002, Lev Povalahev
6** All rights reserved.
7**
8** Redistribution and use in source and binary forms, with or without
9** modification, are permitted provided that the following conditions are met:
10**
11** * Redistributions of source code must retain the above copyright notice,
12** this list of conditions and the following disclaimer.
13** * Redistributions in binary form must reproduce the above copyright notice,
14** this list of conditions and the following disclaimer in the documentation
15** and/or other materials provided with the distribution.
16** * The name of the author may be used to endorse or promote products
17** derived from this software without specific prior written permission.
18**
19** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
23** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
29** THE POSSIBILITY OF SUCH DAMAGE.
30*/
31
32/*
33 * Mesa 3-D graphics library
34 * Version: 7.0
35 *
36 * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
37 *
38 * Permission is hereby granted, free of charge, to any person obtaining a
39 * copy of this software and associated documentation files (the "Software"),
40 * to deal in the Software without restriction, including without limitation
41 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
42 * and/or sell copies of the Software, and to permit persons to whom the
43 * Software is furnished to do so, subject to the following conditions:
44 *
45 * The above copyright notice and this permission notice shall be included
46 * in all copies or substantial portions of the Software.
47 *
48 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
49 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
50 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
51 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
52 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
53 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
54 */
55
56/*
57** Copyright (c) 2007 The Khronos Group Inc.
58**
59** Permission is hereby granted, free of charge, to any person obtaining a
60** copy of this software and/or associated documentation files (the
61** "Materials"), to deal in the Materials without restriction, including
62** without limitation the rights to use, copy, modify, merge, publish,
63** distribute, sublicense, and/or sell copies of the Materials, and to
64** permit persons to whom the Materials are furnished to do so, subject to
65** the following conditions:
66**
67** The above copyright notice and this permission notice shall be included
68** in all copies or substantial portions of the Materials.
69**
70** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
71** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
72** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
73** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
74** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
75** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
76** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
77*/
78
79#ifndef __glxew_h__
80#define __glxew_h__
81#define __GLXEW_H__
82
83#ifdef __glxext_h_
84#error glxext.h included before glxew.h
85#endif
86
87#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
88#error glx.h included before glxew.h
89#endif
90
91#define __glxext_h_
92
93#define GLX_H
94#define __GLX_glx_h__
95#define __glx_h__
96
97#include <X11/Xlib.h>
98#include <X11/Xutil.h>
99#include <X11/Xmd.h>
100#include <GL/glew.h>
101
102#ifdef __cplusplus
103extern "C" {
104#endif
105
106/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
107
108#ifndef GLX_VERSION_1_0
109#define GLX_VERSION_1_0 1
110
111#define GLX_USE_GL 1
112#define GLX_BUFFER_SIZE 2
113#define GLX_LEVEL 3
114#define GLX_RGBA 4
115#define GLX_DOUBLEBUFFER 5
116#define GLX_STEREO 6
117#define GLX_AUX_BUFFERS 7
118#define GLX_RED_SIZE 8
119#define GLX_GREEN_SIZE 9
120#define GLX_BLUE_SIZE 10
121#define GLX_ALPHA_SIZE 11
122#define GLX_DEPTH_SIZE 12
123#define GLX_STENCIL_SIZE 13
124#define GLX_ACCUM_RED_SIZE 14
125#define GLX_ACCUM_GREEN_SIZE 15
126#define GLX_ACCUM_BLUE_SIZE 16
127#define GLX_ACCUM_ALPHA_SIZE 17
128#define GLX_BAD_SCREEN 1
129#define GLX_BAD_ATTRIBUTE 2
130#define GLX_NO_EXTENSION 3
131#define GLX_BAD_VISUAL 4
132#define GLX_BAD_CONTEXT 5
133#define GLX_BAD_VALUE 6
134#define GLX_BAD_ENUM 7
135
136typedef XID GLXDrawable;
137typedef XID GLXPixmap;
138#ifdef __sun
139typedef struct __glXContextRec *GLXContext;
140#else
141typedef struct __GLXcontextRec *GLXContext;
142#endif
143
144typedef unsigned int GLXVideoDeviceNV;
145
146extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
147extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
148extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
149extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
150extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
151extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
152extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
153extern void glXDestroyContext (Display *dpy, GLXContext ctx);
154extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
155extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
156extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
157extern GLXContext glXGetCurrentContext (void);
158extern GLXDrawable glXGetCurrentDrawable (void);
159extern void glXWaitGL (void);
160extern void glXWaitX (void);
161extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
162extern void glXUseXFont (Font font, int first, int count, int listBase);
163
164#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
165
166#endif /* GLX_VERSION_1_0 */
167
168/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
169
170#ifndef GLX_VERSION_1_1
171#define GLX_VERSION_1_1
172
173#define GLX_VENDOR 0x1
174#define GLX_VERSION 0x2
175#define GLX_EXTENSIONS 0x3
176
177extern const char* glXQueryExtensionsString (Display *dpy, int screen);
178extern const char* glXGetClientString (Display *dpy, int name);
179extern const char* glXQueryServerString (Display *dpy, int screen, int name);
180
181#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
182
183#endif /* GLX_VERSION_1_1 */
184
185/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
186
187#ifndef GLX_VERSION_1_2
188#define GLX_VERSION_1_2 1
189
190typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
191
192#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
193
194#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
195
196#endif /* GLX_VERSION_1_2 */
197
198/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
199
200#ifndef GLX_VERSION_1_3
201#define GLX_VERSION_1_3 1
202
203#define GLX_RGBA_BIT 0x00000001
204#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
205#define GLX_WINDOW_BIT 0x00000001
206#define GLX_COLOR_INDEX_BIT 0x00000002
207#define GLX_PIXMAP_BIT 0x00000002
208#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
209#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
210#define GLX_PBUFFER_BIT 0x00000004
211#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
212#define GLX_AUX_BUFFERS_BIT 0x00000010
213#define GLX_CONFIG_CAVEAT 0x20
214#define GLX_DEPTH_BUFFER_BIT 0x00000020
215#define GLX_X_VISUAL_TYPE 0x22
216#define GLX_TRANSPARENT_TYPE 0x23
217#define GLX_TRANSPARENT_INDEX_VALUE 0x24
218#define GLX_TRANSPARENT_RED_VALUE 0x25
219#define GLX_TRANSPARENT_GREEN_VALUE 0x26
220#define GLX_TRANSPARENT_BLUE_VALUE 0x27
221#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
222#define GLX_STENCIL_BUFFER_BIT 0x00000040
223#define GLX_ACCUM_BUFFER_BIT 0x00000080
224#define GLX_NONE 0x8000
225#define GLX_SLOW_CONFIG 0x8001
226#define GLX_TRUE_COLOR 0x8002
227#define GLX_DIRECT_COLOR 0x8003
228#define GLX_PSEUDO_COLOR 0x8004
229#define GLX_STATIC_COLOR 0x8005
230#define GLX_GRAY_SCALE 0x8006
231#define GLX_STATIC_GRAY 0x8007
232#define GLX_TRANSPARENT_RGB 0x8008
233#define GLX_TRANSPARENT_INDEX 0x8009
234#define GLX_VISUAL_ID 0x800B
235#define GLX_SCREEN 0x800C
236#define GLX_NON_CONFORMANT_CONFIG 0x800D
237#define GLX_DRAWABLE_TYPE 0x8010
238#define GLX_RENDER_TYPE 0x8011
239#define GLX_X_RENDERABLE 0x8012
240#define GLX_FBCONFIG_ID 0x8013
241#define GLX_RGBA_TYPE 0x8014
242#define GLX_COLOR_INDEX_TYPE 0x8015
243#define GLX_MAX_PBUFFER_WIDTH 0x8016
244#define GLX_MAX_PBUFFER_HEIGHT 0x8017
245#define GLX_MAX_PBUFFER_PIXELS 0x8018
246#define GLX_PRESERVED_CONTENTS 0x801B
247#define GLX_LARGEST_PBUFFER 0x801C
248#define GLX_WIDTH 0x801D
249#define GLX_HEIGHT 0x801E
250#define GLX_EVENT_MASK 0x801F
251#define GLX_DAMAGED 0x8020
252#define GLX_SAVED 0x8021
253#define GLX_WINDOW 0x8022
254#define GLX_PBUFFER 0x8023
255#define GLX_PBUFFER_HEIGHT 0x8040
256#define GLX_PBUFFER_WIDTH 0x8041
257#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
258#define GLX_DONT_CARE 0xFFFFFFFF
259
260typedef XID GLXFBConfigID;
261typedef XID GLXPbuffer;
262typedef XID GLXWindow;
263typedef struct __GLXFBConfigRec *GLXFBConfig;
264
265typedef struct {
266 int event_type;
267 int draw_type;
268 unsigned long serial;
269 Bool send_event;
270 Display *display;
271 GLXDrawable drawable;
272 unsigned int buffer_mask;
273 unsigned int aux_buffer;
274 int x, y;
275 int width, height;
276 int count;
277} GLXPbufferClobberEvent;
278typedef union __GLXEvent {
279 GLXPbufferClobberEvent glxpbufferclobber;
280 long pad[24];
281} GLXEvent;
282
283typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
284typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
285typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
286typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
287typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
288typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
289typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
290typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
291typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
292typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
293typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
294typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
295typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
296typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
297typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
298typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
299typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
300
301#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
302#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
303#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
304#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
305#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
306#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
307#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
308#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
309#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
310#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
311#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
312#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
313#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
314#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
315#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
316#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
317#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
318
319#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
320
321#endif /* GLX_VERSION_1_3 */
322
323/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
324
325#ifndef GLX_VERSION_1_4
326#define GLX_VERSION_1_4 1
327
328#define GLX_SAMPLE_BUFFERS 100000
329#define GLX_SAMPLES 100001
330
331extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
332
333#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
334
335#endif /* GLX_VERSION_1_4 */
336
337/* -------------------------- GLX_3DFX_multisample ------------------------- */
338
339#ifndef GLX_3DFX_multisample
340#define GLX_3DFX_multisample 1
341
342#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
343#define GLX_SAMPLES_3DFX 0x8051
344
345#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
346
347#endif /* GLX_3DFX_multisample */
348
349/* ------------------------ GLX_AMD_gpu_association ------------------------ */
350
351#ifndef GLX_AMD_gpu_association
352#define GLX_AMD_gpu_association 1
353
354#define GLX_GPU_VENDOR_AMD 0x1F00
355#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
356#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
357#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
358#define GLX_GPU_RAM_AMD 0x21A3
359#define GLX_GPU_CLOCK_AMD 0x21A4
360#define GLX_GPU_NUM_PIPES_AMD 0x21A5
361#define GLX_GPU_NUM_SIMD_AMD 0x21A6
362#define GLX_GPU_NUM_RB_AMD 0x21A7
363#define GLX_GPU_NUM_SPI_AMD 0x21A8
364
365typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
366typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
367typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
368typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
369typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
370typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
371typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
372typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
373typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
374
375#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
376#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
377#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
378#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
379#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
380#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
381#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
382#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
383#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
384
385#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
386
387#endif /* GLX_AMD_gpu_association */
388
389/* ------------------------- GLX_ARB_create_context ------------------------ */
390
391#ifndef GLX_ARB_create_context
392#define GLX_ARB_create_context 1
393
394#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
395#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
396#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
397#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
398#define GLX_CONTEXT_FLAGS_ARB 0x2094
399
400typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
401
402#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
403
404#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
405
406#endif /* GLX_ARB_create_context */
407
408/* --------------------- GLX_ARB_create_context_profile -------------------- */
409
410#ifndef GLX_ARB_create_context_profile
411#define GLX_ARB_create_context_profile 1
412
413#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
414#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
415#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
416
417#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
418
419#endif /* GLX_ARB_create_context_profile */
420
421/* ------------------- GLX_ARB_create_context_robustness ------------------- */
422
423#ifndef GLX_ARB_create_context_robustness
424#define GLX_ARB_create_context_robustness 1
425
426#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
427#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
428#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
429#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
430
431#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
432
433#endif /* GLX_ARB_create_context_robustness */
434
435/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
436
437#ifndef GLX_ARB_fbconfig_float
438#define GLX_ARB_fbconfig_float 1
439
440#define GLX_RGBA_FLOAT_BIT 0x00000004
441#define GLX_RGBA_FLOAT_TYPE 0x20B9
442
443#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
444
445#endif /* GLX_ARB_fbconfig_float */
446
447/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
448
449#ifndef GLX_ARB_framebuffer_sRGB
450#define GLX_ARB_framebuffer_sRGB 1
451
452#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
453
454#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
455
456#endif /* GLX_ARB_framebuffer_sRGB */
457
458/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
459
460#ifndef GLX_ARB_get_proc_address
461#define GLX_ARB_get_proc_address 1
462
463extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
464
465#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
466
467#endif /* GLX_ARB_get_proc_address */
468
469/* -------------------------- GLX_ARB_multisample -------------------------- */
470
471#ifndef GLX_ARB_multisample
472#define GLX_ARB_multisample 1
473
474#define GLX_SAMPLE_BUFFERS_ARB 100000
475#define GLX_SAMPLES_ARB 100001
476
477#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
478
479#endif /* GLX_ARB_multisample */
480
481/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
482
483#ifndef GLX_ARB_robustness_application_isolation
484#define GLX_ARB_robustness_application_isolation 1
485
486#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
487
488#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
489
490#endif /* GLX_ARB_robustness_application_isolation */
491
492/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
493
494#ifndef GLX_ARB_robustness_share_group_isolation
495#define GLX_ARB_robustness_share_group_isolation 1
496
497#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
498
499#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
500
501#endif /* GLX_ARB_robustness_share_group_isolation */
502
503/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
504
505#ifndef GLX_ARB_vertex_buffer_object
506#define GLX_ARB_vertex_buffer_object 1
507
508#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
509
510#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
511
512#endif /* GLX_ARB_vertex_buffer_object */
513
514/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
515
516#ifndef GLX_ATI_pixel_format_float
517#define GLX_ATI_pixel_format_float 1
518
519#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
520
521#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
522
523#endif /* GLX_ATI_pixel_format_float */
524
525/* ------------------------- GLX_ATI_render_texture ------------------------ */
526
527#ifndef GLX_ATI_render_texture
528#define GLX_ATI_render_texture 1
529
530#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
531#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
532#define GLX_TEXTURE_FORMAT_ATI 0x9802
533#define GLX_TEXTURE_TARGET_ATI 0x9803
534#define GLX_MIPMAP_TEXTURE_ATI 0x9804
535#define GLX_TEXTURE_RGB_ATI 0x9805
536#define GLX_TEXTURE_RGBA_ATI 0x9806
537#define GLX_NO_TEXTURE_ATI 0x9807
538#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
539#define GLX_TEXTURE_1D_ATI 0x9809
540#define GLX_TEXTURE_2D_ATI 0x980A
541#define GLX_MIPMAP_LEVEL_ATI 0x980B
542#define GLX_CUBE_MAP_FACE_ATI 0x980C
543#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
544#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
545#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
546#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
547#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
548#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
549#define GLX_FRONT_LEFT_ATI 0x9813
550#define GLX_FRONT_RIGHT_ATI 0x9814
551#define GLX_BACK_LEFT_ATI 0x9815
552#define GLX_BACK_RIGHT_ATI 0x9816
553#define GLX_AUX0_ATI 0x9817
554#define GLX_AUX1_ATI 0x9818
555#define GLX_AUX2_ATI 0x9819
556#define GLX_AUX3_ATI 0x981A
557#define GLX_AUX4_ATI 0x981B
558#define GLX_AUX5_ATI 0x981C
559#define GLX_AUX6_ATI 0x981D
560#define GLX_AUX7_ATI 0x981E
561#define GLX_AUX8_ATI 0x981F
562#define GLX_AUX9_ATI 0x9820
563#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
564#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
565
566typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
567typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
568typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
569
570#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
571#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
572#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
573
574#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
575
576#endif /* GLX_ATI_render_texture */
577
578/* --------------------------- GLX_EXT_buffer_age -------------------------- */
579
580#ifndef GLX_EXT_buffer_age
581#define GLX_EXT_buffer_age 1
582
583#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
584
585#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
586
587#endif /* GLX_EXT_buffer_age */
588
589/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
590
591#ifndef GLX_EXT_create_context_es2_profile
592#define GLX_EXT_create_context_es2_profile 1
593
594#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
595
596#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
597
598#endif /* GLX_EXT_create_context_es2_profile */
599
600/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
601
602#ifndef GLX_EXT_create_context_es_profile
603#define GLX_EXT_create_context_es_profile 1
604
605#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
606
607#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
608
609#endif /* GLX_EXT_create_context_es_profile */
610
611/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
612
613#ifndef GLX_EXT_fbconfig_packed_float
614#define GLX_EXT_fbconfig_packed_float 1
615
616#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
617#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
618
619#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
620
621#endif /* GLX_EXT_fbconfig_packed_float */
622
623/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
624
625#ifndef GLX_EXT_framebuffer_sRGB
626#define GLX_EXT_framebuffer_sRGB 1
627
628#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
629
630#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
631
632#endif /* GLX_EXT_framebuffer_sRGB */
633
634/* ------------------------- GLX_EXT_import_context ------------------------ */
635
636#ifndef GLX_EXT_import_context
637#define GLX_EXT_import_context 1
638
639#define GLX_SHARE_CONTEXT_EXT 0x800A
640#define GLX_VISUAL_ID_EXT 0x800B
641#define GLX_SCREEN_EXT 0x800C
642
643typedef XID GLXContextID;
644
645typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
646typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
647typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
648typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
649
650#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
651#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
652#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
653#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
654
655#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
656
657#endif /* GLX_EXT_import_context */
658
659/* -------------------------- GLX_EXT_scene_marker ------------------------- */
660
661#ifndef GLX_EXT_scene_marker
662#define GLX_EXT_scene_marker 1
663
664#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
665
666#endif /* GLX_EXT_scene_marker */
667
668/* -------------------------- GLX_EXT_swap_control ------------------------- */
669
670#ifndef GLX_EXT_swap_control
671#define GLX_EXT_swap_control 1
672
673#define GLX_SWAP_INTERVAL_EXT 0x20F1
674#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
675
676typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
677
678#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
679
680#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
681
682#endif /* GLX_EXT_swap_control */
683
684/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
685
686#ifndef GLX_EXT_swap_control_tear
687#define GLX_EXT_swap_control_tear 1
688
689#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
690
691#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
692
693#endif /* GLX_EXT_swap_control_tear */
694
695/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
696
697#ifndef GLX_EXT_texture_from_pixmap
698#define GLX_EXT_texture_from_pixmap 1
699
700#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
701#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
702#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
703#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
704#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
705#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
706#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
707#define GLX_Y_INVERTED_EXT 0x20D4
708#define GLX_TEXTURE_FORMAT_EXT 0x20D5
709#define GLX_TEXTURE_TARGET_EXT 0x20D6
710#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
711#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
712#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
713#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
714#define GLX_TEXTURE_1D_EXT 0x20DB
715#define GLX_TEXTURE_2D_EXT 0x20DC
716#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
717#define GLX_FRONT_LEFT_EXT 0x20DE
718#define GLX_FRONT_RIGHT_EXT 0x20DF
719#define GLX_BACK_LEFT_EXT 0x20E0
720#define GLX_BACK_RIGHT_EXT 0x20E1
721#define GLX_AUX0_EXT 0x20E2
722#define GLX_AUX1_EXT 0x20E3
723#define GLX_AUX2_EXT 0x20E4
724#define GLX_AUX3_EXT 0x20E5
725#define GLX_AUX4_EXT 0x20E6
726#define GLX_AUX5_EXT 0x20E7
727#define GLX_AUX6_EXT 0x20E8
728#define GLX_AUX7_EXT 0x20E9
729#define GLX_AUX8_EXT 0x20EA
730#define GLX_AUX9_EXT 0x20EB
731
732typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
733typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
734
735#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
736#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
737
738#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
739
740#endif /* GLX_EXT_texture_from_pixmap */
741
742/* -------------------------- GLX_EXT_visual_info -------------------------- */
743
744#ifndef GLX_EXT_visual_info
745#define GLX_EXT_visual_info 1
746
747#define GLX_X_VISUAL_TYPE_EXT 0x22
748#define GLX_TRANSPARENT_TYPE_EXT 0x23
749#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
750#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
751#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
752#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
753#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
754#define GLX_NONE_EXT 0x8000
755#define GLX_TRUE_COLOR_EXT 0x8002
756#define GLX_DIRECT_COLOR_EXT 0x8003
757#define GLX_PSEUDO_COLOR_EXT 0x8004
758#define GLX_STATIC_COLOR_EXT 0x8005
759#define GLX_GRAY_SCALE_EXT 0x8006
760#define GLX_STATIC_GRAY_EXT 0x8007
761#define GLX_TRANSPARENT_RGB_EXT 0x8008
762#define GLX_TRANSPARENT_INDEX_EXT 0x8009
763
764#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
765
766#endif /* GLX_EXT_visual_info */
767
768/* ------------------------- GLX_EXT_visual_rating ------------------------- */
769
770#ifndef GLX_EXT_visual_rating
771#define GLX_EXT_visual_rating 1
772
773#define GLX_VISUAL_CAVEAT_EXT 0x20
774#define GLX_SLOW_VISUAL_EXT 0x8001
775#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
776
777#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
778
779#endif /* GLX_EXT_visual_rating */
780
781/* -------------------------- GLX_INTEL_swap_event ------------------------- */
782
783#ifndef GLX_INTEL_swap_event
784#define GLX_INTEL_swap_event 1
785
786#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
787#define GLX_COPY_COMPLETE_INTEL 0x8181
788#define GLX_FLIP_COMPLETE_INTEL 0x8182
789#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
790
791#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
792
793#endif /* GLX_INTEL_swap_event */
794
795/* -------------------------- GLX_MESA_agp_offset -------------------------- */
796
797#ifndef GLX_MESA_agp_offset
798#define GLX_MESA_agp_offset 1
799
800typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
801
802#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
803
804#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
805
806#endif /* GLX_MESA_agp_offset */
807
808/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
809
810#ifndef GLX_MESA_copy_sub_buffer
811#define GLX_MESA_copy_sub_buffer 1
812
813typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
814
815#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
816
817#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
818
819#endif /* GLX_MESA_copy_sub_buffer */
820
821/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
822
823#ifndef GLX_MESA_pixmap_colormap
824#define GLX_MESA_pixmap_colormap 1
825
826typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
827
828#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
829
830#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
831
832#endif /* GLX_MESA_pixmap_colormap */
833
834/* ------------------------ GLX_MESA_release_buffers ----------------------- */
835
836#ifndef GLX_MESA_release_buffers
837#define GLX_MESA_release_buffers 1
838
839typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
840
841#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
842
843#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
844
845#endif /* GLX_MESA_release_buffers */
846
847/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
848
849#ifndef GLX_MESA_set_3dfx_mode
850#define GLX_MESA_set_3dfx_mode 1
851
852#define GLX_3DFX_WINDOW_MODE_MESA 0x1
853#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
854
855typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
856
857#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
858
859#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
860
861#endif /* GLX_MESA_set_3dfx_mode */
862
863/* ------------------------- GLX_MESA_swap_control ------------------------- */
864
865#ifndef GLX_MESA_swap_control
866#define GLX_MESA_swap_control 1
867
868typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
869typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
870
871#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
872#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
873
874#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
875
876#endif /* GLX_MESA_swap_control */
877
878/* --------------------------- GLX_NV_copy_image --------------------------- */
879
880#ifndef GLX_NV_copy_image
881#define GLX_NV_copy_image 1
882
883typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
884
885#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
886
887#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
888
889#endif /* GLX_NV_copy_image */
890
891/* -------------------------- GLX_NV_float_buffer -------------------------- */
892
893#ifndef GLX_NV_float_buffer
894#define GLX_NV_float_buffer 1
895
896#define GLX_FLOAT_COMPONENTS_NV 0x20B0
897
898#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
899
900#endif /* GLX_NV_float_buffer */
901
902/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
903
904#ifndef GLX_NV_multisample_coverage
905#define GLX_NV_multisample_coverage 1
906
907#define GLX_COLOR_SAMPLES_NV 0x20B3
908#define GLX_COVERAGE_SAMPLES_NV 100001
909
910#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
911
912#endif /* GLX_NV_multisample_coverage */
913
914/* -------------------------- GLX_NV_present_video ------------------------- */
915
916#ifndef GLX_NV_present_video
917#define GLX_NV_present_video 1
918
919#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
920
921typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
922typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
923
924#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
925#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
926
927#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
928
929#endif /* GLX_NV_present_video */
930
931/* --------------------------- GLX_NV_swap_group --------------------------- */
932
933#ifndef GLX_NV_swap_group
934#define GLX_NV_swap_group 1
935
936typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
937typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
938typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
939typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
940typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
941typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
942
943#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
944#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
945#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
946#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
947#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
948#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
949
950#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
951
952#endif /* GLX_NV_swap_group */
953
954/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
955
956#ifndef GLX_NV_vertex_array_range
957#define GLX_NV_vertex_array_range 1
958
959typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
960typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
961
962#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
963#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
964
965#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
966
967#endif /* GLX_NV_vertex_array_range */
968
969/* -------------------------- GLX_NV_video_capture ------------------------- */
970
971#ifndef GLX_NV_video_capture
972#define GLX_NV_video_capture 1
973
974#define GLX_DEVICE_ID_NV 0x20CD
975#define GLX_UNIQUE_ID_NV 0x20CE
976#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
977
978typedef XID GLXVideoCaptureDeviceNV;
979
980typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
981typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
982typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
983typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
984typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
985
986#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
987#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
988#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
989#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
990#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
991
992#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
993
994#endif /* GLX_NV_video_capture */
995
996/* -------------------------- GLX_NV_video_output -------------------------- */
997
998#ifndef GLX_NV_video_output
999#define GLX_NV_video_output 1
1000
1001#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
1002#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
1003#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
1004#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
1005#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
1006#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
1007#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
1008#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
1009#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
1010#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
1011
1012typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
1013typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
1014typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
1015typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
1016typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
1017typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
1018
1019#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
1020#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
1021#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
1022#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
1023#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
1024#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
1025
1026#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
1027
1028#endif /* GLX_NV_video_output */
1029
1030/* -------------------------- GLX_OML_swap_method -------------------------- */
1031
1032#ifndef GLX_OML_swap_method
1033#define GLX_OML_swap_method 1
1034
1035#define GLX_SWAP_METHOD_OML 0x8060
1036#define GLX_SWAP_EXCHANGE_OML 0x8061
1037#define GLX_SWAP_COPY_OML 0x8062
1038#define GLX_SWAP_UNDEFINED_OML 0x8063
1039
1040#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
1041
1042#endif /* GLX_OML_swap_method */
1043
1044/* -------------------------- GLX_OML_sync_control ------------------------- */
1045
1046#ifndef GLX_OML_sync_control
1047#define GLX_OML_sync_control 1
1048
1049typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
1050typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
1051typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
1052typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
1053typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
1054
1055#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
1056#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
1057#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
1058#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
1059#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
1060
1061#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
1062
1063#endif /* GLX_OML_sync_control */
1064
1065/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
1066
1067#ifndef GLX_SGIS_blended_overlay
1068#define GLX_SGIS_blended_overlay 1
1069
1070#define GLX_BLENDED_RGBA_SGIS 0x8025
1071
1072#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
1073
1074#endif /* GLX_SGIS_blended_overlay */
1075
1076/* -------------------------- GLX_SGIS_color_range ------------------------- */
1077
1078#ifndef GLX_SGIS_color_range
1079#define GLX_SGIS_color_range 1
1080
1081#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
1082
1083#endif /* GLX_SGIS_color_range */
1084
1085/* -------------------------- GLX_SGIS_multisample ------------------------- */
1086
1087#ifndef GLX_SGIS_multisample
1088#define GLX_SGIS_multisample 1
1089
1090#define GLX_SAMPLE_BUFFERS_SGIS 100000
1091#define GLX_SAMPLES_SGIS 100001
1092
1093#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
1094
1095#endif /* GLX_SGIS_multisample */
1096
1097/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
1098
1099#ifndef GLX_SGIS_shared_multisample
1100#define GLX_SGIS_shared_multisample 1
1101
1102#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
1103#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
1104
1105#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
1106
1107#endif /* GLX_SGIS_shared_multisample */
1108
1109/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
1110
1111#ifndef GLX_SGIX_fbconfig
1112#define GLX_SGIX_fbconfig 1
1113
1114#define GLX_WINDOW_BIT_SGIX 0x00000001
1115#define GLX_RGBA_BIT_SGIX 0x00000001
1116#define GLX_PIXMAP_BIT_SGIX 0x00000002
1117#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
1118#define GLX_SCREEN_EXT 0x800C
1119#define GLX_DRAWABLE_TYPE_SGIX 0x8010
1120#define GLX_RENDER_TYPE_SGIX 0x8011
1121#define GLX_X_RENDERABLE_SGIX 0x8012
1122#define GLX_FBCONFIG_ID_SGIX 0x8013
1123#define GLX_RGBA_TYPE_SGIX 0x8014
1124#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
1125
1126typedef XID GLXFBConfigIDSGIX;
1127typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
1128
1129typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
1130typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
1131typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
1132typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
1133typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
1134typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
1135
1136#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
1137#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
1138#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
1139#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
1140#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
1141#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
1142
1143#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
1144
1145#endif /* GLX_SGIX_fbconfig */
1146
1147/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
1148
1149#ifndef GLX_SGIX_hyperpipe
1150#define GLX_SGIX_hyperpipe 1
1151
1152#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
1153#define GLX_PIPE_RECT_SGIX 0x00000001
1154#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
1155#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
1156#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
1157#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
1158#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
1159#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
1160#define GLX_BAD_HYPERPIPE_SGIX 92
1161#define GLX_HYPERPIPE_ID_SGIX 0x8030
1162
1163typedef struct {
1164 char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
1165 int networkId;
1166} GLXHyperpipeNetworkSGIX;
1167typedef struct {
1168 char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
1169 int XOrigin;
1170 int YOrigin;
1171 int maxHeight;
1172 int maxWidth;
1173} GLXPipeRectLimits;
1174typedef struct {
1175 char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
1176 int channel;
1177 unsigned int participationType;
1178 int timeSlice;
1179} GLXHyperpipeConfigSGIX;
1180typedef struct {
1181 char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
1182 int srcXOrigin;
1183 int srcYOrigin;
1184 int srcWidth;
1185 int srcHeight;
1186 int destXOrigin;
1187 int destYOrigin;
1188 int destWidth;
1189 int destHeight;
1190} GLXPipeRect;
1191
1192typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
1193typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
1194typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
1195typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
1196typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
1197typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
1198typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
1199typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
1200
1201#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
1202#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
1203#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
1204#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
1205#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
1206#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
1207#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
1208#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
1209
1210#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
1211
1212#endif /* GLX_SGIX_hyperpipe */
1213
1214/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
1215
1216#ifndef GLX_SGIX_pbuffer
1217#define GLX_SGIX_pbuffer 1
1218
1219#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
1220#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
1221#define GLX_PBUFFER_BIT_SGIX 0x00000004
1222#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
1223#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
1224#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
1225#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
1226#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
1227#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
1228#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
1229#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
1230#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
1231#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
1232#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
1233#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
1234#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
1235#define GLX_LARGEST_PBUFFER_SGIX 0x801C
1236#define GLX_WIDTH_SGIX 0x801D
1237#define GLX_HEIGHT_SGIX 0x801E
1238#define GLX_EVENT_MASK_SGIX 0x801F
1239#define GLX_DAMAGED_SGIX 0x8020
1240#define GLX_SAVED_SGIX 0x8021
1241#define GLX_WINDOW_SGIX 0x8022
1242#define GLX_PBUFFER_SGIX 0x8023
1243#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
1244
1245typedef XID GLXPbufferSGIX;
1246typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
1247
1248typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
1249typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
1250typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
1251typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
1252typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
1253
1254#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
1255#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
1256#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
1257#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
1258#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
1259
1260#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
1261
1262#endif /* GLX_SGIX_pbuffer */
1263
1264/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
1265
1266#ifndef GLX_SGIX_swap_barrier
1267#define GLX_SGIX_swap_barrier 1
1268
1269typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
1270typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
1271
1272#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
1273#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
1274
1275#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
1276
1277#endif /* GLX_SGIX_swap_barrier */
1278
1279/* -------------------------- GLX_SGIX_swap_group -------------------------- */
1280
1281#ifndef GLX_SGIX_swap_group
1282#define GLX_SGIX_swap_group 1
1283
1284typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
1285
1286#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
1287
1288#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
1289
1290#endif /* GLX_SGIX_swap_group */
1291
1292/* ------------------------- GLX_SGIX_video_resize ------------------------- */
1293
1294#ifndef GLX_SGIX_video_resize
1295#define GLX_SGIX_video_resize 1
1296
1297#define GLX_SYNC_FRAME_SGIX 0x00000000
1298#define GLX_SYNC_SWAP_SGIX 0x00000001
1299
1300typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
1301typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
1302typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
1303typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
1304typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
1305
1306#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
1307#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
1308#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
1309#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
1310#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
1311
1312#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
1313
1314#endif /* GLX_SGIX_video_resize */
1315
1316/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
1317
1318#ifndef GLX_SGIX_visual_select_group
1319#define GLX_SGIX_visual_select_group 1
1320
1321#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
1322
1323#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
1324
1325#endif /* GLX_SGIX_visual_select_group */
1326
1327/* ---------------------------- GLX_SGI_cushion ---------------------------- */
1328
1329#ifndef GLX_SGI_cushion
1330#define GLX_SGI_cushion 1
1331
1332typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
1333
1334#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
1335
1336#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
1337
1338#endif /* GLX_SGI_cushion */
1339
1340/* ----------------------- GLX_SGI_make_current_read ----------------------- */
1341
1342#ifndef GLX_SGI_make_current_read
1343#define GLX_SGI_make_current_read 1
1344
1345typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
1346typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
1347
1348#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
1349#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
1350
1351#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
1352
1353#endif /* GLX_SGI_make_current_read */
1354
1355/* -------------------------- GLX_SGI_swap_control ------------------------- */
1356
1357#ifndef GLX_SGI_swap_control
1358#define GLX_SGI_swap_control 1
1359
1360typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
1361
1362#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
1363
1364#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
1365
1366#endif /* GLX_SGI_swap_control */
1367
1368/* --------------------------- GLX_SGI_video_sync -------------------------- */
1369
1370#ifndef GLX_SGI_video_sync
1371#define GLX_SGI_video_sync 1
1372
1373typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
1374typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
1375
1376#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
1377#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
1378
1379#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
1380
1381#endif /* GLX_SGI_video_sync */
1382
1383/* --------------------- GLX_SUN_get_transparent_index --------------------- */
1384
1385#ifndef GLX_SUN_get_transparent_index
1386#define GLX_SUN_get_transparent_index 1
1387
1388typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
1389
1390#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
1391
1392#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
1393
1394#endif /* GLX_SUN_get_transparent_index */
1395
1396/* -------------------------- GLX_SUN_video_resize ------------------------- */
1397
1398#ifndef GLX_SUN_video_resize
1399#define GLX_SUN_video_resize 1
1400
1401#define GLX_VIDEO_RESIZE_SUN 0x8171
1402#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
1403
1404typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
1405typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
1406
1407#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
1408#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
1409
1410#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
1411
1412#endif /* GLX_SUN_video_resize */
1413
1414/* ------------------------------------------------------------------------- */
1415
1416#ifdef GLEW_MX
1417#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
1418#define GLXEW_VAR_EXPORT
1419#else
1420#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
1421#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
1422#endif /* GLEW_MX */
1423
1424GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
1425
1426GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
1427GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
1428GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
1429GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
1430GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
1431GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
1432GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
1433GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
1434GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
1435GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
1436GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
1437GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
1438GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
1439GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
1440GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
1441GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
1442GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
1443
1444GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
1445GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
1446GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
1447GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
1448GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
1449GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
1450GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
1451GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
1452GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
1453
1454GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
1455
1456GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
1457GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
1458GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
1459
1460GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
1461GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
1462GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
1463GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
1464
1465GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
1466
1467GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
1468GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
1469
1470GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
1471
1472GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
1473
1474GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
1475
1476GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
1477
1478GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
1479
1480GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
1481GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
1482
1483GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
1484
1485GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
1486GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
1487
1488GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
1489GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
1490GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
1491GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
1492GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
1493GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
1494
1495GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
1496GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
1497
1498GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
1499GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
1500GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
1501GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
1502GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
1503
1504GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
1505GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
1506GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
1507GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
1508GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
1509GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
1510
1511GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
1512GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
1513GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
1514GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
1515GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
1516
1517GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
1518GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
1519GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
1520GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
1521GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
1522GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
1523
1524GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
1525GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
1526GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
1527GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
1528GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
1529GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
1530GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
1531GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
1532
1533GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
1534GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
1535GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
1536GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
1537GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
1538
1539GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
1540GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
1541
1542GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
1543
1544GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
1545GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
1546GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
1547GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
1548GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
1549
1550GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
1551
1552GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
1553GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
1554
1555GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
1556
1557GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
1558GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
1559
1560GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
1561
1562GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
1563GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
1564
1565#if defined(GLEW_MX)
1566struct GLXEWContextStruct
1567{
1568#endif /* GLEW_MX */
1569
1570GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
1571GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
1572GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
1573GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
1574GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
1575GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
1576GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
1577GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
1578GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
1579GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
1580GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
1581GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
1582GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
1583GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
1584GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
1585GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
1586GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
1587GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
1588GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
1589GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
1590GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
1591GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
1592GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
1593GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
1594GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
1595GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
1596GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
1597GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
1598GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
1599GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
1600GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
1601GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
1602GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
1603GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
1604GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
1605GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
1606GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
1607GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
1608GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
1609GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
1610GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
1611GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
1612GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
1613GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
1614GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
1615GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
1616GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
1617GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
1618GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
1619GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
1620GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
1621GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
1622GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
1623GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
1624GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
1625GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
1626GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
1627GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
1628GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
1629GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
1630GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
1631GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
1632GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
1633GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
1634GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
1635
1636#ifdef GLEW_MX
1637}; /* GLXEWContextStruct */
1638#endif /* GLEW_MX */
1639
1640/* ------------------------------------------------------------------------ */
1641
1642#ifdef GLEW_MX
1643
1644typedef struct GLXEWContextStruct GLXEWContext;
1645GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx);
1646GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name);
1647
1648#define glxewInit() glxewContextInit(glxewGetContext())
1649#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
1650
1651#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
1652#define GLXEW_GET_FUN(x) x
1653
1654#else /* GLEW_MX */
1655
1656#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
1657#define GLXEW_GET_FUN(x) x
1658
1659GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
1660
1661#endif /* GLEW_MX */
1662
1663GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
1664
1665#ifdef __cplusplus
1666}
1667#endif
1668
1669#endif /* __glxew_h__ */
diff --git a/externals/glew-1.10.0/include/GL/wglew.h b/externals/glew-1.10.0/include/GL/wglew.h
new file mode 100644
index 000000000..8659841d3
--- /dev/null
+++ b/externals/glew-1.10.0/include/GL/wglew.h
@@ -0,0 +1,1421 @@
1/*
2** The OpenGL Extension Wrangler Library
3** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
4** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
5** Copyright (C) 2002, Lev Povalahev
6** All rights reserved.
7**
8** Redistribution and use in source and binary forms, with or without
9** modification, are permitted provided that the following conditions are met:
10**
11** * Redistributions of source code must retain the above copyright notice,
12** this list of conditions and the following disclaimer.
13** * Redistributions in binary form must reproduce the above copyright notice,
14** this list of conditions and the following disclaimer in the documentation
15** and/or other materials provided with the distribution.
16** * The name of the author may be used to endorse or promote products
17** derived from this software without specific prior written permission.
18**
19** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
20** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
21** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
22** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
23** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
24** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
25** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
26** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
27** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
28** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
29** THE POSSIBILITY OF SUCH DAMAGE.
30*/
31
32/*
33** Copyright (c) 2007 The Khronos Group Inc.
34**
35** Permission is hereby granted, free of charge, to any person obtaining a
36** copy of this software and/or associated documentation files (the
37** "Materials"), to deal in the Materials without restriction, including
38** without limitation the rights to use, copy, modify, merge, publish,
39** distribute, sublicense, and/or sell copies of the Materials, and to
40** permit persons to whom the Materials are furnished to do so, subject to
41** the following conditions:
42**
43** The above copyright notice and this permission notice shall be included
44** in all copies or substantial portions of the Materials.
45**
46** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
47** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
48** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
49** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
50** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
51** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
52** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
53*/
54
55#ifndef __wglew_h__
56#define __wglew_h__
57#define __WGLEW_H__
58
59#ifdef __wglext_h_
60#error wglext.h included before wglew.h
61#endif
62
63#define __wglext_h_
64
65#if !defined(WINAPI)
66# ifndef WIN32_LEAN_AND_MEAN
67# define WIN32_LEAN_AND_MEAN 1
68# endif
69#include <windows.h>
70# undef WIN32_LEAN_AND_MEAN
71#endif
72
73/*
74 * GLEW_STATIC needs to be set when using the static version.
75 * GLEW_BUILD is set when building the DLL version.
76 */
77#ifdef GLEW_STATIC
78# define GLEWAPI extern
79#else
80# ifdef GLEW_BUILD
81# define GLEWAPI extern __declspec(dllexport)
82# else
83# define GLEWAPI extern __declspec(dllimport)
84# endif
85#endif
86
87#ifdef __cplusplus
88extern "C" {
89#endif
90
91/* -------------------------- WGL_3DFX_multisample ------------------------- */
92
93#ifndef WGL_3DFX_multisample
94#define WGL_3DFX_multisample 1
95
96#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
97#define WGL_SAMPLES_3DFX 0x2061
98
99#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
100
101#endif /* WGL_3DFX_multisample */
102
103/* ------------------------- WGL_3DL_stereo_control ------------------------ */
104
105#ifndef WGL_3DL_stereo_control
106#define WGL_3DL_stereo_control 1
107
108#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
109#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
110#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
111#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
112
113typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
114
115#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
116
117#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
118
119#endif /* WGL_3DL_stereo_control */
120
121/* ------------------------ WGL_AMD_gpu_association ------------------------ */
122
123#ifndef WGL_AMD_gpu_association
124#define WGL_AMD_gpu_association 1
125
126#define WGL_GPU_VENDOR_AMD 0x1F00
127#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
128#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
129#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
130#define WGL_GPU_RAM_AMD 0x21A3
131#define WGL_GPU_CLOCK_AMD 0x21A4
132#define WGL_GPU_NUM_PIPES_AMD 0x21A5
133#define WGL_GPU_NUM_SIMD_AMD 0x21A6
134#define WGL_GPU_NUM_RB_AMD 0x21A7
135#define WGL_GPU_NUM_SPI_AMD 0x21A8
136
137typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
138typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
139typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
140typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
141typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
142typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
143typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
144typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
145typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
146
147#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
148#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
149#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
150#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
151#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
152#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
153#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
154#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
155#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
156
157#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
158
159#endif /* WGL_AMD_gpu_association */
160
161/* ------------------------- WGL_ARB_buffer_region ------------------------- */
162
163#ifndef WGL_ARB_buffer_region
164#define WGL_ARB_buffer_region 1
165
166#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
167#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
168#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
169#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
170
171typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
172typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
173typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
174typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
175
176#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
177#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
178#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
179#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
180
181#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
182
183#endif /* WGL_ARB_buffer_region */
184
185/* ------------------------- WGL_ARB_create_context ------------------------ */
186
187#ifndef WGL_ARB_create_context
188#define WGL_ARB_create_context 1
189
190#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
191#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
192#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
193#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
194#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
195#define WGL_CONTEXT_FLAGS_ARB 0x2094
196#define ERROR_INVALID_VERSION_ARB 0x2095
197#define ERROR_INVALID_PROFILE_ARB 0x2096
198
199typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
200
201#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
202
203#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
204
205#endif /* WGL_ARB_create_context */
206
207/* --------------------- WGL_ARB_create_context_profile -------------------- */
208
209#ifndef WGL_ARB_create_context_profile
210#define WGL_ARB_create_context_profile 1
211
212#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
213#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
214#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
215
216#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
217
218#endif /* WGL_ARB_create_context_profile */
219
220/* ------------------- WGL_ARB_create_context_robustness ------------------- */
221
222#ifndef WGL_ARB_create_context_robustness
223#define WGL_ARB_create_context_robustness 1
224
225#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
226#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
227#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
228#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
229
230#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
231
232#endif /* WGL_ARB_create_context_robustness */
233
234/* ----------------------- WGL_ARB_extensions_string ----------------------- */
235
236#ifndef WGL_ARB_extensions_string
237#define WGL_ARB_extensions_string 1
238
239typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
240
241#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
242
243#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
244
245#endif /* WGL_ARB_extensions_string */
246
247/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
248
249#ifndef WGL_ARB_framebuffer_sRGB
250#define WGL_ARB_framebuffer_sRGB 1
251
252#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
253
254#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
255
256#endif /* WGL_ARB_framebuffer_sRGB */
257
258/* ----------------------- WGL_ARB_make_current_read ----------------------- */
259
260#ifndef WGL_ARB_make_current_read
261#define WGL_ARB_make_current_read 1
262
263#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
264#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
265
266typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
267typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
268
269#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
270#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
271
272#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
273
274#endif /* WGL_ARB_make_current_read */
275
276/* -------------------------- WGL_ARB_multisample -------------------------- */
277
278#ifndef WGL_ARB_multisample
279#define WGL_ARB_multisample 1
280
281#define WGL_SAMPLE_BUFFERS_ARB 0x2041
282#define WGL_SAMPLES_ARB 0x2042
283
284#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
285
286#endif /* WGL_ARB_multisample */
287
288/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
289
290#ifndef WGL_ARB_pbuffer
291#define WGL_ARB_pbuffer 1
292
293#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
294#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
295#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
296#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
297#define WGL_PBUFFER_LARGEST_ARB 0x2033
298#define WGL_PBUFFER_WIDTH_ARB 0x2034
299#define WGL_PBUFFER_HEIGHT_ARB 0x2035
300#define WGL_PBUFFER_LOST_ARB 0x2036
301
302DECLARE_HANDLE(HPBUFFERARB);
303
304typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
305typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
306typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
307typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
308typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
309
310#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
311#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
312#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
313#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
314#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
315
316#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
317
318#endif /* WGL_ARB_pbuffer */
319
320/* -------------------------- WGL_ARB_pixel_format ------------------------- */
321
322#ifndef WGL_ARB_pixel_format
323#define WGL_ARB_pixel_format 1
324
325#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
326#define WGL_DRAW_TO_WINDOW_ARB 0x2001
327#define WGL_DRAW_TO_BITMAP_ARB 0x2002
328#define WGL_ACCELERATION_ARB 0x2003
329#define WGL_NEED_PALETTE_ARB 0x2004
330#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
331#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
332#define WGL_SWAP_METHOD_ARB 0x2007
333#define WGL_NUMBER_OVERLAYS_ARB 0x2008
334#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
335#define WGL_TRANSPARENT_ARB 0x200A
336#define WGL_SHARE_DEPTH_ARB 0x200C
337#define WGL_SHARE_STENCIL_ARB 0x200D
338#define WGL_SHARE_ACCUM_ARB 0x200E
339#define WGL_SUPPORT_GDI_ARB 0x200F
340#define WGL_SUPPORT_OPENGL_ARB 0x2010
341#define WGL_DOUBLE_BUFFER_ARB 0x2011
342#define WGL_STEREO_ARB 0x2012
343#define WGL_PIXEL_TYPE_ARB 0x2013
344#define WGL_COLOR_BITS_ARB 0x2014
345#define WGL_RED_BITS_ARB 0x2015
346#define WGL_RED_SHIFT_ARB 0x2016
347#define WGL_GREEN_BITS_ARB 0x2017
348#define WGL_GREEN_SHIFT_ARB 0x2018
349#define WGL_BLUE_BITS_ARB 0x2019
350#define WGL_BLUE_SHIFT_ARB 0x201A
351#define WGL_ALPHA_BITS_ARB 0x201B
352#define WGL_ALPHA_SHIFT_ARB 0x201C
353#define WGL_ACCUM_BITS_ARB 0x201D
354#define WGL_ACCUM_RED_BITS_ARB 0x201E
355#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
356#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
357#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
358#define WGL_DEPTH_BITS_ARB 0x2022
359#define WGL_STENCIL_BITS_ARB 0x2023
360#define WGL_AUX_BUFFERS_ARB 0x2024
361#define WGL_NO_ACCELERATION_ARB 0x2025
362#define WGL_GENERIC_ACCELERATION_ARB 0x2026
363#define WGL_FULL_ACCELERATION_ARB 0x2027
364#define WGL_SWAP_EXCHANGE_ARB 0x2028
365#define WGL_SWAP_COPY_ARB 0x2029
366#define WGL_SWAP_UNDEFINED_ARB 0x202A
367#define WGL_TYPE_RGBA_ARB 0x202B
368#define WGL_TYPE_COLORINDEX_ARB 0x202C
369#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
370#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
371#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
372#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
373#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
374
375typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
376typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
377typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
378
379#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
380#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
381#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
382
383#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
384
385#endif /* WGL_ARB_pixel_format */
386
387/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
388
389#ifndef WGL_ARB_pixel_format_float
390#define WGL_ARB_pixel_format_float 1
391
392#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
393
394#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
395
396#endif /* WGL_ARB_pixel_format_float */
397
398/* ------------------------- WGL_ARB_render_texture ------------------------ */
399
400#ifndef WGL_ARB_render_texture
401#define WGL_ARB_render_texture 1
402
403#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
404#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
405#define WGL_TEXTURE_FORMAT_ARB 0x2072
406#define WGL_TEXTURE_TARGET_ARB 0x2073
407#define WGL_MIPMAP_TEXTURE_ARB 0x2074
408#define WGL_TEXTURE_RGB_ARB 0x2075
409#define WGL_TEXTURE_RGBA_ARB 0x2076
410#define WGL_NO_TEXTURE_ARB 0x2077
411#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
412#define WGL_TEXTURE_1D_ARB 0x2079
413#define WGL_TEXTURE_2D_ARB 0x207A
414#define WGL_MIPMAP_LEVEL_ARB 0x207B
415#define WGL_CUBE_MAP_FACE_ARB 0x207C
416#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
417#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
418#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
419#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
420#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
421#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
422#define WGL_FRONT_LEFT_ARB 0x2083
423#define WGL_FRONT_RIGHT_ARB 0x2084
424#define WGL_BACK_LEFT_ARB 0x2085
425#define WGL_BACK_RIGHT_ARB 0x2086
426#define WGL_AUX0_ARB 0x2087
427#define WGL_AUX1_ARB 0x2088
428#define WGL_AUX2_ARB 0x2089
429#define WGL_AUX3_ARB 0x208A
430#define WGL_AUX4_ARB 0x208B
431#define WGL_AUX5_ARB 0x208C
432#define WGL_AUX6_ARB 0x208D
433#define WGL_AUX7_ARB 0x208E
434#define WGL_AUX8_ARB 0x208F
435#define WGL_AUX9_ARB 0x2090
436
437typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
438typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
439typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
440
441#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
442#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
443#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
444
445#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
446
447#endif /* WGL_ARB_render_texture */
448
449/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
450
451#ifndef WGL_ARB_robustness_application_isolation
452#define WGL_ARB_robustness_application_isolation 1
453
454#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
455
456#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
457
458#endif /* WGL_ARB_robustness_application_isolation */
459
460/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
461
462#ifndef WGL_ARB_robustness_share_group_isolation
463#define WGL_ARB_robustness_share_group_isolation 1
464
465#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
466
467#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
468
469#endif /* WGL_ARB_robustness_share_group_isolation */
470
471/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
472
473#ifndef WGL_ATI_pixel_format_float
474#define WGL_ATI_pixel_format_float 1
475
476#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
477#define GL_RGBA_FLOAT_MODE_ATI 0x8820
478#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
479
480#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
481
482#endif /* WGL_ATI_pixel_format_float */
483
484/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
485
486#ifndef WGL_ATI_render_texture_rectangle
487#define WGL_ATI_render_texture_rectangle 1
488
489#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
490
491#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
492
493#endif /* WGL_ATI_render_texture_rectangle */
494
495/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
496
497#ifndef WGL_EXT_create_context_es2_profile
498#define WGL_EXT_create_context_es2_profile 1
499
500#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
501
502#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
503
504#endif /* WGL_EXT_create_context_es2_profile */
505
506/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
507
508#ifndef WGL_EXT_create_context_es_profile
509#define WGL_EXT_create_context_es_profile 1
510
511#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
512
513#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
514
515#endif /* WGL_EXT_create_context_es_profile */
516
517/* -------------------------- WGL_EXT_depth_float -------------------------- */
518
519#ifndef WGL_EXT_depth_float
520#define WGL_EXT_depth_float 1
521
522#define WGL_DEPTH_FLOAT_EXT 0x2040
523
524#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
525
526#endif /* WGL_EXT_depth_float */
527
528/* ---------------------- WGL_EXT_display_color_table ---------------------- */
529
530#ifndef WGL_EXT_display_color_table
531#define WGL_EXT_display_color_table 1
532
533typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
534typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
535typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
536typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
537
538#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
539#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
540#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
541#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
542
543#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
544
545#endif /* WGL_EXT_display_color_table */
546
547/* ----------------------- WGL_EXT_extensions_string ----------------------- */
548
549#ifndef WGL_EXT_extensions_string
550#define WGL_EXT_extensions_string 1
551
552typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
553
554#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
555
556#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
557
558#endif /* WGL_EXT_extensions_string */
559
560/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
561
562#ifndef WGL_EXT_framebuffer_sRGB
563#define WGL_EXT_framebuffer_sRGB 1
564
565#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
566
567#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
568
569#endif /* WGL_EXT_framebuffer_sRGB */
570
571/* ----------------------- WGL_EXT_make_current_read ----------------------- */
572
573#ifndef WGL_EXT_make_current_read
574#define WGL_EXT_make_current_read 1
575
576#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
577
578typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
579typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
580
581#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
582#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
583
584#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
585
586#endif /* WGL_EXT_make_current_read */
587
588/* -------------------------- WGL_EXT_multisample -------------------------- */
589
590#ifndef WGL_EXT_multisample
591#define WGL_EXT_multisample 1
592
593#define WGL_SAMPLE_BUFFERS_EXT 0x2041
594#define WGL_SAMPLES_EXT 0x2042
595
596#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
597
598#endif /* WGL_EXT_multisample */
599
600/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
601
602#ifndef WGL_EXT_pbuffer
603#define WGL_EXT_pbuffer 1
604
605#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
606#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
607#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
608#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
609#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
610#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
611#define WGL_PBUFFER_LARGEST_EXT 0x2033
612#define WGL_PBUFFER_WIDTH_EXT 0x2034
613#define WGL_PBUFFER_HEIGHT_EXT 0x2035
614
615DECLARE_HANDLE(HPBUFFEREXT);
616
617typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
618typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
619typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
620typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
621typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
622
623#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
624#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
625#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
626#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
627#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
628
629#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
630
631#endif /* WGL_EXT_pbuffer */
632
633/* -------------------------- WGL_EXT_pixel_format ------------------------- */
634
635#ifndef WGL_EXT_pixel_format
636#define WGL_EXT_pixel_format 1
637
638#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
639#define WGL_DRAW_TO_WINDOW_EXT 0x2001
640#define WGL_DRAW_TO_BITMAP_EXT 0x2002
641#define WGL_ACCELERATION_EXT 0x2003
642#define WGL_NEED_PALETTE_EXT 0x2004
643#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
644#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
645#define WGL_SWAP_METHOD_EXT 0x2007
646#define WGL_NUMBER_OVERLAYS_EXT 0x2008
647#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
648#define WGL_TRANSPARENT_EXT 0x200A
649#define WGL_TRANSPARENT_VALUE_EXT 0x200B
650#define WGL_SHARE_DEPTH_EXT 0x200C
651#define WGL_SHARE_STENCIL_EXT 0x200D
652#define WGL_SHARE_ACCUM_EXT 0x200E
653#define WGL_SUPPORT_GDI_EXT 0x200F
654#define WGL_SUPPORT_OPENGL_EXT 0x2010
655#define WGL_DOUBLE_BUFFER_EXT 0x2011
656#define WGL_STEREO_EXT 0x2012
657#define WGL_PIXEL_TYPE_EXT 0x2013
658#define WGL_COLOR_BITS_EXT 0x2014
659#define WGL_RED_BITS_EXT 0x2015
660#define WGL_RED_SHIFT_EXT 0x2016
661#define WGL_GREEN_BITS_EXT 0x2017
662#define WGL_GREEN_SHIFT_EXT 0x2018
663#define WGL_BLUE_BITS_EXT 0x2019
664#define WGL_BLUE_SHIFT_EXT 0x201A
665#define WGL_ALPHA_BITS_EXT 0x201B
666#define WGL_ALPHA_SHIFT_EXT 0x201C
667#define WGL_ACCUM_BITS_EXT 0x201D
668#define WGL_ACCUM_RED_BITS_EXT 0x201E
669#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
670#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
671#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
672#define WGL_DEPTH_BITS_EXT 0x2022
673#define WGL_STENCIL_BITS_EXT 0x2023
674#define WGL_AUX_BUFFERS_EXT 0x2024
675#define WGL_NO_ACCELERATION_EXT 0x2025
676#define WGL_GENERIC_ACCELERATION_EXT 0x2026
677#define WGL_FULL_ACCELERATION_EXT 0x2027
678#define WGL_SWAP_EXCHANGE_EXT 0x2028
679#define WGL_SWAP_COPY_EXT 0x2029
680#define WGL_SWAP_UNDEFINED_EXT 0x202A
681#define WGL_TYPE_RGBA_EXT 0x202B
682#define WGL_TYPE_COLORINDEX_EXT 0x202C
683
684typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
685typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
686typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
687
688#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
689#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
690#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
691
692#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
693
694#endif /* WGL_EXT_pixel_format */
695
696/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
697
698#ifndef WGL_EXT_pixel_format_packed_float
699#define WGL_EXT_pixel_format_packed_float 1
700
701#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
702
703#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
704
705#endif /* WGL_EXT_pixel_format_packed_float */
706
707/* -------------------------- WGL_EXT_swap_control ------------------------- */
708
709#ifndef WGL_EXT_swap_control
710#define WGL_EXT_swap_control 1
711
712typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
713typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
714
715#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
716#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
717
718#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
719
720#endif /* WGL_EXT_swap_control */
721
722/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
723
724#ifndef WGL_EXT_swap_control_tear
725#define WGL_EXT_swap_control_tear 1
726
727#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
728
729#endif /* WGL_EXT_swap_control_tear */
730
731/* --------------------- WGL_I3D_digital_video_control --------------------- */
732
733#ifndef WGL_I3D_digital_video_control
734#define WGL_I3D_digital_video_control 1
735
736#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
737#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
738#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
739#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
740
741typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
742typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
743
744#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
745#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
746
747#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
748
749#endif /* WGL_I3D_digital_video_control */
750
751/* ----------------------------- WGL_I3D_gamma ----------------------------- */
752
753#ifndef WGL_I3D_gamma
754#define WGL_I3D_gamma 1
755
756#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
757#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
758
759typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
760typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
761typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
762typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
763
764#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
765#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
766#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
767#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
768
769#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
770
771#endif /* WGL_I3D_gamma */
772
773/* ---------------------------- WGL_I3D_genlock ---------------------------- */
774
775#ifndef WGL_I3D_genlock
776#define WGL_I3D_genlock 1
777
778#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
779#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
780#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
781#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
782#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
783#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
784#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
785#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
786#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
787
788typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
789typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
790typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
791typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
792typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
793typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
794typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
795typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
796typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
797typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
798typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
799typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
800
801#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
802#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
803#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
804#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
805#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
806#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
807#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
808#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
809#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
810#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
811#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
812#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
813
814#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
815
816#endif /* WGL_I3D_genlock */
817
818/* -------------------------- WGL_I3D_image_buffer ------------------------- */
819
820#ifndef WGL_I3D_image_buffer
821#define WGL_I3D_image_buffer 1
822
823#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
824#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
825
826typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
827typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
828typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
829typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
830
831#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
832#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
833#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
834#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
835
836#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
837
838#endif /* WGL_I3D_image_buffer */
839
840/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
841
842#ifndef WGL_I3D_swap_frame_lock
843#define WGL_I3D_swap_frame_lock 1
844
845typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
846typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
847typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
848typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
849
850#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
851#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
852#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
853#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
854
855#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
856
857#endif /* WGL_I3D_swap_frame_lock */
858
859/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
860
861#ifndef WGL_I3D_swap_frame_usage
862#define WGL_I3D_swap_frame_usage 1
863
864typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
865typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
866typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
867typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
868
869#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
870#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
871#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
872#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
873
874#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
875
876#endif /* WGL_I3D_swap_frame_usage */
877
878/* --------------------------- WGL_NV_DX_interop --------------------------- */
879
880#ifndef WGL_NV_DX_interop
881#define WGL_NV_DX_interop 1
882
883#define WGL_ACCESS_READ_ONLY_NV 0x0000
884#define WGL_ACCESS_READ_WRITE_NV 0x0001
885#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
886
887typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
888typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
889typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
890typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
891typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
892typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
893typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
894typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
895
896#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
897#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
898#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
899#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
900#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
901#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
902#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
903#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
904
905#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
906
907#endif /* WGL_NV_DX_interop */
908
909/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
910
911#ifndef WGL_NV_DX_interop2
912#define WGL_NV_DX_interop2 1
913
914#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
915
916#endif /* WGL_NV_DX_interop2 */
917
918/* --------------------------- WGL_NV_copy_image --------------------------- */
919
920#ifndef WGL_NV_copy_image
921#define WGL_NV_copy_image 1
922
923typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
924
925#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
926
927#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
928
929#endif /* WGL_NV_copy_image */
930
931/* -------------------------- WGL_NV_float_buffer -------------------------- */
932
933#ifndef WGL_NV_float_buffer
934#define WGL_NV_float_buffer 1
935
936#define WGL_FLOAT_COMPONENTS_NV 0x20B0
937#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
938#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
939#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
940#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
941#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
942#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
943#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
944#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
945
946#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
947
948#endif /* WGL_NV_float_buffer */
949
950/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
951
952#ifndef WGL_NV_gpu_affinity
953#define WGL_NV_gpu_affinity 1
954
955#define WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
956#define WGL_ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
957
958DECLARE_HANDLE(HGPUNV);
959typedef struct _GPU_DEVICE {
960 DWORD cb;
961 CHAR DeviceName[32];
962 CHAR DeviceString[128];
963 DWORD Flags;
964 RECT rcVirtualScreen;
965} GPU_DEVICE, *PGPU_DEVICE;
966
967typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
968typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
969typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
970typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
971typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
972
973#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
974#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
975#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
976#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
977#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
978
979#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
980
981#endif /* WGL_NV_gpu_affinity */
982
983/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
984
985#ifndef WGL_NV_multisample_coverage
986#define WGL_NV_multisample_coverage 1
987
988#define WGL_COVERAGE_SAMPLES_NV 0x2042
989#define WGL_COLOR_SAMPLES_NV 0x20B9
990
991#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
992
993#endif /* WGL_NV_multisample_coverage */
994
995/* -------------------------- WGL_NV_present_video ------------------------- */
996
997#ifndef WGL_NV_present_video
998#define WGL_NV_present_video 1
999
1000#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
1001
1002DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
1003
1004typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
1005typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
1006typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
1007
1008#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
1009#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
1010#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
1011
1012#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
1013
1014#endif /* WGL_NV_present_video */
1015
1016/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
1017
1018#ifndef WGL_NV_render_depth_texture
1019#define WGL_NV_render_depth_texture 1
1020
1021#define WGL_NO_TEXTURE_ARB 0x2077
1022#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
1023#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
1024#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
1025#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
1026#define WGL_DEPTH_COMPONENT_NV 0x20A7
1027
1028#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
1029
1030#endif /* WGL_NV_render_depth_texture */
1031
1032/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
1033
1034#ifndef WGL_NV_render_texture_rectangle
1035#define WGL_NV_render_texture_rectangle 1
1036
1037#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
1038#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
1039#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
1040
1041#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
1042
1043#endif /* WGL_NV_render_texture_rectangle */
1044
1045/* --------------------------- WGL_NV_swap_group --------------------------- */
1046
1047#ifndef WGL_NV_swap_group
1048#define WGL_NV_swap_group 1
1049
1050typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
1051typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
1052typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
1053typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
1054typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
1055typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
1056
1057#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
1058#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
1059#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
1060#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
1061#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
1062#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
1063
1064#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
1065
1066#endif /* WGL_NV_swap_group */
1067
1068/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
1069
1070#ifndef WGL_NV_vertex_array_range
1071#define WGL_NV_vertex_array_range 1
1072
1073typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
1074typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
1075
1076#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
1077#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
1078
1079#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
1080
1081#endif /* WGL_NV_vertex_array_range */
1082
1083/* -------------------------- WGL_NV_video_capture ------------------------- */
1084
1085#ifndef WGL_NV_video_capture
1086#define WGL_NV_video_capture 1
1087
1088#define WGL_UNIQUE_ID_NV 0x20CE
1089#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
1090
1091DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
1092
1093typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
1094typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
1095typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
1096typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
1097typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
1098
1099#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
1100#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
1101#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
1102#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
1103#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
1104
1105#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
1106
1107#endif /* WGL_NV_video_capture */
1108
1109/* -------------------------- WGL_NV_video_output -------------------------- */
1110
1111#ifndef WGL_NV_video_output
1112#define WGL_NV_video_output 1
1113
1114#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
1115#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
1116#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
1117#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
1118#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
1119#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
1120#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
1121#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
1122#define WGL_VIDEO_OUT_FRAME 0x20C8
1123#define WGL_VIDEO_OUT_FIELD_1 0x20C9
1124#define WGL_VIDEO_OUT_FIELD_2 0x20CA
1125#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
1126#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
1127
1128DECLARE_HANDLE(HPVIDEODEV);
1129
1130typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
1131typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
1132typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
1133typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
1134typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
1135typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
1136
1137#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
1138#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
1139#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
1140#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
1141#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
1142#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
1143
1144#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
1145
1146#endif /* WGL_NV_video_output */
1147
1148/* -------------------------- WGL_OML_sync_control ------------------------- */
1149
1150#ifndef WGL_OML_sync_control
1151#define WGL_OML_sync_control 1
1152
1153typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
1154typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
1155typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
1156typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
1157typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
1158typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
1159
1160#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
1161#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
1162#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
1163#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
1164#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
1165#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
1166
1167#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
1168
1169#endif /* WGL_OML_sync_control */
1170
1171/* ------------------------------------------------------------------------- */
1172
1173#ifdef GLEW_MX
1174#define WGLEW_FUN_EXPORT
1175#define WGLEW_VAR_EXPORT
1176#else
1177#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
1178#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
1179#endif /* GLEW_MX */
1180
1181#ifdef GLEW_MX
1182struct WGLEWContextStruct
1183{
1184#endif /* GLEW_MX */
1185
1186WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
1187
1188WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
1189WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
1190WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
1191WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
1192WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
1193WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
1194WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
1195WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
1196WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
1197
1198WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
1199WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
1200WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
1201WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
1202
1203WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
1204
1205WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
1206
1207WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
1208WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
1209
1210WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
1211WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
1212WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
1213WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
1214WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
1215
1216WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
1217WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
1218WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
1219
1220WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
1221WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
1222WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
1223
1224WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
1225WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
1226WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
1227WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
1228
1229WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
1230
1231WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
1232WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
1233
1234WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
1235WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
1236WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
1237WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
1238WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
1239
1240WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
1241WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
1242WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
1243
1244WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
1245WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
1246
1247WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
1248WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
1249
1250WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
1251WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
1252WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
1253WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
1254
1255WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
1256WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
1257WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
1258WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
1259WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
1260WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
1261WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
1262WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
1263WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
1264WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
1265WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
1266WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
1267
1268WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
1269WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
1270WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
1271WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
1272
1273WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
1274WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
1275WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
1276WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
1277
1278WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
1279WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
1280WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
1281WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
1282
1283WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
1284WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
1285WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
1286WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
1287WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
1288WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
1289WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
1290WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
1291
1292WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
1293
1294WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
1295WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
1296WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
1297WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
1298WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
1299
1300WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
1301WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
1302WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
1303
1304WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
1305WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
1306WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
1307WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
1308WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
1309WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
1310
1311WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
1312WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
1313
1314WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
1315WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
1316WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
1317WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
1318WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
1319
1320WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
1321WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
1322WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
1323WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
1324WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
1325WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
1326
1327WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
1328WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
1329WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
1330WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
1331WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
1332WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
1333WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
1334WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
1335WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
1336WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
1337WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
1338WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
1339WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
1340WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
1341WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
1342WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
1343WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
1344WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
1345WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
1346WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
1347WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
1348WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
1349WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
1350WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
1351WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
1352WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
1353WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
1354WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
1355WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
1356WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
1357WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
1358WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
1359WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
1360WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
1361WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
1362WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
1363WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
1364WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
1365WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
1366WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
1367WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
1368WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
1369WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
1370WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
1371WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
1372WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
1373WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
1374WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
1375WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
1376WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
1377WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
1378WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
1379WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
1380WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
1381WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
1382WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
1383WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
1384WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
1385
1386#ifdef GLEW_MX
1387}; /* WGLEWContextStruct */
1388#endif /* GLEW_MX */
1389
1390/* ------------------------------------------------------------------------- */
1391
1392#ifdef GLEW_MX
1393
1394typedef struct WGLEWContextStruct WGLEWContext;
1395GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx);
1396GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name);
1397
1398#define wglewInit() wglewContextInit(wglewGetContext())
1399#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
1400
1401#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
1402#define WGLEW_GET_FUN(x) wglewGetContext()->x
1403
1404#else /* GLEW_MX */
1405
1406#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
1407#define WGLEW_GET_FUN(x) x
1408
1409GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
1410
1411#endif /* GLEW_MX */
1412
1413GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
1414
1415#ifdef __cplusplus
1416}
1417#endif
1418
1419#undef GLEWAPI
1420
1421#endif /* __wglew_h__ */
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diff --git a/externals/glfw-3.0.2/COPYING.txt b/externals/glfw-3.0.2/COPYING.txt
new file mode 100644
index 000000000..b30c70158
--- /dev/null
+++ b/externals/glfw-3.0.2/COPYING.txt
@@ -0,0 +1,22 @@
1Copyright (c) 2002-2006 Marcus Geelnard
2Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
3
4This software is provided 'as-is', without any express or implied
5warranty. In no event will the authors be held liable for any damages
6arising from the use of this software.
7
8Permission is granted to anyone to use this software for any purpose,
9including commercial applications, and to alter it and redistribute it
10freely, subject to the following restrictions:
11
121. The origin of this software must not be misrepresented; you must not
13 claim that you wrote the original software. If you use this software
14 in a product, an acknowledgment in the product documentation would
15 be appreciated but is not required.
16
172. Altered source versions must be plainly marked as such, and must not
18 be misrepresented as being the original software.
19
203. This notice may not be removed or altered from any source
21 distribution.
22
diff --git a/externals/glfw-3.0.2/docs/html/annotated.html b/externals/glfw-3.0.2/docs/html/annotated.html
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+++ b/externals/glfw-3.0.2/docs/html/annotated.html
@@ -0,0 +1,105 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta http-equiv="X-UA-Compatible" content="IE=9"/>
6<meta name="generator" content="Doxygen 1.8.3.1"/>
7<title>GLFW: Data Structures</title>
8<link href="tabs.css" rel="stylesheet" type="text/css"/>
9<script type="text/javascript" src="jquery.js"></script>
10<script type="text/javascript" src="dynsections.js"></script>
11<link href="search/search.css" rel="stylesheet" type="text/css"/>
12<script type="text/javascript" src="search/search.js"></script>
13<script type="text/javascript">
14 $(document).ready(function() { searchBox.OnSelectItem(0); });
15</script>
16<link href="doxygen.css" rel="stylesheet" type="text/css" />
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21<table cellspacing="0" cellpadding="0">
22 <tbody>
23 <tr style="height: 56px;">
24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
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94<tr id="row_1_"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><img src="ftv2cl.png" alt="C" width="24" height="22" /><a class="el" href="structGLFWvidmode.html" target="_self">GLFWvidmode</a></td><td class="desc">Video mode type</td></tr>
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85<dt><a class="anchor" id="_bug000001"></a>Global <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (GLFWmonitorfun cbfun)</dt>
86<dd><b>X11:</b> This callback is not yet called on monitor configuration changes. </dd>
87<dt><a class="anchor" id="_bug000002"></a>Global <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (GLFWwindow *window, int xpos, int ypos)</dt>
88<dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd>
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81<div class="title">Building programs using GLFW </div> </div>
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83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#build_include">Including the GLFW header file</a><ul><li class="level2"><a href="#build_macros">GLFW header option macros</a></li>
86</ul>
87</li>
88<li class="level1"><a href="#build_link">Link with the right libraries</a><ul><li class="level2"><a href="#build_link_win32">With MinGW or Visual C++ on Windows</a></li>
89<li class="level2"><a href="#build_link_cmake_source">With CMake and GLFW source</a></li>
90<li class="level2"><a href="#build_link_cmake_pkgconfig">With CMake on Unix and installed GLFW binaries</a></li>
91<li class="level2"><a href="#build_link_pkgconfig">With pkg-config on OS X or other Unix</a></li>
92<li class="level2"><a href="#build_link_xcode">With Xcode on OS X</a></li>
93<li class="level2"><a href="#build_link_osx">With command-line on OS X</a></li>
94</ul>
95</li>
96</ul>
97</div>
98<div class="textblock"><p>This is about compiling and linking programs that use GLFW. For information on how to <em>write</em> such programs, start with the <a class="el" href="quick.html">introductory tutorial</a>.</p>
99<h1><a class="anchor" id="build_include"></a>
100Including the GLFW header file</h1>
101<p>In the files of your program where you use OpenGL or GLFW, you should include the GLFW 3 header file, i.e.:</p>
102<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
103</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the chosen client API header files (by default OpenGL), and defines all the constants and types necessary for those headers to work on that platform.</p>
104<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
105<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
106<p>In other words:</p>
107<ul>
108<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
109<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
110<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
111</ul>
112<p>If you are using an OpenGL extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>, the GLEW header should also be included <em>before</em> the GLFW one. The GLEW header defines macros that disable any OpenGL header that the GLFW header includes and GLEW will work as expected.</p>
113<h2><a class="anchor" id="build_macros"></a>
114GLFW header option macros</h2>
115<p>These macros may be defined before the inclusion of the GLFW header and affect how that header behaves.</p>
116<p><code>GLFW_INCLUDE_GLCOREARB</code> makes the header include the modern <code>GL/glcorearb.h</code> header (<code>OpenGL/gl3.h</code> on OS X) instead of the regular OpenGL header.</p>
117<p><code>GLFW_INCLUDE_ES1</code> makes the header include the OpenGL ES 1.x <code>GLES/gl.h</code> header instead of the regular OpenGL header.</p>
118<p><code>GLFW_INCLUDE_ES2</code> makes the header include the OpenGL ES 2.0 <code>GLES2/gl2.h</code> header instead of the regular OpenGL header.</p>
119<p><code>GLFW_INCLUDE_ES3</code> makes the header include the OpenGL ES 3.0 <code>GLES3/gl3.h</code> header instead of the regular OpenGL header.</p>
120<p><code>GLFW_INCLUDE_NONE</code> makes the header not include any client API header.</p>
121<p><code>GLFW_INCLUDE_GLU</code> makes the header include the GLU header <em>in addition to</em> the OpenGL header. This should only be used with the default <code>GL/gl.h</code> header (<code>OpenGL/gl.h</code> on OS X), i.e. if you are not using any of the above macros.</p>
122<p><code>GLFW_DLL</code> is necessary when using the GLFW DLL on Windows, in order to explain to the compiler that the GLFW functions will be coming from another executable. It has no function on other platforms.</p>
123<h1><a class="anchor" id="build_link"></a>
124Link with the right libraries</h1>
125<h2><a class="anchor" id="build_link_win32"></a>
126With MinGW or Visual C++ on Windows</h2>
127<p>The static version of the GLFW library is named <code>glfw3</code>. When using this version, it is also necessary to link with some libraries that GLFW uses.</p>
128<p>When linking a program under Windows that uses the static version of GLFW, you must link with <code>opengl32</code>. If you are using GLU, you must also link with <code>glu32</code>.</p>
129<p>The link library for the GLFW DLL is named <code>glfw3dll</code>. When compiling a program that uses the DLL version of GLFW, you need to define the <code>GLFW_DLL</code> macro <em>before</em> any inclusion of the GLFW header. This can be done either with a compiler switch or by defining it in your source code.</p>
130<p>A program using the GLFW DLL does not need to link against any of its dependencies, but you still have to link against <code>opengl32</code> if your program uses OpenGL and <code>glu32</code> if it uses GLU.</p>
131<h2><a class="anchor" id="build_link_cmake_source"></a>
132With CMake and GLFW source</h2>
133<p>You can use the GLFW source tree directly from a project that uses CMake. This way, GLFW will be built along with your application as needed.</p>
134<p>Firstly, add the root directory of the GLFW source tree to your project. This will add the <code>glfw</code> target and the necessary cache variables to your project. </p>
135<pre class="fragment">add_subdirectory(path/to/glfw)
136</pre><p>To be able to include the GLFW header from your code, you need to tell the compiler where to find it. </p>
137<pre class="fragment">include_directories(path/to/glfw/include)
138</pre><p>Once GLFW has been added to the project, the <code>GLFW_LIBRARIES</code> cache variable contains all link-time dependencies of GLFW as it is currently configured. To link against GLFW, link against them and the <code>glfw</code> target. </p>
139<pre class="fragment">target_link_libraries(myapp glfw ${GLFW_LIBRARIES})
140</pre><p>Note that <code>GLFW_LIBRARIES</code> does not include GLU, as GLFW does not use it. If your application needs GLU, you can add it to the list of dependencies with the <code>OPENGL_glu_LIBRARY</code> cache variable, which is implicitly created when the GLFW CMake files look for OpenGL. </p>
141<pre class="fragment">target_link_libraries(myapp glfw ${OPENGL_glu_LIBRARY} ${GLFW_LIBRARIES})
142</pre><h2><a class="anchor" id="build_link_cmake_pkgconfig"></a>
143With CMake on Unix and installed GLFW binaries</h2>
144<p>CMake can import settings from pkg-config, which GLFW supports. When you installed GLFW, the pkg-config file <code>glfw3.pc</code> was installed along with it.</p>
145<p>First you need to find the PkgConfig package. If this fails, you may need to install the pkg-config package for your distribution. </p>
146<pre class="fragment">find_package(PkgConfig REQUIRED)
147</pre><p>This creates the CMake commands to find pkg-config packages. Then you need to find the GLFW package. </p>
148<pre class="fragment">pkg_search_module(GLFW REQUIRED glfw3)
149</pre><p>This creates the CMake variables you need to use GLFW. To be able to include the GLFW header, you need to tell your compiler where it is. </p>
150<pre class="fragment">include_directories(${GLFW_INCLUDE_DIRS})
151</pre><p>You also need to link against the correct libraries. If you are using the shared library version of GLFW, use the <code>GLFW_LIBRARIES</code> variable. </p>
152<pre class="fragment">target_link_libraries(simple ${GLFW_LIBRARIES})
153</pre><p>If you are using the static library version of GLFW, use the <code>GLFW_STATIC_LIBRARIES</code> variable instead. </p>
154<pre class="fragment">target_link_libraries(simple ${GLFW_STATIC_LIBRARIES})
155</pre><h2><a class="anchor" id="build_link_pkgconfig"></a>
156With pkg-config on OS X or other Unix</h2>
157<p>GLFW supports <a href="http://www.freedesktop.org/wiki/Software/pkg-config/">pkg-config</a>, and <code>glfw3.pc</code> file is generated when the GLFW library is built and installed along with it.</p>
158<p>A typical compile and link command-line when using the static may look like this: </p>
159<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
160</pre><p>If you are using the shared library, simply omit the <code>--static</code> flag. </p>
161<pre class="fragment">cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --libs glfw3`
162</pre><p>You can also use the <code>glfw3.pc</code> file without installing it first, by using the <code>PKG_CONFIG_PATH</code> environment variable. </p>
163<pre class="fragment">env PKG_CONFIG_PATH=path/to/glfw/src cc `pkg-config --cflags glfw3` -o myprog myprog.c `pkg-config --static --libs glfw3`
164</pre><p>The dependencies do not include GLU, as GLFW does not need it. On OS X, GLU is built into the OpenGL framework, so if you need GLU you don't need to do anything extra. If you need GLU and are using Linux or BSD, you should add <code>-lGLU</code> to your link flags.</p>
165<p>See the manpage and other documentation for pkg-config and your compiler and linker for more information on how to link programs.</p>
166<h2><a class="anchor" id="build_link_xcode"></a>
167With Xcode on OS X</h2>
168<p>If you are using the dynamic library version of GLFW, simply add it to the project dependencies.</p>
169<p>If you are using the static library version of GLFW, add it and the Cocoa, OpenGL and IOKit frameworks to the project as dependencies.</p>
170<h2><a class="anchor" id="build_link_osx"></a>
171With command-line on OS X</h2>
172<p>If you do not wish to use pkg-config, you need to add the required frameworks and libraries to your command-line using the <code>-l</code> and <code>-framework</code> switches, i.e.: </p>
173<pre class="fragment">cc -o myprog myprog.c -lglfw -framework Cocoa -framework OpenGL -framework IOKit
174</pre><p>Note that you do not add the <code>.framework</code> extension to a framework when adding it from the command-line.</p>
175<p>The OpenGL framework contains both the OpenGL and GLU APIs, so there is nothing special to do when using GLU. Also note that even though your machine may have <code>libGL</code>-style OpenGL libraries, they are for use with the X Window System and will <em>not</em> work with the OS X native version of GLFW. </p>
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85<ul><li class="level1"><a href="#compat_wm">ICCCM and EWMH conformance</a></li>
86<li class="level1"><a href="#compat_glx">GLX extensions</a></li>
87<li class="level1"><a href="#compat_wgl">WGL extensions</a></li>
88<li class="level1"><a href="#compat_osx">OpenGL 3.2 and later on OS X</a></li>
89</ul>
90</div>
91<div class="textblock"><p>This chapter describes the various API extensions used by this version of GLFW. It lists what are essentially implementation details, but which are nonetheless vital knowledge for developers wishing to deploy their applications on machines with varied specifications.</p>
92<p>Note that the information in this appendix is not a part of the API specification but merely list some of the preconditions for certain parts of the API to function on a given machine. As such, any part of it may change in future versions without this being considered a breaking API change.</p>
93<h1><a class="anchor" id="compat_wm"></a>
94ICCCM and EWMH conformance</h1>
95<p>As GLFW uses Xlib, directly, without any intervening toolkit library, it has sole responsibility for interacting well with the many and varied window managers in use on Unix-like systems. In order for applications and window managers to work well together, a number of standards and conventions have been developed that regulate behavior outside the scope of the X11 API; most importantly the <a href="http://www.tronche.com/gui/x/icccm/">Inter-Client Communication Conventions Manual</a> (ICCCM) and <a href="http://standards.freedesktop.org/wm-spec/wm-spec-latest.html">Extended Window Manager Hints</a> (EWMH) standards.</p>
96<p>GLFW uses the ICCCM <code>WM_DELETE_WINDOW</code> protocol to intercept the user attempting to close the GLFW window. If the running window manager does not support this protocol, the close callback will never be called.</p>
97<p>GLFW uses the EWMH <code>_NET_WM_PING</code> protocol, allowing the window manager notify the user when the application has stopped responding, i.e. when it has ceased to process events. If the running window manager does not support this protocol, the user will not be notified if the application locks up.</p>
98<p>GLFW uses the EWMH <code>_NET_WM_STATE</code> protocol to tell the window manager to make the GLFW window full screen. If the running window manager does not support this protocol, full screen windows may not work properly. GLFW has a fallback code path in case this protocol is unavailable, but every window manager behaves slightly differently in this regard.</p>
99<p>GLFW uses the <a href="http://www.freedesktop.org/wiki/ClipboardManager/">clipboard manager protocol</a> to push a clipboard string (i.e. selection) owned by a GLFW window about to be destroyed to the clipboard manager. If there is no running clipboard manager, the clipboard string will be unavailable once the window has been destroyed.</p>
100<h1><a class="anchor" id="compat_glx"></a>
101GLX extensions</h1>
102<p>The GLX API is the default API used to create OpenGL contexts on Unix-like systems using the X Window System.</p>
103<p>GLFW uses the <code>GLXFBConfig</code> API to enumerate and select framebuffer pixel formats. This requires either GLX 1.3 or greater, or the <code>GLX_SGIX_fbconfig</code> extension. Where both are available, the SGIX extension is preferred. If neither is available, GLFW will be unable to create windows.</p>
104<p>GLFW uses the <code>GLX_MESA_swap_control,</code> <code>GLX_EXT_swap_control</code> and <code>GLX_SGI_swap_control</code> extensions to provide vertical retrace synchronization (or "vsync"), in that order of preference. Where none of these extension are available, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
105<p>GLFW uses the <code>GLX_ARB_multisample</code> extension to create contexts with multisampling anti-aliasing. Where this extension is unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
106<p>GLFW uses the <code>GLX_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
107<p>GLFW uses the <code>GLX_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero, or setting <code>GLFW_CLIENT_API</code> to anything but <code>GLFW_OPENGL_API</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
108<h1><a class="anchor" id="compat_wgl"></a>
109WGL extensions</h1>
110<p>The WGL API is used to create OpenGL contexts on Microsoft Windows and other implementations of the Win32 API, such as Wine.</p>
111<p>GLFW uses either the <code>WGL_EXT_extension_string</code> or the <code>WGL_ARB_extension_string</code> extension to check for the presence of all other WGL extensions listed below. If both are available, the EXT one is preferred. If neither is available, no other extensions are used and many GLFW features related to context creation will have no effect or cause errors when used.</p>
112<p>GLFW uses the <code>WGL_EXT_swap_control</code> extension to provide vertical retrace synchronization (or 'vsync'). Where this extension is unavailable, calling <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect.</p>
113<p>GLFW uses the <code>WGL_ARB_pixel_format</code> and <code>WGL_ARB_multisample</code> extensions to create contexts with multisampling anti-aliasing. Where these extensions are unavailable, the <code>GLFW_SAMPLES</code> hint will have no effect.</p>
114<p>GLFW uses the <code>WGL_ARB_create_context</code> extension when available, even when creating OpenGL contexts of version 2.1 and below. Where this extension is unavailable, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will only be partially supported, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
115<p>GLFW uses the <code>WGL_ARB_create_context_profile</code> extension to provide support for context profiles. Where this extension is unavailable, setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything but zero will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
116<h1><a class="anchor" id="compat_osx"></a>
117OpenGL 3.2 and later on OS X</h1>
118<p>Support for OpenGL 3.2 and above was introduced with OS X 10.7 and even then only forward-compatible, core profile contexts are supported. Support for OpenGL 4.1 was introduced with OS X 10.9, also limited to forward-compatible, core profile contexts. There is also still no mechanism for requesting debug contexts. Versions of Mac OS X earlier than 10.7 support at most OpenGL version 2.1.</p>
119<p>Because of this, on OS X 10.7 and later, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail if given version 3.0 or 3.1, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> is required for creating contexts for OpenGL 3.2 and later, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint is ignored and setting the <code>GLFW_OPENGL_PROFILE</code> hint to anything except <code>GLFW_OPENGL_CORE_PROFILE</code> will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail.</p>
120<p>Also, on Mac OS X 10.6 and below, the <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints will fail if given a version above 2.1, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint will have no effect, and setting the <code>GLFW_OPENGL_PROFILE</code> or <code>GLFW_OPENGL_FORWARD_COMPAT</code> hints to a non-zero value will cause <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> to fail. </p>
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81<div class="title">Context handling guide </div> </div>
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83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#context_object">Context handles</a></li>
86<li class="level1"><a href="#context_hints">Context creation hints</a></li>
87<li class="level1"><a href="#context_current">Current context</a></li>
88<li class="level1"><a href="#context_swap">Swapping buffers</a></li>
89<li class="level1"><a href="#context_glext">OpenGL extension handling</a><ul><li class="level2"><a href="#context_glext_header">The glext.h header</a></li>
90<li class="level2"><a href="#context_glext_string">Checking for extensions</a></li>
91<li class="level2"><a href="#context_glext_proc">Fetching function pointers</a></li>
92</ul>
93</li>
94</ul>
95</div>
96<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, each of which has its own context.</p>
97<h1><a class="anchor" id="context_object"></a>
98Context handles</h1>
99<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
100<h1><a class="anchor" id="context_hints"></a>
101Context creation hints</h1>
102<p>There are a number of hints, specified using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>, related to what kind of context is created. See <a class="el" href="window.html#window_hints_ctx">context related hints</a> in the window handling guide.</p>
103<h1><a class="anchor" id="context_current"></a>
104Current context</h1>
105<p>Before you can use the OpenGL or OpenGL ES APIs, you need to have a current context of the proper type. The context encapsulates all render state and all objects like textures and shaders.</p>
106<p>Note that a context can only be current for a single thread at a time, and a thread can only have a single context at a time.</p>
107<p>A context is made current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
108<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
109</div><!-- fragment --><p>The current context is returned by <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a>.</p>
110<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>();</div>
111</div><!-- fragment --><h1><a class="anchor" id="context_swap"></a>
112Swapping buffers</h1>
113<p>See <a class="el" href="window.html#window_swap">swapping buffers</a> in the window handling guide.</p>
114<h1><a class="anchor" id="context_glext"></a>
115OpenGL extension handling</h1>
116<p>One of the benefits of OpenGL is its extensibility. Independent hardware vendors (IHVs) may include functionality in their OpenGL implementations that expand upon the OpenGL standard before that functionality is included in a new version of the OpenGL specification.</p>
117<p>An extension is defined by:</p>
118<ul>
119<li>An extension name (e.g. <code>GL_ARB_debug_output</code>)</li>
120<li>New OpenGL tokens (e.g. <code>GL_DEBUG_SEVERITY_HIGH_ARB</code>)</li>
121<li>New OpenGL functions (e.g. <code>glGetDebugMessageLogARB</code>)</li>
122</ul>
123<p>Note the <code>ARB</code> affix, which stands for Architecture Review Board and is used for official extensions. There are many different affixes, depending on who wrote the extension. A list of extensions, together with their specifications, can be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>.</p>
124<p>To use a certain extension, you must first check whether the context supports that extension and then, if it introduces new functions, retrieve the pointers to those functions.</p>
125<p>This can be done with GLFW, as will be described in this section, but usually you will instead want to use a dedicated extension loading library such as <a href="http://glew.sourceforge.net/">GLEW</a>. This kind of library greatly reduces the amount of work necessary to use both OpenGL extensions and modern versions of the OpenGL API. GLEW in particular has been extensively tested with and works well with GLFW.</p>
126<h2><a class="anchor" id="context_glext_header"></a>
127The glext.h header</h2>
128<p>The <code>glext.h</code> header is a continually updated file that defines the interfaces for all OpenGL extensions. The latest version of this can always be found at the <a href="http://www.opengl.org/registry/">OpenGL Registry</a>. It it strongly recommended that you use your own copy, as the one shipped with your development environment may be several years out of date and may not include the extensions you wish to use.</p>
129<p>The header defines function pointer types for all functions of all extensions it supports. These have names like <code>PFNGLGETDEBUGMESSAGELOGARB</code> (for <code>glGetDebugMessageLogARB</code>), i.e. the name is made uppercase and <code>PFN</code> and <code>PROC</code> are added to the ends.</p>
130<h2><a class="anchor" id="context_glext_string"></a>
131Checking for extensions</h2>
132<p>A given machine may not actually support the extension (it may have older drivers or a graphics card that lacks the necessary hardware features), so it is necessary to check whether the context supports the extension. This is done with <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>.</p>
133<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="stringliteral">&quot;GL_ARB_debug_output&quot;</span>))</div>
134<div class="line">{</div>
135<div class="line"> <span class="comment">// The extension is supported by the current context</span></div>
136<div class="line">}</div>
137</div><!-- fragment --><p>The argument is a null terminated ASCII string with the extension name. If the extension is supported, <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> returns non-zero, otherwise it returns zero.</p>
138<h2><a class="anchor" id="context_glext_proc"></a>
139Fetching function pointers</h2>
140<p>Many extensions, though not all, require the use of new OpenGL functions. These entry points are often not exposed by your link libraries, making it necessary to fetch them at run time. With <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> you can retrieve the address of extension and non-extension OpenGL functions.</p>
141<div class="fragment"><div class="line">PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog = <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="stringliteral">&quot;glGetDebugMessageLogARB&quot;</span>);</div>
142</div><!-- fragment --><p>In general, you should avoid giving the function pointer variables the (exact) same name as the function, as this may confuse your linker. Instead, you can use a different prefix, like above, or some other naming scheme.</p>
143<p>Now that all the pieces have been introduced, here is what they might look like when used together.</p>
144<div class="fragment"><div class="line"><span class="preprocessor">#include &quot;glext.h&quot;</span></div>
145<div class="line"></div>
146<div class="line"><span class="preprocessor">#define glGetDebugMessageLogARB pfnGetDebugMessageLog</span></div>
147<div class="line"><span class="preprocessor"></span>PFNGLGETDEBUGMESSAGELOGARB pfnGetDebugMessageLog;</div>
148<div class="line"></div>
149<div class="line"><span class="comment">// Flag indicating whether the extension is supported</span></div>
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151<div class="line"></div>
152<div class="line"><span class="keywordtype">void</span> load_extensions(<span class="keywordtype">void</span>)</div>
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161<div class="line"> }</div>
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168<div class="line"> glGetDebugMessageLogARB(...);</div>
169<div class="line">}</div>
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86<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
87</div>
88</div><!-- top -->
89<div class="header">
90 <div class="summary">
91<a href="#nested-classes">Data Structures</a> &#124;
92<a href="#define-members">Macros</a> &#124;
93<a href="#typedef-members">Typedefs</a> &#124;
94<a href="#func-members">Functions</a> </div>
95 <div class="headertitle">
96<div class="title">glfw3.h File Reference</div> </div>
97</div><!--header-->
98<div class="contents">
99
100<p><a href="glfw3_8h_source.html">Go to the source code of this file.</a></p>
101<table class="memberdecls">
102<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
103Data Structures</h2></td></tr>
104<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td></tr>
105<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="structGLFWvidmode.html#details">More...</a><br/></td></tr>
106<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a></td></tr>
108<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="structGLFWgammaramp.html#details">More...</a><br/></td></tr>
109<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
110</table><table class="memberdecls">
111<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
112Macros</h2></td></tr>
113<tr class="memitem:ga99aacc875b6b27a072552631e13775c7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">GLFW_KEY_UNKNOWN</a>&#160;&#160;&#160;-1</td></tr>
114<tr class="separator:ga99aacc875b6b27a072552631e13775c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
115<tr class="memitem:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">GLFW_KEY_SPACE</a>&#160;&#160;&#160;32</td></tr>
116<tr class="separator:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">GLFW_KEY_APOSTROPHE</a>&#160;&#160;&#160;39 /* ' */</td></tr>
118<tr class="separator:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:gab3d5d72e59d3055f494627b0a524926c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">GLFW_KEY_COMMA</a>&#160;&#160;&#160;44 /* , */</td></tr>
120<tr class="separator:gab3d5d72e59d3055f494627b0a524926c"><td class="memSeparator" colspan="2">&#160;</td></tr>
121<tr class="memitem:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">GLFW_KEY_MINUS</a>&#160;&#160;&#160;45 /* - */</td></tr>
122<tr class="separator:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:ga37e296b650eab419fc474ff69033d927"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">GLFW_KEY_PERIOD</a>&#160;&#160;&#160;46 /* . */</td></tr>
124<tr class="separator:ga37e296b650eab419fc474ff69033d927"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:gadf3d753b2d479148d711de34b83fd0db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">GLFW_KEY_SLASH</a>&#160;&#160;&#160;47 /* / */</td></tr>
126<tr class="separator:gadf3d753b2d479148d711de34b83fd0db"><td class="memSeparator" colspan="2">&#160;</td></tr>
127<tr class="memitem:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">GLFW_KEY_0</a>&#160;&#160;&#160;48</td></tr>
128<tr class="separator:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">GLFW_KEY_1</a>&#160;&#160;&#160;49</td></tr>
130<tr class="separator:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memSeparator" colspan="2">&#160;</td></tr>
131<tr class="memitem:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">GLFW_KEY_2</a>&#160;&#160;&#160;50</td></tr>
132<tr class="separator:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memSeparator" colspan="2">&#160;</td></tr>
133<tr class="memitem:ga812f0273fe1a981e1fa002ae73e92271"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">GLFW_KEY_3</a>&#160;&#160;&#160;51</td></tr>
134<tr class="separator:ga812f0273fe1a981e1fa002ae73e92271"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">GLFW_KEY_4</a>&#160;&#160;&#160;52</td></tr>
136<tr class="separator:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memSeparator" colspan="2">&#160;</td></tr>
137<tr class="memitem:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">GLFW_KEY_5</a>&#160;&#160;&#160;53</td></tr>
138<tr class="separator:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memSeparator" colspan="2">&#160;</td></tr>
139<tr class="memitem:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">GLFW_KEY_6</a>&#160;&#160;&#160;54</td></tr>
140<tr class="separator:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
141<tr class="memitem:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">GLFW_KEY_7</a>&#160;&#160;&#160;55</td></tr>
142<tr class="separator:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memSeparator" colspan="2">&#160;</td></tr>
143<tr class="memitem:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">GLFW_KEY_8</a>&#160;&#160;&#160;56</td></tr>
144<tr class="separator:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
145<tr class="memitem:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">GLFW_KEY_9</a>&#160;&#160;&#160;57</td></tr>
146<tr class="separator:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memSeparator" colspan="2">&#160;</td></tr>
147<tr class="memitem:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">GLFW_KEY_SEMICOLON</a>&#160;&#160;&#160;59 /* ; */</td></tr>
148<tr class="separator:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memSeparator" colspan="2">&#160;</td></tr>
149<tr class="memitem:gae1a2de47240d6664423c204bdd91bd17"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">GLFW_KEY_EQUAL</a>&#160;&#160;&#160;61 /* = */</td></tr>
150<tr class="separator:gae1a2de47240d6664423c204bdd91bd17"><td class="memSeparator" colspan="2">&#160;</td></tr>
151<tr class="memitem:ga03e842608e1ea323370889d33b8f70ff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>&#160;&#160;&#160;65</td></tr>
152<tr class="separator:ga03e842608e1ea323370889d33b8f70ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
153<tr class="memitem:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">GLFW_KEY_B</a>&#160;&#160;&#160;66</td></tr>
154<tr class="separator:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memSeparator" colspan="2">&#160;</td></tr>
155<tr class="memitem:ga00ccf3475d9ee2e679480d540d554669"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">GLFW_KEY_C</a>&#160;&#160;&#160;67</td></tr>
156<tr class="separator:ga00ccf3475d9ee2e679480d540d554669"><td class="memSeparator" colspan="2">&#160;</td></tr>
157<tr class="memitem:ga011f7cdc9a654da984a2506479606933"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">GLFW_KEY_D</a>&#160;&#160;&#160;68</td></tr>
158<tr class="separator:ga011f7cdc9a654da984a2506479606933"><td class="memSeparator" colspan="2">&#160;</td></tr>
159<tr class="memitem:gabf48fcc3afbe69349df432b470c96ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>&#160;&#160;&#160;69</td></tr>
160<tr class="separator:gabf48fcc3afbe69349df432b470c96ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
161<tr class="memitem:ga5df402e02aca08444240058fd9b42a55"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">GLFW_KEY_F</a>&#160;&#160;&#160;70</td></tr>
162<tr class="separator:ga5df402e02aca08444240058fd9b42a55"><td class="memSeparator" colspan="2">&#160;</td></tr>
163<tr class="memitem:gae74ecddf7cc96104ab23989b1cdab536"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">GLFW_KEY_G</a>&#160;&#160;&#160;71</td></tr>
164<tr class="separator:gae74ecddf7cc96104ab23989b1cdab536"><td class="memSeparator" colspan="2">&#160;</td></tr>
165<tr class="memitem:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">GLFW_KEY_H</a>&#160;&#160;&#160;72</td></tr>
166<tr class="separator:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memSeparator" colspan="2">&#160;</td></tr>
167<tr class="memitem:ga274655c8bfe39742684ca393cf8ed093"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">GLFW_KEY_I</a>&#160;&#160;&#160;73</td></tr>
168<tr class="separator:ga274655c8bfe39742684ca393cf8ed093"><td class="memSeparator" colspan="2">&#160;</td></tr>
169<tr class="memitem:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">GLFW_KEY_J</a>&#160;&#160;&#160;74</td></tr>
170<tr class="separator:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memSeparator" colspan="2">&#160;</td></tr>
171<tr class="memitem:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">GLFW_KEY_K</a>&#160;&#160;&#160;75</td></tr>
172<tr class="separator:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memSeparator" colspan="2">&#160;</td></tr>
173<tr class="memitem:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">GLFW_KEY_L</a>&#160;&#160;&#160;76</td></tr>
174<tr class="separator:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
175<tr class="memitem:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">GLFW_KEY_M</a>&#160;&#160;&#160;77</td></tr>
176<tr class="separator:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memSeparator" colspan="2">&#160;</td></tr>
177<tr class="memitem:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">GLFW_KEY_N</a>&#160;&#160;&#160;78</td></tr>
178<tr class="separator:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memSeparator" colspan="2">&#160;</td></tr>
179<tr class="memitem:gaecbbb79130df419d58dd7f09a169efe9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">GLFW_KEY_O</a>&#160;&#160;&#160;79</td></tr>
180<tr class="separator:gaecbbb79130df419d58dd7f09a169efe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
181<tr class="memitem:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">GLFW_KEY_P</a>&#160;&#160;&#160;80</td></tr>
182<tr class="separator:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
183<tr class="memitem:gafdd01e38b120d67cf51e348bb47f3964"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">GLFW_KEY_Q</a>&#160;&#160;&#160;81</td></tr>
184<tr class="separator:gafdd01e38b120d67cf51e348bb47f3964"><td class="memSeparator" colspan="2">&#160;</td></tr>
185<tr class="memitem:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">GLFW_KEY_R</a>&#160;&#160;&#160;82</td></tr>
186<tr class="separator:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memSeparator" colspan="2">&#160;</td></tr>
187<tr class="memitem:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">GLFW_KEY_S</a>&#160;&#160;&#160;83</td></tr>
188<tr class="separator:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
189<tr class="memitem:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">GLFW_KEY_T</a>&#160;&#160;&#160;84</td></tr>
190<tr class="separator:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
191<tr class="memitem:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">GLFW_KEY_U</a>&#160;&#160;&#160;85</td></tr>
192<tr class="separator:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memSeparator" colspan="2">&#160;</td></tr>
193<tr class="memitem:ga22c7763899ecf7788862e5f90eacce6b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">GLFW_KEY_V</a>&#160;&#160;&#160;86</td></tr>
194<tr class="separator:ga22c7763899ecf7788862e5f90eacce6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
195<tr class="memitem:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>&#160;&#160;&#160;87</td></tr>
196<tr class="separator:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memSeparator" colspan="2">&#160;</td></tr>
197<tr class="memitem:gac1c42c0bf4192cea713c55598b06b744"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>&#160;&#160;&#160;88</td></tr>
198<tr class="separator:gac1c42c0bf4192cea713c55598b06b744"><td class="memSeparator" colspan="2">&#160;</td></tr>
199<tr class="memitem:gafd9f115a549effdf8e372a787c360313"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">GLFW_KEY_Y</a>&#160;&#160;&#160;89</td></tr>
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201<tr class="memitem:gac489e208c26afda8d4938ed88718760a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">GLFW_KEY_Z</a>&#160;&#160;&#160;90</td></tr>
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203<tr class="memitem:gad1c8d9adac53925276ecb1d592511d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">GLFW_KEY_LEFT_BRACKET</a>&#160;&#160;&#160;91 /* [ */</td></tr>
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205<tr class="memitem:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">GLFW_KEY_BACKSLASH</a>&#160;&#160;&#160;92 /* \ */</td></tr>
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207<tr class="memitem:ga86ef225fd6a66404caae71044cdd58d8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">GLFW_KEY_RIGHT_BRACKET</a>&#160;&#160;&#160;93 /* ] */</td></tr>
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209<tr class="memitem:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">GLFW_KEY_GRAVE_ACCENT</a>&#160;&#160;&#160;96 /* ` */</td></tr>
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211<tr class="memitem:gadc78dad3dab76bcd4b5c20114052577a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">GLFW_KEY_WORLD_1</a>&#160;&#160;&#160;161 /* non-US #1 */</td></tr>
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213<tr class="memitem:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">GLFW_KEY_WORLD_2</a>&#160;&#160;&#160;162 /* non-US #2 */</td></tr>
214<tr class="separator:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memSeparator" colspan="2">&#160;</td></tr>
215<tr class="memitem:gaac6596c350b635c245113b81c2123b93"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a>&#160;&#160;&#160;256</td></tr>
216<tr class="separator:gaac6596c350b635c245113b81c2123b93"><td class="memSeparator" colspan="2">&#160;</td></tr>
217<tr class="memitem:ga9555a92ecbecdbc1f3435219c571d667"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">GLFW_KEY_ENTER</a>&#160;&#160;&#160;257</td></tr>
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219<tr class="memitem:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">GLFW_KEY_TAB</a>&#160;&#160;&#160;258</td></tr>
220<tr class="separator:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memSeparator" colspan="2">&#160;</td></tr>
221<tr class="memitem:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">GLFW_KEY_BACKSPACE</a>&#160;&#160;&#160;259</td></tr>
222<tr class="separator:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memSeparator" colspan="2">&#160;</td></tr>
223<tr class="memitem:ga373ac7365435d6b0eb1068f470e34f47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">GLFW_KEY_INSERT</a>&#160;&#160;&#160;260</td></tr>
224<tr class="separator:ga373ac7365435d6b0eb1068f470e34f47"><td class="memSeparator" colspan="2">&#160;</td></tr>
225<tr class="memitem:gadb111e4df74b8a715f2c05dad58d2682"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">GLFW_KEY_DELETE</a>&#160;&#160;&#160;261</td></tr>
226<tr class="separator:gadb111e4df74b8a715f2c05dad58d2682"><td class="memSeparator" colspan="2">&#160;</td></tr>
227<tr class="memitem:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">GLFW_KEY_RIGHT</a>&#160;&#160;&#160;262</td></tr>
228<tr class="separator:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
229<tr class="memitem:gae12a010d33c309a67ab9460c51eb2462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">GLFW_KEY_LEFT</a>&#160;&#160;&#160;263</td></tr>
230<tr class="separator:gae12a010d33c309a67ab9460c51eb2462"><td class="memSeparator" colspan="2">&#160;</td></tr>
231<tr class="memitem:gae2e3958c71595607416aa7bf082be2f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">GLFW_KEY_DOWN</a>&#160;&#160;&#160;264</td></tr>
232<tr class="separator:gae2e3958c71595607416aa7bf082be2f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
233<tr class="memitem:ga2f3342b194020d3544c67e3506b6f144"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">GLFW_KEY_UP</a>&#160;&#160;&#160;265</td></tr>
234<tr class="separator:ga2f3342b194020d3544c67e3506b6f144"><td class="memSeparator" colspan="2">&#160;</td></tr>
235<tr class="memitem:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">GLFW_KEY_PAGE_UP</a>&#160;&#160;&#160;266</td></tr>
236<tr class="separator:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memSeparator" colspan="2">&#160;</td></tr>
237<tr class="memitem:gaee0a8fa442001cc2147812f84b59041c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">GLFW_KEY_PAGE_DOWN</a>&#160;&#160;&#160;267</td></tr>
238<tr class="separator:gaee0a8fa442001cc2147812f84b59041c"><td class="memSeparator" colspan="2">&#160;</td></tr>
239<tr class="memitem:ga41452c7287195d481e43207318c126a7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">GLFW_KEY_HOME</a>&#160;&#160;&#160;268</td></tr>
240<tr class="separator:ga41452c7287195d481e43207318c126a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
241<tr class="memitem:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">GLFW_KEY_END</a>&#160;&#160;&#160;269</td></tr>
242<tr class="separator:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
243<tr class="memitem:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">GLFW_KEY_CAPS_LOCK</a>&#160;&#160;&#160;280</td></tr>
244<tr class="separator:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memSeparator" colspan="2">&#160;</td></tr>
245<tr class="memitem:gaf622b63b9537f7084c2ab649b8365630"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">GLFW_KEY_SCROLL_LOCK</a>&#160;&#160;&#160;281</td></tr>
246<tr class="separator:gaf622b63b9537f7084c2ab649b8365630"><td class="memSeparator" colspan="2">&#160;</td></tr>
247<tr class="memitem:ga3946edc362aeff213b2be6304296cf43"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">GLFW_KEY_NUM_LOCK</a>&#160;&#160;&#160;282</td></tr>
248<tr class="separator:ga3946edc362aeff213b2be6304296cf43"><td class="memSeparator" colspan="2">&#160;</td></tr>
249<tr class="memitem:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">GLFW_KEY_PRINT_SCREEN</a>&#160;&#160;&#160;283</td></tr>
250<tr class="separator:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memSeparator" colspan="2">&#160;</td></tr>
251<tr class="memitem:ga8116b9692d87382afb5849b6d8907f18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">GLFW_KEY_PAUSE</a>&#160;&#160;&#160;284</td></tr>
252<tr class="separator:ga8116b9692d87382afb5849b6d8907f18"><td class="memSeparator" colspan="2">&#160;</td></tr>
253<tr class="memitem:gafb8d66c573acf22e364049477dcbea30"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">GLFW_KEY_F1</a>&#160;&#160;&#160;290</td></tr>
254<tr class="separator:gafb8d66c573acf22e364049477dcbea30"><td class="memSeparator" colspan="2">&#160;</td></tr>
255<tr class="memitem:ga0900750aff94889b940f5e428c07daee"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">GLFW_KEY_F2</a>&#160;&#160;&#160;291</td></tr>
256<tr class="separator:ga0900750aff94889b940f5e428c07daee"><td class="memSeparator" colspan="2">&#160;</td></tr>
257<tr class="memitem:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">GLFW_KEY_F3</a>&#160;&#160;&#160;292</td></tr>
258<tr class="separator:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memSeparator" colspan="2">&#160;</td></tr>
259<tr class="memitem:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">GLFW_KEY_F4</a>&#160;&#160;&#160;293</td></tr>
260<tr class="separator:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memSeparator" colspan="2">&#160;</td></tr>
261<tr class="memitem:gaf258dda9947daa428377938ed577c8c2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">GLFW_KEY_F5</a>&#160;&#160;&#160;294</td></tr>
262<tr class="separator:gaf258dda9947daa428377938ed577c8c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
263<tr class="memitem:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">GLFW_KEY_F6</a>&#160;&#160;&#160;295</td></tr>
264<tr class="separator:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
265<tr class="memitem:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">GLFW_KEY_F7</a>&#160;&#160;&#160;296</td></tr>
266<tr class="separator:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memSeparator" colspan="2">&#160;</td></tr>
267<tr class="memitem:gac9d39390336ae14e4a93e295de43c7e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">GLFW_KEY_F8</a>&#160;&#160;&#160;297</td></tr>
268<tr class="separator:gac9d39390336ae14e4a93e295de43c7e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
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270<tr class="separator:gae40de0de1c9f21cd26c9afa3d7050851"><td class="memSeparator" colspan="2">&#160;</td></tr>
271<tr class="memitem:ga718d11d2f7d57471a2f6a894235995b1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">GLFW_KEY_F10</a>&#160;&#160;&#160;299</td></tr>
272<tr class="separator:ga718d11d2f7d57471a2f6a894235995b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
273<tr class="memitem:ga0bc04b11627e7d69339151e7306b2832"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">GLFW_KEY_F11</a>&#160;&#160;&#160;300</td></tr>
274<tr class="separator:ga0bc04b11627e7d69339151e7306b2832"><td class="memSeparator" colspan="2">&#160;</td></tr>
275<tr class="memitem:gaf5908fa9b0a906ae03fc2c61ac7aa3e2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">GLFW_KEY_F12</a>&#160;&#160;&#160;301</td></tr>
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278<tr class="separator:gad637f4308655e1001bd6ad942bc0fd4b"><td class="memSeparator" colspan="2">&#160;</td></tr>
279<tr class="memitem:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">GLFW_KEY_F14</a>&#160;&#160;&#160;303</td></tr>
280<tr class="separator:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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282<tr class="separator:ga7f70970db6e8be1794da8516a6d14058"><td class="memSeparator" colspan="2">&#160;</td></tr>
283<tr class="memitem:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">GLFW_KEY_F16</a>&#160;&#160;&#160;305</td></tr>
284<tr class="separator:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memSeparator" colspan="2">&#160;</td></tr>
285<tr class="memitem:ga972ce5c365e2394b36104b0e3125c748"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">GLFW_KEY_F17</a>&#160;&#160;&#160;306</td></tr>
286<tr class="separator:ga972ce5c365e2394b36104b0e3125c748"><td class="memSeparator" colspan="2">&#160;</td></tr>
287<tr class="memitem:gaebf6391058d5566601e357edc5ea737c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">GLFW_KEY_F18</a>&#160;&#160;&#160;307</td></tr>
288<tr class="separator:gaebf6391058d5566601e357edc5ea737c"><td class="memSeparator" colspan="2">&#160;</td></tr>
289<tr class="memitem:gaec011d9ba044058cb54529da710e9791"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">GLFW_KEY_F19</a>&#160;&#160;&#160;308</td></tr>
290<tr class="separator:gaec011d9ba044058cb54529da710e9791"><td class="memSeparator" colspan="2">&#160;</td></tr>
291<tr class="memitem:ga82b9c721ada04cd5ca8de767da38022f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">GLFW_KEY_F20</a>&#160;&#160;&#160;309</td></tr>
292<tr class="separator:ga82b9c721ada04cd5ca8de767da38022f"><td class="memSeparator" colspan="2">&#160;</td></tr>
293<tr class="memitem:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">GLFW_KEY_F21</a>&#160;&#160;&#160;310</td></tr>
294<tr class="separator:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memSeparator" colspan="2">&#160;</td></tr>
295<tr class="memitem:ga90960bd2a155f2b09675324d3dff1565"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">GLFW_KEY_F22</a>&#160;&#160;&#160;311</td></tr>
296<tr class="separator:ga90960bd2a155f2b09675324d3dff1565"><td class="memSeparator" colspan="2">&#160;</td></tr>
297<tr class="memitem:ga43c21099aac10952d1be909a8ddee4d5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">GLFW_KEY_F23</a>&#160;&#160;&#160;312</td></tr>
298<tr class="separator:ga43c21099aac10952d1be909a8ddee4d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
299<tr class="memitem:ga8150374677b5bed3043408732152dea2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">GLFW_KEY_F24</a>&#160;&#160;&#160;313</td></tr>
300<tr class="separator:ga8150374677b5bed3043408732152dea2"><td class="memSeparator" colspan="2">&#160;</td></tr>
301<tr class="memitem:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">GLFW_KEY_F25</a>&#160;&#160;&#160;314</td></tr>
302<tr class="separator:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memSeparator" colspan="2">&#160;</td></tr>
303<tr class="memitem:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">GLFW_KEY_KP_0</a>&#160;&#160;&#160;320</td></tr>
304<tr class="separator:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memSeparator" colspan="2">&#160;</td></tr>
305<tr class="memitem:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">GLFW_KEY_KP_1</a>&#160;&#160;&#160;321</td></tr>
306<tr class="separator:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
307<tr class="memitem:gaf82d5a802ab8213c72653d7480c16f13"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">GLFW_KEY_KP_2</a>&#160;&#160;&#160;322</td></tr>
308<tr class="separator:gaf82d5a802ab8213c72653d7480c16f13"><td class="memSeparator" colspan="2">&#160;</td></tr>
309<tr class="memitem:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">GLFW_KEY_KP_3</a>&#160;&#160;&#160;323</td></tr>
310<tr class="separator:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
311<tr class="memitem:gada7ec86778b85e0b4de0beea72234aea"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">GLFW_KEY_KP_4</a>&#160;&#160;&#160;324</td></tr>
312<tr class="separator:gada7ec86778b85e0b4de0beea72234aea"><td class="memSeparator" colspan="2">&#160;</td></tr>
313<tr class="memitem:ga9a5be274434866c51738cafbb6d26b45"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">GLFW_KEY_KP_5</a>&#160;&#160;&#160;325</td></tr>
314<tr class="separator:ga9a5be274434866c51738cafbb6d26b45"><td class="memSeparator" colspan="2">&#160;</td></tr>
315<tr class="memitem:gafc141b0f8450519084c01092a3157faa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">GLFW_KEY_KP_6</a>&#160;&#160;&#160;326</td></tr>
316<tr class="separator:gafc141b0f8450519084c01092a3157faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
317<tr class="memitem:ga8882f411f05d04ec77a9563974bbfa53"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">GLFW_KEY_KP_7</a>&#160;&#160;&#160;327</td></tr>
318<tr class="separator:ga8882f411f05d04ec77a9563974bbfa53"><td class="memSeparator" colspan="2">&#160;</td></tr>
319<tr class="memitem:gab2ea2e6a12f89d315045af520ac78cec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">GLFW_KEY_KP_8</a>&#160;&#160;&#160;328</td></tr>
320<tr class="separator:gab2ea2e6a12f89d315045af520ac78cec"><td class="memSeparator" colspan="2">&#160;</td></tr>
321<tr class="memitem:gafb21426b630ed4fcc084868699ba74c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">GLFW_KEY_KP_9</a>&#160;&#160;&#160;329</td></tr>
322<tr class="separator:gafb21426b630ed4fcc084868699ba74c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
323<tr class="memitem:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">GLFW_KEY_KP_DECIMAL</a>&#160;&#160;&#160;330</td></tr>
324<tr class="separator:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memSeparator" colspan="2">&#160;</td></tr>
325<tr class="memitem:gabca1733780a273d549129ad0f250d1e5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">GLFW_KEY_KP_DIVIDE</a>&#160;&#160;&#160;331</td></tr>
326<tr class="separator:gabca1733780a273d549129ad0f250d1e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
327<tr class="memitem:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">GLFW_KEY_KP_MULTIPLY</a>&#160;&#160;&#160;332</td></tr>
328<tr class="separator:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
329<tr class="memitem:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">GLFW_KEY_KP_SUBTRACT</a>&#160;&#160;&#160;333</td></tr>
330<tr class="separator:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memSeparator" colspan="2">&#160;</td></tr>
331<tr class="memitem:gad09c7c98acc79e89aa6a0a91275becac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">GLFW_KEY_KP_ADD</a>&#160;&#160;&#160;334</td></tr>
332<tr class="separator:gad09c7c98acc79e89aa6a0a91275becac"><td class="memSeparator" colspan="2">&#160;</td></tr>
333<tr class="memitem:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">GLFW_KEY_KP_ENTER</a>&#160;&#160;&#160;335</td></tr>
334<tr class="separator:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
335<tr class="memitem:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">GLFW_KEY_KP_EQUAL</a>&#160;&#160;&#160;336</td></tr>
336<tr class="separator:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memSeparator" colspan="2">&#160;</td></tr>
337<tr class="memitem:ga8a530a28a65c44ab5d00b759b756d3f6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">GLFW_KEY_LEFT_SHIFT</a>&#160;&#160;&#160;340</td></tr>
338<tr class="separator:ga8a530a28a65c44ab5d00b759b756d3f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
339<tr class="memitem:ga9f97b743e81460ac4b2deddecd10a464"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">GLFW_KEY_LEFT_CONTROL</a>&#160;&#160;&#160;341</td></tr>
340<tr class="separator:ga9f97b743e81460ac4b2deddecd10a464"><td class="memSeparator" colspan="2">&#160;</td></tr>
341<tr class="memitem:ga7f27dabf63a7789daa31e1c96790219b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">GLFW_KEY_LEFT_ALT</a>&#160;&#160;&#160;342</td></tr>
342<tr class="separator:ga7f27dabf63a7789daa31e1c96790219b"><td class="memSeparator" colspan="2">&#160;</td></tr>
343<tr class="memitem:gafb1207c91997fc295afd1835fbc5641a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">GLFW_KEY_LEFT_SUPER</a>&#160;&#160;&#160;343</td></tr>
344<tr class="separator:gafb1207c91997fc295afd1835fbc5641a"><td class="memSeparator" colspan="2">&#160;</td></tr>
345<tr class="memitem:gaffca36b99c9dce1a19cb9befbadce691"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">GLFW_KEY_RIGHT_SHIFT</a>&#160;&#160;&#160;344</td></tr>
346<tr class="separator:gaffca36b99c9dce1a19cb9befbadce691"><td class="memSeparator" colspan="2">&#160;</td></tr>
347<tr class="memitem:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">GLFW_KEY_RIGHT_CONTROL</a>&#160;&#160;&#160;345</td></tr>
348<tr class="separator:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memSeparator" colspan="2">&#160;</td></tr>
349<tr class="memitem:ga687b38009131cfdd07a8d05fff8fa446"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">GLFW_KEY_RIGHT_ALT</a>&#160;&#160;&#160;346</td></tr>
350<tr class="separator:ga687b38009131cfdd07a8d05fff8fa446"><td class="memSeparator" colspan="2">&#160;</td></tr>
351<tr class="memitem:gad4547a3e8e247594acb60423fe6502db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">GLFW_KEY_RIGHT_SUPER</a>&#160;&#160;&#160;347</td></tr>
352<tr class="separator:gad4547a3e8e247594acb60423fe6502db"><td class="memSeparator" colspan="2">&#160;</td></tr>
353<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
354<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
355<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
356<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
357<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
358<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="group__mods.html#ga14994d3196c290aaa347248e51740274">More...</a><br/></td></tr>
359<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
360<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
361<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br/></td></tr>
362<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
363<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
364<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">More...</a><br/></td></tr>
365<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
366<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
367<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br/></td></tr>
368<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
369<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
370<tr class="separator:ga181a6e875251fd8671654eff00f9112e"><td class="memSeparator" colspan="2">&#160;</td></tr>
371<tr class="memitem:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a>&#160;&#160;&#160;1</td></tr>
372<tr class="separator:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memSeparator" colspan="2">&#160;</td></tr>
373<tr class="memitem:ga0130d505563d0236a6f85545f19e1721"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a>&#160;&#160;&#160;2</td></tr>
374<tr class="separator:ga0130d505563d0236a6f85545f19e1721"><td class="memSeparator" colspan="2">&#160;</td></tr>
375<tr class="memitem:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">GLFW_MOUSE_BUTTON_4</a>&#160;&#160;&#160;3</td></tr>
376<tr class="separator:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memSeparator" colspan="2">&#160;</td></tr>
377<tr class="memitem:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c">GLFW_MOUSE_BUTTON_5</a>&#160;&#160;&#160;4</td></tr>
378<tr class="separator:gaf08c4ddecb051d3d9667db1d5e417c9c"><td class="memSeparator" colspan="2">&#160;</td></tr>
379<tr class="memitem:gae8513e06aab8aa393b595f22c6d8257a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">GLFW_MOUSE_BUTTON_6</a>&#160;&#160;&#160;5</td></tr>
380<tr class="separator:gae8513e06aab8aa393b595f22c6d8257a"><td class="memSeparator" colspan="2">&#160;</td></tr>
381<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
382<tr class="separator:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
383<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
384<tr class="separator:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
385<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
386<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
387<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
388<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
389<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
390<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
391<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
392<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
393<tr class="memitem:ga34a0443d059e9f22272cd4669073f73d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">GLFW_JOYSTICK_1</a>&#160;&#160;&#160;0</td></tr>
394<tr class="separator:ga34a0443d059e9f22272cd4669073f73d"><td class="memSeparator" colspan="2">&#160;</td></tr>
395<tr class="memitem:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c">GLFW_JOYSTICK_2</a>&#160;&#160;&#160;1</td></tr>
396<tr class="separator:ga6eab65ec88e65e0850ef8413504cb50c"><td class="memSeparator" colspan="2">&#160;</td></tr>
397<tr class="memitem:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">GLFW_JOYSTICK_3</a>&#160;&#160;&#160;2</td></tr>
398<tr class="separator:gae6f3eedfeb42424c2f5e3161efb0b654"><td class="memSeparator" colspan="2">&#160;</td></tr>
399<tr class="memitem:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">GLFW_JOYSTICK_4</a>&#160;&#160;&#160;3</td></tr>
400<tr class="separator:ga97ddbcad02b7f48d74fad4ddb08fff59"><td class="memSeparator" colspan="2">&#160;</td></tr>
401<tr class="memitem:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">GLFW_JOYSTICK_5</a>&#160;&#160;&#160;4</td></tr>
402<tr class="separator:gae43281bc66d3fa5089fb50c3e7a28695"><td class="memSeparator" colspan="2">&#160;</td></tr>
403<tr class="memitem:ga74771620aa53bd68a487186dea66fd77"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">GLFW_JOYSTICK_6</a>&#160;&#160;&#160;5</td></tr>
404<tr class="separator:ga74771620aa53bd68a487186dea66fd77"><td class="memSeparator" colspan="2">&#160;</td></tr>
405<tr class="memitem:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">GLFW_JOYSTICK_7</a>&#160;&#160;&#160;6</td></tr>
406<tr class="separator:ga20a9f4f3aaefed9ea5e66072fc588b87"><td class="memSeparator" colspan="2">&#160;</td></tr>
407<tr class="memitem:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">GLFW_JOYSTICK_8</a>&#160;&#160;&#160;7</td></tr>
408<tr class="separator:ga21a934c940bcf25db0e4c8fe9b364bdb"><td class="memSeparator" colspan="2">&#160;</td></tr>
409<tr class="memitem:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">GLFW_JOYSTICK_9</a>&#160;&#160;&#160;8</td></tr>
410<tr class="separator:ga87689d47df0ba6f9f5fcbbcaf7b3cecf"><td class="memSeparator" colspan="2">&#160;</td></tr>
411<tr class="memitem:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec">GLFW_JOYSTICK_10</a>&#160;&#160;&#160;9</td></tr>
412<tr class="separator:gaef55389ee605d6dfc31aef6fe98c54ec"><td class="memSeparator" colspan="2">&#160;</td></tr>
413<tr class="memitem:gae7d26e3df447c2c14a569fcc18516af4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">GLFW_JOYSTICK_11</a>&#160;&#160;&#160;10</td></tr>
414<tr class="separator:gae7d26e3df447c2c14a569fcc18516af4"><td class="memSeparator" colspan="2">&#160;</td></tr>
415<tr class="memitem:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">GLFW_JOYSTICK_12</a>&#160;&#160;&#160;11</td></tr>
416<tr class="separator:gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"><td class="memSeparator" colspan="2">&#160;</td></tr>
417<tr class="memitem:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508">GLFW_JOYSTICK_13</a>&#160;&#160;&#160;12</td></tr>
418<tr class="separator:ga5c84fb4e49bf661d7d7c78eb4018c508"><td class="memSeparator" colspan="2">&#160;</td></tr>
419<tr class="memitem:ga89540873278ae5a42b3e70d64164dc74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74">GLFW_JOYSTICK_14</a>&#160;&#160;&#160;13</td></tr>
420<tr class="separator:ga89540873278ae5a42b3e70d64164dc74"><td class="memSeparator" colspan="2">&#160;</td></tr>
421<tr class="memitem:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9">GLFW_JOYSTICK_15</a>&#160;&#160;&#160;14</td></tr>
422<tr class="separator:ga7b02ab70daf7a78bcc942d5d4cc1dcf9"><td class="memSeparator" colspan="2">&#160;</td></tr>
423<tr class="memitem:ga453edeeabf350827646b6857df4f80ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a>&#160;&#160;&#160;15</td></tr>
424<tr class="separator:ga453edeeabf350827646b6857df4f80ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
425<tr class="memitem:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">GLFW_JOYSTICK_LAST</a>&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td></tr>
426<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
427<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
428<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br/></td></tr>
429<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
430<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
431<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br/></td></tr>
432<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
433<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
434<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the enum parameters for the function was given an invalid enum. <a href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br/></td></tr>
435<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
436<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
437<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the parameters for the function was given an invalid value. <a href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br/></td></tr>
438<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
439<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
440<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br/></td></tr>
441<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
442<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
443<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested client API on the system. <a href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">More...</a><br/></td></tr>
444<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
445<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
446<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested client API version is not available. <a href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br/></td></tr>
447<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
448<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
449<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br/></td></tr>
450<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
451<tr class="memitem:ga196e125ef261d94184e2b55c05762f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a>&#160;&#160;&#160;0x00010009</td></tr>
452<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The clipboard did not contain data in the requested format. <a href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">More...</a><br/></td></tr>
453<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
454<tr class="memitem:a54ddb14825a1541a56e22afb5f832a9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>&#160;&#160;&#160;0x00020001</td></tr>
455<tr class="separator:a54ddb14825a1541a56e22afb5f832a9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
456<tr class="memitem:a39d44b7c056e55e581355a92d240b58a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a">GLFW_ICONIFIED</a>&#160;&#160;&#160;0x00020002</td></tr>
457<tr class="separator:a39d44b7c056e55e581355a92d240b58a"><td class="memSeparator" colspan="2">&#160;</td></tr>
458<tr class="memitem:adba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d">GLFW_RESIZABLE</a>&#160;&#160;&#160;0x00020003</td></tr>
459<tr class="separator:adba13c7a1b3aa40831eb2beedbd5bd1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
460<tr class="memitem:afb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4">GLFW_VISIBLE</a>&#160;&#160;&#160;0x00020004</td></tr>
461<tr class="separator:afb3cdc45297e06d8f1eb13adc69ca6c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
462<tr class="memitem:a21b854d36314c94d65aed84405b2f25e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e">GLFW_DECORATED</a>&#160;&#160;&#160;0x00020005</td></tr>
463<tr class="separator:a21b854d36314c94d65aed84405b2f25e"><td class="memSeparator" colspan="2">&#160;</td></tr>
464<tr class="memitem:af78ed8e417dbcc1e354906cc2708c982"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982">GLFW_RED_BITS</a>&#160;&#160;&#160;0x00021001</td></tr>
465<tr class="separator:af78ed8e417dbcc1e354906cc2708c982"><td class="memSeparator" colspan="2">&#160;</td></tr>
466<tr class="memitem:afba3b72638c914e5fb8a237dd4c50d4d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d">GLFW_GREEN_BITS</a>&#160;&#160;&#160;0x00021002</td></tr>
467<tr class="separator:afba3b72638c914e5fb8a237dd4c50d4d"><td class="memSeparator" colspan="2">&#160;</td></tr>
468<tr class="memitem:ab292ea403db6d514537b515311bf9ae3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">GLFW_BLUE_BITS</a>&#160;&#160;&#160;0x00021003</td></tr>
469<tr class="separator:ab292ea403db6d514537b515311bf9ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
470<tr class="memitem:afed79a3f468997877da86c449bd43e8c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">GLFW_ALPHA_BITS</a>&#160;&#160;&#160;0x00021004</td></tr>
471<tr class="separator:afed79a3f468997877da86c449bd43e8c"><td class="memSeparator" colspan="2">&#160;</td></tr>
472<tr class="memitem:a318a55eac1fee57dfe593b6d38149d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07">GLFW_DEPTH_BITS</a>&#160;&#160;&#160;0x00021005</td></tr>
473<tr class="separator:a318a55eac1fee57dfe593b6d38149d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
474<tr class="memitem:a5339890a45a1fb38e93cb9fcc5fd069d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d">GLFW_STENCIL_BITS</a>&#160;&#160;&#160;0x00021006</td></tr>
475<tr class="separator:a5339890a45a1fb38e93cb9fcc5fd069d"><td class="memSeparator" colspan="2">&#160;</td></tr>
476<tr class="memitem:aead34a9a683b2bc20eecf30ba738bfc6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">GLFW_ACCUM_RED_BITS</a>&#160;&#160;&#160;0x00021007</td></tr>
477<tr class="separator:aead34a9a683b2bc20eecf30ba738bfc6"><td class="memSeparator" colspan="2">&#160;</td></tr>
478<tr class="memitem:a65713cee1326f8e9d806fdf93187b471"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">GLFW_ACCUM_GREEN_BITS</a>&#160;&#160;&#160;0x00021008</td></tr>
479<tr class="separator:a65713cee1326f8e9d806fdf93187b471"><td class="memSeparator" colspan="2">&#160;</td></tr>
480<tr class="memitem:a22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">GLFW_ACCUM_BLUE_BITS</a>&#160;&#160;&#160;0x00021009</td></tr>
481<tr class="separator:a22bbe9104a8ce1f8b88fb4f186aa36ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
482<tr class="memitem:ae829b55591c18169a40ab4067a041b1f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">GLFW_ACCUM_ALPHA_BITS</a>&#160;&#160;&#160;0x0002100A</td></tr>
483<tr class="separator:ae829b55591c18169a40ab4067a041b1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
484<tr class="memitem:ab05108c5029443b371112b031d1fa174"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">GLFW_AUX_BUFFERS</a>&#160;&#160;&#160;0x0002100B</td></tr>
485<tr class="separator:ab05108c5029443b371112b031d1fa174"><td class="memSeparator" colspan="2">&#160;</td></tr>
486<tr class="memitem:a83d991efca02537e2d69969135b77b03"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03">GLFW_STEREO</a>&#160;&#160;&#160;0x0002100C</td></tr>
487<tr class="separator:a83d991efca02537e2d69969135b77b03"><td class="memSeparator" colspan="2">&#160;</td></tr>
488<tr class="memitem:a2cdf86fdcb7722fb8829c4e201607535"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535">GLFW_SAMPLES</a>&#160;&#160;&#160;0x0002100D</td></tr>
489<tr class="separator:a2cdf86fdcb7722fb8829c4e201607535"><td class="memSeparator" colspan="2">&#160;</td></tr>
490<tr class="memitem:a444a8f00414a63220591f9fdb7b5642b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b">GLFW_SRGB_CAPABLE</a>&#160;&#160;&#160;0x0002100E</td></tr>
491<tr class="separator:a444a8f00414a63220591f9fdb7b5642b"><td class="memSeparator" colspan="2">&#160;</td></tr>
492<tr class="memitem:a0f20825e6e47ee8ba389024519682212"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212">GLFW_REFRESH_RATE</a>&#160;&#160;&#160;0x0002100F</td></tr>
493<tr class="separator:a0f20825e6e47ee8ba389024519682212"><td class="memSeparator" colspan="2">&#160;</td></tr>
494<tr class="memitem:a649309cf72a3d3de5b1348ca7936c95b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b">GLFW_CLIENT_API</a>&#160;&#160;&#160;0x00022001</td></tr>
495<tr class="separator:a649309cf72a3d3de5b1348ca7936c95b"><td class="memSeparator" colspan="2">&#160;</td></tr>
496<tr class="memitem:afe5e4922de1f9932d7e9849bb053b0c0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0">GLFW_CONTEXT_VERSION_MAJOR</a>&#160;&#160;&#160;0x00022002</td></tr>
497<tr class="separator:afe5e4922de1f9932d7e9849bb053b0c0"><td class="memSeparator" colspan="2">&#160;</td></tr>
498<tr class="memitem:a31aca791e4b538c4e4a771eb95cc2d07"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07">GLFW_CONTEXT_VERSION_MINOR</a>&#160;&#160;&#160;0x00022003</td></tr>
499<tr class="separator:a31aca791e4b538c4e4a771eb95cc2d07"><td class="memSeparator" colspan="2">&#160;</td></tr>
500<tr class="memitem:afb9475071aa77c6fb05ca5a5c8678a08"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08">GLFW_CONTEXT_REVISION</a>&#160;&#160;&#160;0x00022004</td></tr>
501<tr class="separator:afb9475071aa77c6fb05ca5a5c8678a08"><td class="memSeparator" colspan="2">&#160;</td></tr>
502<tr class="memitem:ade3593916b4c507900aa2d6844810e00"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00">GLFW_CONTEXT_ROBUSTNESS</a>&#160;&#160;&#160;0x00022005</td></tr>
503<tr class="separator:ade3593916b4c507900aa2d6844810e00"><td class="memSeparator" colspan="2">&#160;</td></tr>
504<tr class="memitem:a13d24b12465da8b28985f46c8557925b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b">GLFW_OPENGL_FORWARD_COMPAT</a>&#160;&#160;&#160;0x00022006</td></tr>
505<tr class="separator:a13d24b12465da8b28985f46c8557925b"><td class="memSeparator" colspan="2">&#160;</td></tr>
506<tr class="memitem:a87ec2df0b915201e950ca42d5d0831e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1">GLFW_OPENGL_DEBUG_CONTEXT</a>&#160;&#160;&#160;0x00022007</td></tr>
507<tr class="separator:a87ec2df0b915201e950ca42d5d0831e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
508<tr class="memitem:a44f3a6b4261fbe351e0b950b0f372e12"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12">GLFW_OPENGL_PROFILE</a>&#160;&#160;&#160;0x00022008</td></tr>
509<tr class="separator:a44f3a6b4261fbe351e0b950b0f372e12"><td class="memSeparator" colspan="2">&#160;</td></tr>
510<tr class="memitem:a01b3f66db266341425e9abee6b257db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2">GLFW_OPENGL_API</a>&#160;&#160;&#160;0x00030001</td></tr>
511<tr class="separator:a01b3f66db266341425e9abee6b257db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
512<tr class="memitem:a28d9b3bc6c2a522d815c8e146595051f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f">GLFW_OPENGL_ES_API</a>&#160;&#160;&#160;0x00030002</td></tr>
513<tr class="separator:a28d9b3bc6c2a522d815c8e146595051f"><td class="memSeparator" colspan="2">&#160;</td></tr>
514<tr class="memitem:a8b306cb27f5bb0d6d67c7356a0e0fc34"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34">GLFW_NO_ROBUSTNESS</a>&#160;&#160;&#160;0</td></tr>
515<tr class="separator:a8b306cb27f5bb0d6d67c7356a0e0fc34"><td class="memSeparator" colspan="2">&#160;</td></tr>
516<tr class="memitem:aee84a679230d205005e22487ff678a85"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85">GLFW_NO_RESET_NOTIFICATION</a>&#160;&#160;&#160;0x00031001</td></tr>
517<tr class="separator:aee84a679230d205005e22487ff678a85"><td class="memSeparator" colspan="2">&#160;</td></tr>
518<tr class="memitem:aec1132f245143fc915b2f0995228564c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c">GLFW_LOSE_CONTEXT_ON_RESET</a>&#160;&#160;&#160;0x00031002</td></tr>
519<tr class="separator:aec1132f245143fc915b2f0995228564c"><td class="memSeparator" colspan="2">&#160;</td></tr>
520<tr class="memitem:ad6f2335d6f21cc9bab96633b1c111d5f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f">GLFW_OPENGL_ANY_PROFILE</a>&#160;&#160;&#160;0</td></tr>
521<tr class="separator:ad6f2335d6f21cc9bab96633b1c111d5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
522<tr class="memitem:af094bb16da76f66ebceb19ee213b3de8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8">GLFW_OPENGL_CORE_PROFILE</a>&#160;&#160;&#160;0x00032001</td></tr>
523<tr class="separator:af094bb16da76f66ebceb19ee213b3de8"><td class="memSeparator" colspan="2">&#160;</td></tr>
524<tr class="memitem:ac06b663d79c8fcf04669cc8fcc0b7670"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670">GLFW_OPENGL_COMPAT_PROFILE</a>&#160;&#160;&#160;0x00032002</td></tr>
525<tr class="separator:ac06b663d79c8fcf04669cc8fcc0b7670"><td class="memSeparator" colspan="2">&#160;</td></tr>
526<tr class="memitem:aade31da5b884a84a7625c6b059b9132c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c">GLFW_CURSOR</a>&#160;&#160;&#160;0x00033001</td></tr>
527<tr class="separator:aade31da5b884a84a7625c6b059b9132c"><td class="memSeparator" colspan="2">&#160;</td></tr>
528<tr class="memitem:ae3bbe2315b7691ab088159eb6c9110fc"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">GLFW_STICKY_KEYS</a>&#160;&#160;&#160;0x00033002</td></tr>
529<tr class="separator:ae3bbe2315b7691ab088159eb6c9110fc"><td class="memSeparator" colspan="2">&#160;</td></tr>
530<tr class="memitem:a4d7ce8ce71030c3b04e2b78145bc59d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">GLFW_STICKY_MOUSE_BUTTONS</a>&#160;&#160;&#160;0x00033003</td></tr>
531<tr class="separator:a4d7ce8ce71030c3b04e2b78145bc59d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
532<tr class="memitem:ae04dd25c8577e19fa8c97368561f6c68"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">GLFW_CURSOR_NORMAL</a>&#160;&#160;&#160;0x00034001</td></tr>
533<tr class="separator:ae04dd25c8577e19fa8c97368561f6c68"><td class="memSeparator" colspan="2">&#160;</td></tr>
534<tr class="memitem:ac4d5cb9d78de8573349c58763d53bf11"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">GLFW_CURSOR_HIDDEN</a>&#160;&#160;&#160;0x00034002</td></tr>
535<tr class="separator:ac4d5cb9d78de8573349c58763d53bf11"><td class="memSeparator" colspan="2">&#160;</td></tr>
536<tr class="memitem:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88">GLFW_CURSOR_DISABLED</a>&#160;&#160;&#160;0x00034003</td></tr>
537<tr class="separator:a2315b99a329ce53e6a13a9d46fd5ca88"><td class="memSeparator" colspan="2">&#160;</td></tr>
538<tr class="memitem:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e">GLFW_CONNECTED</a>&#160;&#160;&#160;0x00040001</td></tr>
539<tr class="separator:abe11513fd1ffbee5bb9b173f06028b9e"><td class="memSeparator" colspan="2">&#160;</td></tr>
540<tr class="memitem:aab64b25921ef21d89252d6f0a71bfc32"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32">GLFW_DISCONNECTED</a>&#160;&#160;&#160;0x00040002</td></tr>
541<tr class="separator:aab64b25921ef21d89252d6f0a71bfc32"><td class="memSeparator" colspan="2">&#160;</td></tr>
542<tr><td colspan="2"><div class="groupHeader">GLFW version macros</div></td></tr>
543<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
544<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW library. <a href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br/></td></tr>
545<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
546<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;0</td></tr>
547<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW library. <a href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br/></td></tr>
548<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
549<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;2</td></tr>
550<tr class="memdesc:gab72ae2e2035d9ea461abc3495eac0502"><td class="mdescLeft">&#160;</td><td class="mdescRight">The revision number of the GLFW library. <a href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">More...</a><br/></td></tr>
551<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
552<tr><td colspan="2"><div class="groupHeader">Key and button actions</div></td></tr>
553<tr class="memitem:gada11d965c4da13090ad336e030e4d11f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a>&#160;&#160;&#160;0</td></tr>
554<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was released. <a href="group__input.html#gada11d965c4da13090ad336e030e4d11f">More...</a><br/></td></tr>
555<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
556<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
557<tr class="memdesc:ga2485743d0b59df3791c45951c4195265"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was pressed. <a href="group__input.html#ga2485743d0b59df3791c45951c4195265">More...</a><br/></td></tr>
558<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
559<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
560<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br/></td></tr>
561<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
562</table><table class="memberdecls">
563<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
564Typedefs</h2></td></tr>
565<tr class="memitem:gabf42b10edde1c4fc71e212e576b9f811"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> )(void)</td></tr>
566<tr class="memdesc:gabf42b10edde1c4fc71e212e576b9f811"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">More...</a><br/></td></tr>
567<tr class="separator:gabf42b10edde1c4fc71e212e576b9f811"><td class="memSeparator" colspan="2">&#160;</td></tr>
568<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
569<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
570<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
571<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
572<tr class="memitem:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> )(int, const char *)</td></tr>
573<tr class="memdesc:ga6f2c8574259246a83b1d0c3baf23046f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for error callbacks. <a href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">More...</a><br/></td></tr>
574<tr class="separator:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memSeparator" colspan="2">&#160;</td></tr>
575<tr class="memitem:ga1c36e52549efd47790eb3f324da71924"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
576<tr class="memdesc:ga1c36e52549efd47790eb3f324da71924"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window position callbacks. <a href="group__window.html#ga1c36e52549efd47790eb3f324da71924">More...</a><br/></td></tr>
577<tr class="separator:ga1c36e52549efd47790eb3f324da71924"><td class="memSeparator" colspan="2">&#160;</td></tr>
578<tr class="memitem:gaaca1c2715759d03da9834eac19323d4a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
579<tr class="memdesc:gaaca1c2715759d03da9834eac19323d4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window resize callbacks. <a href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">More...</a><br/></td></tr>
580<tr class="separator:gaaca1c2715759d03da9834eac19323d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
581<tr class="memitem:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
582<tr class="memdesc:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window close callbacks. <a href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">More...</a><br/></td></tr>
583<tr class="separator:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
584<tr class="memitem:ga16764f89bf2060e6fa477f0943e1412b"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
585<tr class="memdesc:ga16764f89bf2060e6fa477f0943e1412b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window content refresh callbacks. <a href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">More...</a><br/></td></tr>
586<tr class="separator:ga16764f89bf2060e6fa477f0943e1412b"><td class="memSeparator" colspan="2">&#160;</td></tr>
587<tr class="memitem:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
588<tr class="memdesc:ga6b5f973531ea91663ad707ba4f2ac104"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window focus/defocus callbacks. <a href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">More...</a><br/></td></tr>
589<tr class="separator:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memSeparator" colspan="2">&#160;</td></tr>
590<tr class="memitem:gae47ae066eea9fe6050a62360928ae524"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
591<tr class="memdesc:gae47ae066eea9fe6050a62360928ae524"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window iconify/restore callbacks. <a href="group__window.html#gae47ae066eea9fe6050a62360928ae524">More...</a><br/></td></tr>
592<tr class="separator:gae47ae066eea9fe6050a62360928ae524"><td class="memSeparator" colspan="2">&#160;</td></tr>
593<tr class="memitem:ga311bb32e578aa240b6464af494debffc"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
594<tr class="memdesc:ga311bb32e578aa240b6464af494debffc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for framebuffer resize callbacks. <a href="group__window.html#ga311bb32e578aa240b6464af494debffc">More...</a><br/></td></tr>
595<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
596<tr class="memitem:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td></tr>
597<tr class="memdesc:ga1e008c7a8751cea648c8f42cc91104cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for mouse button callbacks. <a href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">More...</a><br/></td></tr>
598<tr class="separator:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
599<tr class="memitem:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
600<tr class="memdesc:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor position callbacks. <a href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">More...</a><br/></td></tr>
601<tr class="separator:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memSeparator" colspan="2">&#160;</td></tr>
602<tr class="memitem:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
603<tr class="memdesc:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor enter/leave callbacks. <a href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">More...</a><br/></td></tr>
604<tr class="separator:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memSeparator" colspan="2">&#160;</td></tr>
605<tr class="memitem:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
606<tr class="memdesc:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for scroll callbacks. <a href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">More...</a><br/></td></tr>
607<tr class="separator:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
608<tr class="memitem:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td></tr>
609<tr class="memdesc:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for keyboard key callbacks. <a href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">More...</a><br/></td></tr>
610<tr class="separator:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memSeparator" colspan="2">&#160;</td></tr>
611<tr class="memitem:ga1103f1876518acecb5976f6b307c51d1"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td></tr>
612<tr class="memdesc:ga1103f1876518acecb5976f6b307c51d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for Unicode character callbacks. <a href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">More...</a><br/></td></tr>
613<tr class="separator:ga1103f1876518acecb5976f6b307c51d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
614<tr class="memitem:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> )(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td></tr>
615<tr class="memdesc:ga67b74af6cecfdbccc7e57a6319a57210"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for monitor configuration callbacks. <a href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">More...</a><br/></td></tr>
616<tr class="separator:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memSeparator" colspan="2">&#160;</td></tr>
617</table><table class="memberdecls">
618<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
619Functions</h2></td></tr>
620<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
621<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="group__init.html#ga317aac130a235ab08c6db0834907d85e">More...</a><br/></td></tr>
622<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
623<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
624<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br/></td></tr>
625<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
626<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
627<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br/></td></tr>
628<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
629<tr class="memitem:ga23d47dc013fce2bf58036da66079a657"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfwGetVersionString</a> (void)</td></tr>
630<tr class="memdesc:ga23d47dc013fce2bf58036da66079a657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="group__init.html#ga23d47dc013fce2bf58036da66079a657">More...</a><br/></td></tr>
631<tr class="separator:ga23d47dc013fce2bf58036da66079a657"><td class="memSeparator" colspan="2">&#160;</td></tr>
632<tr class="memitem:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a> (<a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> cbfun)</td></tr>
633<tr class="memdesc:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">More...</a><br/></td></tr>
634<tr class="separator:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
635<tr class="memitem:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a> (int *count)</td></tr>
636<tr class="memdesc:ga3fba51c8bd36491d4712aa5bd074a537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">More...</a><br/></td></tr>
637<tr class="separator:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memSeparator" colspan="2">&#160;</td></tr>
638<tr class="memitem:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> (void)</td></tr>
639<tr class="memdesc:ga721867d84c6d18d6790d64d2847ca0b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">More...</a><br/></td></tr>
640<tr class="separator:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
641<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
642<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br/></td></tr>
643<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
644<tr class="memitem:gaa2d6107f4a35771b99812d1260c6056d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *width, int *height)</td></tr>
645<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
646<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
647<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
648<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
649<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
650<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
651<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
652<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
653<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
654<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
655<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
656<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
657<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
658<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
659<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
660<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
661<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
662<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
663<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
664<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
665<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
666<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
667<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
668<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
669<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
670<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
671<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
672<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
673<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
674<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
675<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
676<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
677<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
678<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
679<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
680<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
681<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
682<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
683<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
684<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
685<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
686<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
687<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
688<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
689<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
690<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
691<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
692<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
693<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
694<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
695<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
696<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
697<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
698<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
699<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
700<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
701<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
702<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
703<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
704<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
705<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
706<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
707<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
708<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
709<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
710<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
711<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="group__window.html#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
712<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
713<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
714<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
715<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
716<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
717<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
718<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
719<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
720<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
721<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
722<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
723<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
724<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
725<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
726<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
727<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
728<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
729<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
730<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
731<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
732<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
733<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
734<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
735<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
736<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
737<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
738<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
739<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
740<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
741<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
742<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
743<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
744<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
745<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
746<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
747<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
748<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
749<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
750<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
751<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
752<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
753<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
754<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
755<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
756<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br/></td></tr>
757<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
758<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
759<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="group__input.html#gaa92336e173da9c8834558b54ee80563b">More...</a><br/></td></tr>
760<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
761<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
762<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br/></td></tr>
763<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
764<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
765<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">More...</a><br/></td></tr>
766<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
767<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
768<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the last reported cursor position, relative to the client area of the window. <a href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br/></td></tr>
769<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
770<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
771<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the client area of the window. <a href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br/></td></tr>
772<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
773<tr class="memitem:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> cbfun)</td></tr>
774<tr class="memdesc:ga7e496507126f35ea72f01b2e6ef6d155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">More...</a><br/></td></tr>
775<tr class="separator:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memSeparator" colspan="2">&#160;</td></tr>
776<tr class="memitem:ga556239421c6a5a243c66fca28da9f742"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> cbfun)</td></tr>
777<tr class="memdesc:ga556239421c6a5a243c66fca28da9f742"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="group__input.html#ga556239421c6a5a243c66fca28da9f742">More...</a><br/></td></tr>
778<tr class="separator:ga556239421c6a5a243c66fca28da9f742"><td class="memSeparator" colspan="2">&#160;</td></tr>
779<tr class="memitem:gaef49b72d84d615bca0a6ed65485e035d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> cbfun)</td></tr>
780<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
781<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
782<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
783<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
784<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
785<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
786<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
787<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
788<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
789<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
790<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
791<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
792<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
793<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
794<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
795<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
796<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
797<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
798<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
799<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
800<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
801<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
802<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
803<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
804<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br/></td></tr>
805<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
806<tr class="memitem:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
807<tr class="memdesc:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the contents of the clipboard as a string. <a href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">More...</a><br/></td></tr>
808<tr class="separator:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memSeparator" colspan="2">&#160;</td></tr>
809<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
810<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
811<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
812<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
813<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
814<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
815<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
816<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
817<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
818<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
819<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
820<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
821<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
822<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
823<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
824<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
825<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
826<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
827<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
828<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
829<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
830<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
831<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="group__context.html#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
832<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
833</table>
834<h2 class="groupheader">Macro Definition Documentation</h2>
835<a class="anchor" id="ae829b55591c18169a40ab4067a041b1f"></a>
836<div class="memitem">
837<div class="memproto">
838 <table class="memname">
839 <tr>
840 <td class="memname">#define GLFW_ACCUM_ALPHA_BITS&#160;&#160;&#160;0x0002100A</td>
841 </tr>
842 </table>
843</div><div class="memdoc">
844
845</div>
846</div>
847<a class="anchor" id="a22bbe9104a8ce1f8b88fb4f186aa36ce"></a>
848<div class="memitem">
849<div class="memproto">
850 <table class="memname">
851 <tr>
852 <td class="memname">#define GLFW_ACCUM_BLUE_BITS&#160;&#160;&#160;0x00021009</td>
853 </tr>
854 </table>
855</div><div class="memdoc">
856
857</div>
858</div>
859<a class="anchor" id="a65713cee1326f8e9d806fdf93187b471"></a>
860<div class="memitem">
861<div class="memproto">
862 <table class="memname">
863 <tr>
864 <td class="memname">#define GLFW_ACCUM_GREEN_BITS&#160;&#160;&#160;0x00021008</td>
865 </tr>
866 </table>
867</div><div class="memdoc">
868
869</div>
870</div>
871<a class="anchor" id="aead34a9a683b2bc20eecf30ba738bfc6"></a>
872<div class="memitem">
873<div class="memproto">
874 <table class="memname">
875 <tr>
876 <td class="memname">#define GLFW_ACCUM_RED_BITS&#160;&#160;&#160;0x00021007</td>
877 </tr>
878 </table>
879</div><div class="memdoc">
880
881</div>
882</div>
883<a class="anchor" id="afed79a3f468997877da86c449bd43e8c"></a>
884<div class="memitem">
885<div class="memproto">
886 <table class="memname">
887 <tr>
888 <td class="memname">#define GLFW_ALPHA_BITS&#160;&#160;&#160;0x00021004</td>
889 </tr>
890 </table>
891</div><div class="memdoc">
892
893</div>
894</div>
895<a class="anchor" id="ab05108c5029443b371112b031d1fa174"></a>
896<div class="memitem">
897<div class="memproto">
898 <table class="memname">
899 <tr>
900 <td class="memname">#define GLFW_AUX_BUFFERS&#160;&#160;&#160;0x0002100B</td>
901 </tr>
902 </table>
903</div><div class="memdoc">
904
905</div>
906</div>
907<a class="anchor" id="ab292ea403db6d514537b515311bf9ae3"></a>
908<div class="memitem">
909<div class="memproto">
910 <table class="memname">
911 <tr>
912 <td class="memname">#define GLFW_BLUE_BITS&#160;&#160;&#160;0x00021003</td>
913 </tr>
914 </table>
915</div><div class="memdoc">
916
917</div>
918</div>
919<a class="anchor" id="a649309cf72a3d3de5b1348ca7936c95b"></a>
920<div class="memitem">
921<div class="memproto">
922 <table class="memname">
923 <tr>
924 <td class="memname">#define GLFW_CLIENT_API&#160;&#160;&#160;0x00022001</td>
925 </tr>
926 </table>
927</div><div class="memdoc">
928
929</div>
930</div>
931<a class="anchor" id="abe11513fd1ffbee5bb9b173f06028b9e"></a>
932<div class="memitem">
933<div class="memproto">
934 <table class="memname">
935 <tr>
936 <td class="memname">#define GLFW_CONNECTED&#160;&#160;&#160;0x00040001</td>
937 </tr>
938 </table>
939</div><div class="memdoc">
940
941</div>
942</div>
943<a class="anchor" id="afb9475071aa77c6fb05ca5a5c8678a08"></a>
944<div class="memitem">
945<div class="memproto">
946 <table class="memname">
947 <tr>
948 <td class="memname">#define GLFW_CONTEXT_REVISION&#160;&#160;&#160;0x00022004</td>
949 </tr>
950 </table>
951</div><div class="memdoc">
952
953</div>
954</div>
955<a class="anchor" id="ade3593916b4c507900aa2d6844810e00"></a>
956<div class="memitem">
957<div class="memproto">
958 <table class="memname">
959 <tr>
960 <td class="memname">#define GLFW_CONTEXT_ROBUSTNESS&#160;&#160;&#160;0x00022005</td>
961 </tr>
962 </table>
963</div><div class="memdoc">
964
965</div>
966</div>
967<a class="anchor" id="afe5e4922de1f9932d7e9849bb053b0c0"></a>
968<div class="memitem">
969<div class="memproto">
970 <table class="memname">
971 <tr>
972 <td class="memname">#define GLFW_CONTEXT_VERSION_MAJOR&#160;&#160;&#160;0x00022002</td>
973 </tr>
974 </table>
975</div><div class="memdoc">
976
977</div>
978</div>
979<a class="anchor" id="a31aca791e4b538c4e4a771eb95cc2d07"></a>
980<div class="memitem">
981<div class="memproto">
982 <table class="memname">
983 <tr>
984 <td class="memname">#define GLFW_CONTEXT_VERSION_MINOR&#160;&#160;&#160;0x00022003</td>
985 </tr>
986 </table>
987</div><div class="memdoc">
988
989</div>
990</div>
991<a class="anchor" id="aade31da5b884a84a7625c6b059b9132c"></a>
992<div class="memitem">
993<div class="memproto">
994 <table class="memname">
995 <tr>
996 <td class="memname">#define GLFW_CURSOR&#160;&#160;&#160;0x00033001</td>
997 </tr>
998 </table>
999</div><div class="memdoc">
1000
1001</div>
1002</div>
1003<a class="anchor" id="a2315b99a329ce53e6a13a9d46fd5ca88"></a>
1004<div class="memitem">
1005<div class="memproto">
1006 <table class="memname">
1007 <tr>
1008 <td class="memname">#define GLFW_CURSOR_DISABLED&#160;&#160;&#160;0x00034003</td>
1009 </tr>
1010 </table>
1011</div><div class="memdoc">
1012
1013</div>
1014</div>
1015<a class="anchor" id="ac4d5cb9d78de8573349c58763d53bf11"></a>
1016<div class="memitem">
1017<div class="memproto">
1018 <table class="memname">
1019 <tr>
1020 <td class="memname">#define GLFW_CURSOR_HIDDEN&#160;&#160;&#160;0x00034002</td>
1021 </tr>
1022 </table>
1023</div><div class="memdoc">
1024
1025</div>
1026</div>
1027<a class="anchor" id="ae04dd25c8577e19fa8c97368561f6c68"></a>
1028<div class="memitem">
1029<div class="memproto">
1030 <table class="memname">
1031 <tr>
1032 <td class="memname">#define GLFW_CURSOR_NORMAL&#160;&#160;&#160;0x00034001</td>
1033 </tr>
1034 </table>
1035</div><div class="memdoc">
1036
1037</div>
1038</div>
1039<a class="anchor" id="a21b854d36314c94d65aed84405b2f25e"></a>
1040<div class="memitem">
1041<div class="memproto">
1042 <table class="memname">
1043 <tr>
1044 <td class="memname">#define GLFW_DECORATED&#160;&#160;&#160;0x00020005</td>
1045 </tr>
1046 </table>
1047</div><div class="memdoc">
1048
1049</div>
1050</div>
1051<a class="anchor" id="a318a55eac1fee57dfe593b6d38149d07"></a>
1052<div class="memitem">
1053<div class="memproto">
1054 <table class="memname">
1055 <tr>
1056 <td class="memname">#define GLFW_DEPTH_BITS&#160;&#160;&#160;0x00021005</td>
1057 </tr>
1058 </table>
1059</div><div class="memdoc">
1060
1061</div>
1062</div>
1063<a class="anchor" id="aab64b25921ef21d89252d6f0a71bfc32"></a>
1064<div class="memitem">
1065<div class="memproto">
1066 <table class="memname">
1067 <tr>
1068 <td class="memname">#define GLFW_DISCONNECTED&#160;&#160;&#160;0x00040002</td>
1069 </tr>
1070 </table>
1071</div><div class="memdoc">
1072
1073</div>
1074</div>
1075<a class="anchor" id="a54ddb14825a1541a56e22afb5f832a9e"></a>
1076<div class="memitem">
1077<div class="memproto">
1078 <table class="memname">
1079 <tr>
1080 <td class="memname">#define GLFW_FOCUSED&#160;&#160;&#160;0x00020001</td>
1081 </tr>
1082 </table>
1083</div><div class="memdoc">
1084
1085</div>
1086</div>
1087<a class="anchor" id="afba3b72638c914e5fb8a237dd4c50d4d"></a>
1088<div class="memitem">
1089<div class="memproto">
1090 <table class="memname">
1091 <tr>
1092 <td class="memname">#define GLFW_GREEN_BITS&#160;&#160;&#160;0x00021002</td>
1093 </tr>
1094 </table>
1095</div><div class="memdoc">
1096
1097</div>
1098</div>
1099<a class="anchor" id="a39d44b7c056e55e581355a92d240b58a"></a>
1100<div class="memitem">
1101<div class="memproto">
1102 <table class="memname">
1103 <tr>
1104 <td class="memname">#define GLFW_ICONIFIED&#160;&#160;&#160;0x00020002</td>
1105 </tr>
1106 </table>
1107</div><div class="memdoc">
1108
1109</div>
1110</div>
1111<a class="anchor" id="aec1132f245143fc915b2f0995228564c"></a>
1112<div class="memitem">
1113<div class="memproto">
1114 <table class="memname">
1115 <tr>
1116 <td class="memname">#define GLFW_LOSE_CONTEXT_ON_RESET&#160;&#160;&#160;0x00031002</td>
1117 </tr>
1118 </table>
1119</div><div class="memdoc">
1120
1121</div>
1122</div>
1123<a class="anchor" id="aee84a679230d205005e22487ff678a85"></a>
1124<div class="memitem">
1125<div class="memproto">
1126 <table class="memname">
1127 <tr>
1128 <td class="memname">#define GLFW_NO_RESET_NOTIFICATION&#160;&#160;&#160;0x00031001</td>
1129 </tr>
1130 </table>
1131</div><div class="memdoc">
1132
1133</div>
1134</div>
1135<a class="anchor" id="a8b306cb27f5bb0d6d67c7356a0e0fc34"></a>
1136<div class="memitem">
1137<div class="memproto">
1138 <table class="memname">
1139 <tr>
1140 <td class="memname">#define GLFW_NO_ROBUSTNESS&#160;&#160;&#160;0</td>
1141 </tr>
1142 </table>
1143</div><div class="memdoc">
1144
1145</div>
1146</div>
1147<a class="anchor" id="ad6f2335d6f21cc9bab96633b1c111d5f"></a>
1148<div class="memitem">
1149<div class="memproto">
1150 <table class="memname">
1151 <tr>
1152 <td class="memname">#define GLFW_OPENGL_ANY_PROFILE&#160;&#160;&#160;0</td>
1153 </tr>
1154 </table>
1155</div><div class="memdoc">
1156
1157</div>
1158</div>
1159<a class="anchor" id="a01b3f66db266341425e9abee6b257db2"></a>
1160<div class="memitem">
1161<div class="memproto">
1162 <table class="memname">
1163 <tr>
1164 <td class="memname">#define GLFW_OPENGL_API&#160;&#160;&#160;0x00030001</td>
1165 </tr>
1166 </table>
1167</div><div class="memdoc">
1168
1169</div>
1170</div>
1171<a class="anchor" id="ac06b663d79c8fcf04669cc8fcc0b7670"></a>
1172<div class="memitem">
1173<div class="memproto">
1174 <table class="memname">
1175 <tr>
1176 <td class="memname">#define GLFW_OPENGL_COMPAT_PROFILE&#160;&#160;&#160;0x00032002</td>
1177 </tr>
1178 </table>
1179</div><div class="memdoc">
1180
1181</div>
1182</div>
1183<a class="anchor" id="af094bb16da76f66ebceb19ee213b3de8"></a>
1184<div class="memitem">
1185<div class="memproto">
1186 <table class="memname">
1187 <tr>
1188 <td class="memname">#define GLFW_OPENGL_CORE_PROFILE&#160;&#160;&#160;0x00032001</td>
1189 </tr>
1190 </table>
1191</div><div class="memdoc">
1192
1193</div>
1194</div>
1195<a class="anchor" id="a87ec2df0b915201e950ca42d5d0831e1"></a>
1196<div class="memitem">
1197<div class="memproto">
1198 <table class="memname">
1199 <tr>
1200 <td class="memname">#define GLFW_OPENGL_DEBUG_CONTEXT&#160;&#160;&#160;0x00022007</td>
1201 </tr>
1202 </table>
1203</div><div class="memdoc">
1204
1205</div>
1206</div>
1207<a class="anchor" id="a28d9b3bc6c2a522d815c8e146595051f"></a>
1208<div class="memitem">
1209<div class="memproto">
1210 <table class="memname">
1211 <tr>
1212 <td class="memname">#define GLFW_OPENGL_ES_API&#160;&#160;&#160;0x00030002</td>
1213 </tr>
1214 </table>
1215</div><div class="memdoc">
1216
1217</div>
1218</div>
1219<a class="anchor" id="a13d24b12465da8b28985f46c8557925b"></a>
1220<div class="memitem">
1221<div class="memproto">
1222 <table class="memname">
1223 <tr>
1224 <td class="memname">#define GLFW_OPENGL_FORWARD_COMPAT&#160;&#160;&#160;0x00022006</td>
1225 </tr>
1226 </table>
1227</div><div class="memdoc">
1228
1229</div>
1230</div>
1231<a class="anchor" id="a44f3a6b4261fbe351e0b950b0f372e12"></a>
1232<div class="memitem">
1233<div class="memproto">
1234 <table class="memname">
1235 <tr>
1236 <td class="memname">#define GLFW_OPENGL_PROFILE&#160;&#160;&#160;0x00022008</td>
1237 </tr>
1238 </table>
1239</div><div class="memdoc">
1240
1241</div>
1242</div>
1243<a class="anchor" id="af78ed8e417dbcc1e354906cc2708c982"></a>
1244<div class="memitem">
1245<div class="memproto">
1246 <table class="memname">
1247 <tr>
1248 <td class="memname">#define GLFW_RED_BITS&#160;&#160;&#160;0x00021001</td>
1249 </tr>
1250 </table>
1251</div><div class="memdoc">
1252
1253</div>
1254</div>
1255<a class="anchor" id="a0f20825e6e47ee8ba389024519682212"></a>
1256<div class="memitem">
1257<div class="memproto">
1258 <table class="memname">
1259 <tr>
1260 <td class="memname">#define GLFW_REFRESH_RATE&#160;&#160;&#160;0x0002100F</td>
1261 </tr>
1262 </table>
1263</div><div class="memdoc">
1264
1265</div>
1266</div>
1267<a class="anchor" id="adba13c7a1b3aa40831eb2beedbd5bd1d"></a>
1268<div class="memitem">
1269<div class="memproto">
1270 <table class="memname">
1271 <tr>
1272 <td class="memname">#define GLFW_RESIZABLE&#160;&#160;&#160;0x00020003</td>
1273 </tr>
1274 </table>
1275</div><div class="memdoc">
1276
1277</div>
1278</div>
1279<a class="anchor" id="a2cdf86fdcb7722fb8829c4e201607535"></a>
1280<div class="memitem">
1281<div class="memproto">
1282 <table class="memname">
1283 <tr>
1284 <td class="memname">#define GLFW_SAMPLES&#160;&#160;&#160;0x0002100D</td>
1285 </tr>
1286 </table>
1287</div><div class="memdoc">
1288
1289</div>
1290</div>
1291<a class="anchor" id="a444a8f00414a63220591f9fdb7b5642b"></a>
1292<div class="memitem">
1293<div class="memproto">
1294 <table class="memname">
1295 <tr>
1296 <td class="memname">#define GLFW_SRGB_CAPABLE&#160;&#160;&#160;0x0002100E</td>
1297 </tr>
1298 </table>
1299</div><div class="memdoc">
1300
1301</div>
1302</div>
1303<a class="anchor" id="a5339890a45a1fb38e93cb9fcc5fd069d"></a>
1304<div class="memitem">
1305<div class="memproto">
1306 <table class="memname">
1307 <tr>
1308 <td class="memname">#define GLFW_STENCIL_BITS&#160;&#160;&#160;0x00021006</td>
1309 </tr>
1310 </table>
1311</div><div class="memdoc">
1312
1313</div>
1314</div>
1315<a class="anchor" id="a83d991efca02537e2d69969135b77b03"></a>
1316<div class="memitem">
1317<div class="memproto">
1318 <table class="memname">
1319 <tr>
1320 <td class="memname">#define GLFW_STEREO&#160;&#160;&#160;0x0002100C</td>
1321 </tr>
1322 </table>
1323</div><div class="memdoc">
1324
1325</div>
1326</div>
1327<a class="anchor" id="ae3bbe2315b7691ab088159eb6c9110fc"></a>
1328<div class="memitem">
1329<div class="memproto">
1330 <table class="memname">
1331 <tr>
1332 <td class="memname">#define GLFW_STICKY_KEYS&#160;&#160;&#160;0x00033002</td>
1333 </tr>
1334 </table>
1335</div><div class="memdoc">
1336
1337</div>
1338</div>
1339<a class="anchor" id="a4d7ce8ce71030c3b04e2b78145bc59d1"></a>
1340<div class="memitem">
1341<div class="memproto">
1342 <table class="memname">
1343 <tr>
1344 <td class="memname">#define GLFW_STICKY_MOUSE_BUTTONS&#160;&#160;&#160;0x00033003</td>
1345 </tr>
1346 </table>
1347</div><div class="memdoc">
1348
1349</div>
1350</div>
1351<a class="anchor" id="afb3cdc45297e06d8f1eb13adc69ca6c4"></a>
1352<div class="memitem">
1353<div class="memproto">
1354 <table class="memname">
1355 <tr>
1356 <td class="memname">#define GLFW_VISIBLE&#160;&#160;&#160;0x00020004</td>
1357 </tr>
1358 </table>
1359</div><div class="memdoc">
1360
1361</div>
1362</div>
1363</div><!-- contents -->
1364<!-- start footer part -->
1365<hr class="footer"/><address class="footer"><small>
1366Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
1367<img class="footer" src="doxygen.png" alt="doxygen"/>
1368</a> 1.8.3.1
1369</small></address>
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1371</html>
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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86<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
87</div>
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91<div class="title">glfw3.h</div> </div>
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93<div class="contents">
94<a href="glfw3_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
95<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
96<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
97<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
98<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
99<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
100<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
101<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
102<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
103<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
104<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
105<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
106<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
107<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
108<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
109<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
110<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
111<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
112<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
113<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
114<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
115<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
116<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
117<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
118<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
119<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
120<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
121<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
122<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_h_</span></div>
123<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_h_</span></div>
124<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
125<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
126<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
127<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
128<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
129<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
130<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
131<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
132<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
133<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
134<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>&#160;<span class="comment">/*************************************************************************</span></div>
135<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>&#160;<span class="comment"> * Global definitions</span></div>
136<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>&#160;<span class="comment"> *************************************************************************/</span></div>
137<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;</div>
138<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
139<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;</div>
140<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;<span class="comment">/* Please report any problems that you find with your compiler, which may</span></div>
141<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="comment"> * be solved in this section! There are several compilers that I have not</span></div>
142<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="comment"> * been able to test this file with yet.</span></div>
143<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="comment"> *</span></div>
144<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="comment"> * First: If we are we on Windows, we want a single define for it (_WIN32)</span></div>
145<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="comment"> * (Note: For Cygwin the compiler flag -mwin32 should be used, but to</span></div>
146<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="comment"> * make sure that things run smoothly for Cygwin users, we add __CYGWIN__</span></div>
147<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="comment"> * to the list of &quot;valid Win32 identifiers&quot;, which removes the need for</span></div>
148<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="comment"> * -mwin32)</span></div>
149<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="comment"> */</span></div>
150<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor">#if !defined(_WIN32) &amp;&amp; (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))</span></div>
151<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define _WIN32</span></div>
152<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* _WIN32 */</span><span class="preprocessor"></span></div>
153<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span></div>
154<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="comment">/* In order for extension support to be portable, we need to define an</span></div>
155<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="comment"> * OpenGL function call method. We use the keyword APIENTRY, which is</span></div>
156<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="comment"> * defined for Win32. (Note: Windows also needs this for &lt;GL/gl.h&gt;)</span></div>
157<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="comment"> */</span></div>
158<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor">#ifndef APIENTRY</span></div>
159<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #ifdef _WIN32</span></div>
160<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY __stdcall</span></div>
161<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
162<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define APIENTRY</span></div>
163<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
164<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* APIENTRY */</span><span class="preprocessor"></span></div>
165<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span></div>
166<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="comment">/* The following three defines are here solely to make some Windows-based</span></div>
167<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;<span class="comment"> * &lt;GL/gl.h&gt; files happy. Theoretically we could include &lt;windows.h&gt;, but</span></div>
168<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment"> * it has the major drawback of severely polluting our namespace.</span></div>
169<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> */</span></div>
170<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;</div>
171<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;<span class="comment">/* Under Windows, we need WINGDIAPI defined */</span></div>
172<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if !defined(WINGDIAPI) &amp;&amp; defined(_WIN32)</span></div>
173<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)</span></div>
174<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++, Borland C++ Builder and Pelles C */</span></div>
175<div class="line"><a name="l00107"></a><span class="lineno"> 107</span>&#160;<span class="preprocessor"> #define WINGDIAPI __declspec(dllimport)</span></div>
176<div class="line"><a name="l00108"></a><span class="lineno"> 108</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #elif defined(__LCC__)</span></div>
177<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;<span class="preprocessor"></span> <span class="comment">/* LCC-Win32 */</span></div>
178<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor"> #define WINGDIAPI __stdcall</span></div>
179<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
180<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Others (e.g. MinGW, Cygwin) */</span></div>
181<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"> #define WINGDIAPI extern</span></div>
182<div class="line"><a name="l00114"></a><span class="lineno"> 114</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
183<div class="line"><a name="l00115"></a><span class="lineno"> 115</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_WINGDIAPI_DEFINED</span></div>
184<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* WINGDIAPI */</span><span class="preprocessor"></span></div>
185<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;<span class="preprocessor"></span></div>
186<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="comment">/* Some &lt;GL/glu.h&gt; files also need CALLBACK defined */</span></div>
187<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor">#if !defined(CALLBACK) &amp;&amp; defined(_WIN32)</span></div>
188<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(_MSC_VER)</span></div>
189<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Microsoft Visual C++ */</span></div>
190<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>&#160;<span class="preprocessor"> #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) &amp;&amp; !defined(MIDL_PASS)</span></div>
191<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK __stdcall</span></div>
192<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
193<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define CALLBACK</span></div>
194<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
195<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
196<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor"></span> <span class="comment">/* Other Windows compilers */</span></div>
197<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"> #define CALLBACK __stdcall</span></div>
198<div class="line"><a name="l00130"></a><span class="lineno"> 130</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
199<div class="line"><a name="l00131"></a><span class="lineno"> 131</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFW_CALLBACK_DEFINED</span></div>
200<div class="line"><a name="l00132"></a><span class="lineno"> 132</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif </span><span class="comment">/* CALLBACK */</span><span class="preprocessor"></span></div>
201<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;<span class="preprocessor"></span></div>
202<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="comment">/* Most GL/glu.h variants on Windows need wchar_t</span></div>
203<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="comment"> * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */</span></div>
204<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#include &lt;stddef.h&gt;</span></div>
205<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;</div>
206<div class="line"><a name="l00138"></a><span class="lineno"> 138</span>&#160;</div>
207<div class="line"><a name="l00139"></a><span class="lineno"> 139</span>&#160;<span class="comment">/* ---------------- GLFW related system specific defines ----------------- */</span></div>
208<div class="line"><a name="l00140"></a><span class="lineno"> 140</span>&#160;</div>
209<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;<span class="preprocessor">#if defined(GLFW_DLL) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
210<div class="line"><a name="l00142"></a><span class="lineno"> 142</span>&#160;<span class="preprocessor"></span> <span class="comment">/* GLFW_DLL is defined by users of GLFW when compiling programs that will link</span></div>
211<div class="line"><a name="l00143"></a><span class="lineno"> 143</span>&#160;<span class="comment"> * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the</span></div>
212<div class="line"><a name="l00144"></a><span class="lineno"> 144</span>&#160;<span class="comment"> * GLFW configuration header when compiling the DLL version of the library.</span></div>
213<div class="line"><a name="l00145"></a><span class="lineno"> 145</span>&#160;<span class="comment"> */</span></div>
214<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;<span class="preprocessor"> #error &quot;You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined&quot;</span></div>
215<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
216<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
217<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(_WIN32) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
218<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
219<div class="line"><a name="l00151"></a><span class="lineno"> 151</span>&#160; <span class="comment">/* We are building a Win32 DLL */</span></div>
220<div class="line"><a name="l00152"></a><span class="lineno"> 152</span>&#160;<span class="preprocessor"> #define GLFWAPI __declspec(dllexport)</span></div>
221<div class="line"><a name="l00153"></a><span class="lineno"> 153</span>&#160;<span class="preprocessor"></span></div>
222<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;<span class="preprocessor">#elif defined(_WIN32) &amp;&amp; defined(GLFW_DLL)</span></div>
223<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor"></span></div>
224<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160; <span class="comment">/* We are calling a Win32 DLL */</span></div>
225<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor"> #if defined(__LCC__)</span></div>
226<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI extern</span></div>
227<div class="line"><a name="l00159"></a><span class="lineno"> 159</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #else</span></div>
228<div class="line"><a name="l00160"></a><span class="lineno"> 160</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GLFWAPI __declspec(dllimport)</span></div>
229<div class="line"><a name="l00161"></a><span class="lineno"> 161</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #endif</span></div>
230<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;<span class="preprocessor"></span></div>
231<div class="line"><a name="l00163"></a><span class="lineno"> 163</span>&#160;<span class="preprocessor">#elif defined(__GNUC__) &amp;&amp; defined(_GLFW_BUILD_DLL)</span></div>
232<div class="line"><a name="l00164"></a><span class="lineno"> 164</span>&#160;<span class="preprocessor"></span></div>
233<div class="line"><a name="l00165"></a><span class="lineno"> 165</span>&#160;<span class="preprocessor"> #define GLFWAPI __attribute__((visibility(&quot;default&quot;)))</span></div>
234<div class="line"><a name="l00166"></a><span class="lineno"> 166</span>&#160;<span class="preprocessor"></span></div>
235<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;<span class="preprocessor">#else</span></div>
236<div class="line"><a name="l00168"></a><span class="lineno"> 168</span>&#160;<span class="preprocessor"></span></div>
237<div class="line"><a name="l00169"></a><span class="lineno"> 169</span>&#160; <span class="comment">/* We are either building/calling a static lib or we are non-win32 */</span></div>
238<div class="line"><a name="l00170"></a><span class="lineno"> 170</span>&#160;<span class="preprocessor"> #define GLFWAPI</span></div>
239<div class="line"><a name="l00171"></a><span class="lineno"> 171</span>&#160;<span class="preprocessor"></span></div>
240<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;<span class="preprocessor">#endif</span></div>
241<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor"></span></div>
242<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="comment">/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */</span></div>
243<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;</div>
244<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="comment">/* Include the chosen client API headers.</span></div>
245<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="comment"> */</span></div>
246<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor">#if defined(__APPLE_CC__)</span></div>
247<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
248<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl3.h&gt;</span></div>
249<div class="line"><a name="l00181"></a><span class="lineno"> 181</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
250<div class="line"><a name="l00182"></a><span class="lineno"> 182</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #define GL_GLEXT_LEGACY</span></div>
251<div class="line"><a name="l00183"></a><span class="lineno"> 183</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/gl.h&gt;</span></div>
252<div class="line"><a name="l00184"></a><span class="lineno"> 184</span>&#160;<span class="preprocessor"> #endif</span></div>
253<div class="line"><a name="l00185"></a><span class="lineno"> 185</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
254<div class="line"><a name="l00186"></a><span class="lineno"> 186</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;OpenGL/glu.h&gt;</span></div>
255<div class="line"><a name="l00187"></a><span class="lineno"> 187</span>&#160;<span class="preprocessor"> #endif</span></div>
256<div class="line"><a name="l00188"></a><span class="lineno"> 188</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#else</span></div>
257<div class="line"><a name="l00189"></a><span class="lineno"> 189</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLCOREARB)</span></div>
258<div class="line"><a name="l00190"></a><span class="lineno"> 190</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glcorearb.h&gt;</span></div>
259<div class="line"><a name="l00191"></a><span class="lineno"> 191</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES1)</span></div>
260<div class="line"><a name="l00192"></a><span class="lineno"> 192</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES/gl.h&gt;</span></div>
261<div class="line"><a name="l00193"></a><span class="lineno"> 193</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES2)</span></div>
262<div class="line"><a name="l00194"></a><span class="lineno"> 194</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES2/gl2.h&gt;</span></div>
263<div class="line"><a name="l00195"></a><span class="lineno"> 195</span>&#160;<span class="preprocessor"> #elif defined(GLFW_INCLUDE_ES3)</span></div>
264<div class="line"><a name="l00196"></a><span class="lineno"> 196</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GLES3/gl3.h&gt;</span></div>
265<div class="line"><a name="l00197"></a><span class="lineno"> 197</span>&#160;<span class="preprocessor"> #elif !defined(GLFW_INCLUDE_NONE)</span></div>
266<div class="line"><a name="l00198"></a><span class="lineno"> 198</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/gl.h&gt;</span></div>
267<div class="line"><a name="l00199"></a><span class="lineno"> 199</span>&#160;<span class="preprocessor"> #endif</span></div>
268<div class="line"><a name="l00200"></a><span class="lineno"> 200</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(GLFW_INCLUDE_GLU)</span></div>
269<div class="line"><a name="l00201"></a><span class="lineno"> 201</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glu.h&gt;</span></div>
270<div class="line"><a name="l00202"></a><span class="lineno"> 202</span>&#160;<span class="preprocessor"> #endif</span></div>
271<div class="line"><a name="l00203"></a><span class="lineno"> 203</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
272<div class="line"><a name="l00204"></a><span class="lineno"> 204</span>&#160;<span class="preprocessor"></span></div>
273<div class="line"><a name="l00205"></a><span class="lineno"> 205</span>&#160;</div>
274<div class="line"><a name="l00206"></a><span class="lineno"> 206</span>&#160;<span class="comment">/*************************************************************************</span></div>
275<div class="line"><a name="l00207"></a><span class="lineno"> 207</span>&#160;<span class="comment"> * GLFW API tokens</span></div>
276<div class="line"><a name="l00208"></a><span class="lineno"> 208</span>&#160;<span class="comment"> *************************************************************************/</span></div>
277<div class="line"><a name="l00209"></a><span class="lineno"> 209</span>&#160;</div>
278<div class="line"><a name="l00217"></a><span class="lineno"><a class="code" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576"> 217</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MAJOR 3</span></div>
279<div class="line"><a name="l00218"></a><span class="lineno"> 218</span>&#160;<span class="preprocessor"></span></div>
280<div class="line"><a name="l00224"></a><span class="lineno"><a class="code" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3"> 224</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_MINOR 0</span></div>
281<div class="line"><a name="l00225"></a><span class="lineno"> 225</span>&#160;<span class="preprocessor"></span></div>
282<div class="line"><a name="l00231"></a><span class="lineno"><a class="code" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502"> 231</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_REVISION 2</span></div>
283<div class="line"><a name="l00232"></a><span class="lineno"> 232</span>&#160;<span class="preprocessor"></span></div>
284<div class="line"><a name="l00239"></a><span class="lineno"><a class="code" href="group__input.html#gada11d965c4da13090ad336e030e4d11f"> 239</a></span>&#160;<span class="preprocessor">#define GLFW_RELEASE 0</span></div>
285<div class="line"><a name="l00240"></a><span class="lineno"> 240</span>&#160;<span class="preprocessor"></span></div>
286<div class="line"><a name="l00243"></a><span class="lineno"><a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265"> 243</a></span>&#160;<span class="preprocessor">#define GLFW_PRESS 1</span></div>
287<div class="line"><a name="l00244"></a><span class="lineno"> 244</span>&#160;<span class="preprocessor"></span></div>
288<div class="line"><a name="l00247"></a><span class="lineno"><a class="code" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f"> 247</a></span>&#160;<span class="preprocessor">#define GLFW_REPEAT 2</span></div>
289<div class="line"><a name="l00248"></a><span class="lineno"> 248</span>&#160;<span class="preprocessor"></span></div>
290<div class="line"><a name="l00271"></a><span class="lineno"> 271</span>&#160;<span class="comment">/* The unknown key */</span></div>
291<div class="line"><a name="l00272"></a><span class="lineno"><a class="code" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7"> 272</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_UNKNOWN -1</span></div>
292<div class="line"><a name="l00273"></a><span class="lineno"> 273</span>&#160;<span class="preprocessor"></span></div>
293<div class="line"><a name="l00274"></a><span class="lineno"> 274</span>&#160;<span class="comment">/* Printable keys */</span></div>
294<div class="line"><a name="l00275"></a><span class="lineno"><a class="code" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014"> 275</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_SPACE 32</span></div>
295<div class="line"><a name="l00276"></a><span class="lineno"><a class="code" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24"> 276</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_APOSTROPHE 39 </span><span class="comment">/* &#39; */</span><span class="preprocessor"></span></div>
296<div class="line"><a name="l00277"></a><span class="lineno"><a class="code" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c"> 277</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_COMMA 44 </span><span class="comment">/* , */</span><span class="preprocessor"></span></div>
297<div class="line"><a name="l00278"></a><span class="lineno"><a class="code" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4"> 278</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MINUS 45 </span><span class="comment">/* - */</span><span class="preprocessor"></span></div>
298<div class="line"><a name="l00279"></a><span class="lineno"><a class="code" href="group__keys.html#ga37e296b650eab419fc474ff69033d927"> 279</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PERIOD 46 </span><span class="comment">/* . */</span><span class="preprocessor"></span></div>
299<div class="line"><a name="l00280"></a><span class="lineno"><a class="code" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db"> 280</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SLASH 47 </span><span class="comment">/* / */</span><span class="preprocessor"></span></div>
300<div class="line"><a name="l00281"></a><span class="lineno"><a class="code" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1"> 281</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_0 48</span></div>
301<div class="line"><a name="l00282"></a><span class="lineno"><a class="code" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f"> 282</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_1 49</span></div>
302<div class="line"><a name="l00283"></a><span class="lineno"><a class="code" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c"> 283</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_2 50</span></div>
303<div class="line"><a name="l00284"></a><span class="lineno"><a class="code" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271"> 284</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_3 51</span></div>
304<div class="line"><a name="l00285"></a><span class="lineno"><a class="code" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356"> 285</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_4 52</span></div>
305<div class="line"><a name="l00286"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924"> 286</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_5 53</span></div>
306<div class="line"><a name="l00287"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d"> 287</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_6 54</span></div>
307<div class="line"><a name="l00288"></a><span class="lineno"><a class="code" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666"> 288</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_7 55</span></div>
308<div class="line"><a name="l00289"></a><span class="lineno"><a class="code" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f"> 289</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_8 56</span></div>
309<div class="line"><a name="l00290"></a><span class="lineno"><a class="code" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39"> 290</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_9 57</span></div>
310<div class="line"><a name="l00291"></a><span class="lineno"><a class="code" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d"> 291</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SEMICOLON 59 </span><span class="comment">/* ; */</span><span class="preprocessor"></span></div>
311<div class="line"><a name="l00292"></a><span class="lineno"><a class="code" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17"> 292</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_EQUAL 61 </span><span class="comment">/* = */</span><span class="preprocessor"></span></div>
312<div class="line"><a name="l00293"></a><span class="lineno"><a class="code" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff"> 293</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_A 65</span></div>
313<div class="line"><a name="l00294"></a><span class="lineno"><a class="code" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941"> 294</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_B 66</span></div>
314<div class="line"><a name="l00295"></a><span class="lineno"><a class="code" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669"> 295</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_C 67</span></div>
315<div class="line"><a name="l00296"></a><span class="lineno"><a class="code" href="group__keys.html#ga011f7cdc9a654da984a2506479606933"> 296</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_D 68</span></div>
316<div class="line"><a name="l00297"></a><span class="lineno"><a class="code" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2"> 297</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_E 69</span></div>
317<div class="line"><a name="l00298"></a><span class="lineno"><a class="code" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55"> 298</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F 70</span></div>
318<div class="line"><a name="l00299"></a><span class="lineno"><a class="code" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536"> 299</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_G 71</span></div>
319<div class="line"><a name="l00300"></a><span class="lineno"><a class="code" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076"> 300</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_H 72</span></div>
320<div class="line"><a name="l00301"></a><span class="lineno"><a class="code" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093"> 301</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_I 73</span></div>
321<div class="line"><a name="l00302"></a><span class="lineno"><a class="code" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f"> 302</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_J 74</span></div>
322<div class="line"><a name="l00303"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0"> 303</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_K 75</span></div>
323<div class="line"><a name="l00304"></a><span class="lineno"><a class="code" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2"> 304</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_L 76</span></div>
324<div class="line"><a name="l00305"></a><span class="lineno"><a class="code" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716"> 305</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_M 77</span></div>
325<div class="line"><a name="l00306"></a><span class="lineno"><a class="code" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda"> 306</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_N 78</span></div>
326<div class="line"><a name="l00307"></a><span class="lineno"><a class="code" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9"> 307</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_O 79</span></div>
327<div class="line"><a name="l00308"></a><span class="lineno"><a class="code" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1"> 308</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_P 80</span></div>
328<div class="line"><a name="l00309"></a><span class="lineno"><a class="code" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964"> 309</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Q 81</span></div>
329<div class="line"><a name="l00310"></a><span class="lineno"><a class="code" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36"> 310</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_R 82</span></div>
330<div class="line"><a name="l00311"></a><span class="lineno"><a class="code" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9"> 311</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_S 83</span></div>
331<div class="line"><a name="l00312"></a><span class="lineno"><a class="code" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9"> 312</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_T 84</span></div>
332<div class="line"><a name="l00313"></a><span class="lineno"><a class="code" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d"> 313</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_U 85</span></div>
333<div class="line"><a name="l00314"></a><span class="lineno"><a class="code" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b"> 314</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_V 86</span></div>
334<div class="line"><a name="l00315"></a><span class="lineno"><a class="code" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545"> 315</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_W 87</span></div>
335<div class="line"><a name="l00316"></a><span class="lineno"><a class="code" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744"> 316</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_X 88</span></div>
336<div class="line"><a name="l00317"></a><span class="lineno"><a class="code" href="group__keys.html#gafd9f115a549effdf8e372a787c360313"> 317</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Y 89</span></div>
337<div class="line"><a name="l00318"></a><span class="lineno"><a class="code" href="group__keys.html#gac489e208c26afda8d4938ed88718760a"> 318</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_Z 90</span></div>
338<div class="line"><a name="l00319"></a><span class="lineno"><a class="code" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a"> 319</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_BRACKET 91 </span><span class="comment">/* [ */</span><span class="preprocessor"></span></div>
339<div class="line"><a name="l00320"></a><span class="lineno"><a class="code" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1"> 320</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSLASH 92 </span><span class="comment">/* \ */</span><span class="preprocessor"></span></div>
340<div class="line"><a name="l00321"></a><span class="lineno"><a class="code" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8"> 321</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_BRACKET 93 </span><span class="comment">/* ] */</span><span class="preprocessor"></span></div>
341<div class="line"><a name="l00322"></a><span class="lineno"><a class="code" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668"> 322</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_GRAVE_ACCENT 96 </span><span class="comment">/* ` */</span><span class="preprocessor"></span></div>
342<div class="line"><a name="l00323"></a><span class="lineno"><a class="code" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a"> 323</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_1 161 </span><span class="comment">/* non-US #1 */</span><span class="preprocessor"></span></div>
343<div class="line"><a name="l00324"></a><span class="lineno"><a class="code" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e"> 324</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_WORLD_2 162 </span><span class="comment">/* non-US #2 */</span><span class="preprocessor"></span></div>
344<div class="line"><a name="l00325"></a><span class="lineno"> 325</span>&#160;<span class="preprocessor"></span></div>
345<div class="line"><a name="l00326"></a><span class="lineno"> 326</span>&#160;<span class="comment">/* Function keys */</span></div>
346<div class="line"><a name="l00327"></a><span class="lineno"><a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93"> 327</a></span>&#160;<span class="preprocessor">#define GLFW_KEY_ESCAPE 256</span></div>
347<div class="line"><a name="l00328"></a><span class="lineno"><a class="code" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667"> 328</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_ENTER 257</span></div>
348<div class="line"><a name="l00329"></a><span class="lineno"><a class="code" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df"> 329</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_TAB 258</span></div>
349<div class="line"><a name="l00330"></a><span class="lineno"><a class="code" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635"> 330</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_BACKSPACE 259</span></div>
350<div class="line"><a name="l00331"></a><span class="lineno"><a class="code" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47"> 331</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_INSERT 260</span></div>
351<div class="line"><a name="l00332"></a><span class="lineno"><a class="code" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682"> 332</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DELETE 261</span></div>
352<div class="line"><a name="l00333"></a><span class="lineno"><a class="code" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac"> 333</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT 262</span></div>
353<div class="line"><a name="l00334"></a><span class="lineno"><a class="code" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462"> 334</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT 263</span></div>
354<div class="line"><a name="l00335"></a><span class="lineno"><a class="code" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9"> 335</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_DOWN 264</span></div>
355<div class="line"><a name="l00336"></a><span class="lineno"><a class="code" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144"> 336</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_UP 265</span></div>
356<div class="line"><a name="l00337"></a><span class="lineno"><a class="code" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586"> 337</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_UP 266</span></div>
357<div class="line"><a name="l00338"></a><span class="lineno"><a class="code" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c"> 338</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAGE_DOWN 267</span></div>
358<div class="line"><a name="l00339"></a><span class="lineno"><a class="code" href="group__keys.html#ga41452c7287195d481e43207318c126a7"> 339</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_HOME 268</span></div>
359<div class="line"><a name="l00340"></a><span class="lineno"><a class="code" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9"> 340</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_END 269</span></div>
360<div class="line"><a name="l00341"></a><span class="lineno"><a class="code" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672"> 341</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_CAPS_LOCK 280</span></div>
361<div class="line"><a name="l00342"></a><span class="lineno"><a class="code" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630"> 342</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_SCROLL_LOCK 281</span></div>
362<div class="line"><a name="l00343"></a><span class="lineno"><a class="code" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43"> 343</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_NUM_LOCK 282</span></div>
363<div class="line"><a name="l00344"></a><span class="lineno"><a class="code" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642"> 344</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PRINT_SCREEN 283</span></div>
364<div class="line"><a name="l00345"></a><span class="lineno"><a class="code" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18"> 345</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_PAUSE 284</span></div>
365<div class="line"><a name="l00346"></a><span class="lineno"><a class="code" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30"> 346</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F1 290</span></div>
366<div class="line"><a name="l00347"></a><span class="lineno"><a class="code" href="group__keys.html#ga0900750aff94889b940f5e428c07daee"> 347</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F2 291</span></div>
367<div class="line"><a name="l00348"></a><span class="lineno"><a class="code" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015"> 348</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F3 292</span></div>
368<div class="line"><a name="l00349"></a><span class="lineno"><a class="code" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6"> 349</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F4 293</span></div>
369<div class="line"><a name="l00350"></a><span class="lineno"><a class="code" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2"> 350</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F5 294</span></div>
370<div class="line"><a name="l00351"></a><span class="lineno"><a class="code" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"> 351</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F6 295</span></div>
371<div class="line"><a name="l00352"></a><span class="lineno"><a class="code" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a"> 352</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F7 296</span></div>
372<div class="line"><a name="l00353"></a><span class="lineno"><a class="code" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8"> 353</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F8 297</span></div>
373<div class="line"><a name="l00354"></a><span class="lineno"><a class="code" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851"> 354</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F9 298</span></div>
374<div class="line"><a name="l00355"></a><span class="lineno"><a class="code" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1"> 355</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F10 299</span></div>
375<div class="line"><a name="l00356"></a><span class="lineno"><a class="code" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832"> 356</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F11 300</span></div>
376<div class="line"><a name="l00357"></a><span class="lineno"><a class="code" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2"> 357</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F12 301</span></div>
377<div class="line"><a name="l00358"></a><span class="lineno"><a class="code" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b"> 358</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F13 302</span></div>
378<div class="line"><a name="l00359"></a><span class="lineno"><a class="code" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f"> 359</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F14 303</span></div>
379<div class="line"><a name="l00360"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058"> 360</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F15 304</span></div>
380<div class="line"><a name="l00361"></a><span class="lineno"><a class="code" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27"> 361</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F16 305</span></div>
381<div class="line"><a name="l00362"></a><span class="lineno"><a class="code" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748"> 362</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F17 306</span></div>
382<div class="line"><a name="l00363"></a><span class="lineno"><a class="code" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c"> 363</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F18 307</span></div>
383<div class="line"><a name="l00364"></a><span class="lineno"><a class="code" href="group__keys.html#gaec011d9ba044058cb54529da710e9791"> 364</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F19 308</span></div>
384<div class="line"><a name="l00365"></a><span class="lineno"><a class="code" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f"> 365</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F20 309</span></div>
385<div class="line"><a name="l00366"></a><span class="lineno"><a class="code" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f"> 366</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F21 310</span></div>
386<div class="line"><a name="l00367"></a><span class="lineno"><a class="code" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565"> 367</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F22 311</span></div>
387<div class="line"><a name="l00368"></a><span class="lineno"><a class="code" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5"> 368</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F23 312</span></div>
388<div class="line"><a name="l00369"></a><span class="lineno"><a class="code" href="group__keys.html#ga8150374677b5bed3043408732152dea2"> 369</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F24 313</span></div>
389<div class="line"><a name="l00370"></a><span class="lineno"><a class="code" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199"> 370</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_F25 314</span></div>
390<div class="line"><a name="l00371"></a><span class="lineno"><a class="code" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d"> 371</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_0 320</span></div>
391<div class="line"><a name="l00372"></a><span class="lineno"><a class="code" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3"> 372</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_1 321</span></div>
392<div class="line"><a name="l00373"></a><span class="lineno"><a class="code" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13"> 373</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_2 322</span></div>
393<div class="line"><a name="l00374"></a><span class="lineno"><a class="code" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2"> 374</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_3 323</span></div>
394<div class="line"><a name="l00375"></a><span class="lineno"><a class="code" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea"> 375</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_4 324</span></div>
395<div class="line"><a name="l00376"></a><span class="lineno"><a class="code" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45"> 376</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_5 325</span></div>
396<div class="line"><a name="l00377"></a><span class="lineno"><a class="code" href="group__keys.html#gafc141b0f8450519084c01092a3157faa"> 377</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_6 326</span></div>
397<div class="line"><a name="l00378"></a><span class="lineno"><a class="code" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53"> 378</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_7 327</span></div>
398<div class="line"><a name="l00379"></a><span class="lineno"><a class="code" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec"> 379</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_8 328</span></div>
399<div class="line"><a name="l00380"></a><span class="lineno"><a class="code" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1"> 380</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_9 329</span></div>
400<div class="line"><a name="l00381"></a><span class="lineno"><a class="code" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b"> 381</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DECIMAL 330</span></div>
401<div class="line"><a name="l00382"></a><span class="lineno"><a class="code" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5"> 382</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_DIVIDE 331</span></div>
402<div class="line"><a name="l00383"></a><span class="lineno"><a class="code" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef"> 383</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_MULTIPLY 332</span></div>
403<div class="line"><a name="l00384"></a><span class="lineno"><a class="code" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236"> 384</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_SUBTRACT 333</span></div>
404<div class="line"><a name="l00385"></a><span class="lineno"><a class="code" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac"> 385</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ADD 334</span></div>
405<div class="line"><a name="l00386"></a><span class="lineno"><a class="code" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf"> 386</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_ENTER 335</span></div>
406<div class="line"><a name="l00387"></a><span class="lineno"><a class="code" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97"> 387</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_KP_EQUAL 336</span></div>
407<div class="line"><a name="l00388"></a><span class="lineno"><a class="code" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6"> 388</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SHIFT 340</span></div>
408<div class="line"><a name="l00389"></a><span class="lineno"><a class="code" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464"> 389</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_CONTROL 341</span></div>
409<div class="line"><a name="l00390"></a><span class="lineno"><a class="code" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b"> 390</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_ALT 342</span></div>
410<div class="line"><a name="l00391"></a><span class="lineno"><a class="code" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a"> 391</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LEFT_SUPER 343</span></div>
411<div class="line"><a name="l00392"></a><span class="lineno"><a class="code" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691"> 392</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SHIFT 344</span></div>
412<div class="line"><a name="l00393"></a><span class="lineno"><a class="code" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519"> 393</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_CONTROL 345</span></div>
413<div class="line"><a name="l00394"></a><span class="lineno"><a class="code" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446"> 394</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_ALT 346</span></div>
414<div class="line"><a name="l00395"></a><span class="lineno"><a class="code" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db"> 395</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_RIGHT_SUPER 347</span></div>
415<div class="line"><a name="l00396"></a><span class="lineno"><a class="code" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820"> 396</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_MENU 348</span></div>
416<div class="line"><a name="l00397"></a><span class="lineno"><a class="code" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789"> 397</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_KEY_LAST GLFW_KEY_MENU</span></div>
417<div class="line"><a name="l00398"></a><span class="lineno"> 398</span>&#160;<span class="preprocessor"></span></div>
418<div class="line"><a name="l00407"></a><span class="lineno"><a class="code" href="group__mods.html#ga14994d3196c290aaa347248e51740274"> 407</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SHIFT 0x0001</span></div>
419<div class="line"><a name="l00408"></a><span class="lineno"> 408</span>&#160;<span class="preprocessor"></span></div>
420<div class="line"><a name="l00410"></a><span class="lineno"><a class="code" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa"> 410</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_CONTROL 0x0002</span></div>
421<div class="line"><a name="l00411"></a><span class="lineno"> 411</span>&#160;<span class="preprocessor"></span></div>
422<div class="line"><a name="l00413"></a><span class="lineno"><a class="code" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4"> 413</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_ALT 0x0004</span></div>
423<div class="line"><a name="l00414"></a><span class="lineno"> 414</span>&#160;<span class="preprocessor"></span></div>
424<div class="line"><a name="l00416"></a><span class="lineno"><a class="code" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1"> 416</a></span>&#160;<span class="preprocessor">#define GLFW_MOD_SUPER 0x0008</span></div>
425<div class="line"><a name="l00417"></a><span class="lineno"> 417</span>&#160;<span class="preprocessor"></span></div>
426<div class="line"><a name="l00423"></a><span class="lineno"><a class="code" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e"> 423</a></span>&#160;<span class="preprocessor">#define GLFW_MOUSE_BUTTON_1 0</span></div>
427<div class="line"><a name="l00424"></a><span class="lineno"><a class="code" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c"> 424</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_2 1</span></div>
428<div class="line"><a name="l00425"></a><span class="lineno"><a class="code" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721"> 425</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_3 2</span></div>
429<div class="line"><a name="l00426"></a><span class="lineno"><a class="code" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9"> 426</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_4 3</span></div>
430<div class="line"><a name="l00427"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf08c4ddecb051d3d9667db1d5e417c9c"> 427</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_5 4</span></div>
431<div class="line"><a name="l00428"></a><span class="lineno"><a class="code" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a"> 428</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_6 5</span></div>
432<div class="line"><a name="l00429"></a><span class="lineno"><a class="code" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7"> 429</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_7 6</span></div>
433<div class="line"><a name="l00430"></a><span class="lineno"><a class="code" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c"> 430</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_8 7</span></div>
434<div class="line"><a name="l00431"></a><span class="lineno"><a class="code" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf"> 431</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8</span></div>
435<div class="line"><a name="l00432"></a><span class="lineno"><a class="code" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56"> 432</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1</span></div>
436<div class="line"><a name="l00433"></a><span class="lineno"><a class="code" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74"> 433</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2</span></div>
437<div class="line"><a name="l00434"></a><span class="lineno"><a class="code" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a"> 434</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3</span></div>
438<div class="line"><a name="l00435"></a><span class="lineno"> 435</span>&#160;<span class="preprocessor"></span></div>
439<div class="line"><a name="l00440"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d"> 440</a></span>&#160;<span class="preprocessor">#define GLFW_JOYSTICK_1 0</span></div>
440<div class="line"><a name="l00441"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga6eab65ec88e65e0850ef8413504cb50c"> 441</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_2 1</span></div>
441<div class="line"><a name="l00442"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654"> 442</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_3 2</span></div>
442<div class="line"><a name="l00443"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59"> 443</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_4 3</span></div>
443<div class="line"><a name="l00444"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695"> 444</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_5 4</span></div>
444<div class="line"><a name="l00445"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77"> 445</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_6 5</span></div>
445<div class="line"><a name="l00446"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87"> 446</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_7 6</span></div>
446<div class="line"><a name="l00447"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb"> 447</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_8 7</span></div>
447<div class="line"><a name="l00448"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf"> 448</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_9 8</span></div>
448<div class="line"><a name="l00449"></a><span class="lineno"><a class="code" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec"> 449</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_10 9</span></div>
449<div class="line"><a name="l00450"></a><span class="lineno"><a class="code" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4"> 450</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_11 10</span></div>
450<div class="line"><a name="l00451"></a><span class="lineno"><a class="code" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"> 451</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_12 11</span></div>
451<div class="line"><a name="l00452"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga5c84fb4e49bf661d7d7c78eb4018c508"> 452</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_13 12</span></div>
452<div class="line"><a name="l00453"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga89540873278ae5a42b3e70d64164dc74"> 453</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_14 13</span></div>
453<div class="line"><a name="l00454"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga7b02ab70daf7a78bcc942d5d4cc1dcf9"> 454</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_15 14</span></div>
454<div class="line"><a name="l00455"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce"> 455</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_16 15</span></div>
455<div class="line"><a name="l00456"></a><span class="lineno"><a class="code" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9"> 456</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16</span></div>
456<div class="line"><a name="l00457"></a><span class="lineno"> 457</span>&#160;<span class="preprocessor"></span></div>
457<div class="line"><a name="l00464"></a><span class="lineno"><a class="code" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a"> 464</a></span>&#160;<span class="preprocessor">#define GLFW_NOT_INITIALIZED 0x00010001</span></div>
458<div class="line"><a name="l00465"></a><span class="lineno"> 465</span>&#160;<span class="preprocessor"></span></div>
459<div class="line"><a name="l00467"></a><span class="lineno"><a class="code" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0"> 467</a></span>&#160;<span class="preprocessor">#define GLFW_NO_CURRENT_CONTEXT 0x00010002</span></div>
460<div class="line"><a name="l00468"></a><span class="lineno"> 468</span>&#160;<span class="preprocessor"></span></div>
461<div class="line"><a name="l00471"></a><span class="lineno"><a class="code" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce"> 471</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_ENUM 0x00010003</span></div>
462<div class="line"><a name="l00472"></a><span class="lineno"> 472</span>&#160;<span class="preprocessor"></span></div>
463<div class="line"><a name="l00474"></a><span class="lineno"><a class="code" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687"> 474</a></span>&#160;<span class="preprocessor">#define GLFW_INVALID_VALUE 0x00010004</span></div>
464<div class="line"><a name="l00475"></a><span class="lineno"> 475</span>&#160;<span class="preprocessor"></span></div>
465<div class="line"><a name="l00477"></a><span class="lineno"><a class="code" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f"> 477</a></span>&#160;<span class="preprocessor">#define GLFW_OUT_OF_MEMORY 0x00010005</span></div>
466<div class="line"><a name="l00478"></a><span class="lineno"> 478</span>&#160;<span class="preprocessor"></span></div>
467<div class="line"><a name="l00481"></a><span class="lineno"><a class="code" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e"> 481</a></span>&#160;<span class="preprocessor">#define GLFW_API_UNAVAILABLE 0x00010006</span></div>
468<div class="line"><a name="l00482"></a><span class="lineno"> 482</span>&#160;<span class="preprocessor"></span></div>
469<div class="line"><a name="l00484"></a><span class="lineno"><a class="code" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462"> 484</a></span>&#160;<span class="preprocessor">#define GLFW_VERSION_UNAVAILABLE 0x00010007</span></div>
470<div class="line"><a name="l00485"></a><span class="lineno"> 485</span>&#160;<span class="preprocessor"></span></div>
471<div class="line"><a name="l00488"></a><span class="lineno"><a class="code" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1"> 488</a></span>&#160;<span class="preprocessor">#define GLFW_PLATFORM_ERROR 0x00010008</span></div>
472<div class="line"><a name="l00489"></a><span class="lineno"> 489</span>&#160;<span class="preprocessor"></span></div>
473<div class="line"><a name="l00491"></a><span class="lineno"><a class="code" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14"> 491</a></span>&#160;<span class="preprocessor">#define GLFW_FORMAT_UNAVAILABLE 0x00010009</span></div>
474<div class="line"><a name="l00492"></a><span class="lineno"> 492</span>&#160;<span class="preprocessor"></span></div>
475<div class="line"><a name="l00494"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e"> 494</a></span>&#160;<span class="preprocessor">#define GLFW_FOCUSED 0x00020001</span></div>
476<div class="line"><a name="l00495"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a39d44b7c056e55e581355a92d240b58a"> 495</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ICONIFIED 0x00020002</span></div>
477<div class="line"><a name="l00496"></a><span class="lineno"><a class="code" href="glfw3_8h.html#adba13c7a1b3aa40831eb2beedbd5bd1d"> 496</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_RESIZABLE 0x00020003</span></div>
478<div class="line"><a name="l00497"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4"> 497</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_VISIBLE 0x00020004</span></div>
479<div class="line"><a name="l00498"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a21b854d36314c94d65aed84405b2f25e"> 498</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DECORATED 0x00020005</span></div>
480<div class="line"><a name="l00499"></a><span class="lineno"> 499</span>&#160;<span class="preprocessor"></span></div>
481<div class="line"><a name="l00500"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982"> 500</a></span>&#160;<span class="preprocessor">#define GLFW_RED_BITS 0x00021001</span></div>
482<div class="line"><a name="l00501"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d"> 501</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_GREEN_BITS 0x00021002</span></div>
483<div class="line"><a name="l00502"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3"> 502</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_BLUE_BITS 0x00021003</span></div>
484<div class="line"><a name="l00503"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c"> 503</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ALPHA_BITS 0x00021004</span></div>
485<div class="line"><a name="l00504"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a318a55eac1fee57dfe593b6d38149d07"> 504</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DEPTH_BITS 0x00021005</span></div>
486<div class="line"><a name="l00505"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d"> 505</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STENCIL_BITS 0x00021006</span></div>
487<div class="line"><a name="l00506"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6"> 506</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_RED_BITS 0x00021007</span></div>
488<div class="line"><a name="l00507"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471"> 507</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_GREEN_BITS 0x00021008</span></div>
489<div class="line"><a name="l00508"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce"> 508</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_BLUE_BITS 0x00021009</span></div>
490<div class="line"><a name="l00509"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f"> 509</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_ACCUM_ALPHA_BITS 0x0002100A</span></div>
491<div class="line"><a name="l00510"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174"> 510</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_AUX_BUFFERS 0x0002100B</span></div>
492<div class="line"><a name="l00511"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03"> 511</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STEREO 0x0002100C</span></div>
493<div class="line"><a name="l00512"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535"> 512</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SAMPLES 0x0002100D</span></div>
494<div class="line"><a name="l00513"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b"> 513</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_SRGB_CAPABLE 0x0002100E</span></div>
495<div class="line"><a name="l00514"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a0f20825e6e47ee8ba389024519682212"> 514</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_REFRESH_RATE 0x0002100F</span></div>
496<div class="line"><a name="l00515"></a><span class="lineno"> 515</span>&#160;<span class="preprocessor"></span></div>
497<div class="line"><a name="l00516"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b"> 516</a></span>&#160;<span class="preprocessor">#define GLFW_CLIENT_API 0x00022001</span></div>
498<div class="line"><a name="l00517"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afe5e4922de1f9932d7e9849bb053b0c0"> 517</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002</span></div>
499<div class="line"><a name="l00518"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a31aca791e4b538c4e4a771eb95cc2d07"> 518</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_VERSION_MINOR 0x00022003</span></div>
500<div class="line"><a name="l00519"></a><span class="lineno"><a class="code" href="glfw3_8h.html#afb9475071aa77c6fb05ca5a5c8678a08"> 519</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_REVISION 0x00022004</span></div>
501<div class="line"><a name="l00520"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ade3593916b4c507900aa2d6844810e00"> 520</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CONTEXT_ROBUSTNESS 0x00022005</span></div>
502<div class="line"><a name="l00521"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a13d24b12465da8b28985f46c8557925b"> 521</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006</span></div>
503<div class="line"><a name="l00522"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a87ec2df0b915201e950ca42d5d0831e1"> 522</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007</span></div>
504<div class="line"><a name="l00523"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a44f3a6b4261fbe351e0b950b0f372e12"> 523</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_PROFILE 0x00022008</span></div>
505<div class="line"><a name="l00524"></a><span class="lineno"> 524</span>&#160;<span class="preprocessor"></span></div>
506<div class="line"><a name="l00525"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a01b3f66db266341425e9abee6b257db2"> 525</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_API 0x00030001</span></div>
507<div class="line"><a name="l00526"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a28d9b3bc6c2a522d815c8e146595051f"> 526</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_ES_API 0x00030002</span></div>
508<div class="line"><a name="l00527"></a><span class="lineno"> 527</span>&#160;<span class="preprocessor"></span></div>
509<div class="line"><a name="l00528"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a8b306cb27f5bb0d6d67c7356a0e0fc34"> 528</a></span>&#160;<span class="preprocessor">#define GLFW_NO_ROBUSTNESS 0</span></div>
510<div class="line"><a name="l00529"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aee84a679230d205005e22487ff678a85"> 529</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_NO_RESET_NOTIFICATION 0x00031001</span></div>
511<div class="line"><a name="l00530"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aec1132f245143fc915b2f0995228564c"> 530</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002</span></div>
512<div class="line"><a name="l00531"></a><span class="lineno"> 531</span>&#160;<span class="preprocessor"></span></div>
513<div class="line"><a name="l00532"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ad6f2335d6f21cc9bab96633b1c111d5f"> 532</a></span>&#160;<span class="preprocessor">#define GLFW_OPENGL_ANY_PROFILE 0</span></div>
514<div class="line"><a name="l00533"></a><span class="lineno"><a class="code" href="glfw3_8h.html#af094bb16da76f66ebceb19ee213b3de8"> 533</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_CORE_PROFILE 0x00032001</span></div>
515<div class="line"><a name="l00534"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac06b663d79c8fcf04669cc8fcc0b7670"> 534</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002</span></div>
516<div class="line"><a name="l00535"></a><span class="lineno"> 535</span>&#160;<span class="preprocessor"></span></div>
517<div class="line"><a name="l00536"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aade31da5b884a84a7625c6b059b9132c"> 536</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR 0x00033001</span></div>
518<div class="line"><a name="l00537"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc"> 537</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_KEYS 0x00033002</span></div>
519<div class="line"><a name="l00538"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1"> 538</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003</span></div>
520<div class="line"><a name="l00539"></a><span class="lineno"> 539</span>&#160;<span class="preprocessor"></span></div>
521<div class="line"><a name="l00540"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68"> 540</a></span>&#160;<span class="preprocessor">#define GLFW_CURSOR_NORMAL 0x00034001</span></div>
522<div class="line"><a name="l00541"></a><span class="lineno"><a class="code" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11"> 541</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_HIDDEN 0x00034002</span></div>
523<div class="line"><a name="l00542"></a><span class="lineno"><a class="code" href="glfw3_8h.html#a2315b99a329ce53e6a13a9d46fd5ca88"> 542</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_CURSOR_DISABLED 0x00034003</span></div>
524<div class="line"><a name="l00543"></a><span class="lineno"> 543</span>&#160;<span class="preprocessor"></span></div>
525<div class="line"><a name="l00544"></a><span class="lineno"><a class="code" href="glfw3_8h.html#abe11513fd1ffbee5bb9b173f06028b9e"> 544</a></span>&#160;<span class="preprocessor">#define GLFW_CONNECTED 0x00040001</span></div>
526<div class="line"><a name="l00545"></a><span class="lineno"><a class="code" href="glfw3_8h.html#aab64b25921ef21d89252d6f0a71bfc32"> 545</a></span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define GLFW_DISCONNECTED 0x00040002</span></div>
527<div class="line"><a name="l00546"></a><span class="lineno"> 546</span>&#160;<span class="preprocessor"></span></div>
528<div class="line"><a name="l00547"></a><span class="lineno"> 547</span>&#160;</div>
529<div class="line"><a name="l00548"></a><span class="lineno"> 548</span>&#160;<span class="comment">/*************************************************************************</span></div>
530<div class="line"><a name="l00549"></a><span class="lineno"> 549</span>&#160;<span class="comment"> * GLFW API types</span></div>
531<div class="line"><a name="l00550"></a><span class="lineno"> 550</span>&#160;<span class="comment"> *************************************************************************/</span></div>
532<div class="line"><a name="l00551"></a><span class="lineno"> 551</span>&#160;</div>
533<div class="line"><a name="l00559"></a><span class="lineno"><a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811"> 559</a></span>&#160;<span class="keyword">typedef</span> void (*<a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a>)(void);</div>
534<div class="line"><a name="l00560"></a><span class="lineno"> 560</span>&#160;</div>
535<div class="line"><a name="l00567"></a><span class="lineno"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3"> 567</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>;</div>
536<div class="line"><a name="l00568"></a><span class="lineno"> 568</span>&#160;</div>
537<div class="line"><a name="l00575"></a><span class="lineno"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242"> 575</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct </span><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>;</div>
538<div class="line"><a name="l00576"></a><span class="lineno"> 576</span>&#160;</div>
539<div class="line"><a name="l00588"></a><span class="lineno"><a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f"> 588</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a>)(int,<span class="keyword">const</span> <span class="keywordtype">char</span>*);</div>
540<div class="line"><a name="l00589"></a><span class="lineno"> 589</span>&#160;</div>
541<div class="line"><a name="l00604"></a><span class="lineno"><a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924"> 604</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a>)(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>*,int,int);</div>
542<div class="line"><a name="l00605"></a><span class="lineno"> 605</span>&#160;</div>
543<div class="line"><a name="l00618"></a><span class="lineno"><a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a"> 618</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a>)(GLFWwindow*,int,int);</div>
544<div class="line"><a name="l00619"></a><span class="lineno"> 619</span>&#160;</div>
545<div class="line"><a name="l00630"></a><span class="lineno"><a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f"> 630</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a>)(GLFWwindow*);</div>
546<div class="line"><a name="l00631"></a><span class="lineno"> 631</span>&#160;</div>
547<div class="line"><a name="l00642"></a><span class="lineno"><a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b"> 642</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a>)(GLFWwindow*);</div>
548<div class="line"><a name="l00643"></a><span class="lineno"> 643</span>&#160;</div>
549<div class="line"><a name="l00656"></a><span class="lineno"><a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104"> 656</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a>)(GLFWwindow*,int);</div>
550<div class="line"><a name="l00657"></a><span class="lineno"> 657</span>&#160;</div>
551<div class="line"><a name="l00671"></a><span class="lineno"><a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524"> 671</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a>)(GLFWwindow*,int);</div>
552<div class="line"><a name="l00672"></a><span class="lineno"> 672</span>&#160;</div>
553<div class="line"><a name="l00686"></a><span class="lineno"><a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc"> 686</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a>)(GLFWwindow*,int,int);</div>
554<div class="line"><a name="l00687"></a><span class="lineno"> 687</span>&#160;</div>
555<div class="line"><a name="l00703"></a><span class="lineno"><a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf"> 703</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a>)(GLFWwindow*,int,int,int);</div>
556<div class="line"><a name="l00704"></a><span class="lineno"> 704</span>&#160;</div>
557<div class="line"><a name="l00717"></a><span class="lineno"><a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437"> 717</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a>)(GLFWwindow*,double,double);</div>
558<div class="line"><a name="l00718"></a><span class="lineno"> 718</span>&#160;</div>
559<div class="line"><a name="l00731"></a><span class="lineno"><a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f"> 731</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a>)(GLFWwindow*,int);</div>
560<div class="line"><a name="l00732"></a><span class="lineno"> 732</span>&#160;</div>
561<div class="line"><a name="l00745"></a><span class="lineno"><a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a"> 745</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a>)(GLFWwindow*,double,double);</div>
562<div class="line"><a name="l00746"></a><span class="lineno"> 746</span>&#160;</div>
563<div class="line"><a name="l00762"></a><span class="lineno"><a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695"> 762</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a>)(GLFWwindow*,int,int,int,int);</div>
564<div class="line"><a name="l00763"></a><span class="lineno"> 763</span>&#160;</div>
565<div class="line"><a name="l00775"></a><span class="lineno"><a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1"> 775</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a>)(GLFWwindow*,<span class="keywordtype">unsigned</span> int);</div>
566<div class="line"><a name="l00776"></a><span class="lineno"> 776</span>&#160;</div>
567<div class="line"><a name="l00788"></a><span class="lineno"><a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210"> 788</a></span>&#160;<span class="keyword">typedef</span> void (* <a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a>)(<a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>*,int);</div>
568<div class="line"><a name="l00789"></a><span class="lineno"> 789</span>&#160;</div>
569<div class="line"><a name="l00796"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html"> 796</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct</span></div>
570<div class="line"><a name="l00797"></a><span class="lineno"> 797</span>&#160;{</div>
571<div class="line"><a name="l00800"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d"> 800</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a>;</div>
572<div class="line"><a name="l00803"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c"> 803</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a>;</div>
573<div class="line"><a name="l00806"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b"> 806</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a>;</div>
574<div class="line"><a name="l00809"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa"> 809</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a>;</div>
575<div class="line"><a name="l00812"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047"> 812</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a>;</div>
576<div class="line"><a name="l00815"></a><span class="lineno"><a class="code" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649"> 815</a></span>&#160; <span class="keywordtype">int</span> <a class="code" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a>;</div>
577<div class="line"><a name="l00816"></a><span class="lineno"> 816</span>&#160;} <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>;</div>
578<div class="line"><a name="l00817"></a><span class="lineno"> 817</span>&#160;</div>
579<div class="line"><a name="l00826"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html"> 826</a></span>&#160;<span class="keyword">typedef</span> <span class="keyword">struct</span></div>
580<div class="line"><a name="l00827"></a><span class="lineno"> 827</span>&#160;{</div>
581<div class="line"><a name="l00830"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138"> 830</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a>;</div>
582<div class="line"><a name="l00833"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a"> 833</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a>;</div>
583<div class="line"><a name="l00836"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b"> 836</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">short</span>* <a class="code" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a>;</div>
584<div class="line"><a name="l00839"></a><span class="lineno"><a class="code" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5"> 839</a></span>&#160; <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a>;</div>
585<div class="line"><a name="l00840"></a><span class="lineno"> 840</span>&#160;} <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>;</div>
586<div class="line"><a name="l00841"></a><span class="lineno"> 841</span>&#160;</div>
587<div class="line"><a name="l00842"></a><span class="lineno"> 842</span>&#160;</div>
588<div class="line"><a name="l00843"></a><span class="lineno"> 843</span>&#160;<span class="comment">/*************************************************************************</span></div>
589<div class="line"><a name="l00844"></a><span class="lineno"> 844</span>&#160;<span class="comment"> * GLFW API functions</span></div>
590<div class="line"><a name="l00845"></a><span class="lineno"> 845</span>&#160;<span class="comment"> *************************************************************************/</span></div>
591<div class="line"><a name="l00846"></a><span class="lineno"> 846</span>&#160;</div>
592<div class="line"><a name="l00878"></a><span class="lineno"> 878</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>(<span class="keywordtype">void</span>);</div>
593<div class="line"><a name="l00879"></a><span class="lineno"> 879</span>&#160;</div>
594<div class="line"><a name="l00902"></a><span class="lineno"> 902</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>(<span class="keywordtype">void</span>);</div>
595<div class="line"><a name="l00903"></a><span class="lineno"> 903</span>&#160;</div>
596<div class="line"><a name="l00922"></a><span class="lineno"> 922</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197" title="Retrieves the version of the GLFW library.">glfwGetVersion</a>(<span class="keywordtype">int</span>* major, <span class="keywordtype">int</span>* minor, <span class="keywordtype">int</span>* rev);</div>
597<div class="line"><a name="l00923"></a><span class="lineno"> 923</span>&#160;</div>
598<div class="line"><a name="l00952"></a><span class="lineno"> 952</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__init.html#ga23d47dc013fce2bf58036da66079a657" title="Returns a string describing the compile-time configuration.">glfwGetVersionString</a>(<span class="keywordtype">void</span>);</div>
599<div class="line"><a name="l00953"></a><span class="lineno"> 953</span>&#160;</div>
600<div class="line"><a name="l00977"></a><span class="lineno"> 977</span>&#160;GLFWAPI <a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a> <a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(<a class="code" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f" title="The function signature for error callbacks.">GLFWerrorfun</a> cbfun);</div>
601<div class="line"><a name="l00978"></a><span class="lineno"> 978</span>&#160;</div>
602<div class="line"><a name="l00999"></a><span class="lineno"> 999</span>&#160;GLFWAPI GLFWmonitor** <a class="code" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a>(<span class="keywordtype">int</span>* count);</div>
603<div class="line"><a name="l01000"></a><span class="lineno"> 1000</span>&#160;</div>
604<div class="line"><a name="l01012"></a><span class="lineno"> 1012</span>&#160;GLFWAPI GLFWmonitor* <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(<span class="keywordtype">void</span>);</div>
605<div class="line"><a name="l01013"></a><span class="lineno"> 1013</span>&#160;</div>
606<div class="line"><a name="l01025"></a><span class="lineno"> 1025</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9" title="Returns the position of the monitor&#39;s viewport on the virtual screen.">glfwGetMonitorPos</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
607<div class="line"><a name="l01026"></a><span class="lineno"> 1026</span>&#160;</div>
608<div class="line"><a name="l01044"></a><span class="lineno"> 1044</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d" title="Returns the physical size of the monitor.">glfwGetMonitorPhysicalSize</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
609<div class="line"><a name="l01045"></a><span class="lineno"> 1045</span>&#160;</div>
610<div class="line"><a name="l01060"></a><span class="lineno"> 1060</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf" title="Returns the name of the specified monitor.">glfwGetMonitorName</a>(GLFWmonitor* monitor);</div>
611<div class="line"><a name="l01061"></a><span class="lineno"> 1061</span>&#160;</div>
612<div class="line"><a name="l01078"></a><span class="lineno"> 1078</span>&#160;GLFWAPI <a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a> <a class="code" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378" title="Sets the monitor configuration callback.">glfwSetMonitorCallback</a>(<a class="code" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210" title="The function signature for monitor configuration callbacks.">GLFWmonitorfun</a> cbfun);</div>
613<div class="line"><a name="l01079"></a><span class="lineno"> 1079</span>&#160;</div>
614<div class="line"><a name="l01102"></a><span class="lineno"> 1102</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* <a class="code" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a>(GLFWmonitor* monitor, <span class="keywordtype">int</span>* count);</div>
615<div class="line"><a name="l01103"></a><span class="lineno"> 1103</span>&#160;</div>
616<div class="line"><a name="l01120"></a><span class="lineno"> 1120</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* <a class="code" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a>(GLFWmonitor* monitor);</div>
617<div class="line"><a name="l01121"></a><span class="lineno"> 1121</span>&#160;</div>
618<div class="line"><a name="l01132"></a><span class="lineno"> 1132</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a" title="Generates a gamma ramp and sets it for the specified monitor.">glfwSetGamma</a>(GLFWmonitor* monitor, <span class="keywordtype">float</span> gamma);</div>
619<div class="line"><a name="l01133"></a><span class="lineno"> 1133</span>&#160;</div>
620<div class="line"><a name="l01146"></a><span class="lineno"> 1146</span>&#160;GLFWAPI <span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* <a class="code" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a>(GLFWmonitor* monitor);</div>
621<div class="line"><a name="l01147"></a><span class="lineno"> 1147</span>&#160;</div>
622<div class="line"><a name="l01159"></a><span class="lineno"> 1159</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a>(GLFWmonitor* monitor, <span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* ramp);</div>
623<div class="line"><a name="l01160"></a><span class="lineno"> 1160</span>&#160;</div>
624<div class="line"><a name="l01172"></a><span class="lineno"> 1172</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a" title="Resets all window hints to their default values.">glfwDefaultWindowHints</a>(<span class="keywordtype">void</span>);</div>
625<div class="line"><a name="l01173"></a><span class="lineno"> 1173</span>&#160;</div>
626<div class="line"><a name="l01194"></a><span class="lineno"> 1194</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b" title="Sets the specified window hint to the desired value.">glfwWindowHint</a>(<span class="keywordtype">int</span> target, <span class="keywordtype">int</span> hint);</div>
627<div class="line"><a name="l01195"></a><span class="lineno"> 1195</span>&#160;</div>
628<div class="line"><a name="l01253"></a><span class="lineno"> 1253</span>&#160;GLFWAPI GLFWwindow* <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(<span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height, <span class="keyword">const</span> <span class="keywordtype">char</span>* title, GLFWmonitor* monitor, GLFWwindow* share);</div>
629<div class="line"><a name="l01254"></a><span class="lineno"> 1254</span>&#160;</div>
630<div class="line"><a name="l01275"></a><span class="lineno"> 1275</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(GLFWwindow* window);</div>
631<div class="line"><a name="l01276"></a><span class="lineno"> 1276</span>&#160;</div>
632<div class="line"><a name="l01288"></a><span class="lineno"> 1288</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(GLFWwindow* window);</div>
633<div class="line"><a name="l01289"></a><span class="lineno"> 1289</span>&#160;</div>
634<div class="line"><a name="l01303"></a><span class="lineno"> 1303</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(GLFWwindow* window, <span class="keywordtype">int</span> value);</div>
635<div class="line"><a name="l01304"></a><span class="lineno"> 1304</span>&#160;</div>
636<div class="line"><a name="l01317"></a><span class="lineno"> 1317</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(GLFWwindow* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* title);</div>
637<div class="line"><a name="l01318"></a><span class="lineno"> 1318</span>&#160;</div>
638<div class="line"><a name="l01334"></a><span class="lineno"> 1334</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a>(GLFWwindow* window, <span class="keywordtype">int</span>* xpos, <span class="keywordtype">int</span>* ypos);</div>
639<div class="line"><a name="l01335"></a><span class="lineno"> 1335</span>&#160;</div>
640<div class="line"><a name="l01366"></a><span class="lineno"> 1366</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a>(GLFWwindow* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos);</div>
641<div class="line"><a name="l01367"></a><span class="lineno"> 1367</span>&#160;</div>
642<div class="line"><a name="l01383"></a><span class="lineno"> 1383</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a>(GLFWwindow* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
643<div class="line"><a name="l01384"></a><span class="lineno"> 1384</span>&#160;</div>
644<div class="line"><a name="l01407"></a><span class="lineno"> 1407</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a>(GLFWwindow* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height);</div>
645<div class="line"><a name="l01408"></a><span class="lineno"> 1408</span>&#160;</div>
646<div class="line"><a name="l01424"></a><span class="lineno"> 1424</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(GLFWwindow* window, <span class="keywordtype">int</span>* width, <span class="keywordtype">int</span>* height);</div>
647<div class="line"><a name="l01425"></a><span class="lineno"> 1425</span>&#160;</div>
648<div class="line"><a name="l01441"></a><span class="lineno"> 1441</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4" title="Iconifies the specified window.">glfwIconifyWindow</a>(GLFWwindow* window);</div>
649<div class="line"><a name="l01442"></a><span class="lineno"> 1442</span>&#160;</div>
650<div class="line"><a name="l01458"></a><span class="lineno"> 1458</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7" title="Restores the specified window.">glfwRestoreWindow</a>(GLFWwindow* window);</div>
651<div class="line"><a name="l01459"></a><span class="lineno"> 1459</span>&#160;</div>
652<div class="line"><a name="l01474"></a><span class="lineno"> 1474</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga61be47917b72536a148300f46494fc66" title="Makes the specified window visible.">glfwShowWindow</a>(GLFWwindow* window);</div>
653<div class="line"><a name="l01475"></a><span class="lineno"> 1475</span>&#160;</div>
654<div class="line"><a name="l01490"></a><span class="lineno"> 1490</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c" title="Hides the specified window.">glfwHideWindow</a>(GLFWwindow* window);</div>
655<div class="line"><a name="l01491"></a><span class="lineno"> 1491</span>&#160;</div>
656<div class="line"><a name="l01502"></a><span class="lineno"> 1502</span>&#160;GLFWAPI GLFWmonitor* <a class="code" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16" title="Returns the monitor that the window uses for full screen mode.">glfwGetWindowMonitor</a>(GLFWwindow* window);</div>
657<div class="line"><a name="l01503"></a><span class="lineno"> 1503</span>&#160;</div>
658<div class="line"><a name="l01516"></a><span class="lineno"> 1516</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337" title="Returns an attribute of the specified window.">glfwGetWindowAttrib</a>(GLFWwindow* window, <span class="keywordtype">int</span> attrib);</div>
659<div class="line"><a name="l01517"></a><span class="lineno"> 1517</span>&#160;</div>
660<div class="line"><a name="l01531"></a><span class="lineno"> 1531</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651" title="Sets the user pointer of the specified window.">glfwSetWindowUserPointer</a>(GLFWwindow* window, <span class="keywordtype">void</span>* pointer);</div>
661<div class="line"><a name="l01532"></a><span class="lineno"> 1532</span>&#160;</div>
662<div class="line"><a name="l01544"></a><span class="lineno"> 1544</span>&#160;GLFWAPI <span class="keywordtype">void</span>* <a class="code" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06" title="Returns the user pointer of the specified window.">glfwGetWindowUserPointer</a>(GLFWwindow* window);</div>
663<div class="line"><a name="l01545"></a><span class="lineno"> 1545</span>&#160;</div>
664<div class="line"><a name="l01560"></a><span class="lineno"> 1560</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a> <a class="code" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga1c36e52549efd47790eb3f324da71924" title="The function signature for window position callbacks.">GLFWwindowposfun</a> cbfun);</div>
665<div class="line"><a name="l01561"></a><span class="lineno"> 1561</span>&#160;</div>
666<div class="line"><a name="l01576"></a><span class="lineno"> 1576</span>&#160;GLFWAPI <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a> <a class="code" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a" title="The function signature for window resize callbacks.">GLFWwindowsizefun</a> cbfun);</div>
667<div class="line"><a name="l01577"></a><span class="lineno"> 1577</span>&#160;</div>
668<div class="line"><a name="l01600"></a><span class="lineno"> 1600</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a> <a class="code" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f" title="The function signature for window close callbacks.">GLFWwindowclosefun</a> cbfun);</div>
669<div class="line"><a name="l01601"></a><span class="lineno"> 1601</span>&#160;</div>
670<div class="line"><a name="l01624"></a><span class="lineno"> 1624</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a> <a class="code" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb" title="Sets the refresh callback for the specified window.">glfwSetWindowRefreshCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b" title="The function signature for window content refresh callbacks.">GLFWwindowrefreshfun</a> cbfun);</div>
671<div class="line"><a name="l01625"></a><span class="lineno"> 1625</span>&#160;</div>
672<div class="line"><a name="l01644"></a><span class="lineno"> 1644</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a> <a class="code" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f" title="Sets the focus callback for the specified window.">glfwSetWindowFocusCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104" title="The function signature for window focus/defocus callbacks.">GLFWwindowfocusfun</a> cbfun);</div>
673<div class="line"><a name="l01645"></a><span class="lineno"> 1645</span>&#160;</div>
674<div class="line"><a name="l01659"></a><span class="lineno"> 1659</span>&#160;GLFWAPI <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a> <a class="code" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367" title="Sets the iconify callback for the specified window.">glfwSetWindowIconifyCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#gae47ae066eea9fe6050a62360928ae524" title="The function signature for window iconify/restore callbacks.">GLFWwindowiconifyfun</a> cbfun);</div>
675<div class="line"><a name="l01660"></a><span class="lineno"> 1660</span>&#160;</div>
676<div class="line"><a name="l01674"></a><span class="lineno"> 1674</span>&#160;GLFWAPI <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a> <a class="code" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a>(GLFWwindow* window, <a class="code" href="group__window.html#ga311bb32e578aa240b6464af494debffc" title="The function signature for framebuffer resize callbacks.">GLFWframebuffersizefun</a> cbfun);</div>
677<div class="line"><a name="l01675"></a><span class="lineno"> 1675</span>&#160;</div>
678<div class="line"><a name="l01699"></a><span class="lineno"> 1699</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>(<span class="keywordtype">void</span>);</div>
679<div class="line"><a name="l01700"></a><span class="lineno"> 1700</span>&#160;</div>
680<div class="line"><a name="l01726"></a><span class="lineno"> 1726</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a>(<span class="keywordtype">void</span>);</div>
681<div class="line"><a name="l01727"></a><span class="lineno"> 1727</span>&#160;</div>
682<div class="line"><a name="l01738"></a><span class="lineno"> 1738</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4" title="Returns the value of an input option for the specified window.">glfwGetInputMode</a>(GLFWwindow* window, <span class="keywordtype">int</span> mode);</div>
683<div class="line"><a name="l01739"></a><span class="lineno"> 1739</span>&#160;</div>
684<div class="line"><a name="l01773"></a><span class="lineno"> 1773</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#gaa92336e173da9c8834558b54ee80563b" title="Sets an input option for the specified window.">glfwSetInputMode</a>(GLFWwindow* window, <span class="keywordtype">int</span> mode, <span class="keywordtype">int</span> value);</div>
685<div class="line"><a name="l01774"></a><span class="lineno"> 1774</span>&#160;</div>
686<div class="line"><a name="l01799"></a><span class="lineno"> 1799</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2" title="Returns the last reported state of a keyboard key for the specified window.">glfwGetKey</a>(GLFWwindow* window, <span class="keywordtype">int</span> key);</div>
687<div class="line"><a name="l01800"></a><span class="lineno"> 1800</span>&#160;</div>
688<div class="line"><a name="l01817"></a><span class="lineno"> 1817</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704" title="Returns the last reported state of a mouse button for the specified window.">glfwGetMouseButton</a>(GLFWwindow* window, <span class="keywordtype">int</span> button);</div>
689<div class="line"><a name="l01818"></a><span class="lineno"> 1818</span>&#160;</div>
690<div class="line"><a name="l01843"></a><span class="lineno"> 1843</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc" title="Retrieves the last reported cursor position, relative to the client area of the window.">glfwGetCursorPos</a>(GLFWwindow* window, <span class="keywordtype">double</span>* xpos, <span class="keywordtype">double</span>* ypos);</div>
691<div class="line"><a name="l01844"></a><span class="lineno"> 1844</span>&#160;</div>
692<div class="line"><a name="l01865"></a><span class="lineno"> 1865</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7" title="Sets the position of the cursor, relative to the client area of the window.">glfwSetCursorPos</a>(GLFWwindow* window, <span class="keywordtype">double</span> xpos, <span class="keywordtype">double</span> ypos);</div>
693<div class="line"><a name="l01866"></a><span class="lineno"> 1866</span>&#160;</div>
694<div class="line"><a name="l01899"></a><span class="lineno"> 1899</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a> <a class="code" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695" title="The function signature for keyboard key callbacks.">GLFWkeyfun</a> cbfun);</div>
695<div class="line"><a name="l01900"></a><span class="lineno"> 1900</span>&#160;</div>
696<div class="line"><a name="l01918"></a><span class="lineno"> 1918</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> <a class="code" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1" title="The function signature for Unicode character callbacks.">GLFWcharfun</a> cbfun);</div>
697<div class="line"><a name="l01919"></a><span class="lineno"> 1919</span>&#160;</div>
698<div class="line"><a name="l01939"></a><span class="lineno"> 1939</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> <a class="code" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf" title="The function signature for mouse button callbacks.">GLFWmousebuttonfun</a> cbfun);</div>
699<div class="line"><a name="l01940"></a><span class="lineno"> 1940</span>&#160;</div>
700<div class="line"><a name="l01955"></a><span class="lineno"> 1955</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> <a class="code" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437" title="The function signature for cursor position callbacks.">GLFWcursorposfun</a> cbfun);</div>
701<div class="line"><a name="l01956"></a><span class="lineno"> 1956</span>&#160;</div>
702<div class="line"><a name="l01971"></a><span class="lineno"> 1971</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a> <a class="code" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04" title="Sets the cursor enter/exit callback.">glfwSetCursorEnterCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f" title="The function signature for cursor enter/leave callbacks.">GLFWcursorenterfun</a> cbfun);</div>
703<div class="line"><a name="l01972"></a><span class="lineno"> 1972</span>&#160;</div>
704<div class="line"><a name="l01990"></a><span class="lineno"> 1990</span>&#160;GLFWAPI <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a> <a class="code" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e" title="Sets the scroll callback.">glfwSetScrollCallback</a>(GLFWwindow* window, <a class="code" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a" title="The function signature for scroll callbacks.">GLFWscrollfun</a> cbfun);</div>
705<div class="line"><a name="l01991"></a><span class="lineno"> 1991</span>&#160;</div>
706<div class="line"><a name="l02001"></a><span class="lineno"> 2001</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790" title="Returns whether the specified joystick is present.">glfwJoystickPresent</a>(<span class="keywordtype">int</span> joy);</div>
707<div class="line"><a name="l02002"></a><span class="lineno"> 2002</span>&#160;</div>
708<div class="line"><a name="l02020"></a><span class="lineno"> 2020</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">float</span>* <a class="code" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731" title="Returns the values of all axes of the specified joystick.">glfwGetJoystickAxes</a>(<span class="keywordtype">int</span> joy, <span class="keywordtype">int</span>* count);</div>
709<div class="line"><a name="l02021"></a><span class="lineno"> 2021</span>&#160;</div>
710<div class="line"><a name="l02039"></a><span class="lineno"> 2039</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">unsigned</span> <span class="keywordtype">char</span>* <a class="code" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b" title="Returns the state of all buttons of the specified joystick.">glfwGetJoystickButtons</a>(<span class="keywordtype">int</span> joy, <span class="keywordtype">int</span>* count);</div>
711<div class="line"><a name="l02040"></a><span class="lineno"> 2040</span>&#160;</div>
712<div class="line"><a name="l02057"></a><span class="lineno"> 2057</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19" title="Returns the name of the specified joystick.">glfwGetJoystickName</a>(<span class="keywordtype">int</span> joy);</div>
713<div class="line"><a name="l02058"></a><span class="lineno"> 2058</span>&#160;</div>
714<div class="line"><a name="l02074"></a><span class="lineno"> 2074</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a>(GLFWwindow* window, <span class="keyword">const</span> <span class="keywordtype">char</span>* <span class="keywordtype">string</span>);</div>
715<div class="line"><a name="l02075"></a><span class="lineno"> 2075</span>&#160;</div>
716<div class="line"><a name="l02097"></a><span class="lineno"> 2097</span>&#160;GLFWAPI <span class="keyword">const</span> <span class="keywordtype">char</span>* <a class="code" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94" title="Retrieves the contents of the clipboard as a string.">glfwGetClipboardString</a>(GLFWwindow* window);</div>
717<div class="line"><a name="l02098"></a><span class="lineno"> 2098</span>&#160;</div>
718<div class="line"><a name="l02115"></a><span class="lineno"> 2115</span>&#160;GLFWAPI <span class="keywordtype">double</span> <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>(<span class="keywordtype">void</span>);</div>
719<div class="line"><a name="l02116"></a><span class="lineno"> 2116</span>&#160;</div>
720<div class="line"><a name="l02130"></a><span class="lineno"> 2130</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0" title="Sets the GLFW timer.">glfwSetTime</a>(<span class="keywordtype">double</span> time);</div>
721<div class="line"><a name="l02131"></a><span class="lineno"> 2131</span>&#160;</div>
722<div class="line"><a name="l02148"></a><span class="lineno"> 2148</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(GLFWwindow* window);</div>
723<div class="line"><a name="l02149"></a><span class="lineno"> 2149</span>&#160;</div>
724<div class="line"><a name="l02164"></a><span class="lineno"> 2164</span>&#160;GLFWAPI GLFWwindow* <a class="code" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a>(<span class="keywordtype">void</span>);</div>
725<div class="line"><a name="l02165"></a><span class="lineno"> 2165</span>&#160;</div>
726<div class="line"><a name="l02184"></a><span class="lineno"> 2184</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(GLFWwindow* window);</div>
727<div class="line"><a name="l02185"></a><span class="lineno"> 2185</span>&#160;</div>
728<div class="line"><a name="l02213"></a><span class="lineno"> 2213</span>&#160;GLFWAPI <span class="keywordtype">void</span> <a class="code" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a>(<span class="keywordtype">int</span> interval);</div>
729<div class="line"><a name="l02214"></a><span class="lineno"> 2214</span>&#160;</div>
730<div class="line"><a name="l02234"></a><span class="lineno"> 2234</span>&#160;GLFWAPI <span class="keywordtype">int</span> <a class="code" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa" title="Returns whether the specified extension is available.">glfwExtensionSupported</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* extension);</div>
731<div class="line"><a name="l02235"></a><span class="lineno"> 2235</span>&#160;</div>
732<div class="line"><a name="l02255"></a><span class="lineno"> 2255</span>&#160;GLFWAPI <a class="code" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811" title="Client API function pointer type.">GLFWglproc</a> <a class="code" href="group__context.html#ga35f1837e6f666781842483937612f163" title="Returns the address of the specified function for the current context.">glfwGetProcAddress</a>(<span class="keyword">const</span> <span class="keywordtype">char</span>* procname);</div>
733<div class="line"><a name="l02256"></a><span class="lineno"> 2256</span>&#160;</div>
734<div class="line"><a name="l02257"></a><span class="lineno"> 2257</span>&#160;</div>
735<div class="line"><a name="l02258"></a><span class="lineno"> 2258</span>&#160;<span class="comment">/*************************************************************************</span></div>
736<div class="line"><a name="l02259"></a><span class="lineno"> 2259</span>&#160;<span class="comment"> * Global definition cleanup</span></div>
737<div class="line"><a name="l02260"></a><span class="lineno"> 2260</span>&#160;<span class="comment"> *************************************************************************/</span></div>
738<div class="line"><a name="l02261"></a><span class="lineno"> 2261</span>&#160;</div>
739<div class="line"><a name="l02262"></a><span class="lineno"> 2262</span>&#160;<span class="comment">/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */</span></div>
740<div class="line"><a name="l02263"></a><span class="lineno"> 2263</span>&#160;</div>
741<div class="line"><a name="l02264"></a><span class="lineno"> 2264</span>&#160;<span class="preprocessor">#ifdef GLFW_WINGDIAPI_DEFINED</span></div>
742<div class="line"><a name="l02265"></a><span class="lineno"> 2265</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #undef WINGDIAPI</span></div>
743<div class="line"><a name="l02266"></a><span class="lineno"> 2266</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #undef GLFW_WINGDIAPI_DEFINED</span></div>
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759<div class="line"><a name="l02282"></a><span class="lineno"> 2282</span>&#160;<span class="preprocessor"></span></div>
760</div><!-- fragment --></div><!-- contents -->
761<!-- start footer part -->
762<hr class="footer"/><address class="footer"><small>
763Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
764<img class="footer" src="doxygen.png" alt="doxygen"/>
765</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/glfw3native_8h.html b/externals/glfw-3.0.2/docs/html/glfw3native_8h.html
new file mode 100644
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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85 <ul>
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87</div>
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89<div class="header">
90 <div class="summary">
91<a href="#func-members">Functions</a> </div>
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93<div class="title">glfw3native.h File Reference</div> </div>
94</div><!--header-->
95<div class="contents">
96
97<p><a href="glfw3native_8h_source.html">Go to the source code of this file.</a></p>
98<table class="memberdecls">
99<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
100Functions</h2></td></tr>
101<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
102<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
103<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
105<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br/></td></tr>
106<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
108<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
109<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
111<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
112<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
114<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br/></td></tr>
115<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
116<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
117<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="group__native.html#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
118<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
120<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br/></td></tr>
121<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
122<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
123<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br/></td></tr>
124<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
126<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br/></td></tr>
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130<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
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133<!-- start footer part -->
134<hr class="footer"/><address class="footer"><small>
135Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
136<img class="footer" src="doxygen.png" alt="doxygen"/>
137</a> 1.8.3.1
138</small></address>
139</body>
140</html>
diff --git a/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html b/externals/glfw-3.0.2/docs/html/glfw3native_8h_source.html
new file mode 100644
index 000000000..e2f8747c0
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84<div id="nav-path" class="navpath">
85 <ul>
86<li class="navelem"><a class="el" href="dir_3f3568fd511578374d584a66680052c4.html">glfw-3.0.2</a></li><li class="navelem"><a class="el" href="dir_8513384d385aefa7e0df3f96e9cce3ce.html">include</a></li><li class="navelem"><a class="el" href="dir_2234b45d61dd6825fbae406b42298127.html">GLFW</a></li> </ul>
87</div>
88</div><!-- top -->
89<div class="header">
90 <div class="headertitle">
91<div class="title">glfw3native.h</div> </div>
92</div><!--header-->
93<div class="contents">
94<a href="glfw3native_8h.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span>&#160;<span class="comment">/*************************************************************************</span></div>
95<div class="line"><a name="l00002"></a><span class="lineno"> 2</span>&#160;<span class="comment"> * GLFW 3.0 - www.glfw.org</span></div>
96<div class="line"><a name="l00003"></a><span class="lineno"> 3</span>&#160;<span class="comment"> * A library for OpenGL, window and input</span></div>
97<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>&#160;<span class="comment"> *------------------------------------------------------------------------</span></div>
98<div class="line"><a name="l00005"></a><span class="lineno"> 5</span>&#160;<span class="comment"> * Copyright (c) 2002-2006 Marcus Geelnard</span></div>
99<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>&#160;<span class="comment"> * Copyright (c) 2006-2010 Camilla Berglund &lt;elmindreda@elmindreda.org&gt;</span></div>
100<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>&#160;<span class="comment"> *</span></div>
101<div class="line"><a name="l00008"></a><span class="lineno"> 8</span>&#160;<span class="comment"> * This software is provided &#39;as-is&#39;, without any express or implied</span></div>
102<div class="line"><a name="l00009"></a><span class="lineno"> 9</span>&#160;<span class="comment"> * warranty. In no event will the authors be held liable for any damages</span></div>
103<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>&#160;<span class="comment"> * arising from the use of this software.</span></div>
104<div class="line"><a name="l00011"></a><span class="lineno"> 11</span>&#160;<span class="comment"> *</span></div>
105<div class="line"><a name="l00012"></a><span class="lineno"> 12</span>&#160;<span class="comment"> * Permission is granted to anyone to use this software for any purpose,</span></div>
106<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>&#160;<span class="comment"> * including commercial applications, and to alter it and redistribute it</span></div>
107<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>&#160;<span class="comment"> * freely, subject to the following restrictions:</span></div>
108<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>&#160;<span class="comment"> *</span></div>
109<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>&#160;<span class="comment"> * 1. The origin of this software must not be misrepresented; you must not</span></div>
110<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>&#160;<span class="comment"> * claim that you wrote the original software. If you use this software</span></div>
111<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>&#160;<span class="comment"> * in a product, an acknowledgment in the product documentation would</span></div>
112<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>&#160;<span class="comment"> * be appreciated but is not required.</span></div>
113<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>&#160;<span class="comment"> *</span></div>
114<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>&#160;<span class="comment"> * 2. Altered source versions must be plainly marked as such, and must not</span></div>
115<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>&#160;<span class="comment"> * be misrepresented as being the original software.</span></div>
116<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>&#160;<span class="comment"> *</span></div>
117<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>&#160;<span class="comment"> * 3. This notice may not be removed or altered from any source</span></div>
118<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>&#160;<span class="comment"> * distribution.</span></div>
119<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>&#160;<span class="comment"> *</span></div>
120<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>&#160;<span class="comment"> *************************************************************************/</span></div>
121<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>&#160;</div>
122<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>&#160;<span class="preprocessor">#ifndef _glfw3_native_h_</span></div>
123<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#define _glfw3_native_h_</span></div>
124<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>&#160;<span class="preprocessor"></span></div>
125<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
126<div class="line"><a name="l00033"></a><span class="lineno"> 33</span>&#160;<span class="preprocessor"></span><span class="keyword">extern</span> <span class="stringliteral">&quot;C&quot;</span> {</div>
127<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>&#160;<span class="preprocessor">#endif</span></div>
128<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>&#160;<span class="preprocessor"></span></div>
129<div class="line"><a name="l00036"></a><span class="lineno"> 36</span>&#160;</div>
130<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>&#160;<span class="comment">/*************************************************************************</span></div>
131<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>&#160;<span class="comment"> * Doxygen documentation</span></div>
132<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>&#160;<span class="comment"> *************************************************************************/</span></div>
133<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>&#160;</div>
134<div class="line"><a name="l00069"></a><span class="lineno"> 69</span>&#160;<span class="comment">/*************************************************************************</span></div>
135<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>&#160;<span class="comment"> * System headers and types</span></div>
136<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>&#160;<span class="comment"> *************************************************************************/</span></div>
137<div class="line"><a name="l00072"></a><span class="lineno"> 72</span>&#160;</div>
138<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
139<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;windows.h&gt;</span></div>
140<div class="line"><a name="l00075"></a><span class="lineno"> 75</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
141<div class="line"><a name="l00076"></a><span class="lineno"> 76</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #if defined(__OBJC__)</span></div>
142<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #import &lt;Cocoa/Cocoa.h&gt;</span></div>
143<div class="line"><a name="l00078"></a><span class="lineno"> 78</span>&#160;<span class="preprocessor"> #else</span></div>
144<div class="line"><a name="l00079"></a><span class="lineno"> 79</span>&#160;<span class="preprocessor"></span> <span class="keyword">typedef</span> <span class="keywordtype">void</span>* id;</div>
145<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>&#160;<span class="preprocessor"> #endif</span></div>
146<div class="line"><a name="l00081"></a><span class="lineno"> 81</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
147<div class="line"><a name="l00082"></a><span class="lineno"> 82</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;X11/Xlib.h&gt;</span></div>
148<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>&#160;<span class="preprocessor">#else</span></div>
149<div class="line"><a name="l00084"></a><span class="lineno"> 84</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No window API specified&quot;</span></div>
150<div class="line"><a name="l00085"></a><span class="lineno"> 85</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
151<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>&#160;<span class="preprocessor"></span></div>
152<div class="line"><a name="l00087"></a><span class="lineno"> 87</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
153<div class="line"><a name="l00088"></a><span class="lineno"> 88</span>&#160;<span class="preprocessor"></span> <span class="comment">/* WGL is declared by windows.h */</span></div>
154<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
155<div class="line"><a name="l00090"></a><span class="lineno"> 90</span>&#160;<span class="preprocessor"></span> <span class="comment">/* NSGL is declared by Cocoa.h */</span></div>
156<div class="line"><a name="l00091"></a><span class="lineno"> 91</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
157<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;GL/glx.h&gt;</span></div>
158<div class="line"><a name="l00093"></a><span class="lineno"> 93</span>&#160;<span class="preprocessor">#elif defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
159<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #include &lt;EGL/egl.h&gt;</span></div>
160<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>&#160;<span class="preprocessor">#else</span></div>
161<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>&#160;<span class="preprocessor"></span><span class="preprocessor"> #error &quot;No context API specified&quot;</span></div>
162<div class="line"><a name="l00097"></a><span class="lineno"> 97</span>&#160;<span class="preprocessor"></span><span class="preprocessor">#endif</span></div>
163<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>&#160;<span class="preprocessor"></span></div>
164<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>&#160;</div>
165<div class="line"><a name="l00100"></a><span class="lineno"> 100</span>&#160;<span class="comment">/*************************************************************************</span></div>
166<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>&#160;<span class="comment"> * Functions</span></div>
167<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>&#160;<span class="comment"> *************************************************************************/</span></div>
168<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>&#160;</div>
169<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WIN32)</span></div>
170<div class="line"><a name="l00105"></a><span class="lineno"> 105</span>&#160;<span class="preprocessor"></span></div>
171<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>&#160;GLFWAPI HWND <a class="code" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667" title="Returns the HWND of the specified window.">glfwGetWin32Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
172<div class="line"><a name="l00110"></a><span class="lineno"> 110</span>&#160;<span class="preprocessor">#endif</span></div>
173<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>&#160;<span class="preprocessor"></span></div>
174<div class="line"><a name="l00112"></a><span class="lineno"> 112</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_WGL)</span></div>
175<div class="line"><a name="l00113"></a><span class="lineno"> 113</span>&#160;<span class="preprocessor"></span></div>
176<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>&#160;GLFWAPI HGLRC <a class="code" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143" title="Returns the HGLRC of the specified window.">glfwGetWGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
177<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>&#160;<span class="preprocessor">#endif</span></div>
178<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>&#160;<span class="preprocessor"></span></div>
179<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_COCOA)</span></div>
180<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>&#160;<span class="preprocessor"></span></div>
181<div class="line"><a name="l00125"></a><span class="lineno"> 125</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715" title="Returns the NSWindow of the specified window.">glfwGetCocoaWindow</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
182<div class="line"><a name="l00126"></a><span class="lineno"> 126</span>&#160;<span class="preprocessor">#endif</span></div>
183<div class="line"><a name="l00127"></a><span class="lineno"> 127</span>&#160;<span class="preprocessor"></span></div>
184<div class="line"><a name="l00128"></a><span class="lineno"> 128</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_NSGL)</span></div>
185<div class="line"><a name="l00129"></a><span class="lineno"> 129</span>&#160;<span class="preprocessor"></span></div>
186<div class="line"><a name="l00133"></a><span class="lineno"> 133</span>&#160;GLFWAPI <span class="keywordtype">id</span> <a class="code" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc" title="Returns the NSOpenGLContext of the specified window.">glfwGetNSGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
187<div class="line"><a name="l00134"></a><span class="lineno"> 134</span>&#160;<span class="preprocessor">#endif</span></div>
188<div class="line"><a name="l00135"></a><span class="lineno"> 135</span>&#160;<span class="preprocessor"></span></div>
189<div class="line"><a name="l00136"></a><span class="lineno"> 136</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_X11)</span></div>
190<div class="line"><a name="l00137"></a><span class="lineno"> 137</span>&#160;<span class="preprocessor"></span></div>
191<div class="line"><a name="l00141"></a><span class="lineno"> 141</span>&#160;GLFWAPI Display* <a class="code" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406" title="Returns the Display used by GLFW.">glfwGetX11Display</a>(<span class="keywordtype">void</span>);</div>
192<div class="line"><a name="l00146"></a><span class="lineno"> 146</span>&#160;GLFWAPI Window <a class="code" href="group__native.html#ga90ca676322740842db446999a1b1f21d" title="Returns the Window of the specified window.">glfwGetX11Window</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
193<div class="line"><a name="l00147"></a><span class="lineno"> 147</span>&#160;<span class="preprocessor">#endif</span></div>
194<div class="line"><a name="l00148"></a><span class="lineno"> 148</span>&#160;<span class="preprocessor"></span></div>
195<div class="line"><a name="l00149"></a><span class="lineno"> 149</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_GLX)</span></div>
196<div class="line"><a name="l00150"></a><span class="lineno"> 150</span>&#160;<span class="preprocessor"></span></div>
197<div class="line"><a name="l00154"></a><span class="lineno"> 154</span>&#160;GLFWAPI GLXContext <a class="code" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2" title="Returns the GLXContext of the specified window.">glfwGetGLXContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
198<div class="line"><a name="l00155"></a><span class="lineno"> 155</span>&#160;<span class="preprocessor">#endif</span></div>
199<div class="line"><a name="l00156"></a><span class="lineno"> 156</span>&#160;<span class="preprocessor"></span></div>
200<div class="line"><a name="l00157"></a><span class="lineno"> 157</span>&#160;<span class="preprocessor">#if defined(GLFW_EXPOSE_NATIVE_EGL)</span></div>
201<div class="line"><a name="l00158"></a><span class="lineno"> 158</span>&#160;<span class="preprocessor"></span></div>
202<div class="line"><a name="l00162"></a><span class="lineno"> 162</span>&#160;GLFWAPI EGLDisplay <a class="code" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138" title="Returns the EGLDisplay used by GLFW.">glfwGetEGLDisplay</a>(<span class="keywordtype">void</span>);</div>
203<div class="line"><a name="l00167"></a><span class="lineno"> 167</span>&#160;GLFWAPI EGLContext <a class="code" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1" title="Returns the EGLContext of the specified window.">glfwGetEGLContext</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
204<div class="line"><a name="l00172"></a><span class="lineno"> 172</span>&#160;GLFWAPI EGLSurface <a class="code" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6" title="Returns the EGLSurface of the specified window.">glfwGetEGLSurface</a>(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window);</div>
205<div class="line"><a name="l00173"></a><span class="lineno"> 173</span>&#160;<span class="preprocessor">#endif</span></div>
206<div class="line"><a name="l00174"></a><span class="lineno"> 174</span>&#160;<span class="preprocessor"></span></div>
207<div class="line"><a name="l00175"></a><span class="lineno"> 175</span>&#160;<span class="preprocessor">#ifdef __cplusplus</span></div>
208<div class="line"><a name="l00176"></a><span class="lineno"> 176</span>&#160;<span class="preprocessor"></span>}</div>
209<div class="line"><a name="l00177"></a><span class="lineno"> 177</span>&#160;<span class="preprocessor">#endif</span></div>
210<div class="line"><a name="l00178"></a><span class="lineno"> 178</span>&#160;<span class="preprocessor"></span></div>
211<div class="line"><a name="l00179"></a><span class="lineno"> 179</span>&#160;<span class="preprocessor">#endif </span><span class="comment">/* _glfw3_native_h_ */</span><span class="preprocessor"></span></div>
212<div class="line"><a name="l00180"></a><span class="lineno"> 180</span>&#160;<span class="preprocessor"></span></div>
213</div><!-- fragment --></div><!-- contents -->
214<!-- start footer part -->
215<hr class="footer"/><address class="footer"><small>
216Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
217<img class="footer" src="doxygen.png" alt="doxygen"/>
218</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/globals.html b/externals/glfw-3.0.2/docs/html/globals.html
new file mode 100644
index 000000000..eb0ae4bf8
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
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41 <li><a href="index.html"><span>Main&#160;Page</span></a></li>
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43 <li><a href="modules.html"><span>Modules</span></a></li>
44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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120
121<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
122<li>GLFW_ACCUM_ALPHA_BITS
123: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
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126: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
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128<li>GLFW_ACCUM_GREEN_BITS
129: <a class="el" href="glfw3_8h.html#a65713cee1326f8e9d806fdf93187b471">glfw3.h</a>
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135: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
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143</ul>
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120
121<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
122<li>GLFW_BLUE_BITS
123: <a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">glfw3.h</a>
124</li>
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120
121<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
122<li>GLFW_CLIENT_API
123: <a class="el" href="glfw3_8h.html#a649309cf72a3d3de5b1348ca7936c95b">glfw3.h</a>
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143<li>GLFW_CURSOR_DISABLED
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147: <a class="el" href="glfw3_8h.html#ac4d5cb9d78de8573349c58763d53bf11">glfw3.h</a>
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149<li>GLFW_CURSOR_NORMAL
150: <a class="el" href="glfw3_8h.html#ae04dd25c8577e19fa8c97368561f6c68">glfw3.h</a>
151</li>
152<li>glfwCreateWindow()
153: <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfw3.h</a>
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155</ul>
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159Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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161</a> 1.8.3.1
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121<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
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121<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
122<li>glfwExtensionSupported()
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86 <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
87 <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
88 <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
89 <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
90 <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
91 <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
92 <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
93 <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
94 <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
95 <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
96 <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
97 <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
98 <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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102 </div>
103</div><!-- top -->
104<!-- window showing the filter options -->
105<div id="MSearchSelectWindow"
106 onmouseover="return searchBox.OnSearchSelectShow()"
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109<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
122<li>GLFW_FOCUSED
123: <a class="el" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">glfw3.h</a>
124</li>
125<li>GLFW_FORMAT_UNAVAILABLE
126: <a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">glfw3.h</a>
127</li>
128</ul>
129</div><!-- contents -->
130<!-- start footer part -->
131<hr class="footer"/><address class="footer"><small>
132Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
133<img class="footer" src="doxygen.png" alt="doxygen"/>
134</a> 1.8.3.1
135</small></address>
136</body>
137</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x67.html b/externals/glfw-3.0.2/docs/html/globals_0x67.html
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19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
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21<table cellspacing="0" cellpadding="0">
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23 <tr style="height: 56px;">
24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
32</table>
33</div>
34<!-- end header part -->
35<!-- Generated by Doxygen 1.8.3.1 -->
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41 <li><a href="index.html"><span>Main&#160;Page</span></a></li>
42 <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
43 <li><a href="modules.html"><span>Modules</span></a></li>
44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
45 <li class="current"><a href="files.html"><span>Files</span></a></li>
46 <li>
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65 <ul class="tablist">
66 <li><a href="files.html"><span>File&#160;List</span></a></li>
67 <li class="current"><a href="globals.html"><span>Globals</span></a></li>
68 </ul>
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70 <div id="navrow3" class="tabs2">
71 <ul class="tablist">
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74 <li><a href="globals_type.html"><span>Typedefs</span></a></li>
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78 <div id="navrow4" class="tabs3">
79 <ul class="tablist">
80 <li><a href="globals.html#index_a"><span>a</span></a></li>
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82 <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
83 <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
84 <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
85 <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
86 <li class="current"><a href="globals_0x67.html#index_g"><span>g</span></a></li>
87 <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
88 <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
89 <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
90 <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
91 <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
92 <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
93 <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
94 <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
95 <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
96 <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
97 <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
98 <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
101 </ul>
102 </div>
103</div><!-- top -->
104<!-- window showing the filter options -->
105<div id="MSearchSelectWindow"
106 onmouseover="return searchBox.OnSearchSelectShow()"
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108 onkeydown="return searchBox.OnSearchSelectKey(event)">
109<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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114 name="MSearchResults" id="MSearchResults">
115</iframe>
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117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
122<li>GLFW_GREEN_BITS
123: <a class="el" href="glfw3_8h.html#afba3b72638c914e5fb8a237dd4c50d4d">glfw3.h</a>
124</li>
125<li>GLFWcharfun
126: <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">glfw3.h</a>
127</li>
128<li>GLFWcursorenterfun
129: <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">glfw3.h</a>
130</li>
131<li>GLFWcursorposfun
132: <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">glfw3.h</a>
133</li>
134<li>GLFWerrorfun
135: <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">glfw3.h</a>
136</li>
137<li>GLFWframebuffersizefun
138: <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">glfw3.h</a>
139</li>
140<li>glfwGetClipboardString()
141: <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfw3.h</a>
142</li>
143<li>glfwGetCocoaWindow()
144: <a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfw3native.h</a>
145</li>
146<li>glfwGetCurrentContext()
147: <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfw3.h</a>
148</li>
149<li>glfwGetCursorPos()
150: <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfw3.h</a>
151</li>
152<li>glfwGetEGLContext()
153: <a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfw3native.h</a>
154</li>
155<li>glfwGetEGLDisplay()
156: <a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfw3native.h</a>
157</li>
158<li>glfwGetEGLSurface()
159: <a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfw3native.h</a>
160</li>
161<li>glfwGetFramebufferSize()
162: <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfw3.h</a>
163</li>
164<li>glfwGetGammaRamp()
165: <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfw3.h</a>
166</li>
167<li>glfwGetGLXContext()
168: <a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfw3native.h</a>
169</li>
170<li>glfwGetInputMode()
171: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
172</li>
173<li>glfwGetJoystickAxes()
174: <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfw3.h</a>
175</li>
176<li>glfwGetJoystickButtons()
177: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
178</li>
179<li>glfwGetJoystickName()
180: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
181</li>
182<li>glfwGetKey()
183: <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfw3.h</a>
184</li>
185<li>glfwGetMonitorName()
186: <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfw3.h</a>
187</li>
188<li>glfwGetMonitorPhysicalSize()
189: <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfw3.h</a>
190</li>
191<li>glfwGetMonitorPos()
192: <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfw3.h</a>
193</li>
194<li>glfwGetMonitors()
195: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
196</li>
197<li>glfwGetMouseButton()
198: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
199</li>
200<li>glfwGetNSGLContext()
201: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
202</li>
203<li>glfwGetPrimaryMonitor()
204: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
205</li>
206<li>glfwGetProcAddress()
207: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
208</li>
209<li>glfwGetTime()
210: <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
211</li>
212<li>glfwGetVersion()
213: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
214</li>
215<li>glfwGetVersionString()
216: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
217</li>
218<li>glfwGetVideoMode()
219: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
220</li>
221<li>glfwGetVideoModes()
222: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
223</li>
224<li>glfwGetWGLContext()
225: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
226</li>
227<li>glfwGetWin32Window()
228: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
229</li>
230<li>glfwGetWindowAttrib()
231: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
232</li>
233<li>glfwGetWindowMonitor()
234: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
235</li>
236<li>glfwGetWindowPos()
237: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
238</li>
239<li>glfwGetWindowSize()
240: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
241</li>
242<li>glfwGetWindowUserPointer()
243: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
244</li>
245<li>glfwGetX11Display()
246: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
247</li>
248<li>glfwGetX11Window()
249: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
250</li>
251<li>GLFWglproc
252: <a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">glfw3.h</a>
253</li>
254<li>GLFWkeyfun
255: <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">glfw3.h</a>
256</li>
257<li>GLFWmonitor
258: <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">glfw3.h</a>
259</li>
260<li>GLFWmonitorfun
261: <a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">glfw3.h</a>
262</li>
263<li>GLFWmousebuttonfun
264: <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">glfw3.h</a>
265</li>
266<li>GLFWscrollfun
267: <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">glfw3.h</a>
268</li>
269<li>GLFWwindow
270: <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">glfw3.h</a>
271</li>
272<li>GLFWwindowclosefun
273: <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">glfw3.h</a>
274</li>
275<li>GLFWwindowfocusfun
276: <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">glfw3.h</a>
277</li>
278<li>GLFWwindowiconifyfun
279: <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">glfw3.h</a>
280</li>
281<li>GLFWwindowposfun
282: <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">glfw3.h</a>
283</li>
284<li>GLFWwindowrefreshfun
285: <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">glfw3.h</a>
286</li>
287<li>GLFWwindowsizefun
288: <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">glfw3.h</a>
289</li>
290</ul>
291</div><!-- contents -->
292<!-- start footer part -->
293<hr class="footer"/><address class="footer"><small>
294Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
295<img class="footer" src="doxygen.png" alt="doxygen"/>
296</a> 1.8.3.1
297</small></address>
298</body>
299</html>
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120
121<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
122<li>GLFW_JOYSTICK_1
123: <a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">glfw3.h</a>
124</li>
125<li>GLFW_JOYSTICK_10
126: <a class="el" href="group__joysticks.html#gaef55389ee605d6dfc31aef6fe98c54ec">glfw3.h</a>
127</li>
128<li>GLFW_JOYSTICK_11
129: <a class="el" href="group__joysticks.html#gae7d26e3df447c2c14a569fcc18516af4">glfw3.h</a>
130</li>
131<li>GLFW_JOYSTICK_12
132: <a class="el" href="group__joysticks.html#gab91bbf5b7ca6be8d3ac5c4d89ff48ac7">glfw3.h</a>
133</li>
134<li>GLFW_JOYSTICK_13
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136</li>
137<li>GLFW_JOYSTICK_14
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139</li>
140<li>GLFW_JOYSTICK_15
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144: <a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">glfw3.h</a>
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146<li>GLFW_JOYSTICK_2
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148</li>
149<li>GLFW_JOYSTICK_3
150: <a class="el" href="group__joysticks.html#gae6f3eedfeb42424c2f5e3161efb0b654">glfw3.h</a>
151</li>
152<li>GLFW_JOYSTICK_4
153: <a class="el" href="group__joysticks.html#ga97ddbcad02b7f48d74fad4ddb08fff59">glfw3.h</a>
154</li>
155<li>GLFW_JOYSTICK_5
156: <a class="el" href="group__joysticks.html#gae43281bc66d3fa5089fb50c3e7a28695">glfw3.h</a>
157</li>
158<li>GLFW_JOYSTICK_6
159: <a class="el" href="group__joysticks.html#ga74771620aa53bd68a487186dea66fd77">glfw3.h</a>
160</li>
161<li>GLFW_JOYSTICK_7
162: <a class="el" href="group__joysticks.html#ga20a9f4f3aaefed9ea5e66072fc588b87">glfw3.h</a>
163</li>
164<li>GLFW_JOYSTICK_8
165: <a class="el" href="group__joysticks.html#ga21a934c940bcf25db0e4c8fe9b364bdb">glfw3.h</a>
166</li>
167<li>GLFW_JOYSTICK_9
168: <a class="el" href="group__joysticks.html#ga87689d47df0ba6f9f5fcbbcaf7b3cecf">glfw3.h</a>
169</li>
170<li>GLFW_JOYSTICK_LAST
171: <a class="el" href="group__joysticks.html#ga9ca13ebf24c331dd98df17d84a4b72c9">glfw3.h</a>
172</li>
173<li>glfwJoystickPresent()
174: <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfw3.h</a>
175</li>
176</ul>
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178<!-- start footer part -->
179<hr class="footer"/><address class="footer"><small>
180Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
181<img class="footer" src="doxygen.png" alt="doxygen"/>
182</a> 1.8.3.1
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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43 <li><a href="modules.html"><span>Modules</span></a></li>
44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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67 <li class="current"><a href="globals.html"><span>Globals</span></a></li>
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83 <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
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86 <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
87 <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
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97 <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
98 <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
122<li>GLFW_KEY_0
123: <a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">glfw3.h</a>
124</li>
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145</li>
146<li>GLFW_KEY_8
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148</li>
149<li>GLFW_KEY_9
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152<li>GLFW_KEY_A
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154</li>
155<li>GLFW_KEY_APOSTROPHE
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157</li>
158<li>GLFW_KEY_B
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160</li>
161<li>GLFW_KEY_BACKSLASH
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163</li>
164<li>GLFW_KEY_BACKSPACE
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166</li>
167<li>GLFW_KEY_C
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170<li>GLFW_KEY_CAPS_LOCK
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176<li>GLFW_KEY_D
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179<li>GLFW_KEY_DELETE
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182<li>GLFW_KEY_DOWN
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185<li>GLFW_KEY_E
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187</li>
188<li>GLFW_KEY_END
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191<li>GLFW_KEY_ENTER
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193</li>
194<li>GLFW_KEY_EQUAL
195: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
196</li>
197<li>GLFW_KEY_ESCAPE
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203<li>GLFW_KEY_F1
204: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
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206<li>GLFW_KEY_F10
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212<li>GLFW_KEY_F12
213: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
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215<li>GLFW_KEY_F13
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217</li>
218<li>GLFW_KEY_F14
219: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
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221<li>GLFW_KEY_F15
222: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
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224<li>GLFW_KEY_F16
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226</li>
227<li>GLFW_KEY_F17
228: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
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230<li>GLFW_KEY_F18
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232</li>
233<li>GLFW_KEY_F19
234: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
235</li>
236<li>GLFW_KEY_F2
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251<li>GLFW_KEY_F24
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253</li>
254<li>GLFW_KEY_F25
255: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
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258: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
259</li>
260<li>GLFW_KEY_F4
261: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
262</li>
263<li>GLFW_KEY_F5
264: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
265</li>
266<li>GLFW_KEY_F6
267: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
268</li>
269<li>GLFW_KEY_F7
270: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
271</li>
272<li>GLFW_KEY_F8
273: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
274</li>
275<li>GLFW_KEY_F9
276: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
277</li>
278<li>GLFW_KEY_G
279: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
280</li>
281<li>GLFW_KEY_GRAVE_ACCENT
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283</li>
284<li>GLFW_KEY_H
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286</li>
287<li>GLFW_KEY_HOME
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290<li>GLFW_KEY_I
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296<li>GLFW_KEY_J
297: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
298</li>
299<li>GLFW_KEY_K
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301</li>
302<li>GLFW_KEY_KP_0
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305<li>GLFW_KEY_KP_1
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307</li>
308<li>GLFW_KEY_KP_2
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310</li>
311<li>GLFW_KEY_KP_3
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313</li>
314<li>GLFW_KEY_KP_4
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316</li>
317<li>GLFW_KEY_KP_5
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319</li>
320<li>GLFW_KEY_KP_6
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322</li>
323<li>GLFW_KEY_KP_7
324: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
325</li>
326<li>GLFW_KEY_KP_8
327: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
328</li>
329<li>GLFW_KEY_KP_9
330: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
331</li>
332<li>GLFW_KEY_KP_ADD
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334</li>
335<li>GLFW_KEY_KP_DECIMAL
336: <a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">glfw3.h</a>
337</li>
338<li>GLFW_KEY_KP_DIVIDE
339: <a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">glfw3.h</a>
340</li>
341<li>GLFW_KEY_KP_ENTER
342: <a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">glfw3.h</a>
343</li>
344<li>GLFW_KEY_KP_EQUAL
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346</li>
347<li>GLFW_KEY_KP_MULTIPLY
348: <a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">glfw3.h</a>
349</li>
350<li>GLFW_KEY_KP_SUBTRACT
351: <a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">glfw3.h</a>
352</li>
353<li>GLFW_KEY_L
354: <a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">glfw3.h</a>
355</li>
356<li>GLFW_KEY_LAST
357: <a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">glfw3.h</a>
358</li>
359<li>GLFW_KEY_LEFT
360: <a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">glfw3.h</a>
361</li>
362<li>GLFW_KEY_LEFT_ALT
363: <a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">glfw3.h</a>
364</li>
365<li>GLFW_KEY_LEFT_BRACKET
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367</li>
368<li>GLFW_KEY_LEFT_CONTROL
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370</li>
371<li>GLFW_KEY_LEFT_SHIFT
372: <a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">glfw3.h</a>
373</li>
374<li>GLFW_KEY_LEFT_SUPER
375: <a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">glfw3.h</a>
376</li>
377<li>GLFW_KEY_M
378: <a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">glfw3.h</a>
379</li>
380<li>GLFW_KEY_MENU
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382</li>
383<li>GLFW_KEY_MINUS
384: <a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">glfw3.h</a>
385</li>
386<li>GLFW_KEY_N
387: <a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">glfw3.h</a>
388</li>
389<li>GLFW_KEY_NUM_LOCK
390: <a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">glfw3.h</a>
391</li>
392<li>GLFW_KEY_O
393: <a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">glfw3.h</a>
394</li>
395<li>GLFW_KEY_P
396: <a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">glfw3.h</a>
397</li>
398<li>GLFW_KEY_PAGE_DOWN
399: <a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">glfw3.h</a>
400</li>
401<li>GLFW_KEY_PAGE_UP
402: <a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">glfw3.h</a>
403</li>
404<li>GLFW_KEY_PAUSE
405: <a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">glfw3.h</a>
406</li>
407<li>GLFW_KEY_PERIOD
408: <a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">glfw3.h</a>
409</li>
410<li>GLFW_KEY_PRINT_SCREEN
411: <a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">glfw3.h</a>
412</li>
413<li>GLFW_KEY_Q
414: <a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">glfw3.h</a>
415</li>
416<li>GLFW_KEY_R
417: <a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">glfw3.h</a>
418</li>
419<li>GLFW_KEY_RIGHT
420: <a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">glfw3.h</a>
421</li>
422<li>GLFW_KEY_RIGHT_ALT
423: <a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">glfw3.h</a>
424</li>
425<li>GLFW_KEY_RIGHT_BRACKET
426: <a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">glfw3.h</a>
427</li>
428<li>GLFW_KEY_RIGHT_CONTROL
429: <a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">glfw3.h</a>
430</li>
431<li>GLFW_KEY_RIGHT_SHIFT
432: <a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">glfw3.h</a>
433</li>
434<li>GLFW_KEY_RIGHT_SUPER
435: <a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">glfw3.h</a>
436</li>
437<li>GLFW_KEY_S
438: <a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">glfw3.h</a>
439</li>
440<li>GLFW_KEY_SCROLL_LOCK
441: <a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">glfw3.h</a>
442</li>
443<li>GLFW_KEY_SEMICOLON
444: <a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">glfw3.h</a>
445</li>
446<li>GLFW_KEY_SLASH
447: <a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">glfw3.h</a>
448</li>
449<li>GLFW_KEY_SPACE
450: <a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">glfw3.h</a>
451</li>
452<li>GLFW_KEY_T
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454</li>
455<li>GLFW_KEY_TAB
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457</li>
458<li>GLFW_KEY_U
459: <a class="el" href="group__keys.html#gacad52f3bf7d378fc0ffa72a76769256d">glfw3.h</a>
460</li>
461<li>GLFW_KEY_UNKNOWN
462: <a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">glfw3.h</a>
463</li>
464<li>GLFW_KEY_UP
465: <a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">glfw3.h</a>
466</li>
467<li>GLFW_KEY_V
468: <a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">glfw3.h</a>
469</li>
470<li>GLFW_KEY_W
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472</li>
473<li>GLFW_KEY_WORLD_1
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476<li>GLFW_KEY_WORLD_2
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478</li>
479<li>GLFW_KEY_X
480: <a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">glfw3.h</a>
481</li>
482<li>GLFW_KEY_Y
483: <a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">glfw3.h</a>
484</li>
485<li>GLFW_KEY_Z
486: <a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">glfw3.h</a>
487</li>
488</ul>
489</div><!-- contents -->
490<!-- start footer part -->
491<hr class="footer"/><address class="footer"><small>
492Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
493<img class="footer" src="doxygen.png" alt="doxygen"/>
494</a> 1.8.3.1
495</small></address>
496</body>
497</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x6c.html b/externals/glfw-3.0.2/docs/html/globals_0x6c.html
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20<div id="titlearea">
21<table cellspacing="0" cellpadding="0">
22 <tbody>
23 <tr style="height: 56px;">
24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
32</table>
33</div>
34<!-- end header part -->
35<!-- Generated by Doxygen 1.8.3.1 -->
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39 <div id="navrow1" class="tabs">
40 <ul class="tablist">
41 <li><a href="index.html"><span>Main&#160;Page</span></a></li>
42 <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
43 <li><a href="modules.html"><span>Modules</span></a></li>
44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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65 <ul class="tablist">
66 <li><a href="files.html"><span>File&#160;List</span></a></li>
67 <li class="current"><a href="globals.html"><span>Globals</span></a></li>
68 </ul>
69 </div>
70 <div id="navrow3" class="tabs2">
71 <ul class="tablist">
72 <li class="current"><a href="globals.html"><span>All</span></a></li>
73 <li><a href="globals_func.html"><span>Functions</span></a></li>
74 <li><a href="globals_type.html"><span>Typedefs</span></a></li>
75 <li><a href="globals_defs.html"><span>Macros</span></a></li>
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79 <ul class="tablist">
80 <li><a href="globals.html#index_a"><span>a</span></a></li>
81 <li><a href="globals_0x62.html#index_b"><span>b</span></a></li>
82 <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
83 <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
84 <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
85 <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
86 <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
87 <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
88 <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
89 <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
90 <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
91 <li class="current"><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
92 <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
93 <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
94 <li><a href="globals_0x6f.html#index_o"><span>o</span></a></li>
95 <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
96 <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
97 <li><a href="globals_0x73.html#index_s"><span>s</span></a></li>
98 <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
101 </ul>
102 </div>
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108 onkeydown="return searchBox.OnSearchSelectKey(event)">
109<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
122<li>GLFW_LOSE_CONTEXT_ON_RESET
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124</li>
125</ul>
126</div><!-- contents -->
127<!-- start footer part -->
128<hr class="footer"/><address class="footer"><small>
129Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
130<img class="footer" src="doxygen.png" alt="doxygen"/>
131</a> 1.8.3.1
132</small></address>
133</body>
134</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x6d.html b/externals/glfw-3.0.2/docs/html/globals_0x6d.html
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177Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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121<h3><a class="anchor" id="index_n"></a>- n -</h3><ul>
122<li>GLFW_NO_CURRENT_CONTEXT
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120
121<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
122<li>GLFW_OPENGL_ANY_PROFILE
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128<li>GLFW_OPENGL_COMPAT_PROFILE
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146<li>GLFW_OUT_OF_MEMORY
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149</ul>
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153Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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155</a> 1.8.3.1
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119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
122<li>GLFW_PLATFORM_ERROR
123: <a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">glfw3.h</a>
124</li>
125<li>GLFW_PRESS
126: <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">glfw3.h</a>
127</li>
128<li>glfwPollEvents()
129: <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfw3.h</a>
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131</ul>
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135Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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137</a> 1.8.3.1
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
122<li>GLFW_RED_BITS
123: <a class="el" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982">glfw3.h</a>
124</li>
125<li>GLFW_REFRESH_RATE
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136</li>
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144Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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146</a> 1.8.3.1
147</small></address>
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diff --git a/externals/glfw-3.0.2/docs/html/globals_0x73.html b/externals/glfw-3.0.2/docs/html/globals_0x73.html
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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21<table cellspacing="0" cellpadding="0">
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23 <tr style="height: 56px;">
24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
32</table>
33</div>
34<!-- end header part -->
35<!-- Generated by Doxygen 1.8.3.1 -->
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42 <li><a href="pages.html"><span>Related&#160;Pages</span></a></li>
43 <li><a href="modules.html"><span>Modules</span></a></li>
44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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66 <li><a href="files.html"><span>File&#160;List</span></a></li>
67 <li class="current"><a href="globals.html"><span>Globals</span></a></li>
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80 <li><a href="globals.html#index_a"><span>a</span></a></li>
81 <li><a href="globals_0x62.html#index_b"><span>b</span></a></li>
82 <li><a href="globals_0x63.html#index_c"><span>c</span></a></li>
83 <li><a href="globals_0x64.html#index_d"><span>d</span></a></li>
84 <li><a href="globals_0x65.html#index_e"><span>e</span></a></li>
85 <li><a href="globals_0x66.html#index_f"><span>f</span></a></li>
86 <li><a href="globals_0x67.html#index_g"><span>g</span></a></li>
87 <li><a href="globals_0x68.html#index_h"><span>h</span></a></li>
88 <li><a href="globals_0x69.html#index_i"><span>i</span></a></li>
89 <li><a href="globals_0x6a.html#index_j"><span>j</span></a></li>
90 <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
91 <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
92 <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
93 <li><a href="globals_0x6e.html#index_n"><span>n</span></a></li>
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95 <li><a href="globals_0x70.html#index_p"><span>p</span></a></li>
96 <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
97 <li class="current"><a href="globals_0x73.html#index_s"><span>s</span></a></li>
98 <li><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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103</div><!-- top -->
104<!-- window showing the filter options -->
105<div id="MSearchSelectWindow"
106 onmouseover="return searchBox.OnSearchSelectShow()"
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108 onkeydown="return searchBox.OnSearchSelectKey(event)">
109<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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114 name="MSearchResults" id="MSearchResults">
115</iframe>
116</div>
117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
122<li>GLFW_SAMPLES
123: <a class="el" href="glfw3_8h.html#a2cdf86fdcb7722fb8829c4e201607535">glfw3.h</a>
124</li>
125<li>GLFW_SRGB_CAPABLE
126: <a class="el" href="glfw3_8h.html#a444a8f00414a63220591f9fdb7b5642b">glfw3.h</a>
127</li>
128<li>GLFW_STENCIL_BITS
129: <a class="el" href="glfw3_8h.html#a5339890a45a1fb38e93cb9fcc5fd069d">glfw3.h</a>
130</li>
131<li>GLFW_STEREO
132: <a class="el" href="glfw3_8h.html#a83d991efca02537e2d69969135b77b03">glfw3.h</a>
133</li>
134<li>GLFW_STICKY_KEYS
135: <a class="el" href="glfw3_8h.html#ae3bbe2315b7691ab088159eb6c9110fc">glfw3.h</a>
136</li>
137<li>GLFW_STICKY_MOUSE_BUTTONS
138: <a class="el" href="glfw3_8h.html#a4d7ce8ce71030c3b04e2b78145bc59d1">glfw3.h</a>
139</li>
140<li>glfwSetCharCallback()
141: <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfw3.h</a>
142</li>
143<li>glfwSetClipboardString()
144: <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfw3.h</a>
145</li>
146<li>glfwSetCursorEnterCallback()
147: <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfw3.h</a>
148</li>
149<li>glfwSetCursorPos()
150: <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfw3.h</a>
151</li>
152<li>glfwSetCursorPosCallback()
153: <a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfw3.h</a>
154</li>
155<li>glfwSetErrorCallback()
156: <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfw3.h</a>
157</li>
158<li>glfwSetFramebufferSizeCallback()
159: <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfw3.h</a>
160</li>
161<li>glfwSetGamma()
162: <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfw3.h</a>
163</li>
164<li>glfwSetGammaRamp()
165: <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfw3.h</a>
166</li>
167<li>glfwSetInputMode()
168: <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfw3.h</a>
169</li>
170<li>glfwSetKeyCallback()
171: <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfw3.h</a>
172</li>
173<li>glfwSetMonitorCallback()
174: <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfw3.h</a>
175</li>
176<li>glfwSetMouseButtonCallback()
177: <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfw3.h</a>
178</li>
179<li>glfwSetScrollCallback()
180: <a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfw3.h</a>
181</li>
182<li>glfwSetTime()
183: <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfw3.h</a>
184</li>
185<li>glfwSetWindowCloseCallback()
186: <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfw3.h</a>
187</li>
188<li>glfwSetWindowFocusCallback()
189: <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfw3.h</a>
190</li>
191<li>glfwSetWindowIconifyCallback()
192: <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfw3.h</a>
193</li>
194<li>glfwSetWindowPos()
195: <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfw3.h</a>
196</li>
197<li>glfwSetWindowPosCallback()
198: <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfw3.h</a>
199</li>
200<li>glfwSetWindowRefreshCallback()
201: <a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfw3.h</a>
202</li>
203<li>glfwSetWindowShouldClose()
204: <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfw3.h</a>
205</li>
206<li>glfwSetWindowSize()
207: <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfw3.h</a>
208</li>
209<li>glfwSetWindowSizeCallback()
210: <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfw3.h</a>
211</li>
212<li>glfwSetWindowTitle()
213: <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfw3.h</a>
214</li>
215<li>glfwSetWindowUserPointer()
216: <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfw3.h</a>
217</li>
218<li>glfwShowWindow()
219: <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfw3.h</a>
220</li>
221<li>glfwSwapBuffers()
222: <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfw3.h</a>
223</li>
224<li>glfwSwapInterval()
225: <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfw3.h</a>
226</li>
227</ul>
228</div><!-- contents -->
229<!-- start footer part -->
230<hr class="footer"/><address class="footer"><small>
231Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
232<img class="footer" src="doxygen.png" alt="doxygen"/>
233</a> 1.8.3.1
234</small></address>
235</body>
236</html>
diff --git a/externals/glfw-3.0.2/docs/html/globals_0x74.html b/externals/glfw-3.0.2/docs/html/globals_0x74.html
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
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44 <li><a href="annotated.html"><span>Data&#160;Structures</span></a></li>
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90 <li><a href="globals_0x6b.html#index_k"><span>k</span></a></li>
91 <li><a href="globals_0x6c.html#index_l"><span>l</span></a></li>
92 <li><a href="globals_0x6d.html#index_m"><span>m</span></a></li>
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96 <li><a href="globals_0x72.html#index_r"><span>r</span></a></li>
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98 <li class="current"><a href="globals_0x74.html#index_t"><span>t</span></a></li>
99 <li><a href="globals_0x76.html#index_v"><span>v</span></a></li>
100 <li><a href="globals_0x77.html#index_w"><span>w</span></a></li>
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117
118<div class="contents">
119<div class="textblock">Here is a list of all functions, variables, defines, enums, and typedefs with links to the files they belong to:</div>
120
121<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
122<li>glfwTerminate()
123: <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfw3.h</a>
124</li>
125</ul>
126</div><!-- contents -->
127<!-- start footer part -->
128<hr class="footer"/><address class="footer"><small>
129Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
130<img class="footer" src="doxygen.png" alt="doxygen"/>
131</a> 1.8.3.1
132</small></address>
133</body>
134</html>
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122<li>glfwWaitEvents()
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119: <a class="el" href="glfw3_8h.html#ae829b55591c18169a40ab4067a041b1f">glfw3.h</a>
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122: <a class="el" href="glfw3_8h.html#a22bbe9104a8ce1f8b88fb4f186aa36ce">glfw3.h</a>
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128: <a class="el" href="glfw3_8h.html#aead34a9a683b2bc20eecf30ba738bfc6">glfw3.h</a>
129</li>
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131: <a class="el" href="glfw3_8h.html#afed79a3f468997877da86c449bd43e8c">glfw3.h</a>
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133<li>GLFW_API_UNAVAILABLE
134: <a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">glfw3.h</a>
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136<li>GLFW_AUX_BUFFERS
137: <a class="el" href="glfw3_8h.html#ab05108c5029443b371112b031d1fa174">glfw3.h</a>
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117<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
118<li>GLFW_BLUE_BITS
119: <a class="el" href="glfw3_8h.html#ab292ea403db6d514537b515311bf9ae3">glfw3.h</a>
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118<li>GLFW_FOCUSED
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117<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
118<li>GLFW_JOYSTICK_1
119: <a class="el" href="group__joysticks.html#ga34a0443d059e9f22272cd4669073f73d">glfw3.h</a>
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173Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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175</a> 1.8.3.1
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85 <li><a href="globals_defs_0x67.html#index_g"><span>g</span></a></li>
86 <li><a href="globals_defs_0x69.html#index_i"><span>i</span></a></li>
87 <li><a href="globals_defs_0x6a.html#index_j"><span>j</span></a></li>
88 <li class="current"><a href="globals_defs_0x6b.html#index_k"><span>k</span></a></li>
89 <li><a href="globals_defs_0x6c.html#index_l"><span>l</span></a></li>
90 <li><a href="globals_defs_0x6d.html#index_m"><span>m</span></a></li>
91 <li><a href="globals_defs_0x6e.html#index_n"><span>n</span></a></li>
92 <li><a href="globals_defs_0x6f.html#index_o"><span>o</span></a></li>
93 <li><a href="globals_defs_0x70.html#index_p"><span>p</span></a></li>
94 <li><a href="globals_defs_0x72.html#index_r"><span>r</span></a></li>
95 <li><a href="globals_defs_0x73.html#index_s"><span>s</span></a></li>
96 <li><a href="globals_defs_0x76.html#index_v"><span>v</span></a></li>
97 </ul>
98 </div>
99</div><!-- top -->
100<!-- window showing the filter options -->
101<div id="MSearchSelectWindow"
102 onmouseover="return searchBox.OnSearchSelectShow()"
103 onmouseout="return searchBox.OnSearchSelectHide()"
104 onkeydown="return searchBox.OnSearchSelectKey(event)">
105<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
106
107<!-- iframe showing the search results (closed by default) -->
108<div id="MSearchResultsWindow">
109<iframe src="javascript:void(0)" frameborder="0"
110 name="MSearchResults" id="MSearchResults">
111</iframe>
112</div>
113
114<div class="contents">
115&#160;
116
117<h3><a class="anchor" id="index_k"></a>- k -</h3><ul>
118<li>GLFW_KEY_0
119: <a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">glfw3.h</a>
120</li>
121<li>GLFW_KEY_1
122: <a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">glfw3.h</a>
123</li>
124<li>GLFW_KEY_2
125: <a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">glfw3.h</a>
126</li>
127<li>GLFW_KEY_3
128: <a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">glfw3.h</a>
129</li>
130<li>GLFW_KEY_4
131: <a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">glfw3.h</a>
132</li>
133<li>GLFW_KEY_5
134: <a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">glfw3.h</a>
135</li>
136<li>GLFW_KEY_6
137: <a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">glfw3.h</a>
138</li>
139<li>GLFW_KEY_7
140: <a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">glfw3.h</a>
141</li>
142<li>GLFW_KEY_8
143: <a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">glfw3.h</a>
144</li>
145<li>GLFW_KEY_9
146: <a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">glfw3.h</a>
147</li>
148<li>GLFW_KEY_A
149: <a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">glfw3.h</a>
150</li>
151<li>GLFW_KEY_APOSTROPHE
152: <a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">glfw3.h</a>
153</li>
154<li>GLFW_KEY_B
155: <a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">glfw3.h</a>
156</li>
157<li>GLFW_KEY_BACKSLASH
158: <a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">glfw3.h</a>
159</li>
160<li>GLFW_KEY_BACKSPACE
161: <a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">glfw3.h</a>
162</li>
163<li>GLFW_KEY_C
164: <a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">glfw3.h</a>
165</li>
166<li>GLFW_KEY_CAPS_LOCK
167: <a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">glfw3.h</a>
168</li>
169<li>GLFW_KEY_COMMA
170: <a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">glfw3.h</a>
171</li>
172<li>GLFW_KEY_D
173: <a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">glfw3.h</a>
174</li>
175<li>GLFW_KEY_DELETE
176: <a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">glfw3.h</a>
177</li>
178<li>GLFW_KEY_DOWN
179: <a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">glfw3.h</a>
180</li>
181<li>GLFW_KEY_E
182: <a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">glfw3.h</a>
183</li>
184<li>GLFW_KEY_END
185: <a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">glfw3.h</a>
186</li>
187<li>GLFW_KEY_ENTER
188: <a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">glfw3.h</a>
189</li>
190<li>GLFW_KEY_EQUAL
191: <a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">glfw3.h</a>
192</li>
193<li>GLFW_KEY_ESCAPE
194: <a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">glfw3.h</a>
195</li>
196<li>GLFW_KEY_F
197: <a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">glfw3.h</a>
198</li>
199<li>GLFW_KEY_F1
200: <a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">glfw3.h</a>
201</li>
202<li>GLFW_KEY_F10
203: <a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">glfw3.h</a>
204</li>
205<li>GLFW_KEY_F11
206: <a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">glfw3.h</a>
207</li>
208<li>GLFW_KEY_F12
209: <a class="el" href="group__keys.html#gaf5908fa9b0a906ae03fc2c61ac7aa3e2">glfw3.h</a>
210</li>
211<li>GLFW_KEY_F13
212: <a class="el" href="group__keys.html#gad637f4308655e1001bd6ad942bc0fd4b">glfw3.h</a>
213</li>
214<li>GLFW_KEY_F14
215: <a class="el" href="group__keys.html#gaf14c66cff3396e5bd46e803c035e6c1f">glfw3.h</a>
216</li>
217<li>GLFW_KEY_F15
218: <a class="el" href="group__keys.html#ga7f70970db6e8be1794da8516a6d14058">glfw3.h</a>
219</li>
220<li>GLFW_KEY_F16
221: <a class="el" href="group__keys.html#gaa582dbb1d2ba2050aa1dca0838095b27">glfw3.h</a>
222</li>
223<li>GLFW_KEY_F17
224: <a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">glfw3.h</a>
225</li>
226<li>GLFW_KEY_F18
227: <a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">glfw3.h</a>
228</li>
229<li>GLFW_KEY_F19
230: <a class="el" href="group__keys.html#gaec011d9ba044058cb54529da710e9791">glfw3.h</a>
231</li>
232<li>GLFW_KEY_F2
233: <a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">glfw3.h</a>
234</li>
235<li>GLFW_KEY_F20
236: <a class="el" href="group__keys.html#ga82b9c721ada04cd5ca8de767da38022f">glfw3.h</a>
237</li>
238<li>GLFW_KEY_F21
239: <a class="el" href="group__keys.html#ga356afb14d3440ff2bb378f74f7ebc60f">glfw3.h</a>
240</li>
241<li>GLFW_KEY_F22
242: <a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">glfw3.h</a>
243</li>
244<li>GLFW_KEY_F23
245: <a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">glfw3.h</a>
246</li>
247<li>GLFW_KEY_F24
248: <a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">glfw3.h</a>
249</li>
250<li>GLFW_KEY_F25
251: <a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">glfw3.h</a>
252</li>
253<li>GLFW_KEY_F3
254: <a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">glfw3.h</a>
255</li>
256<li>GLFW_KEY_F4
257: <a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">glfw3.h</a>
258</li>
259<li>GLFW_KEY_F5
260: <a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">glfw3.h</a>
261</li>
262<li>GLFW_KEY_F6
263: <a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">glfw3.h</a>
264</li>
265<li>GLFW_KEY_F7
266: <a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">glfw3.h</a>
267</li>
268<li>GLFW_KEY_F8
269: <a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">glfw3.h</a>
270</li>
271<li>GLFW_KEY_F9
272: <a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">glfw3.h</a>
273</li>
274<li>GLFW_KEY_G
275: <a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">glfw3.h</a>
276</li>
277<li>GLFW_KEY_GRAVE_ACCENT
278: <a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">glfw3.h</a>
279</li>
280<li>GLFW_KEY_H
281: <a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">glfw3.h</a>
282</li>
283<li>GLFW_KEY_HOME
284: <a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">glfw3.h</a>
285</li>
286<li>GLFW_KEY_I
287: <a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">glfw3.h</a>
288</li>
289<li>GLFW_KEY_INSERT
290: <a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">glfw3.h</a>
291</li>
292<li>GLFW_KEY_J
293: <a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">glfw3.h</a>
294</li>
295<li>GLFW_KEY_K
296: <a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">glfw3.h</a>
297</li>
298<li>GLFW_KEY_KP_0
299: <a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">glfw3.h</a>
300</li>
301<li>GLFW_KEY_KP_1
302: <a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">glfw3.h</a>
303</li>
304<li>GLFW_KEY_KP_2
305: <a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">glfw3.h</a>
306</li>
307<li>GLFW_KEY_KP_3
308: <a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">glfw3.h</a>
309</li>
310<li>GLFW_KEY_KP_4
311: <a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">glfw3.h</a>
312</li>
313<li>GLFW_KEY_KP_5
314: <a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">glfw3.h</a>
315</li>
316<li>GLFW_KEY_KP_6
317: <a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">glfw3.h</a>
318</li>
319<li>GLFW_KEY_KP_7
320: <a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">glfw3.h</a>
321</li>
322<li>GLFW_KEY_KP_8
323: <a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">glfw3.h</a>
324</li>
325<li>GLFW_KEY_KP_9
326: <a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">glfw3.h</a>
327</li>
328<li>GLFW_KEY_KP_ADD
329: <a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">glfw3.h</a>
330</li>
331<li>GLFW_KEY_KP_DECIMAL
332: <a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">glfw3.h</a>
333</li>
334<li>GLFW_KEY_KP_DIVIDE
335: <a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">glfw3.h</a>
336</li>
337<li>GLFW_KEY_KP_ENTER
338: <a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">glfw3.h</a>
339</li>
340<li>GLFW_KEY_KP_EQUAL
341: <a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">glfw3.h</a>
342</li>
343<li>GLFW_KEY_KP_MULTIPLY
344: <a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">glfw3.h</a>
345</li>
346<li>GLFW_KEY_KP_SUBTRACT
347: <a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">glfw3.h</a>
348</li>
349<li>GLFW_KEY_L
350: <a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">glfw3.h</a>
351</li>
352<li>GLFW_KEY_LAST
353: <a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">glfw3.h</a>
354</li>
355<li>GLFW_KEY_LEFT
356: <a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">glfw3.h</a>
357</li>
358<li>GLFW_KEY_LEFT_ALT
359: <a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">glfw3.h</a>
360</li>
361<li>GLFW_KEY_LEFT_BRACKET
362: <a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">glfw3.h</a>
363</li>
364<li>GLFW_KEY_LEFT_CONTROL
365: <a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">glfw3.h</a>
366</li>
367<li>GLFW_KEY_LEFT_SHIFT
368: <a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">glfw3.h</a>
369</li>
370<li>GLFW_KEY_LEFT_SUPER
371: <a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">glfw3.h</a>
372</li>
373<li>GLFW_KEY_M
374: <a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">glfw3.h</a>
375</li>
376<li>GLFW_KEY_MENU
377: <a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">glfw3.h</a>
378</li>
379<li>GLFW_KEY_MINUS
380: <a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">glfw3.h</a>
381</li>
382<li>GLFW_KEY_N
383: <a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">glfw3.h</a>
384</li>
385<li>GLFW_KEY_NUM_LOCK
386: <a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">glfw3.h</a>
387</li>
388<li>GLFW_KEY_O
389: <a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">glfw3.h</a>
390</li>
391<li>GLFW_KEY_P
392: <a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">glfw3.h</a>
393</li>
394<li>GLFW_KEY_PAGE_DOWN
395: <a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">glfw3.h</a>
396</li>
397<li>GLFW_KEY_PAGE_UP
398: <a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">glfw3.h</a>
399</li>
400<li>GLFW_KEY_PAUSE
401: <a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">glfw3.h</a>
402</li>
403<li>GLFW_KEY_PERIOD
404: <a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">glfw3.h</a>
405</li>
406<li>GLFW_KEY_PRINT_SCREEN
407: <a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">glfw3.h</a>
408</li>
409<li>GLFW_KEY_Q
410: <a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">glfw3.h</a>
411</li>
412<li>GLFW_KEY_R
413: <a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">glfw3.h</a>
414</li>
415<li>GLFW_KEY_RIGHT
416: <a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">glfw3.h</a>
417</li>
418<li>GLFW_KEY_RIGHT_ALT
419: <a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">glfw3.h</a>
420</li>
421<li>GLFW_KEY_RIGHT_BRACKET
422: <a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">glfw3.h</a>
423</li>
424<li>GLFW_KEY_RIGHT_CONTROL
425: <a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">glfw3.h</a>
426</li>
427<li>GLFW_KEY_RIGHT_SHIFT
428: <a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">glfw3.h</a>
429</li>
430<li>GLFW_KEY_RIGHT_SUPER
431: <a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">glfw3.h</a>
432</li>
433<li>GLFW_KEY_S
434: <a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">glfw3.h</a>
435</li>
436<li>GLFW_KEY_SCROLL_LOCK
437: <a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">glfw3.h</a>
438</li>
439<li>GLFW_KEY_SEMICOLON
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117<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
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119: <a class="el" href="glfw3_8h.html#af78ed8e417dbcc1e354906cc2708c982">glfw3.h</a>
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114<div class="contents">
115&#160;
116
117<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
118<li>GLFW_VERSION_MAJOR
119: <a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">glfw3.h</a>
120</li>
121<li>GLFW_VERSION_MINOR
122: <a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">glfw3.h</a>
123</li>
124<li>GLFW_VERSION_REVISION
125: <a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">glfw3.h</a>
126</li>
127<li>GLFW_VERSION_UNAVAILABLE
128: <a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">glfw3.h</a>
129</li>
130<li>GLFW_VISIBLE
131: <a class="el" href="glfw3_8h.html#afb3cdc45297e06d8f1eb13adc69ca6c4">glfw3.h</a>
132</li>
133</ul>
134</div><!-- contents -->
135<!-- start footer part -->
136<hr class="footer"/><address class="footer"><small>
137Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
138<img class="footer" src="doxygen.png" alt="doxygen"/>
139</a> 1.8.3.1
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
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78 <div id="navrow4" class="tabs3">
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82 <li><a href="#index_e"><span>e</span></a></li>
83 <li><a href="#index_g"><span>g</span></a></li>
84 <li><a href="#index_h"><span>h</span></a></li>
85 <li><a href="#index_i"><span>i</span></a></li>
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90 <li><a href="#index_s"><span>s</span></a></li>
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96<!-- window showing the filter options -->
97<div id="MSearchSelectWindow"
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109
110<div class="contents">
111&#160;
112
113<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
114<li>glfwCreateWindow()
115: <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfw3.h</a>
116</li>
117</ul>
118
119
120<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
121<li>glfwDefaultWindowHints()
122: <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfw3.h</a>
123</li>
124<li>glfwDestroyWindow()
125: <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfw3.h</a>
126</li>
127</ul>
128
129
130<h3><a class="anchor" id="index_e"></a>- e -</h3><ul>
131<li>glfwExtensionSupported()
132: <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfw3.h</a>
133</li>
134</ul>
135
136
137<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
138<li>glfwGetClipboardString()
139: <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfw3.h</a>
140</li>
141<li>glfwGetCocoaWindow()
142: <a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfw3native.h</a>
143</li>
144<li>glfwGetCurrentContext()
145: <a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfw3.h</a>
146</li>
147<li>glfwGetCursorPos()
148: <a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfw3.h</a>
149</li>
150<li>glfwGetEGLContext()
151: <a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfw3native.h</a>
152</li>
153<li>glfwGetEGLDisplay()
154: <a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfw3native.h</a>
155</li>
156<li>glfwGetEGLSurface()
157: <a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfw3native.h</a>
158</li>
159<li>glfwGetFramebufferSize()
160: <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfw3.h</a>
161</li>
162<li>glfwGetGammaRamp()
163: <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfw3.h</a>
164</li>
165<li>glfwGetGLXContext()
166: <a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfw3native.h</a>
167</li>
168<li>glfwGetInputMode()
169: <a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfw3.h</a>
170</li>
171<li>glfwGetJoystickAxes()
172: <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfw3.h</a>
173</li>
174<li>glfwGetJoystickButtons()
175: <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfw3.h</a>
176</li>
177<li>glfwGetJoystickName()
178: <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfw3.h</a>
179</li>
180<li>glfwGetKey()
181: <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfw3.h</a>
182</li>
183<li>glfwGetMonitorName()
184: <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfw3.h</a>
185</li>
186<li>glfwGetMonitorPhysicalSize()
187: <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfw3.h</a>
188</li>
189<li>glfwGetMonitorPos()
190: <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfw3.h</a>
191</li>
192<li>glfwGetMonitors()
193: <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfw3.h</a>
194</li>
195<li>glfwGetMouseButton()
196: <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfw3.h</a>
197</li>
198<li>glfwGetNSGLContext()
199: <a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfw3native.h</a>
200</li>
201<li>glfwGetPrimaryMonitor()
202: <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfw3.h</a>
203</li>
204<li>glfwGetProcAddress()
205: <a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfw3.h</a>
206</li>
207<li>glfwGetTime()
208: <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfw3.h</a>
209</li>
210<li>glfwGetVersion()
211: <a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfw3.h</a>
212</li>
213<li>glfwGetVersionString()
214: <a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfw3.h</a>
215</li>
216<li>glfwGetVideoMode()
217: <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfw3.h</a>
218</li>
219<li>glfwGetVideoModes()
220: <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfw3.h</a>
221</li>
222<li>glfwGetWGLContext()
223: <a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfw3native.h</a>
224</li>
225<li>glfwGetWin32Window()
226: <a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfw3native.h</a>
227</li>
228<li>glfwGetWindowAttrib()
229: <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfw3.h</a>
230</li>
231<li>glfwGetWindowMonitor()
232: <a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfw3.h</a>
233</li>
234<li>glfwGetWindowPos()
235: <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfw3.h</a>
236</li>
237<li>glfwGetWindowSize()
238: <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfw3.h</a>
239</li>
240<li>glfwGetWindowUserPointer()
241: <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfw3.h</a>
242</li>
243<li>glfwGetX11Display()
244: <a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfw3native.h</a>
245</li>
246<li>glfwGetX11Window()
247: <a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfw3native.h</a>
248</li>
249</ul>
250
251
252<h3><a class="anchor" id="index_h"></a>- h -</h3><ul>
253<li>glfwHideWindow()
254: <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfw3.h</a>
255</li>
256</ul>
257
258
259<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
260<li>glfwIconifyWindow()
261: <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfw3.h</a>
262</li>
263<li>glfwInit()
264: <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfw3.h</a>
265</li>
266</ul>
267
268
269<h3><a class="anchor" id="index_j"></a>- j -</h3><ul>
270<li>glfwJoystickPresent()
271: <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfw3.h</a>
272</li>
273</ul>
274
275
276<h3><a class="anchor" id="index_m"></a>- m -</h3><ul>
277<li>glfwMakeContextCurrent()
278: <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfw3.h</a>
279</li>
280</ul>
281
282
283<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
284<li>glfwPollEvents()
285: <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfw3.h</a>
286</li>
287</ul>
288
289
290<h3><a class="anchor" id="index_r"></a>- r -</h3><ul>
291<li>glfwRestoreWindow()
292: <a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfw3.h</a>
293</li>
294</ul>
295
296
297<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
298<li>glfwSetCharCallback()
299: <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfw3.h</a>
300</li>
301<li>glfwSetClipboardString()
302: <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfw3.h</a>
303</li>
304<li>glfwSetCursorEnterCallback()
305: <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfw3.h</a>
306</li>
307<li>glfwSetCursorPos()
308: <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfw3.h</a>
309</li>
310<li>glfwSetCursorPosCallback()
311: <a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfw3.h</a>
312</li>
313<li>glfwSetErrorCallback()
314: <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfw3.h</a>
315</li>
316<li>glfwSetFramebufferSizeCallback()
317: <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfw3.h</a>
318</li>
319<li>glfwSetGamma()
320: <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfw3.h</a>
321</li>
322<li>glfwSetGammaRamp()
323: <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfw3.h</a>
324</li>
325<li>glfwSetInputMode()
326: <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfw3.h</a>
327</li>
328<li>glfwSetKeyCallback()
329: <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfw3.h</a>
330</li>
331<li>glfwSetMonitorCallback()
332: <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfw3.h</a>
333</li>
334<li>glfwSetMouseButtonCallback()
335: <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfw3.h</a>
336</li>
337<li>glfwSetScrollCallback()
338: <a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfw3.h</a>
339</li>
340<li>glfwSetTime()
341: <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfw3.h</a>
342</li>
343<li>glfwSetWindowCloseCallback()
344: <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfw3.h</a>
345</li>
346<li>glfwSetWindowFocusCallback()
347: <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfw3.h</a>
348</li>
349<li>glfwSetWindowIconifyCallback()
350: <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfw3.h</a>
351</li>
352<li>glfwSetWindowPos()
353: <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfw3.h</a>
354</li>
355<li>glfwSetWindowPosCallback()
356: <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfw3.h</a>
357</li>
358<li>glfwSetWindowRefreshCallback()
359: <a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfw3.h</a>
360</li>
361<li>glfwSetWindowShouldClose()
362: <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfw3.h</a>
363</li>
364<li>glfwSetWindowSize()
365: <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfw3.h</a>
366</li>
367<li>glfwSetWindowSizeCallback()
368: <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfw3.h</a>
369</li>
370<li>glfwSetWindowTitle()
371: <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfw3.h</a>
372</li>
373<li>glfwSetWindowUserPointer()
374: <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfw3.h</a>
375</li>
376<li>glfwShowWindow()
377: <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfw3.h</a>
378</li>
379<li>glfwSwapBuffers()
380: <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfw3.h</a>
381</li>
382<li>glfwSwapInterval()
383: <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfw3.h</a>
384</li>
385</ul>
386
387
388<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
389<li>glfwTerminate()
390: <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfw3.h</a>
391</li>
392</ul>
393
394
395<h3><a class="anchor" id="index_w"></a>- w -</h3><ul>
396<li>glfwWaitEvents()
397: <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfw3.h</a>
398</li>
399<li>glfwWindowHint()
400: <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfw3.h</a>
401</li>
402<li>glfwWindowShouldClose()
403: <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfw3.h</a>
404</li>
405</ul>
406</div><!-- contents -->
407<!-- start footer part -->
408<hr class="footer"/><address class="footer"><small>
409Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
410<img class="footer" src="doxygen.png" alt="doxygen"/>
411</a> 1.8.3.1
412</small></address>
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26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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94&#160;<ul>
95<li>GLFWcharfun
96: <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">glfw3.h</a>
97</li>
98<li>GLFWcursorenterfun
99: <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">glfw3.h</a>
100</li>
101<li>GLFWcursorposfun
102: <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">glfw3.h</a>
103</li>
104<li>GLFWerrorfun
105: <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">glfw3.h</a>
106</li>
107<li>GLFWframebuffersizefun
108: <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">glfw3.h</a>
109</li>
110<li>GLFWglproc
111: <a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">glfw3.h</a>
112</li>
113<li>GLFWkeyfun
114: <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">glfw3.h</a>
115</li>
116<li>GLFWmonitor
117: <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">glfw3.h</a>
118</li>
119<li>GLFWmonitorfun
120: <a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">glfw3.h</a>
121</li>
122<li>GLFWmousebuttonfun
123: <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">glfw3.h</a>
124</li>
125<li>GLFWscrollfun
126: <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">glfw3.h</a>
127</li>
128<li>GLFWwindow
129: <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">glfw3.h</a>
130</li>
131<li>GLFWwindowclosefun
132: <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">glfw3.h</a>
133</li>
134<li>GLFWwindowfocusfun
135: <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">glfw3.h</a>
136</li>
137<li>GLFWwindowiconifyfun
138: <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">glfw3.h</a>
139</li>
140<li>GLFWwindowposfun
141: <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">glfw3.h</a>
142</li>
143<li>GLFWwindowrefreshfun
144: <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">glfw3.h</a>
145</li>
146<li>GLFWwindowsizefun
147: <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">glfw3.h</a>
148</li>
149</ul>
150</div><!-- contents -->
151<!-- start footer part -->
152<hr class="footer"/><address class="footer"><small>
153Generated on Sun Aug 25 2013 21:45:14 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
154<img class="footer" src="doxygen.png" alt="doxygen"/>
155</a> 1.8.3.1
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79<div class="header">
80 <div class="summary">
81<a href="#define-members">Macros</a> </div>
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84</div><!--header-->
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88Macros</h2></td></tr>
89<tr class="memitem:ga181a6e875251fd8671654eff00f9112e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a>&#160;&#160;&#160;0</td></tr>
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91<tr class="memitem:ga604b39b92c88ce9bd332e97fc3f4156c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a>&#160;&#160;&#160;1</td></tr>
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95<tr class="memitem:ga53f4097bb01d5521c7d9513418c91ca9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga53f4097bb01d5521c7d9513418c91ca9">GLFW_MOUSE_BUTTON_4</a>&#160;&#160;&#160;3</td></tr>
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99<tr class="memitem:gae8513e06aab8aa393b595f22c6d8257a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gae8513e06aab8aa393b595f22c6d8257a">GLFW_MOUSE_BUTTON_6</a>&#160;&#160;&#160;5</td></tr>
100<tr class="separator:gae8513e06aab8aa393b595f22c6d8257a"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga8b02a1ab55dde45b3a3883d54ffd7dc7">GLFW_MOUSE_BUTTON_7</a>&#160;&#160;&#160;6</td></tr>
102<tr class="separator:ga8b02a1ab55dde45b3a3883d54ffd7dc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
103<tr class="memitem:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a>&#160;&#160;&#160;7</td></tr>
104<tr class="separator:ga35d5c4263e0dc0d0a4731ca6c562f32c"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gab1fd86a4518a9141ec7bcde2e15a2fdf">GLFW_MOUSE_BUTTON_LAST</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td></tr>
106<tr class="separator:gab1fd86a4518a9141ec7bcde2e15a2fdf"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#gaf37100431dcd5082d48f95ee8bc8cd56">GLFW_MOUSE_BUTTON_LEFT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td></tr>
108<tr class="separator:gaf37100431dcd5082d48f95ee8bc8cd56"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga3e2f2cf3c4942df73cc094247d275e74">GLFW_MOUSE_BUTTON_RIGHT</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td></tr>
110<tr class="separator:ga3e2f2cf3c4942df73cc094247d275e74"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html#ga34a4d2a701434f763fd93a2ff842b95a">GLFW_MOUSE_BUTTON_MIDDLE</a>&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td></tr>
112<tr class="separator:ga34a4d2a701434f763fd93a2ff842b95a"><td class="memSeparator" colspan="2">&#160;</td></tr>
113</table>
114<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
115<h2 class="groupheader">Macro Definition Documentation</h2>
116<a class="anchor" id="ga181a6e875251fd8671654eff00f9112e"></a>
117<div class="memitem">
118<div class="memproto">
119 <table class="memname">
120 <tr>
121 <td class="memname">#define GLFW_MOUSE_BUTTON_1&#160;&#160;&#160;0</td>
122 </tr>
123 </table>
124</div><div class="memdoc">
125
126</div>
127</div>
128<a class="anchor" id="ga604b39b92c88ce9bd332e97fc3f4156c"></a>
129<div class="memitem">
130<div class="memproto">
131 <table class="memname">
132 <tr>
133 <td class="memname">#define GLFW_MOUSE_BUTTON_2&#160;&#160;&#160;1</td>
134 </tr>
135 </table>
136</div><div class="memdoc">
137
138</div>
139</div>
140<a class="anchor" id="ga0130d505563d0236a6f85545f19e1721"></a>
141<div class="memitem">
142<div class="memproto">
143 <table class="memname">
144 <tr>
145 <td class="memname">#define GLFW_MOUSE_BUTTON_3&#160;&#160;&#160;2</td>
146 </tr>
147 </table>
148</div><div class="memdoc">
149
150</div>
151</div>
152<a class="anchor" id="ga53f4097bb01d5521c7d9513418c91ca9"></a>
153<div class="memitem">
154<div class="memproto">
155 <table class="memname">
156 <tr>
157 <td class="memname">#define GLFW_MOUSE_BUTTON_4&#160;&#160;&#160;3</td>
158 </tr>
159 </table>
160</div><div class="memdoc">
161
162</div>
163</div>
164<a class="anchor" id="gaf08c4ddecb051d3d9667db1d5e417c9c"></a>
165<div class="memitem">
166<div class="memproto">
167 <table class="memname">
168 <tr>
169 <td class="memname">#define GLFW_MOUSE_BUTTON_5&#160;&#160;&#160;4</td>
170 </tr>
171 </table>
172</div><div class="memdoc">
173
174</div>
175</div>
176<a class="anchor" id="gae8513e06aab8aa393b595f22c6d8257a"></a>
177<div class="memitem">
178<div class="memproto">
179 <table class="memname">
180 <tr>
181 <td class="memname">#define GLFW_MOUSE_BUTTON_6&#160;&#160;&#160;5</td>
182 </tr>
183 </table>
184</div><div class="memdoc">
185
186</div>
187</div>
188<a class="anchor" id="ga8b02a1ab55dde45b3a3883d54ffd7dc7"></a>
189<div class="memitem">
190<div class="memproto">
191 <table class="memname">
192 <tr>
193 <td class="memname">#define GLFW_MOUSE_BUTTON_7&#160;&#160;&#160;6</td>
194 </tr>
195 </table>
196</div><div class="memdoc">
197
198</div>
199</div>
200<a class="anchor" id="ga35d5c4263e0dc0d0a4731ca6c562f32c"></a>
201<div class="memitem">
202<div class="memproto">
203 <table class="memname">
204 <tr>
205 <td class="memname">#define GLFW_MOUSE_BUTTON_8&#160;&#160;&#160;7</td>
206 </tr>
207 </table>
208</div><div class="memdoc">
209
210</div>
211</div>
212<a class="anchor" id="gab1fd86a4518a9141ec7bcde2e15a2fdf"></a>
213<div class="memitem">
214<div class="memproto">
215 <table class="memname">
216 <tr>
217 <td class="memname">#define GLFW_MOUSE_BUTTON_LAST&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga35d5c4263e0dc0d0a4731ca6c562f32c">GLFW_MOUSE_BUTTON_8</a></td>
218 </tr>
219 </table>
220</div><div class="memdoc">
221
222</div>
223</div>
224<a class="anchor" id="gaf37100431dcd5082d48f95ee8bc8cd56"></a>
225<div class="memitem">
226<div class="memproto">
227 <table class="memname">
228 <tr>
229 <td class="memname">#define GLFW_MOUSE_BUTTON_LEFT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga181a6e875251fd8671654eff00f9112e">GLFW_MOUSE_BUTTON_1</a></td>
230 </tr>
231 </table>
232</div><div class="memdoc">
233
234</div>
235</div>
236<a class="anchor" id="ga34a4d2a701434f763fd93a2ff842b95a"></a>
237<div class="memitem">
238<div class="memproto">
239 <table class="memname">
240 <tr>
241 <td class="memname">#define GLFW_MOUSE_BUTTON_MIDDLE&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga0130d505563d0236a6f85545f19e1721">GLFW_MOUSE_BUTTON_3</a></td>
242 </tr>
243 </table>
244</div><div class="memdoc">
245
246</div>
247</div>
248<a class="anchor" id="ga3e2f2cf3c4942df73cc094247d275e74"></a>
249<div class="memitem">
250<div class="memproto">
251 <table class="memname">
252 <tr>
253 <td class="memname">#define GLFW_MOUSE_BUTTON_RIGHT&#160;&#160;&#160;<a class="el" href="group__buttons.html#ga604b39b92c88ce9bd332e97fc3f4156c">GLFW_MOUSE_BUTTON_2</a></td>
254 </tr>
255 </table>
256</div><div class="memdoc">
257
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259</div>
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261<!-- start footer part -->
262<hr class="footer"/><address class="footer"><small>
263Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
264<img class="footer" src="doxygen.png" alt="doxygen"/>
265</a> 1.8.3.1
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diff --git a/externals/glfw-3.0.2/docs/html/group__clipboard.html b/externals/glfw-3.0.2/docs/html/group__clipboard.html
new file mode 100644
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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81<a href="#func-members">Functions</a> </div>
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83<div class="title">Clipboard support</div> </div>
84</div><!--header-->
85<div class="contents">
86<table class="memberdecls">
87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
88Functions</h2></td></tr>
89<tr class="memitem:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *string)</td></tr>
90<tr class="memdesc:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the clipboard to the specified string. <a href="#gaba1f022c5eb07dfac421df34cdcd31dd">More...</a><br/></td></tr>
91<tr class="separator:gaba1f022c5eb07dfac421df34cdcd31dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
93<tr class="memdesc:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the contents of the clipboard as a string. <a href="#ga5aba1d704d9ab539282b1fbe9f18bb94">More...</a><br/></td></tr>
94<tr class="separator:ga5aba1d704d9ab539282b1fbe9f18bb94"><td class="memSeparator" colspan="2">&#160;</td></tr>
95</table>
96<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
97<h2 class="groupheader">Function Documentation</h2>
98<a class="anchor" id="ga5aba1d704d9ab539282b1fbe9f18bb94"></a>
99<div class="memitem">
100<div class="memproto">
101 <table class="memname">
102 <tr>
103 <td class="memname">const char* glfwGetClipboardString </td>
104 <td>(</td>
105 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
106 <td class="paramname"><em>window</em></td><td>)</td>
107 <td></td>
108 </tr>
109 </table>
110</div><div class="memdoc">
111<p>This function returns the contents of the system clipboard, if it contains or is convertible to a UTF-8 encoded string.</p>
112<dl class="params"><dt>Parameters</dt><dd>
113 <table class="params">
114 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will request the clipboard contents. </td></tr>
115 </table>
116 </dd>
117</dl>
118<dl class="section return"><dt>Returns</dt><dd>The contents of the clipboard as a UTF-8 encoded string, or <code>NULL</code> if an error occurred.</dd></dl>
119<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
120<dd>
121The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
122<dd>
123The returned string is valid only until the next call to <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> or <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a>.</dd></dl>
124<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd" title="Sets the clipboard to the specified string.">glfwSetClipboardString</a> </dd></dl>
125
126</div>
127</div>
128<a class="anchor" id="gaba1f022c5eb07dfac421df34cdcd31dd"></a>
129<div class="memitem">
130<div class="memproto">
131 <table class="memname">
132 <tr>
133 <td class="memname">void glfwSetClipboardString </td>
134 <td>(</td>
135 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
136 <td class="paramname"><em>window</em>, </td>
137 </tr>
138 <tr>
139 <td class="paramkey"></td>
140 <td></td>
141 <td class="paramtype">const char *&#160;</td>
142 <td class="paramname"><em>string</em>&#160;</td>
143 </tr>
144 <tr>
145 <td></td>
146 <td>)</td>
147 <td></td><td></td>
148 </tr>
149 </table>
150</div><div class="memdoc">
151<p>This function sets the system clipboard to the specified, UTF-8 encoded string. The string is copied before returning, so you don't have to retain it afterwards.</p>
152<dl class="params"><dt>Parameters</dt><dd>
153 <table class="params">
154 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that will own the clipboard contents. </td></tr>
155 <tr><td class="paramdir">[in]</td><td class="paramname">string</td><td>A UTF-8 encoded string.</td></tr>
156 </table>
157 </dd>
158</dl>
159<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
160<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94" title="Retrieves the contents of the clipboard as a string.">glfwGetClipboardString</a> </dd></dl>
161
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165<!-- start footer part -->
166<hr class="footer"/><address class="footer"><small>
167Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
168<img class="footer" src="doxygen.png" alt="doxygen"/>
169</a> 1.8.3.1
170</small></address>
171</body>
172</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__context.html b/externals/glfw-3.0.2/docs/html/group__context.html
new file mode 100644
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
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31 </tbody>
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89Typedefs</h2></td></tr>
90<tr class="memitem:gabf42b10edde1c4fc71e212e576b9f811"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> )(void)</td></tr>
91<tr class="memdesc:gabf42b10edde1c4fc71e212e576b9f811"><td class="mdescLeft">&#160;</td><td class="mdescRight">Client API function pointer type. <a href="#gabf42b10edde1c4fc71e212e576b9f811">More...</a><br/></td></tr>
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95Functions</h2></td></tr>
96<tr class="memitem:ga1c04dc242268f827290fe40aa1c91157"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
97<tr class="memdesc:ga1c04dc242268f827290fe40aa1c91157"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the context of the specified window current for the calling thread. <a href="#ga1c04dc242268f827290fe40aa1c91157">More...</a><br/></td></tr>
98<tr class="separator:ga1c04dc242268f827290fe40aa1c91157"><td class="memSeparator" colspan="2">&#160;</td></tr>
99<tr class="memitem:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d">glfwGetCurrentContext</a> (void)</td></tr>
100<tr class="memdesc:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the window whose context is current on the calling thread. <a href="#gac84759b1f6c2d271a4fea8ae89ec980d">More...</a><br/></td></tr>
101<tr class="separator:gac84759b1f6c2d271a4fea8ae89ec980d"><td class="memSeparator" colspan="2">&#160;</td></tr>
102<tr class="memitem:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
103<tr class="memdesc:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="mdescLeft">&#160;</td><td class="mdescRight">Swaps the front and back buffers of the specified window. <a href="#ga15a5a1ee5b3c2ca6b15ca209a12efd14">More...</a><br/></td></tr>
104<tr class="separator:ga15a5a1ee5b3c2ca6b15ca209a12efd14"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> (int interval)</td></tr>
106<tr class="memdesc:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the swap interval for the current context. <a href="#ga6d4e0cdf151b5e579bd67f13202994ed">More...</a><br/></td></tr>
107<tr class="separator:ga6d4e0cdf151b5e579bd67f13202994ed"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:ga87425065c011cef1ebd6aac75e059dfa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a> (const char *extension)</td></tr>
109<tr class="memdesc:ga87425065c011cef1ebd6aac75e059dfa"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified extension is available. <a href="#ga87425065c011cef1ebd6aac75e059dfa">More...</a><br/></td></tr>
110<tr class="separator:ga87425065c011cef1ebd6aac75e059dfa"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga35f1837e6f666781842483937612f163"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__context.html#ga35f1837e6f666781842483937612f163">glfwGetProcAddress</a> (const char *procname)</td></tr>
112<tr class="memdesc:ga35f1837e6f666781842483937612f163"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the address of the specified function for the current context. <a href="#ga35f1837e6f666781842483937612f163">More...</a><br/></td></tr>
113<tr class="separator:ga35f1837e6f666781842483937612f163"><td class="memSeparator" colspan="2">&#160;</td></tr>
114</table>
115<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
116<h2 class="groupheader">Typedef Documentation</h2>
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122 <td class="memname">typedef void(* GLFWglproc)(void)</td>
123 </tr>
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125</div><div class="memdoc">
126<p>Generic function pointer used for returning client API function pointers without forcing a cast from a regular pointer. </p>
127
128</div>
129</div>
130<h2 class="groupheader">Function Documentation</h2>
131<a class="anchor" id="ga87425065c011cef1ebd6aac75e059dfa"></a>
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136 <td class="memname">int glfwExtensionSupported </td>
137 <td>(</td>
138 <td class="paramtype">const char *&#160;</td>
139 <td class="paramname"><em>extension</em></td><td>)</td>
140 <td></td>
141 </tr>
142 </table>
143</div><div class="memdoc">
144<p>This function returns whether the specified <a class="el" href="context.html#context_glext">OpenGL or context creation API extension</a> is supported by the current context. For example, on Windows both the OpenGL and WGL extension strings are checked.</p>
145<dl class="params"><dt>Parameters</dt><dd>
146 <table class="params">
147 <tr><td class="paramdir">[in]</td><td class="paramname">extension</td><td>The ASCII encoded name of the extension. </td></tr>
148 </table>
149 </dd>
150</dl>
151<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the extension is available, or <code>GL_FALSE</code> otherwise.</dd></dl>
152<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
153<dl class="section note"><dt>Note</dt><dd>As this functions searches one or more extension strings on each call, it is recommended that you cache its results if it's going to be used frequently. The extension strings will not change during the lifetime of a context, so there is no danger in doing this. </dd></dl>
154
155</div>
156</div>
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158<div class="memitem">
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161 <tr>
162 <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwGetCurrentContext </td>
163 <td>(</td>
164 <td class="paramtype">void&#160;</td>
165 <td class="paramname"></td><td>)</td>
166 <td></td>
167 </tr>
168 </table>
169</div><div class="memdoc">
170<p>This function returns the window whose context is current on the calling thread.</p>
171<dl class="section return"><dt>Returns</dt><dd>The window whose context is current, or <code>NULL</code> if no window's context is current.</dd></dl>
172<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
173<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a> </dd></dl>
174
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176</div>
177<a class="anchor" id="ga35f1837e6f666781842483937612f163"></a>
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181 <tr>
182 <td class="memname"><a class="el" href="group__context.html#gabf42b10edde1c4fc71e212e576b9f811">GLFWglproc</a> glfwGetProcAddress </td>
183 <td>(</td>
184 <td class="paramtype">const char *&#160;</td>
185 <td class="paramname"><em>procname</em></td><td>)</td>
186 <td></td>
187 </tr>
188 </table>
189</div><div class="memdoc">
190<p>This function returns the address of the specified <a class="el" href="context.html#context_glext">client API or extension function</a>, if it is supported by the current context.</p>
191<dl class="params"><dt>Parameters</dt><dd>
192 <table class="params">
193 <tr><td class="paramdir">[in]</td><td class="paramname">procname</td><td>The ASCII encoded name of the function. </td></tr>
194 </table>
195 </dd>
196</dl>
197<dl class="section return"><dt>Returns</dt><dd>The address of the function, or <code>NULL</code> if the function is unavailable.</dd></dl>
198<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
199<dl class="section note"><dt>Note</dt><dd>The addresses of these functions are not guaranteed to be the same for all contexts, especially if they use different client APIs or even different context creation hints. </dd></dl>
200
201</div>
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208 <td class="memname">void glfwMakeContextCurrent </td>
209 <td>(</td>
210 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
211 <td class="paramname"><em>window</em></td><td>)</td>
212 <td></td>
213 </tr>
214 </table>
215</div><div class="memdoc">
216<p>This function makes the context of the specified window current on the calling thread. A context can only be made current on a single thread at a time and each thread can have only a single current context at a time.</p>
217<dl class="params"><dt>Parameters</dt><dd>
218 <table class="params">
219 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose context to make current, or <code>NULL</code> to detach the current context.</td></tr>
220 </table>
221 </dd>
222</dl>
223<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
224<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#gac84759b1f6c2d271a4fea8ae89ec980d" title="Returns the window whose context is current on the calling thread.">glfwGetCurrentContext</a> </dd></dl>
225
226</div>
227</div>
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232 <tr>
233 <td class="memname">void glfwSwapBuffers </td>
234 <td>(</td>
235 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
236 <td class="paramname"><em>window</em></td><td>)</td>
237 <td></td>
238 </tr>
239 </table>
240</div><div class="memdoc">
241<p>This function swaps the front and back buffers of the specified window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers.</p>
242<dl class="params"><dt>Parameters</dt><dd>
243 <table class="params">
244 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose buffers to swap.</td></tr>
245 </table>
246 </dd>
247</dl>
248<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
249<dl class="section user"><dt>New in GLFW 3</dt><dd>This function no longer calls <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
250<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a> </dd></dl>
251
252</div>
253</div>
254<a class="anchor" id="ga6d4e0cdf151b5e579bd67f13202994ed"></a>
255<div class="memitem">
256<div class="memproto">
257 <table class="memname">
258 <tr>
259 <td class="memname">void glfwSwapInterval </td>
260 <td>(</td>
261 <td class="paramtype">int&#160;</td>
262 <td class="paramname"><em>interval</em></td><td>)</td>
263 <td></td>
264 </tr>
265 </table>
266</div><div class="memdoc">
267<p>This function sets the swap interval for the current context, i.e. the number of screen updates to wait before swapping the buffers of a window and returning from <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. This is sometimes called 'vertical synchronization', 'vertical retrace synchronization' or 'vsync'.</p>
268<p>Contexts that support either of the <code>WGL_EXT_swap_control_tear</code> and <code>GLX_EXT_swap_control_tear</code> extensions also accept negative swap intervals, which allow the driver to swap even if a frame arrives a little bit late. You can check for the presence of these extensions using <a class="el" href="group__context.html#ga87425065c011cef1ebd6aac75e059dfa">glfwExtensionSupported</a>. For more information about swap tearing, see the extension specifications.</p>
269<dl class="params"><dt>Parameters</dt><dd>
270 <table class="params">
271 <tr><td class="paramdir">[in]</td><td class="paramname">interval</td><td>The minimum number of screen updates to wait for until the buffers are swapped by <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</td></tr>
272 </table>
273 </dd>
274</dl>
275<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
276<dl class="section note"><dt>Note</dt><dd>Some GPU drivers do not honor the requested swap interval, either because of user settings that override the request or due to bugs in the driver.</dd></dl>
277<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a> </dd></dl>
278
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83<a href="#func-members">Functions</a> </div>
84 <div class="headertitle">
85<div class="title">Error handling</div> </div>
86</div><!--header-->
87<div class="contents">
88<table class="memberdecls">
89<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
90Modules</h2></td></tr>
91<tr class="memitem:group__errors"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html">Error codes</a></td></tr>
92<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
93</table><table class="memberdecls">
94<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
95Typedefs</h2></td></tr>
96<tr class="memitem:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> )(int, const char *)</td></tr>
97<tr class="memdesc:ga6f2c8574259246a83b1d0c3baf23046f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for error callbacks. <a href="#ga6f2c8574259246a83b1d0c3baf23046f">More...</a><br/></td></tr>
98<tr class="separator:ga6f2c8574259246a83b1d0c3baf23046f"><td class="memSeparator" colspan="2">&#160;</td></tr>
99</table><table class="memberdecls">
100<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
101Functions</h2></td></tr>
102<tr class="memitem:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a> (<a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> cbfun)</td></tr>
103<tr class="memdesc:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the error callback. <a href="#gaa5d796c3cf7c1a7f02f845486333fb5f">More...</a><br/></td></tr>
104<tr class="separator:gaa5d796c3cf7c1a7f02f845486333fb5f"><td class="memSeparator" colspan="2">&#160;</td></tr>
105</table>
106<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
107<h2 class="groupheader">Typedef Documentation</h2>
108<a class="anchor" id="ga6f2c8574259246a83b1d0c3baf23046f"></a>
109<div class="memitem">
110<div class="memproto">
111 <table class="memname">
112 <tr>
113 <td class="memname">typedef void(* GLFWerrorfun)(int, const char *)</td>
114 </tr>
115 </table>
116</div><div class="memdoc">
117<p>This is the function signature for error callback functions.</p>
118<dl class="params"><dt>Parameters</dt><dd>
119 <table class="params">
120 <tr><td class="paramdir">[in]</td><td class="paramname">error</td><td>An <a class="el" href="group__errors.html">error code</a>. </td></tr>
121 <tr><td class="paramdir">[in]</td><td class="paramname">description</td><td>A UTF-8 encoded string describing the error.</td></tr>
122 </table>
123 </dd>
124</dl>
125<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a> </dd></dl>
126
127</div>
128</div>
129<h2 class="groupheader">Function Documentation</h2>
130<a class="anchor" id="gaa5d796c3cf7c1a7f02f845486333fb5f"></a>
131<div class="memitem">
132<div class="memproto">
133 <table class="memname">
134 <tr>
135 <td class="memname"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a> glfwSetErrorCallback </td>
136 <td>(</td>
137 <td class="paramtype"><a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>&#160;</td>
138 <td class="paramname"><em>cbfun</em></td><td>)</td>
139 <td></td>
140 </tr>
141 </table>
142</div><div class="memdoc">
143<p>This function sets the error callback, which is called with an error code and a human-readable description each time a GLFW error occurs.</p>
144<dl class="params"><dt>Parameters</dt><dd>
145 <table class="params">
146 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
147 </table>
148 </dd>
149</dl>
150<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
151<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
152<dl class="section note"><dt>Note</dt><dd>The error callback is called by the thread where the error was generated. If you are using GLFW from multiple threads, your error callback needs to be written accordingly.</dd>
153<dd>
154Because the description string provided to the callback may have been generated specifically for that error, it is not guaranteed to be valid after the callback has returned. If you wish to use it after that, you need to make your own copy of it before returning. </dd></dl>
155
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159<!-- start footer part -->
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161Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
162<img class="footer" src="doxygen.png" alt="doxygen"/>
163</a> 1.8.3.1
164</small></address>
165</body>
166</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__errors.html b/externals/glfw-3.0.2/docs/html/group__errors.html
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
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31 </tbody>
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78
79<div class="header">
80 <div class="summary">
81<a href="#define-members">Macros</a> </div>
82 <div class="headertitle">
83<div class="title">Error codes<div class="ingroups"><a class="el" href="group__error.html">Error handling</a></div></div> </div>
84</div><!--header-->
85<div class="contents">
86<table class="memberdecls">
87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
88Macros</h2></td></tr>
89<tr class="memitem:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga2374ee02c177f12e1fa76ff3ed15e14a">GLFW_NOT_INITIALIZED</a>&#160;&#160;&#160;0x00010001</td></tr>
90<tr class="memdesc:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW has not been initialized. <a href="#ga2374ee02c177f12e1fa76ff3ed15e14a">More...</a><br/></td></tr>
91<tr class="separator:ga2374ee02c177f12e1fa76ff3ed15e14a"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaa8290386e9528ccb9e42a3a4e16fc0d0">GLFW_NO_CURRENT_CONTEXT</a>&#160;&#160;&#160;0x00010002</td></tr>
93<tr class="memdesc:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="mdescLeft">&#160;</td><td class="mdescRight">No context is current for this thread. <a href="#gaa8290386e9528ccb9e42a3a4e16fc0d0">More...</a><br/></td></tr>
94<tr class="separator:gaa8290386e9528ccb9e42a3a4e16fc0d0"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:ga76f6bb9c4eea73db675f096b404593ce"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga76f6bb9c4eea73db675f096b404593ce">GLFW_INVALID_ENUM</a>&#160;&#160;&#160;0x00010003</td></tr>
96<tr class="memdesc:ga76f6bb9c4eea73db675f096b404593ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the enum parameters for the function was given an invalid enum. <a href="#ga76f6bb9c4eea73db675f096b404593ce">More...</a><br/></td></tr>
97<tr class="separator:ga76f6bb9c4eea73db675f096b404593ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gaaf2ef9aa8202c2b82ac2d921e554c687">GLFW_INVALID_VALUE</a>&#160;&#160;&#160;0x00010004</td></tr>
99<tr class="memdesc:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="mdescLeft">&#160;</td><td class="mdescRight">One of the parameters for the function was given an invalid value. <a href="#gaaf2ef9aa8202c2b82ac2d921e554c687">More...</a><br/></td></tr>
100<tr class="separator:gaaf2ef9aa8202c2b82ac2d921e554c687"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga9023953a2bcb98c2906afd071d21ee7f">GLFW_OUT_OF_MEMORY</a>&#160;&#160;&#160;0x00010005</td></tr>
102<tr class="memdesc:ga9023953a2bcb98c2906afd071d21ee7f"><td class="mdescLeft">&#160;</td><td class="mdescRight">A memory allocation failed. <a href="#ga9023953a2bcb98c2906afd071d21ee7f">More...</a><br/></td></tr>
103<tr class="separator:ga9023953a2bcb98c2906afd071d21ee7f"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga56882b290db23261cc6c053c40c2d08e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga56882b290db23261cc6c053c40c2d08e">GLFW_API_UNAVAILABLE</a>&#160;&#160;&#160;0x00010006</td></tr>
105<tr class="memdesc:ga56882b290db23261cc6c053c40c2d08e"><td class="mdescLeft">&#160;</td><td class="mdescRight">GLFW could not find support for the requested client API on the system. <a href="#ga56882b290db23261cc6c053c40c2d08e">More...</a><br/></td></tr>
106<tr class="separator:ga56882b290db23261cc6c053c40c2d08e"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad16c5565b4a69f9c2a9ac2c0dbc89462">GLFW_VERSION_UNAVAILABLE</a>&#160;&#160;&#160;0x00010007</td></tr>
108<tr class="memdesc:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="mdescLeft">&#160;</td><td class="mdescRight">The requested client API version is not available. <a href="#gad16c5565b4a69f9c2a9ac2c0dbc89462">More...</a><br/></td></tr>
109<tr class="separator:gad16c5565b4a69f9c2a9ac2c0dbc89462"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#gad44162d78100ea5e87cdd38426b8c7a1">GLFW_PLATFORM_ERROR</a>&#160;&#160;&#160;0x00010008</td></tr>
111<tr class="memdesc:gad44162d78100ea5e87cdd38426b8c7a1"><td class="mdescLeft">&#160;</td><td class="mdescRight">A platform-specific error occurred that does not match any of the more specific categories. <a href="#gad44162d78100ea5e87cdd38426b8c7a1">More...</a><br/></td></tr>
112<tr class="separator:gad44162d78100ea5e87cdd38426b8c7a1"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga196e125ef261d94184e2b55c05762f14"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__errors.html#ga196e125ef261d94184e2b55c05762f14">GLFW_FORMAT_UNAVAILABLE</a>&#160;&#160;&#160;0x00010009</td></tr>
114<tr class="memdesc:ga196e125ef261d94184e2b55c05762f14"><td class="mdescLeft">&#160;</td><td class="mdescRight">The clipboard did not contain data in the requested format. <a href="#ga196e125ef261d94184e2b55c05762f14">More...</a><br/></td></tr>
115<tr class="separator:ga196e125ef261d94184e2b55c05762f14"><td class="memSeparator" colspan="2">&#160;</td></tr>
116</table>
117<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
118<h2 class="groupheader">Macro Definition Documentation</h2>
119<a class="anchor" id="ga56882b290db23261cc6c053c40c2d08e"></a>
120<div class="memitem">
121<div class="memproto">
122 <table class="memname">
123 <tr>
124 <td class="memname">#define GLFW_API_UNAVAILABLE&#160;&#160;&#160;0x00010006</td>
125 </tr>
126 </table>
127</div><div class="memdoc">
128
129</div>
130</div>
131<a class="anchor" id="ga196e125ef261d94184e2b55c05762f14"></a>
132<div class="memitem">
133<div class="memproto">
134 <table class="memname">
135 <tr>
136 <td class="memname">#define GLFW_FORMAT_UNAVAILABLE&#160;&#160;&#160;0x00010009</td>
137 </tr>
138 </table>
139</div><div class="memdoc">
140
141</div>
142</div>
143<a class="anchor" id="ga76f6bb9c4eea73db675f096b404593ce"></a>
144<div class="memitem">
145<div class="memproto">
146 <table class="memname">
147 <tr>
148 <td class="memname">#define GLFW_INVALID_ENUM&#160;&#160;&#160;0x00010003</td>
149 </tr>
150 </table>
151</div><div class="memdoc">
152
153</div>
154</div>
155<a class="anchor" id="gaaf2ef9aa8202c2b82ac2d921e554c687"></a>
156<div class="memitem">
157<div class="memproto">
158 <table class="memname">
159 <tr>
160 <td class="memname">#define GLFW_INVALID_VALUE&#160;&#160;&#160;0x00010004</td>
161 </tr>
162 </table>
163</div><div class="memdoc">
164
165</div>
166</div>
167<a class="anchor" id="gaa8290386e9528ccb9e42a3a4e16fc0d0"></a>
168<div class="memitem">
169<div class="memproto">
170 <table class="memname">
171 <tr>
172 <td class="memname">#define GLFW_NO_CURRENT_CONTEXT&#160;&#160;&#160;0x00010002</td>
173 </tr>
174 </table>
175</div><div class="memdoc">
176
177</div>
178</div>
179<a class="anchor" id="ga2374ee02c177f12e1fa76ff3ed15e14a"></a>
180<div class="memitem">
181<div class="memproto">
182 <table class="memname">
183 <tr>
184 <td class="memname">#define GLFW_NOT_INITIALIZED&#160;&#160;&#160;0x00010001</td>
185 </tr>
186 </table>
187</div><div class="memdoc">
188
189</div>
190</div>
191<a class="anchor" id="ga9023953a2bcb98c2906afd071d21ee7f"></a>
192<div class="memitem">
193<div class="memproto">
194 <table class="memname">
195 <tr>
196 <td class="memname">#define GLFW_OUT_OF_MEMORY&#160;&#160;&#160;0x00010005</td>
197 </tr>
198 </table>
199</div><div class="memdoc">
200
201</div>
202</div>
203<a class="anchor" id="gad44162d78100ea5e87cdd38426b8c7a1"></a>
204<div class="memitem">
205<div class="memproto">
206 <table class="memname">
207 <tr>
208 <td class="memname">#define GLFW_PLATFORM_ERROR&#160;&#160;&#160;0x00010008</td>
209 </tr>
210 </table>
211</div><div class="memdoc">
212
213</div>
214</div>
215<a class="anchor" id="gad16c5565b4a69f9c2a9ac2c0dbc89462"></a>
216<div class="memitem">
217<div class="memproto">
218 <table class="memname">
219 <tr>
220 <td class="memname">#define GLFW_VERSION_UNAVAILABLE&#160;&#160;&#160;0x00010007</td>
221 </tr>
222 </table>
223</div><div class="memdoc">
224
225</div>
226</div>
227</div><!-- contents -->
228<!-- start footer part -->
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230Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
231<img class="footer" src="doxygen.png" alt="doxygen"/>
232</a> 1.8.3.1
233</small></address>
234</body>
235</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__init.html b/externals/glfw-3.0.2/docs/html/group__init.html
new file mode 100644
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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79<div class="header">
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81<a href="#func-members">Functions</a> </div>
82 <div class="headertitle">
83<div class="title">Initialization and version information</div> </div>
84</div><!--header-->
85<div class="contents">
86<table class="memberdecls">
87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
88Functions</h2></td></tr>
89<tr class="memitem:ga317aac130a235ab08c6db0834907d85e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> (void)</td></tr>
90<tr class="memdesc:ga317aac130a235ab08c6db0834907d85e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initializes the GLFW library. <a href="#ga317aac130a235ab08c6db0834907d85e">More...</a><br/></td></tr>
91<tr class="separator:ga317aac130a235ab08c6db0834907d85e"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> (void)</td></tr>
93<tr class="memdesc:gaaae48c0a18607ea4a4ba951d939f0901"><td class="mdescLeft">&#160;</td><td class="mdescRight">Terminates the GLFW library. <a href="#gaaae48c0a18607ea4a4ba951d939f0901">More...</a><br/></td></tr>
94<tr class="separator:gaaae48c0a18607ea4a4ba951d939f0901"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197">glfwGetVersion</a> (int *major, int *minor, int *rev)</td></tr>
96<tr class="memdesc:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the version of the GLFW library. <a href="#ga9f8ffaacf3c269cc48eafbf8b9b71197">More...</a><br/></td></tr>
97<tr class="separator:ga9f8ffaacf3c269cc48eafbf8b9b71197"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga23d47dc013fce2bf58036da66079a657"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657">glfwGetVersionString</a> (void)</td></tr>
99<tr class="memdesc:ga23d47dc013fce2bf58036da66079a657"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns a string describing the compile-time configuration. <a href="#ga23d47dc013fce2bf58036da66079a657">More...</a><br/></td></tr>
100<tr class="separator:ga23d47dc013fce2bf58036da66079a657"><td class="memSeparator" colspan="2">&#160;</td></tr>
101</table><table class="memberdecls">
102<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
103GLFW version macros</h2></td></tr>
104<tr class="memitem:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#ga6337d9ea43b22fc529b2bba066b4a576">GLFW_VERSION_MAJOR</a>&#160;&#160;&#160;3</td></tr>
105<tr class="memdesc:ga6337d9ea43b22fc529b2bba066b4a576"><td class="mdescLeft">&#160;</td><td class="mdescRight">The major version number of the GLFW library. <a href="#ga6337d9ea43b22fc529b2bba066b4a576">More...</a><br/></td></tr>
106<tr class="separator:ga6337d9ea43b22fc529b2bba066b4a576"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gaf80d40f0aea7088ff337606e9c48f7a3">GLFW_VERSION_MINOR</a>&#160;&#160;&#160;0</td></tr>
108<tr class="memdesc:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="mdescLeft">&#160;</td><td class="mdescRight">The minor version number of the GLFW library. <a href="#gaf80d40f0aea7088ff337606e9c48f7a3">More...</a><br/></td></tr>
109<tr class="separator:gaf80d40f0aea7088ff337606e9c48f7a3"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:gab72ae2e2035d9ea461abc3495eac0502"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__init.html#gab72ae2e2035d9ea461abc3495eac0502">GLFW_VERSION_REVISION</a>&#160;&#160;&#160;2</td></tr>
111<tr class="memdesc:gab72ae2e2035d9ea461abc3495eac0502"><td class="mdescLeft">&#160;</td><td class="mdescRight">The revision number of the GLFW library. <a href="#gab72ae2e2035d9ea461abc3495eac0502">More...</a><br/></td></tr>
112<tr class="separator:gab72ae2e2035d9ea461abc3495eac0502"><td class="memSeparator" colspan="2">&#160;</td></tr>
113</table>
114<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
115<h2 class="groupheader">Macro Definition Documentation</h2>
116<a class="anchor" id="ga6337d9ea43b22fc529b2bba066b4a576"></a>
117<div class="memitem">
118<div class="memproto">
119 <table class="memname">
120 <tr>
121 <td class="memname">#define GLFW_VERSION_MAJOR&#160;&#160;&#160;3</td>
122 </tr>
123 </table>
124</div><div class="memdoc">
125<p>This is incremented when the API is changed in non-compatible ways. </p>
126
127</div>
128</div>
129<a class="anchor" id="gaf80d40f0aea7088ff337606e9c48f7a3"></a>
130<div class="memitem">
131<div class="memproto">
132 <table class="memname">
133 <tr>
134 <td class="memname">#define GLFW_VERSION_MINOR&#160;&#160;&#160;0</td>
135 </tr>
136 </table>
137</div><div class="memdoc">
138<p>This is incremented when features are added to the API but it remains backward-compatible. </p>
139
140</div>
141</div>
142<a class="anchor" id="gab72ae2e2035d9ea461abc3495eac0502"></a>
143<div class="memitem">
144<div class="memproto">
145 <table class="memname">
146 <tr>
147 <td class="memname">#define GLFW_VERSION_REVISION&#160;&#160;&#160;2</td>
148 </tr>
149 </table>
150</div><div class="memdoc">
151<p>This is incremented when a bug fix release is made that does not contain any API changes. </p>
152
153</div>
154</div>
155<h2 class="groupheader">Function Documentation</h2>
156<a class="anchor" id="ga9f8ffaacf3c269cc48eafbf8b9b71197"></a>
157<div class="memitem">
158<div class="memproto">
159 <table class="memname">
160 <tr>
161 <td class="memname">void glfwGetVersion </td>
162 <td>(</td>
163 <td class="paramtype">int *&#160;</td>
164 <td class="paramname"><em>major</em>, </td>
165 </tr>
166 <tr>
167 <td class="paramkey"></td>
168 <td></td>
169 <td class="paramtype">int *&#160;</td>
170 <td class="paramname"><em>minor</em>, </td>
171 </tr>
172 <tr>
173 <td class="paramkey"></td>
174 <td></td>
175 <td class="paramtype">int *&#160;</td>
176 <td class="paramname"><em>rev</em>&#160;</td>
177 </tr>
178 <tr>
179 <td></td>
180 <td>)</td>
181 <td></td><td></td>
182 </tr>
183 </table>
184</div><div class="memdoc">
185<p>This function retrieves the major, minor and revision numbers of the GLFW library. It is intended for when you are using GLFW as a shared library and want to ensure that you are using the minimum required version.</p>
186<dl class="params"><dt>Parameters</dt><dd>
187 <table class="params">
188 <tr><td class="paramdir">[out]</td><td class="paramname">major</td><td>Where to store the major version number, or <code>NULL</code>. </td></tr>
189 <tr><td class="paramdir">[out]</td><td class="paramname">minor</td><td>Where to store the minor version number, or <code>NULL</code>. </td></tr>
190 <tr><td class="paramdir">[out]</td><td class="paramname">rev</td><td>Where to store the revision number, or <code>NULL</code>.</td></tr>
191 </table>
192 </dd>
193</dl>
194<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd>
195<dd>
196This function may be called from any thread.</dd></dl>
197<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga23d47dc013fce2bf58036da66079a657" title="Returns a string describing the compile-time configuration.">glfwGetVersionString</a> </dd></dl>
198
199</div>
200</div>
201<a class="anchor" id="ga23d47dc013fce2bf58036da66079a657"></a>
202<div class="memitem">
203<div class="memproto">
204 <table class="memname">
205 <tr>
206 <td class="memname">const char* glfwGetVersionString </td>
207 <td>(</td>
208 <td class="paramtype">void&#160;</td>
209 <td class="paramname"></td><td>)</td>
210 <td></td>
211 </tr>
212 </table>
213</div><div class="memdoc">
214<p>This function returns a static string generated at compile-time according to which configuration macros were defined. This is intended for use when submitting bug reports, to allow developers to see which code paths are enabled in a binary.</p>
215<p>The format of the string is as follows:</p>
216<ul>
217<li>The version of GLFW</li>
218<li>The name of the window system API</li>
219<li>The name of the context creation API</li>
220<li>Any additional options or APIs</li>
221</ul>
222<p>For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL back ends, the version string may look something like this: </p>
223<pre class="fragment">3.0.0 Win32 WGL MinGW
224</pre><dl class="section return"><dt>Returns</dt><dd>The GLFW version string.</dd></dl>
225<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd>
226<dd>
227This function may be called from any thread.</dd></dl>
228<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga9f8ffaacf3c269cc48eafbf8b9b71197" title="Retrieves the version of the GLFW library.">glfwGetVersion</a> </dd></dl>
229
230</div>
231</div>
232<a class="anchor" id="ga317aac130a235ab08c6db0834907d85e"></a>
233<div class="memitem">
234<div class="memproto">
235 <table class="memname">
236 <tr>
237 <td class="memname">int glfwInit </td>
238 <td>(</td>
239 <td class="paramtype">void&#160;</td>
240 <td class="paramname"></td><td>)</td>
241 <td></td>
242 </tr>
243 </table>
244</div><div class="memdoc">
245<p>This function initializes the GLFW library. Before most GLFW functions can be used, GLFW must be initialized, and before a program terminates GLFW should be terminated in order to free any resources allocated during or after initialization.</p>
246<p>If this function fails, it calls <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before returning. If it succeeds, you should call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> before the program exits.</p>
247<p>Additional calls to this function after successful initialization but before termination will succeed but will do nothing.</p>
248<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if successful, or <code>GL_FALSE</code> if an error occurred.</dd></dl>
249<dl class="section user"><dt>New in GLFW 3</dt><dd>This function no longer registers <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code>.</dd></dl>
250<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
251<dd>
252This function may take several seconds to complete on some systems, while on other systems it may take only a fraction of a second to complete.</dd>
253<dd>
254<b>Mac OS X:</b> This function will change the current directory of the application to the <code>Contents/Resources</code> subdirectory of the application's bundle, if present.</dd></dl>
255<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a> </dd></dl>
256
257</div>
258</div>
259<a class="anchor" id="gaaae48c0a18607ea4a4ba951d939f0901"></a>
260<div class="memitem">
261<div class="memproto">
262 <table class="memname">
263 <tr>
264 <td class="memname">void glfwTerminate </td>
265 <td>(</td>
266 <td class="paramtype">void&#160;</td>
267 <td class="paramname"></td><td>)</td>
268 <td></td>
269 </tr>
270 </table>
271</div><div class="memdoc">
272<p>This function destroys all remaining windows, frees any allocated resources and sets the library to an uninitialized state. Once this is called, you must again call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> successfully before you will be able to use most GLFW functions.</p>
273<p>If GLFW has been successfully initialized, this function should be called before the program exits. If initialization fails, there is no need to call this function, as it is called by <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> before it returns failure.</p>
274<dl class="section remark"><dt>Remarks</dt><dd>This function may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>.</dd></dl>
275<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
276<dl class="section warning"><dt>Warning</dt><dd>No window's context may be current on another thread when this function is called.</dd></dl>
277<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a> </dd></dl>
278
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70<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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78
79<div class="header">
80 <div class="summary">
81<a href="#groups">Modules</a> &#124;
82<a href="#typedef-members">Typedefs</a> &#124;
83<a href="#func-members">Functions</a> </div>
84 <div class="headertitle">
85<div class="title">Input handling</div> </div>
86</div><!--header-->
87<div class="contents">
88<table class="memberdecls">
89<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="groups"></a>
90Modules</h2></td></tr>
91<tr class="memitem:group__joysticks"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__joysticks.html">Joysticks</a></td></tr>
92<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:group__keys"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html">Keyboard keys</a></td></tr>
94<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:group__mods"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html">Modifier key flags</a></td></tr>
96<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
97<tr class="memitem:group__buttons"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__buttons.html">Mouse buttons</a></td></tr>
98<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
99</table><table class="memberdecls">
100<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
101Typedefs</h2></td></tr>
102<tr class="memitem:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td></tr>
103<tr class="memdesc:ga1e008c7a8751cea648c8f42cc91104cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for mouse button callbacks. <a href="#ga1e008c7a8751cea648c8f42cc91104cf">More...</a><br/></td></tr>
104<tr class="separator:ga1e008c7a8751cea648c8f42cc91104cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
106<tr class="memdesc:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor position callbacks. <a href="#ga592fbfef76d88f027cb1bc4c36ebd437">More...</a><br/></td></tr>
107<tr class="separator:ga592fbfef76d88f027cb1bc4c36ebd437"><td class="memSeparator" colspan="2">&#160;</td></tr>
108<tr class="memitem:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
109<tr class="memdesc:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for cursor enter/leave callbacks. <a href="#ga762d898d9b0241d7e3e3b767c6cf318f">More...</a><br/></td></tr>
110<tr class="separator:ga762d898d9b0241d7e3e3b767c6cf318f"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td></tr>
112<tr class="memdesc:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for scroll callbacks. <a href="#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">More...</a><br/></td></tr>
113<tr class="separator:ga6228cdf94d28fbd3a9a1fbb0e5922a8a"><td class="memSeparator" colspan="2">&#160;</td></tr>
114<tr class="memitem:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td></tr>
115<tr class="memdesc:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for keyboard key callbacks. <a href="#ga592dd1919f8a1dc7576b13cdd8b7b695">More...</a><br/></td></tr>
116<tr class="separator:ga592dd1919f8a1dc7576b13cdd8b7b695"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:ga1103f1876518acecb5976f6b307c51d1"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td></tr>
118<tr class="memdesc:ga1103f1876518acecb5976f6b307c51d1"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for Unicode character callbacks. <a href="#ga1103f1876518acecb5976f6b307c51d1">More...</a><br/></td></tr>
119<tr class="separator:ga1103f1876518acecb5976f6b307c51d1"><td class="memSeparator" colspan="2">&#160;</td></tr>
120</table><table class="memberdecls">
121<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
122Functions</h2></td></tr>
123<tr class="memitem:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4">glfwGetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode)</td></tr>
124<tr class="memdesc:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of an input option for the specified window. <a href="#gaf5b859dbe19bdf434e42695ea45cc5f4">More...</a><br/></td></tr>
125<tr class="separator:gaf5b859dbe19bdf434e42695ea45cc5f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
126<tr class="memitem:gaa92336e173da9c8834558b54ee80563b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int mode, int value)</td></tr>
127<tr class="memdesc:gaa92336e173da9c8834558b54ee80563b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets an input option for the specified window. <a href="#gaa92336e173da9c8834558b54ee80563b">More...</a><br/></td></tr>
128<tr class="separator:gaa92336e173da9c8834558b54ee80563b"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int key)</td></tr>
130<tr class="memdesc:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a keyboard key for the specified window. <a href="#gadd341da06bc8d418b4dc3a3518af9ad2">More...</a><br/></td></tr>
131<tr class="separator:gadd341da06bc8d418b4dc3a3518af9ad2"><td class="memSeparator" colspan="2">&#160;</td></tr>
132<tr class="memitem:gac1473feacb5996c01a7a5a33b5066704"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int button)</td></tr>
133<tr class="memdesc:gac1473feacb5996c01a7a5a33b5066704"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the last reported state of a mouse button for the specified window. <a href="#gac1473feacb5996c01a7a5a33b5066704">More...</a><br/></td></tr>
134<tr class="separator:gac1473feacb5996c01a7a5a33b5066704"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double *xpos, double *ypos)</td></tr>
136<tr class="memdesc:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the last reported cursor position, relative to the client area of the window. <a href="#ga01d37b6c40133676b9cea60ca1d7c0cc">More...</a><br/></td></tr>
137<tr class="separator:ga01d37b6c40133676b9cea60ca1d7c0cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
138<tr class="memitem:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, double xpos, double ypos)</td></tr>
139<tr class="memdesc:ga04b03af936d906ca123c8f4ee08b39e7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the cursor, relative to the client area of the window. <a href="#ga04b03af936d906ca123c8f4ee08b39e7">More...</a><br/></td></tr>
140<tr class="separator:ga04b03af936d906ca123c8f4ee08b39e7"><td class="memSeparator" colspan="2">&#160;</td></tr>
141<tr class="memitem:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> cbfun)</td></tr>
142<tr class="memdesc:ga7e496507126f35ea72f01b2e6ef6d155"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the key callback. <a href="#ga7e496507126f35ea72f01b2e6ef6d155">More...</a><br/></td></tr>
143<tr class="separator:ga7e496507126f35ea72f01b2e6ef6d155"><td class="memSeparator" colspan="2">&#160;</td></tr>
144<tr class="memitem:ga556239421c6a5a243c66fca28da9f742"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">glfwSetCharCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> cbfun)</td></tr>
145<tr class="memdesc:ga556239421c6a5a243c66fca28da9f742"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the Unicode character callback. <a href="#ga556239421c6a5a243c66fca28da9f742">More...</a><br/></td></tr>
146<tr class="separator:ga556239421c6a5a243c66fca28da9f742"><td class="memSeparator" colspan="2">&#160;</td></tr>
147<tr class="memitem:gaef49b72d84d615bca0a6ed65485e035d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> cbfun)</td></tr>
148<tr class="memdesc:gaef49b72d84d615bca0a6ed65485e035d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the mouse button callback. <a href="#gaef49b72d84d615bca0a6ed65485e035d">More...</a><br/></td></tr>
149<tr class="separator:gaef49b72d84d615bca0a6ed65485e035d"><td class="memSeparator" colspan="2">&#160;</td></tr>
150<tr class="memitem:ga7dad39486f2c7591af7fb25134a2501d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> cbfun)</td></tr>
151<tr class="memdesc:ga7dad39486f2c7591af7fb25134a2501d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor position callback. <a href="#ga7dad39486f2c7591af7fb25134a2501d">More...</a><br/></td></tr>
152<tr class="separator:ga7dad39486f2c7591af7fb25134a2501d"><td class="memSeparator" colspan="2">&#160;</td></tr>
153<tr class="memitem:gaa299c41dd0a3d171d166354e01279e04"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> cbfun)</td></tr>
154<tr class="memdesc:gaa299c41dd0a3d171d166354e01279e04"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the cursor enter/exit callback. <a href="#gaa299c41dd0a3d171d166354e01279e04">More...</a><br/></td></tr>
155<tr class="separator:gaa299c41dd0a3d171d166354e01279e04"><td class="memSeparator" colspan="2">&#160;</td></tr>
156<tr class="memitem:gacf02eb10504352f16efda4593c3ce60e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> cbfun)</td></tr>
157<tr class="memdesc:gacf02eb10504352f16efda4593c3ce60e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the scroll callback. <a href="#gacf02eb10504352f16efda4593c3ce60e">More...</a><br/></td></tr>
158<tr class="separator:gacf02eb10504352f16efda4593c3ce60e"><td class="memSeparator" colspan="2">&#160;</td></tr>
159<tr class="memitem:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> (int joy)</td></tr>
160<tr class="memdesc:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns whether the specified joystick is present. <a href="#gaffcbd9ac8ee737fcdd25475123a3c790">More...</a><br/></td></tr>
161<tr class="separator:gaffcbd9ac8ee737fcdd25475123a3c790"><td class="memSeparator" colspan="2">&#160;</td></tr>
162<tr class="memitem:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memItemLeft" align="right" valign="top">const float *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> (int joy, int *count)</td></tr>
163<tr class="memdesc:ga6271d46a5901ec2c99601ccf4dd14731"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the values of all axes of the specified joystick. <a href="#ga6271d46a5901ec2c99601ccf4dd14731">More...</a><br/></td></tr>
164<tr class="separator:ga6271d46a5901ec2c99601ccf4dd14731"><td class="memSeparator" colspan="2">&#160;</td></tr>
165<tr class="memitem:gace54cd930dcd502e118fe4021384ce1b"><td class="memItemLeft" align="right" valign="top">const unsigned char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> (int joy, int *count)</td></tr>
166<tr class="memdesc:gace54cd930dcd502e118fe4021384ce1b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the state of all buttons of the specified joystick. <a href="#gace54cd930dcd502e118fe4021384ce1b">More...</a><br/></td></tr>
167<tr class="separator:gace54cd930dcd502e118fe4021384ce1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
168<tr class="memitem:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> (int joy)</td></tr>
169<tr class="memdesc:gac8d7f6107e05cfd106cfba973ab51e19"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified joystick. <a href="#gac8d7f6107e05cfd106cfba973ab51e19">More...</a><br/></td></tr>
170<tr class="separator:gac8d7f6107e05cfd106cfba973ab51e19"><td class="memSeparator" colspan="2">&#160;</td></tr>
171</table><table class="memberdecls">
172<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="member-group"></a>
173Key and button actions</h2></td></tr>
174<tr class="memitem:gada11d965c4da13090ad336e030e4d11f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a>&#160;&#160;&#160;0</td></tr>
175<tr class="memdesc:gada11d965c4da13090ad336e030e4d11f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was released. <a href="#gada11d965c4da13090ad336e030e4d11f">More...</a><br/></td></tr>
176<tr class="separator:gada11d965c4da13090ad336e030e4d11f"><td class="memSeparator" colspan="2">&#160;</td></tr>
177<tr class="memitem:ga2485743d0b59df3791c45951c4195265"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>&#160;&#160;&#160;1</td></tr>
178<tr class="memdesc:ga2485743d0b59df3791c45951c4195265"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key or button was pressed. <a href="#ga2485743d0b59df3791c45951c4195265">More...</a><br/></td></tr>
179<tr class="separator:ga2485743d0b59df3791c45951c4195265"><td class="memSeparator" colspan="2">&#160;</td></tr>
180<tr class="memitem:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>&#160;&#160;&#160;2</td></tr>
181<tr class="memdesc:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The key was held down until it repeated. <a href="#gac96fd3b9fc66c6f0eebaf6532595338f">More...</a><br/></td></tr>
182<tr class="separator:gac96fd3b9fc66c6f0eebaf6532595338f"><td class="memSeparator" colspan="2">&#160;</td></tr>
183</table>
184<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
185<h2 class="groupheader">Macro Definition Documentation</h2>
186<a class="anchor" id="ga2485743d0b59df3791c45951c4195265"></a>
187<div class="memitem">
188<div class="memproto">
189 <table class="memname">
190 <tr>
191 <td class="memname">#define GLFW_PRESS&#160;&#160;&#160;1</td>
192 </tr>
193 </table>
194</div><div class="memdoc">
195
196</div>
197</div>
198<a class="anchor" id="gada11d965c4da13090ad336e030e4d11f"></a>
199<div class="memitem">
200<div class="memproto">
201 <table class="memname">
202 <tr>
203 <td class="memname">#define GLFW_RELEASE&#160;&#160;&#160;0</td>
204 </tr>
205 </table>
206</div><div class="memdoc">
207
208</div>
209</div>
210<a class="anchor" id="gac96fd3b9fc66c6f0eebaf6532595338f"></a>
211<div class="memitem">
212<div class="memproto">
213 <table class="memname">
214 <tr>
215 <td class="memname">#define GLFW_REPEAT&#160;&#160;&#160;2</td>
216 </tr>
217 </table>
218</div><div class="memdoc">
219
220</div>
221</div>
222<h2 class="groupheader">Typedef Documentation</h2>
223<a class="anchor" id="ga1103f1876518acecb5976f6b307c51d1"></a>
224<div class="memitem">
225<div class="memproto">
226 <table class="memname">
227 <tr>
228 <td class="memname">typedef void(* GLFWcharfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, unsigned int)</td>
229 </tr>
230 </table>
231</div><div class="memdoc">
232<p>This is the function signature for Unicode character callback functions.</p>
233<dl class="params"><dt>Parameters</dt><dd>
234 <table class="params">
235 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
236 <tr><td class="paramdir">[in]</td><td class="paramname">character</td><td>The Unicode code point of the character.</td></tr>
237 </table>
238 </dd>
239</dl>
240<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742" title="Sets the Unicode character callback.">glfwSetCharCallback</a> </dd></dl>
241
242</div>
243</div>
244<a class="anchor" id="ga762d898d9b0241d7e3e3b767c6cf318f"></a>
245<div class="memitem">
246<div class="memproto">
247 <table class="memname">
248 <tr>
249 <td class="memname">typedef void(* GLFWcursorenterfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
250 </tr>
251 </table>
252</div><div class="memdoc">
253<p>This is the function signature for cursor enter/leave callback functions.</p>
254<dl class="params"><dt>Parameters</dt><dd>
255 <table class="params">
256 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
257 <tr><td class="paramdir">[in]</td><td class="paramname">entered</td><td><code>GL_TRUE</code> if the cursor entered the window's client area, or <code>GL_FALSE</code> if it left it.</td></tr>
258 </table>
259 </dd>
260</dl>
261<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04" title="Sets the cursor enter/exit callback.">glfwSetCursorEnterCallback</a> </dd></dl>
262
263</div>
264</div>
265<a class="anchor" id="ga592fbfef76d88f027cb1bc4c36ebd437"></a>
266<div class="memitem">
267<div class="memproto">
268 <table class="memname">
269 <tr>
270 <td class="memname">typedef void(* GLFWcursorposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
271 </tr>
272 </table>
273</div><div class="memdoc">
274<p>This is the function signature for cursor position callback functions.</p>
275<dl class="params"><dt>Parameters</dt><dd>
276 <table class="params">
277 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
278 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate of the cursor. </td></tr>
279 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate of the cursor.</td></tr>
280 </table>
281 </dd>
282</dl>
283<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d" title="Sets the cursor position callback.">glfwSetCursorPosCallback</a> </dd></dl>
284
285</div>
286</div>
287<a class="anchor" id="ga592dd1919f8a1dc7576b13cdd8b7b695"></a>
288<div class="memitem">
289<div class="memproto">
290 <table class="memname">
291 <tr>
292 <td class="memname">typedef void(* GLFWkeyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int, int)</td>
293 </tr>
294 </table>
295</div><div class="memdoc">
296<p>This is the function signature for keyboard key callback functions.</p>
297<dl class="params"><dt>Parameters</dt><dd>
298 <table class="params">
299 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
300 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The <a class="el" href="group__keys.html">keyboard key</a> that was pressed or released. </td></tr>
301 <tr><td class="paramdir">[in]</td><td class="paramname">scancode</td><td>The system-specific scancode of the key. </td></tr>
302 <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td><a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a>, <a class="el" href="group__input.html#gada11d965c4da13090ad336e030e4d11f">GLFW_RELEASE</a> or <a class="el" href="group__input.html#gac96fd3b9fc66c6f0eebaf6532595338f">GLFW_REPEAT</a>. </td></tr>
303 <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
304 </table>
305 </dd>
306</dl>
307<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a> </dd></dl>
308
309</div>
310</div>
311<a class="anchor" id="ga1e008c7a8751cea648c8f42cc91104cf"></a>
312<div class="memitem">
313<div class="memproto">
314 <table class="memname">
315 <tr>
316 <td class="memname">typedef void(* GLFWmousebuttonfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int, int)</td>
317 </tr>
318 </table>
319</div><div class="memdoc">
320<p>This is the function signature for mouse button callback functions.</p>
321<dl class="params"><dt>Parameters</dt><dd>
322 <table class="params">
323 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
324 <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The <a class="el" href="group__buttons.html">mouse button</a> that was pressed or released. </td></tr>
325 <tr><td class="paramdir">[in]</td><td class="paramname">action</td><td>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </td></tr>
326 <tr><td class="paramdir">[in]</td><td class="paramname">mods</td><td>Bit field describing which <a class="el" href="group__mods.html">modifier keys</a> were held down.</td></tr>
327 </table>
328 </dd>
329</dl>
330<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d" title="Sets the mouse button callback.">glfwSetMouseButtonCallback</a> </dd></dl>
331
332</div>
333</div>
334<a class="anchor" id="ga6228cdf94d28fbd3a9a1fbb0e5922a8a"></a>
335<div class="memitem">
336<div class="memproto">
337 <table class="memname">
338 <tr>
339 <td class="memname">typedef void(* GLFWscrollfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, double, double)</td>
340 </tr>
341 </table>
342</div><div class="memdoc">
343<p>This is the function signature for scroll callback functions.</p>
344<dl class="params"><dt>Parameters</dt><dd>
345 <table class="params">
346 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that received the event. </td></tr>
347 <tr><td class="paramdir">[in]</td><td class="paramname">xoffset</td><td>The scroll offset along the x-axis. </td></tr>
348 <tr><td class="paramdir">[in]</td><td class="paramname">yoffset</td><td>The scroll offset along the y-axis.</td></tr>
349 </table>
350 </dd>
351</dl>
352<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e" title="Sets the scroll callback.">glfwSetScrollCallback</a> </dd></dl>
353
354</div>
355</div>
356<h2 class="groupheader">Function Documentation</h2>
357<a class="anchor" id="ga01d37b6c40133676b9cea60ca1d7c0cc"></a>
358<div class="memitem">
359<div class="memproto">
360 <table class="memname">
361 <tr>
362 <td class="memname">void glfwGetCursorPos </td>
363 <td>(</td>
364 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
365 <td class="paramname"><em>window</em>, </td>
366 </tr>
367 <tr>
368 <td class="paramkey"></td>
369 <td></td>
370 <td class="paramtype">double *&#160;</td>
371 <td class="paramname"><em>xpos</em>, </td>
372 </tr>
373 <tr>
374 <td class="paramkey"></td>
375 <td></td>
376 <td class="paramtype">double *&#160;</td>
377 <td class="paramname"><em>ypos</em>&#160;</td>
378 </tr>
379 <tr>
380 <td></td>
381 <td>)</td>
382 <td></td><td></td>
383 </tr>
384 </table>
385</div><div class="memdoc">
386<p>This function returns the last reported position of the cursor to the specified window.</p>
387<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
388<p>The coordinate can be converted to their integer equivalents with the <code>floor</code> function. Casting directly to an integer type works for positive coordinates, but fails for negative ones.</p>
389<dl class="params"><dt>Parameters</dt><dd>
390 <table class="params">
391 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
392 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the cursor x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
393 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the cursor y-coordinate, relative to the to top edge of the client area, or <code>NULL</code>.</td></tr>
394 </table>
395 </dd>
396</dl>
397<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7" title="Sets the position of the cursor, relative to the client area of the window.">glfwSetCursorPos</a> </dd></dl>
398
399</div>
400</div>
401<a class="anchor" id="gaf5b859dbe19bdf434e42695ea45cc5f4"></a>
402<div class="memitem">
403<div class="memproto">
404 <table class="memname">
405 <tr>
406 <td class="memname">int glfwGetInputMode </td>
407 <td>(</td>
408 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
409 <td class="paramname"><em>window</em>, </td>
410 </tr>
411 <tr>
412 <td class="paramkey"></td>
413 <td></td>
414 <td class="paramtype">int&#160;</td>
415 <td class="paramname"><em>mode</em>&#160;</td>
416 </tr>
417 <tr>
418 <td></td>
419 <td>)</td>
420 <td></td><td></td>
421 </tr>
422 </table>
423</div><div class="memdoc">
424<dl class="params"><dt>Parameters</dt><dd>
425 <table class="params">
426 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
427 <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>.</td></tr>
428 </table>
429 </dd>
430</dl>
431<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b" title="Sets an input option for the specified window.">glfwSetInputMode</a> </dd></dl>
432
433</div>
434</div>
435<a class="anchor" id="ga6271d46a5901ec2c99601ccf4dd14731"></a>
436<div class="memitem">
437<div class="memproto">
438 <table class="memname">
439 <tr>
440 <td class="memname">const float* glfwGetJoystickAxes </td>
441 <td>(</td>
442 <td class="paramtype">int&#160;</td>
443 <td class="paramname"><em>joy</em>, </td>
444 </tr>
445 <tr>
446 <td class="paramkey"></td>
447 <td></td>
448 <td class="paramtype">int *&#160;</td>
449 <td class="paramname"><em>count</em>&#160;</td>
450 </tr>
451 <tr>
452 <td></td>
453 <td>)</td>
454 <td></td><td></td>
455 </tr>
456 </table>
457</div><div class="memdoc">
458<p>This function returns the values of all axes of the specified joystick.</p>
459<dl class="params"><dt>Parameters</dt><dd>
460 <table class="params">
461 <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
462 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
463 </table>
464 </dd>
465</dl>
466<dl class="section return"><dt>Returns</dt><dd>An array of axis values, or <code>NULL</code> if the joystick is not present.</dd></dl>
467<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
468<dd>
469The returned array is valid only until the next call to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> for that joystick. </dd></dl>
470
471</div>
472</div>
473<a class="anchor" id="gace54cd930dcd502e118fe4021384ce1b"></a>
474<div class="memitem">
475<div class="memproto">
476 <table class="memname">
477 <tr>
478 <td class="memname">const unsigned char* glfwGetJoystickButtons </td>
479 <td>(</td>
480 <td class="paramtype">int&#160;</td>
481 <td class="paramname"><em>joy</em>, </td>
482 </tr>
483 <tr>
484 <td class="paramkey"></td>
485 <td></td>
486 <td class="paramtype">int *&#160;</td>
487 <td class="paramname"><em>count</em>&#160;</td>
488 </tr>
489 <tr>
490 <td></td>
491 <td>)</td>
492 <td></td><td></td>
493 </tr>
494 </table>
495</div><div class="memdoc">
496<p>This function returns the state of all buttons of the specified joystick.</p>
497<dl class="params"><dt>Parameters</dt><dd>
498 <table class="params">
499 <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
500 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
501 </table>
502 </dd>
503</dl>
504<dl class="section return"><dt>Returns</dt><dd>An array of button states, or <code>NULL</code> if the joystick is not present.</dd></dl>
505<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
506<dd>
507The returned array is valid only until the next call to <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> for that joystick. </dd></dl>
508
509</div>
510</div>
511<a class="anchor" id="gac8d7f6107e05cfd106cfba973ab51e19"></a>
512<div class="memitem">
513<div class="memproto">
514 <table class="memname">
515 <tr>
516 <td class="memname">const char* glfwGetJoystickName </td>
517 <td>(</td>
518 <td class="paramtype">int&#160;</td>
519 <td class="paramname"><em>joy</em></td><td>)</td>
520 <td></td>
521 </tr>
522 </table>
523</div><div class="memdoc">
524<p>This function returns the name, encoded as UTF-8, of the specified joystick.</p>
525<dl class="params"><dt>Parameters</dt><dd>
526 <table class="params">
527 <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
528 </table>
529 </dd>
530</dl>
531<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the joystick, or <code>NULL</code> if the joystick is not present.</dd></dl>
532<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself.</dd>
533<dd>
534The returned string is valid only until the next call to <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a> for that joystick. </dd></dl>
535
536</div>
537</div>
538<a class="anchor" id="gadd341da06bc8d418b4dc3a3518af9ad2"></a>
539<div class="memitem">
540<div class="memproto">
541 <table class="memname">
542 <tr>
543 <td class="memname">int glfwGetKey </td>
544 <td>(</td>
545 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
546 <td class="paramname"><em>window</em>, </td>
547 </tr>
548 <tr>
549 <td class="paramkey"></td>
550 <td></td>
551 <td class="paramtype">int&#160;</td>
552 <td class="paramname"><em>key</em>&#160;</td>
553 </tr>
554 <tr>
555 <td></td>
556 <td>)</td>
557 <td></td><td></td>
558 </tr>
559 </table>
560</div><div class="memdoc">
561<p>This function returns the last state reported for the specified key to the specified window. The returned state is one of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. The higher-level state <code>GLFW_REPEAT</code> is only reported to the key callback.</p>
562<p>If the <code>GLFW_STICKY_KEYS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a key has been pressed, even if the key has already been released.</p>
563<p>The key functions deal with physical keys, with <a class="el" href="group__keys.html">key tokens</a> named after their use on the standard US keyboard layout. If you want to input text, use the Unicode character callback instead.</p>
564<dl class="params"><dt>Parameters</dt><dd>
565 <table class="params">
566 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
567 <tr><td class="paramdir">[in]</td><td class="paramname">key</td><td>The desired <a class="el" href="group__keys.html">keyboard key</a>. </td></tr>
568 </table>
569 </dd>
570</dl>
571<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</dd></dl>
572<dl class="section note"><dt>Note</dt><dd><code>GLFW_KEY_UNKNOWN</code> is not a valid key for this function. </dd></dl>
573
574</div>
575</div>
576<a class="anchor" id="gac1473feacb5996c01a7a5a33b5066704"></a>
577<div class="memitem">
578<div class="memproto">
579 <table class="memname">
580 <tr>
581 <td class="memname">int glfwGetMouseButton </td>
582 <td>(</td>
583 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
584 <td class="paramname"><em>window</em>, </td>
585 </tr>
586 <tr>
587 <td class="paramkey"></td>
588 <td></td>
589 <td class="paramtype">int&#160;</td>
590 <td class="paramname"><em>button</em>&#160;</td>
591 </tr>
592 <tr>
593 <td></td>
594 <td>)</td>
595 <td></td><td></td>
596 </tr>
597 </table>
598</div><div class="memdoc">
599<p>This function returns the last state reported for the specified mouse button to the specified window.</p>
600<p>If the <code>GLFW_STICKY_MOUSE_BUTTONS</code> input mode is enabled, this function returns <code>GLFW_PRESS</code> the first time you call this function after a mouse button has been pressed, even if the mouse button has already been released.</p>
601<dl class="params"><dt>Parameters</dt><dd>
602 <table class="params">
603 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
604 <tr><td class="paramdir">[in]</td><td class="paramname">button</td><td>The desired <a class="el" href="group__buttons.html">mouse button</a>. </td></tr>
605 </table>
606 </dd>
607</dl>
608<dl class="section return"><dt>Returns</dt><dd>One of <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>. </dd></dl>
609
610</div>
611</div>
612<a class="anchor" id="gaffcbd9ac8ee737fcdd25475123a3c790"></a>
613<div class="memitem">
614<div class="memproto">
615 <table class="memname">
616 <tr>
617 <td class="memname">int glfwJoystickPresent </td>
618 <td>(</td>
619 <td class="paramtype">int&#160;</td>
620 <td class="paramname"><em>joy</em></td><td>)</td>
621 <td></td>
622 </tr>
623 </table>
624</div><div class="memdoc">
625<p>This function returns whether the specified joystick is present.</p>
626<dl class="params"><dt>Parameters</dt><dd>
627 <table class="params">
628 <tr><td class="paramdir">[in]</td><td class="paramname">joy</td><td>The joystick to query. </td></tr>
629 </table>
630 </dd>
631</dl>
632<dl class="section return"><dt>Returns</dt><dd><code>GL_TRUE</code> if the joystick is present, or <code>GL_FALSE</code> otherwise. </dd></dl>
633
634</div>
635</div>
636<a class="anchor" id="ga556239421c6a5a243c66fca28da9f742"></a>
637<div class="memitem">
638<div class="memproto">
639 <table class="memname">
640 <tr>
641 <td class="memname"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a> glfwSetCharCallback </td>
642 <td>(</td>
643 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
644 <td class="paramname"><em>window</em>, </td>
645 </tr>
646 <tr>
647 <td class="paramkey"></td>
648 <td></td>
649 <td class="paramtype"><a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">GLFWcharfun</a>&#160;</td>
650 <td class="paramname"><em>cbfun</em>&#160;</td>
651 </tr>
652 <tr>
653 <td></td>
654 <td>)</td>
655 <td></td><td></td>
656 </tr>
657 </table>
658</div><div class="memdoc">
659<p>This function sets the character callback of the specific window, which is called when a Unicode character is input.</p>
660<p>The character callback is intended for text input. If you want to know whether a specific key was pressed or released, use the <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">key callback</a> instead.</p>
661<dl class="params"><dt>Parameters</dt><dd>
662 <table class="params">
663 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
664 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
665 </table>
666 </dd>
667</dl>
668<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
669
670</div>
671</div>
672<a class="anchor" id="gaa299c41dd0a3d171d166354e01279e04"></a>
673<div class="memitem">
674<div class="memproto">
675 <table class="memname">
676 <tr>
677 <td class="memname"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a> glfwSetCursorEnterCallback </td>
678 <td>(</td>
679 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
680 <td class="paramname"><em>window</em>, </td>
681 </tr>
682 <tr>
683 <td class="paramkey"></td>
684 <td></td>
685 <td class="paramtype"><a class="el" href="group__input.html#ga762d898d9b0241d7e3e3b767c6cf318f">GLFWcursorenterfun</a>&#160;</td>
686 <td class="paramname"><em>cbfun</em>&#160;</td>
687 </tr>
688 <tr>
689 <td></td>
690 <td>)</td>
691 <td></td><td></td>
692 </tr>
693 </table>
694</div><div class="memdoc">
695<p>This function sets the cursor boundary crossing callback of the specified window, which is called when the cursor enters or leaves the client area of the window.</p>
696<dl class="params"><dt>Parameters</dt><dd>
697 <table class="params">
698 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
699 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
700 </table>
701 </dd>
702</dl>
703<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
704
705</div>
706</div>
707<a class="anchor" id="ga04b03af936d906ca123c8f4ee08b39e7"></a>
708<div class="memitem">
709<div class="memproto">
710 <table class="memname">
711 <tr>
712 <td class="memname">void glfwSetCursorPos </td>
713 <td>(</td>
714 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
715 <td class="paramname"><em>window</em>, </td>
716 </tr>
717 <tr>
718 <td class="paramkey"></td>
719 <td></td>
720 <td class="paramtype">double&#160;</td>
721 <td class="paramname"><em>xpos</em>, </td>
722 </tr>
723 <tr>
724 <td class="paramkey"></td>
725 <td></td>
726 <td class="paramtype">double&#160;</td>
727 <td class="paramname"><em>ypos</em>&#160;</td>
728 </tr>
729 <tr>
730 <td></td>
731 <td>)</td>
732 <td></td><td></td>
733 </tr>
734 </table>
735</div><div class="memdoc">
736<p>This function sets the position of the cursor. The specified window must be focused. If the window does not have focus when this function is called, it fails silently.</p>
737<p>If the cursor is disabled (with <code>GLFW_CURSOR_DISABLED</code>) then the cursor position is unbounded and limited only by the minimum and maximum values of a <code>double</code>.</p>
738<dl class="params"><dt>Parameters</dt><dd>
739 <table class="params">
740 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The desired window. </td></tr>
741 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The desired x-coordinate, relative to the left edge of the client area, or <code>NULL</code>. </td></tr>
742 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The desired y-coordinate, relative to the top edge of the client area, or <code>NULL</code>.</td></tr>
743 </table>
744 </dd>
745</dl>
746<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc" title="Retrieves the last reported cursor position, relative to the client area of the window.">glfwGetCursorPos</a> </dd></dl>
747
748</div>
749</div>
750<a class="anchor" id="ga7dad39486f2c7591af7fb25134a2501d"></a>
751<div class="memitem">
752<div class="memproto">
753 <table class="memname">
754 <tr>
755 <td class="memname"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a> glfwSetCursorPosCallback </td>
756 <td>(</td>
757 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
758 <td class="paramname"><em>window</em>, </td>
759 </tr>
760 <tr>
761 <td class="paramkey"></td>
762 <td></td>
763 <td class="paramtype"><a class="el" href="group__input.html#ga592fbfef76d88f027cb1bc4c36ebd437">GLFWcursorposfun</a>&#160;</td>
764 <td class="paramname"><em>cbfun</em>&#160;</td>
765 </tr>
766 <tr>
767 <td></td>
768 <td>)</td>
769 <td></td><td></td>
770 </tr>
771 </table>
772</div><div class="memdoc">
773<p>This function sets the cursor position callback of the specified window, which is called when the cursor is moved. The callback is provided with the position relative to the upper-left corner of the client area of the window.</p>
774<dl class="params"><dt>Parameters</dt><dd>
775 <table class="params">
776 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
777 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
778 </table>
779 </dd>
780</dl>
781<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
782
783</div>
784</div>
785<a class="anchor" id="gaa92336e173da9c8834558b54ee80563b"></a>
786<div class="memitem">
787<div class="memproto">
788 <table class="memname">
789 <tr>
790 <td class="memname">void glfwSetInputMode </td>
791 <td>(</td>
792 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
793 <td class="paramname"><em>window</em>, </td>
794 </tr>
795 <tr>
796 <td class="paramkey"></td>
797 <td></td>
798 <td class="paramtype">int&#160;</td>
799 <td class="paramname"><em>mode</em>, </td>
800 </tr>
801 <tr>
802 <td class="paramkey"></td>
803 <td></td>
804 <td class="paramtype">int&#160;</td>
805 <td class="paramname"><em>value</em>&#160;</td>
806 </tr>
807 <tr>
808 <td></td>
809 <td>)</td>
810 <td></td><td></td>
811 </tr>
812 </table>
813</div><div class="memdoc">
814<dl class="params"><dt>Parameters</dt><dd>
815 <table class="params">
816 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose input mode to set. </td></tr>
817 <tr><td class="paramdir">[in]</td><td class="paramname">mode</td><td>One of <code>GLFW_CURSOR</code>, <code>GLFW_STICKY_KEYS</code> or <code>GLFW_STICKY_MOUSE_BUTTONS</code>. </td></tr>
818 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value of the specified input mode.</td></tr>
819 </table>
820 </dd>
821</dl>
822<p>If <code>mode</code> is <code>GLFW_CURSOR</code>, the value must be one of the supported input modes:</p>
823<ul>
824<li><code>GLFW_CURSOR_NORMAL</code> makes the cursor visible and behaving normally.</li>
825<li><code>GLFW_CURSOR_HIDDEN</code> makes the cursor invisible when it is over the client area of the window.</li>
826<li><code>GLFW_CURSOR_DISABLED</code> disables the cursor and removes any limitations on cursor movement.</li>
827</ul>
828<p>If <code>mode</code> is <code>GLFW_STICKY_KEYS</code>, the value must be either <code>GL_TRUE</code> to enable sticky keys, or <code>GL_FALSE</code> to disable it. If sticky keys are enabled, a key press will ensure that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the key had been released before the call. This is useful when you are only interested in whether keys have been pressed but not when or in which order.</p>
829<p>If <code>mode</code> is <code>GLFW_STICKY_MOUSE_BUTTONS</code>, the value must be either <code>GL_TRUE</code> to enable sticky mouse buttons, or <code>GL_FALSE</code> to disable it. If sticky mouse buttons are enabled, a mouse button press will ensure that <a class="el" href="group__input.html#gac1473feacb5996c01a7a5a33b5066704">glfwGetMouseButton</a> returns <a class="el" href="group__input.html#ga2485743d0b59df3791c45951c4195265">GLFW_PRESS</a> the next time it is called even if the mouse button had been released before the call. This is useful when you are only interested in whether mouse buttons have been pressed but not when or in which order.</p>
830<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__input.html#gaf5b859dbe19bdf434e42695ea45cc5f4" title="Returns the value of an input option for the specified window.">glfwGetInputMode</a> </dd></dl>
831
832</div>
833</div>
834<a class="anchor" id="ga7e496507126f35ea72f01b2e6ef6d155"></a>
835<div class="memitem">
836<div class="memproto">
837 <table class="memname">
838 <tr>
839 <td class="memname"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a> glfwSetKeyCallback </td>
840 <td>(</td>
841 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
842 <td class="paramname"><em>window</em>, </td>
843 </tr>
844 <tr>
845 <td class="paramkey"></td>
846 <td></td>
847 <td class="paramtype"><a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">GLFWkeyfun</a>&#160;</td>
848 <td class="paramname"><em>cbfun</em>&#160;</td>
849 </tr>
850 <tr>
851 <td></td>
852 <td>)</td>
853 <td></td><td></td>
854 </tr>
855 </table>
856</div><div class="memdoc">
857<p>This function sets the key callback of the specific window, which is called when a key is pressed, repeated or released.</p>
858<p>The key functions deal with physical keys, with layout independent <a class="el" href="group__keys.html">key tokens</a> named after their values in the standard US keyboard layout. If you want to input text, use the <a class="el" href="group__input.html#ga556239421c6a5a243c66fca28da9f742">character callback</a> instead.</p>
859<p>When a window loses focus, it will generate synthetic key release events for all pressed keys. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. <code>GLFW_FOCUSED</code> will be false and the focus callback will have already been called.</p>
860<p>The scancode of a key is specific to that platform or sometimes even to that machine. Scancodes are intended to allow users to bind keys that don't have a GLFW key token. Such keys have <code>key</code> set to <code>GLFW_KEY_UNKNOWN</code>, their state is not saved and so it cannot be retrieved with <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a>.</p>
861<p>Sometimes GLFW needs to generate synthetic key events, in which case the scancode may be zero.</p>
862<dl class="params"><dt>Parameters</dt><dd>
863 <table class="params">
864 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
865 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new key callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
866 </table>
867 </dd>
868</dl>
869<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
870
871</div>
872</div>
873<a class="anchor" id="gaef49b72d84d615bca0a6ed65485e035d"></a>
874<div class="memitem">
875<div class="memproto">
876 <table class="memname">
877 <tr>
878 <td class="memname"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a> glfwSetMouseButtonCallback </td>
879 <td>(</td>
880 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
881 <td class="paramname"><em>window</em>, </td>
882 </tr>
883 <tr>
884 <td class="paramkey"></td>
885 <td></td>
886 <td class="paramtype"><a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">GLFWmousebuttonfun</a>&#160;</td>
887 <td class="paramname"><em>cbfun</em>&#160;</td>
888 </tr>
889 <tr>
890 <td></td>
891 <td>)</td>
892 <td></td><td></td>
893 </tr>
894 </table>
895</div><div class="memdoc">
896<p>This function sets the mouse button callback of the specified window, which is called when a mouse button is pressed or released.</p>
897<p>When a window loses focus, it will generate synthetic mouse button release events for all pressed mouse buttons. You can tell these events from user-generated events by the fact that the synthetic ones are generated after the window has lost focus, i.e. <code>GLFW_FOCUSED</code> will be false and the focus callback will have already been called.</p>
898<dl class="params"><dt>Parameters</dt><dd>
899 <table class="params">
900 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
901 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
902 </table>
903 </dd>
904</dl>
905<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
906
907</div>
908</div>
909<a class="anchor" id="gacf02eb10504352f16efda4593c3ce60e"></a>
910<div class="memitem">
911<div class="memproto">
912 <table class="memname">
913 <tr>
914 <td class="memname"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a> glfwSetScrollCallback </td>
915 <td>(</td>
916 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
917 <td class="paramname"><em>window</em>, </td>
918 </tr>
919 <tr>
920 <td class="paramkey"></td>
921 <td></td>
922 <td class="paramtype"><a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">GLFWscrollfun</a>&#160;</td>
923 <td class="paramname"><em>cbfun</em>&#160;</td>
924 </tr>
925 <tr>
926 <td></td>
927 <td>)</td>
928 <td></td><td></td>
929 </tr>
930 </table>
931</div><div class="memdoc">
932<p>This function sets the scroll callback of the specified window, which is called when a scrolling device is used, such as a mouse wheel or scrolling area of a touchpad.</p>
933<p>The scroll callback receives all scrolling input, like that from a mouse wheel or a touchpad scrolling area.</p>
934<dl class="params"><dt>Parameters</dt><dd>
935 <table class="params">
936 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
937 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new scroll callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
938 </table>
939 </dd>
940</dl>
941<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
942
943</div>
944</div>
945</div><!-- contents -->
946<!-- start footer part -->
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122<tr class="separator:ga9ca13ebf24c331dd98df17d84a4b72c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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124<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
125<h2 class="groupheader">Macro Definition Documentation</h2>
126<a class="anchor" id="ga34a0443d059e9f22272cd4669073f73d"></a>
127<div class="memitem">
128<div class="memproto">
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131 <td class="memname">#define GLFW_JOYSTICK_1&#160;&#160;&#160;0</td>
132 </tr>
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134</div><div class="memdoc">
135
136</div>
137</div>
138<a class="anchor" id="gaef55389ee605d6dfc31aef6fe98c54ec"></a>
139<div class="memitem">
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143 <td class="memname">#define GLFW_JOYSTICK_10&#160;&#160;&#160;9</td>
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147
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150<a class="anchor" id="gae7d26e3df447c2c14a569fcc18516af4"></a>
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155 <td class="memname">#define GLFW_JOYSTICK_11&#160;&#160;&#160;10</td>
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159
160</div>
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162<a class="anchor" id="gab91bbf5b7ca6be8d3ac5c4d89ff48ac7"></a>
163<div class="memitem">
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167 <td class="memname">#define GLFW_JOYSTICK_12&#160;&#160;&#160;11</td>
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171
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173</div>
174<a class="anchor" id="ga5c84fb4e49bf661d7d7c78eb4018c508"></a>
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184</div>
185</div>
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191 <td class="memname">#define GLFW_JOYSTICK_14&#160;&#160;&#160;13</td>
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195
196</div>
197</div>
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203 <td class="memname">#define GLFW_JOYSTICK_15&#160;&#160;&#160;14</td>
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207
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215 <td class="memname">#define GLFW_JOYSTICK_16&#160;&#160;&#160;15</td>
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219
220</div>
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222<a class="anchor" id="ga6eab65ec88e65e0850ef8413504cb50c"></a>
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227 <td class="memname">#define GLFW_JOYSTICK_2&#160;&#160;&#160;1</td>
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231
232</div>
233</div>
234<a class="anchor" id="gae6f3eedfeb42424c2f5e3161efb0b654"></a>
235<div class="memitem">
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239 <td class="memname">#define GLFW_JOYSTICK_3&#160;&#160;&#160;2</td>
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243
244</div>
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255
256</div>
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258<a class="anchor" id="gae43281bc66d3fa5089fb50c3e7a28695"></a>
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263 <td class="memname">#define GLFW_JOYSTICK_5&#160;&#160;&#160;4</td>
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267
268</div>
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275 <td class="memname">#define GLFW_JOYSTICK_6&#160;&#160;&#160;5</td>
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278</div><div class="memdoc">
279
280</div>
281</div>
282<a class="anchor" id="ga20a9f4f3aaefed9ea5e66072fc588b87"></a>
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287 <td class="memname">#define GLFW_JOYSTICK_7&#160;&#160;&#160;6</td>
288 </tr>
289 </table>
290</div><div class="memdoc">
291
292</div>
293</div>
294<a class="anchor" id="ga21a934c940bcf25db0e4c8fe9b364bdb"></a>
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299 <td class="memname">#define GLFW_JOYSTICK_8&#160;&#160;&#160;7</td>
300 </tr>
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303
304</div>
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311 <td class="memname">#define GLFW_JOYSTICK_9&#160;&#160;&#160;8</td>
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315
316</div>
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323 <td class="memname">#define GLFW_JOYSTICK_LAST&#160;&#160;&#160;<a class="el" href="group__joysticks.html#ga453edeeabf350827646b6857df4f80ce">GLFW_JOYSTICK_16</a></td>
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327
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333Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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70<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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75 name="MSearchResults" id="MSearchResults">
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78
79<div class="header">
80 <div class="summary">
81<a href="#define-members">Macros</a> </div>
82 <div class="headertitle">
83<div class="title">Keyboard keys<div class="ingroups"><a class="el" href="group__input.html">Input handling</a></div></div> </div>
84</div><!--header-->
85<div class="contents">
86<table class="memberdecls">
87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
88Macros</h2></td></tr>
89<tr class="memitem:ga99aacc875b6b27a072552631e13775c7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga99aacc875b6b27a072552631e13775c7">GLFW_KEY_UNKNOWN</a>&#160;&#160;&#160;-1</td></tr>
90<tr class="separator:ga99aacc875b6b27a072552631e13775c7"><td class="memSeparator" colspan="2">&#160;</td></tr>
91<tr class="memitem:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaddb2c23772b97fd7e26e8ee66f1ad014">GLFW_KEY_SPACE</a>&#160;&#160;&#160;32</td></tr>
92<tr class="separator:gaddb2c23772b97fd7e26e8ee66f1ad014"><td class="memSeparator" colspan="2">&#160;</td></tr>
93<tr class="memitem:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6059b0b048ba6980b6107fffbd3b4b24">GLFW_KEY_APOSTROPHE</a>&#160;&#160;&#160;39 /* ' */</td></tr>
94<tr class="separator:ga6059b0b048ba6980b6107fffbd3b4b24"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gab3d5d72e59d3055f494627b0a524926c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab3d5d72e59d3055f494627b0a524926c">GLFW_KEY_COMMA</a>&#160;&#160;&#160;44 /* , */</td></tr>
96<tr class="separator:gab3d5d72e59d3055f494627b0a524926c"><td class="memSeparator" colspan="2">&#160;</td></tr>
97<tr class="memitem:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac556b360f7f6fca4b70ba0aecf313fd4">GLFW_KEY_MINUS</a>&#160;&#160;&#160;45 /* - */</td></tr>
98<tr class="separator:gac556b360f7f6fca4b70ba0aecf313fd4"><td class="memSeparator" colspan="2">&#160;</td></tr>
99<tr class="memitem:ga37e296b650eab419fc474ff69033d927"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga37e296b650eab419fc474ff69033d927">GLFW_KEY_PERIOD</a>&#160;&#160;&#160;46 /* . */</td></tr>
100<tr class="separator:ga37e296b650eab419fc474ff69033d927"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:gadf3d753b2d479148d711de34b83fd0db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadf3d753b2d479148d711de34b83fd0db">GLFW_KEY_SLASH</a>&#160;&#160;&#160;47 /* / */</td></tr>
102<tr class="separator:gadf3d753b2d479148d711de34b83fd0db"><td class="memSeparator" colspan="2">&#160;</td></tr>
103<tr class="memitem:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga50391730e9d7112ad4fd42d0bd1597c1">GLFW_KEY_0</a>&#160;&#160;&#160;48</td></tr>
104<tr class="separator:ga50391730e9d7112ad4fd42d0bd1597c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga05e4cae9ddb8d40cf6d82c8f11f2502f">GLFW_KEY_1</a>&#160;&#160;&#160;49</td></tr>
106<tr class="separator:ga05e4cae9ddb8d40cf6d82c8f11f2502f"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc8e66b3a4c4b5c39ad1305cf852863c">GLFW_KEY_2</a>&#160;&#160;&#160;50</td></tr>
108<tr class="separator:gadc8e66b3a4c4b5c39ad1305cf852863c"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:ga812f0273fe1a981e1fa002ae73e92271"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga812f0273fe1a981e1fa002ae73e92271">GLFW_KEY_3</a>&#160;&#160;&#160;51</td></tr>
110<tr class="separator:ga812f0273fe1a981e1fa002ae73e92271"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9e14b6975a9cc8f66cdd5cb3d3861356">GLFW_KEY_4</a>&#160;&#160;&#160;52</td></tr>
112<tr class="separator:ga9e14b6975a9cc8f66cdd5cb3d3861356"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d74ddaa5d4c609993b4d4a15736c924">GLFW_KEY_5</a>&#160;&#160;&#160;53</td></tr>
114<tr class="separator:ga4d74ddaa5d4c609993b4d4a15736c924"><td class="memSeparator" colspan="2">&#160;</td></tr>
115<tr class="memitem:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ea4ab80c313a227b14d0a7c6f810b5d">GLFW_KEY_6</a>&#160;&#160;&#160;54</td></tr>
116<tr class="separator:ga9ea4ab80c313a227b14d0a7c6f810b5d"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab79b1cfae7bd630cfc4604c1f263c666">GLFW_KEY_7</a>&#160;&#160;&#160;55</td></tr>
118<tr class="separator:gab79b1cfae7bd630cfc4604c1f263c666"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadeaa109a0f9f5afc94fe4a108e686f6f">GLFW_KEY_8</a>&#160;&#160;&#160;56</td></tr>
120<tr class="separator:gadeaa109a0f9f5afc94fe4a108e686f6f"><td class="memSeparator" colspan="2">&#160;</td></tr>
121<tr class="memitem:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2924cb5349ebbf97c8987f3521c44f39">GLFW_KEY_9</a>&#160;&#160;&#160;57</td></tr>
122<tr class="separator:ga2924cb5349ebbf97c8987f3521c44f39"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga84233de9ee5bb3e8788a5aa07d80af7d">GLFW_KEY_SEMICOLON</a>&#160;&#160;&#160;59 /* ; */</td></tr>
124<tr class="separator:ga84233de9ee5bb3e8788a5aa07d80af7d"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:gae1a2de47240d6664423c204bdd91bd17"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae1a2de47240d6664423c204bdd91bd17">GLFW_KEY_EQUAL</a>&#160;&#160;&#160;61 /* = */</td></tr>
126<tr class="separator:gae1a2de47240d6664423c204bdd91bd17"><td class="memSeparator" colspan="2">&#160;</td></tr>
127<tr class="memitem:ga03e842608e1ea323370889d33b8f70ff"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga03e842608e1ea323370889d33b8f70ff">GLFW_KEY_A</a>&#160;&#160;&#160;65</td></tr>
128<tr class="separator:ga03e842608e1ea323370889d33b8f70ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8e3fb647ff3aca9e8dbf14fe66332941">GLFW_KEY_B</a>&#160;&#160;&#160;66</td></tr>
130<tr class="separator:ga8e3fb647ff3aca9e8dbf14fe66332941"><td class="memSeparator" colspan="2">&#160;</td></tr>
131<tr class="memitem:ga00ccf3475d9ee2e679480d540d554669"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga00ccf3475d9ee2e679480d540d554669">GLFW_KEY_C</a>&#160;&#160;&#160;67</td></tr>
132<tr class="separator:ga00ccf3475d9ee2e679480d540d554669"><td class="memSeparator" colspan="2">&#160;</td></tr>
133<tr class="memitem:ga011f7cdc9a654da984a2506479606933"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga011f7cdc9a654da984a2506479606933">GLFW_KEY_D</a>&#160;&#160;&#160;68</td></tr>
134<tr class="separator:ga011f7cdc9a654da984a2506479606933"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:gabf48fcc3afbe69349df432b470c96ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabf48fcc3afbe69349df432b470c96ef2">GLFW_KEY_E</a>&#160;&#160;&#160;69</td></tr>
136<tr class="separator:gabf48fcc3afbe69349df432b470c96ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
137<tr class="memitem:ga5df402e02aca08444240058fd9b42a55"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga5df402e02aca08444240058fd9b42a55">GLFW_KEY_F</a>&#160;&#160;&#160;70</td></tr>
138<tr class="separator:ga5df402e02aca08444240058fd9b42a55"><td class="memSeparator" colspan="2">&#160;</td></tr>
139<tr class="memitem:gae74ecddf7cc96104ab23989b1cdab536"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae74ecddf7cc96104ab23989b1cdab536">GLFW_KEY_G</a>&#160;&#160;&#160;71</td></tr>
140<tr class="separator:gae74ecddf7cc96104ab23989b1cdab536"><td class="memSeparator" colspan="2">&#160;</td></tr>
141<tr class="memitem:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4cc98fc8f35f015d9e2fb94bf136076">GLFW_KEY_H</a>&#160;&#160;&#160;72</td></tr>
142<tr class="separator:gad4cc98fc8f35f015d9e2fb94bf136076"><td class="memSeparator" colspan="2">&#160;</td></tr>
143<tr class="memitem:ga274655c8bfe39742684ca393cf8ed093"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga274655c8bfe39742684ca393cf8ed093">GLFW_KEY_I</a>&#160;&#160;&#160;73</td></tr>
144<tr class="separator:ga274655c8bfe39742684ca393cf8ed093"><td class="memSeparator" colspan="2">&#160;</td></tr>
145<tr class="memitem:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga65ff2aedb129a3149ad9cb3e4159a75f">GLFW_KEY_J</a>&#160;&#160;&#160;74</td></tr>
146<tr class="separator:ga65ff2aedb129a3149ad9cb3e4159a75f"><td class="memSeparator" colspan="2">&#160;</td></tr>
147<tr class="memitem:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ae8debadf6d2a691badae0b53ea3ba0">GLFW_KEY_K</a>&#160;&#160;&#160;75</td></tr>
148<tr class="separator:ga4ae8debadf6d2a691badae0b53ea3ba0"><td class="memSeparator" colspan="2">&#160;</td></tr>
149<tr class="memitem:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaaa8b54a13f6b1eed85ac86f82d550db2">GLFW_KEY_L</a>&#160;&#160;&#160;76</td></tr>
150<tr class="separator:gaaa8b54a13f6b1eed85ac86f82d550db2"><td class="memSeparator" colspan="2">&#160;</td></tr>
151<tr class="memitem:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4d7f0260c82e4ea3d6ebc7a21d6e3716">GLFW_KEY_M</a>&#160;&#160;&#160;77</td></tr>
152<tr class="separator:ga4d7f0260c82e4ea3d6ebc7a21d6e3716"><td class="memSeparator" colspan="2">&#160;</td></tr>
153<tr class="memitem:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae00856dfeb5d13aafebf59d44de5cdda">GLFW_KEY_N</a>&#160;&#160;&#160;78</td></tr>
154<tr class="separator:gae00856dfeb5d13aafebf59d44de5cdda"><td class="memSeparator" colspan="2">&#160;</td></tr>
155<tr class="memitem:gaecbbb79130df419d58dd7f09a169efe9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaecbbb79130df419d58dd7f09a169efe9">GLFW_KEY_O</a>&#160;&#160;&#160;79</td></tr>
156<tr class="separator:gaecbbb79130df419d58dd7f09a169efe9"><td class="memSeparator" colspan="2">&#160;</td></tr>
157<tr class="memitem:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8fc15819c1094fb2afa01d84546b33e1">GLFW_KEY_P</a>&#160;&#160;&#160;80</td></tr>
158<tr class="separator:ga8fc15819c1094fb2afa01d84546b33e1"><td class="memSeparator" colspan="2">&#160;</td></tr>
159<tr class="memitem:gafdd01e38b120d67cf51e348bb47f3964"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafdd01e38b120d67cf51e348bb47f3964">GLFW_KEY_Q</a>&#160;&#160;&#160;81</td></tr>
160<tr class="separator:gafdd01e38b120d67cf51e348bb47f3964"><td class="memSeparator" colspan="2">&#160;</td></tr>
161<tr class="memitem:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4ce6c70a0c98c50b3fe4ab9a728d4d36">GLFW_KEY_R</a>&#160;&#160;&#160;82</td></tr>
162<tr class="separator:ga4ce6c70a0c98c50b3fe4ab9a728d4d36"><td class="memSeparator" colspan="2">&#160;</td></tr>
163<tr class="memitem:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga1570e2ccaab036ea82bed66fc1dab2a9">GLFW_KEY_S</a>&#160;&#160;&#160;83</td></tr>
164<tr class="separator:ga1570e2ccaab036ea82bed66fc1dab2a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
165<tr class="memitem:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90e0560422ec7a30e7f3f375bc9f37f9">GLFW_KEY_T</a>&#160;&#160;&#160;84</td></tr>
166<tr class="separator:ga90e0560422ec7a30e7f3f375bc9f37f9"><td class="memSeparator" colspan="2">&#160;</td></tr>
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168<tr class="separator:gacad52f3bf7d378fc0ffa72a76769256d"><td class="memSeparator" colspan="2">&#160;</td></tr>
169<tr class="memitem:ga22c7763899ecf7788862e5f90eacce6b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga22c7763899ecf7788862e5f90eacce6b">GLFW_KEY_V</a>&#160;&#160;&#160;86</td></tr>
170<tr class="separator:ga22c7763899ecf7788862e5f90eacce6b"><td class="memSeparator" colspan="2">&#160;</td></tr>
171<tr class="memitem:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa06a712e6202661fc03da5bdb7b6e545">GLFW_KEY_W</a>&#160;&#160;&#160;87</td></tr>
172<tr class="separator:gaa06a712e6202661fc03da5bdb7b6e545"><td class="memSeparator" colspan="2">&#160;</td></tr>
173<tr class="memitem:gac1c42c0bf4192cea713c55598b06b744"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac1c42c0bf4192cea713c55598b06b744">GLFW_KEY_X</a>&#160;&#160;&#160;88</td></tr>
174<tr class="separator:gac1c42c0bf4192cea713c55598b06b744"><td class="memSeparator" colspan="2">&#160;</td></tr>
175<tr class="memitem:gafd9f115a549effdf8e372a787c360313"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafd9f115a549effdf8e372a787c360313">GLFW_KEY_Y</a>&#160;&#160;&#160;89</td></tr>
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177<tr class="memitem:gac489e208c26afda8d4938ed88718760a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac489e208c26afda8d4938ed88718760a">GLFW_KEY_Z</a>&#160;&#160;&#160;90</td></tr>
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179<tr class="memitem:gad1c8d9adac53925276ecb1d592511d8a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1c8d9adac53925276ecb1d592511d8a">GLFW_KEY_LEFT_BRACKET</a>&#160;&#160;&#160;91 /* [ */</td></tr>
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181<tr class="memitem:gab8155ea99d1ab27ff56f24f8dc73f8d1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab8155ea99d1ab27ff56f24f8dc73f8d1">GLFW_KEY_BACKSLASH</a>&#160;&#160;&#160;92 /* \ */</td></tr>
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183<tr class="memitem:ga86ef225fd6a66404caae71044cdd58d8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86ef225fd6a66404caae71044cdd58d8">GLFW_KEY_RIGHT_BRACKET</a>&#160;&#160;&#160;93 /* ] */</td></tr>
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185<tr class="memitem:ga7a3701fb4e2a0b136ff4b568c3c8d668"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7a3701fb4e2a0b136ff4b568c3c8d668">GLFW_KEY_GRAVE_ACCENT</a>&#160;&#160;&#160;96 /* ` */</td></tr>
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187<tr class="memitem:gadc78dad3dab76bcd4b5c20114052577a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadc78dad3dab76bcd4b5c20114052577a">GLFW_KEY_WORLD_1</a>&#160;&#160;&#160;161 /* non-US #1 */</td></tr>
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189<tr class="memitem:ga20494bfebf0bb4fc9503afca18ab2c5e"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga20494bfebf0bb4fc9503afca18ab2c5e">GLFW_KEY_WORLD_2</a>&#160;&#160;&#160;162 /* non-US #2 */</td></tr>
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191<tr class="memitem:gaac6596c350b635c245113b81c2123b93"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a>&#160;&#160;&#160;256</td></tr>
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193<tr class="memitem:ga9555a92ecbecdbc1f3435219c571d667"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9555a92ecbecdbc1f3435219c571d667">GLFW_KEY_ENTER</a>&#160;&#160;&#160;257</td></tr>
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195<tr class="memitem:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6908a4bda9950a3e2b73f794bbe985df">GLFW_KEY_TAB</a>&#160;&#160;&#160;258</td></tr>
196<tr class="separator:ga6908a4bda9950a3e2b73f794bbe985df"><td class="memSeparator" colspan="2">&#160;</td></tr>
197<tr class="memitem:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6c0df1fe2f156bbd5a98c66d76ff3635">GLFW_KEY_BACKSPACE</a>&#160;&#160;&#160;259</td></tr>
198<tr class="separator:ga6c0df1fe2f156bbd5a98c66d76ff3635"><td class="memSeparator" colspan="2">&#160;</td></tr>
199<tr class="memitem:ga373ac7365435d6b0eb1068f470e34f47"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga373ac7365435d6b0eb1068f470e34f47">GLFW_KEY_INSERT</a>&#160;&#160;&#160;260</td></tr>
200<tr class="separator:ga373ac7365435d6b0eb1068f470e34f47"><td class="memSeparator" colspan="2">&#160;</td></tr>
201<tr class="memitem:gadb111e4df74b8a715f2c05dad58d2682"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gadb111e4df74b8a715f2c05dad58d2682">GLFW_KEY_DELETE</a>&#160;&#160;&#160;261</td></tr>
202<tr class="separator:gadb111e4df74b8a715f2c05dad58d2682"><td class="memSeparator" colspan="2">&#160;</td></tr>
203<tr class="memitem:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga06ba07662e8c291a4a84535379ffc7ac">GLFW_KEY_RIGHT</a>&#160;&#160;&#160;262</td></tr>
204<tr class="separator:ga06ba07662e8c291a4a84535379ffc7ac"><td class="memSeparator" colspan="2">&#160;</td></tr>
205<tr class="memitem:gae12a010d33c309a67ab9460c51eb2462"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae12a010d33c309a67ab9460c51eb2462">GLFW_KEY_LEFT</a>&#160;&#160;&#160;263</td></tr>
206<tr class="separator:gae12a010d33c309a67ab9460c51eb2462"><td class="memSeparator" colspan="2">&#160;</td></tr>
207<tr class="memitem:gae2e3958c71595607416aa7bf082be2f9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae2e3958c71595607416aa7bf082be2f9">GLFW_KEY_DOWN</a>&#160;&#160;&#160;264</td></tr>
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209<tr class="memitem:ga2f3342b194020d3544c67e3506b6f144"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga2f3342b194020d3544c67e3506b6f144">GLFW_KEY_UP</a>&#160;&#160;&#160;265</td></tr>
210<tr class="separator:ga2f3342b194020d3544c67e3506b6f144"><td class="memSeparator" colspan="2">&#160;</td></tr>
211<tr class="memitem:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3ab731f9622f0db280178a5f3cc6d586">GLFW_KEY_PAGE_UP</a>&#160;&#160;&#160;266</td></tr>
212<tr class="separator:ga3ab731f9622f0db280178a5f3cc6d586"><td class="memSeparator" colspan="2">&#160;</td></tr>
213<tr class="memitem:gaee0a8fa442001cc2147812f84b59041c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaee0a8fa442001cc2147812f84b59041c">GLFW_KEY_PAGE_DOWN</a>&#160;&#160;&#160;267</td></tr>
214<tr class="separator:gaee0a8fa442001cc2147812f84b59041c"><td class="memSeparator" colspan="2">&#160;</td></tr>
215<tr class="memitem:ga41452c7287195d481e43207318c126a7"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga41452c7287195d481e43207318c126a7">GLFW_KEY_HOME</a>&#160;&#160;&#160;268</td></tr>
216<tr class="separator:ga41452c7287195d481e43207318c126a7"><td class="memSeparator" colspan="2">&#160;</td></tr>
217<tr class="memitem:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga86587ea1df19a65978d3e3b8439bedd9">GLFW_KEY_END</a>&#160;&#160;&#160;269</td></tr>
218<tr class="separator:ga86587ea1df19a65978d3e3b8439bedd9"><td class="memSeparator" colspan="2">&#160;</td></tr>
219<tr class="memitem:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga92c1d2c9d63485f3d70f94f688d48672">GLFW_KEY_CAPS_LOCK</a>&#160;&#160;&#160;280</td></tr>
220<tr class="separator:ga92c1d2c9d63485f3d70f94f688d48672"><td class="memSeparator" colspan="2">&#160;</td></tr>
221<tr class="memitem:gaf622b63b9537f7084c2ab649b8365630"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf622b63b9537f7084c2ab649b8365630">GLFW_KEY_SCROLL_LOCK</a>&#160;&#160;&#160;281</td></tr>
222<tr class="separator:gaf622b63b9537f7084c2ab649b8365630"><td class="memSeparator" colspan="2">&#160;</td></tr>
223<tr class="memitem:ga3946edc362aeff213b2be6304296cf43"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga3946edc362aeff213b2be6304296cf43">GLFW_KEY_NUM_LOCK</a>&#160;&#160;&#160;282</td></tr>
224<tr class="separator:ga3946edc362aeff213b2be6304296cf43"><td class="memSeparator" colspan="2">&#160;</td></tr>
225<tr class="memitem:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf964c2e65e97d0cf785a5636ee8df642">GLFW_KEY_PRINT_SCREEN</a>&#160;&#160;&#160;283</td></tr>
226<tr class="separator:gaf964c2e65e97d0cf785a5636ee8df642"><td class="memSeparator" colspan="2">&#160;</td></tr>
227<tr class="memitem:ga8116b9692d87382afb5849b6d8907f18"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8116b9692d87382afb5849b6d8907f18">GLFW_KEY_PAUSE</a>&#160;&#160;&#160;284</td></tr>
228<tr class="separator:ga8116b9692d87382afb5849b6d8907f18"><td class="memSeparator" colspan="2">&#160;</td></tr>
229<tr class="memitem:gafb8d66c573acf22e364049477dcbea30"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb8d66c573acf22e364049477dcbea30">GLFW_KEY_F1</a>&#160;&#160;&#160;290</td></tr>
230<tr class="separator:gafb8d66c573acf22e364049477dcbea30"><td class="memSeparator" colspan="2">&#160;</td></tr>
231<tr class="memitem:ga0900750aff94889b940f5e428c07daee"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0900750aff94889b940f5e428c07daee">GLFW_KEY_F2</a>&#160;&#160;&#160;291</td></tr>
232<tr class="separator:ga0900750aff94889b940f5e428c07daee"><td class="memSeparator" colspan="2">&#160;</td></tr>
233<tr class="memitem:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaed7cd729c0147a551bb8b7bb36c17015">GLFW_KEY_F3</a>&#160;&#160;&#160;292</td></tr>
234<tr class="separator:gaed7cd729c0147a551bb8b7bb36c17015"><td class="memSeparator" colspan="2">&#160;</td></tr>
235<tr class="memitem:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9b61ebd0c63b44b7332fda2c9763eaa6">GLFW_KEY_F4</a>&#160;&#160;&#160;293</td></tr>
236<tr class="separator:ga9b61ebd0c63b44b7332fda2c9763eaa6"><td class="memSeparator" colspan="2">&#160;</td></tr>
237<tr class="memitem:gaf258dda9947daa428377938ed577c8c2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf258dda9947daa428377938ed577c8c2">GLFW_KEY_F5</a>&#160;&#160;&#160;294</td></tr>
238<tr class="separator:gaf258dda9947daa428377938ed577c8c2"><td class="memSeparator" colspan="2">&#160;</td></tr>
239<tr class="memitem:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d">GLFW_KEY_F6</a>&#160;&#160;&#160;295</td></tr>
240<tr class="separator:ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"><td class="memSeparator" colspan="2">&#160;</td></tr>
241<tr class="memitem:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gacca6ef8a2162c52a0ac1d881e8d9c38a">GLFW_KEY_F7</a>&#160;&#160;&#160;296</td></tr>
242<tr class="separator:gacca6ef8a2162c52a0ac1d881e8d9c38a"><td class="memSeparator" colspan="2">&#160;</td></tr>
243<tr class="memitem:gac9d39390336ae14e4a93e295de43c7e8"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gac9d39390336ae14e4a93e295de43c7e8">GLFW_KEY_F8</a>&#160;&#160;&#160;297</td></tr>
244<tr class="separator:gac9d39390336ae14e4a93e295de43c7e8"><td class="memSeparator" colspan="2">&#160;</td></tr>
245<tr class="memitem:gae40de0de1c9f21cd26c9afa3d7050851"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gae40de0de1c9f21cd26c9afa3d7050851">GLFW_KEY_F9</a>&#160;&#160;&#160;298</td></tr>
246<tr class="separator:gae40de0de1c9f21cd26c9afa3d7050851"><td class="memSeparator" colspan="2">&#160;</td></tr>
247<tr class="memitem:ga718d11d2f7d57471a2f6a894235995b1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga718d11d2f7d57471a2f6a894235995b1">GLFW_KEY_F10</a>&#160;&#160;&#160;299</td></tr>
248<tr class="separator:ga718d11d2f7d57471a2f6a894235995b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
249<tr class="memitem:ga0bc04b11627e7d69339151e7306b2832"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga0bc04b11627e7d69339151e7306b2832">GLFW_KEY_F11</a>&#160;&#160;&#160;300</td></tr>
250<tr class="separator:ga0bc04b11627e7d69339151e7306b2832"><td class="memSeparator" colspan="2">&#160;</td></tr>
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252<tr class="separator:gaf5908fa9b0a906ae03fc2c61ac7aa3e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
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256<tr class="separator:gaf14c66cff3396e5bd46e803c035e6c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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258<tr class="separator:ga7f70970db6e8be1794da8516a6d14058"><td class="memSeparator" colspan="2">&#160;</td></tr>
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260<tr class="separator:gaa582dbb1d2ba2050aa1dca0838095b27"><td class="memSeparator" colspan="2">&#160;</td></tr>
261<tr class="memitem:ga972ce5c365e2394b36104b0e3125c748"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga972ce5c365e2394b36104b0e3125c748">GLFW_KEY_F17</a>&#160;&#160;&#160;306</td></tr>
262<tr class="separator:ga972ce5c365e2394b36104b0e3125c748"><td class="memSeparator" colspan="2">&#160;</td></tr>
263<tr class="memitem:gaebf6391058d5566601e357edc5ea737c"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebf6391058d5566601e357edc5ea737c">GLFW_KEY_F18</a>&#160;&#160;&#160;307</td></tr>
264<tr class="separator:gaebf6391058d5566601e357edc5ea737c"><td class="memSeparator" colspan="2">&#160;</td></tr>
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266<tr class="separator:gaec011d9ba044058cb54529da710e9791"><td class="memSeparator" colspan="2">&#160;</td></tr>
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268<tr class="separator:ga82b9c721ada04cd5ca8de767da38022f"><td class="memSeparator" colspan="2">&#160;</td></tr>
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270<tr class="separator:ga356afb14d3440ff2bb378f74f7ebc60f"><td class="memSeparator" colspan="2">&#160;</td></tr>
271<tr class="memitem:ga90960bd2a155f2b09675324d3dff1565"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga90960bd2a155f2b09675324d3dff1565">GLFW_KEY_F22</a>&#160;&#160;&#160;311</td></tr>
272<tr class="separator:ga90960bd2a155f2b09675324d3dff1565"><td class="memSeparator" colspan="2">&#160;</td></tr>
273<tr class="memitem:ga43c21099aac10952d1be909a8ddee4d5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga43c21099aac10952d1be909a8ddee4d5">GLFW_KEY_F23</a>&#160;&#160;&#160;312</td></tr>
274<tr class="separator:ga43c21099aac10952d1be909a8ddee4d5"><td class="memSeparator" colspan="2">&#160;</td></tr>
275<tr class="memitem:ga8150374677b5bed3043408732152dea2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8150374677b5bed3043408732152dea2">GLFW_KEY_F24</a>&#160;&#160;&#160;313</td></tr>
276<tr class="separator:ga8150374677b5bed3043408732152dea2"><td class="memSeparator" colspan="2">&#160;</td></tr>
277<tr class="memitem:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa4bbd93ed73bb4c6ae7d83df880b7199">GLFW_KEY_F25</a>&#160;&#160;&#160;314</td></tr>
278<tr class="separator:gaa4bbd93ed73bb4c6ae7d83df880b7199"><td class="memSeparator" colspan="2">&#160;</td></tr>
279<tr class="memitem:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga10515dafc55b71e7683f5b4fedd1c70d">GLFW_KEY_KP_0</a>&#160;&#160;&#160;320</td></tr>
280<tr class="separator:ga10515dafc55b71e7683f5b4fedd1c70d"><td class="memSeparator" colspan="2">&#160;</td></tr>
281<tr class="memitem:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf3a29a334402c5eaf0b3439edf5587c3">GLFW_KEY_KP_1</a>&#160;&#160;&#160;321</td></tr>
282<tr class="separator:gaf3a29a334402c5eaf0b3439edf5587c3"><td class="memSeparator" colspan="2">&#160;</td></tr>
283<tr class="memitem:gaf82d5a802ab8213c72653d7480c16f13"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaf82d5a802ab8213c72653d7480c16f13">GLFW_KEY_KP_2</a>&#160;&#160;&#160;322</td></tr>
284<tr class="separator:gaf82d5a802ab8213c72653d7480c16f13"><td class="memSeparator" colspan="2">&#160;</td></tr>
285<tr class="memitem:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7e25ff30d56cd512828c1d4ae8d54ef2">GLFW_KEY_KP_3</a>&#160;&#160;&#160;323</td></tr>
286<tr class="separator:ga7e25ff30d56cd512828c1d4ae8d54ef2"><td class="memSeparator" colspan="2">&#160;</td></tr>
287<tr class="memitem:gada7ec86778b85e0b4de0beea72234aea"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gada7ec86778b85e0b4de0beea72234aea">GLFW_KEY_KP_4</a>&#160;&#160;&#160;324</td></tr>
288<tr class="separator:gada7ec86778b85e0b4de0beea72234aea"><td class="memSeparator" colspan="2">&#160;</td></tr>
289<tr class="memitem:ga9a5be274434866c51738cafbb6d26b45"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9a5be274434866c51738cafbb6d26b45">GLFW_KEY_KP_5</a>&#160;&#160;&#160;325</td></tr>
290<tr class="separator:ga9a5be274434866c51738cafbb6d26b45"><td class="memSeparator" colspan="2">&#160;</td></tr>
291<tr class="memitem:gafc141b0f8450519084c01092a3157faa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafc141b0f8450519084c01092a3157faa">GLFW_KEY_KP_6</a>&#160;&#160;&#160;326</td></tr>
292<tr class="separator:gafc141b0f8450519084c01092a3157faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
293<tr class="memitem:ga8882f411f05d04ec77a9563974bbfa53"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8882f411f05d04ec77a9563974bbfa53">GLFW_KEY_KP_7</a>&#160;&#160;&#160;327</td></tr>
294<tr class="separator:ga8882f411f05d04ec77a9563974bbfa53"><td class="memSeparator" colspan="2">&#160;</td></tr>
295<tr class="memitem:gab2ea2e6a12f89d315045af520ac78cec"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gab2ea2e6a12f89d315045af520ac78cec">GLFW_KEY_KP_8</a>&#160;&#160;&#160;328</td></tr>
296<tr class="separator:gab2ea2e6a12f89d315045af520ac78cec"><td class="memSeparator" colspan="2">&#160;</td></tr>
297<tr class="memitem:gafb21426b630ed4fcc084868699ba74c1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb21426b630ed4fcc084868699ba74c1">GLFW_KEY_KP_9</a>&#160;&#160;&#160;329</td></tr>
298<tr class="separator:gafb21426b630ed4fcc084868699ba74c1"><td class="memSeparator" colspan="2">&#160;</td></tr>
299<tr class="memitem:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4e231d968796331a9ea0dbfb98d4005b">GLFW_KEY_KP_DECIMAL</a>&#160;&#160;&#160;330</td></tr>
300<tr class="separator:ga4e231d968796331a9ea0dbfb98d4005b"><td class="memSeparator" colspan="2">&#160;</td></tr>
301<tr class="memitem:gabca1733780a273d549129ad0f250d1e5"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gabca1733780a273d549129ad0f250d1e5">GLFW_KEY_KP_DIVIDE</a>&#160;&#160;&#160;331</td></tr>
302<tr class="separator:gabca1733780a273d549129ad0f250d1e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
303<tr class="memitem:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9ada267eb0e78ed2ada8701dd24a56ef">GLFW_KEY_KP_MULTIPLY</a>&#160;&#160;&#160;332</td></tr>
304<tr class="separator:ga9ada267eb0e78ed2ada8701dd24a56ef"><td class="memSeparator" colspan="2">&#160;</td></tr>
305<tr class="memitem:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaa3dbd60782ff93d6082a124bce1fa236">GLFW_KEY_KP_SUBTRACT</a>&#160;&#160;&#160;333</td></tr>
306<tr class="separator:gaa3dbd60782ff93d6082a124bce1fa236"><td class="memSeparator" colspan="2">&#160;</td></tr>
307<tr class="memitem:gad09c7c98acc79e89aa6a0a91275becac"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad09c7c98acc79e89aa6a0a91275becac">GLFW_KEY_KP_ADD</a>&#160;&#160;&#160;334</td></tr>
308<tr class="separator:gad09c7c98acc79e89aa6a0a91275becac"><td class="memSeparator" colspan="2">&#160;</td></tr>
309<tr class="memitem:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga4f728f8738f2986bd63eedd3d412e8cf">GLFW_KEY_KP_ENTER</a>&#160;&#160;&#160;335</td></tr>
310<tr class="separator:ga4f728f8738f2986bd63eedd3d412e8cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
311<tr class="memitem:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaebdc76d4a808191e6d21b7e4ad2acd97">GLFW_KEY_KP_EQUAL</a>&#160;&#160;&#160;336</td></tr>
312<tr class="separator:gaebdc76d4a808191e6d21b7e4ad2acd97"><td class="memSeparator" colspan="2">&#160;</td></tr>
313<tr class="memitem:ga8a530a28a65c44ab5d00b759b756d3f6"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga8a530a28a65c44ab5d00b759b756d3f6">GLFW_KEY_LEFT_SHIFT</a>&#160;&#160;&#160;340</td></tr>
314<tr class="separator:ga8a530a28a65c44ab5d00b759b756d3f6"><td class="memSeparator" colspan="2">&#160;</td></tr>
315<tr class="memitem:ga9f97b743e81460ac4b2deddecd10a464"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9f97b743e81460ac4b2deddecd10a464">GLFW_KEY_LEFT_CONTROL</a>&#160;&#160;&#160;341</td></tr>
316<tr class="separator:ga9f97b743e81460ac4b2deddecd10a464"><td class="memSeparator" colspan="2">&#160;</td></tr>
317<tr class="memitem:ga7f27dabf63a7789daa31e1c96790219b"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga7f27dabf63a7789daa31e1c96790219b">GLFW_KEY_LEFT_ALT</a>&#160;&#160;&#160;342</td></tr>
318<tr class="separator:ga7f27dabf63a7789daa31e1c96790219b"><td class="memSeparator" colspan="2">&#160;</td></tr>
319<tr class="memitem:gafb1207c91997fc295afd1835fbc5641a"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gafb1207c91997fc295afd1835fbc5641a">GLFW_KEY_LEFT_SUPER</a>&#160;&#160;&#160;343</td></tr>
320<tr class="separator:gafb1207c91997fc295afd1835fbc5641a"><td class="memSeparator" colspan="2">&#160;</td></tr>
321<tr class="memitem:gaffca36b99c9dce1a19cb9befbadce691"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gaffca36b99c9dce1a19cb9befbadce691">GLFW_KEY_RIGHT_SHIFT</a>&#160;&#160;&#160;344</td></tr>
322<tr class="separator:gaffca36b99c9dce1a19cb9befbadce691"><td class="memSeparator" colspan="2">&#160;</td></tr>
323<tr class="memitem:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad1ca2094b2694e7251d0ab1fd34f8519">GLFW_KEY_RIGHT_CONTROL</a>&#160;&#160;&#160;345</td></tr>
324<tr class="separator:gad1ca2094b2694e7251d0ab1fd34f8519"><td class="memSeparator" colspan="2">&#160;</td></tr>
325<tr class="memitem:ga687b38009131cfdd07a8d05fff8fa446"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga687b38009131cfdd07a8d05fff8fa446">GLFW_KEY_RIGHT_ALT</a>&#160;&#160;&#160;346</td></tr>
326<tr class="separator:ga687b38009131cfdd07a8d05fff8fa446"><td class="memSeparator" colspan="2">&#160;</td></tr>
327<tr class="memitem:gad4547a3e8e247594acb60423fe6502db"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#gad4547a3e8e247594acb60423fe6502db">GLFW_KEY_RIGHT_SUPER</a>&#160;&#160;&#160;347</td></tr>
328<tr class="separator:gad4547a3e8e247594acb60423fe6502db"><td class="memSeparator" colspan="2">&#160;</td></tr>
329<tr class="memitem:ga9845be48a745fc232045c9ec174d8820"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a>&#160;&#160;&#160;348</td></tr>
330<tr class="separator:ga9845be48a745fc232045c9ec174d8820"><td class="memSeparator" colspan="2">&#160;</td></tr>
331<tr class="memitem:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__keys.html#ga442cbaef7bfb9a4ba13594dd7fbf2789">GLFW_KEY_LAST</a>&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td></tr>
332<tr class="separator:ga442cbaef7bfb9a4ba13594dd7fbf2789"><td class="memSeparator" colspan="2">&#160;</td></tr>
333</table>
334<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
335<p>These key codes are inspired by the <em>USB HID Usage Tables v1.12</em> (p. 53-60), but re-arranged to map to 7-bit ASCII for printable keys (function keys are put in the 256+ range).</p>
336<p>The naming of the key codes follow these rules:</p>
337<ul>
338<li>The US keyboard layout is used</li>
339<li>Names of printable alpha-numeric characters are used (e.g. "A", "R", "3", etc.)</li>
340<li>For non-alphanumeric characters, Unicode:ish names are used (e.g. "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not correspond to the Unicode standard (usually for brevity)</li>
341<li>Keys that lack a clear US mapping are named "WORLD_x"</li>
342<li>For non-printable keys, custom names are used (e.g. "F4", "BACKSPACE", etc.) </li>
343</ul>
344<h2 class="groupheader">Macro Definition Documentation</h2>
345<a class="anchor" id="ga50391730e9d7112ad4fd42d0bd1597c1"></a>
346<div class="memitem">
347<div class="memproto">
348 <table class="memname">
349 <tr>
350 <td class="memname">#define GLFW_KEY_0&#160;&#160;&#160;48</td>
351 </tr>
352 </table>
353</div><div class="memdoc">
354
355</div>
356</div>
357<a class="anchor" id="ga05e4cae9ddb8d40cf6d82c8f11f2502f"></a>
358<div class="memitem">
359<div class="memproto">
360 <table class="memname">
361 <tr>
362 <td class="memname">#define GLFW_KEY_1&#160;&#160;&#160;49</td>
363 </tr>
364 </table>
365</div><div class="memdoc">
366
367</div>
368</div>
369<a class="anchor" id="gadc8e66b3a4c4b5c39ad1305cf852863c"></a>
370<div class="memitem">
371<div class="memproto">
372 <table class="memname">
373 <tr>
374 <td class="memname">#define GLFW_KEY_2&#160;&#160;&#160;50</td>
375 </tr>
376 </table>
377</div><div class="memdoc">
378
379</div>
380</div>
381<a class="anchor" id="ga812f0273fe1a981e1fa002ae73e92271"></a>
382<div class="memitem">
383<div class="memproto">
384 <table class="memname">
385 <tr>
386 <td class="memname">#define GLFW_KEY_3&#160;&#160;&#160;51</td>
387 </tr>
388 </table>
389</div><div class="memdoc">
390
391</div>
392</div>
393<a class="anchor" id="ga9e14b6975a9cc8f66cdd5cb3d3861356"></a>
394<div class="memitem">
395<div class="memproto">
396 <table class="memname">
397 <tr>
398 <td class="memname">#define GLFW_KEY_4&#160;&#160;&#160;52</td>
399 </tr>
400 </table>
401</div><div class="memdoc">
402
403</div>
404</div>
405<a class="anchor" id="ga4d74ddaa5d4c609993b4d4a15736c924"></a>
406<div class="memitem">
407<div class="memproto">
408 <table class="memname">
409 <tr>
410 <td class="memname">#define GLFW_KEY_5&#160;&#160;&#160;53</td>
411 </tr>
412 </table>
413</div><div class="memdoc">
414
415</div>
416</div>
417<a class="anchor" id="ga9ea4ab80c313a227b14d0a7c6f810b5d"></a>
418<div class="memitem">
419<div class="memproto">
420 <table class="memname">
421 <tr>
422 <td class="memname">#define GLFW_KEY_6&#160;&#160;&#160;54</td>
423 </tr>
424 </table>
425</div><div class="memdoc">
426
427</div>
428</div>
429<a class="anchor" id="gab79b1cfae7bd630cfc4604c1f263c666"></a>
430<div class="memitem">
431<div class="memproto">
432 <table class="memname">
433 <tr>
434 <td class="memname">#define GLFW_KEY_7&#160;&#160;&#160;55</td>
435 </tr>
436 </table>
437</div><div class="memdoc">
438
439</div>
440</div>
441<a class="anchor" id="gadeaa109a0f9f5afc94fe4a108e686f6f"></a>
442<div class="memitem">
443<div class="memproto">
444 <table class="memname">
445 <tr>
446 <td class="memname">#define GLFW_KEY_8&#160;&#160;&#160;56</td>
447 </tr>
448 </table>
449</div><div class="memdoc">
450
451</div>
452</div>
453<a class="anchor" id="ga2924cb5349ebbf97c8987f3521c44f39"></a>
454<div class="memitem">
455<div class="memproto">
456 <table class="memname">
457 <tr>
458 <td class="memname">#define GLFW_KEY_9&#160;&#160;&#160;57</td>
459 </tr>
460 </table>
461</div><div class="memdoc">
462
463</div>
464</div>
465<a class="anchor" id="ga03e842608e1ea323370889d33b8f70ff"></a>
466<div class="memitem">
467<div class="memproto">
468 <table class="memname">
469 <tr>
470 <td class="memname">#define GLFW_KEY_A&#160;&#160;&#160;65</td>
471 </tr>
472 </table>
473</div><div class="memdoc">
474
475</div>
476</div>
477<a class="anchor" id="ga6059b0b048ba6980b6107fffbd3b4b24"></a>
478<div class="memitem">
479<div class="memproto">
480 <table class="memname">
481 <tr>
482 <td class="memname">#define GLFW_KEY_APOSTROPHE&#160;&#160;&#160;39 /* ' */</td>
483 </tr>
484 </table>
485</div><div class="memdoc">
486
487</div>
488</div>
489<a class="anchor" id="ga8e3fb647ff3aca9e8dbf14fe66332941"></a>
490<div class="memitem">
491<div class="memproto">
492 <table class="memname">
493 <tr>
494 <td class="memname">#define GLFW_KEY_B&#160;&#160;&#160;66</td>
495 </tr>
496 </table>
497</div><div class="memdoc">
498
499</div>
500</div>
501<a class="anchor" id="gab8155ea99d1ab27ff56f24f8dc73f8d1"></a>
502<div class="memitem">
503<div class="memproto">
504 <table class="memname">
505 <tr>
506 <td class="memname">#define GLFW_KEY_BACKSLASH&#160;&#160;&#160;92 /* \ */</td>
507 </tr>
508 </table>
509</div><div class="memdoc">
510
511</div>
512</div>
513<a class="anchor" id="ga6c0df1fe2f156bbd5a98c66d76ff3635"></a>
514<div class="memitem">
515<div class="memproto">
516 <table class="memname">
517 <tr>
518 <td class="memname">#define GLFW_KEY_BACKSPACE&#160;&#160;&#160;259</td>
519 </tr>
520 </table>
521</div><div class="memdoc">
522
523</div>
524</div>
525<a class="anchor" id="ga00ccf3475d9ee2e679480d540d554669"></a>
526<div class="memitem">
527<div class="memproto">
528 <table class="memname">
529 <tr>
530 <td class="memname">#define GLFW_KEY_C&#160;&#160;&#160;67</td>
531 </tr>
532 </table>
533</div><div class="memdoc">
534
535</div>
536</div>
537<a class="anchor" id="ga92c1d2c9d63485f3d70f94f688d48672"></a>
538<div class="memitem">
539<div class="memproto">
540 <table class="memname">
541 <tr>
542 <td class="memname">#define GLFW_KEY_CAPS_LOCK&#160;&#160;&#160;280</td>
543 </tr>
544 </table>
545</div><div class="memdoc">
546
547</div>
548</div>
549<a class="anchor" id="gab3d5d72e59d3055f494627b0a524926c"></a>
550<div class="memitem">
551<div class="memproto">
552 <table class="memname">
553 <tr>
554 <td class="memname">#define GLFW_KEY_COMMA&#160;&#160;&#160;44 /* , */</td>
555 </tr>
556 </table>
557</div><div class="memdoc">
558
559</div>
560</div>
561<a class="anchor" id="ga011f7cdc9a654da984a2506479606933"></a>
562<div class="memitem">
563<div class="memproto">
564 <table class="memname">
565 <tr>
566 <td class="memname">#define GLFW_KEY_D&#160;&#160;&#160;68</td>
567 </tr>
568 </table>
569</div><div class="memdoc">
570
571</div>
572</div>
573<a class="anchor" id="gadb111e4df74b8a715f2c05dad58d2682"></a>
574<div class="memitem">
575<div class="memproto">
576 <table class="memname">
577 <tr>
578 <td class="memname">#define GLFW_KEY_DELETE&#160;&#160;&#160;261</td>
579 </tr>
580 </table>
581</div><div class="memdoc">
582
583</div>
584</div>
585<a class="anchor" id="gae2e3958c71595607416aa7bf082be2f9"></a>
586<div class="memitem">
587<div class="memproto">
588 <table class="memname">
589 <tr>
590 <td class="memname">#define GLFW_KEY_DOWN&#160;&#160;&#160;264</td>
591 </tr>
592 </table>
593</div><div class="memdoc">
594
595</div>
596</div>
597<a class="anchor" id="gabf48fcc3afbe69349df432b470c96ef2"></a>
598<div class="memitem">
599<div class="memproto">
600 <table class="memname">
601 <tr>
602 <td class="memname">#define GLFW_KEY_E&#160;&#160;&#160;69</td>
603 </tr>
604 </table>
605</div><div class="memdoc">
606
607</div>
608</div>
609<a class="anchor" id="ga86587ea1df19a65978d3e3b8439bedd9"></a>
610<div class="memitem">
611<div class="memproto">
612 <table class="memname">
613 <tr>
614 <td class="memname">#define GLFW_KEY_END&#160;&#160;&#160;269</td>
615 </tr>
616 </table>
617</div><div class="memdoc">
618
619</div>
620</div>
621<a class="anchor" id="ga9555a92ecbecdbc1f3435219c571d667"></a>
622<div class="memitem">
623<div class="memproto">
624 <table class="memname">
625 <tr>
626 <td class="memname">#define GLFW_KEY_ENTER&#160;&#160;&#160;257</td>
627 </tr>
628 </table>
629</div><div class="memdoc">
630
631</div>
632</div>
633<a class="anchor" id="gae1a2de47240d6664423c204bdd91bd17"></a>
634<div class="memitem">
635<div class="memproto">
636 <table class="memname">
637 <tr>
638 <td class="memname">#define GLFW_KEY_EQUAL&#160;&#160;&#160;61 /* = */</td>
639 </tr>
640 </table>
641</div><div class="memdoc">
642
643</div>
644</div>
645<a class="anchor" id="gaac6596c350b635c245113b81c2123b93"></a>
646<div class="memitem">
647<div class="memproto">
648 <table class="memname">
649 <tr>
650 <td class="memname">#define GLFW_KEY_ESCAPE&#160;&#160;&#160;256</td>
651 </tr>
652 </table>
653</div><div class="memdoc">
654
655</div>
656</div>
657<a class="anchor" id="ga5df402e02aca08444240058fd9b42a55"></a>
658<div class="memitem">
659<div class="memproto">
660 <table class="memname">
661 <tr>
662 <td class="memname">#define GLFW_KEY_F&#160;&#160;&#160;70</td>
663 </tr>
664 </table>
665</div><div class="memdoc">
666
667</div>
668</div>
669<a class="anchor" id="gafb8d66c573acf22e364049477dcbea30"></a>
670<div class="memitem">
671<div class="memproto">
672 <table class="memname">
673 <tr>
674 <td class="memname">#define GLFW_KEY_F1&#160;&#160;&#160;290</td>
675 </tr>
676 </table>
677</div><div class="memdoc">
678
679</div>
680</div>
681<a class="anchor" id="ga718d11d2f7d57471a2f6a894235995b1"></a>
682<div class="memitem">
683<div class="memproto">
684 <table class="memname">
685 <tr>
686 <td class="memname">#define GLFW_KEY_F10&#160;&#160;&#160;299</td>
687 </tr>
688 </table>
689</div><div class="memdoc">
690
691</div>
692</div>
693<a class="anchor" id="ga0bc04b11627e7d69339151e7306b2832"></a>
694<div class="memitem">
695<div class="memproto">
696 <table class="memname">
697 <tr>
698 <td class="memname">#define GLFW_KEY_F11&#160;&#160;&#160;300</td>
699 </tr>
700 </table>
701</div><div class="memdoc">
702
703</div>
704</div>
705<a class="anchor" id="gaf5908fa9b0a906ae03fc2c61ac7aa3e2"></a>
706<div class="memitem">
707<div class="memproto">
708 <table class="memname">
709 <tr>
710 <td class="memname">#define GLFW_KEY_F12&#160;&#160;&#160;301</td>
711 </tr>
712 </table>
713</div><div class="memdoc">
714
715</div>
716</div>
717<a class="anchor" id="gad637f4308655e1001bd6ad942bc0fd4b"></a>
718<div class="memitem">
719<div class="memproto">
720 <table class="memname">
721 <tr>
722 <td class="memname">#define GLFW_KEY_F13&#160;&#160;&#160;302</td>
723 </tr>
724 </table>
725</div><div class="memdoc">
726
727</div>
728</div>
729<a class="anchor" id="gaf14c66cff3396e5bd46e803c035e6c1f"></a>
730<div class="memitem">
731<div class="memproto">
732 <table class="memname">
733 <tr>
734 <td class="memname">#define GLFW_KEY_F14&#160;&#160;&#160;303</td>
735 </tr>
736 </table>
737</div><div class="memdoc">
738
739</div>
740</div>
741<a class="anchor" id="ga7f70970db6e8be1794da8516a6d14058"></a>
742<div class="memitem">
743<div class="memproto">
744 <table class="memname">
745 <tr>
746 <td class="memname">#define GLFW_KEY_F15&#160;&#160;&#160;304</td>
747 </tr>
748 </table>
749</div><div class="memdoc">
750
751</div>
752</div>
753<a class="anchor" id="gaa582dbb1d2ba2050aa1dca0838095b27"></a>
754<div class="memitem">
755<div class="memproto">
756 <table class="memname">
757 <tr>
758 <td class="memname">#define GLFW_KEY_F16&#160;&#160;&#160;305</td>
759 </tr>
760 </table>
761</div><div class="memdoc">
762
763</div>
764</div>
765<a class="anchor" id="ga972ce5c365e2394b36104b0e3125c748"></a>
766<div class="memitem">
767<div class="memproto">
768 <table class="memname">
769 <tr>
770 <td class="memname">#define GLFW_KEY_F17&#160;&#160;&#160;306</td>
771 </tr>
772 </table>
773</div><div class="memdoc">
774
775</div>
776</div>
777<a class="anchor" id="gaebf6391058d5566601e357edc5ea737c"></a>
778<div class="memitem">
779<div class="memproto">
780 <table class="memname">
781 <tr>
782 <td class="memname">#define GLFW_KEY_F18&#160;&#160;&#160;307</td>
783 </tr>
784 </table>
785</div><div class="memdoc">
786
787</div>
788</div>
789<a class="anchor" id="gaec011d9ba044058cb54529da710e9791"></a>
790<div class="memitem">
791<div class="memproto">
792 <table class="memname">
793 <tr>
794 <td class="memname">#define GLFW_KEY_F19&#160;&#160;&#160;308</td>
795 </tr>
796 </table>
797</div><div class="memdoc">
798
799</div>
800</div>
801<a class="anchor" id="ga0900750aff94889b940f5e428c07daee"></a>
802<div class="memitem">
803<div class="memproto">
804 <table class="memname">
805 <tr>
806 <td class="memname">#define GLFW_KEY_F2&#160;&#160;&#160;291</td>
807 </tr>
808 </table>
809</div><div class="memdoc">
810
811</div>
812</div>
813<a class="anchor" id="ga82b9c721ada04cd5ca8de767da38022f"></a>
814<div class="memitem">
815<div class="memproto">
816 <table class="memname">
817 <tr>
818 <td class="memname">#define GLFW_KEY_F20&#160;&#160;&#160;309</td>
819 </tr>
820 </table>
821</div><div class="memdoc">
822
823</div>
824</div>
825<a class="anchor" id="ga356afb14d3440ff2bb378f74f7ebc60f"></a>
826<div class="memitem">
827<div class="memproto">
828 <table class="memname">
829 <tr>
830 <td class="memname">#define GLFW_KEY_F21&#160;&#160;&#160;310</td>
831 </tr>
832 </table>
833</div><div class="memdoc">
834
835</div>
836</div>
837<a class="anchor" id="ga90960bd2a155f2b09675324d3dff1565"></a>
838<div class="memitem">
839<div class="memproto">
840 <table class="memname">
841 <tr>
842 <td class="memname">#define GLFW_KEY_F22&#160;&#160;&#160;311</td>
843 </tr>
844 </table>
845</div><div class="memdoc">
846
847</div>
848</div>
849<a class="anchor" id="ga43c21099aac10952d1be909a8ddee4d5"></a>
850<div class="memitem">
851<div class="memproto">
852 <table class="memname">
853 <tr>
854 <td class="memname">#define GLFW_KEY_F23&#160;&#160;&#160;312</td>
855 </tr>
856 </table>
857</div><div class="memdoc">
858
859</div>
860</div>
861<a class="anchor" id="ga8150374677b5bed3043408732152dea2"></a>
862<div class="memitem">
863<div class="memproto">
864 <table class="memname">
865 <tr>
866 <td class="memname">#define GLFW_KEY_F24&#160;&#160;&#160;313</td>
867 </tr>
868 </table>
869</div><div class="memdoc">
870
871</div>
872</div>
873<a class="anchor" id="gaa4bbd93ed73bb4c6ae7d83df880b7199"></a>
874<div class="memitem">
875<div class="memproto">
876 <table class="memname">
877 <tr>
878 <td class="memname">#define GLFW_KEY_F25&#160;&#160;&#160;314</td>
879 </tr>
880 </table>
881</div><div class="memdoc">
882
883</div>
884</div>
885<a class="anchor" id="gaed7cd729c0147a551bb8b7bb36c17015"></a>
886<div class="memitem">
887<div class="memproto">
888 <table class="memname">
889 <tr>
890 <td class="memname">#define GLFW_KEY_F3&#160;&#160;&#160;292</td>
891 </tr>
892 </table>
893</div><div class="memdoc">
894
895</div>
896</div>
897<a class="anchor" id="ga9b61ebd0c63b44b7332fda2c9763eaa6"></a>
898<div class="memitem">
899<div class="memproto">
900 <table class="memname">
901 <tr>
902 <td class="memname">#define GLFW_KEY_F4&#160;&#160;&#160;293</td>
903 </tr>
904 </table>
905</div><div class="memdoc">
906
907</div>
908</div>
909<a class="anchor" id="gaf258dda9947daa428377938ed577c8c2"></a>
910<div class="memitem">
911<div class="memproto">
912 <table class="memname">
913 <tr>
914 <td class="memname">#define GLFW_KEY_F5&#160;&#160;&#160;294</td>
915 </tr>
916 </table>
917</div><div class="memdoc">
918
919</div>
920</div>
921<a class="anchor" id="ga6dc2d3f87b9d51ffbbbe2ef0299d8e1d"></a>
922<div class="memitem">
923<div class="memproto">
924 <table class="memname">
925 <tr>
926 <td class="memname">#define GLFW_KEY_F6&#160;&#160;&#160;295</td>
927 </tr>
928 </table>
929</div><div class="memdoc">
930
931</div>
932</div>
933<a class="anchor" id="gacca6ef8a2162c52a0ac1d881e8d9c38a"></a>
934<div class="memitem">
935<div class="memproto">
936 <table class="memname">
937 <tr>
938 <td class="memname">#define GLFW_KEY_F7&#160;&#160;&#160;296</td>
939 </tr>
940 </table>
941</div><div class="memdoc">
942
943</div>
944</div>
945<a class="anchor" id="gac9d39390336ae14e4a93e295de43c7e8"></a>
946<div class="memitem">
947<div class="memproto">
948 <table class="memname">
949 <tr>
950 <td class="memname">#define GLFW_KEY_F8&#160;&#160;&#160;297</td>
951 </tr>
952 </table>
953</div><div class="memdoc">
954
955</div>
956</div>
957<a class="anchor" id="gae40de0de1c9f21cd26c9afa3d7050851"></a>
958<div class="memitem">
959<div class="memproto">
960 <table class="memname">
961 <tr>
962 <td class="memname">#define GLFW_KEY_F9&#160;&#160;&#160;298</td>
963 </tr>
964 </table>
965</div><div class="memdoc">
966
967</div>
968</div>
969<a class="anchor" id="gae74ecddf7cc96104ab23989b1cdab536"></a>
970<div class="memitem">
971<div class="memproto">
972 <table class="memname">
973 <tr>
974 <td class="memname">#define GLFW_KEY_G&#160;&#160;&#160;71</td>
975 </tr>
976 </table>
977</div><div class="memdoc">
978
979</div>
980</div>
981<a class="anchor" id="ga7a3701fb4e2a0b136ff4b568c3c8d668"></a>
982<div class="memitem">
983<div class="memproto">
984 <table class="memname">
985 <tr>
986 <td class="memname">#define GLFW_KEY_GRAVE_ACCENT&#160;&#160;&#160;96 /* ` */</td>
987 </tr>
988 </table>
989</div><div class="memdoc">
990
991</div>
992</div>
993<a class="anchor" id="gad4cc98fc8f35f015d9e2fb94bf136076"></a>
994<div class="memitem">
995<div class="memproto">
996 <table class="memname">
997 <tr>
998 <td class="memname">#define GLFW_KEY_H&#160;&#160;&#160;72</td>
999 </tr>
1000 </table>
1001</div><div class="memdoc">
1002
1003</div>
1004</div>
1005<a class="anchor" id="ga41452c7287195d481e43207318c126a7"></a>
1006<div class="memitem">
1007<div class="memproto">
1008 <table class="memname">
1009 <tr>
1010 <td class="memname">#define GLFW_KEY_HOME&#160;&#160;&#160;268</td>
1011 </tr>
1012 </table>
1013</div><div class="memdoc">
1014
1015</div>
1016</div>
1017<a class="anchor" id="ga274655c8bfe39742684ca393cf8ed093"></a>
1018<div class="memitem">
1019<div class="memproto">
1020 <table class="memname">
1021 <tr>
1022 <td class="memname">#define GLFW_KEY_I&#160;&#160;&#160;73</td>
1023 </tr>
1024 </table>
1025</div><div class="memdoc">
1026
1027</div>
1028</div>
1029<a class="anchor" id="ga373ac7365435d6b0eb1068f470e34f47"></a>
1030<div class="memitem">
1031<div class="memproto">
1032 <table class="memname">
1033 <tr>
1034 <td class="memname">#define GLFW_KEY_INSERT&#160;&#160;&#160;260</td>
1035 </tr>
1036 </table>
1037</div><div class="memdoc">
1038
1039</div>
1040</div>
1041<a class="anchor" id="ga65ff2aedb129a3149ad9cb3e4159a75f"></a>
1042<div class="memitem">
1043<div class="memproto">
1044 <table class="memname">
1045 <tr>
1046 <td class="memname">#define GLFW_KEY_J&#160;&#160;&#160;74</td>
1047 </tr>
1048 </table>
1049</div><div class="memdoc">
1050
1051</div>
1052</div>
1053<a class="anchor" id="ga4ae8debadf6d2a691badae0b53ea3ba0"></a>
1054<div class="memitem">
1055<div class="memproto">
1056 <table class="memname">
1057 <tr>
1058 <td class="memname">#define GLFW_KEY_K&#160;&#160;&#160;75</td>
1059 </tr>
1060 </table>
1061</div><div class="memdoc">
1062
1063</div>
1064</div>
1065<a class="anchor" id="ga10515dafc55b71e7683f5b4fedd1c70d"></a>
1066<div class="memitem">
1067<div class="memproto">
1068 <table class="memname">
1069 <tr>
1070 <td class="memname">#define GLFW_KEY_KP_0&#160;&#160;&#160;320</td>
1071 </tr>
1072 </table>
1073</div><div class="memdoc">
1074
1075</div>
1076</div>
1077<a class="anchor" id="gaf3a29a334402c5eaf0b3439edf5587c3"></a>
1078<div class="memitem">
1079<div class="memproto">
1080 <table class="memname">
1081 <tr>
1082 <td class="memname">#define GLFW_KEY_KP_1&#160;&#160;&#160;321</td>
1083 </tr>
1084 </table>
1085</div><div class="memdoc">
1086
1087</div>
1088</div>
1089<a class="anchor" id="gaf82d5a802ab8213c72653d7480c16f13"></a>
1090<div class="memitem">
1091<div class="memproto">
1092 <table class="memname">
1093 <tr>
1094 <td class="memname">#define GLFW_KEY_KP_2&#160;&#160;&#160;322</td>
1095 </tr>
1096 </table>
1097</div><div class="memdoc">
1098
1099</div>
1100</div>
1101<a class="anchor" id="ga7e25ff30d56cd512828c1d4ae8d54ef2"></a>
1102<div class="memitem">
1103<div class="memproto">
1104 <table class="memname">
1105 <tr>
1106 <td class="memname">#define GLFW_KEY_KP_3&#160;&#160;&#160;323</td>
1107 </tr>
1108 </table>
1109</div><div class="memdoc">
1110
1111</div>
1112</div>
1113<a class="anchor" id="gada7ec86778b85e0b4de0beea72234aea"></a>
1114<div class="memitem">
1115<div class="memproto">
1116 <table class="memname">
1117 <tr>
1118 <td class="memname">#define GLFW_KEY_KP_4&#160;&#160;&#160;324</td>
1119 </tr>
1120 </table>
1121</div><div class="memdoc">
1122
1123</div>
1124</div>
1125<a class="anchor" id="ga9a5be274434866c51738cafbb6d26b45"></a>
1126<div class="memitem">
1127<div class="memproto">
1128 <table class="memname">
1129 <tr>
1130 <td class="memname">#define GLFW_KEY_KP_5&#160;&#160;&#160;325</td>
1131 </tr>
1132 </table>
1133</div><div class="memdoc">
1134
1135</div>
1136</div>
1137<a class="anchor" id="gafc141b0f8450519084c01092a3157faa"></a>
1138<div class="memitem">
1139<div class="memproto">
1140 <table class="memname">
1141 <tr>
1142 <td class="memname">#define GLFW_KEY_KP_6&#160;&#160;&#160;326</td>
1143 </tr>
1144 </table>
1145</div><div class="memdoc">
1146
1147</div>
1148</div>
1149<a class="anchor" id="ga8882f411f05d04ec77a9563974bbfa53"></a>
1150<div class="memitem">
1151<div class="memproto">
1152 <table class="memname">
1153 <tr>
1154 <td class="memname">#define GLFW_KEY_KP_7&#160;&#160;&#160;327</td>
1155 </tr>
1156 </table>
1157</div><div class="memdoc">
1158
1159</div>
1160</div>
1161<a class="anchor" id="gab2ea2e6a12f89d315045af520ac78cec"></a>
1162<div class="memitem">
1163<div class="memproto">
1164 <table class="memname">
1165 <tr>
1166 <td class="memname">#define GLFW_KEY_KP_8&#160;&#160;&#160;328</td>
1167 </tr>
1168 </table>
1169</div><div class="memdoc">
1170
1171</div>
1172</div>
1173<a class="anchor" id="gafb21426b630ed4fcc084868699ba74c1"></a>
1174<div class="memitem">
1175<div class="memproto">
1176 <table class="memname">
1177 <tr>
1178 <td class="memname">#define GLFW_KEY_KP_9&#160;&#160;&#160;329</td>
1179 </tr>
1180 </table>
1181</div><div class="memdoc">
1182
1183</div>
1184</div>
1185<a class="anchor" id="gad09c7c98acc79e89aa6a0a91275becac"></a>
1186<div class="memitem">
1187<div class="memproto">
1188 <table class="memname">
1189 <tr>
1190 <td class="memname">#define GLFW_KEY_KP_ADD&#160;&#160;&#160;334</td>
1191 </tr>
1192 </table>
1193</div><div class="memdoc">
1194
1195</div>
1196</div>
1197<a class="anchor" id="ga4e231d968796331a9ea0dbfb98d4005b"></a>
1198<div class="memitem">
1199<div class="memproto">
1200 <table class="memname">
1201 <tr>
1202 <td class="memname">#define GLFW_KEY_KP_DECIMAL&#160;&#160;&#160;330</td>
1203 </tr>
1204 </table>
1205</div><div class="memdoc">
1206
1207</div>
1208</div>
1209<a class="anchor" id="gabca1733780a273d549129ad0f250d1e5"></a>
1210<div class="memitem">
1211<div class="memproto">
1212 <table class="memname">
1213 <tr>
1214 <td class="memname">#define GLFW_KEY_KP_DIVIDE&#160;&#160;&#160;331</td>
1215 </tr>
1216 </table>
1217</div><div class="memdoc">
1218
1219</div>
1220</div>
1221<a class="anchor" id="ga4f728f8738f2986bd63eedd3d412e8cf"></a>
1222<div class="memitem">
1223<div class="memproto">
1224 <table class="memname">
1225 <tr>
1226 <td class="memname">#define GLFW_KEY_KP_ENTER&#160;&#160;&#160;335</td>
1227 </tr>
1228 </table>
1229</div><div class="memdoc">
1230
1231</div>
1232</div>
1233<a class="anchor" id="gaebdc76d4a808191e6d21b7e4ad2acd97"></a>
1234<div class="memitem">
1235<div class="memproto">
1236 <table class="memname">
1237 <tr>
1238 <td class="memname">#define GLFW_KEY_KP_EQUAL&#160;&#160;&#160;336</td>
1239 </tr>
1240 </table>
1241</div><div class="memdoc">
1242
1243</div>
1244</div>
1245<a class="anchor" id="ga9ada267eb0e78ed2ada8701dd24a56ef"></a>
1246<div class="memitem">
1247<div class="memproto">
1248 <table class="memname">
1249 <tr>
1250 <td class="memname">#define GLFW_KEY_KP_MULTIPLY&#160;&#160;&#160;332</td>
1251 </tr>
1252 </table>
1253</div><div class="memdoc">
1254
1255</div>
1256</div>
1257<a class="anchor" id="gaa3dbd60782ff93d6082a124bce1fa236"></a>
1258<div class="memitem">
1259<div class="memproto">
1260 <table class="memname">
1261 <tr>
1262 <td class="memname">#define GLFW_KEY_KP_SUBTRACT&#160;&#160;&#160;333</td>
1263 </tr>
1264 </table>
1265</div><div class="memdoc">
1266
1267</div>
1268</div>
1269<a class="anchor" id="gaaa8b54a13f6b1eed85ac86f82d550db2"></a>
1270<div class="memitem">
1271<div class="memproto">
1272 <table class="memname">
1273 <tr>
1274 <td class="memname">#define GLFW_KEY_L&#160;&#160;&#160;76</td>
1275 </tr>
1276 </table>
1277</div><div class="memdoc">
1278
1279</div>
1280</div>
1281<a class="anchor" id="ga442cbaef7bfb9a4ba13594dd7fbf2789"></a>
1282<div class="memitem">
1283<div class="memproto">
1284 <table class="memname">
1285 <tr>
1286 <td class="memname">#define GLFW_KEY_LAST&#160;&#160;&#160;<a class="el" href="group__keys.html#ga9845be48a745fc232045c9ec174d8820">GLFW_KEY_MENU</a></td>
1287 </tr>
1288 </table>
1289</div><div class="memdoc">
1290
1291</div>
1292</div>
1293<a class="anchor" id="gae12a010d33c309a67ab9460c51eb2462"></a>
1294<div class="memitem">
1295<div class="memproto">
1296 <table class="memname">
1297 <tr>
1298 <td class="memname">#define GLFW_KEY_LEFT&#160;&#160;&#160;263</td>
1299 </tr>
1300 </table>
1301</div><div class="memdoc">
1302
1303</div>
1304</div>
1305<a class="anchor" id="ga7f27dabf63a7789daa31e1c96790219b"></a>
1306<div class="memitem">
1307<div class="memproto">
1308 <table class="memname">
1309 <tr>
1310 <td class="memname">#define GLFW_KEY_LEFT_ALT&#160;&#160;&#160;342</td>
1311 </tr>
1312 </table>
1313</div><div class="memdoc">
1314
1315</div>
1316</div>
1317<a class="anchor" id="gad1c8d9adac53925276ecb1d592511d8a"></a>
1318<div class="memitem">
1319<div class="memproto">
1320 <table class="memname">
1321 <tr>
1322 <td class="memname">#define GLFW_KEY_LEFT_BRACKET&#160;&#160;&#160;91 /* [ */</td>
1323 </tr>
1324 </table>
1325</div><div class="memdoc">
1326
1327</div>
1328</div>
1329<a class="anchor" id="ga9f97b743e81460ac4b2deddecd10a464"></a>
1330<div class="memitem">
1331<div class="memproto">
1332 <table class="memname">
1333 <tr>
1334 <td class="memname">#define GLFW_KEY_LEFT_CONTROL&#160;&#160;&#160;341</td>
1335 </tr>
1336 </table>
1337</div><div class="memdoc">
1338
1339</div>
1340</div>
1341<a class="anchor" id="ga8a530a28a65c44ab5d00b759b756d3f6"></a>
1342<div class="memitem">
1343<div class="memproto">
1344 <table class="memname">
1345 <tr>
1346 <td class="memname">#define GLFW_KEY_LEFT_SHIFT&#160;&#160;&#160;340</td>
1347 </tr>
1348 </table>
1349</div><div class="memdoc">
1350
1351</div>
1352</div>
1353<a class="anchor" id="gafb1207c91997fc295afd1835fbc5641a"></a>
1354<div class="memitem">
1355<div class="memproto">
1356 <table class="memname">
1357 <tr>
1358 <td class="memname">#define GLFW_KEY_LEFT_SUPER&#160;&#160;&#160;343</td>
1359 </tr>
1360 </table>
1361</div><div class="memdoc">
1362
1363</div>
1364</div>
1365<a class="anchor" id="ga4d7f0260c82e4ea3d6ebc7a21d6e3716"></a>
1366<div class="memitem">
1367<div class="memproto">
1368 <table class="memname">
1369 <tr>
1370 <td class="memname">#define GLFW_KEY_M&#160;&#160;&#160;77</td>
1371 </tr>
1372 </table>
1373</div><div class="memdoc">
1374
1375</div>
1376</div>
1377<a class="anchor" id="ga9845be48a745fc232045c9ec174d8820"></a>
1378<div class="memitem">
1379<div class="memproto">
1380 <table class="memname">
1381 <tr>
1382 <td class="memname">#define GLFW_KEY_MENU&#160;&#160;&#160;348</td>
1383 </tr>
1384 </table>
1385</div><div class="memdoc">
1386
1387</div>
1388</div>
1389<a class="anchor" id="gac556b360f7f6fca4b70ba0aecf313fd4"></a>
1390<div class="memitem">
1391<div class="memproto">
1392 <table class="memname">
1393 <tr>
1394 <td class="memname">#define GLFW_KEY_MINUS&#160;&#160;&#160;45 /* - */</td>
1395 </tr>
1396 </table>
1397</div><div class="memdoc">
1398
1399</div>
1400</div>
1401<a class="anchor" id="gae00856dfeb5d13aafebf59d44de5cdda"></a>
1402<div class="memitem">
1403<div class="memproto">
1404 <table class="memname">
1405 <tr>
1406 <td class="memname">#define GLFW_KEY_N&#160;&#160;&#160;78</td>
1407 </tr>
1408 </table>
1409</div><div class="memdoc">
1410
1411</div>
1412</div>
1413<a class="anchor" id="ga3946edc362aeff213b2be6304296cf43"></a>
1414<div class="memitem">
1415<div class="memproto">
1416 <table class="memname">
1417 <tr>
1418 <td class="memname">#define GLFW_KEY_NUM_LOCK&#160;&#160;&#160;282</td>
1419 </tr>
1420 </table>
1421</div><div class="memdoc">
1422
1423</div>
1424</div>
1425<a class="anchor" id="gaecbbb79130df419d58dd7f09a169efe9"></a>
1426<div class="memitem">
1427<div class="memproto">
1428 <table class="memname">
1429 <tr>
1430 <td class="memname">#define GLFW_KEY_O&#160;&#160;&#160;79</td>
1431 </tr>
1432 </table>
1433</div><div class="memdoc">
1434
1435</div>
1436</div>
1437<a class="anchor" id="ga8fc15819c1094fb2afa01d84546b33e1"></a>
1438<div class="memitem">
1439<div class="memproto">
1440 <table class="memname">
1441 <tr>
1442 <td class="memname">#define GLFW_KEY_P&#160;&#160;&#160;80</td>
1443 </tr>
1444 </table>
1445</div><div class="memdoc">
1446
1447</div>
1448</div>
1449<a class="anchor" id="gaee0a8fa442001cc2147812f84b59041c"></a>
1450<div class="memitem">
1451<div class="memproto">
1452 <table class="memname">
1453 <tr>
1454 <td class="memname">#define GLFW_KEY_PAGE_DOWN&#160;&#160;&#160;267</td>
1455 </tr>
1456 </table>
1457</div><div class="memdoc">
1458
1459</div>
1460</div>
1461<a class="anchor" id="ga3ab731f9622f0db280178a5f3cc6d586"></a>
1462<div class="memitem">
1463<div class="memproto">
1464 <table class="memname">
1465 <tr>
1466 <td class="memname">#define GLFW_KEY_PAGE_UP&#160;&#160;&#160;266</td>
1467 </tr>
1468 </table>
1469</div><div class="memdoc">
1470
1471</div>
1472</div>
1473<a class="anchor" id="ga8116b9692d87382afb5849b6d8907f18"></a>
1474<div class="memitem">
1475<div class="memproto">
1476 <table class="memname">
1477 <tr>
1478 <td class="memname">#define GLFW_KEY_PAUSE&#160;&#160;&#160;284</td>
1479 </tr>
1480 </table>
1481</div><div class="memdoc">
1482
1483</div>
1484</div>
1485<a class="anchor" id="ga37e296b650eab419fc474ff69033d927"></a>
1486<div class="memitem">
1487<div class="memproto">
1488 <table class="memname">
1489 <tr>
1490 <td class="memname">#define GLFW_KEY_PERIOD&#160;&#160;&#160;46 /* . */</td>
1491 </tr>
1492 </table>
1493</div><div class="memdoc">
1494
1495</div>
1496</div>
1497<a class="anchor" id="gaf964c2e65e97d0cf785a5636ee8df642"></a>
1498<div class="memitem">
1499<div class="memproto">
1500 <table class="memname">
1501 <tr>
1502 <td class="memname">#define GLFW_KEY_PRINT_SCREEN&#160;&#160;&#160;283</td>
1503 </tr>
1504 </table>
1505</div><div class="memdoc">
1506
1507</div>
1508</div>
1509<a class="anchor" id="gafdd01e38b120d67cf51e348bb47f3964"></a>
1510<div class="memitem">
1511<div class="memproto">
1512 <table class="memname">
1513 <tr>
1514 <td class="memname">#define GLFW_KEY_Q&#160;&#160;&#160;81</td>
1515 </tr>
1516 </table>
1517</div><div class="memdoc">
1518
1519</div>
1520</div>
1521<a class="anchor" id="ga4ce6c70a0c98c50b3fe4ab9a728d4d36"></a>
1522<div class="memitem">
1523<div class="memproto">
1524 <table class="memname">
1525 <tr>
1526 <td class="memname">#define GLFW_KEY_R&#160;&#160;&#160;82</td>
1527 </tr>
1528 </table>
1529</div><div class="memdoc">
1530
1531</div>
1532</div>
1533<a class="anchor" id="ga06ba07662e8c291a4a84535379ffc7ac"></a>
1534<div class="memitem">
1535<div class="memproto">
1536 <table class="memname">
1537 <tr>
1538 <td class="memname">#define GLFW_KEY_RIGHT&#160;&#160;&#160;262</td>
1539 </tr>
1540 </table>
1541</div><div class="memdoc">
1542
1543</div>
1544</div>
1545<a class="anchor" id="ga687b38009131cfdd07a8d05fff8fa446"></a>
1546<div class="memitem">
1547<div class="memproto">
1548 <table class="memname">
1549 <tr>
1550 <td class="memname">#define GLFW_KEY_RIGHT_ALT&#160;&#160;&#160;346</td>
1551 </tr>
1552 </table>
1553</div><div class="memdoc">
1554
1555</div>
1556</div>
1557<a class="anchor" id="ga86ef225fd6a66404caae71044cdd58d8"></a>
1558<div class="memitem">
1559<div class="memproto">
1560 <table class="memname">
1561 <tr>
1562 <td class="memname">#define GLFW_KEY_RIGHT_BRACKET&#160;&#160;&#160;93 /* ] */</td>
1563 </tr>
1564 </table>
1565</div><div class="memdoc">
1566
1567</div>
1568</div>
1569<a class="anchor" id="gad1ca2094b2694e7251d0ab1fd34f8519"></a>
1570<div class="memitem">
1571<div class="memproto">
1572 <table class="memname">
1573 <tr>
1574 <td class="memname">#define GLFW_KEY_RIGHT_CONTROL&#160;&#160;&#160;345</td>
1575 </tr>
1576 </table>
1577</div><div class="memdoc">
1578
1579</div>
1580</div>
1581<a class="anchor" id="gaffca36b99c9dce1a19cb9befbadce691"></a>
1582<div class="memitem">
1583<div class="memproto">
1584 <table class="memname">
1585 <tr>
1586 <td class="memname">#define GLFW_KEY_RIGHT_SHIFT&#160;&#160;&#160;344</td>
1587 </tr>
1588 </table>
1589</div><div class="memdoc">
1590
1591</div>
1592</div>
1593<a class="anchor" id="gad4547a3e8e247594acb60423fe6502db"></a>
1594<div class="memitem">
1595<div class="memproto">
1596 <table class="memname">
1597 <tr>
1598 <td class="memname">#define GLFW_KEY_RIGHT_SUPER&#160;&#160;&#160;347</td>
1599 </tr>
1600 </table>
1601</div><div class="memdoc">
1602
1603</div>
1604</div>
1605<a class="anchor" id="ga1570e2ccaab036ea82bed66fc1dab2a9"></a>
1606<div class="memitem">
1607<div class="memproto">
1608 <table class="memname">
1609 <tr>
1610 <td class="memname">#define GLFW_KEY_S&#160;&#160;&#160;83</td>
1611 </tr>
1612 </table>
1613</div><div class="memdoc">
1614
1615</div>
1616</div>
1617<a class="anchor" id="gaf622b63b9537f7084c2ab649b8365630"></a>
1618<div class="memitem">
1619<div class="memproto">
1620 <table class="memname">
1621 <tr>
1622 <td class="memname">#define GLFW_KEY_SCROLL_LOCK&#160;&#160;&#160;281</td>
1623 </tr>
1624 </table>
1625</div><div class="memdoc">
1626
1627</div>
1628</div>
1629<a class="anchor" id="ga84233de9ee5bb3e8788a5aa07d80af7d"></a>
1630<div class="memitem">
1631<div class="memproto">
1632 <table class="memname">
1633 <tr>
1634 <td class="memname">#define GLFW_KEY_SEMICOLON&#160;&#160;&#160;59 /* ; */</td>
1635 </tr>
1636 </table>
1637</div><div class="memdoc">
1638
1639</div>
1640</div>
1641<a class="anchor" id="gadf3d753b2d479148d711de34b83fd0db"></a>
1642<div class="memitem">
1643<div class="memproto">
1644 <table class="memname">
1645 <tr>
1646 <td class="memname">#define GLFW_KEY_SLASH&#160;&#160;&#160;47 /* / */</td>
1647 </tr>
1648 </table>
1649</div><div class="memdoc">
1650
1651</div>
1652</div>
1653<a class="anchor" id="gaddb2c23772b97fd7e26e8ee66f1ad014"></a>
1654<div class="memitem">
1655<div class="memproto">
1656 <table class="memname">
1657 <tr>
1658 <td class="memname">#define GLFW_KEY_SPACE&#160;&#160;&#160;32</td>
1659 </tr>
1660 </table>
1661</div><div class="memdoc">
1662
1663</div>
1664</div>
1665<a class="anchor" id="ga90e0560422ec7a30e7f3f375bc9f37f9"></a>
1666<div class="memitem">
1667<div class="memproto">
1668 <table class="memname">
1669 <tr>
1670 <td class="memname">#define GLFW_KEY_T&#160;&#160;&#160;84</td>
1671 </tr>
1672 </table>
1673</div><div class="memdoc">
1674
1675</div>
1676</div>
1677<a class="anchor" id="ga6908a4bda9950a3e2b73f794bbe985df"></a>
1678<div class="memitem">
1679<div class="memproto">
1680 <table class="memname">
1681 <tr>
1682 <td class="memname">#define GLFW_KEY_TAB&#160;&#160;&#160;258</td>
1683 </tr>
1684 </table>
1685</div><div class="memdoc">
1686
1687</div>
1688</div>
1689<a class="anchor" id="gacad52f3bf7d378fc0ffa72a76769256d"></a>
1690<div class="memitem">
1691<div class="memproto">
1692 <table class="memname">
1693 <tr>
1694 <td class="memname">#define GLFW_KEY_U&#160;&#160;&#160;85</td>
1695 </tr>
1696 </table>
1697</div><div class="memdoc">
1698
1699</div>
1700</div>
1701<a class="anchor" id="ga99aacc875b6b27a072552631e13775c7"></a>
1702<div class="memitem">
1703<div class="memproto">
1704 <table class="memname">
1705 <tr>
1706 <td class="memname">#define GLFW_KEY_UNKNOWN&#160;&#160;&#160;-1</td>
1707 </tr>
1708 </table>
1709</div><div class="memdoc">
1710
1711</div>
1712</div>
1713<a class="anchor" id="ga2f3342b194020d3544c67e3506b6f144"></a>
1714<div class="memitem">
1715<div class="memproto">
1716 <table class="memname">
1717 <tr>
1718 <td class="memname">#define GLFW_KEY_UP&#160;&#160;&#160;265</td>
1719 </tr>
1720 </table>
1721</div><div class="memdoc">
1722
1723</div>
1724</div>
1725<a class="anchor" id="ga22c7763899ecf7788862e5f90eacce6b"></a>
1726<div class="memitem">
1727<div class="memproto">
1728 <table class="memname">
1729 <tr>
1730 <td class="memname">#define GLFW_KEY_V&#160;&#160;&#160;86</td>
1731 </tr>
1732 </table>
1733</div><div class="memdoc">
1734
1735</div>
1736</div>
1737<a class="anchor" id="gaa06a712e6202661fc03da5bdb7b6e545"></a>
1738<div class="memitem">
1739<div class="memproto">
1740 <table class="memname">
1741 <tr>
1742 <td class="memname">#define GLFW_KEY_W&#160;&#160;&#160;87</td>
1743 </tr>
1744 </table>
1745</div><div class="memdoc">
1746
1747</div>
1748</div>
1749<a class="anchor" id="gadc78dad3dab76bcd4b5c20114052577a"></a>
1750<div class="memitem">
1751<div class="memproto">
1752 <table class="memname">
1753 <tr>
1754 <td class="memname">#define GLFW_KEY_WORLD_1&#160;&#160;&#160;161 /* non-US #1 */</td>
1755 </tr>
1756 </table>
1757</div><div class="memdoc">
1758
1759</div>
1760</div>
1761<a class="anchor" id="ga20494bfebf0bb4fc9503afca18ab2c5e"></a>
1762<div class="memitem">
1763<div class="memproto">
1764 <table class="memname">
1765 <tr>
1766 <td class="memname">#define GLFW_KEY_WORLD_2&#160;&#160;&#160;162 /* non-US #2 */</td>
1767 </tr>
1768 </table>
1769</div><div class="memdoc">
1770
1771</div>
1772</div>
1773<a class="anchor" id="gac1c42c0bf4192cea713c55598b06b744"></a>
1774<div class="memitem">
1775<div class="memproto">
1776 <table class="memname">
1777 <tr>
1778 <td class="memname">#define GLFW_KEY_X&#160;&#160;&#160;88</td>
1779 </tr>
1780 </table>
1781</div><div class="memdoc">
1782
1783</div>
1784</div>
1785<a class="anchor" id="gafd9f115a549effdf8e372a787c360313"></a>
1786<div class="memitem">
1787<div class="memproto">
1788 <table class="memname">
1789 <tr>
1790 <td class="memname">#define GLFW_KEY_Y&#160;&#160;&#160;89</td>
1791 </tr>
1792 </table>
1793</div><div class="memdoc">
1794
1795</div>
1796</div>
1797<a class="anchor" id="gac489e208c26afda8d4938ed88718760a"></a>
1798<div class="memitem">
1799<div class="memproto">
1800 <table class="memname">
1801 <tr>
1802 <td class="memname">#define GLFW_KEY_Z&#160;&#160;&#160;90</td>
1803 </tr>
1804 </table>
1805</div><div class="memdoc">
1806
1807</div>
1808</div>
1809</div><!-- contents -->
1810<!-- start footer part -->
1811<hr class="footer"/><address class="footer"><small>
1812Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
1813<img class="footer" src="doxygen.png" alt="doxygen"/>
1814</a> 1.8.3.1
1815</small></address>
1816</body>
1817</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__mods.html b/externals/glfw-3.0.2/docs/html/group__mods.html
new file mode 100644
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--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/group__mods.html
@@ -0,0 +1,160 @@
1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
2<html xmlns="http://www.w3.org/1999/xhtml">
3<head>
4<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
5<meta http-equiv="X-UA-Compatible" content="IE=9"/>
6<meta name="generator" content="Doxygen 1.8.3.1"/>
7<title>GLFW: Modifier key flags</title>
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9<script type="text/javascript" src="jquery.js"></script>
10<script type="text/javascript" src="dynsections.js"></script>
11<link href="search/search.css" rel="stylesheet" type="text/css"/>
12<script type="text/javascript" src="search/search.js"></script>
13<script type="text/javascript">
14 $(document).ready(function() { searchBox.OnSelectItem(0); });
15</script>
16<link href="doxygen.css" rel="stylesheet" type="text/css" />
17</head>
18<body>
19<div id="top"><!-- do not remove this div, it is closed by doxygen! -->
20<div id="titlearea">
21<table cellspacing="0" cellpadding="0">
22 <tbody>
23 <tr style="height: 56px;">
24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
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83<div class="title">Modifier key flags<div class="ingroups"><a class="el" href="group__input.html">Input handling</a></div></div> </div>
84</div><!--header-->
85<div class="contents">
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88Macros</h2></td></tr>
89<tr class="memitem:ga14994d3196c290aaa347248e51740274"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga14994d3196c290aaa347248e51740274">GLFW_MOD_SHIFT</a>&#160;&#160;&#160;0x0001</td></tr>
90<tr class="memdesc:ga14994d3196c290aaa347248e51740274"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Shift keys were held down. <a href="#ga14994d3196c290aaa347248e51740274">More...</a><br/></td></tr>
91<tr class="separator:ga14994d3196c290aaa347248e51740274"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:ga6ed94871c3208eefd85713fa929d45aa"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6ed94871c3208eefd85713fa929d45aa">GLFW_MOD_CONTROL</a>&#160;&#160;&#160;0x0002</td></tr>
93<tr class="memdesc:ga6ed94871c3208eefd85713fa929d45aa"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Control keys were held down. <a href="#ga6ed94871c3208eefd85713fa929d45aa">More...</a><br/></td></tr>
94<tr class="separator:ga6ed94871c3208eefd85713fa929d45aa"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gad2acd5633463c29e07008687ea73c0f4"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#gad2acd5633463c29e07008687ea73c0f4">GLFW_MOD_ALT</a>&#160;&#160;&#160;0x0004</td></tr>
96<tr class="memdesc:gad2acd5633463c29e07008687ea73c0f4"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Alt keys were held down. <a href="#gad2acd5633463c29e07008687ea73c0f4">More...</a><br/></td></tr>
97<tr class="separator:gad2acd5633463c29e07008687ea73c0f4"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__mods.html#ga6b64ba10ea0227cf6f42efd0a220aba1">GLFW_MOD_SUPER</a>&#160;&#160;&#160;0x0008</td></tr>
99<tr class="memdesc:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">If this bit is set one or more Super keys were held down. <a href="#ga6b64ba10ea0227cf6f42efd0a220aba1">More...</a><br/></td></tr>
100<tr class="separator:ga6b64ba10ea0227cf6f42efd0a220aba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
101</table>
102<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
103<h2 class="groupheader">Macro Definition Documentation</h2>
104<a class="anchor" id="gad2acd5633463c29e07008687ea73c0f4"></a>
105<div class="memitem">
106<div class="memproto">
107 <table class="memname">
108 <tr>
109 <td class="memname">#define GLFW_MOD_ALT&#160;&#160;&#160;0x0004</td>
110 </tr>
111 </table>
112</div><div class="memdoc">
113
114</div>
115</div>
116<a class="anchor" id="ga6ed94871c3208eefd85713fa929d45aa"></a>
117<div class="memitem">
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121 <td class="memname">#define GLFW_MOD_CONTROL&#160;&#160;&#160;0x0002</td>
122 </tr>
123 </table>
124</div><div class="memdoc">
125
126</div>
127</div>
128<a class="anchor" id="ga14994d3196c290aaa347248e51740274"></a>
129<div class="memitem">
130<div class="memproto">
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133 <td class="memname">#define GLFW_MOD_SHIFT&#160;&#160;&#160;0x0001</td>
134 </tr>
135 </table>
136</div><div class="memdoc">
137
138</div>
139</div>
140<a class="anchor" id="ga6b64ba10ea0227cf6f42efd0a220aba1"></a>
141<div class="memitem">
142<div class="memproto">
143 <table class="memname">
144 <tr>
145 <td class="memname">#define GLFW_MOD_SUPER&#160;&#160;&#160;0x0008</td>
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diff --git a/externals/glfw-3.0.2/docs/html/group__monitor.html b/externals/glfw-3.0.2/docs/html/group__monitor.html
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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84 <div class="headertitle">
85<div class="title">Monitor handling</div> </div>
86</div><!--header-->
87<div class="contents">
88<table class="memberdecls">
89<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
90Data Structures</h2></td></tr>
91<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html">GLFWvidmode</a></td></tr>
92<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Video mode type. <a href="structGLFWvidmode.html#details">More...</a><br/></td></tr>
93<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
94<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a></td></tr>
95<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">Gamma ramp. <a href="structGLFWgammaramp.html#details">More...</a><br/></td></tr>
96<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
97</table><table class="memberdecls">
98<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="typedef-members"></a>
99Typedefs</h2></td></tr>
100<tr class="memitem:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td></tr>
101<tr class="separator:ga8d9efd1cde9426692c73fe40437d0ae3"><td class="memSeparator" colspan="2">&#160;</td></tr>
102<tr class="memitem:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> )(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td></tr>
103<tr class="memdesc:ga67b74af6cecfdbccc7e57a6319a57210"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for monitor configuration callbacks. <a href="#ga67b74af6cecfdbccc7e57a6319a57210">More...</a><br/></td></tr>
104<tr class="separator:ga67b74af6cecfdbccc7e57a6319a57210"><td class="memSeparator" colspan="2">&#160;</td></tr>
105</table><table class="memberdecls">
106<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
107Functions</h2></td></tr>
108<tr class="memitem:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a> (int *count)</td></tr>
109<tr class="memdesc:ga3fba51c8bd36491d4712aa5bd074a537"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the currently connected monitors. <a href="#ga3fba51c8bd36491d4712aa5bd074a537">More...</a><br/></td></tr>
110<tr class="separator:ga3fba51c8bd36491d4712aa5bd074a537"><td class="memSeparator" colspan="2">&#160;</td></tr>
111<tr class="memitem:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> (void)</td></tr>
112<tr class="memdesc:ga721867d84c6d18d6790d64d2847ca0b1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the primary monitor. <a href="#ga721867d84c6d18d6790d64d2847ca0b1">More...</a><br/></td></tr>
113<tr class="separator:ga721867d84c6d18d6790d64d2847ca0b1"><td class="memSeparator" colspan="2">&#160;</td></tr>
114<tr class="memitem:ga102f54e7acc9149edbcf0997152df8c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *xpos, int *ypos)</td></tr>
115<tr class="memdesc:ga102f54e7acc9149edbcf0997152df8c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the position of the monitor's viewport on the virtual screen. <a href="#ga102f54e7acc9149edbcf0997152df8c9">More...</a><br/></td></tr>
116<tr class="separator:ga102f54e7acc9149edbcf0997152df8c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
117<tr class="memitem:gaa2d6107f4a35771b99812d1260c6056d"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *width, int *height)</td></tr>
118<tr class="memdesc:gaa2d6107f4a35771b99812d1260c6056d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the physical size of the monitor. <a href="#gaa2d6107f4a35771b99812d1260c6056d">More...</a><br/></td></tr>
119<tr class="separator:gaa2d6107f4a35771b99812d1260c6056d"><td class="memSeparator" colspan="2">&#160;</td></tr>
120<tr class="memitem:ga79a34ee22ff080ca954a9663e4679daf"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
121<tr class="memdesc:ga79a34ee22ff080ca954a9663e4679daf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the name of the specified monitor. <a href="#ga79a34ee22ff080ca954a9663e4679daf">More...</a><br/></td></tr>
122<tr class="separator:ga79a34ee22ff080ca954a9663e4679daf"><td class="memSeparator" colspan="2">&#160;</td></tr>
123<tr class="memitem:gac3fe0f647f68b731f99756cd81897378"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> (<a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> cbfun)</td></tr>
124<tr class="memdesc:gac3fe0f647f68b731f99756cd81897378"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the monitor configuration callback. <a href="#gac3fe0f647f68b731f99756cd81897378">More...</a><br/></td></tr>
125<tr class="separator:gac3fe0f647f68b731f99756cd81897378"><td class="memSeparator" colspan="2">&#160;</td></tr>
126<tr class="memitem:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, int *count)</td></tr>
127<tr class="memdesc:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the available video modes for the specified monitor. <a href="#ga820b0ce9a5237d645ea7cbb4bd383458">More...</a><br/></td></tr>
128<tr class="separator:ga820b0ce9a5237d645ea7cbb4bd383458"><td class="memSeparator" colspan="2">&#160;</td></tr>
129<tr class="memitem:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
130<tr class="memdesc:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the current mode of the specified monitor. <a href="#gafc1bb972a921ad5b3bd5d63a95fc2d52">More...</a><br/></td></tr>
131<tr class="separator:gafc1bb972a921ad5b3bd5d63a95fc2d52"><td class="memSeparator" colspan="2">&#160;</td></tr>
132<tr class="memitem:ga6ac582625c990220785ddd34efa3169a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, float gamma)</td></tr>
133<tr class="memdesc:ga6ac582625c990220785ddd34efa3169a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Generates a gamma ramp and sets it for the specified monitor. <a href="#ga6ac582625c990220785ddd34efa3169a">More...</a><br/></td></tr>
134<tr class="separator:ga6ac582625c990220785ddd34efa3169a"><td class="memSeparator" colspan="2">&#160;</td></tr>
135<tr class="memitem:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memItemLeft" align="right" valign="top">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor)</td></tr>
136<tr class="memdesc:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the current gamma ramp for the specified monitor. <a href="#gab7c41deb2219bde3e1eb756ddaa9ec80">More...</a><br/></td></tr>
137<tr class="separator:gab7c41deb2219bde3e1eb756ddaa9ec80"><td class="memSeparator" colspan="2">&#160;</td></tr>
138<tr class="memitem:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> (<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *ramp)</td></tr>
139<tr class="memdesc:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the current gamma ramp for the specified monitor. <a href="#ga583f0ffd0d29613d8cd172b996bbf0dd">More...</a><br/></td></tr>
140<tr class="separator:ga583f0ffd0d29613d8cd172b996bbf0dd"><td class="memSeparator" colspan="2">&#160;</td></tr>
141</table>
142<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
143<p>This is the reference documentation for monitor related functions and types. For more information, see the <a class="el" href="monitor.html">Multi-monitor guide</a>. </p>
144<h2 class="groupheader">Typedef Documentation</h2>
145<a class="anchor" id="ga8d9efd1cde9426692c73fe40437d0ae3"></a>
146<div class="memitem">
147<div class="memproto">
148 <table class="memname">
149 <tr>
150 <td class="memname">typedef struct <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a></td>
151 </tr>
152 </table>
153</div><div class="memdoc">
154<p>Opaque monitor object. </p>
155
156</div>
157</div>
158<a class="anchor" id="ga67b74af6cecfdbccc7e57a6319a57210"></a>
159<div class="memitem">
160<div class="memproto">
161 <table class="memname">
162 <tr>
163 <td class="memname">typedef void(* GLFWmonitorfun)(<a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *, int)</td>
164 </tr>
165 </table>
166</div><div class="memdoc">
167<p>This is the function signature for monitor configuration callback functions.</p>
168<dl class="params"><dt>Parameters</dt><dd>
169 <table class="params">
170 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor that was connected or disconnected. </td></tr>
171 <tr><td class="paramdir">[in]</td><td class="paramname">event</td><td>One of <code>GLFW_CONNECTED</code> or <code>GLFW_DISCONNECTED</code>.</td></tr>
172 </table>
173 </dd>
174</dl>
175<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378" title="Sets the monitor configuration callback.">glfwSetMonitorCallback</a> </dd></dl>
176
177</div>
178</div>
179<h2 class="groupheader">Function Documentation</h2>
180<a class="anchor" id="gab7c41deb2219bde3e1eb756ddaa9ec80"></a>
181<div class="memitem">
182<div class="memproto">
183 <table class="memname">
184 <tr>
185 <td class="memname">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a>* glfwGetGammaRamp </td>
186 <td>(</td>
187 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
188 <td class="paramname"><em>monitor</em></td><td>)</td>
189 <td></td>
190 </tr>
191 </table>
192</div><div class="memdoc">
193<p>This function retrieves the current gamma ramp of the specified monitor.</p>
194<dl class="params"><dt>Parameters</dt><dd>
195 <table class="params">
196 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
197 </table>
198 </dd>
199</dl>
200<dl class="section return"><dt>Returns</dt><dd>The current gamma ramp, or <code>NULL</code> if an error occurred.</dd></dl>
201<dl class="section note"><dt>Note</dt><dd>The value arrays of the returned ramp are allocated and freed by GLFW. You should not free them yourself. </dd></dl>
202
203</div>
204</div>
205<a class="anchor" id="ga79a34ee22ff080ca954a9663e4679daf"></a>
206<div class="memitem">
207<div class="memproto">
208 <table class="memname">
209 <tr>
210 <td class="memname">const char* glfwGetMonitorName </td>
211 <td>(</td>
212 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
213 <td class="paramname"><em>monitor</em></td><td>)</td>
214 <td></td>
215 </tr>
216 </table>
217</div><div class="memdoc">
218<p>This function returns a human-readable name, encoded as UTF-8, of the specified monitor.</p>
219<dl class="params"><dt>Parameters</dt><dd>
220 <table class="params">
221 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
222 </table>
223 </dd>
224</dl>
225<dl class="section return"><dt>Returns</dt><dd>The UTF-8 encoded name of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
226<dl class="section note"><dt>Note</dt><dd>The returned string is allocated and freed by GLFW. You should not free it yourself. </dd></dl>
227
228</div>
229</div>
230<a class="anchor" id="gaa2d6107f4a35771b99812d1260c6056d"></a>
231<div class="memitem">
232<div class="memproto">
233 <table class="memname">
234 <tr>
235 <td class="memname">void glfwGetMonitorPhysicalSize </td>
236 <td>(</td>
237 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
238 <td class="paramname"><em>monitor</em>, </td>
239 </tr>
240 <tr>
241 <td class="paramkey"></td>
242 <td></td>
243 <td class="paramtype">int *&#160;</td>
244 <td class="paramname"><em>width</em>, </td>
245 </tr>
246 <tr>
247 <td class="paramkey"></td>
248 <td></td>
249 <td class="paramtype">int *&#160;</td>
250 <td class="paramname"><em>height</em>&#160;</td>
251 </tr>
252 <tr>
253 <td></td>
254 <td>)</td>
255 <td></td><td></td>
256 </tr>
257 </table>
258</div><div class="memdoc">
259<p>This function returns the size, in millimetres, of the display area of the specified monitor.</p>
260<dl class="params"><dt>Parameters</dt><dd>
261 <table class="params">
262 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
263 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in mm, of the monitor's display area, or <code>NULL</code>. </td></tr>
264 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in mm, of the monitor's display area, or <code>NULL</code>.</td></tr>
265 </table>
266 </dd>
267</dl>
268<dl class="section note"><dt>Note</dt><dd>Some operating systems do not provide accurate information, either because the monitor's EDID data is incorrect, or because the driver does not report it accurately. </dd></dl>
269
270</div>
271</div>
272<a class="anchor" id="ga102f54e7acc9149edbcf0997152df8c9"></a>
273<div class="memitem">
274<div class="memproto">
275 <table class="memname">
276 <tr>
277 <td class="memname">void glfwGetMonitorPos </td>
278 <td>(</td>
279 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
280 <td class="paramname"><em>monitor</em>, </td>
281 </tr>
282 <tr>
283 <td class="paramkey"></td>
284 <td></td>
285 <td class="paramtype">int *&#160;</td>
286 <td class="paramname"><em>xpos</em>, </td>
287 </tr>
288 <tr>
289 <td class="paramkey"></td>
290 <td></td>
291 <td class="paramtype">int *&#160;</td>
292 <td class="paramname"><em>ypos</em>&#160;</td>
293 </tr>
294 <tr>
295 <td></td>
296 <td>)</td>
297 <td></td><td></td>
298 </tr>
299 </table>
300</div><div class="memdoc">
301<p>This function returns the position, in screen coordinates, of the upper-left corner of the specified monitor.</p>
302<dl class="params"><dt>Parameters</dt><dd>
303 <table class="params">
304 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
305 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the monitor x-coordinate, or <code>NULL</code>. </td></tr>
306 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the monitor y-coordinate, or <code>NULL</code>. </td></tr>
307 </table>
308 </dd>
309</dl>
310
311</div>
312</div>
313<a class="anchor" id="ga3fba51c8bd36491d4712aa5bd074a537"></a>
314<div class="memitem">
315<div class="memproto">
316 <table class="memname">
317 <tr>
318 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** glfwGetMonitors </td>
319 <td>(</td>
320 <td class="paramtype">int *&#160;</td>
321 <td class="paramname"><em>count</em></td><td>)</td>
322 <td></td>
323 </tr>
324 </table>
325</div><div class="memdoc">
326<p>This function returns an array of handles for all currently connected monitors.</p>
327<dl class="params"><dt>Parameters</dt><dd>
328 <table class="params">
329 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the size of the returned array. This is set to zero if an error occurred. </td></tr>
330 </table>
331 </dd>
332</dl>
333<dl class="section return"><dt>Returns</dt><dd>An array of monitor handles, or <code>NULL</code> if an error occurred.</dd></dl>
334<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
335<dd>
336The returned array is valid only until the monitor configuration changes. See <a class="el" href="group__monitor.html#gac3fe0f647f68b731f99756cd81897378">glfwSetMonitorCallback</a> to receive notifications of configuration changes.</dd></dl>
337<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a> </dd></dl>
338
339</div>
340</div>
341<a class="anchor" id="ga721867d84c6d18d6790d64d2847ca0b1"></a>
342<div class="memitem">
343<div class="memproto">
344 <table class="memname">
345 <tr>
346 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetPrimaryMonitor </td>
347 <td>(</td>
348 <td class="paramtype">void&#160;</td>
349 <td class="paramname"></td><td>)</td>
350 <td></td>
351 </tr>
352 </table>
353</div><div class="memdoc">
354<p>This function returns the primary monitor. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.</p>
355<dl class="section return"><dt>Returns</dt><dd>The primary monitor, or <code>NULL</code> if an error occurred.</dd></dl>
356<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a> </dd></dl>
357
358</div>
359</div>
360<a class="anchor" id="gafc1bb972a921ad5b3bd5d63a95fc2d52"></a>
361<div class="memitem">
362<div class="memproto">
363 <table class="memname">
364 <tr>
365 <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoMode </td>
366 <td>(</td>
367 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
368 <td class="paramname"><em>monitor</em></td><td>)</td>
369 <td></td>
370 </tr>
371 </table>
372</div><div class="memdoc">
373<p>This function returns the current video mode of the specified monitor. If you are using a full screen window, the return value will therefore depend on whether it is focused.</p>
374<dl class="params"><dt>Parameters</dt><dd>
375 <table class="params">
376 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
377 </table>
378 </dd>
379</dl>
380<dl class="section return"><dt>Returns</dt><dd>The current mode of the monitor, or <code>NULL</code> if an error occurred.</dd></dl>
381<dl class="section note"><dt>Note</dt><dd>The returned struct is allocated and freed by GLFW. You should not free it yourself.</dd></dl>
382<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a> </dd></dl>
383
384</div>
385</div>
386<a class="anchor" id="ga820b0ce9a5237d645ea7cbb4bd383458"></a>
387<div class="memitem">
388<div class="memproto">
389 <table class="memname">
390 <tr>
391 <td class="memname">const <a class="el" href="structGLFWvidmode.html">GLFWvidmode</a>* glfwGetVideoModes </td>
392 <td>(</td>
393 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
394 <td class="paramname"><em>monitor</em>, </td>
395 </tr>
396 <tr>
397 <td class="paramkey"></td>
398 <td></td>
399 <td class="paramtype">int *&#160;</td>
400 <td class="paramname"><em>count</em>&#160;</td>
401 </tr>
402 <tr>
403 <td></td>
404 <td>)</td>
405 <td></td><td></td>
406 </tr>
407 </table>
408</div><div class="memdoc">
409<p>This function returns an array of all video modes supported by the specified monitor. The returned array is sorted in ascending order, first by color bit depth (the sum of all channel depths) and then by resolution area (the product of width and height).</p>
410<dl class="params"><dt>Parameters</dt><dd>
411 <table class="params">
412 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to query. </td></tr>
413 <tr><td class="paramdir">[out]</td><td class="paramname">count</td><td>Where to store the number of video modes in the returned array. This is set to zero if an error occurred. </td></tr>
414 </table>
415 </dd>
416</dl>
417<dl class="section return"><dt>Returns</dt><dd>An array of video modes, or <code>NULL</code> if an error occurred.</dd></dl>
418<dl class="section note"><dt>Note</dt><dd>The returned array is allocated and freed by GLFW. You should not free it yourself.</dd>
419<dd>
420The returned array is valid only until this function is called again for the specified monitor.</dd></dl>
421<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a> </dd></dl>
422
423</div>
424</div>
425<a class="anchor" id="ga6ac582625c990220785ddd34efa3169a"></a>
426<div class="memitem">
427<div class="memproto">
428 <table class="memname">
429 <tr>
430 <td class="memname">void glfwSetGamma </td>
431 <td>(</td>
432 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
433 <td class="paramname"><em>monitor</em>, </td>
434 </tr>
435 <tr>
436 <td class="paramkey"></td>
437 <td></td>
438 <td class="paramtype">float&#160;</td>
439 <td class="paramname"><em>gamma</em>&#160;</td>
440 </tr>
441 <tr>
442 <td></td>
443 <td>)</td>
444 <td></td><td></td>
445 </tr>
446 </table>
447</div><div class="memdoc">
448<p>This function generates a 256-element gamma ramp from the specified exponent and then calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with it.</p>
449<dl class="params"><dt>Parameters</dt><dd>
450 <table class="params">
451 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
452 <tr><td class="paramdir">[in]</td><td class="paramname">gamma</td><td>The desired exponent. </td></tr>
453 </table>
454 </dd>
455</dl>
456
457</div>
458</div>
459<a class="anchor" id="ga583f0ffd0d29613d8cd172b996bbf0dd"></a>
460<div class="memitem">
461<div class="memproto">
462 <table class="memname">
463 <tr>
464 <td class="memname">void glfwSetGammaRamp </td>
465 <td>(</td>
466 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
467 <td class="paramname"><em>monitor</em>, </td>
468 </tr>
469 <tr>
470 <td class="paramkey"></td>
471 <td></td>
472 <td class="paramtype">const <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> *&#160;</td>
473 <td class="paramname"><em>ramp</em>&#160;</td>
474 </tr>
475 <tr>
476 <td></td>
477 <td>)</td>
478 <td></td><td></td>
479 </tr>
480 </table>
481</div><div class="memdoc">
482<p>This function sets the current gamma ramp for the specified monitor.</p>
483<dl class="params"><dt>Parameters</dt><dd>
484 <table class="params">
485 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor whose gamma ramp to set. </td></tr>
486 <tr><td class="paramdir">[in]</td><td class="paramname">ramp</td><td>The gamma ramp to use.</td></tr>
487 </table>
488 </dd>
489</dl>
490<dl class="section note"><dt>Note</dt><dd>Gamma ramp sizes other than 256 are not supported by all hardware. </dd></dl>
491
492</div>
493</div>
494<a class="anchor" id="gac3fe0f647f68b731f99756cd81897378"></a>
495<div class="memitem">
496<div class="memproto">
497 <table class="memname">
498 <tr>
499 <td class="memname"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a> glfwSetMonitorCallback </td>
500 <td>(</td>
501 <td class="paramtype"><a class="el" href="group__monitor.html#ga67b74af6cecfdbccc7e57a6319a57210">GLFWmonitorfun</a>&#160;</td>
502 <td class="paramname"><em>cbfun</em></td><td>)</td>
503 <td></td>
504 </tr>
505 </table>
506</div><div class="memdoc">
507<p>This function sets the monitor configuration callback, or removes the currently set callback. This is called when a monitor is connected to or disconnected from the system.</p>
508<dl class="params"><dt>Parameters</dt><dd>
509 <table class="params">
510 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
511 </table>
512 </dd>
513</dl>
514<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
515<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000001">Bug:</a></b></dt><dd><b>X11:</b> This callback is not yet called on monitor configuration changes.</dd></dl>
516
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
30 </tr>
31 </tbody>
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78
79<div class="header">
80 <div class="summary">
81<a href="#func-members">Functions</a> </div>
82 <div class="headertitle">
83<div class="title">Native access</div> </div>
84</div><!--header-->
85<div class="contents">
86<table class="memberdecls">
87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
88Functions</h2></td></tr>
89<tr class="memitem:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memItemLeft" align="right" valign="top">HWND&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gafe5079aa79038b0079fc09d5f0a8e667">glfwGetWin32Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
90<tr class="memdesc:gafe5079aa79038b0079fc09d5f0a8e667"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HWND</code> of the specified window. <a href="#gafe5079aa79038b0079fc09d5f0a8e667">More...</a><br/></td></tr>
91<tr class="separator:gafe5079aa79038b0079fc09d5f0a8e667"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gadc4010d91d9cc1134d040eeb1202a143"><td class="memItemLeft" align="right" valign="top">HGLRC&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gadc4010d91d9cc1134d040eeb1202a143">glfwGetWGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
93<tr class="memdesc:gadc4010d91d9cc1134d040eeb1202a143"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>HGLRC</code> of the specified window. <a href="#gadc4010d91d9cc1134d040eeb1202a143">More...</a><br/></td></tr>
94<tr class="separator:gadc4010d91d9cc1134d040eeb1202a143"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#gac3ed9d495d0c2bb9652de5a50c648715">glfwGetCocoaWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
96<tr class="memdesc:gac3ed9d495d0c2bb9652de5a50c648715"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSWindow</code> of the specified window. <a href="#gac3ed9d495d0c2bb9652de5a50c648715">More...</a><br/></td></tr>
97<tr class="separator:gac3ed9d495d0c2bb9652de5a50c648715"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga559e002e3cd63c979881770cd4dc63bc"><td class="memItemLeft" align="right" valign="top">id&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga559e002e3cd63c979881770cd4dc63bc">glfwGetNSGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
99<tr class="memdesc:ga559e002e3cd63c979881770cd4dc63bc"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>NSOpenGLContext</code> of the specified window. <a href="#ga559e002e3cd63c979881770cd4dc63bc">More...</a><br/></td></tr>
100<tr class="separator:ga559e002e3cd63c979881770cd4dc63bc"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memItemLeft" align="right" valign="top">Display *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga8519b66594ea3ef6eeafaa2e3ee37406">glfwGetX11Display</a> (void)</td></tr>
102<tr class="memdesc:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Display</code> used by GLFW. <a href="#ga8519b66594ea3ef6eeafaa2e3ee37406">More...</a><br/></td></tr>
103<tr class="separator:ga8519b66594ea3ef6eeafaa2e3ee37406"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga90ca676322740842db446999a1b1f21d"><td class="memItemLeft" align="right" valign="top">Window&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga90ca676322740842db446999a1b1f21d">glfwGetX11Window</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
105<tr class="memdesc:ga90ca676322740842db446999a1b1f21d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>Window</code> of the specified window. <a href="#ga90ca676322740842db446999a1b1f21d">More...</a><br/></td></tr>
106<tr class="separator:ga90ca676322740842db446999a1b1f21d"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:ga62d884114b0abfcdc2930e89f20867e2"><td class="memItemLeft" align="right" valign="top">GLXContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga62d884114b0abfcdc2930e89f20867e2">glfwGetGLXContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
108<tr class="memdesc:ga62d884114b0abfcdc2930e89f20867e2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>GLXContext</code> of the specified window. <a href="#ga62d884114b0abfcdc2930e89f20867e2">More...</a><br/></td></tr>
109<tr class="separator:ga62d884114b0abfcdc2930e89f20867e2"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:ga1cd8d973f47aacb5532d368147cc3138"><td class="memItemLeft" align="right" valign="top">EGLDisplay&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga1cd8d973f47aacb5532d368147cc3138">glfwGetEGLDisplay</a> (void)</td></tr>
111<tr class="memdesc:ga1cd8d973f47aacb5532d368147cc3138"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLDisplay</code> used by GLFW. <a href="#ga1cd8d973f47aacb5532d368147cc3138">More...</a><br/></td></tr>
112<tr class="separator:ga1cd8d973f47aacb5532d368147cc3138"><td class="memSeparator" colspan="2">&#160;</td></tr>
113<tr class="memitem:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memItemLeft" align="right" valign="top">EGLContext&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga671c5072becd085f4ab5771a9c8efcf1">glfwGetEGLContext</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
114<tr class="memdesc:ga671c5072becd085f4ab5771a9c8efcf1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLContext</code> of the specified window. <a href="#ga671c5072becd085f4ab5771a9c8efcf1">More...</a><br/></td></tr>
115<tr class="separator:ga671c5072becd085f4ab5771a9c8efcf1"><td class="memSeparator" colspan="2">&#160;</td></tr>
116<tr class="memitem:ga2199b36117a6a695fec8441d8052eee6"><td class="memItemLeft" align="right" valign="top">EGLSurface&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__native.html#ga2199b36117a6a695fec8441d8052eee6">glfwGetEGLSurface</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
117<tr class="memdesc:ga2199b36117a6a695fec8441d8052eee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the <code>EGLSurface</code> of the specified window. <a href="#ga2199b36117a6a695fec8441d8052eee6">More...</a><br/></td></tr>
118<tr class="separator:ga2199b36117a6a695fec8441d8052eee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
119</table>
120<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
121<p><b>By using the native API, you assert that you know what you're doing and how to fix problems caused by using it. If you don't, you shouldn't be using it.</b></p>
122<p>Before the inclusion of <a class="el" href="glfw3native_8h.html">glfw3native.h</a>, you must define exactly one window API macro and exactly one context API macro. Failure to do this will cause a compile-time error.</p>
123<p>The available window API macros are:</p>
124<ul>
125<li><code>GLFW_EXPOSE_NATIVE_WIN32</code></li>
126<li><code>GLFW_EXPOSE_NATIVE_COCOA</code></li>
127<li><code>GLFW_EXPOSE_NATIVE_X11</code></li>
128</ul>
129<p>The available context API macros are:</p>
130<ul>
131<li><code>GLFW_EXPOSE_NATIVE_WGL</code></li>
132<li><code>GLFW_EXPOSE_NATIVE_NSGL</code></li>
133<li><code>GLFW_EXPOSE_NATIVE_GLX</code></li>
134<li><code>GLFW_EXPOSE_NATIVE_EGL</code></li>
135</ul>
136<p>These macros select which of the native access functions that are declared and which platform-specific headers to include. It is then up your (by definition platform-specific) code to handle which of these should be defined. </p>
137<h2 class="groupheader">Function Documentation</h2>
138<a class="anchor" id="gac3ed9d495d0c2bb9652de5a50c648715"></a>
139<div class="memitem">
140<div class="memproto">
141 <table class="memname">
142 <tr>
143 <td class="memname">id glfwGetCocoaWindow </td>
144 <td>(</td>
145 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
146 <td class="paramname"><em>window</em></td><td>)</td>
147 <td></td>
148 </tr>
149 </table>
150</div><div class="memdoc">
151<dl class="section return"><dt>Returns</dt><dd>The <code>NSWindow</code> of the specified window. </dd></dl>
152
153</div>
154</div>
155<a class="anchor" id="ga671c5072becd085f4ab5771a9c8efcf1"></a>
156<div class="memitem">
157<div class="memproto">
158 <table class="memname">
159 <tr>
160 <td class="memname">EGLContext glfwGetEGLContext </td>
161 <td>(</td>
162 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
163 <td class="paramname"><em>window</em></td><td>)</td>
164 <td></td>
165 </tr>
166 </table>
167</div><div class="memdoc">
168<dl class="section return"><dt>Returns</dt><dd>The <code>EGLContext</code> of the specified window. </dd></dl>
169
170</div>
171</div>
172<a class="anchor" id="ga1cd8d973f47aacb5532d368147cc3138"></a>
173<div class="memitem">
174<div class="memproto">
175 <table class="memname">
176 <tr>
177 <td class="memname">EGLDisplay glfwGetEGLDisplay </td>
178 <td>(</td>
179 <td class="paramtype">void&#160;</td>
180 <td class="paramname"></td><td>)</td>
181 <td></td>
182 </tr>
183 </table>
184</div><div class="memdoc">
185<dl class="section return"><dt>Returns</dt><dd>The <code>EGLDisplay</code> used by GLFW. </dd></dl>
186
187</div>
188</div>
189<a class="anchor" id="ga2199b36117a6a695fec8441d8052eee6"></a>
190<div class="memitem">
191<div class="memproto">
192 <table class="memname">
193 <tr>
194 <td class="memname">EGLSurface glfwGetEGLSurface </td>
195 <td>(</td>
196 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
197 <td class="paramname"><em>window</em></td><td>)</td>
198 <td></td>
199 </tr>
200 </table>
201</div><div class="memdoc">
202<dl class="section return"><dt>Returns</dt><dd>The <code>EGLSurface</code> of the specified window. </dd></dl>
203
204</div>
205</div>
206<a class="anchor" id="ga62d884114b0abfcdc2930e89f20867e2"></a>
207<div class="memitem">
208<div class="memproto">
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210 <tr>
211 <td class="memname">GLXContext glfwGetGLXContext </td>
212 <td>(</td>
213 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
214 <td class="paramname"><em>window</em></td><td>)</td>
215 <td></td>
216 </tr>
217 </table>
218</div><div class="memdoc">
219<dl class="section return"><dt>Returns</dt><dd>The <code>GLXContext</code> of the specified window. </dd></dl>
220
221</div>
222</div>
223<a class="anchor" id="ga559e002e3cd63c979881770cd4dc63bc"></a>
224<div class="memitem">
225<div class="memproto">
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228 <td class="memname">id glfwGetNSGLContext </td>
229 <td>(</td>
230 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
231 <td class="paramname"><em>window</em></td><td>)</td>
232 <td></td>
233 </tr>
234 </table>
235</div><div class="memdoc">
236<dl class="section return"><dt>Returns</dt><dd>The <code>NSOpenGLContext</code> of the specified window. </dd></dl>
237
238</div>
239</div>
240<a class="anchor" id="gadc4010d91d9cc1134d040eeb1202a143"></a>
241<div class="memitem">
242<div class="memproto">
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245 <td class="memname">HGLRC glfwGetWGLContext </td>
246 <td>(</td>
247 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
248 <td class="paramname"><em>window</em></td><td>)</td>
249 <td></td>
250 </tr>
251 </table>
252</div><div class="memdoc">
253<dl class="section return"><dt>Returns</dt><dd>The <code>HGLRC</code> of the specified window. </dd></dl>
254
255</div>
256</div>
257<a class="anchor" id="gafe5079aa79038b0079fc09d5f0a8e667"></a>
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259<div class="memproto">
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262 <td class="memname">HWND glfwGetWin32Window </td>
263 <td>(</td>
264 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
265 <td class="paramname"><em>window</em></td><td>)</td>
266 <td></td>
267 </tr>
268 </table>
269</div><div class="memdoc">
270<dl class="section return"><dt>Returns</dt><dd>The <code>HWND</code> of the specified window. </dd></dl>
271
272</div>
273</div>
274<a class="anchor" id="ga8519b66594ea3ef6eeafaa2e3ee37406"></a>
275<div class="memitem">
276<div class="memproto">
277 <table class="memname">
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279 <td class="memname">Display* glfwGetX11Display </td>
280 <td>(</td>
281 <td class="paramtype">void&#160;</td>
282 <td class="paramname"></td><td>)</td>
283 <td></td>
284 </tr>
285 </table>
286</div><div class="memdoc">
287<dl class="section return"><dt>Returns</dt><dd>The <code>Display</code> used by GLFW. </dd></dl>
288
289</div>
290</div>
291<a class="anchor" id="ga90ca676322740842db446999a1b1f21d"></a>
292<div class="memitem">
293<div class="memproto">
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296 <td class="memname">Window glfwGetX11Window </td>
297 <td>(</td>
298 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
299 <td class="paramname"><em>window</em></td><td>)</td>
300 <td></td>
301 </tr>
302 </table>
303</div><div class="memdoc">
304<dl class="section return"><dt>Returns</dt><dd>The <code>Window</code> of the specified window. </dd></dl>
305
306</div>
307</div>
308</div><!-- contents -->
309<!-- start footer part -->
310<hr class="footer"/><address class="footer"><small>
311Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
312<img class="footer" src="doxygen.png" alt="doxygen"/>
313</a> 1.8.3.1
314</small></address>
315</body>
316</html>
diff --git a/externals/glfw-3.0.2/docs/html/group__time.html b/externals/glfw-3.0.2/docs/html/group__time.html
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26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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81<a href="#func-members">Functions</a> </div>
82 <div class="headertitle">
83<div class="title">Time input</div> </div>
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87<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
88Functions</h2></td></tr>
89<tr class="memitem:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memItemLeft" align="right" valign="top">double&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a> (void)</td></tr>
90<tr class="memdesc:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the value of the GLFW timer. <a href="#gaa6cf4e7a77158a3b8fd00328b1720a4a">More...</a><br/></td></tr>
91<tr class="separator:gaa6cf4e7a77158a3b8fd00328b1720a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a> (double time)</td></tr>
93<tr class="memdesc:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the GLFW timer. <a href="#gaf59589ef6e8b8c8b5ad184b25afd4dc0">More...</a><br/></td></tr>
94<tr class="separator:gaf59589ef6e8b8c8b5ad184b25afd4dc0"><td class="memSeparator" colspan="2">&#160;</td></tr>
95</table>
96<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
97<h2 class="groupheader">Function Documentation</h2>
98<a class="anchor" id="gaa6cf4e7a77158a3b8fd00328b1720a4a"></a>
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103 <td class="memname">double glfwGetTime </td>
104 <td>(</td>
105 <td class="paramtype">void&#160;</td>
106 <td class="paramname"></td><td>)</td>
107 <td></td>
108 </tr>
109 </table>
110</div><div class="memdoc">
111<p>This function returns the value of the GLFW timer. Unless the timer has been set using <a class="el" href="group__time.html#gaf59589ef6e8b8c8b5ad184b25afd4dc0">glfwSetTime</a>, the timer measures time elapsed since GLFW was initialized.</p>
112<dl class="section return"><dt>Returns</dt><dd>The current value, in seconds, or zero if an error occurred.</dd></dl>
113<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads.</dd></dl>
114<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
115
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123 <td class="memname">void glfwSetTime </td>
124 <td>(</td>
125 <td class="paramtype">double&#160;</td>
126 <td class="paramname"><em>time</em></td><td>)</td>
127 <td></td>
128 </tr>
129 </table>
130</div><div class="memdoc">
131<p>This function sets the value of the GLFW timer. It then continues to count up from that value.</p>
132<dl class="params"><dt>Parameters</dt><dd>
133 <table class="params">
134 <tr><td class="paramdir">[in]</td><td class="paramname">time</td><td>The new value, in seconds.</td></tr>
135 </table>
136 </dd>
137</dl>
138<dl class="section note"><dt>Note</dt><dd>The resolution of the timer is system dependent, but is usually on the order of a few micro- or nanoseconds. It uses the highest-resolution monotonic time source on each supported platform. </dd></dl>
139
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89Typedefs</h2></td></tr>
90<tr class="memitem:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memItemLeft" align="right" valign="top">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td></tr>
91<tr class="separator:ga3c96d80d363e67d13a41b5d1821f3242"><td class="memSeparator" colspan="2">&#160;</td></tr>
92<tr class="memitem:ga1c36e52549efd47790eb3f324da71924"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
93<tr class="memdesc:ga1c36e52549efd47790eb3f324da71924"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window position callbacks. <a href="#ga1c36e52549efd47790eb3f324da71924">More...</a><br/></td></tr>
94<tr class="separator:ga1c36e52549efd47790eb3f324da71924"><td class="memSeparator" colspan="2">&#160;</td></tr>
95<tr class="memitem:gaaca1c2715759d03da9834eac19323d4a"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
96<tr class="memdesc:gaaca1c2715759d03da9834eac19323d4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window resize callbacks. <a href="#gaaca1c2715759d03da9834eac19323d4a">More...</a><br/></td></tr>
97<tr class="separator:gaaca1c2715759d03da9834eac19323d4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
98<tr class="memitem:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
99<tr class="memdesc:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window close callbacks. <a href="#ga07cff8bd3b3d573ecf49bb02d7669c1f">More...</a><br/></td></tr>
100<tr class="separator:ga07cff8bd3b3d573ecf49bb02d7669c1f"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ga16764f89bf2060e6fa477f0943e1412b"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td></tr>
102<tr class="memdesc:ga16764f89bf2060e6fa477f0943e1412b"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window content refresh callbacks. <a href="#ga16764f89bf2060e6fa477f0943e1412b">More...</a><br/></td></tr>
103<tr class="separator:ga16764f89bf2060e6fa477f0943e1412b"><td class="memSeparator" colspan="2">&#160;</td></tr>
104<tr class="memitem:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
105<tr class="memdesc:ga6b5f973531ea91663ad707ba4f2ac104"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window focus/defocus callbacks. <a href="#ga6b5f973531ea91663ad707ba4f2ac104">More...</a><br/></td></tr>
106<tr class="separator:ga6b5f973531ea91663ad707ba4f2ac104"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:gae47ae066eea9fe6050a62360928ae524"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td></tr>
108<tr class="memdesc:gae47ae066eea9fe6050a62360928ae524"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for window iconify/restore callbacks. <a href="#gae47ae066eea9fe6050a62360928ae524">More...</a><br/></td></tr>
109<tr class="separator:gae47ae066eea9fe6050a62360928ae524"><td class="memSeparator" colspan="2">&#160;</td></tr>
110<tr class="memitem:ga311bb32e578aa240b6464af494debffc"><td class="memItemLeft" align="right" valign="top">typedef void(*&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> )(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td></tr>
111<tr class="memdesc:ga311bb32e578aa240b6464af494debffc"><td class="mdescLeft">&#160;</td><td class="mdescRight">The function signature for framebuffer resize callbacks. <a href="#ga311bb32e578aa240b6464af494debffc">More...</a><br/></td></tr>
112<tr class="separator:ga311bb32e578aa240b6464af494debffc"><td class="memSeparator" colspan="2">&#160;</td></tr>
113</table><table class="memberdecls">
114<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
115Functions</h2></td></tr>
116<tr class="memitem:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a> (void)</td></tr>
117<tr class="memdesc:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Resets all window hints to their default values. <a href="#gaa77c4898dfb83344a6b4f76aa16b9a4a">More...</a><br/></td></tr>
118<tr class="separator:gaa77c4898dfb83344a6b4f76aa16b9a4a"><td class="memSeparator" colspan="2">&#160;</td></tr>
119<tr class="memitem:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (int target, int hint)</td></tr>
120<tr class="memdesc:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the specified window hint to the desired value. <a href="#ga4fd9e504bb937e79588a0ffdca9f620b">More...</a><br/></td></tr>
121<tr class="separator:ga4fd9e504bb937e79588a0ffdca9f620b"><td class="memSeparator" colspan="2">&#160;</td></tr>
122<tr class="memitem:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (int width, int height, const char *title, <a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *monitor, <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *share)</td></tr>
123<tr class="memdesc:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a window and its associated context. <a href="#ga5c336fddf2cbb5b92f65f10fb6043344">More...</a><br/></td></tr>
124<tr class="separator:ga5c336fddf2cbb5b92f65f10fb6043344"><td class="memSeparator" colspan="2">&#160;</td></tr>
125<tr class="memitem:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
126<tr class="memdesc:gacdf43e51376051d2c091662e9fe3d7b2"><td class="mdescLeft">&#160;</td><td class="mdescRight">Destroys the specified window and its context. <a href="#gacdf43e51376051d2c091662e9fe3d7b2">More...</a><br/></td></tr>
127<tr class="separator:gacdf43e51376051d2c091662e9fe3d7b2"><td class="memSeparator" colspan="2">&#160;</td></tr>
128<tr class="memitem:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
129<tr class="memdesc:ga24e02fbfefbb81fc45320989f8140ab5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Checks the close flag of the specified window. <a href="#ga24e02fbfefbb81fc45320989f8140ab5">More...</a><br/></td></tr>
130<tr class="separator:ga24e02fbfefbb81fc45320989f8140ab5"><td class="memSeparator" colspan="2">&#160;</td></tr>
131<tr class="memitem:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int value)</td></tr>
132<tr class="memdesc:ga49c449dde2a6f87d996f4daaa09d6708"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close flag of the specified window. <a href="#ga49c449dde2a6f87d996f4daaa09d6708">More...</a><br/></td></tr>
133<tr class="separator:ga49c449dde2a6f87d996f4daaa09d6708"><td class="memSeparator" colspan="2">&#160;</td></tr>
134<tr class="memitem:ga5d877f09e968cef7a360b513306f17ff"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, const char *title)</td></tr>
135<tr class="memdesc:ga5d877f09e968cef7a360b513306f17ff"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the title of the specified window. <a href="#ga5d877f09e968cef7a360b513306f17ff">More...</a><br/></td></tr>
136<tr class="separator:ga5d877f09e968cef7a360b513306f17ff"><td class="memSeparator" colspan="2">&#160;</td></tr>
137<tr class="memitem:ga73cb526c000876fd8ddf571570fdb634"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *xpos, int *ypos)</td></tr>
138<tr class="memdesc:ga73cb526c000876fd8ddf571570fdb634"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the position of the client area of the specified window. <a href="#ga73cb526c000876fd8ddf571570fdb634">More...</a><br/></td></tr>
139<tr class="separator:ga73cb526c000876fd8ddf571570fdb634"><td class="memSeparator" colspan="2">&#160;</td></tr>
140<tr class="memitem:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int xpos, int ypos)</td></tr>
141<tr class="memdesc:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position of the client area of the specified window. <a href="#ga1abb6d690e8c88e0c8cd1751356dbca8">More...</a><br/></td></tr>
142<tr class="separator:ga1abb6d690e8c88e0c8cd1751356dbca8"><td class="memSeparator" colspan="2">&#160;</td></tr>
143<tr class="memitem:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
144<tr class="memdesc:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the client area of the specified window. <a href="#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">More...</a><br/></td></tr>
145<tr class="separator:gaeea7cbc03373a41fb51cfbf9f2a5d4c6"><td class="memSeparator" colspan="2">&#160;</td></tr>
146<tr class="memitem:ga371911f12c74c504dd8d47d832d095cb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int width, int height)</td></tr>
147<tr class="memdesc:ga371911f12c74c504dd8d47d832d095cb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size of the client area of the specified window. <a href="#ga371911f12c74c504dd8d47d832d095cb">More...</a><br/></td></tr>
148<tr class="separator:ga371911f12c74c504dd8d47d832d095cb"><td class="memSeparator" colspan="2">&#160;</td></tr>
149<tr class="memitem:ga0e2637a4161afb283f5300c7f94785c9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int *width, int *height)</td></tr>
150<tr class="memdesc:ga0e2637a4161afb283f5300c7f94785c9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Retrieves the size of the framebuffer of the specified window. <a href="#ga0e2637a4161afb283f5300c7f94785c9">More...</a><br/></td></tr>
151<tr class="separator:ga0e2637a4161afb283f5300c7f94785c9"><td class="memSeparator" colspan="2">&#160;</td></tr>
152<tr class="memitem:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
153<tr class="memdesc:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="mdescLeft">&#160;</td><td class="mdescRight">Iconifies the specified window. <a href="#ga1bb559c0ebaad63c5c05ad2a066779c4">More...</a><br/></td></tr>
154<tr class="separator:ga1bb559c0ebaad63c5c05ad2a066779c4"><td class="memSeparator" colspan="2">&#160;</td></tr>
155<tr class="memitem:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7">glfwRestoreWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
156<tr class="memdesc:ga52527a5904b47d802b6b4bb519cdebc7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Restores the specified window. <a href="#ga52527a5904b47d802b6b4bb519cdebc7">More...</a><br/></td></tr>
157<tr class="separator:ga52527a5904b47d802b6b4bb519cdebc7"><td class="memSeparator" colspan="2">&#160;</td></tr>
158<tr class="memitem:ga61be47917b72536a148300f46494fc66"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
159<tr class="memdesc:ga61be47917b72536a148300f46494fc66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Makes the specified window visible. <a href="#ga61be47917b72536a148300f46494fc66">More...</a><br/></td></tr>
160<tr class="separator:ga61be47917b72536a148300f46494fc66"><td class="memSeparator" colspan="2">&#160;</td></tr>
161<tr class="memitem:ga49401f82a1ba5f15db5590728314d47c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
162<tr class="memdesc:ga49401f82a1ba5f15db5590728314d47c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Hides the specified window. <a href="#ga49401f82a1ba5f15db5590728314d47c">More...</a><br/></td></tr>
163<tr class="separator:ga49401f82a1ba5f15db5590728314d47c"><td class="memSeparator" colspan="2">&#160;</td></tr>
164<tr class="memitem:gaeac25e64789974ccbe0811766bd91a16"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaeac25e64789974ccbe0811766bd91a16">glfwGetWindowMonitor</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
165<tr class="memdesc:gaeac25e64789974ccbe0811766bd91a16"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the monitor that the window uses for full screen mode. <a href="#gaeac25e64789974ccbe0811766bd91a16">More...</a><br/></td></tr>
166<tr class="separator:gaeac25e64789974ccbe0811766bd91a16"><td class="memSeparator" colspan="2">&#160;</td></tr>
167<tr class="memitem:gacccb29947ea4b16860ebef42c2cb9337"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, int attrib)</td></tr>
168<tr class="memdesc:gacccb29947ea4b16860ebef42c2cb9337"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns an attribute of the specified window. <a href="#gacccb29947ea4b16860ebef42c2cb9337">More...</a><br/></td></tr>
169<tr class="separator:gacccb29947ea4b16860ebef42c2cb9337"><td class="memSeparator" colspan="2">&#160;</td></tr>
170<tr class="memitem:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, void *pointer)</td></tr>
171<tr class="memdesc:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the user pointer of the specified window. <a href="#ga3d2fc6026e690ab31a13f78bc9fd3651">More...</a><br/></td></tr>
172<tr class="separator:ga3d2fc6026e690ab31a13f78bc9fd3651"><td class="memSeparator" colspan="2">&#160;</td></tr>
173<tr class="memitem:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memItemLeft" align="right" valign="top">void *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window)</td></tr>
174<tr class="memdesc:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the user pointer of the specified window. <a href="#ga17807ce0f45ac3f8bb50d6dcc59a4e06">More...</a><br/></td></tr>
175<tr class="separator:ga17807ce0f45ac3f8bb50d6dcc59a4e06"><td class="memSeparator" colspan="2">&#160;</td></tr>
176<tr class="memitem:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> cbfun)</td></tr>
177<tr class="memdesc:ga2837d4d240659feb4268fcb6530a6ba1"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the position callback for the specified window. <a href="#ga2837d4d240659feb4268fcb6530a6ba1">More...</a><br/></td></tr>
178<tr class="separator:ga2837d4d240659feb4268fcb6530a6ba1"><td class="memSeparator" colspan="2">&#160;</td></tr>
179<tr class="memitem:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> cbfun)</td></tr>
180<tr class="memdesc:gaa40cd24840daa8c62f36cafc847c72b6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the size callback for the specified window. <a href="#gaa40cd24840daa8c62f36cafc847c72b6">More...</a><br/></td></tr>
181<tr class="separator:gaa40cd24840daa8c62f36cafc847c72b6"><td class="memSeparator" colspan="2">&#160;</td></tr>
182<tr class="memitem:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> cbfun)</td></tr>
183<tr class="memdesc:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the close callback for the specified window. <a href="#gaade9264e79fae52bdb78e2df11ee8d6a">More...</a><br/></td></tr>
184<tr class="separator:gaade9264e79fae52bdb78e2df11ee8d6a"><td class="memSeparator" colspan="2">&#160;</td></tr>
185<tr class="memitem:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb">glfwSetWindowRefreshCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> cbfun)</td></tr>
186<tr class="memdesc:ga4569b76e8ac87c55b53199e6becd97eb"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the refresh callback for the specified window. <a href="#ga4569b76e8ac87c55b53199e6becd97eb">More...</a><br/></td></tr>
187<tr class="separator:ga4569b76e8ac87c55b53199e6becd97eb"><td class="memSeparator" colspan="2">&#160;</td></tr>
188<tr class="memitem:ga25d1c584edb375d7711c5c3548ba711f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> cbfun)</td></tr>
189<tr class="memdesc:ga25d1c584edb375d7711c5c3548ba711f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the focus callback for the specified window. <a href="#ga25d1c584edb375d7711c5c3548ba711f">More...</a><br/></td></tr>
190<tr class="separator:ga25d1c584edb375d7711c5c3548ba711f"><td class="memSeparator" colspan="2">&#160;</td></tr>
191<tr class="memitem:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> cbfun)</td></tr>
192<tr class="memdesc:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the iconify callback for the specified window. <a href="#gab1ea7263081c0e073b8d5b91d6ffd367">More...</a><br/></td></tr>
193<tr class="separator:gab1ea7263081c0e073b8d5b91d6ffd367"><td class="memSeparator" colspan="2">&#160;</td></tr>
194<tr class="memitem:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> (<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *window, <a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> cbfun)</td></tr>
195<tr class="memdesc:ga3203461a5303bf289f2e05f854b2f7cf"><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the framebuffer resize callback for the specified window. <a href="#ga3203461a5303bf289f2e05f854b2f7cf">More...</a><br/></td></tr>
196<tr class="separator:ga3203461a5303bf289f2e05f854b2f7cf"><td class="memSeparator" colspan="2">&#160;</td></tr>
197<tr class="memitem:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> (void)</td></tr>
198<tr class="memdesc:ga37bd57223967b4211d60ca1a0bf3c832"><td class="mdescLeft">&#160;</td><td class="mdescRight">Processes all pending events. <a href="#ga37bd57223967b4211d60ca1a0bf3c832">More...</a><br/></td></tr>
199<tr class="separator:ga37bd57223967b4211d60ca1a0bf3c832"><td class="memSeparator" colspan="2">&#160;</td></tr>
200<tr class="memitem:ga554e37d781f0a997656c26b2c56c835e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> (void)</td></tr>
201<tr class="memdesc:ga554e37d781f0a997656c26b2c56c835e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Waits until events are pending and processes them. <a href="#ga554e37d781f0a997656c26b2c56c835e">More...</a><br/></td></tr>
202<tr class="separator:ga554e37d781f0a997656c26b2c56c835e"><td class="memSeparator" colspan="2">&#160;</td></tr>
203</table>
204<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
205<p>This is the reference documentation for window related functions and types, including creation, deletion and event polling. For more information, see the <a class="el" href="window.html">Window handling guide</a>. </p>
206<h2 class="groupheader">Typedef Documentation</h2>
207<a class="anchor" id="ga311bb32e578aa240b6464af494debffc"></a>
208<div class="memitem">
209<div class="memproto">
210 <table class="memname">
211 <tr>
212 <td class="memname">typedef void(* GLFWframebuffersizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
213 </tr>
214 </table>
215</div><div class="memdoc">
216<p>This is the function signature for framebuffer resize callback functions.</p>
217<dl class="params"><dt>Parameters</dt><dd>
218 <table class="params">
219 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer was resized. </td></tr>
220 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in pixels, of the framebuffer. </td></tr>
221 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in pixels, of the framebuffer.</td></tr>
222 </table>
223 </dd>
224</dl>
225<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
226
227</div>
228</div>
229<a class="anchor" id="ga3c96d80d363e67d13a41b5d1821f3242"></a>
230<div class="memitem">
231<div class="memproto">
232 <table class="memname">
233 <tr>
234 <td class="memname">typedef struct <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a></td>
235 </tr>
236 </table>
237</div><div class="memdoc">
238<p>Opaque window object. </p>
239
240</div>
241</div>
242<a class="anchor" id="ga07cff8bd3b3d573ecf49bb02d7669c1f"></a>
243<div class="memitem">
244<div class="memproto">
245 <table class="memname">
246 <tr>
247 <td class="memname">typedef void(* GLFWwindowclosefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
248 </tr>
249 </table>
250</div><div class="memdoc">
251<p>This is the function signature for window close callback functions.</p>
252<dl class="params"><dt>Parameters</dt><dd>
253 <table class="params">
254 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user attempted to close.</td></tr>
255 </table>
256 </dd>
257</dl>
258<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a> </dd></dl>
259
260</div>
261</div>
262<a class="anchor" id="ga6b5f973531ea91663ad707ba4f2ac104"></a>
263<div class="memitem">
264<div class="memproto">
265 <table class="memname">
266 <tr>
267 <td class="memname">typedef void(* GLFWwindowfocusfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
268 </tr>
269 </table>
270</div><div class="memdoc">
271<p>This is the function signature for window focus callback functions.</p>
272<dl class="params"><dt>Parameters</dt><dd>
273 <table class="params">
274 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was focused or defocused. </td></tr>
275 <tr><td class="paramdir">[in]</td><td class="paramname">focused</td><td><code>GL_TRUE</code> if the window was focused, or <code>GL_FALSE</code> if it was defocused.</td></tr>
276 </table>
277 </dd>
278</dl>
279<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f" title="Sets the focus callback for the specified window.">glfwSetWindowFocusCallback</a> </dd></dl>
280
281</div>
282</div>
283<a class="anchor" id="gae47ae066eea9fe6050a62360928ae524"></a>
284<div class="memitem">
285<div class="memproto">
286 <table class="memname">
287 <tr>
288 <td class="memname">typedef void(* GLFWwindowiconifyfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int)</td>
289 </tr>
290 </table>
291</div><div class="memdoc">
292<p>This is the function signature for window iconify/restore callback functions.</p>
293<dl class="params"><dt>Parameters</dt><dd>
294 <table class="params">
295 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that was iconified or restored. </td></tr>
296 <tr><td class="paramdir">[in]</td><td class="paramname">iconified</td><td><code>GL_TRUE</code> if the window was iconified, or <code>GL_FALSE</code> if it was restored.</td></tr>
297 </table>
298 </dd>
299</dl>
300<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367" title="Sets the iconify callback for the specified window.">glfwSetWindowIconifyCallback</a> </dd></dl>
301
302</div>
303</div>
304<a class="anchor" id="ga1c36e52549efd47790eb3f324da71924"></a>
305<div class="memitem">
306<div class="memproto">
307 <table class="memname">
308 <tr>
309 <td class="memname">typedef void(* GLFWwindowposfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
310 </tr>
311 </table>
312</div><div class="memdoc">
313<p>This is the function signature for window position callback functions.</p>
314<dl class="params"><dt>Parameters</dt><dd>
315 <table class="params">
316 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user moved. </td></tr>
317 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The new x-coordinate, in screen coordinates, of the upper-left corner of the client area of the window. </td></tr>
318 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The new y-coordinate, in screen coordinates, of the upper-left corner of the client area of the window.</td></tr>
319 </table>
320 </dd>
321</dl>
322<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a> </dd></dl>
323
324</div>
325</div>
326<a class="anchor" id="ga16764f89bf2060e6fa477f0943e1412b"></a>
327<div class="memitem">
328<div class="memproto">
329 <table class="memname">
330 <tr>
331 <td class="memname">typedef void(* GLFWwindowrefreshfun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *)</td>
332 </tr>
333 </table>
334</div><div class="memdoc">
335<p>This is the function signature for window refresh callback functions.</p>
336<dl class="params"><dt>Parameters</dt><dd>
337 <table class="params">
338 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose content needs to be refreshed.</td></tr>
339 </table>
340 </dd>
341</dl>
342<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4569b76e8ac87c55b53199e6becd97eb" title="Sets the refresh callback for the specified window.">glfwSetWindowRefreshCallback</a> </dd></dl>
343
344</div>
345</div>
346<a class="anchor" id="gaaca1c2715759d03da9834eac19323d4a"></a>
347<div class="memitem">
348<div class="memproto">
349 <table class="memname">
350 <tr>
351 <td class="memname">typedef void(* GLFWwindowsizefun)(<a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *, int, int)</td>
352 </tr>
353 </table>
354</div><div class="memdoc">
355<p>This is the function signature for window size callback functions.</p>
356<dl class="params"><dt>Parameters</dt><dd>
357 <table class="params">
358 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window that the user resized. </td></tr>
359 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The new width, in screen coordinates, of the window. </td></tr>
360 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The new height, in screen coordinates, of the window.</td></tr>
361 </table>
362 </dd>
363</dl>
364<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a> </dd></dl>
365
366</div>
367</div>
368<h2 class="groupheader">Function Documentation</h2>
369<a class="anchor" id="ga5c336fddf2cbb5b92f65f10fb6043344"></a>
370<div class="memitem">
371<div class="memproto">
372 <table class="memname">
373 <tr>
374 <td class="memname"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* glfwCreateWindow </td>
375 <td>(</td>
376 <td class="paramtype">int&#160;</td>
377 <td class="paramname"><em>width</em>, </td>
378 </tr>
379 <tr>
380 <td class="paramkey"></td>
381 <td></td>
382 <td class="paramtype">int&#160;</td>
383 <td class="paramname"><em>height</em>, </td>
384 </tr>
385 <tr>
386 <td class="paramkey"></td>
387 <td></td>
388 <td class="paramtype">const char *&#160;</td>
389 <td class="paramname"><em>title</em>, </td>
390 </tr>
391 <tr>
392 <td class="paramkey"></td>
393 <td></td>
394 <td class="paramtype"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a> *&#160;</td>
395 <td class="paramname"><em>monitor</em>, </td>
396 </tr>
397 <tr>
398 <td class="paramkey"></td>
399 <td></td>
400 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
401 <td class="paramname"><em>share</em>&#160;</td>
402 </tr>
403 <tr>
404 <td></td>
405 <td>)</td>
406 <td></td><td></td>
407 </tr>
408 </table>
409</div><div class="memdoc">
410<p>This function creates a window and its associated context. Most of the options controlling how the window and its context should be created are specified through <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a>.</p>
411<p>Successful creation does not change which context is current. Before you can use the newly created context, you need to make it current using <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>.</p>
412<p>Note that the created window and context may differ from what you requested, as not all parameters and hints are <a class="el" href="window.html#window_hints_hard">hard constraints</a>. This includes the size of the window, especially for full screen windows. To retrieve the actual attributes of the created window and context, use queries like <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> and <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a>.</p>
413<p>To create a full screen window, you need to specify the monitor to use. If no monitor is specified, windowed mode will be used. Unless you have a way for the user to choose a specific monitor, it is recommended that you pick the primary monitor. For more information on how to retrieve monitors, see <a class="el" href="monitor.html#monitor_monitors">Retrieving monitors</a>.</p>
414<p>To create the window at a specific position, make it initially invisible using the <code>GLFW_VISIBLE</code> window hint, set its position and then show it.</p>
415<p>If a full screen window is active, the screensaver is prohibited from starting.</p>
416<dl class="params"><dt>Parameters</dt><dd>
417 <table class="params">
418 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width, in screen coordinates, of the window. This must be greater than zero. </td></tr>
419 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height, in screen coordinates, of the window. This must be greater than zero. </td></tr>
420 <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The initial, UTF-8 encoded window title. </td></tr>
421 <tr><td class="paramdir">[in]</td><td class="paramname">monitor</td><td>The monitor to use for full screen mode, or <code>NULL</code> to use windowed mode. </td></tr>
422 <tr><td class="paramdir">[in]</td><td class="paramname">share</td><td>The window whose context to share resources with, or <code>NULL</code> to not share resources. </td></tr>
423 </table>
424 </dd>
425</dl>
426<dl class="section return"><dt>Returns</dt><dd>The handle of the created window, or <code>NULL</code> if an error occurred.</dd></dl>
427<dl class="section remark"><dt>Remarks</dt><dd><b>Windows:</b> If the executable has an icon resource named <code>GLFW_ICON,</code> it will be set as the icon for the window. If no such icon is present, the <code>IDI_WINLOGO</code> icon will be used instead.</dd>
428<dd>
429<b>Mac OS X:</b> The GLFW window has no icon, as it is not a document window, but the dock icon will be the same as the application bundle's icon. Also, the first time a window is opened the menu bar is populated with common commands like Hide, Quit and About. The (minimal) about dialog uses information from the application's bundle. For more information on bundles, see the Bundle Programming Guide provided by Apple.</dd></dl>
430<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
431<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a> </dd></dl>
432
433</div>
434</div>
435<a class="anchor" id="gaa77c4898dfb83344a6b4f76aa16b9a4a"></a>
436<div class="memitem">
437<div class="memproto">
438 <table class="memname">
439 <tr>
440 <td class="memname">void glfwDefaultWindowHints </td>
441 <td>(</td>
442 <td class="paramtype">void&#160;</td>
443 <td class="paramname"></td><td>)</td>
444 <td></td>
445 </tr>
446 </table>
447</div><div class="memdoc">
448<p>This function resets all window hints to their <a class="el" href="window.html#window_hints_values">default values</a>.</p>
449<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
450<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b" title="Sets the specified window hint to the desired value.">glfwWindowHint</a> </dd></dl>
451
452</div>
453</div>
454<a class="anchor" id="gacdf43e51376051d2c091662e9fe3d7b2"></a>
455<div class="memitem">
456<div class="memproto">
457 <table class="memname">
458 <tr>
459 <td class="memname">void glfwDestroyWindow </td>
460 <td>(</td>
461 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
462 <td class="paramname"><em>window</em></td><td>)</td>
463 <td></td>
464 </tr>
465 </table>
466</div><div class="memdoc">
467<p>This function destroys the specified window and its context. On calling this function, no further callbacks will be called for that window.</p>
468<dl class="params"><dt>Parameters</dt><dd>
469 <table class="params">
470 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to destroy.</td></tr>
471 </table>
472 </dd>
473</dl>
474<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
475<dd>
476This function may not be called from a callback.</dd>
477<dd>
478If the window's context is current on the main thread, it is detached before being destroyed.</dd></dl>
479<dl class="section warning"><dt>Warning</dt><dd>The window's context must not be current on any other thread.</dd></dl>
480<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a> </dd></dl>
481
482</div>
483</div>
484<a class="anchor" id="ga0e2637a4161afb283f5300c7f94785c9"></a>
485<div class="memitem">
486<div class="memproto">
487 <table class="memname">
488 <tr>
489 <td class="memname">void glfwGetFramebufferSize </td>
490 <td>(</td>
491 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
492 <td class="paramname"><em>window</em>, </td>
493 </tr>
494 <tr>
495 <td class="paramkey"></td>
496 <td></td>
497 <td class="paramtype">int *&#160;</td>
498 <td class="paramname"><em>width</em>, </td>
499 </tr>
500 <tr>
501 <td class="paramkey"></td>
502 <td></td>
503 <td class="paramtype">int *&#160;</td>
504 <td class="paramname"><em>height</em>&#160;</td>
505 </tr>
506 <tr>
507 <td></td>
508 <td>)</td>
509 <td></td><td></td>
510 </tr>
511 </table>
512</div><div class="memdoc">
513<p>This function retrieves the size, in pixels, of the framebuffer of the specified window.</p>
514<dl class="params"><dt>Parameters</dt><dd>
515 <table class="params">
516 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose framebuffer to query. </td></tr>
517 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in pixels, of the framebuffer, or <code>NULL</code>. </td></tr>
518 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in pixels, of the framebuffer, or <code>NULL</code>.</td></tr>
519 </table>
520 </dd>
521</dl>
522<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a> </dd></dl>
523
524</div>
525</div>
526<a class="anchor" id="gacccb29947ea4b16860ebef42c2cb9337"></a>
527<div class="memitem">
528<div class="memproto">
529 <table class="memname">
530 <tr>
531 <td class="memname">int glfwGetWindowAttrib </td>
532 <td>(</td>
533 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
534 <td class="paramname"><em>window</em>, </td>
535 </tr>
536 <tr>
537 <td class="paramkey"></td>
538 <td></td>
539 <td class="paramtype">int&#160;</td>
540 <td class="paramname"><em>attrib</em>&#160;</td>
541 </tr>
542 <tr>
543 <td></td>
544 <td>)</td>
545 <td></td><td></td>
546 </tr>
547 </table>
548</div><div class="memdoc">
549<p>This function returns an attribute of the specified window. There are many attributes, some related to the window and others to its context.</p>
550<dl class="params"><dt>Parameters</dt><dd>
551 <table class="params">
552 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
553 <tr><td class="paramdir">[in]</td><td class="paramname">attrib</td><td>The <a class="el" href="window.html#window_attribs">window attribute</a> whose value to return. </td></tr>
554 </table>
555 </dd>
556</dl>
557<dl class="section return"><dt>Returns</dt><dd>The value of the attribute, or zero if an error occurred. </dd></dl>
558
559</div>
560</div>
561<a class="anchor" id="gaeac25e64789974ccbe0811766bd91a16"></a>
562<div class="memitem">
563<div class="memproto">
564 <table class="memname">
565 <tr>
566 <td class="memname"><a class="el" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* glfwGetWindowMonitor </td>
567 <td>(</td>
568 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
569 <td class="paramname"><em>window</em></td><td>)</td>
570 <td></td>
571 </tr>
572 </table>
573</div><div class="memdoc">
574<p>This function returns the handle of the monitor that the specified window is in full screen on.</p>
575<dl class="params"><dt>Parameters</dt><dd>
576 <table class="params">
577 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
578 </table>
579 </dd>
580</dl>
581<dl class="section return"><dt>Returns</dt><dd>The monitor, or <code>NULL</code> if the window is in windowed mode. </dd></dl>
582
583</div>
584</div>
585<a class="anchor" id="ga73cb526c000876fd8ddf571570fdb634"></a>
586<div class="memitem">
587<div class="memproto">
588 <table class="memname">
589 <tr>
590 <td class="memname">void glfwGetWindowPos </td>
591 <td>(</td>
592 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
593 <td class="paramname"><em>window</em>, </td>
594 </tr>
595 <tr>
596 <td class="paramkey"></td>
597 <td></td>
598 <td class="paramtype">int *&#160;</td>
599 <td class="paramname"><em>xpos</em>, </td>
600 </tr>
601 <tr>
602 <td class="paramkey"></td>
603 <td></td>
604 <td class="paramtype">int *&#160;</td>
605 <td class="paramname"><em>ypos</em>&#160;</td>
606 </tr>
607 <tr>
608 <td></td>
609 <td>)</td>
610 <td></td><td></td>
611 </tr>
612 </table>
613</div><div class="memdoc">
614<p>This function retrieves the position, in screen coordinates, of the upper-left corner of the client area of the specified window.</p>
615<dl class="params"><dt>Parameters</dt><dd>
616 <table class="params">
617 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
618 <tr><td class="paramdir">[out]</td><td class="paramname">xpos</td><td>Where to store the x-coordinate of the upper-left corner of the client area, or <code>NULL</code>. </td></tr>
619 <tr><td class="paramdir">[out]</td><td class="paramname">ypos</td><td>Where to store the y-coordinate of the upper-left corner of the client area, or <code>NULL</code>.</td></tr>
620 </table>
621 </dd>
622</dl>
623<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a> </dd></dl>
624
625</div>
626</div>
627<a class="anchor" id="gaeea7cbc03373a41fb51cfbf9f2a5d4c6"></a>
628<div class="memitem">
629<div class="memproto">
630 <table class="memname">
631 <tr>
632 <td class="memname">void glfwGetWindowSize </td>
633 <td>(</td>
634 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
635 <td class="paramname"><em>window</em>, </td>
636 </tr>
637 <tr>
638 <td class="paramkey"></td>
639 <td></td>
640 <td class="paramtype">int *&#160;</td>
641 <td class="paramname"><em>width</em>, </td>
642 </tr>
643 <tr>
644 <td class="paramkey"></td>
645 <td></td>
646 <td class="paramtype">int *&#160;</td>
647 <td class="paramname"><em>height</em>&#160;</td>
648 </tr>
649 <tr>
650 <td></td>
651 <td>)</td>
652 <td></td><td></td>
653 </tr>
654 </table>
655</div><div class="memdoc">
656<p>This function retrieves the size, in screen coordinates, of the client area of the specified window.</p>
657<dl class="params"><dt>Parameters</dt><dd>
658 <table class="params">
659 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose size to retrieve. </td></tr>
660 <tr><td class="paramdir">[out]</td><td class="paramname">width</td><td>Where to store the width, in screen coordinates, of the client area, or <code>NULL</code>. </td></tr>
661 <tr><td class="paramdir">[out]</td><td class="paramname">height</td><td>Where to store the height, in screen coordinates, of the client area, or <code>NULL</code>.</td></tr>
662 </table>
663 </dd>
664</dl>
665<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a> </dd></dl>
666
667</div>
668</div>
669<a class="anchor" id="ga17807ce0f45ac3f8bb50d6dcc59a4e06"></a>
670<div class="memitem">
671<div class="memproto">
672 <table class="memname">
673 <tr>
674 <td class="memname">void* glfwGetWindowUserPointer </td>
675 <td>(</td>
676 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
677 <td class="paramname"><em>window</em></td><td>)</td>
678 <td></td>
679 </tr>
680 </table>
681</div><div class="memdoc">
682<p>This function returns the current value of the user-defined pointer of the specified window. The initial value is <code>NULL</code>.</p>
683<dl class="params"><dt>Parameters</dt><dd>
684 <table class="params">
685 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to return.</td></tr>
686 </table>
687 </dd>
688</dl>
689<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651" title="Sets the user pointer of the specified window.">glfwSetWindowUserPointer</a> </dd></dl>
690
691</div>
692</div>
693<a class="anchor" id="ga49401f82a1ba5f15db5590728314d47c"></a>
694<div class="memitem">
695<div class="memproto">
696 <table class="memname">
697 <tr>
698 <td class="memname">void glfwHideWindow </td>
699 <td>(</td>
700 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
701 <td class="paramname"><em>window</em></td><td>)</td>
702 <td></td>
703 </tr>
704 </table>
705</div><div class="memdoc">
706<p>This function hides the specified window, if it was previously visible. If the window is already hidden or is in full screen mode, this function does nothing.</p>
707<dl class="params"><dt>Parameters</dt><dd>
708 <table class="params">
709 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to hide.</td></tr>
710 </table>
711 </dd>
712</dl>
713<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
714<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66" title="Makes the specified window visible.">glfwShowWindow</a> </dd></dl>
715
716</div>
717</div>
718<a class="anchor" id="ga1bb559c0ebaad63c5c05ad2a066779c4"></a>
719<div class="memitem">
720<div class="memproto">
721 <table class="memname">
722 <tr>
723 <td class="memname">void glfwIconifyWindow </td>
724 <td>(</td>
725 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
726 <td class="paramname"><em>window</em></td><td>)</td>
727 <td></td>
728 </tr>
729 </table>
730</div><div class="memdoc">
731<p>This function iconifies/minimizes the specified window, if it was previously restored. If it is a full screen window, the original monitor resolution is restored until the window is restored. If the window is already iconified, this function does nothing.</p>
732<dl class="params"><dt>Parameters</dt><dd>
733 <table class="params">
734 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to iconify.</td></tr>
735 </table>
736 </dd>
737</dl>
738<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
739<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga52527a5904b47d802b6b4bb519cdebc7" title="Restores the specified window.">glfwRestoreWindow</a> </dd></dl>
740
741</div>
742</div>
743<a class="anchor" id="ga37bd57223967b4211d60ca1a0bf3c832"></a>
744<div class="memitem">
745<div class="memproto">
746 <table class="memname">
747 <tr>
748 <td class="memname">void glfwPollEvents </td>
749 <td>(</td>
750 <td class="paramtype">void&#160;</td>
751 <td class="paramname"></td><td>)</td>
752 <td></td>
753 </tr>
754 </table>
755</div><div class="memdoc">
756<p>This function processes only those events that have already been received and then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
757<p>This function is not required for joystick input to work.</p>
758<dl class="section user"><dt>New in GLFW 3</dt><dd>This function is no longer called by <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>. You need to call it or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself.</dd></dl>
759<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
760<dd>
761This function may not be called from a callback.</dd>
762<dd>
763On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
764<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a> </dd></dl>
765
766</div>
767</div>
768<a class="anchor" id="ga52527a5904b47d802b6b4bb519cdebc7"></a>
769<div class="memitem">
770<div class="memproto">
771 <table class="memname">
772 <tr>
773 <td class="memname">void glfwRestoreWindow </td>
774 <td>(</td>
775 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
776 <td class="paramname"><em>window</em></td><td>)</td>
777 <td></td>
778 </tr>
779 </table>
780</div><div class="memdoc">
781<p>This function restores the specified window, if it was previously iconified/minimized. If it is a full screen window, the resolution chosen for the window is restored on the selected monitor. If the window is already restored, this function does nothing.</p>
782<dl class="params"><dt>Parameters</dt><dd>
783 <table class="params">
784 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to restore.</td></tr>
785 </table>
786 </dd>
787</dl>
788<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
789<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4" title="Iconifies the specified window.">glfwIconifyWindow</a> </dd></dl>
790
791</div>
792</div>
793<a class="anchor" id="ga3203461a5303bf289f2e05f854b2f7cf"></a>
794<div class="memitem">
795<div class="memproto">
796 <table class="memname">
797 <tr>
798 <td class="memname"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a> glfwSetFramebufferSizeCallback </td>
799 <td>(</td>
800 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
801 <td class="paramname"><em>window</em>, </td>
802 </tr>
803 <tr>
804 <td class="paramkey"></td>
805 <td></td>
806 <td class="paramtype"><a class="el" href="group__window.html#ga311bb32e578aa240b6464af494debffc">GLFWframebuffersizefun</a>&#160;</td>
807 <td class="paramname"><em>cbfun</em>&#160;</td>
808 </tr>
809 <tr>
810 <td></td>
811 <td>)</td>
812 <td></td><td></td>
813 </tr>
814 </table>
815</div><div class="memdoc">
816<p>This function sets the framebuffer resize callback of the specified window, which is called when the framebuffer of the specified window is resized.</p>
817<dl class="params"><dt>Parameters</dt><dd>
818 <table class="params">
819 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
820 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
821 </table>
822 </dd>
823</dl>
824<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
825
826</div>
827</div>
828<a class="anchor" id="gaade9264e79fae52bdb78e2df11ee8d6a"></a>
829<div class="memitem">
830<div class="memproto">
831 <table class="memname">
832 <tr>
833 <td class="memname"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a> glfwSetWindowCloseCallback </td>
834 <td>(</td>
835 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
836 <td class="paramname"><em>window</em>, </td>
837 </tr>
838 <tr>
839 <td class="paramkey"></td>
840 <td></td>
841 <td class="paramtype"><a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">GLFWwindowclosefun</a>&#160;</td>
842 <td class="paramname"><em>cbfun</em>&#160;</td>
843 </tr>
844 <tr>
845 <td></td>
846 <td>)</td>
847 <td></td><td></td>
848 </tr>
849 </table>
850</div><div class="memdoc">
851<p>This function sets the close callback of the specified window, which is called when the user attempts to close the window, for example by clicking the close widget in the title bar.</p>
852<p>The close flag is set before this callback is called, but you can modify it at any time with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
853<p>The close callback is not triggered by <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a>.</p>
854<dl class="params"><dt>Parameters</dt><dd>
855 <table class="params">
856 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
857 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
858 </table>
859 </dd>
860</dl>
861<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
862<dl class="section remark"><dt>Remarks</dt><dd><b>Mac OS X:</b> Selecting Quit from the application menu will trigger the close callback for all windows. </dd></dl>
863
864</div>
865</div>
866<a class="anchor" id="ga25d1c584edb375d7711c5c3548ba711f"></a>
867<div class="memitem">
868<div class="memproto">
869 <table class="memname">
870 <tr>
871 <td class="memname"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a> glfwSetWindowFocusCallback </td>
872 <td>(</td>
873 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
874 <td class="paramname"><em>window</em>, </td>
875 </tr>
876 <tr>
877 <td class="paramkey"></td>
878 <td></td>
879 <td class="paramtype"><a class="el" href="group__window.html#ga6b5f973531ea91663ad707ba4f2ac104">GLFWwindowfocusfun</a>&#160;</td>
880 <td class="paramname"><em>cbfun</em>&#160;</td>
881 </tr>
882 <tr>
883 <td></td>
884 <td>)</td>
885 <td></td><td></td>
886 </tr>
887 </table>
888</div><div class="memdoc">
889<p>This function sets the focus callback of the specified window, which is called when the window gains or loses focus.</p>
890<p>After the focus callback is called for a window that lost focus, synthetic key and mouse button release events will be generated for all such that had been pressed. For more information, see <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a> and <a class="el" href="group__input.html#gaef49b72d84d615bca0a6ed65485e035d">glfwSetMouseButtonCallback</a>.</p>
891<dl class="params"><dt>Parameters</dt><dd>
892 <table class="params">
893 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
894 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
895 </table>
896 </dd>
897</dl>
898<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
899
900</div>
901</div>
902<a class="anchor" id="gab1ea7263081c0e073b8d5b91d6ffd367"></a>
903<div class="memitem">
904<div class="memproto">
905 <table class="memname">
906 <tr>
907 <td class="memname"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a> glfwSetWindowIconifyCallback </td>
908 <td>(</td>
909 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
910 <td class="paramname"><em>window</em>, </td>
911 </tr>
912 <tr>
913 <td class="paramkey"></td>
914 <td></td>
915 <td class="paramtype"><a class="el" href="group__window.html#gae47ae066eea9fe6050a62360928ae524">GLFWwindowiconifyfun</a>&#160;</td>
916 <td class="paramname"><em>cbfun</em>&#160;</td>
917 </tr>
918 <tr>
919 <td></td>
920 <td>)</td>
921 <td></td><td></td>
922 </tr>
923 </table>
924</div><div class="memdoc">
925<p>This function sets the iconification callback of the specified window, which is called when the window is iconified or restored.</p>
926<dl class="params"><dt>Parameters</dt><dd>
927 <table class="params">
928 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
929 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
930 </table>
931 </dd>
932</dl>
933<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
934
935</div>
936</div>
937<a class="anchor" id="ga1abb6d690e8c88e0c8cd1751356dbca8"></a>
938<div class="memitem">
939<div class="memproto">
940 <table class="memname">
941 <tr>
942 <td class="memname">void glfwSetWindowPos </td>
943 <td>(</td>
944 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
945 <td class="paramname"><em>window</em>, </td>
946 </tr>
947 <tr>
948 <td class="paramkey"></td>
949 <td></td>
950 <td class="paramtype">int&#160;</td>
951 <td class="paramname"><em>xpos</em>, </td>
952 </tr>
953 <tr>
954 <td class="paramkey"></td>
955 <td></td>
956 <td class="paramtype">int&#160;</td>
957 <td class="paramname"><em>ypos</em>&#160;</td>
958 </tr>
959 <tr>
960 <td></td>
961 <td>)</td>
962 <td></td><td></td>
963 </tr>
964 </table>
965</div><div class="memdoc">
966<p>This function sets the position, in screen coordinates, of the upper-left corner of the client area of the window.</p>
967<p>If the specified window is a full screen window, this function does nothing.</p>
968<p>If you wish to set an initial window position you should create a hidden window (using <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and <code>GLFW_VISIBLE</code>), set its position and then show it.</p>
969<dl class="params"><dt>Parameters</dt><dd>
970 <table class="params">
971 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
972 <tr><td class="paramdir">[in]</td><td class="paramname">xpos</td><td>The x-coordinate of the upper-left corner of the client area. </td></tr>
973 <tr><td class="paramdir">[in]</td><td class="paramname">ypos</td><td>The y-coordinate of the upper-left corner of the client area.</td></tr>
974 </table>
975 </dd>
976</dl>
977<dl class="section note"><dt>Note</dt><dd>It is very rarely a good idea to move an already visible window, as it will confuse and annoy the user.</dd>
978<dd>
979This function may only be called from the main thread.</dd>
980<dd>
981The window manager may put limits on what positions are allowed.</dd></dl>
982<dl class="bug"><dt><b><a class="el" href="bug.html#_bug000002">Bug:</a></b></dt><dd><b>X11:</b> Some window managers ignore the set position of hidden (i.e. unmapped) windows, instead placing them where it thinks is appropriate once they are shown.</dd></dl>
983<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a> </dd></dl>
984
985</div>
986</div>
987<a class="anchor" id="ga2837d4d240659feb4268fcb6530a6ba1"></a>
988<div class="memitem">
989<div class="memproto">
990 <table class="memname">
991 <tr>
992 <td class="memname"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a> glfwSetWindowPosCallback </td>
993 <td>(</td>
994 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
995 <td class="paramname"><em>window</em>, </td>
996 </tr>
997 <tr>
998 <td class="paramkey"></td>
999 <td></td>
1000 <td class="paramtype"><a class="el" href="group__window.html#ga1c36e52549efd47790eb3f324da71924">GLFWwindowposfun</a>&#160;</td>
1001 <td class="paramname"><em>cbfun</em>&#160;</td>
1002 </tr>
1003 <tr>
1004 <td></td>
1005 <td>)</td>
1006 <td></td><td></td>
1007 </tr>
1008 </table>
1009</div><div class="memdoc">
1010<p>This function sets the position callback of the specified window, which is called when the window is moved. The callback is provided with the screen position of the upper-left corner of the client area of the window.</p>
1011<dl class="params"><dt>Parameters</dt><dd>
1012 <table class="params">
1013 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1014 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1015 </table>
1016 </dd>
1017</dl>
1018<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
1019
1020</div>
1021</div>
1022<a class="anchor" id="ga4569b76e8ac87c55b53199e6becd97eb"></a>
1023<div class="memitem">
1024<div class="memproto">
1025 <table class="memname">
1026 <tr>
1027 <td class="memname"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a> glfwSetWindowRefreshCallback </td>
1028 <td>(</td>
1029 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1030 <td class="paramname"><em>window</em>, </td>
1031 </tr>
1032 <tr>
1033 <td class="paramkey"></td>
1034 <td></td>
1035 <td class="paramtype"><a class="el" href="group__window.html#ga16764f89bf2060e6fa477f0943e1412b">GLFWwindowrefreshfun</a>&#160;</td>
1036 <td class="paramname"><em>cbfun</em>&#160;</td>
1037 </tr>
1038 <tr>
1039 <td></td>
1040 <td>)</td>
1041 <td></td><td></td>
1042 </tr>
1043 </table>
1044</div><div class="memdoc">
1045<p>This function sets the refresh callback of the specified window, which is called when the client area of the window needs to be redrawn, for example if the window has been exposed after having been covered by another window.</p>
1046<p>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all.</p>
1047<dl class="params"><dt>Parameters</dt><dd>
1048 <table class="params">
1049 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1050 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1051 </table>
1052 </dd>
1053</dl>
1054<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred.</dd></dl>
1055<dl class="section note"><dt>Note</dt><dd>On compositing window systems such as Aero, Compiz or Aqua, where the window contents are saved off-screen, this callback may be called only very infrequently or never at all. </dd></dl>
1056
1057</div>
1058</div>
1059<a class="anchor" id="ga49c449dde2a6f87d996f4daaa09d6708"></a>
1060<div class="memitem">
1061<div class="memproto">
1062 <table class="memname">
1063 <tr>
1064 <td class="memname">void glfwSetWindowShouldClose </td>
1065 <td>(</td>
1066 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1067 <td class="paramname"><em>window</em>, </td>
1068 </tr>
1069 <tr>
1070 <td class="paramkey"></td>
1071 <td></td>
1072 <td class="paramtype">int&#160;</td>
1073 <td class="paramname"><em>value</em>&#160;</td>
1074 </tr>
1075 <tr>
1076 <td></td>
1077 <td>)</td>
1078 <td></td><td></td>
1079 </tr>
1080 </table>
1081</div><div class="memdoc">
1082<p>This function sets the value of the close flag of the specified window. This can be used to override the user's attempt to close the window, or to signal that it should be closed.</p>
1083<dl class="params"><dt>Parameters</dt><dd>
1084 <table class="params">
1085 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose flag to change. </td></tr>
1086 <tr><td class="paramdir">[in]</td><td class="paramname">value</td><td>The new value.</td></tr>
1087 </table>
1088 </dd>
1089</dl>
1090<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
1091
1092</div>
1093</div>
1094<a class="anchor" id="ga371911f12c74c504dd8d47d832d095cb"></a>
1095<div class="memitem">
1096<div class="memproto">
1097 <table class="memname">
1098 <tr>
1099 <td class="memname">void glfwSetWindowSize </td>
1100 <td>(</td>
1101 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1102 <td class="paramname"><em>window</em>, </td>
1103 </tr>
1104 <tr>
1105 <td class="paramkey"></td>
1106 <td></td>
1107 <td class="paramtype">int&#160;</td>
1108 <td class="paramname"><em>width</em>, </td>
1109 </tr>
1110 <tr>
1111 <td class="paramkey"></td>
1112 <td></td>
1113 <td class="paramtype">int&#160;</td>
1114 <td class="paramname"><em>height</em>&#160;</td>
1115 </tr>
1116 <tr>
1117 <td></td>
1118 <td>)</td>
1119 <td></td><td></td>
1120 </tr>
1121 </table>
1122</div><div class="memdoc">
1123<p>This function sets the size, in screen coordinates, of the client area of the specified window.</p>
1124<p>For full screen windows, this function selects and switches to the resolution closest to the specified size, without affecting the window's context. As the context is unaffected, the bit depths of the framebuffer remain unchanged.</p>
1125<dl class="params"><dt>Parameters</dt><dd>
1126 <table class="params">
1127 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to resize. </td></tr>
1128 <tr><td class="paramdir">[in]</td><td class="paramname">width</td><td>The desired width of the specified window. </td></tr>
1129 <tr><td class="paramdir">[in]</td><td class="paramname">height</td><td>The desired height of the specified window.</td></tr>
1130 </table>
1131 </dd>
1132</dl>
1133<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
1134<dd>
1135The window manager may put limits on what window sizes are allowed.</dd></dl>
1136<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a> </dd></dl>
1137
1138</div>
1139</div>
1140<a class="anchor" id="gaa40cd24840daa8c62f36cafc847c72b6"></a>
1141<div class="memitem">
1142<div class="memproto">
1143 <table class="memname">
1144 <tr>
1145 <td class="memname"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a> glfwSetWindowSizeCallback </td>
1146 <td>(</td>
1147 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1148 <td class="paramname"><em>window</em>, </td>
1149 </tr>
1150 <tr>
1151 <td class="paramkey"></td>
1152 <td></td>
1153 <td class="paramtype"><a class="el" href="group__window.html#gaaca1c2715759d03da9834eac19323d4a">GLFWwindowsizefun</a>&#160;</td>
1154 <td class="paramname"><em>cbfun</em>&#160;</td>
1155 </tr>
1156 <tr>
1157 <td></td>
1158 <td>)</td>
1159 <td></td><td></td>
1160 </tr>
1161 </table>
1162</div><div class="memdoc">
1163<p>This function sets the size callback of the specified window, which is called when the window is resized. The callback is provided with the size, in screen coordinates, of the client area of the window.</p>
1164<dl class="params"><dt>Parameters</dt><dd>
1165 <table class="params">
1166 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose callback to set. </td></tr>
1167 <tr><td class="paramdir">[in]</td><td class="paramname">cbfun</td><td>The new callback, or <code>NULL</code> to remove the currently set callback. </td></tr>
1168 </table>
1169 </dd>
1170</dl>
1171<dl class="section return"><dt>Returns</dt><dd>The previously set callback, or <code>NULL</code> if no callback was set or an error occurred. </dd></dl>
1172
1173</div>
1174</div>
1175<a class="anchor" id="ga5d877f09e968cef7a360b513306f17ff"></a>
1176<div class="memitem">
1177<div class="memproto">
1178 <table class="memname">
1179 <tr>
1180 <td class="memname">void glfwSetWindowTitle </td>
1181 <td>(</td>
1182 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1183 <td class="paramname"><em>window</em>, </td>
1184 </tr>
1185 <tr>
1186 <td class="paramkey"></td>
1187 <td></td>
1188 <td class="paramtype">const char *&#160;</td>
1189 <td class="paramname"><em>title</em>&#160;</td>
1190 </tr>
1191 <tr>
1192 <td></td>
1193 <td>)</td>
1194 <td></td><td></td>
1195 </tr>
1196 </table>
1197</div><div class="memdoc">
1198<p>This function sets the window title, encoded as UTF-8, of the specified window.</p>
1199<dl class="params"><dt>Parameters</dt><dd>
1200 <table class="params">
1201 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose title to change. </td></tr>
1202 <tr><td class="paramdir">[in]</td><td class="paramname">title</td><td>The UTF-8 encoded window title.</td></tr>
1203 </table>
1204 </dd>
1205</dl>
1206<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread. </dd></dl>
1207
1208</div>
1209</div>
1210<a class="anchor" id="ga3d2fc6026e690ab31a13f78bc9fd3651"></a>
1211<div class="memitem">
1212<div class="memproto">
1213 <table class="memname">
1214 <tr>
1215 <td class="memname">void glfwSetWindowUserPointer </td>
1216 <td>(</td>
1217 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1218 <td class="paramname"><em>window</em>, </td>
1219 </tr>
1220 <tr>
1221 <td class="paramkey"></td>
1222 <td></td>
1223 <td class="paramtype">void *&#160;</td>
1224 <td class="paramname"><em>pointer</em>&#160;</td>
1225 </tr>
1226 <tr>
1227 <td></td>
1228 <td>)</td>
1229 <td></td><td></td>
1230 </tr>
1231 </table>
1232</div><div class="memdoc">
1233<p>This function sets the user-defined pointer of the specified window. The current value is retained until the window is destroyed. The initial value is <code>NULL</code>.</p>
1234<dl class="params"><dt>Parameters</dt><dd>
1235 <table class="params">
1236 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window whose pointer to set. </td></tr>
1237 <tr><td class="paramdir">[in]</td><td class="paramname">pointer</td><td>The new value.</td></tr>
1238 </table>
1239 </dd>
1240</dl>
1241<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06" title="Returns the user pointer of the specified window.">glfwGetWindowUserPointer</a> </dd></dl>
1242
1243</div>
1244</div>
1245<a class="anchor" id="ga61be47917b72536a148300f46494fc66"></a>
1246<div class="memitem">
1247<div class="memproto">
1248 <table class="memname">
1249 <tr>
1250 <td class="memname">void glfwShowWindow </td>
1251 <td>(</td>
1252 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1253 <td class="paramname"><em>window</em></td><td>)</td>
1254 <td></td>
1255 </tr>
1256 </table>
1257</div><div class="memdoc">
1258<p>This function makes the specified window visible, if it was previously hidden. If the window is already visible or is in full screen mode, this function does nothing.</p>
1259<dl class="params"><dt>Parameters</dt><dd>
1260 <table class="params">
1261 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to make visible.</td></tr>
1262 </table>
1263 </dd>
1264</dl>
1265<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
1266<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c" title="Hides the specified window.">glfwHideWindow</a> </dd></dl>
1267
1268</div>
1269</div>
1270<a class="anchor" id="ga554e37d781f0a997656c26b2c56c835e"></a>
1271<div class="memitem">
1272<div class="memproto">
1273 <table class="memname">
1274 <tr>
1275 <td class="memname">void glfwWaitEvents </td>
1276 <td>(</td>
1277 <td class="paramtype">void&#160;</td>
1278 <td class="paramname"></td><td>)</td>
1279 <td></td>
1280 </tr>
1281 </table>
1282</div><div class="memdoc">
1283<p>This function puts the calling thread to sleep until at least one event has been received. Once one or more events have been received, it behaves as if <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> was called, i.e. the events are processed and the function then returns immediately. Processing events will cause the window and input callbacks associated with those events to be called.</p>
1284<p>Since not all events are associated with callbacks, this function may return without a callback having been called even if you are monitoring all callbacks.</p>
1285<p>This function is not required for joystick input to work.</p>
1286<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd>
1287<dd>
1288This function may not be called from a callback.</dd>
1289<dd>
1290On some platforms, certain callbacks may be called outside of a call to one of the event processing functions.</dd></dl>
1291<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a> </dd></dl>
1292
1293</div>
1294</div>
1295<a class="anchor" id="ga4fd9e504bb937e79588a0ffdca9f620b"></a>
1296<div class="memitem">
1297<div class="memproto">
1298 <table class="memname">
1299 <tr>
1300 <td class="memname">void glfwWindowHint </td>
1301 <td>(</td>
1302 <td class="paramtype">int&#160;</td>
1303 <td class="paramname"><em>target</em>, </td>
1304 </tr>
1305 <tr>
1306 <td class="paramkey"></td>
1307 <td></td>
1308 <td class="paramtype">int&#160;</td>
1309 <td class="paramname"><em>hint</em>&#160;</td>
1310 </tr>
1311 <tr>
1312 <td></td>
1313 <td>)</td>
1314 <td></td><td></td>
1315 </tr>
1316 </table>
1317</div><div class="memdoc">
1318<p>This function sets hints for the next call to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>. The hints, once set, retain their values until changed by a call to <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated with <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
1319<dl class="params"><dt>Parameters</dt><dd>
1320 <table class="params">
1321 <tr><td class="paramdir">[in]</td><td class="paramname">target</td><td>The <a class="el" href="window.html#window_hints">window hint</a> to set. </td></tr>
1322 <tr><td class="paramdir">[in]</td><td class="paramname">hint</td><td>The new value of the window hint.</td></tr>
1323 </table>
1324 </dd>
1325</dl>
1326<dl class="section user"><dt>New in GLFW 3</dt><dd>Hints are no longer reset to their default values on window creation. To set default hint values, use <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</dd></dl>
1327<dl class="section note"><dt>Note</dt><dd>This function may only be called from the main thread.</dd></dl>
1328<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a" title="Resets all window hints to their default values.">glfwDefaultWindowHints</a> </dd></dl>
1329
1330</div>
1331</div>
1332<a class="anchor" id="ga24e02fbfefbb81fc45320989f8140ab5"></a>
1333<div class="memitem">
1334<div class="memproto">
1335 <table class="memname">
1336 <tr>
1337 <td class="memname">int glfwWindowShouldClose </td>
1338 <td>(</td>
1339 <td class="paramtype"><a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> *&#160;</td>
1340 <td class="paramname"><em>window</em></td><td>)</td>
1341 <td></td>
1342 </tr>
1343 </table>
1344</div><div class="memdoc">
1345<p>This function returns the value of the close flag of the specified window.</p>
1346<dl class="params"><dt>Parameters</dt><dd>
1347 <table class="params">
1348 <tr><td class="paramdir">[in]</td><td class="paramname">window</td><td>The window to query. </td></tr>
1349 </table>
1350 </dd>
1351</dl>
1352<dl class="section return"><dt>Returns</dt><dd>The value of the close flag.</dd></dl>
1353<dl class="section remark"><dt>Remarks</dt><dd>This function may be called from secondary threads. </dd></dl>
1354
1355</div>
1356</div>
1357</div><!-- contents -->
1358<!-- start footer part -->
1359<hr class="footer"/><address class="footer"><small>
1360Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
1361<img class="footer" src="doxygen.png" alt="doxygen"/>
1362</a> 1.8.3.1
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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70<a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(0)"><span class="SelectionMark">&#160;</span>All</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(1)"><span class="SelectionMark">&#160;</span>Data Structures</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(2)"><span class="SelectionMark">&#160;</span>Files</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(3)"><span class="SelectionMark">&#160;</span>Functions</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(4)"><span class="SelectionMark">&#160;</span>Variables</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(5)"><span class="SelectionMark">&#160;</span>Typedefs</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(6)"><span class="SelectionMark">&#160;</span>Macros</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(7)"><span class="SelectionMark">&#160;</span>Groups</a><a class="SelectItem" href="javascript:void(0)" onclick="searchBox.OnSelectItem(8)"><span class="SelectionMark">&#160;</span>Pages</a></div>
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79<div class="contents">
80<div class="textblock"><h1><a class="anchor" id="main_intro"></a>
81Introduction</h1>
82<p>GLFW is a free, Open Source, multi-platform library for opening a window, creating an OpenGL context and managing input. It is easy to integrate into existing applications and does not lay claim to the main loop.</p>
83<p>This is the documentation for version 3.0, which has <a class="el" href="news.html">many new features</a>.</p>
84<p>There is a <a class="el" href="quick.html">quick tutorial</a> for people new to GLFW, which shows how to write a small but complete program.</p>
85<p>If you have used GLFW 2.x in the past, there is a <a class="el" href="moving.html">transition guide</a> that explains what has changed and how to update existing code to use the new API. </p>
86</div></div><!-- contents -->
87<!-- start footer part -->
88<hr class="footer"/><address class="footer"><small>
89Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
90<img class="footer" src="doxygen.png" alt="doxygen"/>
91</a> 1.8.3.1
92</small></address>
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105Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
106<img class="footer" src="doxygen.png" alt="doxygen"/>
107</a> 1.8.3.1
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84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#monitor_objects">Monitor objects</a></li>
86<li class="level1"><a href="#monitor_monitors">Retrieving monitors</a></li>
87<li class="level1"><a href="#monitor_modes">Retrieving video modes</a></li>
88<li class="level1"><a href="#monitor_size">Monitor physical size</a></li>
89<li class="level1"><a href="#monitor_name">Monitor name</a></li>
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96<h1><a class="anchor" id="monitor_monitors"></a>
97Retrieving monitors</h1>
98<p>The primary monitor is returned by <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. It is usually the user's preferred monitor and the one with global UI elements like task bar or menu bar.</p>
99<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>* primary = <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>();</div>
100</div><!-- fragment --><p>You can retrieve all currently connected monitors with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>.</p>
101<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
102<div class="line"><a class="code" href="group__monitor.html#ga8d9efd1cde9426692c73fe40437d0ae3">GLFWmonitor</a>** monitors = <a class="code" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537" title="Returns the currently connected monitors.">glfwGetMonitors</a>(&amp;count);</div>
103</div><!-- fragment --><h1><a class="anchor" id="monitor_modes"></a>
104Retrieving video modes</h1>
105<p>Although GLFW generally does a good job at selecting a suitable video mode for you when you open a full screen window, it is sometimes useful to know exactly which modes are available on a certain system. For example, you may want to present the user with a list of video modes to select from. To get a list of available video modes, you can use the function <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>.</p>
106<div class="fragment"><div class="line"><span class="keywordtype">int</span> count;</div>
107<div class="line"><a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* modes = <a class="code" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458" title="Returns the available video modes for the specified monitor.">glfwGetVideoModes</a>(monitor, &amp;count);</div>
108</div><!-- fragment --><p>To get the current video mode of a monitor call <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>.</p>
109<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWvidmode.html" title="Video mode type.">GLFWvidmode</a>* mode = <a class="code" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52" title="Returns the current mode of the specified monitor.">glfwGetVideoMode</a>(monitor);</div>
110</div><!-- fragment --><h1><a class="anchor" id="monitor_size"></a>
111Monitor physical size</h1>
112<p>The physical size in millimetres of a monitor, or an approximation of it, can be retrieved with <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>.</p>
113<div class="fragment"><div class="line"><span class="keywordtype">int</span> widthMM, heightMM;</div>
114<div class="line"><a class="code" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d" title="Returns the physical size of the monitor.">glfwGetMonitorPhysicalSize</a>(monitor, &amp;widthMM, &amp;heightMM);</div>
115</div><!-- fragment --><p>This can, for example, be used together with the current video mode to calculate the DPI of a monitor.</p>
116<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">double</span> dpi = mode-&gt;<a class="code" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a> / (widthMM / 25.4);</div>
117</div><!-- fragment --><h1><a class="anchor" id="monitor_name"></a>
118Monitor name</h1>
119<p>The name of a monitor is returned by <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a>.</p>
120<div class="fragment"><div class="line"><span class="keyword">const</span> <span class="keywordtype">char</span>* name = <a class="code" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf" title="Returns the name of the specified monitor.">glfwGetMonitorName</a>(monitor);</div>
121</div><!-- fragment --><p>The monitor name is a regular C string using the UTF-8 encoding. Note that monitor names are not guaranteed to be unique.</p>
122<h1><a class="anchor" id="monitor_gamma"></a>
123Monitor gamma ramp</h1>
124<p>The gamma ramp of a monitor can be set with <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a>, which accepts a monitor handle and a pointer to a <a class="el" href="structGLFWgammaramp.html">GLFWgammaramp</a> structure.</p>
125<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a>(monitor, &amp;ramp);</div>
126</div><!-- fragment --><p>The current gamma ramp for a monitor is returned by <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a>.</p>
127<div class="fragment"><div class="line"><span class="keyword">const</span> <a class="code" href="structGLFWgammaramp.html" title="Gamma ramp.">GLFWgammaramp</a>* ramp = <a class="code" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a>(monitor);</div>
128</div><!-- fragment --><p>If you wish to set a regular gamma ramp, you can have GLFW calculate it for you from the desired exponent with <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which in turn calls <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> with the resulting ramp.</p>
129<div class="fragment"><div class="line"><a class="code" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a" title="Generates a gamma ramp and sets it for the specified monitor.">glfwSetGamma</a>(monitor, 1.0);</div>
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81<div class="title">Moving from GLFW 2 to 3 </div> </div>
82</div><!--header-->
83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#moving_removed">Removed features</a><ul><li class="level2"><a href="#moving_threads">Threading functions</a></li>
86<li class="level2"><a href="#moving_image">Image and texture loading</a></li>
87<li class="level2"><a href="#moving_char_up">Character actions</a></li>
88<li class="level2"><a href="#moving_wheel">Mouse wheel position</a></li>
89<li class="level2"><a href="#moving_stdcall">GLFWCALL macro</a></li>
90<li class="level2"><a href="#moving_mbcs">Win32 MBCS support</a></li>
91<li class="level2"><a href="#moving_windows">Support for versions of Windows older than XP</a></li>
92<li class="level2"><a href="#moving_syskeys">Capture of system-wide hotkeys</a></li>
93<li class="level2"><a href="#moving_opened">Window open parameter</a></li>
94<li class="level2"><a href="#moving_autopoll">Automatic polling of events</a></li>
95<li class="level2"><a href="#moving_terminate">Automatic termination</a></li>
96<li class="level2"><a href="#moving_glu">GLU header inclusion</a></li>
97</ul>
98</li>
99<li class="level1"><a href="#moving_changed">Changes to existing features</a><ul><li class="level2"><a href="#moving_window_handles">Window handles</a></li>
100<li class="level2"><a href="#moving_monitor">Multi-monitor support</a></li>
101<li class="level2"><a href="#moving_window_close">Window closing</a></li>
102<li class="level2"><a href="#moving_context">Explicit context management</a></li>
103<li class="level2"><a href="#moving_repeat">Key repeat</a></li>
104<li class="level2"><a href="#moving_keys">Physical key input</a></li>
105<li class="level2"><a href="#moving_joystick">Joystick input</a></li>
106<li class="level2"><a href="#moving_video_modes">Video mode enumeration</a></li>
107<li class="level2"><a href="#moving_cursor">Cursor positioning</a></li>
108<li class="level2"><a href="#moving_hints">Persistent window hints</a></li>
109</ul>
110</li>
111<li class="level1"><a href="#moving_renamed">Name changes</a><ul><li class="level2"><a href="#moving_renamed_files">Library and header file</a></li>
112<li class="level2"><a href="#moving_renamed_functions">Functions</a></li>
113<li class="level2"><a href="#moving_renamed_tokens">Tokens</a></li>
114</ul>
115</li>
116</ul>
117</div>
118<div class="textblock"><p>This is a transition guide for moving from GLFW 2 to 3. It describes what has changed or been removed, but does <em>not</em> include <a class="el" href="news.html">new features</a> unless they are required when moving an existing code base onto the new API. For example, use of the new multi-monitor functions are required to create full screen windows with GLFW 3.</p>
119<h1><a class="anchor" id="moving_removed"></a>
120Removed features</h1>
121<h2><a class="anchor" id="moving_threads"></a>
122Threading functions</h2>
123<p>The threading functions have been removed, including the sleep function. They were fairly primitive, under-used, poorly integrated and took time away from the focus of GLFW (i.e. context, input and window). There are better threading libraries available and native threading support is available in both C++11 and C11, both of which are gaining traction.</p>
124<p>If you wish to use the C++11 or C11 facilities but your compiler doesn't yet support them, see the <a href="https://gitorious.org/tinythread/tinythreadpp">TinyThread++</a> and <a href="https://gitorious.org/tinythread/tinycthread">TinyCThread</a> projects created by the original author of GLFW. These libraries implement a usable subset of the threading APIs in C++11 and C11, and in fact some GLFW 3 test programs use TinyCThread.</p>
125<p>However, GLFW 3 has better support for <em>use from multiple threads</em> than GLFW 2 had. Contexts can be made current on and rendered with from secondary threads, and the documentation explicitly states which functions may be used from secondary threads and which may only be used from the main thread, i.e. the thread that calls main.</p>
126<h2><a class="anchor" id="moving_image"></a>
127Image and texture loading</h2>
128<p>The image and texture loading functions have been removed. They only supported the Targa image format, making them mostly useful for beginner level examples. To become of sufficiently high quality to warrant keeping them in GLFW 3, they would need not only to support other formats, but also modern extensions to the OpenGL texturing facilities. This would either add a number of external dependencies (libjpeg, libpng, etc.), or force GLFW to ship with inline versions of these libraries.</p>
129<p>As there already are libraries doing this, it seems unnecessary both to duplicate this work and to tie this duplicate to GLFW. Projects similar to GLFW, such as freeglut, could also gain from such a library. Also, would be no platform-specific part of such a library, as both OpenGL and stdio are available wherever GLFW is.</p>
130<h2><a class="anchor" id="moving_char_up"></a>
131Character actions</h2>
132<p>The action parameter of the <a class="el" href="group__input.html#ga1103f1876518acecb5976f6b307c51d1">character callback</a> has been removed. This was an artefact of the origin of GLFW, i.e. being developed in English by a Swede. However, many keyboard layouts require more than one key to produce characters with diacritical marks. Even the Swedish keyboard layout requires this for uncommon cases like ü.</p>
133<p>Note that this is only the removal of the <em>action parameter</em> of the character callback, <em>not</em> the removal of the character callback itself.</p>
134<h2><a class="anchor" id="moving_wheel"></a>
135Mouse wheel position</h2>
136<p>The <code>glfwGetMouseWheel</code> function has been removed. Scroll events do not represent an absolute state, but is instead an interpretation of a relative change in state, like character input. So, like character input, there is no sane 'current state' to return. The mouse wheel callback has been replaced by a <a class="el" href="group__input.html#ga6228cdf94d28fbd3a9a1fbb0e5922a8a">scroll callback</a> that receives two-dimensional scroll offsets.</p>
137<h2><a class="anchor" id="moving_stdcall"></a>
138GLFWCALL macro</h2>
139<p>The <code>GLFWCALL</code> macro, which made callback functions use <a href="http://msdn.microsoft.com/en-us/library/zxk0tw93.aspx">__stdcall</a> on Windows, has been removed. GLFW is written in C, not Pascal. Removing this macro means there's one less thing for users of GLFW to remember, i.e. the requirement to mark all callback functions with <code>GLFWCALL</code>. It also simplifies the creation of DLLs and DLL link libraries, as there's no need to explicitly disable <code>@n</code> entry point suffixes.</p>
140<h2><a class="anchor" id="moving_mbcs"></a>
141Win32 MBCS support</h2>
142<p>The Win32 port of GLFW 3 will not compile in <a href="http://msdn.microsoft.com/en-us/library/5z097dxa.aspx">MBCS mode</a>. However, because the use of the Unicode version of the Win32 API doesn't affect the process as a whole, but only those windows created using it, it's perfectly possible to call MBCS functions from other parts of the same application. Therefore, even if an application using GLFW has MBCS mode code, there's no need for GLFW itself to support it.</p>
143<h2><a class="anchor" id="moving_windows"></a>
144Support for versions of Windows older than XP</h2>
145<p>All explicit support for version of Windows older than XP has been removed. There is no code that actively prevents GLFW 3 from running on these earlier versions, but it uses Win32 functions that those versions lack.</p>
146<p>Windows XP was released in 2001, and by now (2013) it has not only replaced almost all earlier versions of Windows, but is itself rapidly being replaced by Windows 7 and 8. The MSDN library doesn't even provide documentation for version older than Windows 2000, making it difficult to maintain compatibility with these versions even if it was deemed worth the effort.</p>
147<p>The Win32 API has also not stood still, and GLFW 3 uses many functions only present on Windows XP or later. Even supporting an OS as new as XP (new from the perspective of GLFW 2, which still supports Windows 95) requires runtime checking for a number of functions that are present only on modern version of Windows.</p>
148<h2><a class="anchor" id="moving_syskeys"></a>
149Capture of system-wide hotkeys</h2>
150<p>The ability to disable and capture system-wide hotkeys like Alt+Tab has been removed. Modern applications, whether they're games, scientific visualisations or something else, are nowadays expected to be good desktop citizens and allow these hotkeys to function even when running in full screen mode.</p>
151<h2><a class="anchor" id="moving_opened"></a>
152Window open parameter</h2>
153<p>The <code>GLFW_OPENED</code> window parameter has been removed. As long as the <a class="el" href="window.html#window_object">window object</a> is around, the window is "open". To detect when the user attempts to close the window, see <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and the <a class="el" href="group__window.html#ga07cff8bd3b3d573ecf49bb02d7669c1f">close callback</a>.</p>
154<h2><a class="anchor" id="moving_autopoll"></a>
155Automatic polling of events</h2>
156<p>GLFW 3 does not automatically poll for events on <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>, which means you need to call <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> or <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> yourself. Unlike buffer swap, the event processing functions act on all windows at once.</p>
157<h2><a class="anchor" id="moving_terminate"></a>
158Automatic termination</h2>
159<p>GLFW 3 does not register <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> with <code>atexit</code> at initialization. To properly release all resources allocated by GLFW, you should therefore call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a> yourself before exiting.</p>
160<h2><a class="anchor" id="moving_glu"></a>
161GLU header inclusion</h2>
162<p>GLFW 3 does not include the GLU header by default and GLU itself has been deprecated, but you can request that the GLFW 3 header includes it by defining <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW 3 header.</p>
163<h1><a class="anchor" id="moving_changed"></a>
164Changes to existing features</h1>
165<h2><a class="anchor" id="moving_window_handles"></a>
166Window handles</h2>
167<p>Because GLFW 3 supports multiple windows, window handle parameters have been added to all window-related GLFW functions and callbacks. The handle of a newly created window is returned by <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> (formerly <code>glfwOpenWindow</code>). Window handles are of the <code>GLFWwindow*</code> type, i.e. a pointer to an opaque struct.</p>
168<h2><a class="anchor" id="moving_monitor"></a>
169Multi-monitor support</h2>
170<p>GLFW 3 provides support for multiple monitors, adding the <code>GLFWmonitor*</code> handle type and a set of related functions. To request a full screen mode window, instead of passing <code>GLFW_FULLSCREEN</code> you specify which monitor you wish the window to use. There is <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a> that provides behaviour similar to that of GLFW 2.</p>
171<h2><a class="anchor" id="moving_window_close"></a>
172Window closing</h2>
173<p>Window closing is now just an event like any other. GLFW 3 windows won't disappear from underfoot even when no close callback is set; instead the window's close flag is set. You can query this flag using <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>, or capture close events by setting a close callback. The close flag can be modified from any point in your program using <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>.</p>
174<h2><a class="anchor" id="moving_context"></a>
175Explicit context management</h2>
176<p>Each GLFW 3 window has its own OpenGL context and only you, the user, can know which context should be current on which thread at any given time. Therefore, GLFW 3 makes no assumptions about when you want a certain context to be current, leaving that decision to you.</p>
177<p>This means, among other things, that you need to call <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> after creating a window before you can call any OpenGL functions.</p>
178<h2><a class="anchor" id="moving_repeat"></a>
179Key repeat</h2>
180<p>The <code>GLFW_KEY_REPEAT</code> enable has been removed and key repeat is always enabled for both keys and characters. A new key action, <code>GLFW_REPEAT</code>, has been added to allow the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> to distinguish an initial key press from a repeat. Note that <a class="el" href="group__input.html#gadd341da06bc8d418b4dc3a3518af9ad2">glfwGetKey</a> still returns only <code>GLFW_PRESS</code> or <code>GLFW_RELEASE</code>.</p>
181<h2><a class="anchor" id="moving_keys"></a>
182Physical key input</h2>
183<p>GLFW 3 key tokens map to physical keys, unlike in GLFW 2 where they mapped to the values generated by the current keyboard layout. The tokens are named according to the values they would have using the standard US layout, but this is only a convenience, as most programmers are assumed to know that layout. This means that (for example) <code>GLFW_KEY_LEFT_BRACKET</code> is always a single key and is the same key in the same place regardless of what keyboard layouts the users of your program has.</p>
184<p>The key input facility was never meant for text input, although using it that way worked slightly better in GLFW 2. If you were using it to input text, you should be using the character callback instead, on both GLFW 2 and 3. This will give you the characters being input, as opposed to the keys being pressed.</p>
185<p>GLFW 3 has key tokens for all keys on a standard 105 key keyboard, so instead of having to remember whether to check for <code>'a'</code> or <code>'A'</code>, you now check for <code>GLFW_KEY_A</code>.</p>
186<h2><a class="anchor" id="moving_joystick"></a>
187Joystick input</h2>
188<p>The <code>glfwGetJoystickPos</code> function has been renamed to <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a>.</p>
189<p>The <code>glfwGetJoystickParam</code> function and the <code>GLFW_PRESENT</code>, <code>GLFW_AXES</code> and <code>GLFW_BUTTONS</code> tokens have been replaced by the <a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> function as well as axis and button counts returned by the <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> functions.</p>
190<h2><a class="anchor" id="moving_video_modes"></a>
191Video mode enumeration</h2>
192<p>Video mode enumeration is now per-monitor. The <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a> function now returns all available modes for a specific monitor instead of requiring you to guess how large an array you need. The <code>glfwGetDesktopMode</code> function, which had poorly defined behavior, has been replaced by <a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a>, which returns the current mode of a monitor.</p>
193<h2><a class="anchor" id="moving_cursor"></a>
194Cursor positioning</h2>
195<p>GLFW 3 only allows you to position the cursor within a window using <a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> (formerly <code>glfwSetMousePos</code>) when that window is active. Unless the window is active, the function fails silently.</p>
196<h2><a class="anchor" id="moving_hints"></a>
197Persistent window hints</h2>
198<p>Window hints are no longer reset to their default values on window creation, but instead retain their values until modified by <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> (formerly <code>glfwOpenWindowHint</code>) or <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>, or until the library is terminated and re-initialized.</p>
199<h1><a class="anchor" id="moving_renamed"></a>
200Name changes</h1>
201<h2><a class="anchor" id="moving_renamed_files"></a>
202Library and header file</h2>
203<p>The GLFW 3 header is named <a class="el" href="glfw3_8h.html">glfw3.h</a> and moved to the <code>GLFW</code> directory, to avoid collisions with the headers of other major versions. Similarly, the GLFW 3 library is named <code>glfw3,</code> except when it's installed as a shared library on Unix-like systems, where it uses the <a href="https://en.wikipedia.org/wiki/soname">soname</a> <code>libglfw.so.3</code>.</p>
204<h2><a class="anchor" id="moving_renamed_functions"></a>
205Functions</h2>
206<table class="doxtable">
207<tr>
208<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
209<tr>
210<td><code>glfwOpenWindow</code> </td><td><a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> </td><td>All channel bit depths are now hints </td></tr>
211<tr>
212<td><code>glfwCloseWindow</code> </td><td><a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> </td><td></td></tr>
213<tr>
214<td><code>glfwOpenWindowHint</code> </td><td><a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> </td><td>Now accepts all <code>GLFW_*_BITS</code> tokens </td></tr>
215<tr>
216<td><code>glfwEnable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
217<tr>
218<td><code>glfwDisable</code> </td><td><a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td><td></td></tr>
219<tr>
220<td><code>glfwGetMousePos</code> </td><td><a class="el" href="group__input.html#ga01d37b6c40133676b9cea60ca1d7c0cc">glfwGetCursorPos</a> </td><td></td></tr>
221<tr>
222<td><code>glfwSetMousePos</code> </td><td><a class="el" href="group__input.html#ga04b03af936d906ca123c8f4ee08b39e7">glfwSetCursorPos</a> </td><td></td></tr>
223<tr>
224<td><code>glfwSetMousePosCallback</code> </td><td><a class="el" href="group__input.html#ga7dad39486f2c7591af7fb25134a2501d">glfwSetCursorPosCallback</a> </td><td></td></tr>
225<tr>
226<td><code>glfwSetMouseWheelCallback</code> </td><td><a class="el" href="group__input.html#gacf02eb10504352f16efda4593c3ce60e">glfwSetScrollCallback</a> </td><td>Accepts two-dimensional scroll offsets as doubles </td></tr>
227<tr>
228<td><code>glfwGetJoystickPos</code> </td><td><a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> </td><td></td></tr>
229<tr>
230<td><code>glfwGetWindowParam</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td></td></tr>
231<tr>
232<td><code>glfwGetGLVersion</code> </td><td><a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> </td><td>Use <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> </td></tr>
233<tr>
234<td><code>glfwGetDesktopMode</code> </td><td><a class="el" href="group__monitor.html#gafc1bb972a921ad5b3bd5d63a95fc2d52">glfwGetVideoMode</a> </td><td>Returns the current mode of a monitor </td></tr>
235<tr>
236<td><code>glfwGetJoystickParam</code> </td><td><a class="el" href="group__input.html#gaffcbd9ac8ee737fcdd25475123a3c790">glfwJoystickPresent</a> </td><td>The axis and button counts are provided by <a class="el" href="group__input.html#ga6271d46a5901ec2c99601ccf4dd14731">glfwGetJoystickAxes</a> and <a class="el" href="group__input.html#gace54cd930dcd502e118fe4021384ce1b">glfwGetJoystickButtons</a> </td></tr>
237</table>
238<h2><a class="anchor" id="moving_renamed_tokens"></a>
239Tokens</h2>
240<table class="doxtable">
241<tr>
242<th>GLFW 2 </th><th>GLFW 3 </th><th>Notes </th></tr>
243<tr>
244<td><code>GLFW_OPENGL_VERSION_MAJOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
245<tr>
246<td><code>GLFW_OPENGL_VERSION_MINOR</code> </td><td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>Renamed as it applies to OpenGL ES as well </td></tr>
247<tr>
248<td><code>GLFW_FSAA_SAMPLES</code> </td><td><code>GLFW_SAMPLES</code> </td><td>Renamed to match the OpenGL API </td></tr>
249<tr>
250<td><code>GLFW_ACTIVE</code> </td><td><code>GLFW_FOCUSED</code> </td><td>Renamed to match the window focus callback </td></tr>
251<tr>
252<td><code>GLFW_WINDOW_NO_RESIZE</code> </td><td><code>GLFW_RESIZABLE</code> </td><td>The default has been inverted </td></tr>
253<tr>
254<td><code>GLFW_MOUSE_CURSOR</code> </td><td><code>GLFW_CURSOR</code> </td><td>Used with <a class="el" href="group__input.html#gaa92336e173da9c8834558b54ee80563b">glfwSetInputMode</a> </td></tr>
255<tr>
256<td><code>GLFW_KEY_ESC</code> </td><td><code>GLFW_KEY_ESCAPE</code> </td><td></td></tr>
257<tr>
258<td><code>GLFW_KEY_DEL</code> </td><td><code>GLFW_KEY_DELETE</code> </td><td></td></tr>
259<tr>
260<td><code>GLFW_KEY_PAGEUP</code> </td><td><code>GLFW_KEY_PAGE_UP</code> </td><td></td></tr>
261<tr>
262<td><code>GLFW_KEY_PAGEDOWN</code> </td><td><code>GLFW_KEY_PAGE_DOWN</code> </td><td></td></tr>
263<tr>
264<td><code>GLFW_KEY_KP_NUM_LOCK</code> </td><td><code>GLFW_KEY_NUM_LOCK</code> </td><td></td></tr>
265<tr>
266<td><code>GLFW_KEY_LCTRL</code> </td><td><code>GLFW_KEY_LEFT_CONTROL</code> </td><td></td></tr>
267<tr>
268<td><code>GLFW_KEY_LSHIFT</code> </td><td><code>GLFW_KEY_LEFT_SHIFT</code> </td><td></td></tr>
269<tr>
270<td><code>GLFW_KEY_LALT</code> </td><td><code>GLFW_KEY_LEFT_ALT</code> </td><td></td></tr>
271<tr>
272<td><code>GLFW_KEY_LSUPER</code> </td><td><code>GLFW_KEY_LEFT_SUPER</code> </td><td></td></tr>
273<tr>
274<td><code>GLFW_KEY_RCTRL</code> </td><td><code>GLFW_KEY_RIGHT_CONTROL</code> </td><td></td></tr>
275<tr>
276<td><code>GLFW_KEY_RSHIFT</code> </td><td><code>GLFW_KEY_RIGHT_SHIFT</code> </td><td></td></tr>
277<tr>
278<td><code>GLFW_KEY_RALT</code> </td><td><code>GLFW_KEY_RIGHT_ALT</code> </td><td></td></tr>
279<tr>
280<td><code>GLFW_KEY_RSUPER</code> </td><td><code>GLFW_KEY_RIGHT_SUPER</code> </td><td></td></tr>
281</table>
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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26 &#160;<span id="projectnumber">3.0.2</span>
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28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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81<div class="title">New features </div> </div>
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83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#news_30">New features in version 3.0</a><ul><li class="level2"><a href="#news_30_cmake">CMake build system</a></li>
86<li class="level2"><a href="#new_30_multiwnd">Multi-window support</a></li>
87<li class="level2"><a href="#news_30_multimon">Multi-monitor support</a></li>
88<li class="level2"><a href="#news_30_unicode">Unicode support</a></li>
89<li class="level2"><a href="#news_30_clipboard">Clipboard text I/O</a></li>
90<li class="level2"><a href="#news_30_gamma">Gamma ramp support</a></li>
91<li class="level2"><a href="#news_30_gles">OpenGL ES support</a></li>
92<li class="level2"><a href="#news_30_egl">(Experimental) EGL support</a></li>
93<li class="level2"><a href="#news_30_hidpi">High-DPI support</a></li>
94<li class="level2"><a href="#news_30_error">Error callback</a></li>
95<li class="level2"><a href="#news_30_wndptr">Per-window user pointer</a></li>
96<li class="level2"><a href="#news_30_iconifyfun">Window iconification callback</a></li>
97<li class="level2"><a href="#news_30_wndposfun">Window position callback</a></li>
98<li class="level2"><a href="#news_30_wndpos">Window position query</a></li>
99<li class="level2"><a href="#news_30_focusfun">Window focus callback</a></li>
100<li class="level2"><a href="#news_30_enterleave">Cursor enter/leave callback</a></li>
101<li class="level2"><a href="#news_30_wndtitle">Initial window title</a></li>
102<li class="level2"><a href="#news_30_hidden">Hidden windows</a></li>
103<li class="level2"><a href="#news_30_undecorated">Undecorated windows</a></li>
104<li class="level2"><a href="#news_30_keymods">Modifier key bit masks</a></li>
105<li class="level2"><a href="#news_30_scancode">Platform-specific scancodes</a></li>
106<li class="level2"><a href="#news_30_jsname">Joystick names</a></li>
107<li class="level2"><a href="#news_30_doxygen">Doxygen documentation</a></li>
108</ul>
109</li>
110</ul>
111</div>
112<div class="textblock"><h1><a class="anchor" id="news_30"></a>
113New features in version 3.0</h1>
114<h2><a class="anchor" id="news_30_cmake"></a>
115CMake build system</h2>
116<p>GLFW now uses the CMake build system instead of the various makefiles and project files used by earlier versions. CMake is available for all platforms supported by GLFW, is present in most package systems and can generate makefiles and/or project files for most popular development environments.</p>
117<p>For more information on how to use CMake, see the <a href="http://cmake.org/cmake/help/documentation.html">CMake manual</a>.</p>
118<h2><a class="anchor" id="new_30_multiwnd"></a>
119Multi-window support</h2>
120<p>GLFW now supports the creation of multiple windows, each with their own OpenGL or OpenGL ES context, and all window functions now take a window handle. Event callbacks are now per-window and are provided with the handle of the window that received the event. The <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a> function has been added to select which context is current on a given thread.</p>
121<h2><a class="anchor" id="news_30_multimon"></a>
122Multi-monitor support</h2>
123<p>GLFW now explicitly supports multiple monitors. They can be enumerated with <a class="el" href="group__monitor.html#ga3fba51c8bd36491d4712aa5bd074a537">glfwGetMonitors</a>, queried with <a class="el" href="group__monitor.html#ga820b0ce9a5237d645ea7cbb4bd383458">glfwGetVideoModes</a>, <a class="el" href="group__monitor.html#ga102f54e7acc9149edbcf0997152df8c9">glfwGetMonitorPos</a>, <a class="el" href="group__monitor.html#ga79a34ee22ff080ca954a9663e4679daf">glfwGetMonitorName</a> and <a class="el" href="group__monitor.html#gaa2d6107f4a35771b99812d1260c6056d">glfwGetMonitorPhysicalSize</a>, and specified at window creation to make the newly created window full screen on that specific monitor.</p>
124<h2><a class="anchor" id="news_30_unicode"></a>
125Unicode support</h2>
126<p>All string arguments to GLFW functions and all strings returned by GLFW now use the UTF-8 encoding. This includes the window title, error string, clipboard text, monitor and joystick names as well as the extension function arguments (as ASCII is a subset of UTF-8).</p>
127<h2><a class="anchor" id="news_30_clipboard"></a>
128Clipboard text I/O</h2>
129<p>GLFW now supports reading and writing plain text to and from the system clipboard, with the <a class="el" href="group__clipboard.html#ga5aba1d704d9ab539282b1fbe9f18bb94">glfwGetClipboardString</a> and <a class="el" href="group__clipboard.html#gaba1f022c5eb07dfac421df34cdcd31dd">glfwSetClipboardString</a> functions.</p>
130<h2><a class="anchor" id="news_30_gamma"></a>
131Gamma ramp support</h2>
132<p>GLFW now supports setting and reading back the gamma ramp of monitors, with the <a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80">glfwGetGammaRamp</a> and <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd">glfwSetGammaRamp</a> functions. There is also <a class="el" href="group__monitor.html#ga6ac582625c990220785ddd34efa3169a">glfwSetGamma</a>, which generates a ramp from a gamma value and then sets it.</p>
133<h2><a class="anchor" id="news_30_gles"></a>
134OpenGL ES support</h2>
135<p>GLFW now supports the creation of OpenGL ES contexts, by setting the <code>GLFW_CLIENT_API</code> window hint to <code>GLFW_OPENGL_ES_API</code>, where creation of such contexts are supported. Note that GLFW <em>does not implement</em> OpenGL ES, so your driver must provide support in a way usable by GLFW. Modern nVidia and Intel drivers support creation of OpenGL ES context using the GLX and WGL APIs, while AMD provides an EGL implementation instead.</p>
136<h2><a class="anchor" id="news_30_egl"></a>
137(Experimental) EGL support</h2>
138<p>GLFW now has an experimental EGL context creation back end that can be selected through CMake options.</p>
139<h2><a class="anchor" id="news_30_hidpi"></a>
140High-DPI support</h2>
141<p>GLFW now supports high-DPI monitors on both Windows and OS X, giving windows full resolution framebuffers where other UI elements are scaled up. To achieve this, <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> and <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> have been added. These work with pixels, while the rest of the GLFW API work with screen coordinates.</p>
142<h2><a class="anchor" id="news_30_error"></a>
143Error callback</h2>
144<p>GLFW now has an error callback, which can provide your application with much more detailed diagnostics than was previously possible. The callback is passed an error code and a description string.</p>
145<h2><a class="anchor" id="news_30_wndptr"></a>
146Per-window user pointer</h2>
147<p>Each window now has a user-defined pointer, retrieved with <a class="el" href="group__window.html#ga17807ce0f45ac3f8bb50d6dcc59a4e06">glfwGetWindowUserPointer</a> and set with <a class="el" href="group__window.html#ga3d2fc6026e690ab31a13f78bc9fd3651">glfwSetWindowUserPointer</a>, to make it easier to integrate GLFW into C++ code.</p>
148<h2><a class="anchor" id="news_30_iconifyfun"></a>
149Window iconification callback</h2>
150<p>Each window now has a callback for iconification and restoration events, which is set with <a class="el" href="group__window.html#gab1ea7263081c0e073b8d5b91d6ffd367">glfwSetWindowIconifyCallback</a>.</p>
151<h2><a class="anchor" id="news_30_wndposfun"></a>
152Window position callback</h2>
153<p>Each window now has a callback for position events, which is set with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
154<h2><a class="anchor" id="news_30_wndpos"></a>
155Window position query</h2>
156<p>The position of a window can now be retrieved using <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a>.</p>
157<h2><a class="anchor" id="news_30_focusfun"></a>
158Window focus callback</h2>
159<p>Each windows now has a callback for focus events, which is set with <a class="el" href="group__window.html#ga25d1c584edb375d7711c5c3548ba711f">glfwSetWindowFocusCallback</a>.</p>
160<h2><a class="anchor" id="news_30_enterleave"></a>
161Cursor enter/leave callback</h2>
162<p>Each window now has a callback for when the mouse cursor enters or leaves its client area, which is set with <a class="el" href="group__input.html#gaa299c41dd0a3d171d166354e01279e04">glfwSetCursorEnterCallback</a>.</p>
163<h2><a class="anchor" id="news_30_wndtitle"></a>
164Initial window title</h2>
165<p>The title of a window is now specified at creation time, as one of the arguments to <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>.</p>
166<h2><a class="anchor" id="news_30_hidden"></a>
167Hidden windows</h2>
168<p>Windows can now be hidden with <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a>, shown using <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and created initially hidden with the <code>GLFW_VISIBLE</code> window hint. This allows for off-screen rendering in a way compatible with most drivers, as well as moving a window to a specific position before showing it.</p>
169<h2><a class="anchor" id="news_30_undecorated"></a>
170Undecorated windows</h2>
171<p>Windowed mode windows can now be created without decorations, i.e. things like a frame, a title bar, with the <code>GLFW_DECORATED</code> window hint. This allows for the creation of things like splash screens.</p>
172<h2><a class="anchor" id="news_30_keymods"></a>
173Modifier key bit masks</h2>
174<p><a class="el" href="group__mods.html">Modifier key bit mask</a> parameters have been added to the <a class="el" href="group__input.html#ga1e008c7a8751cea648c8f42cc91104cf">mouse button</a> and <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key</a> callbacks.</p>
175<h2><a class="anchor" id="news_30_scancode"></a>
176Platform-specific scancodes</h2>
177<p>A scancode parameter has been added to the <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a>. Keys that don't have a <a class="el" href="group__keys.html">key token</a> still get passed on with the key parameter set to <code>GLFW_KEY_UNKNOWN</code>. These scancodes will vary between machines and are intended to be used for key bindings.</p>
178<h2><a class="anchor" id="news_30_jsname"></a>
179Joystick names</h2>
180<p>The name of a joystick can now be retrieved using <a class="el" href="group__input.html#gac8d7f6107e05cfd106cfba973ab51e19">glfwGetJoystickName</a>.</p>
181<h2><a class="anchor" id="news_30_doxygen"></a>
182Doxygen documentation</h2>
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81<div class="title">Getting started </div> </div>
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83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#quick_include">Including the GLFW header</a></li>
86<li class="level1"><a href="#quick_init_term">Initializing and terminating GLFW</a></li>
87<li class="level1"><a href="#quick_capture_error">Setting an error callback</a></li>
88<li class="level1"><a href="#quick_create_window">Creating a window and context</a></li>
89<li class="level1"><a href="#quick_context_current">Making the OpenGL context current</a></li>
90<li class="level1"><a href="#quick_window_close">Checking the window close flag</a></li>
91<li class="level1"><a href="#quick_key_input">Receiving input events</a></li>
92<li class="level1"><a href="#quick_render">Rendering with OpenGL</a></li>
93<li class="level1"><a href="#quick_timer">Reading the timer</a></li>
94<li class="level1"><a href="#quick_swap_buffers">Swapping buffers</a></li>
95<li class="level1"><a href="#quick_process_events">Processing events</a></li>
96<li class="level1"><a href="#quick_example">Putting it together: A small GLFW application</a></li>
97</ul>
98</div>
99<div class="textblock"><p>This guide will show how to write simple OpenGL applications using GLFW 3. It will introduce a few of the most commonly used functions, but there are many others. To see detailed documentation on any GLFW function, just click on its name.</p>
100<p>This guide assumes no experience with earlier versions of GLFW. If you have used GLFW 2.x in the past, you should also read the <a class="el" href="moving.html">transition guide</a>.</p>
101<h1><a class="anchor" id="quick_include"></a>
102Including the GLFW header</h1>
103<p>In the files of your program where you use OpenGL or GLFW, you need to include the GLFW 3 header file.</p>
104<div class="fragment"><div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
105</div><!-- fragment --><p>This defines all the constants, types and function prototypes of the GLFW API. It also includes the OpenGL header, and defines all the constants and types necessary for it to work on your platform.</p>
106<p>For example, under Windows you are normally required to include <code>windows.h</code> before including <code>GL/gl.h</code>. This would make your source file tied to Windows and pollute your code's namespace with the whole Win32 API.</p>
107<p>Instead, the GLFW header takes care of this for you, not by including <code>windows.h</code>, but rather by itself duplicating only the necessary parts of it. It does this only where needed, so if <code>windows.h</code> <em>is</em> included, the GLFW header does not try to redefine those symbols.</p>
108<p>In other words:</p>
109<ul>
110<li>Do <em>not</em> include the OpenGL headers yourself, as GLFW does this for you</li>
111<li>Do <em>not</em> include <code>windows.h</code> or other platform-specific headers unless you plan on using those APIs directly</li>
112<li>If you <em>do</em> need to include such headers, do it <em>before</em> including the GLFW one and it will detect this</li>
113</ul>
114<p>Starting with version 3.0, the GLU header <code>glu.h</code> is no longer included by default. If you wish to include it, define <code>GLFW_INCLUDE_GLU</code> before the inclusion of the GLFW header.</p>
115<div class="fragment"><div class="line"><span class="preprocessor">#define GLFW_INCLUDE_GLU</span></div>
116<div class="line"><span class="preprocessor">#include &lt;GLFW/glfw3.h&gt;</span></div>
117</div><!-- fragment --><h1><a class="anchor" id="quick_init_term"></a>
118Initializing and terminating GLFW</h1>
119<p>Before you can use most GLFW functions, the library must be initialized. This is done with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which returns non-zero if successful, or zero if an error occurred.</p>
120<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
121<div class="line"> exit(EXIT_FAILURE);</div>
122</div><!-- fragment --><p>When you are done using GLFW, typically at the very end of the program, you need to call <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>.</p>
123<div class="fragment"><div class="line"><a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
124</div><!-- fragment --><p>This destroys any remaining windows and releases any other resources allocated by GLFW. After this call, you must call <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> again before using any GLFW functions that require it.</p>
125<h1><a class="anchor" id="quick_capture_error"></a>
126Setting an error callback</h1>
127<p>Most events are reported through callbacks, whether it's a key being pressed, a GLFW window being moved, or an error occurring. Callbacks are simply C functions (or C++ static methods) that are called by GLFW with arguments describing the event.</p>
128<p>In case <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> or any other GLFW function fails, an error is reported to the GLFW error callback. You can receive these reports by setting the error callback. The callback function itself should match the signature of <a class="el" href="group__error.html#ga6f2c8574259246a83b1d0c3baf23046f">GLFWerrorfun</a>. Here is a simple error callback that just prints the error description to <code>stderr</code>.</p>
129<div class="fragment"><div class="line"><span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
130<div class="line">{</div>
131<div class="line"> fputs(description, stderr);</div>
132<div class="line">}</div>
133</div><!-- fragment --><p>Setting the callback, so GLFW knows to call it, is done with <a class="el" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f">glfwSetErrorCallback</a>. This is one of the few GLFW functions that may be called before <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, which lets you be notified of errors during initialization, so you should set it before you do anything else with GLFW.</p>
134<div class="fragment"><div class="line"><a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
135</div><!-- fragment --><h1><a class="anchor" id="quick_create_window"></a>
136Creating a window and context</h1>
137<p>The window (and its context) is created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window. For example, this creates a 640 by 480 windowed mode window:</p>
138<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
139</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
140<div class="fragment"><div class="line"><span class="keywordflow">if</span> (!window)</div>
141<div class="line">{</div>
142<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
143<div class="line"> exit(EXIT_FAILURE);</div>
144<div class="line">}</div>
145</div><!-- fragment --><p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
146<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. You can get this with <a class="el" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1">glfwGetPrimaryMonitor</a>. To make the above window full screen, just pass along the monitor handle:</p>
147<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
148</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
149<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
150<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
151</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
152<h1><a class="anchor" id="quick_context_current"></a>
153Making the OpenGL context current</h1>
154<p>Before you can use the OpenGL API, it must have a current OpenGL context. You make a window's context current with <a class="el" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157">glfwMakeContextCurrent</a>. It will then remain as the current context until you make another context current or until the window owning it is destroyed.</p>
155<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
156</div><!-- fragment --><h1><a class="anchor" id="quick_window_close"></a>
157Checking the window close flag</h1>
158<p>Each window has a flag indicating whether the window should be closed. This can be checked with <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a>.</p>
159<p>When the user attempts to close the window, either by pressing the close widget in the title bar or using a key combination like Alt+F4, this flag is set to 1. Note that <b>the window isn't actually closed</b>, so you are expected to monitor this flag and either destroy the window or give some kind of feedback to the user.</p>
160<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
161<div class="line">{</div>
162<div class="line"> <span class="comment">// Keep running</span></div>
163<div class="line">}</div>
164</div><!-- fragment --><p>You can be notified when user is attempting to close the window by setting a close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. The callback will be called immediately after the close flag has been set.</p>
165<p>You can also set it yourself with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. This can be useful if you want to interpret other kinds of input as closing the window, like for example pressing the escape key.</p>
166<h1><a class="anchor" id="quick_key_input"></a>
167Receiving input events</h1>
168<p>Each window has a large number of callbacks that can be set to receive all the various kinds of events. To receive key press and release events, a <a class="el" href="group__input.html#ga592dd1919f8a1dc7576b13cdd8b7b695">key callback</a> is set using <a class="el" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155">glfwSetKeyCallback</a>.</p>
169<div class="fragment"><div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
170<div class="line">{</div>
171<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
172<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
173<div class="line">}</div>
174</div><!-- fragment --><p>For event callbacks to actually be called when an event occurs, you need to process events as described below.</p>
175<h1><a class="anchor" id="quick_render"></a>
176Rendering with OpenGL</h1>
177<p>Once you have a current OpenGL context, you can use OpenGL normally. In this tutorial, a multi-colored rotating triangle will be rendered. The framebuffer size, needed by this example for <code>glViewport</code> and <code>glOrtho</code>, is retrieved with <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a>.</p>
178<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
179<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
180<div class="line">glViewport(0, 0, width, height);</div>
181</div><!-- fragment --><p>However, you can also set a framebuffer size callback using <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a> and call <code>glViewport</code> from there.</p>
182<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
183<div class="line">{</div>
184<div class="line"> glViewport(0, 0, width, height);</div>
185<div class="line">}</div>
186</div><!-- fragment --><h1><a class="anchor" id="quick_timer"></a>
187Reading the timer</h1>
188<p>For the triangle to rotate properly, a time source is needed. GLFW provides <a class="el" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a">glfwGetTime</a>, which returns the number of seconds since <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a> as a <code>double</code>. The time source used is the most accurate on each platform and generally has micro- or nanosecond resolution.</p>
189<div class="fragment"><div class="line"><span class="keywordtype">double</span> time = <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>();</div>
190</div><!-- fragment --><h1><a class="anchor" id="quick_swap_buffers"></a>
191Swapping buffers</h1>
192<p>GLFW windows always use double-buffering. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
193<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display the rendered frame, and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
194<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
195</div><!-- fragment --><h1><a class="anchor" id="quick_process_events"></a>
196Processing events</h1>
197<p>GLFW needs to communicate regularly with the window system both in order to receive events and to show that it hasn't locked up. Event processing must be done regularly and is normally done each frame before rendering but after buffer swap.</p>
198<p>There are two ways to process pending events. <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> processes only those events that have already been received and then returns immediately. This is the best choice when rendering continually, like most games do.</p>
199<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
200</div><!-- fragment --><p>If instead you only need to update your rendering once you have received new input, <a class="el" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e">glfwWaitEvents</a> is a better choice. It waits until at least one event has been received, putting the thread to sleep in the meantime, and then processes all received events just like <a class="el" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832">glfwPollEvents</a> does. This saves a great deal of CPU cycles and is useful for, for example, many kinds of editing tools.</p>
201<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga554e37d781f0a997656c26b2c56c835e" title="Waits until events are pending and processes them.">glfwWaitEvents</a>();</div>
202</div><!-- fragment --><h1><a class="anchor" id="quick_example"></a>
203Putting it together: A small GLFW application</h1>
204<p>Now that you know how to initialize GLFW, create a window and poll for keyboard input, it's possible to create a simple program.</p>
205<div class="fragment"><div class="line"></div>
206<div class="line"><span class="preprocessor">#include &lt;<a class="code" href="glfw3_8h.html">GLFW/glfw3.h</a>&gt;</span></div>
207<div class="line"></div>
208<div class="line"><span class="preprocessor">#include &lt;stdlib.h&gt;</span></div>
209<div class="line"><span class="preprocessor">#include &lt;stdio.h&gt;</span></div>
210<div class="line"></div>
211<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> error_callback(<span class="keywordtype">int</span> error, <span class="keyword">const</span> <span class="keywordtype">char</span>* description)</div>
212<div class="line">{</div>
213<div class="line"> fputs(description, stderr);</div>
214<div class="line">}</div>
215<div class="line"></div>
216<div class="line"><span class="keyword">static</span> <span class="keywordtype">void</span> key_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> key, <span class="keywordtype">int</span> scancode, <span class="keywordtype">int</span> action, <span class="keywordtype">int</span> mods)</div>
217<div class="line">{</div>
218<div class="line"> <span class="keywordflow">if</span> (key == <a class="code" href="group__keys.html#gaac6596c350b635c245113b81c2123b93">GLFW_KEY_ESCAPE</a> &amp;&amp; action == <a class="code" href="group__input.html#ga2485743d0b59df3791c45951c4195265" title="The key or button was pressed.">GLFW_PRESS</a>)</div>
219<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_TRUE);</div>
220<div class="line">}</div>
221<div class="line"></div>
222<div class="line"><span class="keywordtype">int</span> main(<span class="keywordtype">void</span>)</div>
223<div class="line">{</div>
224<div class="line"> <a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window;</div>
225<div class="line"></div>
226<div class="line"> <a class="code" href="group__error.html#gaa5d796c3cf7c1a7f02f845486333fb5f" title="Sets the error callback.">glfwSetErrorCallback</a>(error_callback);</div>
227<div class="line"></div>
228<div class="line"> <span class="keywordflow">if</span> (!<a class="code" href="group__init.html#ga317aac130a235ab08c6db0834907d85e" title="Initializes the GLFW library.">glfwInit</a>())</div>
229<div class="line"> exit(EXIT_FAILURE);</div>
230<div class="line"></div>
231<div class="line"> window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;Simple example&quot;</span>, NULL, NULL);</div>
232<div class="line"> <span class="keywordflow">if</span> (!window)</div>
233<div class="line"> {</div>
234<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
235<div class="line"> exit(EXIT_FAILURE);</div>
236<div class="line"> }</div>
237<div class="line"></div>
238<div class="line"> <a class="code" href="group__context.html#ga1c04dc242268f827290fe40aa1c91157" title="Makes the context of the specified window current for the calling thread.">glfwMakeContextCurrent</a>(window);</div>
239<div class="line"></div>
240<div class="line"> <a class="code" href="group__input.html#ga7e496507126f35ea72f01b2e6ef6d155" title="Sets the key callback.">glfwSetKeyCallback</a>(window, key_callback);</div>
241<div class="line"></div>
242<div class="line"> <span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
243<div class="line"> {</div>
244<div class="line"> <span class="keywordtype">float</span> ratio;</div>
245<div class="line"> <span class="keywordtype">int</span> width, height;</div>
246<div class="line"></div>
247<div class="line"> <a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
248<div class="line"> ratio = width / (float) height;</div>
249<div class="line"></div>
250<div class="line"> glViewport(0, 0, width, height);</div>
251<div class="line"> glClear(GL_COLOR_BUFFER_BIT);</div>
252<div class="line"></div>
253<div class="line"> glMatrixMode(GL_PROJECTION);</div>
254<div class="line"> glLoadIdentity();</div>
255<div class="line"> glOrtho(-ratio, ratio, -1.f, 1.f, 1.f, -1.f);</div>
256<div class="line"> glMatrixMode(GL_MODELVIEW);</div>
257<div class="line"></div>
258<div class="line"> glLoadIdentity();</div>
259<div class="line"> glRotatef((<span class="keywordtype">float</span>) <a class="code" href="group__time.html#gaa6cf4e7a77158a3b8fd00328b1720a4a" title="Returns the value of the GLFW timer.">glfwGetTime</a>() * 50.f, 0.f, 0.f, 1.f);</div>
260<div class="line"></div>
261<div class="line"> glBegin(GL_TRIANGLES);</div>
262<div class="line"> glColor3f(1.f, 0.f, 0.f);</div>
263<div class="line"> glVertex3f(-0.6f, -0.4f, 0.f);</div>
264<div class="line"> glColor3f(0.f, 1.f, 0.f);</div>
265<div class="line"> glVertex3f(0.6f, -0.4f, 0.f);</div>
266<div class="line"> glColor3f(0.f, 0.f, 1.f);</div>
267<div class="line"> glVertex3f(0.f, 0.6f, 0.f);</div>
268<div class="line"> glEnd();</div>
269<div class="line"></div>
270<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
271<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
272<div class="line"> }</div>
273<div class="line"></div>
274<div class="line"> <a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
275<div class="line"></div>
276<div class="line"> <a class="code" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901" title="Terminates the GLFW library.">glfwTerminate</a>();</div>
277<div class="line"> exit(EXIT_SUCCESS);</div>
278<div class="line">}</div>
279<div class="line"></div>
280</div><!-- fragment --><p> This program creates a 640 by 480 windowed mode window and runs a loop clearing the screen, rendering a triangle and processing events until the user closes the window. It can be found in the source distribution as <code>examples/simple.c</code>, and is by default compiled along with all other examples when you build GLFW. </p>
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25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
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new file mode 100644
index 000000000..4f3de5fca
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@@ -0,0 +1,4 @@
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new file mode 100644
index 000000000..1fe437230
--- /dev/null
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@@ -0,0 +1,26 @@
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diff --git a/externals/glfw-3.0.2/docs/html/search/groups_77.js b/externals/glfw-3.0.2/docs/html/search/groups_77.js
new file mode 100644
index 000000000..412cd0bcc
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+++ b/externals/glfw-3.0.2/docs/html/search/groups_77.js
@@ -0,0 +1,4 @@
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new file mode 100644
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new file mode 100644
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@@ -0,0 +1,12 @@
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new file mode 100644
index 000000000..ea5205842
--- /dev/null
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@@ -0,0 +1,26 @@
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_62.js b/externals/glfw-3.0.2/docs/html/search/pages_62.js
new file mode 100644
index 000000000..0175036b7
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@@ -0,0 +1,5 @@
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new file mode 100644
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@@ -0,0 +1,26 @@
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new file mode 100644
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new file mode 100644
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_67.js b/externals/glfw-3.0.2/docs/html/search/pages_67.js
new file mode 100644
index 000000000..4b0501f20
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@@ -0,0 +1,4 @@
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new file mode 100644
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--- /dev/null
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@@ -0,0 +1,26 @@
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new file mode 100644
index 000000000..971ab5b83
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@@ -0,0 +1,5 @@
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.html b/externals/glfw-3.0.2/docs/html/search/pages_6e.html
new file mode 100644
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@@ -0,0 +1,26 @@
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diff --git a/externals/glfw-3.0.2/docs/html/search/pages_6e.js b/externals/glfw-3.0.2/docs/html/search/pages_6e.js
new file mode 100644
index 000000000..683d7264e
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@@ -0,0 +1,5 @@
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new file mode 100644
index 000000000..4f6f00297
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@@ -0,0 +1,26 @@
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new file mode 100644
index 000000000..4a32814f3
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@@ -0,0 +1,4 @@
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new file mode 100644
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--- /dev/null
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@@ -0,0 +1,26 @@
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new file mode 100644
index 000000000..ee6a95eec
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+++ b/externals/glfw-3.0.2/docs/html/search/pages_77.js
@@ -0,0 +1,4 @@
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new file mode 100644
index 000000000..5b208eddd
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229}
230
231.SRResult {
232 display: none;
233}
234
235DIV.searchresults {
236 margin-left: 10px;
237 margin-right: 10px;
238}
239
240/*---------------- External search page results */
241
242.searchresult {
243 background-color: #F0F3F8;
244}
245
246.pages b {
247 color: white;
248 padding: 5px 5px 3px 5px;
249 background-image: url("../tab_a.png");
250 background-repeat: repeat-x;
251 text-shadow: 0 1px 1px #000000;
252}
253
254.pages {
255 line-height: 17px;
256 margin-left: 4px;
257 text-decoration: none;
258}
259
260.hl {
261 font-weight: bold;
262}
263
264#searchresults {
265 margin-bottom: 20px;
266}
267
268.searchpages {
269 margin-top: 10px;
270}
271
diff --git a/externals/glfw-3.0.2/docs/html/search/search.js b/externals/glfw-3.0.2/docs/html/search/search.js
new file mode 100644
index 000000000..abbe5c631
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/search.js
@@ -0,0 +1,811 @@
1// Search script generated by doxygen
2// Copyright (C) 2009 by Dimitri van Heesch.
3
4// The code in this file is loosly based on main.js, part of Natural Docs,
5// which is Copyright (C) 2003-2008 Greg Valure
6// Natural Docs is licensed under the GPL.
7
8var indexSectionsWithContent =
9{
10 0: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011010111110110011110010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
11 1: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
12 2: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110010000010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
13 3: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
14 4: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000010000110000000001100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
15 5: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
16 6: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
17 7: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001010001110110000010010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000",
18 8: "0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000011000100000110000100010000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
19};
20
21var indexSectionNames =
22{
23 0: "all",
24 1: "classes",
25 2: "files",
26 3: "functions",
27 4: "variables",
28 5: "typedefs",
29 6: "defines",
30 7: "groups",
31 8: "pages"
32};
33
34function convertToId(search)
35{
36 var result = '';
37 for (i=0;i<search.length;i++)
38 {
39 var c = search.charAt(i);
40 var cn = c.charCodeAt(0);
41 if (c.match(/[a-z0-9]/))
42 {
43 result+=c;
44 }
45 else if (cn<16)
46 {
47 result+="_0"+cn.toString(16);
48 }
49 else
50 {
51 result+="_"+cn.toString(16);
52 }
53 }
54 return result;
55}
56
57function getXPos(item)
58{
59 var x = 0;
60 if (item.offsetWidth)
61 {
62 while (item && item!=document.body)
63 {
64 x += item.offsetLeft;
65 item = item.offsetParent;
66 }
67 }
68 return x;
69}
70
71function getYPos(item)
72{
73 var y = 0;
74 if (item.offsetWidth)
75 {
76 while (item && item!=document.body)
77 {
78 y += item.offsetTop;
79 item = item.offsetParent;
80 }
81 }
82 return y;
83}
84
85/* A class handling everything associated with the search panel.
86
87 Parameters:
88 name - The name of the global variable that will be
89 storing this instance. Is needed to be able to set timeouts.
90 resultPath - path to use for external files
91*/
92function SearchBox(name, resultsPath, inFrame, label)
93{
94 if (!name || !resultsPath) { alert("Missing parameters to SearchBox."); }
95
96 // ---------- Instance variables
97 this.name = name;
98 this.resultsPath = resultsPath;
99 this.keyTimeout = 0;
100 this.keyTimeoutLength = 500;
101 this.closeSelectionTimeout = 300;
102 this.lastSearchValue = "";
103 this.lastResultsPage = "";
104 this.hideTimeout = 0;
105 this.searchIndex = 0;
106 this.searchActive = false;
107 this.insideFrame = inFrame;
108 this.searchLabel = label;
109
110 // ----------- DOM Elements
111
112 this.DOMSearchField = function()
113 { return document.getElementById("MSearchField"); }
114
115 this.DOMSearchSelect = function()
116 { return document.getElementById("MSearchSelect"); }
117
118 this.DOMSearchSelectWindow = function()
119 { return document.getElementById("MSearchSelectWindow"); }
120
121 this.DOMPopupSearchResults = function()
122 { return document.getElementById("MSearchResults"); }
123
124 this.DOMPopupSearchResultsWindow = function()
125 { return document.getElementById("MSearchResultsWindow"); }
126
127 this.DOMSearchClose = function()
128 { return document.getElementById("MSearchClose"); }
129
130 this.DOMSearchBox = function()
131 { return document.getElementById("MSearchBox"); }
132
133 // ------------ Event Handlers
134
135 // Called when focus is added or removed from the search field.
136 this.OnSearchFieldFocus = function(isActive)
137 {
138 this.Activate(isActive);
139 }
140
141 this.OnSearchSelectShow = function()
142 {
143 var searchSelectWindow = this.DOMSearchSelectWindow();
144 var searchField = this.DOMSearchSelect();
145
146 if (this.insideFrame)
147 {
148 var left = getXPos(searchField);
149 var top = getYPos(searchField);
150 left += searchField.offsetWidth + 6;
151 top += searchField.offsetHeight;
152
153 // show search selection popup
154 searchSelectWindow.style.display='block';
155 left -= searchSelectWindow.offsetWidth;
156 searchSelectWindow.style.left = left + 'px';
157 searchSelectWindow.style.top = top + 'px';
158 }
159 else
160 {
161 var left = getXPos(searchField);
162 var top = getYPos(searchField);
163 top += searchField.offsetHeight;
164
165 // show search selection popup
166 searchSelectWindow.style.display='block';
167 searchSelectWindow.style.left = left + 'px';
168 searchSelectWindow.style.top = top + 'px';
169 }
170
171 // stop selection hide timer
172 if (this.hideTimeout)
173 {
174 clearTimeout(this.hideTimeout);
175 this.hideTimeout=0;
176 }
177 return false; // to avoid "image drag" default event
178 }
179
180 this.OnSearchSelectHide = function()
181 {
182 this.hideTimeout = setTimeout(this.name +".CloseSelectionWindow()",
183 this.closeSelectionTimeout);
184 }
185
186 // Called when the content of the search field is changed.
187 this.OnSearchFieldChange = function(evt)
188 {
189 if (this.keyTimeout) // kill running timer
190 {
191 clearTimeout(this.keyTimeout);
192 this.keyTimeout = 0;
193 }
194
195 var e = (evt) ? evt : window.event; // for IE
196 if (e.keyCode==40 || e.keyCode==13)
197 {
198 if (e.shiftKey==1)
199 {
200 this.OnSearchSelectShow();
201 var win=this.DOMSearchSelectWindow();
202 for (i=0;i<win.childNodes.length;i++)
203 {
204 var child = win.childNodes[i]; // get span within a
205 if (child.className=='SelectItem')
206 {
207 child.focus();
208 return;
209 }
210 }
211 return;
212 }
213 else if (window.frames.MSearchResults.searchResults)
214 {
215 var elem = window.frames.MSearchResults.searchResults.NavNext(0);
216 if (elem) elem.focus();
217 }
218 }
219 else if (e.keyCode==27) // Escape out of the search field
220 {
221 this.DOMSearchField().blur();
222 this.DOMPopupSearchResultsWindow().style.display = 'none';
223 this.DOMSearchClose().style.display = 'none';
224 this.lastSearchValue = '';
225 this.Activate(false);
226 return;
227 }
228
229 // strip whitespaces
230 var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
231
232 if (searchValue != this.lastSearchValue) // search value has changed
233 {
234 if (searchValue != "") // non-empty search
235 {
236 // set timer for search update
237 this.keyTimeout = setTimeout(this.name + '.Search()',
238 this.keyTimeoutLength);
239 }
240 else // empty search field
241 {
242 this.DOMPopupSearchResultsWindow().style.display = 'none';
243 this.DOMSearchClose().style.display = 'none';
244 this.lastSearchValue = '';
245 }
246 }
247 }
248
249 this.SelectItemCount = function(id)
250 {
251 var count=0;
252 var win=this.DOMSearchSelectWindow();
253 for (i=0;i<win.childNodes.length;i++)
254 {
255 var child = win.childNodes[i]; // get span within a
256 if (child.className=='SelectItem')
257 {
258 count++;
259 }
260 }
261 return count;
262 }
263
264 this.SelectItemSet = function(id)
265 {
266 var i,j=0;
267 var win=this.DOMSearchSelectWindow();
268 for (i=0;i<win.childNodes.length;i++)
269 {
270 var child = win.childNodes[i]; // get span within a
271 if (child.className=='SelectItem')
272 {
273 var node = child.firstChild;
274 if (j==id)
275 {
276 node.innerHTML='&#8226;';
277 }
278 else
279 {
280 node.innerHTML='&#160;';
281 }
282 j++;
283 }
284 }
285 }
286
287 // Called when an search filter selection is made.
288 // set item with index id as the active item
289 this.OnSelectItem = function(id)
290 {
291 this.searchIndex = id;
292 this.SelectItemSet(id);
293 var searchValue = this.DOMSearchField().value.replace(/ +/g, "");
294 if (searchValue!="" && this.searchActive) // something was found -> do a search
295 {
296 this.Search();
297 }
298 }
299
300 this.OnSearchSelectKey = function(evt)
301 {
302 var e = (evt) ? evt : window.event; // for IE
303 if (e.keyCode==40 && this.searchIndex<this.SelectItemCount()) // Down
304 {
305 this.searchIndex++;
306 this.OnSelectItem(this.searchIndex);
307 }
308 else if (e.keyCode==38 && this.searchIndex>0) // Up
309 {
310 this.searchIndex--;
311 this.OnSelectItem(this.searchIndex);
312 }
313 else if (e.keyCode==13 || e.keyCode==27)
314 {
315 this.OnSelectItem(this.searchIndex);
316 this.CloseSelectionWindow();
317 this.DOMSearchField().focus();
318 }
319 return false;
320 }
321
322 // --------- Actions
323
324 // Closes the results window.
325 this.CloseResultsWindow = function()
326 {
327 this.DOMPopupSearchResultsWindow().style.display = 'none';
328 this.DOMSearchClose().style.display = 'none';
329 this.Activate(false);
330 }
331
332 this.CloseSelectionWindow = function()
333 {
334 this.DOMSearchSelectWindow().style.display = 'none';
335 }
336
337 // Performs a search.
338 this.Search = function()
339 {
340 this.keyTimeout = 0;
341
342 // strip leading whitespace
343 var searchValue = this.DOMSearchField().value.replace(/^ +/, "");
344
345 var code = searchValue.toLowerCase().charCodeAt(0);
346 var hexCode;
347 if (code<16)
348 {
349 hexCode="0"+code.toString(16);
350 }
351 else
352 {
353 hexCode=code.toString(16);
354 }
355
356 var resultsPage;
357 var resultsPageWithSearch;
358 var hasResultsPage;
359
360 if (indexSectionsWithContent[this.searchIndex].charAt(code) == '1')
361 {
362 resultsPage = this.resultsPath + '/' + indexSectionNames[this.searchIndex] + '_' + hexCode + '.html';
363 resultsPageWithSearch = resultsPage+'?'+escape(searchValue);
364 hasResultsPage = true;
365 }
366 else // nothing available for this search term
367 {
368 resultsPage = this.resultsPath + '/nomatches.html';
369 resultsPageWithSearch = resultsPage;
370 hasResultsPage = false;
371 }
372
373 window.frames.MSearchResults.location = resultsPageWithSearch;
374 var domPopupSearchResultsWindow = this.DOMPopupSearchResultsWindow();
375
376 if (domPopupSearchResultsWindow.style.display!='block')
377 {
378 var domSearchBox = this.DOMSearchBox();
379 this.DOMSearchClose().style.display = 'inline';
380 if (this.insideFrame)
381 {
382 var domPopupSearchResults = this.DOMPopupSearchResults();
383 domPopupSearchResultsWindow.style.position = 'relative';
384 domPopupSearchResultsWindow.style.display = 'block';
385 var width = document.body.clientWidth - 8; // the -8 is for IE :-(
386 domPopupSearchResultsWindow.style.width = width + 'px';
387 domPopupSearchResults.style.width = width + 'px';
388 }
389 else
390 {
391 var domPopupSearchResults = this.DOMPopupSearchResults();
392 var left = getXPos(domSearchBox) + 150; // domSearchBox.offsetWidth;
393 var top = getYPos(domSearchBox) + 20; // domSearchBox.offsetHeight + 1;
394 domPopupSearchResultsWindow.style.display = 'block';
395 left -= domPopupSearchResults.offsetWidth;
396 domPopupSearchResultsWindow.style.top = top + 'px';
397 domPopupSearchResultsWindow.style.left = left + 'px';
398 }
399 }
400
401 this.lastSearchValue = searchValue;
402 this.lastResultsPage = resultsPage;
403 }
404
405 // -------- Activation Functions
406
407 // Activates or deactivates the search panel, resetting things to
408 // their default values if necessary.
409 this.Activate = function(isActive)
410 {
411 if (isActive || // open it
412 this.DOMPopupSearchResultsWindow().style.display == 'block'
413 )
414 {
415 this.DOMSearchBox().className = 'MSearchBoxActive';
416
417 var searchField = this.DOMSearchField();
418
419 if (searchField.value == this.searchLabel) // clear "Search" term upon entry
420 {
421 searchField.value = '';
422 this.searchActive = true;
423 }
424 }
425 else if (!isActive) // directly remove the panel
426 {
427 this.DOMSearchBox().className = 'MSearchBoxInactive';
428 this.DOMSearchField().value = this.searchLabel;
429 this.searchActive = false;
430 this.lastSearchValue = ''
431 this.lastResultsPage = '';
432 }
433 }
434}
435
436// -----------------------------------------------------------------------
437
438// The class that handles everything on the search results page.
439function SearchResults(name)
440{
441 // The number of matches from the last run of <Search()>.
442 this.lastMatchCount = 0;
443 this.lastKey = 0;
444 this.repeatOn = false;
445
446 // Toggles the visibility of the passed element ID.
447 this.FindChildElement = function(id)
448 {
449 var parentElement = document.getElementById(id);
450 var element = parentElement.firstChild;
451
452 while (element && element!=parentElement)
453 {
454 if (element.nodeName == 'DIV' && element.className == 'SRChildren')
455 {
456 return element;
457 }
458
459 if (element.nodeName == 'DIV' && element.hasChildNodes())
460 {
461 element = element.firstChild;
462 }
463 else if (element.nextSibling)
464 {
465 element = element.nextSibling;
466 }
467 else
468 {
469 do
470 {
471 element = element.parentNode;
472 }
473 while (element && element!=parentElement && !element.nextSibling);
474
475 if (element && element!=parentElement)
476 {
477 element = element.nextSibling;
478 }
479 }
480 }
481 }
482
483 this.Toggle = function(id)
484 {
485 var element = this.FindChildElement(id);
486 if (element)
487 {
488 if (element.style.display == 'block')
489 {
490 element.style.display = 'none';
491 }
492 else
493 {
494 element.style.display = 'block';
495 }
496 }
497 }
498
499 // Searches for the passed string. If there is no parameter,
500 // it takes it from the URL query.
501 //
502 // Always returns true, since other documents may try to call it
503 // and that may or may not be possible.
504 this.Search = function(search)
505 {
506 if (!search) // get search word from URL
507 {
508 search = window.location.search;
509 search = search.substring(1); // Remove the leading '?'
510 search = unescape(search);
511 }
512
513 search = search.replace(/^ +/, ""); // strip leading spaces
514 search = search.replace(/ +$/, ""); // strip trailing spaces
515 search = search.toLowerCase();
516 search = convertToId(search);
517
518 var resultRows = document.getElementsByTagName("div");
519 var matches = 0;
520
521 var i = 0;
522 while (i < resultRows.length)
523 {
524 var row = resultRows.item(i);
525 if (row.className == "SRResult")
526 {
527 var rowMatchName = row.id.toLowerCase();
528 rowMatchName = rowMatchName.replace(/^sr\d*_/, ''); // strip 'sr123_'
529
530 if (search.length<=rowMatchName.length &&
531 rowMatchName.substr(0, search.length)==search)
532 {
533 row.style.display = 'block';
534 matches++;
535 }
536 else
537 {
538 row.style.display = 'none';
539 }
540 }
541 i++;
542 }
543 document.getElementById("Searching").style.display='none';
544 if (matches == 0) // no results
545 {
546 document.getElementById("NoMatches").style.display='block';
547 }
548 else // at least one result
549 {
550 document.getElementById("NoMatches").style.display='none';
551 }
552 this.lastMatchCount = matches;
553 return true;
554 }
555
556 // return the first item with index index or higher that is visible
557 this.NavNext = function(index)
558 {
559 var focusItem;
560 while (1)
561 {
562 var focusName = 'Item'+index;
563 focusItem = document.getElementById(focusName);
564 if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
565 {
566 break;
567 }
568 else if (!focusItem) // last element
569 {
570 break;
571 }
572 focusItem=null;
573 index++;
574 }
575 return focusItem;
576 }
577
578 this.NavPrev = function(index)
579 {
580 var focusItem;
581 while (1)
582 {
583 var focusName = 'Item'+index;
584 focusItem = document.getElementById(focusName);
585 if (focusItem && focusItem.parentNode.parentNode.style.display=='block')
586 {
587 break;
588 }
589 else if (!focusItem) // last element
590 {
591 break;
592 }
593 focusItem=null;
594 index--;
595 }
596 return focusItem;
597 }
598
599 this.ProcessKeys = function(e)
600 {
601 if (e.type == "keydown")
602 {
603 this.repeatOn = false;
604 this.lastKey = e.keyCode;
605 }
606 else if (e.type == "keypress")
607 {
608 if (!this.repeatOn)
609 {
610 if (this.lastKey) this.repeatOn = true;
611 return false; // ignore first keypress after keydown
612 }
613 }
614 else if (e.type == "keyup")
615 {
616 this.lastKey = 0;
617 this.repeatOn = false;
618 }
619 return this.lastKey!=0;
620 }
621
622 this.Nav = function(evt,itemIndex)
623 {
624 var e = (evt) ? evt : window.event; // for IE
625 if (e.keyCode==13) return true;
626 if (!this.ProcessKeys(e)) return false;
627
628 if (this.lastKey==38) // Up
629 {
630 var newIndex = itemIndex-1;
631 var focusItem = this.NavPrev(newIndex);
632 if (focusItem)
633 {
634 var child = this.FindChildElement(focusItem.parentNode.parentNode.id);
635 if (child && child.style.display == 'block') // children visible
636 {
637 var n=0;
638 var tmpElem;
639 while (1) // search for last child
640 {
641 tmpElem = document.getElementById('Item'+newIndex+'_c'+n);
642 if (tmpElem)
643 {
644 focusItem = tmpElem;
645 }
646 else // found it!
647 {
648 break;
649 }
650 n++;
651 }
652 }
653 }
654 if (focusItem)
655 {
656 focusItem.focus();
657 }
658 else // return focus to search field
659 {
660 parent.document.getElementById("MSearchField").focus();
661 }
662 }
663 else if (this.lastKey==40) // Down
664 {
665 var newIndex = itemIndex+1;
666 var focusItem;
667 var item = document.getElementById('Item'+itemIndex);
668 var elem = this.FindChildElement(item.parentNode.parentNode.id);
669 if (elem && elem.style.display == 'block') // children visible
670 {
671 focusItem = document.getElementById('Item'+itemIndex+'_c0');
672 }
673 if (!focusItem) focusItem = this.NavNext(newIndex);
674 if (focusItem) focusItem.focus();
675 }
676 else if (this.lastKey==39) // Right
677 {
678 var item = document.getElementById('Item'+itemIndex);
679 var elem = this.FindChildElement(item.parentNode.parentNode.id);
680 if (elem) elem.style.display = 'block';
681 }
682 else if (this.lastKey==37) // Left
683 {
684 var item = document.getElementById('Item'+itemIndex);
685 var elem = this.FindChildElement(item.parentNode.parentNode.id);
686 if (elem) elem.style.display = 'none';
687 }
688 else if (this.lastKey==27) // Escape
689 {
690 parent.searchBox.CloseResultsWindow();
691 parent.document.getElementById("MSearchField").focus();
692 }
693 else if (this.lastKey==13) // Enter
694 {
695 return true;
696 }
697 return false;
698 }
699
700 this.NavChild = function(evt,itemIndex,childIndex)
701 {
702 var e = (evt) ? evt : window.event; // for IE
703 if (e.keyCode==13) return true;
704 if (!this.ProcessKeys(e)) return false;
705
706 if (this.lastKey==38) // Up
707 {
708 if (childIndex>0)
709 {
710 var newIndex = childIndex-1;
711 document.getElementById('Item'+itemIndex+'_c'+newIndex).focus();
712 }
713 else // already at first child, jump to parent
714 {
715 document.getElementById('Item'+itemIndex).focus();
716 }
717 }
718 else if (this.lastKey==40) // Down
719 {
720 var newIndex = childIndex+1;
721 var elem = document.getElementById('Item'+itemIndex+'_c'+newIndex);
722 if (!elem) // last child, jump to parent next parent
723 {
724 elem = this.NavNext(itemIndex+1);
725 }
726 if (elem)
727 {
728 elem.focus();
729 }
730 }
731 else if (this.lastKey==27) // Escape
732 {
733 parent.searchBox.CloseResultsWindow();
734 parent.document.getElementById("MSearchField").focus();
735 }
736 else if (this.lastKey==13) // Enter
737 {
738 return true;
739 }
740 return false;
741 }
742}
743
744function setKeyActions(elem,action)
745{
746 elem.setAttribute('onkeydown',action);
747 elem.setAttribute('onkeypress',action);
748 elem.setAttribute('onkeyup',action);
749}
750
751function setClassAttr(elem,attr)
752{
753 elem.setAttribute('class',attr);
754 elem.setAttribute('className',attr);
755}
756
757function createResults()
758{
759 var results = document.getElementById("SRResults");
760 for (var e=0; e<searchData.length; e++)
761 {
762 var id = searchData[e][0];
763 var srResult = document.createElement('div');
764 srResult.setAttribute('id','SR_'+id);
765 setClassAttr(srResult,'SRResult');
766 var srEntry = document.createElement('div');
767 setClassAttr(srEntry,'SREntry');
768 var srLink = document.createElement('a');
769 srLink.setAttribute('id','Item'+e);
770 setKeyActions(srLink,'return searchResults.Nav(event,'+e+')');
771 setClassAttr(srLink,'SRSymbol');
772 srLink.innerHTML = searchData[e][1][0];
773 srEntry.appendChild(srLink);
774 if (searchData[e][1].length==2) // single result
775 {
776 srLink.setAttribute('href',searchData[e][1][1][0]);
777 if (searchData[e][1][1][1])
778 {
779 srLink.setAttribute('target','_parent');
780 }
781 var srScope = document.createElement('span');
782 setClassAttr(srScope,'SRScope');
783 srScope.innerHTML = searchData[e][1][1][2];
784 srEntry.appendChild(srScope);
785 }
786 else // multiple results
787 {
788 srLink.setAttribute('href','javascript:searchResults.Toggle("SR_'+id+'")');
789 var srChildren = document.createElement('div');
790 setClassAttr(srChildren,'SRChildren');
791 for (var c=0; c<searchData[e][1].length-1; c++)
792 {
793 var srChild = document.createElement('a');
794 srChild.setAttribute('id','Item'+e+'_c'+c);
795 setKeyActions(srChild,'return searchResults.NavChild(event,'+e+','+c+')');
796 setClassAttr(srChild,'SRScope');
797 srChild.setAttribute('href',searchData[e][1][c+1][0]);
798 if (searchData[e][1][c+1][1])
799 {
800 srChild.setAttribute('target','_parent');
801 }
802 srChild.innerHTML = searchData[e][1][c+1][2];
803 srChildren.appendChild(srChild);
804 }
805 srEntry.appendChild(srChildren);
806 }
807 srResult.appendChild(srEntry);
808 results.appendChild(srResult);
809 }
810}
811
diff --git a/externals/glfw-3.0.2/docs/html/search/search_l.png b/externals/glfw-3.0.2/docs/html/search/search_l.png
new file mode 100644
index 000000000..c872f4da4
--- /dev/null
+++ b/externals/glfw-3.0.2/docs/html/search/search_l.png
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diff --git a/externals/glfw-3.0.2/docs/html/search/search_m.png b/externals/glfw-3.0.2/docs/html/search/search_m.png
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94<p>Gamma ramp.
95 <a href="structGLFWgammaramp.html#details">More...</a></p>
96<table class="memberdecls">
97<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
98Data Fields</h2></td></tr>
99<tr class="memitem:a2cce5d968734b685623eef913e635138"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#a2cce5d968734b685623eef913e635138">red</a></td></tr>
100<tr class="separator:a2cce5d968734b685623eef913e635138"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:affccc6f5df47820b6562d709da3a5a3a"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#affccc6f5df47820b6562d709da3a5a3a">green</a></td></tr>
102<tr class="separator:affccc6f5df47820b6562d709da3a5a3a"><td class="memSeparator" colspan="2">&#160;</td></tr>
103<tr class="memitem:acf0c836d0efe29c392fe8d1a1042744b"><td class="memItemLeft" align="right" valign="top">unsigned short *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#acf0c836d0efe29c392fe8d1a1042744b">blue</a></td></tr>
104<tr class="separator:acf0c836d0efe29c392fe8d1a1042744b"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:ad620e1cffbff9a32c51bca46301b59a5"><td class="memItemLeft" align="right" valign="top">unsigned int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWgammaramp.html#ad620e1cffbff9a32c51bca46301b59a5">size</a></td></tr>
106<tr class="separator:ad620e1cffbff9a32c51bca46301b59a5"><td class="memSeparator" colspan="2">&#160;</td></tr>
107</table>
108<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
109<div class="textblock"><p>This describes the gamma ramp for a monitor.</p>
110<dl class="section see"><dt>See Also</dt><dd><a class="el" href="group__monitor.html#gab7c41deb2219bde3e1eb756ddaa9ec80" title="Retrieves the current gamma ramp for the specified monitor.">glfwGetGammaRamp</a> <a class="el" href="group__monitor.html#ga583f0ffd0d29613d8cd172b996bbf0dd" title="Sets the current gamma ramp for the specified monitor.">glfwSetGammaRamp</a> </dd></dl>
111</div><h2 class="groupheader">Field Documentation</h2>
112<a class="anchor" id="acf0c836d0efe29c392fe8d1a1042744b"></a>
113<div class="memitem">
114<div class="memproto">
115 <table class="memname">
116 <tr>
117 <td class="memname">unsigned short* GLFWgammaramp::blue</td>
118 </tr>
119 </table>
120</div><div class="memdoc">
121<p>An array of value describing the response of the blue channel. </p>
122
123</div>
124</div>
125<a class="anchor" id="affccc6f5df47820b6562d709da3a5a3a"></a>
126<div class="memitem">
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129 <tr>
130 <td class="memname">unsigned short* GLFWgammaramp::green</td>
131 </tr>
132 </table>
133</div><div class="memdoc">
134<p>An array of value describing the response of the green channel. </p>
135
136</div>
137</div>
138<a class="anchor" id="a2cce5d968734b685623eef913e635138"></a>
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142 <tr>
143 <td class="memname">unsigned short* GLFWgammaramp::red</td>
144 </tr>
145 </table>
146</div><div class="memdoc">
147<p>An array of value describing the response of the red channel. </p>
148
149</div>
150</div>
151<a class="anchor" id="ad620e1cffbff9a32c51bca46301b59a5"></a>
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155 <tr>
156 <td class="memname">unsigned int GLFWgammaramp::size</td>
157 </tr>
158 </table>
159</div><div class="memdoc">
160<p>The number of elements in each array. </p>
161
162</div>
163</div>
164<hr/>The documentation for this struct was generated from the following file:<ul>
165<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
166</ul>
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89 <div class="headertitle">
90<div class="title">GLFWvidmode Struct Reference<div class="ingroups"><a class="el" href="group__monitor.html">Monitor handling</a></div></div> </div>
91</div><!--header-->
92<div class="contents">
93
94<p>Video mode type.
95 <a href="structGLFWvidmode.html#details">More...</a></p>
96<table class="memberdecls">
97<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
98Data Fields</h2></td></tr>
99<tr class="memitem:a698dcb200562051a7249cb6ae154c71d"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a698dcb200562051a7249cb6ae154c71d">width</a></td></tr>
100<tr class="separator:a698dcb200562051a7249cb6ae154c71d"><td class="memSeparator" colspan="2">&#160;</td></tr>
101<tr class="memitem:ac65942a5f6981695517437a9d571d03c"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#ac65942a5f6981695517437a9d571d03c">height</a></td></tr>
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103<tr class="memitem:a6066c4ecd251098700062d3b735dba1b"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a6066c4ecd251098700062d3b735dba1b">redBits</a></td></tr>
104<tr class="separator:a6066c4ecd251098700062d3b735dba1b"><td class="memSeparator" colspan="2">&#160;</td></tr>
105<tr class="memitem:a292fdd281f3485fb3ff102a5bda43faa"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a292fdd281f3485fb3ff102a5bda43faa">greenBits</a></td></tr>
106<tr class="separator:a292fdd281f3485fb3ff102a5bda43faa"><td class="memSeparator" colspan="2">&#160;</td></tr>
107<tr class="memitem:af310977f58d2e3b188175b6e3d314047"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#af310977f58d2e3b188175b6e3d314047">blueBits</a></td></tr>
108<tr class="separator:af310977f58d2e3b188175b6e3d314047"><td class="memSeparator" colspan="2">&#160;</td></tr>
109<tr class="memitem:a791bdd6c7697b09f7e9c97054bf05649"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structGLFWvidmode.html#a791bdd6c7697b09f7e9c97054bf05649">refreshRate</a></td></tr>
110<tr class="separator:a791bdd6c7697b09f7e9c97054bf05649"><td class="memSeparator" colspan="2">&#160;</td></tr>
111</table>
112<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
113<div class="textblock"><p>This describes a single video mode. </p>
114</div><h2 class="groupheader">Field Documentation</h2>
115<a class="anchor" id="af310977f58d2e3b188175b6e3d314047"></a>
116<div class="memitem">
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119 <tr>
120 <td class="memname">int GLFWvidmode::blueBits</td>
121 </tr>
122 </table>
123</div><div class="memdoc">
124<p>The bit depth of the blue channel of the video mode. </p>
125
126</div>
127</div>
128<a class="anchor" id="a292fdd281f3485fb3ff102a5bda43faa"></a>
129<div class="memitem">
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132 <tr>
133 <td class="memname">int GLFWvidmode::greenBits</td>
134 </tr>
135 </table>
136</div><div class="memdoc">
137<p>The bit depth of the green channel of the video mode. </p>
138
139</div>
140</div>
141<a class="anchor" id="ac65942a5f6981695517437a9d571d03c"></a>
142<div class="memitem">
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146 <td class="memname">int GLFWvidmode::height</td>
147 </tr>
148 </table>
149</div><div class="memdoc">
150<p>The height, in screen coordinates, of the video mode. </p>
151
152</div>
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154<a class="anchor" id="a6066c4ecd251098700062d3b735dba1b"></a>
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159 <td class="memname">int GLFWvidmode::redBits</td>
160 </tr>
161 </table>
162</div><div class="memdoc">
163<p>The bit depth of the red channel of the video mode. </p>
164
165</div>
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168<div class="memitem">
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171 <tr>
172 <td class="memname">int GLFWvidmode::refreshRate</td>
173 </tr>
174 </table>
175</div><div class="memdoc">
176<p>The refresh rate, in Hz, of the video mode. </p>
177
178</div>
179</div>
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185 <td class="memname">int GLFWvidmode::width</td>
186 </tr>
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188</div><div class="memdoc">
189<p>The width, in screen coordinates, of the video mode. </p>
190
191</div>
192</div>
193<hr/>The documentation for this struct was generated from the following file:<ul>
194<li><a class="el" href="glfw3_8h_source.html">glfw3.h</a></li>
195</ul>
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79<div class="header">
80 <div class="headertitle">
81<div class="title">Window handling guide </div> </div>
82</div><!--header-->
83<div class="contents">
84<div class="toc"><h3>Table of Contents</h3>
85<ul><li class="level1"><a href="#window_object">Window handles</a></li>
86<li class="level1"><a href="#window_creation">Window creation</a></li>
87<li class="level1"><a href="#window_destruction">Window destruction</a></li>
88<li class="level1"><a href="#window_hints">Window creation hints</a><ul><li class="level2"><a href="#window_hints_hard">Hard and soft constraints</a></li>
89<li class="level2"><a href="#window_hints_wnd">Window related hints</a></li>
90<li class="level2"><a href="#window_hints_fb">Framebuffer related hints</a></li>
91<li class="level2"><a href="#window_hints_ctx">Context related hints</a></li>
92<li class="level2"><a href="#window_hints_values">Supported and default values</a></li>
93</ul>
94</li>
95<li class="level1"><a href="#window_close">Window close flag</a></li>
96<li class="level1"><a href="#window_size">Window size</a></li>
97<li class="level1"><a href="#window_fbsize">Window framebuffer size</a></li>
98<li class="level1"><a href="#window_pos">Window position</a></li>
99<li class="level1"><a href="#window_title">Window title</a></li>
100<li class="level1"><a href="#window_attribs">Window attributes</a><ul><li class="level2"><a href="#window_attribs_window">Window attributes</a></li>
101<li class="level2"><a href="#window_attribs_context">Context attributes</a></li>
102</ul>
103</li>
104<li class="level1"><a href="#window_swap">Swapping buffers</a></li>
105</ul>
106</div>
107<div class="textblock"><p>The primary purpose of GLFW is to provide a simple interface to window management and OpenGL and OpenGL ES context creation. GLFW supports multiple windows, which can be either a normal desktop window or a full screen window.</p>
108<h1><a class="anchor" id="window_object"></a>
109Window handles</h1>
110<p>The <a class="el" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a> object encapsulates both a window and a context. They are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> and destroyed with <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> (or <a class="el" href="group__init.html#gaaae48c0a18607ea4a4ba951d939f0901">glfwTerminate</a>, if any remain). As the window and context are inseparably linked, the object pointer is used as both a context and window handle.</p>
111<h1><a class="anchor" id="window_creation"></a>
112Window creation</h1>
113<p>The window and its context are created with <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a>, which returns a handle to the created window object. For example, this creates a 640 by 480 windowed mode window:</p>
114<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, NULL, NULL);</div>
115</div><!-- fragment --><p>If window creation fails, <code>NULL</code> will be returned, so you need to check whether it did.</p>
116<p>This handle is then passed to all window related functions, and is provided to you along with input events, so you know which window received the input.</p>
117<p>To create a full screen window, you need to specify which monitor the window should use. In most cases, the user's primary monitor is a good choice. For more information about monitors, see the <a class="el" href="monitor.html">Multi-monitor guide</a>.</p>
118<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window = <a class="code" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344" title="Creates a window and its associated context.">glfwCreateWindow</a>(640, 480, <span class="stringliteral">&quot;My Title&quot;</span>, <a class="code" href="group__monitor.html#ga721867d84c6d18d6790d64d2847ca0b1" title="Returns the primary monitor.">glfwGetPrimaryMonitor</a>(), NULL);</div>
119</div><!-- fragment --><p>Full screen windows cover the entire display area of a monitor, have no border or decorations, and change the monitor's resolution to the one most closely matching the requested window size.</p>
120<p>For more control over how the window and its context are created, see <a class="el" href="window.html#window_hints">Window creation hints</a> below.</p>
121<h1><a class="anchor" id="window_destruction"></a>
122Window destruction</h1>
123<p>When you are done with the window, destroy it with the <a class="el" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2">glfwDestroyWindow</a> function.</p>
124<div class="fragment"><div class="line"><a class="code" href="group__window.html#gacdf43e51376051d2c091662e9fe3d7b2" title="Destroys the specified window and its context.">glfwDestroyWindow</a>(window);</div>
125</div><!-- fragment --><p>Once this function is called, no more events will be delivered for that window and its handle becomes invalid.</p>
126<h1><a class="anchor" id="window_hints"></a>
127Window creation hints</h1>
128<p>There are a number of hints that can be set before the creation of a window and context. Some affect the window itself, others affect the framebuffer or context. These hints are set to their default values each time the library is initialized with <a class="el" href="group__init.html#ga317aac130a235ab08c6db0834907d85e">glfwInit</a>, can be set individually with <a class="el" href="group__window.html#ga4fd9e504bb937e79588a0ffdca9f620b">glfwWindowHint</a> and reset all at once to their defaults with <a class="el" href="group__window.html#gaa77c4898dfb83344a6b4f76aa16b9a4a">glfwDefaultWindowHints</a>.</p>
129<p>Note that hints need to be set <em>before</em> the creation of the window and context you wish to have the specified attributes.</p>
130<h2><a class="anchor" id="window_hints_hard"></a>
131Hard and soft constraints</h2>
132<p>Some window hints are hard constraints. These must match the available capabilities <em>exactly</em> for window and context creation to succeed. Hints that are not hard constraints are matched as closely as possible, but the resulting window and context may differ from what these hints requested. To find out the actual attributes of the created window and context, use the <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a> function.</p>
133<p>The following hints are hard constraints:</p>
134<ul>
135<li><code>GLFW_STEREO</code></li>
136<li><code>GLFW_CLIENT_API</code></li>
137</ul>
138<p>The following additional hints are hard constraints if requesting an OpenGL context:</p>
139<ul>
140<li><code>GLFW_OPENGL_FORWARD_COMPAT</code></li>
141<li><code>GLFW_OPENGL_PROFILE</code></li>
142</ul>
143<p>Hints that do not apply to a given type of window or context are ignored.</p>
144<h2><a class="anchor" id="window_hints_wnd"></a>
145Window related hints</h2>
146<p>The <code>GLFW_RESIZABLE</code> hint specifies whether the window will be resizable <em>by the user</em>. The window will still be resizable using the <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a> function. This hint is ignored for full screen windows.</p>
147<p>The <code>GLFW_VISIBLE</code> hint specifies whether the window will be initially visible. This hint is ignored for full screen windows.</p>
148<p>The <code>GLFW_DECORATED</code> hint specifies whether the window will have window decorations such as a border, a close widget, etc. This hint is ignored for full screen windows. Note that even though a window may lack a close widget, it is usually still possible for the user to generate close events.</p>
149<h2><a class="anchor" id="window_hints_fb"></a>
150Framebuffer related hints</h2>
151<p>The <code>GLFW_RED_BITS</code>, <code>GLFW_GREEN_BITS</code>, <code>GLFW_BLUE_BITS</code>, <code>GLFW_ALPHA_BITS</code>, <code>GLFW_DEPTH_BITS</code> and <code>GLFW_STENCIL_BITS</code> hints specify the desired bit depths of the various components of the default framebuffer.</p>
152<p>The <code>GLFW_ACCUM_RED_BITS</code>, <code>GLFW_ACCUM_GREEN_BITS</code>, <code>GLFW_ACCUM_BLUE_BITS</code> and <code>GLFW_ACCUM_ALPHA_BITS</code> hints specify the desired bit depths of the various components of the accumulation buffer.</p>
153<p>The <code>GLFW_AUX_BUFFERS</code> hint specifies the desired number of auxiliary buffers.</p>
154<p>The <code>GLFW_STEREO</code> hint specifies whether to use stereoscopic rendering.</p>
155<p>The <code>GLFW_SAMPLES</code> hint specifies the desired number of samples to use for multisampling. Zero disables multisampling.</p>
156<p>The <code>GLFW_SRGB_CAPABLE</code> hint specifies whether the framebuffer should be sRGB capable.</p>
157<p>The <code>GLFW_REFRESH_RATE</code> hint specifies the desired refresh rate for full screen windows. If set to zero, the highest available refresh rate will be used. This hint is ignored for windowed mode windows.</p>
158<h2><a class="anchor" id="window_hints_ctx"></a>
159Context related hints</h2>
160<p>The <code>GLFW_CLIENT_API</code> hint specifies which client API to create the context for. Possible values are <code>GLFW_OPENGL_API</code> and <code>GLFW_OPENGL_ES_API</code>.</p>
161<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code> and <code>GLFW_CONTEXT_VERSION_MINOR</code> hints specify the client API version that the created context must be compatible with.</p>
162<p>For OpenGL, these hints are <em>not</em> hard constraints, as they don't have to match exactly, but <a class="el" href="group__window.html#ga5c336fddf2cbb5b92f65f10fb6043344">glfwCreateWindow</a> will still fail if the resulting OpenGL version is less than the one requested. It is therefore perfectly safe to use the default of version 1.0 for legacy code and you may still get backwards-compatible contexts of version 3.0 and above when available.</p>
163<p>While there is no way to ask the driver for a context of the highest supported version, most drivers provide this when you ask GLFW for a version 1.0 context.</p>
164<p>For OpenGL ES, these hints are hard constraints.</p>
165<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_FORWARD_COMPAT</code> hint specifies whether the OpenGL context should be forward-compatible, i.e. one where all functionality deprecated in the requested version of OpenGL is removed. This may only be used if the requested OpenGL version is 3.0 or above. If another client API is requested, this hint is ignored.</p>
166<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_DEBUG_CONTEXT</code> hint specifies whether to create a debug OpenGL context, which may have additional error and performance issue reporting functionality. If another client API is requested, this hint is ignored.</p>
167<p>If an OpenGL context is requested, the <code>GLFW_OPENGL_PROFILE</code> hint specifies which OpenGL profile to create the context for. Possible values are one of <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code>, or <code>GLFW_OPENGL_ANY_PROFILE</code> to not request a specific profile. If requesting an OpenGL version below 3.2, <code>GLFW_OPENGL_ANY_PROFILE</code> must be used. If another client API is requested, this hint is ignored.</p>
168<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> hint specifies the robustness strategy to be used by the context. This can be one of <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code>, or <code>GLFW_NO_ROBUSTNESS</code> to not request a robustness strategy.</p>
169<h2><a class="anchor" id="window_hints_values"></a>
170Supported and default values</h2>
171<table class="doxtable">
172<tr>
173<th>Name </th><th>Default value </th><th>Supported values </th></tr>
174<tr>
175<td><code>GLFW_RESIZABLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
176<tr>
177<td><code>GLFW_VISIBLE</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
178<tr>
179<td><code>GLFW_DECORATED</code> </td><td><code>GL_TRUE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
180<tr>
181<td><code>GLFW_RED_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
182<tr>
183<td><code>GLFW_GREEN_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
184<tr>
185<td><code>GLFW_BLUE_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
186<tr>
187<td><code>GLFW_ALPHA_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
188<tr>
189<td><code>GLFW_DEPTH_BITS</code> </td><td>24 </td><td>0 to <code>INT_MAX</code> </td></tr>
190<tr>
191<td><code>GLFW_STENCIL_BITS</code> </td><td>8 </td><td>0 to <code>INT_MAX</code> </td></tr>
192<tr>
193<td><code>GLFW_ACCUM_RED_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
194<tr>
195<td><code>GLFW_ACCUM_GREEN_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
196<tr>
197<td><code>GLFW_ACCUM_BLUE_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
198<tr>
199<td><code>GLFW_ACCUM_ALPHA_BITS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
200<tr>
201<td><code>GLFW_AUX_BUFFERS</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
202<tr>
203<td><code>GLFW_SAMPLES</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
204<tr>
205<td><code>GLFW_REFRESH_RATE</code> </td><td>0 </td><td>0 to <code>INT_MAX</code> </td></tr>
206<tr>
207<td><code>GLFW_STEREO</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
208<tr>
209<td><code>GLFW_SRGB_CAPABLE</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
210<tr>
211<td><code>GLFW_CLIENT_API</code> </td><td><code>GLFW_OPENGL_API</code> </td><td><code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code> </td></tr>
212<tr>
213<td><code>GLFW_CONTEXT_VERSION_MAJOR</code> </td><td>1 </td><td>Any valid major version number of the chosen client API </td></tr>
214<tr>
215<td><code>GLFW_CONTEXT_VERSION_MINOR</code> </td><td>0 </td><td>Any valid minor version number of the chosen client API </td></tr>
216<tr>
217<td><code>GLFW_CONTEXT_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code> </td><td><code>GLFW_NO_ROBUSTNESS</code>, <code>GLFW_NO_RESET_NOTIFICATION</code> or <code>GLFW_LOSE_CONTEXT_ON_RESET</code> </td></tr>
218<tr>
219<td><code>GLFW_OPENGL_FORWARD_COMPAT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
220<tr>
221<td><code>GLFW_OPENGL_DEBUG_CONTEXT</code> </td><td><code>GL_FALSE</code> </td><td><code>GL_TRUE</code> or <code>GL_FALSE</code> </td></tr>
222<tr>
223<td><code>GLFW_OPENGL_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code> </td><td><code>GLFW_OPENGL_ANY_PROFILE</code>, <code>GLFW_OPENGL_COMPAT_PROFILE</code> or <code>GLFW_OPENGL_CORE_PROFILE</code> </td></tr>
224</table>
225<h1><a class="anchor" id="window_close"></a>
226Window close flag</h1>
227<p>When the user attempts to close the window, for example by clicking the close widget or using a key chord like Alt+F4, the <em>close flag</em> of the window is set. The window is however not actually destroyed and, unless you watch for this state change, nothing further happens.</p>
228<p>The current state of the close flag is returned by <a class="el" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5">glfwWindowShouldClose</a> and can be set or cleared directly with <a class="el" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708">glfwSetWindowShouldClose</a>. A common pattern is to use the close flag as a main loop condition.</p>
229<div class="fragment"><div class="line"><span class="keywordflow">while</span> (!<a class="code" href="group__window.html#ga24e02fbfefbb81fc45320989f8140ab5" title="Checks the close flag of the specified window.">glfwWindowShouldClose</a>(window))</div>
230<div class="line">{</div>
231<div class="line"> render(window);</div>
232<div class="line"></div>
233<div class="line"> <a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
234<div class="line"> <a class="code" href="group__window.html#ga37bd57223967b4211d60ca1a0bf3c832" title="Processes all pending events.">glfwPollEvents</a>();</div>
235<div class="line">}</div>
236</div><!-- fragment --><p>If you wish to be notified when the user attempts to close a window, you can set the close callback with <a class="el" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a">glfwSetWindowCloseCallback</a>. This callback is called directly <em>after</em> the close flag has been set.</p>
237<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaade9264e79fae52bdb78e2df11ee8d6a" title="Sets the close callback for the specified window.">glfwSetWindowCloseCallback</a>(window, window_close_callback);</div>
238</div><!-- fragment --><p>The callback function can be used for example to filter close requests and clear the close flag again unless certain conditions are met.</p>
239<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_close_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window)</div>
240<div class="line">{</div>
241<div class="line"> <span class="keywordflow">if</span> (!time_to_close)</div>
242<div class="line"> <a class="code" href="group__window.html#ga49c449dde2a6f87d996f4daaa09d6708" title="Sets the close flag of the specified window.">glfwSetWindowShouldClose</a>(window, GL_FALSE);</div>
243<div class="line">}</div>
244</div><!-- fragment --><h1><a class="anchor" id="window_size"></a>
245Window size</h1>
246<p>The size of a window can be changed with <a class="el" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb">glfwSetWindowSize</a>. For windowed mode windows, this resizes the specified window so that its <em>client area</em> has the specified size. Note that the window system may put limitations on size. For full screen windows, it selects and sets the video mode most closely matching the specified size.</p>
247<div class="fragment"><div class="line"><span class="keywordtype">void</span> <a class="code" href="group__window.html#ga371911f12c74c504dd8d47d832d095cb" title="Sets the size of the client area of the specified window.">glfwSetWindowSize</a>(window, 640, 480);</div>
248</div><!-- fragment --><p>If you wish to be notified when a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6">glfwSetWindowSizeCallback</a>.</p>
249<div class="fragment"><div class="line"><a class="code" href="group__window.html#gaa40cd24840daa8c62f36cafc847c72b6" title="Sets the size callback for the specified window.">glfwSetWindowSizeCallback</a>(window, window_size_callback);</div>
250</div><!-- fragment --><p>The callback function receives the new size of the client area of the window.</p>
251<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
252<div class="line">{</div>
253<div class="line">}</div>
254</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6">glfwGetWindowSize</a> for directly retrieving the current size of a window.</p>
255<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
256<div class="line"><a class="code" href="group__window.html#gaeea7cbc03373a41fb51cfbf9f2a5d4c6" title="Retrieves the size of the client area of the specified window.">glfwGetWindowSize</a>(window, &amp;width, &amp;height);</div>
257</div><!-- fragment --><h1><a class="anchor" id="window_fbsize"></a>
258Window framebuffer size</h1>
259<p>While the size of a window is measured in screen coordinates, OpenGL works with pixels. The size you pass into <code>glViewport</code>, for example, should be in pixels and not screen coordinates. On some platforms screen coordinates and pixels are the same, but this is not the case on all platforms supported by GLFW. There is a second set of functions to retrieve the size in pixels of the framebuffer of a window.</p>
260<p>If you wish to be notified when the framebuffer of a window is resized, whether by the user or the system, you can set the size callback with <a class="el" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf">glfwSetFramebufferSizeCallback</a>.</p>
261<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga3203461a5303bf289f2e05f854b2f7cf" title="Sets the framebuffer resize callback for the specified window.">glfwSetFramebufferSizeCallback</a>(window, framebuffer_size_callback);</div>
262</div><!-- fragment --><p>The callback function receives the new size of the client area of the window, which can for example be used to update the OpenGL viewport.</p>
263<div class="fragment"><div class="line"><span class="keywordtype">void</span> framebuffer_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> width, <span class="keywordtype">int</span> height)</div>
264<div class="line">{</div>
265<div class="line"> glViewport(0, 0, width, height);</div>
266<div class="line">}</div>
267</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9">glfwGetFramebufferSize</a> for directly retrieving the current size of the framebuffer of a window.</p>
268<div class="fragment"><div class="line"><span class="keywordtype">int</span> width, height;</div>
269<div class="line"><a class="code" href="group__window.html#ga0e2637a4161afb283f5300c7f94785c9" title="Retrieves the size of the framebuffer of the specified window.">glfwGetFramebufferSize</a>(window, &amp;width, &amp;height);</div>
270<div class="line">glViewport(0, 0, width, height);</div>
271</div><!-- fragment --><p>Note that the size of a framebuffer may change independently of the size of a window, for example if the window is dragged between a regular monitor and a high-DPI one.</p>
272<h1><a class="anchor" id="window_pos"></a>
273Window position</h1>
274<p>The position of a windowed-mode window can be changed with <a class="el" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8">glfwSetWindowPos</a>. This moves the window so that the upper-left corner of its client area has the specified screen coordinates. Note that the window system may put limitations on placement.</p>
275<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga1abb6d690e8c88e0c8cd1751356dbca8" title="Sets the position of the client area of the specified window.">glfwSetWindowPos</a>(window, 100, 100);</div>
276</div><!-- fragment --><p>If you wish to be notified when a window is moved, whether by the user or the system, you can set the position callback with <a class="el" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1">glfwSetWindowPosCallback</a>.</p>
277<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga2837d4d240659feb4268fcb6530a6ba1" title="Sets the position callback for the specified window.">glfwSetWindowPosCallback</a>(window, window_pos_callback);</div>
278</div><!-- fragment --><p>The callback function receives the new position of the upper-left corner of its client area.</p>
279<div class="fragment"><div class="line"><span class="keywordtype">void</span> window_size_callback(<a class="code" href="group__window.html#ga3c96d80d363e67d13a41b5d1821f3242">GLFWwindow</a>* window, <span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos)</div>
280<div class="line">{</div>
281<div class="line">}</div>
282</div><!-- fragment --><p>There is also <a class="el" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634">glfwGetWindowPos</a> for directly retrieving the current position of the client area of the window.</p>
283<div class="fragment"><div class="line"><span class="keywordtype">int</span> xpos, ypos;</div>
284<div class="line"><a class="code" href="group__window.html#ga73cb526c000876fd8ddf571570fdb634" title="Retrieves the position of the client area of the specified window.">glfwGetWindowPos</a>(window, &amp;xpos, &amp;ypos);</div>
285</div><!-- fragment --><h1><a class="anchor" id="window_title"></a>
286Window title</h1>
287<p>All GLFW windows have a title, although undecorated or full screen windows may not display it or only display it in a task bar or similar interface. To change the title of a window, use <a class="el" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff">glfwSetWindowTitle</a>.</p>
288<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;My Window&quot;</span>);</div>
289</div><!-- fragment --><p>The window title is a regular C string using the UTF-8 encoding. This means for example that, as long as your source file is encoded as UTF-8, you can use any Unicode characters.</p>
290<div class="fragment"><div class="line"><a class="code" href="group__window.html#ga5d877f09e968cef7a360b513306f17ff" title="Sets the title of the specified window.">glfwSetWindowTitle</a>(window, <span class="stringliteral">&quot;さよなら絶望先生&quot;</span>);</div>
291</div><!-- fragment --><h1><a class="anchor" id="window_attribs"></a>
292Window attributes</h1>
293<p>Windows have a number of attributes that can be returned using <a class="el" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337">glfwGetWindowAttrib</a>. Some reflect state that may change during the lifetime of the window, while others reflect the corresponding hints and are fixed at the time of creation.</p>
294<div class="fragment"><div class="line"><span class="keywordflow">if</span> (<a class="code" href="group__window.html#gacccb29947ea4b16860ebef42c2cb9337" title="Returns an attribute of the specified window.">glfwGetWindowAttrib</a>(window, <a class="code" href="glfw3_8h.html#a54ddb14825a1541a56e22afb5f832a9e">GLFW_FOCUSED</a>))</div>
295<div class="line">{</div>
296<div class="line"> <span class="comment">// window has input focus</span></div>
297<div class="line">}</div>
298</div><!-- fragment --><h2><a class="anchor" id="window_attribs_window"></a>
299Window attributes</h2>
300<p>The <code>GLFW_FOCUSED</code> attribute indicates whether the specified window currently has input focus.</p>
301<p>The <code>GLFW_ICONIFIED</code> attribute indicates whether the specified window is currently iconified, whether by the user or with <a class="el" href="group__window.html#ga1bb559c0ebaad63c5c05ad2a066779c4">glfwIconifyWindow</a>.</p>
302<p>The <code>GLFW_VISIBLE</code> attribute indicates whether the specified window is currently visible. Window visibility can be controlled with <a class="el" href="group__window.html#ga61be47917b72536a148300f46494fc66">glfwShowWindow</a> and <a class="el" href="group__window.html#ga49401f82a1ba5f15db5590728314d47c">glfwHideWindow</a> and initial visibility is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
303<p>The <code>GLFW_RESIZABLE</code> attribute indicates whether the specified window is resizable <em>by the user</em>. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
304<p>The <code>GLFW_DECORATED</code> attribute indicates whether the specified window has decorations such as a border, a close widget, etc. This is controlled by the <a class="el" href="window.html#window_hints">window hint</a> with the same name.</p>
305<h2><a class="anchor" id="window_attribs_context"></a>
306Context attributes</h2>
307<p>The <code>GLFW_CLIENT_API</code> attribute indicates the client API provided by the window's context; either <code>GLFW_OPENGL_API</code> or <code>GLFW_OPENGL_ES_API</code>.</p>
308<p>The <code>GLFW_CONTEXT_VERSION_MAJOR</code>, <code>GLFW_CONTEXT_VERSION_MINOR</code> and <code>GLFW_CONTEXT_REVISION</code> attributes indicate the client API version of the window's context.</p>
309<p>The <code>GLFW_OPENGL_FORWARD_COMPAT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL forward-compatible one, or <code>GL_FALSE</code> otherwise.</p>
310<p>The <code>GLFW_OPENGL_DEBUG_CONTEXT</code> attribute is <code>GL_TRUE</code> if the window's context is an OpenGL debug context, or <code>GL_FALSE</code> otherwise.</p>
311<p>The <code>GLFW_OPENGL_PROFILE</code> attribute indicates the OpenGL profile used by the context. This is <code>GLFW_OPENGL_CORE_PROFILE</code> or <code>GLFW_OPENGL_COMPAT_PROFILE</code> if the context uses a known profile, or <code>GLFW_OPENGL_ANY_PROFILE</code> if the OpenGL profile is unknown or the context is for another client API.</p>
312<p>The <code>GLFW_CONTEXT_ROBUSTNESS</code> attribute indicates the robustness strategy used by the context. This is <code>GLFW_LOSE_CONTEXT_ON_RESET</code> or <code>GLFW_NO_RESET_NOTIFICATION</code> if the window's context supports robustness, or <code>GLFW_NO_ROBUSTNESS</code> otherwise.</p>
313<h1><a class="anchor" id="window_swap"></a>
314Swapping buffers</h1>
315<p>GLFW windows are always double buffered. That means that you have two rendering buffers; a front buffer and a back buffer. The front buffer is the one being displayed and the back buffer the one you render to.</p>
316<p>When the entire frame has been rendered, it is time to swap the back and the front buffers in order to display what has been rendered and begin rendering a new frame. This is done with <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a>.</p>
317<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14" title="Swaps the front and back buffers of the specified window.">glfwSwapBuffers</a>(window);</div>
318</div><!-- fragment --><p>Sometimes it can be useful to select when the buffer swap will occur. With the function <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> it is possible to select the minimum number of monitor refreshes the driver should wait before swapping the buffers:</p>
319<div class="fragment"><div class="line"><a class="code" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed" title="Sets the swap interval for the current context.">glfwSwapInterval</a>(1);</div>
320</div><!-- fragment --><p>If the interval is zero, the swap will take place immediately when <a class="el" href="group__context.html#ga15a5a1ee5b3c2ca6b15ca209a12efd14">glfwSwapBuffers</a> is called without waiting for a refresh. Otherwise at least interval retraces will pass between each buffer swap. Using a swap interval of zero can be useful for benchmarking purposes, when it is not desirable to measure the time it takes to wait for the vertical retrace. However, a swap interval of one lets you avoid tearing.</p>
321<p>Note that not all OpenGL implementations properly implement this function, in which case <a class="el" href="group__context.html#ga6d4e0cdf151b5e579bd67f13202994ed">glfwSwapInterval</a> will have no effect. Some drivers also have user settings that override requests by GLFW. </p>
322</div></div><!-- contents -->
323<!-- start footer part -->
324<hr class="footer"/><address class="footer"><small>
325Generated on Sun Aug 25 2013 21:45:13 for GLFW by &#160;<a href="http://www.doxygen.org/index.html">
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327</a> 1.8.3.1
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1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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24 <td style="padding-left: 0.5em;">
25 <div id="projectname">GLFW
26 &#160;<span id="projectnumber">3.0.2</span>
27 </div>
28 <div id="projectbrief">A multi-platform library for OpenGL, window and input</div>
29 </td>
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87<div class="title">window.dox File Reference</div> </div>
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diff --git a/externals/glfw-3.0.2/include/GLFW/glfw3.h b/externals/glfw-3.0.2/include/GLFW/glfw3.h
new file mode 100644
index 000000000..de2798b9f
--- /dev/null
+++ b/externals/glfw-3.0.2/include/GLFW/glfw3.h
@@ -0,0 +1,2282 @@
1/*************************************************************************
2 * GLFW 3.0 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29#ifndef _glfw3_h_
30#define _glfw3_h_
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37/*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
41/*! @defgroup clipboard Clipboard support
42 */
43/*! @defgroup context Context handling
44 */
45/*! @defgroup error Error handling
46 */
47/*! @defgroup init Initialization and version information
48 */
49/*! @defgroup input Input handling
50 */
51/*! @defgroup monitor Monitor handling
52 *
53 * This is the reference documentation for monitor related functions and types.
54 * For more information, see the @ref monitor.
55 */
56/*! @defgroup time Time input
57 */
58/*! @defgroup window Window handling
59 *
60 * This is the reference documentation for window related functions and types,
61 * including creation, deletion and event polling. For more information, see
62 * the @ref window.
63 */
64
65
66/*************************************************************************
67 * Global definitions
68 *************************************************************************/
69
70/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
71
72/* Please report any problems that you find with your compiler, which may
73 * be solved in this section! There are several compilers that I have not
74 * been able to test this file with yet.
75 *
76 * First: If we are we on Windows, we want a single define for it (_WIN32)
77 * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
78 * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
79 * to the list of "valid Win32 identifiers", which removes the need for
80 * -mwin32)
81 */
82#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
83 #define _WIN32
84#endif /* _WIN32 */
85
86/* In order for extension support to be portable, we need to define an
87 * OpenGL function call method. We use the keyword APIENTRY, which is
88 * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
89 */
90#ifndef APIENTRY
91 #ifdef _WIN32
92 #define APIENTRY __stdcall
93 #else
94 #define APIENTRY
95 #endif
96#endif /* APIENTRY */
97
98/* The following three defines are here solely to make some Windows-based
99 * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
100 * it has the major drawback of severely polluting our namespace.
101 */
102
103/* Under Windows, we need WINGDIAPI defined */
104#if !defined(WINGDIAPI) && defined(_WIN32)
105 #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
106 /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
107 #define WINGDIAPI __declspec(dllimport)
108 #elif defined(__LCC__)
109 /* LCC-Win32 */
110 #define WINGDIAPI __stdcall
111 #else
112 /* Others (e.g. MinGW, Cygwin) */
113 #define WINGDIAPI extern
114 #endif
115 #define GLFW_WINGDIAPI_DEFINED
116#endif /* WINGDIAPI */
117
118/* Some <GL/glu.h> files also need CALLBACK defined */
119#if !defined(CALLBACK) && defined(_WIN32)
120 #if defined(_MSC_VER)
121 /* Microsoft Visual C++ */
122 #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
123 #define CALLBACK __stdcall
124 #else
125 #define CALLBACK
126 #endif
127 #else
128 /* Other Windows compilers */
129 #define CALLBACK __stdcall
130 #endif
131 #define GLFW_CALLBACK_DEFINED
132#endif /* CALLBACK */
133
134/* Most GL/glu.h variants on Windows need wchar_t
135 * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
136#include <stddef.h>
137
138
139/* ---------------- GLFW related system specific defines ----------------- */
140
141#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
142 /* GLFW_DLL is defined by users of GLFW when compiling programs that will link
143 * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the
144 * GLFW configuration header when compiling the DLL version of the library.
145 */
146 #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
147#endif
148
149#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
150
151 /* We are building a Win32 DLL */
152 #define GLFWAPI __declspec(dllexport)
153
154#elif defined(_WIN32) && defined(GLFW_DLL)
155
156 /* We are calling a Win32 DLL */
157 #if defined(__LCC__)
158 #define GLFWAPI extern
159 #else
160 #define GLFWAPI __declspec(dllimport)
161 #endif
162
163#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
164
165 #define GLFWAPI __attribute__((visibility("default")))
166
167#else
168
169 /* We are either building/calling a static lib or we are non-win32 */
170 #define GLFWAPI
171
172#endif
173
174/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
175
176/* Include the chosen client API headers.
177 */
178#if defined(__APPLE_CC__)
179 #if defined(GLFW_INCLUDE_GLCOREARB)
180 #include <OpenGL/gl3.h>
181 #elif !defined(GLFW_INCLUDE_NONE)
182 #define GL_GLEXT_LEGACY
183 #include <OpenGL/gl.h>
184 #endif
185 #if defined(GLFW_INCLUDE_GLU)
186 #include <OpenGL/glu.h>
187 #endif
188#else
189 #if defined(GLFW_INCLUDE_GLCOREARB)
190 #include <GL/glcorearb.h>
191 #elif defined(GLFW_INCLUDE_ES1)
192 #include <GLES/gl.h>
193 #elif defined(GLFW_INCLUDE_ES2)
194 #include <GLES2/gl2.h>
195 #elif defined(GLFW_INCLUDE_ES3)
196 #include <GLES3/gl3.h>
197 #elif !defined(GLFW_INCLUDE_NONE)
198 #include <GL/gl.h>
199 #endif
200 #if defined(GLFW_INCLUDE_GLU)
201 #include <GL/glu.h>
202 #endif
203#endif
204
205
206/*************************************************************************
207 * GLFW API tokens
208 *************************************************************************/
209
210/*! @name GLFW version macros
211 * @{ */
212/*! @brief The major version number of the GLFW library.
213 *
214 * This is incremented when the API is changed in non-compatible ways.
215 * @ingroup init
216 */
217#define GLFW_VERSION_MAJOR 3
218/*! @brief The minor version number of the GLFW library.
219 *
220 * This is incremented when features are added to the API but it remains
221 * backward-compatible.
222 * @ingroup init
223 */
224#define GLFW_VERSION_MINOR 0
225/*! @brief The revision number of the GLFW library.
226 *
227 * This is incremented when a bug fix release is made that does not contain any
228 * API changes.
229 * @ingroup init
230 */
231#define GLFW_VERSION_REVISION 2
232/*! @} */
233
234/*! @name Key and button actions
235 * @{ */
236/*! @brief The key or button was released.
237 * @ingroup input
238 */
239#define GLFW_RELEASE 0
240/*! @brief The key or button was pressed.
241 * @ingroup input
242 */
243#define GLFW_PRESS 1
244/*! @brief The key was held down until it repeated.
245 * @ingroup input
246 */
247#define GLFW_REPEAT 2
248/*! @} */
249
250/*! @defgroup keys Keyboard keys
251 *
252 * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
253 * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
254 * put in the 256+ range).
255 *
256 * The naming of the key codes follow these rules:
257 * - The US keyboard layout is used
258 * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
259 * "3", etc.)
260 * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
261 * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
262 * correspond to the Unicode standard (usually for brevity)
263 * - Keys that lack a clear US mapping are named "WORLD_x"
264 * - For non-printable keys, custom names are used (e.g. "F4",
265 * "BACKSPACE", etc.)
266 *
267 * @ingroup input
268 * @{
269 */
270
271/* The unknown key */
272#define GLFW_KEY_UNKNOWN -1
273
274/* Printable keys */
275#define GLFW_KEY_SPACE 32
276#define GLFW_KEY_APOSTROPHE 39 /* ' */
277#define GLFW_KEY_COMMA 44 /* , */
278#define GLFW_KEY_MINUS 45 /* - */
279#define GLFW_KEY_PERIOD 46 /* . */
280#define GLFW_KEY_SLASH 47 /* / */
281#define GLFW_KEY_0 48
282#define GLFW_KEY_1 49
283#define GLFW_KEY_2 50
284#define GLFW_KEY_3 51
285#define GLFW_KEY_4 52
286#define GLFW_KEY_5 53
287#define GLFW_KEY_6 54
288#define GLFW_KEY_7 55
289#define GLFW_KEY_8 56
290#define GLFW_KEY_9 57
291#define GLFW_KEY_SEMICOLON 59 /* ; */
292#define GLFW_KEY_EQUAL 61 /* = */
293#define GLFW_KEY_A 65
294#define GLFW_KEY_B 66
295#define GLFW_KEY_C 67
296#define GLFW_KEY_D 68
297#define GLFW_KEY_E 69
298#define GLFW_KEY_F 70
299#define GLFW_KEY_G 71
300#define GLFW_KEY_H 72
301#define GLFW_KEY_I 73
302#define GLFW_KEY_J 74
303#define GLFW_KEY_K 75
304#define GLFW_KEY_L 76
305#define GLFW_KEY_M 77
306#define GLFW_KEY_N 78
307#define GLFW_KEY_O 79
308#define GLFW_KEY_P 80
309#define GLFW_KEY_Q 81
310#define GLFW_KEY_R 82
311#define GLFW_KEY_S 83
312#define GLFW_KEY_T 84
313#define GLFW_KEY_U 85
314#define GLFW_KEY_V 86
315#define GLFW_KEY_W 87
316#define GLFW_KEY_X 88
317#define GLFW_KEY_Y 89
318#define GLFW_KEY_Z 90
319#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
320#define GLFW_KEY_BACKSLASH 92 /* \ */
321#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
322#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
323#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
324#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
325
326/* Function keys */
327#define GLFW_KEY_ESCAPE 256
328#define GLFW_KEY_ENTER 257
329#define GLFW_KEY_TAB 258
330#define GLFW_KEY_BACKSPACE 259
331#define GLFW_KEY_INSERT 260
332#define GLFW_KEY_DELETE 261
333#define GLFW_KEY_RIGHT 262
334#define GLFW_KEY_LEFT 263
335#define GLFW_KEY_DOWN 264
336#define GLFW_KEY_UP 265
337#define GLFW_KEY_PAGE_UP 266
338#define GLFW_KEY_PAGE_DOWN 267
339#define GLFW_KEY_HOME 268
340#define GLFW_KEY_END 269
341#define GLFW_KEY_CAPS_LOCK 280
342#define GLFW_KEY_SCROLL_LOCK 281
343#define GLFW_KEY_NUM_LOCK 282
344#define GLFW_KEY_PRINT_SCREEN 283
345#define GLFW_KEY_PAUSE 284
346#define GLFW_KEY_F1 290
347#define GLFW_KEY_F2 291
348#define GLFW_KEY_F3 292
349#define GLFW_KEY_F4 293
350#define GLFW_KEY_F5 294
351#define GLFW_KEY_F6 295
352#define GLFW_KEY_F7 296
353#define GLFW_KEY_F8 297
354#define GLFW_KEY_F9 298
355#define GLFW_KEY_F10 299
356#define GLFW_KEY_F11 300
357#define GLFW_KEY_F12 301
358#define GLFW_KEY_F13 302
359#define GLFW_KEY_F14 303
360#define GLFW_KEY_F15 304
361#define GLFW_KEY_F16 305
362#define GLFW_KEY_F17 306
363#define GLFW_KEY_F18 307
364#define GLFW_KEY_F19 308
365#define GLFW_KEY_F20 309
366#define GLFW_KEY_F21 310
367#define GLFW_KEY_F22 311
368#define GLFW_KEY_F23 312
369#define GLFW_KEY_F24 313
370#define GLFW_KEY_F25 314
371#define GLFW_KEY_KP_0 320
372#define GLFW_KEY_KP_1 321
373#define GLFW_KEY_KP_2 322
374#define GLFW_KEY_KP_3 323
375#define GLFW_KEY_KP_4 324
376#define GLFW_KEY_KP_5 325
377#define GLFW_KEY_KP_6 326
378#define GLFW_KEY_KP_7 327
379#define GLFW_KEY_KP_8 328
380#define GLFW_KEY_KP_9 329
381#define GLFW_KEY_KP_DECIMAL 330
382#define GLFW_KEY_KP_DIVIDE 331
383#define GLFW_KEY_KP_MULTIPLY 332
384#define GLFW_KEY_KP_SUBTRACT 333
385#define GLFW_KEY_KP_ADD 334
386#define GLFW_KEY_KP_ENTER 335
387#define GLFW_KEY_KP_EQUAL 336
388#define GLFW_KEY_LEFT_SHIFT 340
389#define GLFW_KEY_LEFT_CONTROL 341
390#define GLFW_KEY_LEFT_ALT 342
391#define GLFW_KEY_LEFT_SUPER 343
392#define GLFW_KEY_RIGHT_SHIFT 344
393#define GLFW_KEY_RIGHT_CONTROL 345
394#define GLFW_KEY_RIGHT_ALT 346
395#define GLFW_KEY_RIGHT_SUPER 347
396#define GLFW_KEY_MENU 348
397#define GLFW_KEY_LAST GLFW_KEY_MENU
398
399/*! @} */
400
401/*! @defgroup mods Modifier key flags
402 * @ingroup input
403 * @{ */
404
405/*! @brief If this bit is set one or more Shift keys were held down.
406 */
407#define GLFW_MOD_SHIFT 0x0001
408/*! @brief If this bit is set one or more Control keys were held down.
409 */
410#define GLFW_MOD_CONTROL 0x0002
411/*! @brief If this bit is set one or more Alt keys were held down.
412 */
413#define GLFW_MOD_ALT 0x0004
414/*! @brief If this bit is set one or more Super keys were held down.
415 */
416#define GLFW_MOD_SUPER 0x0008
417
418/*! @} */
419
420/*! @defgroup buttons Mouse buttons
421 * @ingroup input
422 * @{ */
423#define GLFW_MOUSE_BUTTON_1 0
424#define GLFW_MOUSE_BUTTON_2 1
425#define GLFW_MOUSE_BUTTON_3 2
426#define GLFW_MOUSE_BUTTON_4 3
427#define GLFW_MOUSE_BUTTON_5 4
428#define GLFW_MOUSE_BUTTON_6 5
429#define GLFW_MOUSE_BUTTON_7 6
430#define GLFW_MOUSE_BUTTON_8 7
431#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
432#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
433#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
434#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
435/*! @} */
436
437/*! @defgroup joysticks Joysticks
438 * @ingroup input
439 * @{ */
440#define GLFW_JOYSTICK_1 0
441#define GLFW_JOYSTICK_2 1
442#define GLFW_JOYSTICK_3 2
443#define GLFW_JOYSTICK_4 3
444#define GLFW_JOYSTICK_5 4
445#define GLFW_JOYSTICK_6 5
446#define GLFW_JOYSTICK_7 6
447#define GLFW_JOYSTICK_8 7
448#define GLFW_JOYSTICK_9 8
449#define GLFW_JOYSTICK_10 9
450#define GLFW_JOYSTICK_11 10
451#define GLFW_JOYSTICK_12 11
452#define GLFW_JOYSTICK_13 12
453#define GLFW_JOYSTICK_14 13
454#define GLFW_JOYSTICK_15 14
455#define GLFW_JOYSTICK_16 15
456#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
457/*! @} */
458
459/*! @defgroup errors Error codes
460 * @ingroup error
461 * @{ */
462/*! @brief GLFW has not been initialized.
463 */
464#define GLFW_NOT_INITIALIZED 0x00010001
465/*! @brief No context is current for this thread.
466 */
467#define GLFW_NO_CURRENT_CONTEXT 0x00010002
468/*! @brief One of the enum parameters for the function was given an invalid
469 * enum.
470 */
471#define GLFW_INVALID_ENUM 0x00010003
472/*! @brief One of the parameters for the function was given an invalid value.
473 */
474#define GLFW_INVALID_VALUE 0x00010004
475/*! @brief A memory allocation failed.
476 */
477#define GLFW_OUT_OF_MEMORY 0x00010005
478/*! @brief GLFW could not find support for the requested client API on the
479 * system.
480 */
481#define GLFW_API_UNAVAILABLE 0x00010006
482/*! @brief The requested client API version is not available.
483 */
484#define GLFW_VERSION_UNAVAILABLE 0x00010007
485/*! @brief A platform-specific error occurred that does not match any of the
486 * more specific categories.
487 */
488#define GLFW_PLATFORM_ERROR 0x00010008
489/*! @brief The clipboard did not contain data in the requested format.
490 */
491#define GLFW_FORMAT_UNAVAILABLE 0x00010009
492/*! @} */
493
494#define GLFW_FOCUSED 0x00020001
495#define GLFW_ICONIFIED 0x00020002
496#define GLFW_RESIZABLE 0x00020003
497#define GLFW_VISIBLE 0x00020004
498#define GLFW_DECORATED 0x00020005
499
500#define GLFW_RED_BITS 0x00021001
501#define GLFW_GREEN_BITS 0x00021002
502#define GLFW_BLUE_BITS 0x00021003
503#define GLFW_ALPHA_BITS 0x00021004
504#define GLFW_DEPTH_BITS 0x00021005
505#define GLFW_STENCIL_BITS 0x00021006
506#define GLFW_ACCUM_RED_BITS 0x00021007
507#define GLFW_ACCUM_GREEN_BITS 0x00021008
508#define GLFW_ACCUM_BLUE_BITS 0x00021009
509#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
510#define GLFW_AUX_BUFFERS 0x0002100B
511#define GLFW_STEREO 0x0002100C
512#define GLFW_SAMPLES 0x0002100D
513#define GLFW_SRGB_CAPABLE 0x0002100E
514#define GLFW_REFRESH_RATE 0x0002100F
515
516#define GLFW_CLIENT_API 0x00022001
517#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
518#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
519#define GLFW_CONTEXT_REVISION 0x00022004
520#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
521#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
522#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
523#define GLFW_OPENGL_PROFILE 0x00022008
524
525#define GLFW_OPENGL_API 0x00030001
526#define GLFW_OPENGL_ES_API 0x00030002
527
528#define GLFW_NO_ROBUSTNESS 0
529#define GLFW_NO_RESET_NOTIFICATION 0x00031001
530#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
531
532#define GLFW_OPENGL_ANY_PROFILE 0
533#define GLFW_OPENGL_CORE_PROFILE 0x00032001
534#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
535
536#define GLFW_CURSOR 0x00033001
537#define GLFW_STICKY_KEYS 0x00033002
538#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
539
540#define GLFW_CURSOR_NORMAL 0x00034001
541#define GLFW_CURSOR_HIDDEN 0x00034002
542#define GLFW_CURSOR_DISABLED 0x00034003
543
544#define GLFW_CONNECTED 0x00040001
545#define GLFW_DISCONNECTED 0x00040002
546
547
548/*************************************************************************
549 * GLFW API types
550 *************************************************************************/
551
552/*! @brief Client API function pointer type.
553 *
554 * Generic function pointer used for returning client API function pointers
555 * without forcing a cast from a regular pointer.
556 *
557 * @ingroup context
558 */
559typedef void (*GLFWglproc)(void);
560
561/*! @brief Opaque monitor object.
562 *
563 * Opaque monitor object.
564 *
565 * @ingroup monitor
566 */
567typedef struct GLFWmonitor GLFWmonitor;
568
569/*! @brief Opaque window object.
570 *
571 * Opaque window object.
572 *
573 * @ingroup window
574 */
575typedef struct GLFWwindow GLFWwindow;
576
577/*! @brief The function signature for error callbacks.
578 *
579 * This is the function signature for error callback functions.
580 *
581 * @param[in] error An [error code](@ref errors).
582 * @param[in] description A UTF-8 encoded string describing the error.
583 *
584 * @sa glfwSetErrorCallback
585 *
586 * @ingroup error
587 */
588typedef void (* GLFWerrorfun)(int,const char*);
589
590/*! @brief The function signature for window position callbacks.
591 *
592 * This is the function signature for window position callback functions.
593 *
594 * @param[in] window The window that the user moved.
595 * @param[in] xpos The new x-coordinate, in screen coordinates, of the
596 * upper-left corner of the client area of the window.
597 * @param[in] ypos The new y-coordinate, in screen coordinates, of the
598 * upper-left corner of the client area of the window.
599 *
600 * @sa glfwSetWindowPosCallback
601 *
602 * @ingroup window
603 */
604typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
605
606/*! @brief The function signature for window resize callbacks.
607 *
608 * This is the function signature for window size callback functions.
609 *
610 * @param[in] window The window that the user resized.
611 * @param[in] width The new width, in screen coordinates, of the window.
612 * @param[in] height The new height, in screen coordinates, of the window.
613 *
614 * @sa glfwSetWindowSizeCallback
615 *
616 * @ingroup window
617 */
618typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
619
620/*! @brief The function signature for window close callbacks.
621 *
622 * This is the function signature for window close callback functions.
623 *
624 * @param[in] window The window that the user attempted to close.
625 *
626 * @sa glfwSetWindowCloseCallback
627 *
628 * @ingroup window
629 */
630typedef void (* GLFWwindowclosefun)(GLFWwindow*);
631
632/*! @brief The function signature for window content refresh callbacks.
633 *
634 * This is the function signature for window refresh callback functions.
635 *
636 * @param[in] window The window whose content needs to be refreshed.
637 *
638 * @sa glfwSetWindowRefreshCallback
639 *
640 * @ingroup window
641 */
642typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
643
644/*! @brief The function signature for window focus/defocus callbacks.
645 *
646 * This is the function signature for window focus callback functions.
647 *
648 * @param[in] window The window that was focused or defocused.
649 * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
650 * it was defocused.
651 *
652 * @sa glfwSetWindowFocusCallback
653 *
654 * @ingroup window
655 */
656typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
657
658/*! @brief The function signature for window iconify/restore callbacks.
659 *
660 * This is the function signature for window iconify/restore callback
661 * functions.
662 *
663 * @param[in] window The window that was iconified or restored.
664 * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
665 * if it was restored.
666 *
667 * @sa glfwSetWindowIconifyCallback
668 *
669 * @ingroup window
670 */
671typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
672
673/*! @brief The function signature for framebuffer resize callbacks.
674 *
675 * This is the function signature for framebuffer resize callback
676 * functions.
677 *
678 * @param[in] window The window whose framebuffer was resized.
679 * @param[in] width The new width, in pixels, of the framebuffer.
680 * @param[in] height The new height, in pixels, of the framebuffer.
681 *
682 * @sa glfwSetFramebufferSizeCallback
683 *
684 * @ingroup window
685 */
686typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
687
688/*! @brief The function signature for mouse button callbacks.
689 *
690 * This is the function signature for mouse button callback functions.
691 *
692 * @param[in] window The window that received the event.
693 * @param[in] button The [mouse button](@ref buttons) that was pressed or
694 * released.
695 * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
696 * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
697 * held down.
698 *
699 * @sa glfwSetMouseButtonCallback
700 *
701 * @ingroup input
702 */
703typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
704
705/*! @brief The function signature for cursor position callbacks.
706 *
707 * This is the function signature for cursor position callback functions.
708 *
709 * @param[in] window The window that received the event.
710 * @param[in] xpos The new x-coordinate of the cursor.
711 * @param[in] ypos The new y-coordinate of the cursor.
712 *
713 * @sa glfwSetCursorPosCallback
714 *
715 * @ingroup input
716 */
717typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
718
719/*! @brief The function signature for cursor enter/leave callbacks.
720 *
721 * This is the function signature for cursor enter/leave callback functions.
722 *
723 * @param[in] window The window that received the event.
724 * @param[in] entered `GL_TRUE` if the cursor entered the window's client
725 * area, or `GL_FALSE` if it left it.
726 *
727 * @sa glfwSetCursorEnterCallback
728 *
729 * @ingroup input
730 */
731typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
732
733/*! @brief The function signature for scroll callbacks.
734 *
735 * This is the function signature for scroll callback functions.
736 *
737 * @param[in] window The window that received the event.
738 * @param[in] xoffset The scroll offset along the x-axis.
739 * @param[in] yoffset The scroll offset along the y-axis.
740 *
741 * @sa glfwSetScrollCallback
742 *
743 * @ingroup input
744 */
745typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
746
747/*! @brief The function signature for keyboard key callbacks.
748 *
749 * This is the function signature for keyboard key callback functions.
750 *
751 * @param[in] window The window that received the event.
752 * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
753 * @param[in] scancode The system-specific scancode of the key.
754 * @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
755 * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
756 * held down.
757 *
758 * @sa glfwSetKeyCallback
759 *
760 * @ingroup input
761 */
762typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
763
764/*! @brief The function signature for Unicode character callbacks.
765 *
766 * This is the function signature for Unicode character callback functions.
767 *
768 * @param[in] window The window that received the event.
769 * @param[in] character The Unicode code point of the character.
770 *
771 * @sa glfwSetCharCallback
772 *
773 * @ingroup input
774 */
775typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
776
777/*! @brief The function signature for monitor configuration callbacks.
778 *
779 * This is the function signature for monitor configuration callback functions.
780 *
781 * @param[in] monitor The monitor that was connected or disconnected.
782 * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
783 *
784 * @sa glfwSetMonitorCallback
785 *
786 * @ingroup monitor
787 */
788typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
789
790/*! @brief Video mode type.
791 *
792 * This describes a single video mode.
793 *
794 * @ingroup monitor
795 */
796typedef struct
797{
798 /*! The width, in screen coordinates, of the video mode.
799 */
800 int width;
801 /*! The height, in screen coordinates, of the video mode.
802 */
803 int height;
804 /*! The bit depth of the red channel of the video mode.
805 */
806 int redBits;
807 /*! The bit depth of the green channel of the video mode.
808 */
809 int greenBits;
810 /*! The bit depth of the blue channel of the video mode.
811 */
812 int blueBits;
813 /*! The refresh rate, in Hz, of the video mode.
814 */
815 int refreshRate;
816} GLFWvidmode;
817
818/*! @brief Gamma ramp.
819 *
820 * This describes the gamma ramp for a monitor.
821 *
822 * @sa glfwGetGammaRamp glfwSetGammaRamp
823 *
824 * @ingroup monitor
825 */
826typedef struct
827{
828 /*! An array of value describing the response of the red channel.
829 */
830 unsigned short* red;
831 /*! An array of value describing the response of the green channel.
832 */
833 unsigned short* green;
834 /*! An array of value describing the response of the blue channel.
835 */
836 unsigned short* blue;
837 /*! The number of elements in each array.
838 */
839 unsigned int size;
840} GLFWgammaramp;
841
842
843/*************************************************************************
844 * GLFW API functions
845 *************************************************************************/
846
847/*! @brief Initializes the GLFW library.
848 *
849 * This function initializes the GLFW library. Before most GLFW functions can
850 * be used, GLFW must be initialized, and before a program terminates GLFW
851 * should be terminated in order to free any resources allocated during or
852 * after initialization.
853 *
854 * If this function fails, it calls @ref glfwTerminate before returning. If it
855 * succeeds, you should call @ref glfwTerminate before the program exits.
856 *
857 * Additional calls to this function after successful initialization but before
858 * termination will succeed but will do nothing.
859 *
860 * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
861 *
862 * @par New in GLFW 3
863 * This function no longer registers @ref glfwTerminate with `atexit`.
864 *
865 * @note This function may only be called from the main thread.
866 *
867 * @note This function may take several seconds to complete on some systems,
868 * while on other systems it may take only a fraction of a second to complete.
869 *
870 * @note **Mac OS X:** This function will change the current directory of the
871 * application to the `Contents/Resources` subdirectory of the application's
872 * bundle, if present.
873 *
874 * @sa glfwTerminate
875 *
876 * @ingroup init
877 */
878GLFWAPI int glfwInit(void);
879
880/*! @brief Terminates the GLFW library.
881 *
882 * This function destroys all remaining windows, frees any allocated resources
883 * and sets the library to an uninitialized state. Once this is called, you
884 * must again call @ref glfwInit successfully before you will be able to use
885 * most GLFW functions.
886 *
887 * If GLFW has been successfully initialized, this function should be called
888 * before the program exits. If initialization fails, there is no need to call
889 * this function, as it is called by @ref glfwInit before it returns failure.
890 *
891 * @remarks This function may be called before @ref glfwInit.
892 *
893 * @note This function may only be called from the main thread.
894 *
895 * @warning No window's context may be current on another thread when this
896 * function is called.
897 *
898 * @sa glfwInit
899 *
900 * @ingroup init
901 */
902GLFWAPI void glfwTerminate(void);
903
904/*! @brief Retrieves the version of the GLFW library.
905 *
906 * This function retrieves the major, minor and revision numbers of the GLFW
907 * library. It is intended for when you are using GLFW as a shared library and
908 * want to ensure that you are using the minimum required version.
909 *
910 * @param[out] major Where to store the major version number, or `NULL`.
911 * @param[out] minor Where to store the minor version number, or `NULL`.
912 * @param[out] rev Where to store the revision number, or `NULL`.
913 *
914 * @remarks This function may be called before @ref glfwInit.
915 *
916 * @remarks This function may be called from any thread.
917 *
918 * @sa glfwGetVersionString
919 *
920 * @ingroup init
921 */
922GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
923
924/*! @brief Returns a string describing the compile-time configuration.
925 *
926 * This function returns a static string generated at compile-time according to
927 * which configuration macros were defined. This is intended for use when
928 * submitting bug reports, to allow developers to see which code paths are
929 * enabled in a binary.
930 *
931 * The format of the string is as follows:
932 * - The version of GLFW
933 * - The name of the window system API
934 * - The name of the context creation API
935 * - Any additional options or APIs
936 *
937 * For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
938 * back ends, the version string may look something like this:
939 *
940 * 3.0.0 Win32 WGL MinGW
941 *
942 * @return The GLFW version string.
943 *
944 * @remarks This function may be called before @ref glfwInit.
945 *
946 * @remarks This function may be called from any thread.
947 *
948 * @sa glfwGetVersion
949 *
950 * @ingroup init
951 */
952GLFWAPI const char* glfwGetVersionString(void);
953
954/*! @brief Sets the error callback.
955 *
956 * This function sets the error callback, which is called with an error code
957 * and a human-readable description each time a GLFW error occurs.
958 *
959 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
960 * callback.
961 * @return The previously set callback, or `NULL` if no callback was set or an
962 * error occurred.
963 *
964 * @remarks This function may be called before @ref glfwInit.
965 *
966 * @note The error callback is called by the thread where the error was
967 * generated. If you are using GLFW from multiple threads, your error callback
968 * needs to be written accordingly.
969 *
970 * @note Because the description string provided to the callback may have been
971 * generated specifically for that error, it is not guaranteed to be valid
972 * after the callback has returned. If you wish to use it after that, you need
973 * to make your own copy of it before returning.
974 *
975 * @ingroup error
976 */
977GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
978
979/*! @brief Returns the currently connected monitors.
980 *
981 * This function returns an array of handles for all currently connected
982 * monitors.
983 *
984 * @param[out] count Where to store the size of the returned array. This is
985 * set to zero if an error occurred.
986 * @return An array of monitor handles, or `NULL` if an error occurred.
987 *
988 * @note The returned array is allocated and freed by GLFW. You should not
989 * free it yourself.
990 *
991 * @note The returned array is valid only until the monitor configuration
992 * changes. See @ref glfwSetMonitorCallback to receive notifications of
993 * configuration changes.
994 *
995 * @sa glfwGetPrimaryMonitor
996 *
997 * @ingroup monitor
998 */
999GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
1000
1001/*! @brief Returns the primary monitor.
1002 *
1003 * This function returns the primary monitor. This is usually the monitor
1004 * where elements like the Windows task bar or the OS X menu bar is located.
1005 *
1006 * @return The primary monitor, or `NULL` if an error occurred.
1007 *
1008 * @sa glfwGetMonitors
1009 *
1010 * @ingroup monitor
1011 */
1012GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
1013
1014/*! @brief Returns the position of the monitor's viewport on the virtual screen.
1015 *
1016 * This function returns the position, in screen coordinates, of the upper-left
1017 * corner of the specified monitor.
1018 *
1019 * @param[in] monitor The monitor to query.
1020 * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
1021 * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
1022 *
1023 * @ingroup monitor
1024 */
1025GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
1026
1027/*! @brief Returns the physical size of the monitor.
1028 *
1029 * This function returns the size, in millimetres, of the display area of the
1030 * specified monitor.
1031 *
1032 * @param[in] monitor The monitor to query.
1033 * @param[out] width Where to store the width, in mm, of the monitor's display
1034 * area, or `NULL`.
1035 * @param[out] height Where to store the height, in mm, of the monitor's
1036 * display area, or `NULL`.
1037 *
1038 * @note Some operating systems do not provide accurate information, either
1039 * because the monitor's EDID data is incorrect, or because the driver does not
1040 * report it accurately.
1041 *
1042 * @ingroup monitor
1043 */
1044GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
1045
1046/*! @brief Returns the name of the specified monitor.
1047 *
1048 * This function returns a human-readable name, encoded as UTF-8, of the
1049 * specified monitor.
1050 *
1051 * @param[in] monitor The monitor to query.
1052 * @return The UTF-8 encoded name of the monitor, or `NULL` if an error
1053 * occurred.
1054 *
1055 * @note The returned string is allocated and freed by GLFW. You should not
1056 * free it yourself.
1057 *
1058 * @ingroup monitor
1059 */
1060GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
1061
1062/*! @brief Sets the monitor configuration callback.
1063 *
1064 * This function sets the monitor configuration callback, or removes the
1065 * currently set callback. This is called when a monitor is connected to or
1066 * disconnected from the system.
1067 *
1068 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1069 * callback.
1070 * @return The previously set callback, or `NULL` if no callback was set or an
1071 * error occurred.
1072 *
1073 * @bug **X11:** This callback is not yet called on monitor configuration
1074 * changes.
1075 *
1076 * @ingroup monitor
1077 */
1078GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
1079
1080/*! @brief Returns the available video modes for the specified monitor.
1081 *
1082 * This function returns an array of all video modes supported by the specified
1083 * monitor. The returned array is sorted in ascending order, first by color
1084 * bit depth (the sum of all channel depths) and then by resolution area (the
1085 * product of width and height).
1086 *
1087 * @param[in] monitor The monitor to query.
1088 * @param[out] count Where to store the number of video modes in the returned
1089 * array. This is set to zero if an error occurred.
1090 * @return An array of video modes, or `NULL` if an error occurred.
1091 *
1092 * @note The returned array is allocated and freed by GLFW. You should not
1093 * free it yourself.
1094 *
1095 * @note The returned array is valid only until this function is called again
1096 * for the specified monitor.
1097 *
1098 * @sa glfwGetVideoMode
1099 *
1100 * @ingroup monitor
1101 */
1102GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
1103
1104/*! @brief Returns the current mode of the specified monitor.
1105 *
1106 * This function returns the current video mode of the specified monitor. If
1107 * you are using a full screen window, the return value will therefore depend
1108 * on whether it is focused.
1109 *
1110 * @param[in] monitor The monitor to query.
1111 * @return The current mode of the monitor, or `NULL` if an error occurred.
1112 *
1113 * @note The returned struct is allocated and freed by GLFW. You should not
1114 * free it yourself.
1115 *
1116 * @sa glfwGetVideoModes
1117 *
1118 * @ingroup monitor
1119 */
1120GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
1121
1122/*! @brief Generates a gamma ramp and sets it for the specified monitor.
1123 *
1124 * This function generates a 256-element gamma ramp from the specified exponent
1125 * and then calls @ref glfwSetGammaRamp with it.
1126 *
1127 * @param[in] monitor The monitor whose gamma ramp to set.
1128 * @param[in] gamma The desired exponent.
1129 *
1130 * @ingroup monitor
1131 */
1132GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
1133
1134/*! @brief Retrieves the current gamma ramp for the specified monitor.
1135 *
1136 * This function retrieves the current gamma ramp of the specified monitor.
1137 *
1138 * @param[in] monitor The monitor to query.
1139 * @return The current gamma ramp, or `NULL` if an error occurred.
1140 *
1141 * @note The value arrays of the returned ramp are allocated and freed by GLFW.
1142 * You should not free them yourself.
1143 *
1144 * @ingroup monitor
1145 */
1146GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
1147
1148/*! @brief Sets the current gamma ramp for the specified monitor.
1149 *
1150 * This function sets the current gamma ramp for the specified monitor.
1151 *
1152 * @param[in] monitor The monitor whose gamma ramp to set.
1153 * @param[in] ramp The gamma ramp to use.
1154 *
1155 * @note Gamma ramp sizes other than 256 are not supported by all hardware.
1156 *
1157 * @ingroup monitor
1158 */
1159GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
1160
1161/*! @brief Resets all window hints to their default values.
1162 *
1163 * This function resets all window hints to their
1164 * [default values](@ref window_hints_values).
1165 *
1166 * @note This function may only be called from the main thread.
1167 *
1168 * @sa glfwWindowHint
1169 *
1170 * @ingroup window
1171 */
1172GLFWAPI void glfwDefaultWindowHints(void);
1173
1174/*! @brief Sets the specified window hint to the desired value.
1175 *
1176 * This function sets hints for the next call to @ref glfwCreateWindow. The
1177 * hints, once set, retain their values until changed by a call to @ref
1178 * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
1179 * terminated with @ref glfwTerminate.
1180 *
1181 * @param[in] target The [window hint](@ref window_hints) to set.
1182 * @param[in] hint The new value of the window hint.
1183 *
1184 * @par New in GLFW 3
1185 * Hints are no longer reset to their default values on window creation. To
1186 * set default hint values, use @ref glfwDefaultWindowHints.
1187 *
1188 * @note This function may only be called from the main thread.
1189 *
1190 * @sa glfwDefaultWindowHints
1191 *
1192 * @ingroup window
1193 */
1194GLFWAPI void glfwWindowHint(int target, int hint);
1195
1196/*! @brief Creates a window and its associated context.
1197 *
1198 * This function creates a window and its associated context. Most of the
1199 * options controlling how the window and its context should be created are
1200 * specified through @ref glfwWindowHint.
1201 *
1202 * Successful creation does not change which context is current. Before you
1203 * can use the newly created context, you need to make it current using @ref
1204 * glfwMakeContextCurrent.
1205 *
1206 * Note that the created window and context may differ from what you requested,
1207 * as not all parameters and hints are
1208 * [hard constraints](@ref window_hints_hard). This includes the size of the
1209 * window, especially for full screen windows. To retrieve the actual
1210 * attributes of the created window and context, use queries like @ref
1211 * glfwGetWindowAttrib and @ref glfwGetWindowSize.
1212 *
1213 * To create a full screen window, you need to specify the monitor to use. If
1214 * no monitor is specified, windowed mode will be used. Unless you have a way
1215 * for the user to choose a specific monitor, it is recommended that you pick
1216 * the primary monitor. For more information on how to retrieve monitors, see
1217 * @ref monitor_monitors.
1218 *
1219 * To create the window at a specific position, make it initially invisible
1220 * using the `GLFW_VISIBLE` window hint, set its position and then show it.
1221 *
1222 * If a full screen window is active, the screensaver is prohibited from
1223 * starting.
1224 *
1225 * @param[in] width The desired width, in screen coordinates, of the window.
1226 * This must be greater than zero.
1227 * @param[in] height The desired height, in screen coordinates, of the window.
1228 * This must be greater than zero.
1229 * @param[in] title The initial, UTF-8 encoded window title.
1230 * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
1231 * windowed mode.
1232 * @param[in] share The window whose context to share resources with, or `NULL`
1233 * to not share resources.
1234 * @return The handle of the created window, or `NULL` if an error occurred.
1235 *
1236 * @remarks **Windows:** If the executable has an icon resource named
1237 * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
1238 * present, the `IDI_WINLOGO` icon will be used instead.
1239 *
1240 * @remarks **Mac OS X:** The GLFW window has no icon, as it is not a document
1241 * window, but the dock icon will be the same as the application bundle's icon.
1242 * Also, the first time a window is opened the menu bar is populated with
1243 * common commands like Hide, Quit and About. The (minimal) about dialog uses
1244 * information from the application's bundle. For more information on bundles,
1245 * see the Bundle Programming Guide provided by Apple.
1246 *
1247 * @note This function may only be called from the main thread.
1248 *
1249 * @sa glfwDestroyWindow
1250 *
1251 * @ingroup window
1252 */
1253GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
1254
1255/*! @brief Destroys the specified window and its context.
1256 *
1257 * This function destroys the specified window and its context. On calling
1258 * this function, no further callbacks will be called for that window.
1259 *
1260 * @param[in] window The window to destroy.
1261 *
1262 * @note This function may only be called from the main thread.
1263 *
1264 * @note This function may not be called from a callback.
1265 *
1266 * @note If the window's context is current on the main thread, it is
1267 * detached before being destroyed.
1268 *
1269 * @warning The window's context must not be current on any other thread.
1270 *
1271 * @sa glfwCreateWindow
1272 *
1273 * @ingroup window
1274 */
1275GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
1276
1277/*! @brief Checks the close flag of the specified window.
1278 *
1279 * This function returns the value of the close flag of the specified window.
1280 *
1281 * @param[in] window The window to query.
1282 * @return The value of the close flag.
1283 *
1284 * @remarks This function may be called from secondary threads.
1285 *
1286 * @ingroup window
1287 */
1288GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
1289
1290/*! @brief Sets the close flag of the specified window.
1291 *
1292 * This function sets the value of the close flag of the specified window.
1293 * This can be used to override the user's attempt to close the window, or
1294 * to signal that it should be closed.
1295 *
1296 * @param[in] window The window whose flag to change.
1297 * @param[in] value The new value.
1298 *
1299 * @remarks This function may be called from secondary threads.
1300 *
1301 * @ingroup window
1302 */
1303GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
1304
1305/*! @brief Sets the title of the specified window.
1306 *
1307 * This function sets the window title, encoded as UTF-8, of the specified
1308 * window.
1309 *
1310 * @param[in] window The window whose title to change.
1311 * @param[in] title The UTF-8 encoded window title.
1312 *
1313 * @note This function may only be called from the main thread.
1314 *
1315 * @ingroup window
1316 */
1317GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
1318
1319/*! @brief Retrieves the position of the client area of the specified window.
1320 *
1321 * This function retrieves the position, in screen coordinates, of the
1322 * upper-left corner of the client area of the specified window.
1323 *
1324 * @param[in] window The window to query.
1325 * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
1326 * the client area, or `NULL`.
1327 * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
1328 * the client area, or `NULL`.
1329 *
1330 * @sa glfwSetWindowPos
1331 *
1332 * @ingroup window
1333 */
1334GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
1335
1336/*! @brief Sets the position of the client area of the specified window.
1337 *
1338 * This function sets the position, in screen coordinates, of the upper-left
1339 * corner of the client area of the window.
1340 *
1341 * If the specified window is a full screen window, this function does nothing.
1342 *
1343 * If you wish to set an initial window position you should create a hidden
1344 * window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and
1345 * then show it.
1346 *
1347 * @param[in] window The window to query.
1348 * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
1349 * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
1350 *
1351 * @note It is very rarely a good idea to move an already visible window, as it
1352 * will confuse and annoy the user.
1353 *
1354 * @note This function may only be called from the main thread.
1355 *
1356 * @note The window manager may put limits on what positions are allowed.
1357 *
1358 * @bug **X11:** Some window managers ignore the set position of hidden (i.e.
1359 * unmapped) windows, instead placing them where it thinks is appropriate once
1360 * they are shown.
1361 *
1362 * @sa glfwGetWindowPos
1363 *
1364 * @ingroup window
1365 */
1366GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
1367
1368/*! @brief Retrieves the size of the client area of the specified window.
1369 *
1370 * This function retrieves the size, in screen coordinates, of the client area
1371 * of the specified window.
1372 *
1373 * @param[in] window The window whose size to retrieve.
1374 * @param[out] width Where to store the width, in screen coordinates, of the
1375 * client area, or `NULL`.
1376 * @param[out] height Where to store the height, in screen coordinates, of the
1377 * client area, or `NULL`.
1378 *
1379 * @sa glfwSetWindowSize
1380 *
1381 * @ingroup window
1382 */
1383GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
1384
1385/*! @brief Sets the size of the client area of the specified window.
1386 *
1387 * This function sets the size, in screen coordinates, of the client area of
1388 * the specified window.
1389 *
1390 * For full screen windows, this function selects and switches to the resolution
1391 * closest to the specified size, without affecting the window's context. As
1392 * the context is unaffected, the bit depths of the framebuffer remain
1393 * unchanged.
1394 *
1395 * @param[in] window The window to resize.
1396 * @param[in] width The desired width of the specified window.
1397 * @param[in] height The desired height of the specified window.
1398 *
1399 * @note This function may only be called from the main thread.
1400 *
1401 * @note The window manager may put limits on what window sizes are allowed.
1402 *
1403 * @sa glfwGetWindowSize
1404 *
1405 * @ingroup window
1406 */
1407GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
1408
1409/*! @brief Retrieves the size of the framebuffer of the specified window.
1410 *
1411 * This function retrieves the size, in pixels, of the framebuffer of the
1412 * specified window.
1413 *
1414 * @param[in] window The window whose framebuffer to query.
1415 * @param[out] width Where to store the width, in pixels, of the framebuffer,
1416 * or `NULL`.
1417 * @param[out] height Where to store the height, in pixels, of the framebuffer,
1418 * or `NULL`.
1419 *
1420 * @sa glfwSetFramebufferSizeCallback
1421 *
1422 * @ingroup window
1423 */
1424GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
1425
1426/*! @brief Iconifies the specified window.
1427 *
1428 * This function iconifies/minimizes the specified window, if it was previously
1429 * restored. If it is a full screen window, the original monitor resolution is
1430 * restored until the window is restored. If the window is already iconified,
1431 * this function does nothing.
1432 *
1433 * @param[in] window The window to iconify.
1434 *
1435 * @note This function may only be called from the main thread.
1436 *
1437 * @sa glfwRestoreWindow
1438 *
1439 * @ingroup window
1440 */
1441GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
1442
1443/*! @brief Restores the specified window.
1444 *
1445 * This function restores the specified window, if it was previously
1446 * iconified/minimized. If it is a full screen window, the resolution chosen
1447 * for the window is restored on the selected monitor. If the window is
1448 * already restored, this function does nothing.
1449 *
1450 * @param[in] window The window to restore.
1451 *
1452 * @note This function may only be called from the main thread.
1453 *
1454 * @sa glfwIconifyWindow
1455 *
1456 * @ingroup window
1457 */
1458GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
1459
1460/*! @brief Makes the specified window visible.
1461 *
1462 * This function makes the specified window visible, if it was previously
1463 * hidden. If the window is already visible or is in full screen mode, this
1464 * function does nothing.
1465 *
1466 * @param[in] window The window to make visible.
1467 *
1468 * @note This function may only be called from the main thread.
1469 *
1470 * @sa glfwHideWindow
1471 *
1472 * @ingroup window
1473 */
1474GLFWAPI void glfwShowWindow(GLFWwindow* window);
1475
1476/*! @brief Hides the specified window.
1477 *
1478 * This function hides the specified window, if it was previously visible. If
1479 * the window is already hidden or is in full screen mode, this function does
1480 * nothing.
1481 *
1482 * @param[in] window The window to hide.
1483 *
1484 * @note This function may only be called from the main thread.
1485 *
1486 * @sa glfwShowWindow
1487 *
1488 * @ingroup window
1489 */
1490GLFWAPI void glfwHideWindow(GLFWwindow* window);
1491
1492/*! @brief Returns the monitor that the window uses for full screen mode.
1493 *
1494 * This function returns the handle of the monitor that the specified window is
1495 * in full screen on.
1496 *
1497 * @param[in] window The window to query.
1498 * @return The monitor, or `NULL` if the window is in windowed mode.
1499 *
1500 * @ingroup window
1501 */
1502GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
1503
1504/*! @brief Returns an attribute of the specified window.
1505 *
1506 * This function returns an attribute of the specified window. There are many
1507 * attributes, some related to the window and others to its context.
1508 *
1509 * @param[in] window The window to query.
1510 * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
1511 * return.
1512 * @return The value of the attribute, or zero if an error occurred.
1513 *
1514 * @ingroup window
1515 */
1516GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
1517
1518/*! @brief Sets the user pointer of the specified window.
1519 *
1520 * This function sets the user-defined pointer of the specified window. The
1521 * current value is retained until the window is destroyed. The initial value
1522 * is `NULL`.
1523 *
1524 * @param[in] window The window whose pointer to set.
1525 * @param[in] pointer The new value.
1526 *
1527 * @sa glfwGetWindowUserPointer
1528 *
1529 * @ingroup window
1530 */
1531GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
1532
1533/*! @brief Returns the user pointer of the specified window.
1534 *
1535 * This function returns the current value of the user-defined pointer of the
1536 * specified window. The initial value is `NULL`.
1537 *
1538 * @param[in] window The window whose pointer to return.
1539 *
1540 * @sa glfwSetWindowUserPointer
1541 *
1542 * @ingroup window
1543 */
1544GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
1545
1546/*! @brief Sets the position callback for the specified window.
1547 *
1548 * This function sets the position callback of the specified window, which is
1549 * called when the window is moved. The callback is provided with the screen
1550 * position of the upper-left corner of the client area of the window.
1551 *
1552 * @param[in] window The window whose callback to set.
1553 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1554 * callback.
1555 * @return The previously set callback, or `NULL` if no callback was set or an
1556 * error occurred.
1557 *
1558 * @ingroup window
1559 */
1560GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
1561
1562/*! @brief Sets the size callback for the specified window.
1563 *
1564 * This function sets the size callback of the specified window, which is
1565 * called when the window is resized. The callback is provided with the size,
1566 * in screen coordinates, of the client area of the window.
1567 *
1568 * @param[in] window The window whose callback to set.
1569 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1570 * callback.
1571 * @return The previously set callback, or `NULL` if no callback was set or an
1572 * error occurred.
1573 *
1574 * @ingroup window
1575 */
1576GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
1577
1578/*! @brief Sets the close callback for the specified window.
1579 *
1580 * This function sets the close callback of the specified window, which is
1581 * called when the user attempts to close the window, for example by clicking
1582 * the close widget in the title bar.
1583 *
1584 * The close flag is set before this callback is called, but you can modify it
1585 * at any time with @ref glfwSetWindowShouldClose.
1586 *
1587 * The close callback is not triggered by @ref glfwDestroyWindow.
1588 *
1589 * @param[in] window The window whose callback to set.
1590 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1591 * callback.
1592 * @return The previously set callback, or `NULL` if no callback was set or an
1593 * error occurred.
1594 *
1595 * @remarks **Mac OS X:** Selecting Quit from the application menu will
1596 * trigger the close callback for all windows.
1597 *
1598 * @ingroup window
1599 */
1600GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
1601
1602/*! @brief Sets the refresh callback for the specified window.
1603 *
1604 * This function sets the refresh callback of the specified window, which is
1605 * called when the client area of the window needs to be redrawn, for example
1606 * if the window has been exposed after having been covered by another window.
1607 *
1608 * On compositing window systems such as Aero, Compiz or Aqua, where the window
1609 * contents are saved off-screen, this callback may be called only very
1610 * infrequently or never at all.
1611 *
1612 * @param[in] window The window whose callback to set.
1613 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1614 * callback.
1615 * @return The previously set callback, or `NULL` if no callback was set or an
1616 * error occurred.
1617 *
1618 * @note On compositing window systems such as Aero, Compiz or Aqua, where the
1619 * window contents are saved off-screen, this callback may be called only very
1620 * infrequently or never at all.
1621 *
1622 * @ingroup window
1623 */
1624GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
1625
1626/*! @brief Sets the focus callback for the specified window.
1627 *
1628 * This function sets the focus callback of the specified window, which is
1629 * called when the window gains or loses focus.
1630 *
1631 * After the focus callback is called for a window that lost focus, synthetic
1632 * key and mouse button release events will be generated for all such that had
1633 * been pressed. For more information, see @ref glfwSetKeyCallback and @ref
1634 * glfwSetMouseButtonCallback.
1635 *
1636 * @param[in] window The window whose callback to set.
1637 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1638 * callback.
1639 * @return The previously set callback, or `NULL` if no callback was set or an
1640 * error occurred.
1641 *
1642 * @ingroup window
1643 */
1644GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
1645
1646/*! @brief Sets the iconify callback for the specified window.
1647 *
1648 * This function sets the iconification callback of the specified window, which
1649 * is called when the window is iconified or restored.
1650 *
1651 * @param[in] window The window whose callback to set.
1652 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1653 * callback.
1654 * @return The previously set callback, or `NULL` if no callback was set or an
1655 * error occurred.
1656 *
1657 * @ingroup window
1658 */
1659GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
1660
1661/*! @brief Sets the framebuffer resize callback for the specified window.
1662 *
1663 * This function sets the framebuffer resize callback of the specified window,
1664 * which is called when the framebuffer of the specified window is resized.
1665 *
1666 * @param[in] window The window whose callback to set.
1667 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1668 * callback.
1669 * @return The previously set callback, or `NULL` if no callback was set or an
1670 * error occurred.
1671 *
1672 * @ingroup window
1673 */
1674GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
1675
1676/*! @brief Processes all pending events.
1677 *
1678 * This function processes only those events that have already been received
1679 * and then returns immediately. Processing events will cause the window and
1680 * input callbacks associated with those events to be called.
1681 *
1682 * This function is not required for joystick input to work.
1683 *
1684 * @par New in GLFW 3
1685 * This function is no longer called by @ref glfwSwapBuffers. You need to call
1686 * it or @ref glfwWaitEvents yourself.
1687 *
1688 * @note This function may only be called from the main thread.
1689 *
1690 * @note This function may not be called from a callback.
1691 *
1692 * @note On some platforms, certain callbacks may be called outside of a call
1693 * to one of the event processing functions.
1694 *
1695 * @sa glfwWaitEvents
1696 *
1697 * @ingroup window
1698 */
1699GLFWAPI void glfwPollEvents(void);
1700
1701/*! @brief Waits until events are pending and processes them.
1702 *
1703 * This function puts the calling thread to sleep until at least one event has
1704 * been received. Once one or more events have been received, it behaves as if
1705 * @ref glfwPollEvents was called, i.e. the events are processed and the
1706 * function then returns immediately. Processing events will cause the window
1707 * and input callbacks associated with those events to be called.
1708 *
1709 * Since not all events are associated with callbacks, this function may return
1710 * without a callback having been called even if you are monitoring all
1711 * callbacks.
1712 *
1713 * This function is not required for joystick input to work.
1714 *
1715 * @note This function may only be called from the main thread.
1716 *
1717 * @note This function may not be called from a callback.
1718 *
1719 * @note On some platforms, certain callbacks may be called outside of a call
1720 * to one of the event processing functions.
1721 *
1722 * @sa glfwPollEvents
1723 *
1724 * @ingroup window
1725 */
1726GLFWAPI void glfwWaitEvents(void);
1727
1728/*! @brief Returns the value of an input option for the specified window.
1729 *
1730 * @param[in] window The window to query.
1731 * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
1732 * `GLFW_STICKY_MOUSE_BUTTONS`.
1733 *
1734 * @sa glfwSetInputMode
1735 *
1736 * @ingroup input
1737 */
1738GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
1739
1740/*! @brief Sets an input option for the specified window.
1741 * @param[in] window The window whose input mode to set.
1742 * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
1743 * `GLFW_STICKY_MOUSE_BUTTONS`.
1744 * @param[in] value The new value of the specified input mode.
1745 *
1746 * If `mode` is `GLFW_CURSOR`, the value must be one of the supported input
1747 * modes:
1748 * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
1749 * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
1750 * area of the window.
1751 * - `GLFW_CURSOR_DISABLED` disables the cursor and removes any limitations on
1752 * cursor movement.
1753 *
1754 * If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
1755 * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
1756 * enabled, a key press will ensure that @ref glfwGetKey returns @ref
1757 * GLFW_PRESS the next time it is called even if the key had been released
1758 * before the call. This is useful when you are only interested in whether
1759 * keys have been pressed but not when or in which order.
1760 *
1761 * If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
1762 * to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
1763 * mouse buttons are enabled, a mouse button press will ensure that @ref
1764 * glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
1765 * if the mouse button had been released before the call. This is useful when
1766 * you are only interested in whether mouse buttons have been pressed but not
1767 * when or in which order.
1768 *
1769 * @sa glfwGetInputMode
1770 *
1771 * @ingroup input
1772 */
1773GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
1774
1775/*! @brief Returns the last reported state of a keyboard key for the specified
1776 * window.
1777 *
1778 * This function returns the last state reported for the specified key to the
1779 * specified window. The returned state is one of `GLFW_PRESS` or
1780 * `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to
1781 * the key callback.
1782 *
1783 * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
1784 * `GLFW_PRESS` the first time you call this function after a key has been
1785 * pressed, even if the key has already been released.
1786 *
1787 * The key functions deal with physical keys, with [key tokens](@ref keys)
1788 * named after their use on the standard US keyboard layout. If you want to
1789 * input text, use the Unicode character callback instead.
1790 *
1791 * @param[in] window The desired window.
1792 * @param[in] key The desired [keyboard key](@ref keys).
1793 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
1794 *
1795 * @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
1796 *
1797 * @ingroup input
1798 */
1799GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
1800
1801/*! @brief Returns the last reported state of a mouse button for the specified
1802 * window.
1803 *
1804 * This function returns the last state reported for the specified mouse button
1805 * to the specified window.
1806 *
1807 * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
1808 * returns `GLFW_PRESS` the first time you call this function after a mouse
1809 * button has been pressed, even if the mouse button has already been released.
1810 *
1811 * @param[in] window The desired window.
1812 * @param[in] button The desired [mouse button](@ref buttons).
1813 * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
1814 *
1815 * @ingroup input
1816 */
1817GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
1818
1819/*! @brief Retrieves the last reported cursor position, relative to the client
1820 * area of the window.
1821 *
1822 * This function returns the last reported position of the cursor to the
1823 * specified window.
1824 *
1825 * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
1826 * position is unbounded and limited only by the minimum and maximum values of
1827 * a `double`.
1828 *
1829 * The coordinate can be converted to their integer equivalents with the
1830 * `floor` function. Casting directly to an integer type works for positive
1831 * coordinates, but fails for negative ones.
1832 *
1833 * @param[in] window The desired window.
1834 * @param[out] xpos Where to store the cursor x-coordinate, relative to the
1835 * left edge of the client area, or `NULL`.
1836 * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
1837 * top edge of the client area, or `NULL`.
1838 *
1839 * @sa glfwSetCursorPos
1840 *
1841 * @ingroup input
1842 */
1843GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
1844
1845/*! @brief Sets the position of the cursor, relative to the client area of the window.
1846 *
1847 * This function sets the position of the cursor. The specified window must be
1848 * focused. If the window does not have focus when this function is called, it
1849 * fails silently.
1850 *
1851 * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
1852 * position is unbounded and limited only by the minimum and maximum values of
1853 * a `double`.
1854 *
1855 * @param[in] window The desired window.
1856 * @param[in] xpos The desired x-coordinate, relative to the left edge of the
1857 * client area, or `NULL`.
1858 * @param[in] ypos The desired y-coordinate, relative to the top edge of the
1859 * client area, or `NULL`.
1860 *
1861 * @sa glfwGetCursorPos
1862 *
1863 * @ingroup input
1864 */
1865GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
1866
1867/*! @brief Sets the key callback.
1868 *
1869 * This function sets the key callback of the specific window, which is called
1870 * when a key is pressed, repeated or released.
1871 *
1872 * The key functions deal with physical keys, with layout independent
1873 * [key tokens](@ref keys) named after their values in the standard US keyboard
1874 * layout. If you want to input text, use the
1875 * [character callback](@ref glfwSetCharCallback) instead.
1876 *
1877 * When a window loses focus, it will generate synthetic key release events
1878 * for all pressed keys. You can tell these events from user-generated events
1879 * by the fact that the synthetic ones are generated after the window has lost
1880 * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
1881 * already been called.
1882 *
1883 * The scancode of a key is specific to that platform or sometimes even to that
1884 * machine. Scancodes are intended to allow users to bind keys that don't have
1885 * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
1886 * state is not saved and so it cannot be retrieved with @ref glfwGetKey.
1887 *
1888 * Sometimes GLFW needs to generate synthetic key events, in which case the
1889 * scancode may be zero.
1890 *
1891 * @param[in] window The window whose callback to set.
1892 * @param[in] cbfun The new key callback, or `NULL` to remove the currently
1893 * set callback.
1894 * @return The previously set callback, or `NULL` if no callback was set or an
1895 * error occurred.
1896 *
1897 * @ingroup input
1898 */
1899GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
1900
1901/*! @brief Sets the Unicode character callback.
1902 *
1903 * This function sets the character callback of the specific window, which is
1904 * called when a Unicode character is input.
1905 *
1906 * The character callback is intended for text input. If you want to know
1907 * whether a specific key was pressed or released, use the
1908 * [key callback](@ref glfwSetKeyCallback) instead.
1909 *
1910 * @param[in] window The window whose callback to set.
1911 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1912 * callback.
1913 * @return The previously set callback, or `NULL` if no callback was set or an
1914 * error occurred.
1915 *
1916 * @ingroup input
1917 */
1918GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
1919
1920/*! @brief Sets the mouse button callback.
1921 *
1922 * This function sets the mouse button callback of the specified window, which
1923 * is called when a mouse button is pressed or released.
1924 *
1925 * When a window loses focus, it will generate synthetic mouse button release
1926 * events for all pressed mouse buttons. You can tell these events from
1927 * user-generated events by the fact that the synthetic ones are generated
1928 * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
1929 * focus callback will have already been called.
1930 *
1931 * @param[in] window The window whose callback to set.
1932 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1933 * callback.
1934 * @return The previously set callback, or `NULL` if no callback was set or an
1935 * error occurred.
1936 *
1937 * @ingroup input
1938 */
1939GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
1940
1941/*! @brief Sets the cursor position callback.
1942 *
1943 * This function sets the cursor position callback of the specified window,
1944 * which is called when the cursor is moved. The callback is provided with the
1945 * position relative to the upper-left corner of the client area of the window.
1946 *
1947 * @param[in] window The window whose callback to set.
1948 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1949 * callback.
1950 * @return The previously set callback, or `NULL` if no callback was set or an
1951 * error occurred.
1952 *
1953 * @ingroup input
1954 */
1955GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
1956
1957/*! @brief Sets the cursor enter/exit callback.
1958 *
1959 * This function sets the cursor boundary crossing callback of the specified
1960 * window, which is called when the cursor enters or leaves the client area of
1961 * the window.
1962 *
1963 * @param[in] window The window whose callback to set.
1964 * @param[in] cbfun The new callback, or `NULL` to remove the currently set
1965 * callback.
1966 * @return The previously set callback, or `NULL` if no callback was set or an
1967 * error occurred.
1968 *
1969 * @ingroup input
1970 */
1971GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
1972
1973/*! @brief Sets the scroll callback.
1974 *
1975 * This function sets the scroll callback of the specified window, which is
1976 * called when a scrolling device is used, such as a mouse wheel or scrolling
1977 * area of a touchpad.
1978 *
1979 * The scroll callback receives all scrolling input, like that from a mouse
1980 * wheel or a touchpad scrolling area.
1981 *
1982 * @param[in] window The window whose callback to set.
1983 * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
1984 * set callback.
1985 * @return The previously set callback, or `NULL` if no callback was set or an
1986 * error occurred.
1987 *
1988 * @ingroup input
1989 */
1990GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
1991
1992/*! @brief Returns whether the specified joystick is present.
1993 *
1994 * This function returns whether the specified joystick is present.
1995 *
1996 * @param[in] joy The joystick to query.
1997 * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
1998 *
1999 * @ingroup input
2000 */
2001GLFWAPI int glfwJoystickPresent(int joy);
2002
2003/*! @brief Returns the values of all axes of the specified joystick.
2004 *
2005 * This function returns the values of all axes of the specified joystick.
2006 *
2007 * @param[in] joy The joystick to query.
2008 * @param[out] count Where to store the size of the returned array. This is
2009 * set to zero if an error occurred.
2010 * @return An array of axis values, or `NULL` if the joystick is not present.
2011 *
2012 * @note The returned array is allocated and freed by GLFW. You should not
2013 * free it yourself.
2014 *
2015 * @note The returned array is valid only until the next call to @ref
2016 * glfwGetJoystickAxes for that joystick.
2017 *
2018 * @ingroup input
2019 */
2020GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
2021
2022/*! @brief Returns the state of all buttons of the specified joystick.
2023 *
2024 * This function returns the state of all buttons of the specified joystick.
2025 *
2026 * @param[in] joy The joystick to query.
2027 * @param[out] count Where to store the size of the returned array. This is
2028 * set to zero if an error occurred.
2029 * @return An array of button states, or `NULL` if the joystick is not present.
2030 *
2031 * @note The returned array is allocated and freed by GLFW. You should not
2032 * free it yourself.
2033 *
2034 * @note The returned array is valid only until the next call to @ref
2035 * glfwGetJoystickButtons for that joystick.
2036 *
2037 * @ingroup input
2038 */
2039GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
2040
2041/*! @brief Returns the name of the specified joystick.
2042 *
2043 * This function returns the name, encoded as UTF-8, of the specified joystick.
2044 *
2045 * @param[in] joy The joystick to query.
2046 * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
2047 * is not present.
2048 *
2049 * @note The returned string is allocated and freed by GLFW. You should not
2050 * free it yourself.
2051 *
2052 * @note The returned string is valid only until the next call to @ref
2053 * glfwGetJoystickName for that joystick.
2054 *
2055 * @ingroup input
2056 */
2057GLFWAPI const char* glfwGetJoystickName(int joy);
2058
2059/*! @brief Sets the clipboard to the specified string.
2060 *
2061 * This function sets the system clipboard to the specified, UTF-8 encoded
2062 * string. The string is copied before returning, so you don't have to retain
2063 * it afterwards.
2064 *
2065 * @param[in] window The window that will own the clipboard contents.
2066 * @param[in] string A UTF-8 encoded string.
2067 *
2068 * @note This function may only be called from the main thread.
2069 *
2070 * @sa glfwGetClipboardString
2071 *
2072 * @ingroup clipboard
2073 */
2074GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
2075
2076/*! @brief Retrieves the contents of the clipboard as a string.
2077 *
2078 * This function returns the contents of the system clipboard, if it contains
2079 * or is convertible to a UTF-8 encoded string.
2080 *
2081 * @param[in] window The window that will request the clipboard contents.
2082 * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
2083 * if an error occurred.
2084 *
2085 * @note This function may only be called from the main thread.
2086 *
2087 * @note The returned string is allocated and freed by GLFW. You should not
2088 * free it yourself.
2089 *
2090 * @note The returned string is valid only until the next call to @ref
2091 * glfwGetClipboardString or @ref glfwSetClipboardString.
2092 *
2093 * @sa glfwSetClipboardString
2094 *
2095 * @ingroup clipboard
2096 */
2097GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
2098
2099/*! @brief Returns the value of the GLFW timer.
2100 *
2101 * This function returns the value of the GLFW timer. Unless the timer has
2102 * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
2103 * was initialized.
2104 *
2105 * @return The current value, in seconds, or zero if an error occurred.
2106 *
2107 * @remarks This function may be called from secondary threads.
2108 *
2109 * @note The resolution of the timer is system dependent, but is usually on the
2110 * order of a few micro- or nanoseconds. It uses the highest-resolution
2111 * monotonic time source on each supported platform.
2112 *
2113 * @ingroup time
2114 */
2115GLFWAPI double glfwGetTime(void);
2116
2117/*! @brief Sets the GLFW timer.
2118 *
2119 * This function sets the value of the GLFW timer. It then continues to count
2120 * up from that value.
2121 *
2122 * @param[in] time The new value, in seconds.
2123 *
2124 * @note The resolution of the timer is system dependent, but is usually on the
2125 * order of a few micro- or nanoseconds. It uses the highest-resolution
2126 * monotonic time source on each supported platform.
2127 *
2128 * @ingroup time
2129 */
2130GLFWAPI void glfwSetTime(double time);
2131
2132/*! @brief Makes the context of the specified window current for the calling
2133 * thread.
2134 *
2135 * This function makes the context of the specified window current on the
2136 * calling thread. A context can only be made current on a single thread at
2137 * a time and each thread can have only a single current context at a time.
2138 *
2139 * @param[in] window The window whose context to make current, or `NULL` to
2140 * detach the current context.
2141 *
2142 * @remarks This function may be called from secondary threads.
2143 *
2144 * @sa glfwGetCurrentContext
2145 *
2146 * @ingroup context
2147 */
2148GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
2149
2150/*! @brief Returns the window whose context is current on the calling thread.
2151 *
2152 * This function returns the window whose context is current on the calling
2153 * thread.
2154 *
2155 * @return The window whose context is current, or `NULL` if no window's
2156 * context is current.
2157 *
2158 * @remarks This function may be called from secondary threads.
2159 *
2160 * @sa glfwMakeContextCurrent
2161 *
2162 * @ingroup context
2163 */
2164GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
2165
2166/*! @brief Swaps the front and back buffers of the specified window.
2167 *
2168 * This function swaps the front and back buffers of the specified window. If
2169 * the swap interval is greater than zero, the GPU driver waits the specified
2170 * number of screen updates before swapping the buffers.
2171 *
2172 * @param[in] window The window whose buffers to swap.
2173 *
2174 * @remarks This function may be called from secondary threads.
2175 *
2176 * @par New in GLFW 3
2177 * This function no longer calls @ref glfwPollEvents. You need to call it or
2178 * @ref glfwWaitEvents yourself.
2179 *
2180 * @sa glfwSwapInterval
2181 *
2182 * @ingroup context
2183 */
2184GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
2185
2186/*! @brief Sets the swap interval for the current context.
2187 *
2188 * This function sets the swap interval for the current context, i.e. the
2189 * number of screen updates to wait before swapping the buffers of a window and
2190 * returning from @ref glfwSwapBuffers. This is sometimes called 'vertical
2191 * synchronization', 'vertical retrace synchronization' or 'vsync'.
2192 *
2193 * Contexts that support either of the `WGL_EXT_swap_control_tear` and
2194 * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
2195 * which allow the driver to swap even if a frame arrives a little bit late.
2196 * You can check for the presence of these extensions using @ref
2197 * glfwExtensionSupported. For more information about swap tearing, see the
2198 * extension specifications.
2199 *
2200 * @param[in] interval The minimum number of screen updates to wait for
2201 * until the buffers are swapped by @ref glfwSwapBuffers.
2202 *
2203 * @remarks This function may be called from secondary threads.
2204 *
2205 * @note Some GPU drivers do not honor the requested swap interval, either
2206 * because of user settings that override the request or due to bugs in the
2207 * driver.
2208 *
2209 * @sa glfwSwapBuffers
2210 *
2211 * @ingroup context
2212 */
2213GLFWAPI void glfwSwapInterval(int interval);
2214
2215/*! @brief Returns whether the specified extension is available.
2216 *
2217 * This function returns whether the specified
2218 * [OpenGL or context creation API extension](@ref context_glext) is supported
2219 * by the current context. For example, on Windows both the OpenGL and WGL
2220 * extension strings are checked.
2221 *
2222 * @param[in] extension The ASCII encoded name of the extension.
2223 * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
2224 *
2225 * @remarks This function may be called from secondary threads.
2226 *
2227 * @note As this functions searches one or more extension strings on each call,
2228 * it is recommended that you cache its results if it's going to be used
2229 * frequently. The extension strings will not change during the lifetime of
2230 * a context, so there is no danger in doing this.
2231 *
2232 * @ingroup context
2233 */
2234GLFWAPI int glfwExtensionSupported(const char* extension);
2235
2236/*! @brief Returns the address of the specified function for the current
2237 * context.
2238 *
2239 * This function returns the address of the specified
2240 * [client API or extension function](@ref context_glext), if it is supported
2241 * by the current context.
2242 *
2243 * @param[in] procname The ASCII encoded name of the function.
2244 * @return The address of the function, or `NULL` if the function is
2245 * unavailable.
2246 *
2247 * @remarks This function may be called from secondary threads.
2248 *
2249 * @note The addresses of these functions are not guaranteed to be the same for
2250 * all contexts, especially if they use different client APIs or even different
2251 * context creation hints.
2252 *
2253 * @ingroup context
2254 */
2255GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
2256
2257
2258/*************************************************************************
2259 * Global definition cleanup
2260 *************************************************************************/
2261
2262/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
2263
2264#ifdef GLFW_WINGDIAPI_DEFINED
2265 #undef WINGDIAPI
2266 #undef GLFW_WINGDIAPI_DEFINED
2267#endif
2268
2269#ifdef GLFW_CALLBACK_DEFINED
2270 #undef CALLBACK
2271 #undef GLFW_CALLBACK_DEFINED
2272#endif
2273
2274/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
2275
2276
2277#ifdef __cplusplus
2278}
2279#endif
2280
2281#endif /* _glfw3_h_ */
2282
diff --git a/externals/glfw-3.0.2/include/GLFW/glfw3native.h b/externals/glfw-3.0.2/include/GLFW/glfw3native.h
new file mode 100644
index 000000000..d570f5876
--- /dev/null
+++ b/externals/glfw-3.0.2/include/GLFW/glfw3native.h
@@ -0,0 +1,180 @@
1/*************************************************************************
2 * GLFW 3.0 - www.glfw.org
3 * A library for OpenGL, window and input
4 *------------------------------------------------------------------------
5 * Copyright (c) 2002-2006 Marcus Geelnard
6 * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
7 *
8 * This software is provided 'as-is', without any express or implied
9 * warranty. In no event will the authors be held liable for any damages
10 * arising from the use of this software.
11 *
12 * Permission is granted to anyone to use this software for any purpose,
13 * including commercial applications, and to alter it and redistribute it
14 * freely, subject to the following restrictions:
15 *
16 * 1. The origin of this software must not be misrepresented; you must not
17 * claim that you wrote the original software. If you use this software
18 * in a product, an acknowledgment in the product documentation would
19 * be appreciated but is not required.
20 *
21 * 2. Altered source versions must be plainly marked as such, and must not
22 * be misrepresented as being the original software.
23 *
24 * 3. This notice may not be removed or altered from any source
25 * distribution.
26 *
27 *************************************************************************/
28
29#ifndef _glfw3_native_h_
30#define _glfw3_native_h_
31
32#ifdef __cplusplus
33extern "C" {
34#endif
35
36
37/*************************************************************************
38 * Doxygen documentation
39 *************************************************************************/
40
41/*! @defgroup native Native access
42 *
43 * **By using the native API, you assert that you know what you're doing and
44 * how to fix problems caused by using it. If you don't, you shouldn't be
45 * using it.**
46 *
47 * Before the inclusion of @ref glfw3native.h, you must define exactly one
48 * window API macro and exactly one context API macro. Failure to do this
49 * will cause a compile-time error.
50 *
51 * The available window API macros are:
52 * * `GLFW_EXPOSE_NATIVE_WIN32`
53 * * `GLFW_EXPOSE_NATIVE_COCOA`
54 * * `GLFW_EXPOSE_NATIVE_X11`
55 *
56 * The available context API macros are:
57 * * `GLFW_EXPOSE_NATIVE_WGL`
58 * * `GLFW_EXPOSE_NATIVE_NSGL`
59 * * `GLFW_EXPOSE_NATIVE_GLX`
60 * * `GLFW_EXPOSE_NATIVE_EGL`
61 *
62 * These macros select which of the native access functions that are declared
63 * and which platform-specific headers to include. It is then up your (by
64 * definition platform-specific) code to handle which of these should be
65 * defined.
66 */
67
68
69/*************************************************************************
70 * System headers and types
71 *************************************************************************/
72
73#if defined(GLFW_EXPOSE_NATIVE_WIN32)
74 #include <windows.h>
75#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
76 #if defined(__OBJC__)
77 #import <Cocoa/Cocoa.h>
78 #else
79 typedef void* id;
80 #endif
81#elif defined(GLFW_EXPOSE_NATIVE_X11)
82 #include <X11/Xlib.h>
83#else
84 #error "No window API specified"
85#endif
86
87#if defined(GLFW_EXPOSE_NATIVE_WGL)
88 /* WGL is declared by windows.h */
89#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
90 /* NSGL is declared by Cocoa.h */
91#elif defined(GLFW_EXPOSE_NATIVE_GLX)
92 #include <GL/glx.h>
93#elif defined(GLFW_EXPOSE_NATIVE_EGL)
94 #include <EGL/egl.h>
95#else
96 #error "No context API specified"
97#endif
98
99
100/*************************************************************************
101 * Functions
102 *************************************************************************/
103
104#if defined(GLFW_EXPOSE_NATIVE_WIN32)
105/*! @brief Returns the `HWND` of the specified window.
106 * @return The `HWND` of the specified window.
107 * @ingroup native
108 */
109GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
110#endif
111
112#if defined(GLFW_EXPOSE_NATIVE_WGL)
113/*! @brief Returns the `HGLRC` of the specified window.
114 * @return The `HGLRC` of the specified window.
115 * @ingroup native
116 */
117GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
118#endif
119
120#if defined(GLFW_EXPOSE_NATIVE_COCOA)
121/*! @brief Returns the `NSWindow` of the specified window.
122 * @return The `NSWindow` of the specified window.
123 * @ingroup native
124 */
125GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
126#endif
127
128#if defined(GLFW_EXPOSE_NATIVE_NSGL)
129/*! @brief Returns the `NSOpenGLContext` of the specified window.
130 * @return The `NSOpenGLContext` of the specified window.
131 * @ingroup native
132 */
133GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
134#endif
135
136#if defined(GLFW_EXPOSE_NATIVE_X11)
137/*! @brief Returns the `Display` used by GLFW.
138 * @return The `Display` used by GLFW.
139 * @ingroup native
140 */
141GLFWAPI Display* glfwGetX11Display(void);
142/*! @brief Returns the `Window` of the specified window.
143 * @return The `Window` of the specified window.
144 * @ingroup native
145 */
146GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
147#endif
148
149#if defined(GLFW_EXPOSE_NATIVE_GLX)
150/*! @brief Returns the `GLXContext` of the specified window.
151 * @return The `GLXContext` of the specified window.
152 * @ingroup native
153 */
154GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
155#endif
156
157#if defined(GLFW_EXPOSE_NATIVE_EGL)
158/*! @brief Returns the `EGLDisplay` used by GLFW.
159 * @return The `EGLDisplay` used by GLFW.
160 * @ingroup native
161 */
162GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
163/*! @brief Returns the `EGLContext` of the specified window.
164 * @return The `EGLContext` of the specified window.
165 * @ingroup native
166 */
167GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
168/*! @brief Returns the `EGLSurface` of the specified window.
169 * @return The `EGLSurface` of the specified window.
170 * @ingroup native
171 */
172GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
173#endif
174
175#ifdef __cplusplus
176}
177#endif
178
179#endif /* _glfw3_native_h_ */
180
diff --git a/externals/glfw-3.0.2/lib-mingw/glfw3.dll b/externals/glfw-3.0.2/lib-mingw/glfw3.dll
new file mode 100644
index 000000000..4583efa39
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-mingw/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3.dll b/externals/glfw-3.0.2/lib-msvc100/glfw3.dll
new file mode 100644
index 000000000..9642f18f0
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3.lib b/externals/glfw-3.0.2/lib-msvc100/glfw3.lib
new file mode 100644
index 000000000..9b28762f1
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib b/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib
new file mode 100644
index 000000000..eac88cede
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc100/glfw3dll.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3.dll b/externals/glfw-3.0.2/lib-msvc110/glfw3.dll
new file mode 100644
index 000000000..fbe97b052
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3.dll
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3.lib b/externals/glfw-3.0.2/lib-msvc110/glfw3.lib
new file mode 100644
index 000000000..45da61c3a
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3.lib
Binary files differ
diff --git a/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib b/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib
new file mode 100644
index 000000000..7cd51c3f8
--- /dev/null
+++ b/externals/glfw-3.0.2/lib-msvc110/glfw3dll.lib
Binary files differ
diff --git a/externals/qhexedit/CMakeLists.txt b/externals/qhexedit/CMakeLists.txt
new file mode 100644
index 000000000..cfe168ef3
--- /dev/null
+++ b/externals/qhexedit/CMakeLists.txt
@@ -0,0 +1,13 @@
1set(SRCS
2 commands.cpp
3 qhexedit.cpp
4 qhexedit_p.cpp
5 xbytearray.cpp)
6
7qt4_wrap_cpp(MOC_SRCS
8 qhexedit.h
9 qhexedit_p.h)
10
11include_directories(${CMAKE_CURRENT_BINARY_DIR})
12
13add_library(qhexedit STATIC ${SRCS} ${MOC_SRCS})
diff --git a/externals/qhexedit/commands.cpp b/externals/qhexedit/commands.cpp
new file mode 100644
index 000000000..303091d1d
--- /dev/null
+++ b/externals/qhexedit/commands.cpp
@@ -0,0 +1,115 @@
1#include "commands.h"
2
3CharCommand::CharCommand(XByteArray * xData, Cmd cmd, int charPos, char newChar, QUndoCommand *parent)
4 : QUndoCommand(parent)
5{
6 _xData = xData;
7 _charPos = charPos;
8 _newChar = newChar;
9 _cmd = cmd;
10}
11
12bool CharCommand::mergeWith(const QUndoCommand *command)
13{
14 const CharCommand *nextCommand = static_cast<const CharCommand *>(command);
15 bool result = false;
16
17 if (_cmd != remove)
18 {
19 if (nextCommand->_cmd == replace)
20 if (nextCommand->_charPos == _charPos)
21 {
22 _newChar = nextCommand->_newChar;
23 result = true;
24 }
25 }
26 return result;
27}
28
29void CharCommand::undo()
30{
31 switch (_cmd)
32 {
33 case insert:
34 _xData->remove(_charPos, 1);
35 break;
36 case replace:
37 _xData->replace(_charPos, _oldChar);
38 _xData->setDataChanged(_charPos, _wasChanged);
39 break;
40 case remove:
41 _xData->insert(_charPos, _oldChar);
42 _xData->setDataChanged(_charPos, _wasChanged);
43 break;
44 }
45}
46
47void CharCommand::redo()
48{
49 switch (_cmd)
50 {
51 case insert:
52 _xData->insert(_charPos, _newChar);
53 break;
54 case replace:
55 _oldChar = _xData->data()[_charPos];
56 _wasChanged = _xData->dataChanged(_charPos);
57 _xData->replace(_charPos, _newChar);
58 break;
59 case remove:
60 _oldChar = _xData->data()[_charPos];
61 _wasChanged = _xData->dataChanged(_charPos);
62 _xData->remove(_charPos, 1);
63 break;
64 }
65}
66
67
68
69ArrayCommand::ArrayCommand(XByteArray * xData, Cmd cmd, int baPos, QByteArray newBa, int len, QUndoCommand *parent)
70 : QUndoCommand(parent)
71{
72 _cmd = cmd;
73 _xData = xData;
74 _baPos = baPos;
75 _newBa = newBa;
76 _len = len;
77}
78
79void ArrayCommand::undo()
80{
81 switch (_cmd)
82 {
83 case insert:
84 _xData->remove(_baPos, _newBa.length());
85 break;
86 case replace:
87 _xData->replace(_baPos, _oldBa);
88 _xData->setDataChanged(_baPos, _wasChanged);
89 break;
90 case remove:
91 _xData->insert(_baPos, _oldBa);
92 _xData->setDataChanged(_baPos, _wasChanged);
93 break;
94 }
95}
96
97void ArrayCommand::redo()
98{
99 switch (_cmd)
100 {
101 case insert:
102 _xData->insert(_baPos, _newBa);
103 break;
104 case replace:
105 _oldBa = _xData->data().mid(_baPos, _len);
106 _wasChanged = _xData->dataChanged(_baPos, _len);
107 _xData->replace(_baPos, _newBa);
108 break;
109 case remove:
110 _oldBa = _xData->data().mid(_baPos, _len);
111 _wasChanged = _xData->dataChanged(_baPos, _len);
112 _xData->remove(_baPos, _len);
113 break;
114 }
115}
diff --git a/externals/qhexedit/commands.h b/externals/qhexedit/commands.h
new file mode 100644
index 000000000..9931b3fb5
--- /dev/null
+++ b/externals/qhexedit/commands.h
@@ -0,0 +1,70 @@
1#ifndef COMMANDS_H
2#define COMMANDS_H
3
4/** \cond docNever */
5
6#include <QUndoCommand>
7
8#include "xbytearray.h"
9
10/*! CharCommand is a class to prived undo/redo functionality in QHexEdit.
11A QUndoCommand represents a single editing action on a document. CharCommand
12is responsable for manipulations on single chars. It can insert. replace and
13remove characters. A manipulation stores allways to actions
141. redo (or do) action
152. undo action.
16
17CharCommand also supports command compression via mergeWidht(). This allows
18the user to execute a undo command contation e.g. 3 steps in a single command.
19If you for example insert a new byt "34" this means for the editor doing 3
20steps: insert a "00", replace it with "03" and the replace it with "34". These
213 steps are combined into a single step, insert a "34".
22*/
23class CharCommand : public QUndoCommand
24{
25public:
26 enum { Id = 1234 };
27 enum Cmd {insert, remove, replace};
28
29 CharCommand(XByteArray * xData, Cmd cmd, int charPos, char newChar,
30 QUndoCommand *parent=0);
31
32 void undo();
33 void redo();
34 bool mergeWith(const QUndoCommand *command);
35 int id() const { return Id; }
36
37private:
38 XByteArray * _xData;
39 int _charPos;
40 bool _wasChanged;
41 char _newChar;
42 char _oldChar;
43 Cmd _cmd;
44};
45
46/*! ArrayCommand provides undo/redo functionality for handling binary strings. It
47can undo/redo insert, replace and remove binary strins (QByteArrays).
48*/
49class ArrayCommand : public QUndoCommand
50{
51public:
52 enum Cmd {insert, remove, replace};
53 ArrayCommand(XByteArray * xData, Cmd cmd, int baPos, QByteArray newBa=QByteArray(), int len=0,
54 QUndoCommand *parent=0);
55 void undo();
56 void redo();
57
58private:
59 Cmd _cmd;
60 XByteArray * _xData;
61 int _baPos;
62 int _len;
63 QByteArray _wasChanged;
64 QByteArray _newBa;
65 QByteArray _oldBa;
66};
67
68/** \endcond docNever */
69
70#endif // COMMANDS_H
diff --git a/externals/qhexedit/license.txt b/externals/qhexedit/license.txt
new file mode 100644
index 000000000..f166cc57b
--- /dev/null
+++ b/externals/qhexedit/license.txt
@@ -0,0 +1,502 @@
1 GNU LESSER GENERAL PUBLIC LICENSE
2 Version 2.1, February 1999
3
4 Copyright (C) 1991, 1999 Free Software Foundation, Inc.
5 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 Everyone is permitted to copy and distribute verbatim copies
7 of this license document, but changing it is not allowed.
8
9[This is the first released version of the Lesser GPL. It also counts
10 as the successor of the GNU Library Public License, version 2, hence
11 the version number 2.1.]
12
13 Preamble
14
15 The licenses for most software are designed to take away your
16freedom to share and change it. By contrast, the GNU General Public
17Licenses are intended to guarantee your freedom to share and change
18free software--to make sure the software is free for all its users.
19
20 This license, the Lesser General Public License, applies to some
21specially designated software packages--typically libraries--of the
22Free Software Foundation and other authors who decide to use it. You
23can use it too, but we suggest you first think carefully about whether
24this license or the ordinary General Public License is the better
25strategy to use in any particular case, based on the explanations below.
26
27 When we speak of free software, we are referring to freedom of use,
28not price. Our General Public Licenses are designed to make sure that
29you have the freedom to distribute copies of free software (and charge
30for this service if you wish); that you receive source code or can get
31it if you want it; that you can change the software and use pieces of
32it in new free programs; and that you are informed that you can do
33these things.
34
35 To protect your rights, we need to make restrictions that forbid
36distributors to deny you these rights or to ask you to surrender these
37rights. These restrictions translate to certain responsibilities for
38you if you distribute copies of the library or if you modify it.
39
40 For example, if you distribute copies of the library, whether gratis
41or for a fee, you must give the recipients all the rights that we gave
42you. You must make sure that they, too, receive or can get the source
43code. If you link other code with the library, you must provide
44complete object files to the recipients, so that they can relink them
45with the library after making changes to the library and recompiling
46it. And you must show them these terms so they know their rights.
47
48 We protect your rights with a two-step method: (1) we copyright the
49library, and (2) we offer you this license, which gives you legal
50permission to copy, distribute and/or modify the library.
51
52 To protect each distributor, we want to make it very clear that
53there is no warranty for the free library. Also, if the library is
54modified by someone else and passed on, the recipients should know
55that what they have is not the original version, so that the original
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58
59 Finally, software patents pose a constant threat to the existence of
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63any patent license obtained for a version of the library must be
64consistent with the full freedom of use specified in this license.
65
66 Most GNU software, including some libraries, is covered by the
67ordinary GNU General Public License. This license, the GNU Lesser
68General Public License, applies to certain designated libraries, and
69is quite different from the ordinary General Public License. We use
70this license for certain libraries in order to permit linking those
71libraries into non-free programs.
72
73 When a program is linked with a library, whether statically or using
74a shared library, the combination of the two is legally speaking a
75combined work, a derivative of the original library. The ordinary
76General Public License therefore permits such linking only if the
77entire combination fits its criteria of freedom. The Lesser General
78Public License permits more lax criteria for linking other code with
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80
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82does Less to protect the user's freedom than the ordinary General
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87special circumstances.
88
89 For example, on rare occasions, there may be a special need to
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92allowed to use the library. A more frequent case is that a free
93library does the same job as widely used non-free libraries. In this
94case, there is little to gain by limiting the free library to free
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96
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98programs enables a greater number of people to use a large body of
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100non-free programs enables many more people to use the whole GNU
101operating system, as well as its variant, the GNU/Linux operating
102system.
103
104 Although the Lesser General Public License is Less protective of the
105users' freedom, it does ensure that the user of a program that is
106linked with the Library has the freedom and the wherewithal to run
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108
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115 GNU LESSER GENERAL PUBLIC LICENSE
116 TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
117
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142 Activities other than copying, distribution and modification are not
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172 c) You must cause the whole of the work to be licensed at no
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diff --git a/externals/qhexedit/qhexedit.cpp b/externals/qhexedit/qhexedit.cpp
new file mode 100644
index 000000000..b12624e08
--- /dev/null
+++ b/externals/qhexedit/qhexedit.cpp
@@ -0,0 +1,180 @@
1#include <QtGui>
2
3#include "qhexedit.h"
4
5
6QHexEdit::QHexEdit(QWidget *parent) : QScrollArea(parent)
7{
8 qHexEdit_p = new QHexEditPrivate(this);
9 setWidget(qHexEdit_p);
10 setWidgetResizable(true);
11
12 connect(qHexEdit_p, SIGNAL(currentAddressChanged(int)), this, SIGNAL(currentAddressChanged(int)));
13 connect(qHexEdit_p, SIGNAL(currentSizeChanged(int)), this, SIGNAL(currentSizeChanged(int)));
14 connect(qHexEdit_p, SIGNAL(dataChanged()), this, SIGNAL(dataChanged()));
15 connect(qHexEdit_p, SIGNAL(overwriteModeChanged(bool)), this, SIGNAL(overwriteModeChanged(bool)));
16 setFocusPolicy(Qt::NoFocus);
17}
18
19int QHexEdit::indexOf(const QByteArray & ba, int from) const
20{
21 return qHexEdit_p->indexOf(ba, from);
22}
23
24void QHexEdit::insert(int i, const QByteArray & ba)
25{
26 qHexEdit_p->insert(i, ba);
27}
28
29void QHexEdit::insert(int i, char ch)
30{
31 qHexEdit_p->insert(i, ch);
32}
33
34int QHexEdit::lastIndexOf(const QByteArray & ba, int from) const
35{
36 return qHexEdit_p->lastIndexOf(ba, from);
37}
38
39void QHexEdit::remove(int pos, int len)
40{
41 qHexEdit_p->remove(pos, len);
42}
43
44void QHexEdit::replace( int pos, int len, const QByteArray & after)
45{
46 qHexEdit_p->replace(pos, len, after);
47}
48
49QString QHexEdit::toReadableString()
50{
51 return qHexEdit_p->toRedableString();
52}
53
54QString QHexEdit::selectionToReadableString()
55{
56 return qHexEdit_p->selectionToReadableString();
57}
58
59void QHexEdit::setAddressArea(bool addressArea)
60{
61 qHexEdit_p->setAddressArea(addressArea);
62}
63
64void QHexEdit::redo()
65{
66 qHexEdit_p->redo();
67}
68
69void QHexEdit::undo()
70{
71 qHexEdit_p->undo();
72}
73
74void QHexEdit::setAddressWidth(int addressWidth)
75{
76 qHexEdit_p->setAddressWidth(addressWidth);
77}
78
79void QHexEdit::setAsciiArea(bool asciiArea)
80{
81 qHexEdit_p->setAsciiArea(asciiArea);
82}
83
84void QHexEdit::setHighlighting(bool mode)
85{
86 qHexEdit_p->setHighlighting(mode);
87}
88
89void QHexEdit::setAddressOffset(int offset)
90{
91 qHexEdit_p->setAddressOffset(offset);
92}
93
94int QHexEdit::addressOffset()
95{
96 return qHexEdit_p->addressOffset();
97}
98
99void QHexEdit::setCursorPosition(int cursorPos)
100{
101 // cursorPos in QHexEditPrivate is the position of the textcoursor without
102 // blanks, means bytePos*2
103 qHexEdit_p->setCursorPos(cursorPos*2);
104}
105
106int QHexEdit::cursorPosition()
107{
108 return qHexEdit_p->cursorPos() / 2;
109}
110
111
112void QHexEdit::setData(const QByteArray &data)
113{
114 qHexEdit_p->setData(data);
115}
116
117QByteArray QHexEdit::data()
118{
119 return qHexEdit_p->data();
120}
121
122void QHexEdit::setAddressAreaColor(const QColor &color)
123{
124 qHexEdit_p->setAddressAreaColor(color);
125}
126
127QColor QHexEdit::addressAreaColor()
128{
129 return qHexEdit_p->addressAreaColor();
130}
131
132void QHexEdit::setHighlightingColor(const QColor &color)
133{
134 qHexEdit_p->setHighlightingColor(color);
135}
136
137QColor QHexEdit::highlightingColor()
138{
139 return qHexEdit_p->highlightingColor();
140}
141
142void QHexEdit::setSelectionColor(const QColor &color)
143{
144 qHexEdit_p->setSelectionColor(color);
145}
146
147QColor QHexEdit::selectionColor()
148{
149 return qHexEdit_p->selectionColor();
150}
151
152void QHexEdit::setOverwriteMode(bool overwriteMode)
153{
154 qHexEdit_p->setOverwriteMode(overwriteMode);
155}
156
157bool QHexEdit::overwriteMode()
158{
159 return qHexEdit_p->overwriteMode();
160}
161
162void QHexEdit::setReadOnly(bool readOnly)
163{
164 qHexEdit_p->setReadOnly(readOnly);
165}
166
167bool QHexEdit::isReadOnly()
168{
169 return qHexEdit_p->isReadOnly();
170}
171
172void QHexEdit::setFont(const QFont &font)
173{
174 qHexEdit_p->setFont(font);
175}
176
177const QFont & QHexEdit::font() const
178{
179 return qHexEdit_p->font();
180}
diff --git a/externals/qhexedit/qhexedit.h b/externals/qhexedit/qhexedit.h
new file mode 100644
index 000000000..15b6d7603
--- /dev/null
+++ b/externals/qhexedit/qhexedit.h
@@ -0,0 +1,240 @@
1// Original author: Winfried Simon
2// See http://code.google.com/p/qhexedit2/
3// Huge thanks!
4
5#ifndef QHEXEDIT_H
6#define QHEXEDIT_H
7
8#include <QtGui>
9#include "qhexedit_p.h"
10
11/** \mainpage
12QHexEdit is a binary editor widget for Qt.
13
14\version Version 0.6.3
15\image html hexedit.png
16*/
17
18
19/*! QHexEdit is a hex editor widget written in C++ for the Qt (Qt4) framework.
20It is a simple editor for binary data, just like QPlainTextEdit is for text
21data. There are sip configuration files included, so it is easy to create
22bindings for PyQt and you can use this widget also in python.
23
24QHexEdit takes the data of a QByteArray (setData()) and shows it. You can use
25the mouse or the keyboard to navigate inside the widget. If you hit the keys
26(0..9, a..f) you will change the data. Changed data is highlighted and can be
27accessed via data().
28
29Normaly QHexEdit works in the overwrite Mode. You can set overwriteMode(false)
30and insert data. In this case the size of data() increases. It is also possible
31to delete bytes (del or backspace), here the size of data decreases.
32
33You can select data with keyboard hits or mouse movements. The copy-key will
34copy the selected data into the clipboard. The cut-key copies also but delets
35it afterwards. In overwrite mode, the paste function overwrites the content of
36the (does not change the length) data. In insert mode, clipboard data will be
37inserted. The clipboard content is expected in ASCII Hex notation. Unknown
38characters will be ignored.
39
40QHexEdit comes with undo/redo functionality. All changes can be undone, by
41pressing the undo-key (usually ctr-z). They can also be redone afterwards.
42The undo/redo framework is cleared, when setData() sets up a new
43content for the editor. You can search data inside the content with indexOf()
44and lastIndexOf(). The replace() function is to change located subdata. This
45'replaced' data can also be undone by the undo/redo framework.
46
47This widget can only handle small amounts of data. The size has to be below 10
48megabytes, otherwise the scroll sliders ard not shown and you can't scroll any
49more.
50*/
51 class QHexEdit : public QScrollArea
52{
53 Q_OBJECT
54 /*! Property data holds the content of QHexEdit. Call setData() to set the
55 content of QHexEdit, data() returns the actual content.
56 */
57 Q_PROPERTY(QByteArray data READ data WRITE setData)
58
59 /*! Property addressOffset is added to the Numbers of the Address Area.
60 A offset in the address area (left side) is sometimes usefull, whe you show
61 only a segment of a complete memory picture. With setAddressOffset() you set
62 this property - with addressOffset() you get the actual value.
63 */
64 Q_PROPERTY(int addressOffset READ addressOffset WRITE setAddressOffset)
65
66 /*! Property address area color sets (setAddressAreaColor()) the backgorund
67 color of address areas. You can also read the color (addressaAreaColor()).
68 */
69 Q_PROPERTY(QColor addressAreaColor READ addressAreaColor WRITE setAddressAreaColor)
70
71 /*! Porperty cursorPosition sets or gets the position of the editor cursor
72 in QHexEdit.
73 */
74 Q_PROPERTY(int cursorPosition READ cursorPosition WRITE setCursorPosition)
75
76 /*! Property highlighting color sets (setHighlightingColor()) the backgorund
77 color of highlighted text areas. You can also read the color
78 (highlightingColor()).
79 */
80 Q_PROPERTY(QColor highlightingColor READ highlightingColor WRITE setHighlightingColor)
81
82 /*! Property selection color sets (setSelectionColor()) the backgorund
83 color of selected text areas. You can also read the color
84 (selectionColor()).
85 */
86 Q_PROPERTY(QColor selectionColor READ selectionColor WRITE setSelectionColor)
87
88 /*! Porperty overwrite mode sets (setOverwriteMode()) or gets (overwriteMode()) the mode
89 in which the editor works. In overwrite mode the user will overwrite existing data. The
90 size of data will be constant. In insert mode the size will grow, when inserting
91 new data.
92 */
93 Q_PROPERTY(bool overwriteMode READ overwriteMode WRITE setOverwriteMode)
94
95 /*! Porperty readOnly sets (setReadOnly()) or gets (isReadOnly) the mode
96 in which the editor works. In readonly mode the the user can only navigate
97 through the data and select data; modifying is not possible. This
98 property's default is false.
99 */
100 Q_PROPERTY(bool readOnly READ isReadOnly WRITE setReadOnly)
101
102 /*! Set the font of the widget. Please use fixed width fonts like Mono or Courier.*/
103 Q_PROPERTY(QFont font READ font WRITE setFont)
104
105
106public:
107 /*! Creates an instance of QHexEdit.
108 \param parent Parent widget of QHexEdit.
109 */
110 QHexEdit(QWidget *parent = 0);
111
112 /*! Returns the index position of the first occurrence
113 of the byte array ba in this byte array, searching forward from index position
114 from. Returns -1 if ba could not be found. In addition to this functionality
115 of QByteArray the cursorposition is set to the end of found bytearray and
116 it will be selected.
117
118 */
119 int indexOf(const QByteArray & ba, int from = 0) const;
120
121 /*! Inserts a byte array.
122 \param i Index position, where to insert
123 \param ba byte array, which is to insert
124 In overwrite mode, the existing data will be overwritten, in insertmode ba will be
125 inserted and size of data grows.
126 */
127 void insert(int i, const QByteArray & ba);
128
129 /*! Inserts a char.
130 \param i Index position, where to insert
131 \param ch Char, which is to insert
132 In overwrite mode, the existing data will be overwritten, in insertmode ba will be
133 inserted and size of data grows.
134 */
135 void insert(int i, char ch);
136
137 /*! Returns the index position of the last occurrence
138 of the byte array ba in this byte array, searching backwards from index position
139 from. Returns -1 if ba could not be found. In addition to this functionality
140 of QByteArray the cursorposition is set to the beginning of found bytearray and
141 it will be selected.
142
143 */
144 int lastIndexOf(const QByteArray & ba, int from = 0) const;
145
146 /*! Removes len bytes from the content.
147 \param pos Index position, where to remove
148 \param len Amount of bytes to remove
149 In overwrite mode, the existing bytes will be overwriten with 0x00.
150 */
151 void remove(int pos, int len=1);
152
153 /*! Replaces len bytes from index position pos with the byte array after.
154 */
155 void replace( int pos, int len, const QByteArray & after);
156
157 /*! Gives back a formatted image of the content of QHexEdit
158 */
159 QString toReadableString();
160
161 /*! Gives back a formatted image of the selected content of QHexEdit
162 */
163 QString selectionToReadableString();
164
165 /*! \cond docNever */
166 void setAddressOffset(int offset);
167 int addressOffset();
168 void setCursorPosition(int cusorPos);
169 int cursorPosition();
170 void setData(QByteArray const &data);
171 QByteArray data();
172 void setAddressAreaColor(QColor const &color);
173 QColor addressAreaColor();
174 void setHighlightingColor(QColor const &color);
175 QColor highlightingColor();
176 void setSelectionColor(QColor const &color);
177 QColor selectionColor();
178 void setOverwriteMode(bool);
179 bool overwriteMode();
180 void setReadOnly(bool);
181 bool isReadOnly();
182 const QFont &font() const;
183 void setFont(const QFont &);
184 /*! \endcond docNever */
185
186public slots:
187 /*! Redoes the last operation. If there is no operation to redo, i.e.
188 there is no redo step in the undo/redo history, nothing happens.
189 */
190 void redo();
191
192 /*! Set the minimum width of the address area.
193 \param addressWidth Width in characters.
194 */
195 void setAddressWidth(int addressWidth);
196
197 /*! Switch the address area on or off.
198 \param addressArea true (show it), false (hide it).
199 */
200 void setAddressArea(bool addressArea);
201
202 /*! Switch the ascii area on or off.
203 \param asciiArea true (show it), false (hide it).
204 */
205 void setAsciiArea(bool asciiArea);
206
207 /*! Switch the highlighting feature on or of.
208 \param mode true (show it), false (hide it).
209 */
210 void setHighlighting(bool mode);
211
212 /*! Undoes the last operation. If there is no operation to undo, i.e.
213 there is no undo step in the undo/redo history, nothing happens.
214 */
215 void undo();
216
217signals:
218
219 /*! Contains the address, where the cursor is located. */
220 void currentAddressChanged(int address);
221
222 /*! Contains the size of the data to edit. */
223 void currentSizeChanged(int size);
224
225 /*! The signal is emited every time, the data is changed. */
226 void dataChanged();
227
228 /*! The signal is emited every time, the overwrite mode is changed. */
229 void overwriteModeChanged(bool state);
230
231private:
232 /*! \cond docNever */
233 QHexEditPrivate *qHexEdit_p;
234 QHBoxLayout *layout;
235 QScrollArea *scrollArea;
236 /*! \endcond docNever */
237};
238
239#endif
240
diff --git a/externals/qhexedit/qhexedit_p.cpp b/externals/qhexedit/qhexedit_p.cpp
new file mode 100644
index 000000000..c16f4ce4d
--- /dev/null
+++ b/externals/qhexedit/qhexedit_p.cpp
@@ -0,0 +1,859 @@
1#include <QtGui>
2
3#include "qhexedit_p.h"
4#include "commands.h"
5
6const int HEXCHARS_IN_LINE = 47;
7const int GAP_ADR_HEX = 10;
8const int GAP_HEX_ASCII = 16;
9const int BYTES_PER_LINE = 16;
10
11QHexEditPrivate::QHexEditPrivate(QScrollArea *parent) : QWidget(parent)
12{
13 _undoStack = new QUndoStack(this);
14
15 _scrollArea = parent;
16 setAddressWidth(4);
17 setAddressOffset(0);
18 setAddressArea(true);
19 setAsciiArea(true);
20 setHighlighting(true);
21 setOverwriteMode(true);
22 setReadOnly(false);
23 setAddressAreaColor(QColor(0xd4, 0xd4, 0xd4, 0xff));
24 setHighlightingColor(QColor(0xff, 0xff, 0x99, 0xff));
25 setSelectionColor(QColor(0x6d, 0x9e, 0xff, 0xff));
26 setFont(QFont("Courier", 10));
27
28 _size = 0;
29 resetSelection(0);
30
31 setFocusPolicy(Qt::StrongFocus);
32
33 connect(&_cursorTimer, SIGNAL(timeout()), this, SLOT(updateCursor()));
34 _cursorTimer.setInterval(500);
35 _cursorTimer.start();
36}
37
38void QHexEditPrivate::setAddressOffset(int offset)
39{
40 _xData.setAddressOffset(offset);
41 adjust();
42}
43
44int QHexEditPrivate::addressOffset()
45{
46 return _xData.addressOffset();
47}
48
49void QHexEditPrivate::setData(const QByteArray &data)
50{
51 _xData.setData(data);
52 _undoStack->clear();
53 adjust();
54 setCursorPos(0);
55}
56
57QByteArray QHexEditPrivate::data()
58{
59 return _xData.data();
60}
61
62void QHexEditPrivate::setAddressAreaColor(const QColor &color)
63{
64 _addressAreaColor = color;
65 update();
66}
67
68QColor QHexEditPrivate::addressAreaColor()
69{
70 return _addressAreaColor;
71}
72
73void QHexEditPrivate::setHighlightingColor(const QColor &color)
74{
75 _highlightingColor = color;
76 update();
77}
78
79QColor QHexEditPrivate::highlightingColor()
80{
81 return _highlightingColor;
82}
83
84void QHexEditPrivate::setSelectionColor(const QColor &color)
85{
86 _selectionColor = color;
87 update();
88}
89
90QColor QHexEditPrivate::selectionColor()
91{
92 return _selectionColor;
93}
94
95void QHexEditPrivate::setReadOnly(bool readOnly)
96{
97 _readOnly = readOnly;
98}
99
100bool QHexEditPrivate::isReadOnly()
101{
102 return _readOnly;
103}
104
105XByteArray & QHexEditPrivate::xData()
106{
107 return _xData;
108}
109
110int QHexEditPrivate::indexOf(const QByteArray & ba, int from)
111{
112 if (from > (_xData.data().length() - 1))
113 from = _xData.data().length() - 1;
114 int idx = _xData.data().indexOf(ba, from);
115 if (idx > -1)
116 {
117 int curPos = idx*2;
118 setCursorPos(curPos + ba.length()*2);
119 resetSelection(curPos);
120 setSelection(curPos + ba.length()*2);
121 ensureVisible();
122 }
123 return idx;
124}
125
126void QHexEditPrivate::insert(int index, const QByteArray & ba)
127{
128 if (ba.length() > 0)
129 {
130 if (_overwriteMode)
131 {
132 QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
133 _undoStack->push(arrayCommand);
134 emit dataChanged();
135 }
136 else
137 {
138 QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::insert, index, ba, ba.length());
139 _undoStack->push(arrayCommand);
140 emit dataChanged();
141 }
142 }
143}
144
145void QHexEditPrivate::insert(int index, char ch)
146{
147 QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::insert, index, ch);
148 _undoStack->push(charCommand);
149 emit dataChanged();
150}
151
152int QHexEditPrivate::lastIndexOf(const QByteArray & ba, int from)
153{
154 from -= ba.length();
155 if (from < 0)
156 from = 0;
157 int idx = _xData.data().lastIndexOf(ba, from);
158 if (idx > -1)
159 {
160 int curPos = idx*2;
161 setCursorPos(curPos);
162 resetSelection(curPos);
163 setSelection(curPos + ba.length()*2);
164 ensureVisible();
165 }
166 return idx;
167}
168
169void QHexEditPrivate::remove(int index, int len)
170{
171 if (len > 0)
172 {
173 if (len == 1)
174 {
175 if (_overwriteMode)
176 {
177 QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::replace, index, char(0));
178 _undoStack->push(charCommand);
179 emit dataChanged();
180 }
181 else
182 {
183 QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::remove, index, char(0));
184 _undoStack->push(charCommand);
185 emit dataChanged();
186 }
187 }
188 else
189 {
190 QByteArray ba = QByteArray(len, char(0));
191 if (_overwriteMode)
192 {
193 QUndoCommand *arrayCommand = new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
194 _undoStack->push(arrayCommand);
195 emit dataChanged();
196 }
197 else
198 {
199 QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::remove, index, ba, len);
200 _undoStack->push(arrayCommand);
201 emit dataChanged();
202 }
203 }
204 }
205}
206
207void QHexEditPrivate::replace(int index, char ch)
208{
209 QUndoCommand *charCommand = new CharCommand(&_xData, CharCommand::replace, index, ch);
210 _undoStack->push(charCommand);
211 resetSelection();
212 emit dataChanged();
213}
214
215void QHexEditPrivate::replace(int index, const QByteArray & ba)
216{
217 QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, index, ba, ba.length());
218 _undoStack->push(arrayCommand);
219 resetSelection();
220 emit dataChanged();
221}
222
223void QHexEditPrivate::replace(int pos, int len, const QByteArray &after)
224{
225 QUndoCommand *arrayCommand= new ArrayCommand(&_xData, ArrayCommand::replace, pos, after, len);
226 _undoStack->push(arrayCommand);
227 resetSelection();
228 emit dataChanged();
229}
230
231void QHexEditPrivate::setAddressArea(bool addressArea)
232{
233 _addressArea = addressArea;
234 adjust();
235
236 setCursorPos(_cursorPosition);
237}
238
239void QHexEditPrivate::setAddressWidth(int addressWidth)
240{
241 _xData.setAddressWidth(addressWidth);
242
243 setCursorPos(_cursorPosition);
244}
245
246void QHexEditPrivate::setAsciiArea(bool asciiArea)
247{
248 _asciiArea = asciiArea;
249 adjust();
250}
251
252void QHexEditPrivate::setFont(const QFont &font)
253{
254 QWidget::setFont(font);
255 adjust();
256}
257
258void QHexEditPrivate::setHighlighting(bool mode)
259{
260 _highlighting = mode;
261 update();
262}
263
264void QHexEditPrivate::setOverwriteMode(bool overwriteMode)
265{
266 _overwriteMode = overwriteMode;
267}
268
269bool QHexEditPrivate::overwriteMode()
270{
271 return _overwriteMode;
272}
273
274void QHexEditPrivate::redo()
275{
276 _undoStack->redo();
277 emit dataChanged();
278 setCursorPos(_cursorPosition);
279 update();
280}
281
282void QHexEditPrivate::undo()
283{
284 _undoStack->undo();
285 emit dataChanged();
286 setCursorPos(_cursorPosition);
287 update();
288}
289
290QString QHexEditPrivate::toRedableString()
291{
292 return _xData.toRedableString();
293}
294
295
296QString QHexEditPrivate::selectionToReadableString()
297{
298 return _xData.toRedableString(getSelectionBegin(), getSelectionEnd());
299}
300
301void QHexEditPrivate::keyPressEvent(QKeyEvent *event)
302{
303 int charX = (_cursorX - _xPosHex) / _charWidth;
304 int posX = (charX / 3) * 2 + (charX % 3);
305 int posBa = (_cursorY / _charHeight) * BYTES_PER_LINE + posX / 2;
306
307
308/*****************************************************************************/
309/* Cursor movements */
310/*****************************************************************************/
311
312 if (event->matches(QKeySequence::MoveToNextChar))
313 {
314 setCursorPos(_cursorPosition + 1);
315 resetSelection(_cursorPosition);
316 }
317 if (event->matches(QKeySequence::MoveToPreviousChar))
318 {
319 setCursorPos(_cursorPosition - 1);
320 resetSelection(_cursorPosition);
321 }
322 if (event->matches(QKeySequence::MoveToEndOfLine))
323 {
324 setCursorPos(_cursorPosition | (2 * BYTES_PER_LINE -1));
325 resetSelection(_cursorPosition);
326 }
327 if (event->matches(QKeySequence::MoveToStartOfLine))
328 {
329 setCursorPos(_cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE)));
330 resetSelection(_cursorPosition);
331 }
332 if (event->matches(QKeySequence::MoveToPreviousLine))
333 {
334 setCursorPos(_cursorPosition - (2 * BYTES_PER_LINE));
335 resetSelection(_cursorPosition);
336 }
337 if (event->matches(QKeySequence::MoveToNextLine))
338 {
339 setCursorPos(_cursorPosition + (2 * BYTES_PER_LINE));
340 resetSelection(_cursorPosition);
341 }
342
343 if (event->matches(QKeySequence::MoveToNextPage))
344 {
345 setCursorPos(_cursorPosition + (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE));
346 resetSelection(_cursorPosition);
347 }
348 if (event->matches(QKeySequence::MoveToPreviousPage))
349 {
350 setCursorPos(_cursorPosition - (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE));
351 resetSelection(_cursorPosition);
352 }
353 if (event->matches(QKeySequence::MoveToEndOfDocument))
354 {
355 setCursorPos(_xData.size() * 2);
356 resetSelection(_cursorPosition);
357 }
358 if (event->matches(QKeySequence::MoveToStartOfDocument))
359 {
360 setCursorPos(0);
361 resetSelection(_cursorPosition);
362 }
363
364/*****************************************************************************/
365/* Select commands */
366/*****************************************************************************/
367 if (event->matches(QKeySequence::SelectAll))
368 {
369 resetSelection(0);
370 setSelection(2*_xData.size() + 1);
371 }
372 if (event->matches(QKeySequence::SelectNextChar))
373 {
374 int pos = _cursorPosition + 1;
375 setCursorPos(pos);
376 setSelection(pos);
377 }
378 if (event->matches(QKeySequence::SelectPreviousChar))
379 {
380 int pos = _cursorPosition - 1;
381 setSelection(pos);
382 setCursorPos(pos);
383 }
384 if (event->matches(QKeySequence::SelectEndOfLine))
385 {
386 int pos = _cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE)) + (2 * BYTES_PER_LINE);
387 setCursorPos(pos);
388 setSelection(pos);
389 }
390 if (event->matches(QKeySequence::SelectStartOfLine))
391 {
392 int pos = _cursorPosition - (_cursorPosition % (2 * BYTES_PER_LINE));
393 setCursorPos(pos);
394 setSelection(pos);
395 }
396 if (event->matches(QKeySequence::SelectPreviousLine))
397 {
398 int pos = _cursorPosition - (2 * BYTES_PER_LINE);
399 setCursorPos(pos);
400 setSelection(pos);
401 }
402 if (event->matches(QKeySequence::SelectNextLine))
403 {
404 int pos = _cursorPosition + (2 * BYTES_PER_LINE);
405 setCursorPos(pos);
406 setSelection(pos);
407 }
408
409 if (event->matches(QKeySequence::SelectNextPage))
410 {
411 int pos = _cursorPosition + (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE);
412 setCursorPos(pos);
413 setSelection(pos);
414 }
415 if (event->matches(QKeySequence::SelectPreviousPage))
416 {
417 int pos = _cursorPosition - (((_scrollArea->viewport()->height() / _charHeight) - 1) * 2 * BYTES_PER_LINE);
418 setCursorPos(pos);
419 setSelection(pos);
420 }
421 if (event->matches(QKeySequence::SelectEndOfDocument))
422 {
423 int pos = _xData.size() * 2;
424 setCursorPos(pos);
425 setSelection(pos);
426 }
427 if (event->matches(QKeySequence::SelectStartOfDocument))
428 {
429 int pos = 0;
430 setCursorPos(pos);
431 setSelection(pos);
432 }
433
434/*****************************************************************************/
435/* Edit Commands */
436/*****************************************************************************/
437if (!_readOnly)
438{
439 /* Hex input */
440 int key = int(event->text()[0].toAscii());
441 if ((key>='0' && key<='9') || (key>='a' && key <= 'f'))
442 {
443 if (getSelectionBegin() != getSelectionEnd())
444 {
445 posBa = getSelectionBegin();
446 remove(posBa, getSelectionEnd() - posBa);
447 setCursorPos(2*posBa);
448 resetSelection(2*posBa);
449 }
450
451 // If insert mode, then insert a byte
452 if (_overwriteMode == false)
453 if ((charX % 3) == 0)
454 {
455 insert(posBa, char(0));
456 }
457
458 // Change content
459 if (_xData.size() > 0)
460 {
461 QByteArray hexValue = _xData.data().mid(posBa, 1).toHex();
462 if ((charX % 3) == 0)
463 hexValue[0] = key;
464 else
465 hexValue[1] = key;
466
467 replace(posBa, QByteArray().fromHex(hexValue)[0]);
468
469 setCursorPos(_cursorPosition + 1);
470 resetSelection(_cursorPosition);
471 }
472 }
473
474 /* Cut & Paste */
475 if (event->matches(QKeySequence::Cut))
476 {
477 QString result = QString();
478 for (int idx = getSelectionBegin(); idx < getSelectionEnd(); idx++)
479 {
480 result += _xData.data().mid(idx, 1).toHex() + " ";
481 if ((idx % 16) == 15)
482 result.append("\n");
483 }
484 remove(getSelectionBegin(), getSelectionEnd() - getSelectionBegin());
485 QClipboard *clipboard = QApplication::clipboard();
486 clipboard->setText(result);
487 setCursorPos(getSelectionBegin());
488 resetSelection(getSelectionBegin());
489 }
490
491 if (event->matches(QKeySequence::Paste))
492 {
493 QClipboard *clipboard = QApplication::clipboard();
494 QByteArray ba = QByteArray().fromHex(clipboard->text().toLatin1());
495 insert(_cursorPosition / 2, ba);
496 setCursorPos(_cursorPosition + 2 * ba.length());
497 resetSelection(getSelectionBegin());
498 }
499
500
501 /* Delete char */
502 if (event->matches(QKeySequence::Delete))
503 {
504 if (getSelectionBegin() != getSelectionEnd())
505 {
506 posBa = getSelectionBegin();
507 remove(posBa, getSelectionEnd() - posBa);
508 setCursorPos(2*posBa);
509 resetSelection(2*posBa);
510 }
511 else
512 {
513 if (_overwriteMode)
514 replace(posBa, char(0));
515 else
516 remove(posBa, 1);
517 }
518 }
519
520 /* Backspace */
521 if ((event->key() == Qt::Key_Backspace) && (event->modifiers() == Qt::NoModifier))
522 {
523 if (getSelectionBegin() != getSelectionEnd())
524 {
525 posBa = getSelectionBegin();
526 remove(posBa, getSelectionEnd() - posBa);
527 setCursorPos(2*posBa);
528 resetSelection(2*posBa);
529 }
530 else
531 {
532 if (posBa > 0)
533 {
534 if (_overwriteMode)
535 replace(posBa - 1, char(0));
536 else
537 remove(posBa - 1, 1);
538 setCursorPos(_cursorPosition - 2);
539 }
540 }
541 }
542
543 /* undo */
544 if (event->matches(QKeySequence::Undo))
545 {
546 undo();
547 }
548
549 /* redo */
550 if (event->matches(QKeySequence::Redo))
551 {
552 redo();
553 }
554
555 }
556
557 if (event->matches(QKeySequence::Copy))
558 {
559 QString result = QString();
560 for (int idx = getSelectionBegin(); idx < getSelectionEnd(); idx++)
561 {
562 result += _xData.data().mid(idx, 1).toHex() + " ";
563 if ((idx % 16) == 15)
564 result.append('\n');
565 }
566 QClipboard *clipboard = QApplication::clipboard();
567 clipboard->setText(result);
568 }
569
570 // Switch between insert/overwrite mode
571 if ((event->key() == Qt::Key_Insert) && (event->modifiers() == Qt::NoModifier))
572 {
573 _overwriteMode = !_overwriteMode;
574 setCursorPos(_cursorPosition);
575 overwriteModeChanged(_overwriteMode);
576 }
577
578 ensureVisible();
579 update();
580}
581
582void QHexEditPrivate::mouseMoveEvent(QMouseEvent * event)
583{
584 _blink = false;
585 update();
586 int actPos = cursorPos(event->pos());
587 setCursorPos(actPos);
588 setSelection(actPos);
589}
590
591void QHexEditPrivate::mousePressEvent(QMouseEvent * event)
592{
593 _blink = false;
594 update();
595 int cPos = cursorPos(event->pos());
596 resetSelection(cPos);
597 setCursorPos(cPos);
598}
599
600void QHexEditPrivate::paintEvent(QPaintEvent *event)
601{
602 QPainter painter(this);
603
604 // draw some patterns if needed
605 painter.fillRect(event->rect(), this->palette().color(QPalette::Base));
606 if (_addressArea)
607 painter.fillRect(QRect(_xPosAdr, event->rect().top(), _xPosHex - GAP_ADR_HEX + 2, height()), _addressAreaColor);
608 if (_asciiArea)
609 {
610 int linePos = _xPosAscii - (GAP_HEX_ASCII / 2);
611 painter.setPen(Qt::gray);
612 painter.drawLine(linePos, event->rect().top(), linePos, height());
613 }
614
615 painter.setPen(this->palette().color(QPalette::WindowText));
616
617 // calc position
618 int firstLineIdx = ((event->rect().top()/ _charHeight) - _charHeight) * BYTES_PER_LINE;
619 if (firstLineIdx < 0)
620 firstLineIdx = 0;
621 int lastLineIdx = ((event->rect().bottom() / _charHeight) + _charHeight) * BYTES_PER_LINE;
622 if (lastLineIdx > _xData.size())
623 lastLineIdx = _xData.size();
624 int yPosStart = ((firstLineIdx) / BYTES_PER_LINE) * _charHeight + _charHeight;
625
626 // paint address area
627 if (_addressArea)
628 {
629 for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
630 {
631 QString address = QString("%1")
632 .arg(lineIdx + _xData.addressOffset(), _xData.realAddressNumbers(), 16, QChar('0'));
633 painter.drawText(_xPosAdr, yPos, address);
634 }
635 }
636
637 // paint hex area
638 QByteArray hexBa(_xData.data().mid(firstLineIdx, lastLineIdx - firstLineIdx + 1).toHex());
639 QBrush highLighted = QBrush(_highlightingColor);
640 QPen colHighlighted = QPen(this->palette().color(QPalette::WindowText));
641 QBrush selected = QBrush(_selectionColor);
642 QPen colSelected = QPen(Qt::white);
643 QPen colStandard = QPen(this->palette().color(QPalette::WindowText));
644
645 painter.setBackgroundMode(Qt::TransparentMode);
646
647 for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
648 {
649 QByteArray hex;
650 int xPos = _xPosHex;
651 for (int colIdx = 0; ((lineIdx + colIdx) < _xData.size() && (colIdx < BYTES_PER_LINE)); colIdx++)
652 {
653 int posBa = lineIdx + colIdx;
654 if ((getSelectionBegin() <= posBa) && (getSelectionEnd() > posBa))
655 {
656 painter.setBackground(selected);
657 painter.setBackgroundMode(Qt::OpaqueMode);
658 painter.setPen(colSelected);
659 }
660 else
661 {
662 if (_highlighting)
663 {
664 // hilight diff bytes
665 painter.setBackground(highLighted);
666 if (_xData.dataChanged(posBa))
667 {
668 painter.setPen(colHighlighted);
669 painter.setBackgroundMode(Qt::OpaqueMode);
670 }
671 else
672 {
673 painter.setPen(colStandard);
674 painter.setBackgroundMode(Qt::TransparentMode);
675 }
676 }
677 }
678
679 // render hex value
680 if (colIdx == 0)
681 {
682 hex = hexBa.mid((lineIdx - firstLineIdx) * 2, 2);
683 painter.drawText(xPos, yPos, hex);
684 xPos += 2 * _charWidth;
685 } else {
686 hex = hexBa.mid((lineIdx + colIdx - firstLineIdx) * 2, 2).prepend(" ");
687 painter.drawText(xPos, yPos, hex);
688 xPos += 3 * _charWidth;
689 }
690
691 }
692 }
693 painter.setBackgroundMode(Qt::TransparentMode);
694 painter.setPen(this->palette().color(QPalette::WindowText));
695
696 // paint ascii area
697 if (_asciiArea)
698 {
699 for (int lineIdx = firstLineIdx, yPos = yPosStart; lineIdx < lastLineIdx; lineIdx += BYTES_PER_LINE, yPos +=_charHeight)
700 {
701 int xPosAscii = _xPosAscii;
702 for (int colIdx = 0; ((lineIdx + colIdx) < _xData.size() && (colIdx < BYTES_PER_LINE)); colIdx++)
703 {
704 painter.drawText(xPosAscii, yPos, _xData.asciiChar(lineIdx + colIdx));
705 xPosAscii += _charWidth;
706 }
707 }
708 }
709
710 // paint cursor
711 if (_blink && !_readOnly && hasFocus())
712 {
713 if (_overwriteMode)
714 painter.fillRect(_cursorX, _cursorY + _charHeight - 2, _charWidth, 2, this->palette().color(QPalette::WindowText));
715 else
716 painter.fillRect(_cursorX, _cursorY, 2, _charHeight, this->palette().color(QPalette::WindowText));
717 }
718
719 if (_size != _xData.size())
720 {
721 _size = _xData.size();
722 emit currentSizeChanged(_size);
723 }
724}
725
726void QHexEditPrivate::setCursorPos(int position)
727{
728 // delete cursor
729 _blink = false;
730 update();
731
732 // cursor in range?
733 if (_overwriteMode)
734 {
735 if (position > (_xData.size() * 2 - 1))
736 position = _xData.size() * 2 - 1;
737 } else {
738 if (position > (_xData.size() * 2))
739 position = _xData.size() * 2;
740 }
741
742 if (position < 0)
743 position = 0;
744
745 // calc position
746 _cursorPosition = position;
747 _cursorY = (position / (2 * BYTES_PER_LINE)) * _charHeight + 4;
748 int x = (position % (2 * BYTES_PER_LINE));
749 _cursorX = (((x / 2) * 3) + (x % 2)) * _charWidth + _xPosHex;
750
751 // immiadately draw cursor
752 _blink = true;
753 update();
754 emit currentAddressChanged(_cursorPosition/2);
755}
756
757int QHexEditPrivate::cursorPos(QPoint pos)
758{
759 int result = -1;
760 // find char under cursor
761 if ((pos.x() >= _xPosHex) && (pos.x() < (_xPosHex + HEXCHARS_IN_LINE * _charWidth)))
762 {
763 int x = (pos.x() - _xPosHex) / _charWidth;
764 if ((x % 3) == 0)
765 x = (x / 3) * 2;
766 else
767 x = ((x / 3) * 2) + 1;
768 int y = ((pos.y() - 3) / _charHeight) * 2 * BYTES_PER_LINE;
769 result = x + y;
770 }
771 return result;
772}
773
774int QHexEditPrivate::cursorPos()
775{
776 return _cursorPosition;
777}
778
779void QHexEditPrivate::resetSelection()
780{
781 _selectionBegin = _selectionInit;
782 _selectionEnd = _selectionInit;
783}
784
785void QHexEditPrivate::resetSelection(int pos)
786{
787 if (pos < 0)
788 pos = 0;
789 pos = pos / 2;
790 _selectionInit = pos;
791 _selectionBegin = pos;
792 _selectionEnd = pos;
793}
794
795void QHexEditPrivate::setSelection(int pos)
796{
797 if (pos < 0)
798 pos = 0;
799 pos = pos / 2;
800 if (pos >= _selectionInit)
801 {
802 _selectionEnd = pos;
803 _selectionBegin = _selectionInit;
804 }
805 else
806 {
807 _selectionBegin = pos;
808 _selectionEnd = _selectionInit;
809 }
810}
811
812int QHexEditPrivate::getSelectionBegin()
813{
814 return _selectionBegin;
815}
816
817int QHexEditPrivate::getSelectionEnd()
818{
819 return _selectionEnd;
820}
821
822
823void QHexEditPrivate::updateCursor()
824{
825 if (_blink)
826 _blink = false;
827 else
828 _blink = true;
829 update(_cursorX, _cursorY, _charWidth, _charHeight);
830}
831
832void QHexEditPrivate::adjust()
833{
834 _charWidth = fontMetrics().width(QLatin1Char('9'));
835 _charHeight = fontMetrics().height();
836
837 _xPosAdr = 0;
838 if (_addressArea)
839 _xPosHex = _xData.realAddressNumbers()*_charWidth + GAP_ADR_HEX;
840 else
841 _xPosHex = 0;
842 _xPosAscii = _xPosHex + HEXCHARS_IN_LINE * _charWidth + GAP_HEX_ASCII;
843
844 // tell QAbstractScollbar, how big we are
845 setMinimumHeight(((_xData.size()/16 + 1) * _charHeight) + 5);
846 if(_asciiArea)
847 setMinimumWidth(_xPosAscii + (BYTES_PER_LINE * _charWidth));
848 else
849 setMinimumWidth(_xPosHex + HEXCHARS_IN_LINE * _charWidth);
850
851 update();
852}
853
854void QHexEditPrivate::ensureVisible()
855{
856 // scrolls to cursorx, cusory (which are set by setCursorPos)
857 // x-margin is 3 pixels, y-margin is half of charHeight
858 _scrollArea->ensureVisible(_cursorX, _cursorY + _charHeight/2, 3, _charHeight/2 + 2);
859}
diff --git a/externals/qhexedit/qhexedit_p.h b/externals/qhexedit/qhexedit_p.h
new file mode 100644
index 000000000..138139b90
--- /dev/null
+++ b/externals/qhexedit/qhexedit_p.h
@@ -0,0 +1,125 @@
1#ifndef QHEXEDIT_P_H
2#define QHEXEDIT_P_H
3
4/** \cond docNever */
5
6
7#include <QtGui>
8#include "xbytearray.h"
9
10class QHexEditPrivate : public QWidget
11{
12Q_OBJECT
13
14public:
15 QHexEditPrivate(QScrollArea *parent);
16
17 void setAddressAreaColor(QColor const &color);
18 QColor addressAreaColor();
19
20 void setAddressOffset(int offset);
21 int addressOffset();
22
23 void setCursorPos(int position);
24 int cursorPos();
25
26 void setData(QByteArray const &data);
27 QByteArray data();
28
29 void setHighlightingColor(QColor const &color);
30 QColor highlightingColor();
31
32 void setOverwriteMode(bool overwriteMode);
33 bool overwriteMode();
34
35 void setReadOnly(bool readOnly);
36 bool isReadOnly();
37
38 void setSelectionColor(QColor const &color);
39 QColor selectionColor();
40
41 XByteArray & xData();
42
43 int indexOf(const QByteArray & ba, int from = 0);
44 void insert(int index, const QByteArray & ba);
45 void insert(int index, char ch);
46 int lastIndexOf(const QByteArray & ba, int from = 0);
47 void remove(int index, int len=1);
48 void replace(int index, char ch);
49 void replace(int index, const QByteArray & ba);
50 void replace(int pos, int len, const QByteArray & after);
51
52 void setAddressArea(bool addressArea);
53 void setAddressWidth(int addressWidth);
54 void setAsciiArea(bool asciiArea);
55 void setHighlighting(bool mode);
56 virtual void setFont(const QFont &font);
57
58 void undo();
59 void redo();
60
61 QString toRedableString();
62 QString selectionToReadableString();
63
64signals:
65 void currentAddressChanged(int address);
66 void currentSizeChanged(int size);
67 void dataChanged();
68 void overwriteModeChanged(bool state);
69
70protected:
71 void keyPressEvent(QKeyEvent * event);
72 void mouseMoveEvent(QMouseEvent * event);
73 void mousePressEvent(QMouseEvent * event);
74
75 void paintEvent(QPaintEvent *event);
76
77 int cursorPos(QPoint pos); // calc cursorpos from graphics position. DOES NOT STORE POSITION
78
79 void resetSelection(int pos); // set selectionStart and selectionEnd to pos
80 void resetSelection(); // set selectionEnd to selectionStart
81 void setSelection(int pos); // set min (if below init) or max (if greater init)
82 int getSelectionBegin();
83 int getSelectionEnd();
84
85
86private slots:
87 void updateCursor();
88
89private:
90 void adjust();
91 void ensureVisible();
92
93 QColor _addressAreaColor;
94 QColor _highlightingColor;
95 QColor _selectionColor;
96 QScrollArea *_scrollArea;
97 QTimer _cursorTimer;
98 QUndoStack *_undoStack;
99
100 XByteArray _xData; // Hält den Inhalt des Hex Editors
101
102 bool _blink; // true: then cursor blinks
103 bool _renderingRequired; // Flag to store that rendering is necessary
104 bool _addressArea; // left area of QHexEdit
105 bool _asciiArea; // medium area
106 bool _highlighting; // highlighting of changed bytes
107 bool _overwriteMode;
108 bool _readOnly; // true: the user can only look and navigate
109
110 int _charWidth, _charHeight; // char dimensions (dpendend on font)
111 int _cursorX, _cursorY; // graphics position of the cursor
112 int _cursorPosition; // character positioin in stream (on byte ends in to steps)
113 int _xPosAdr, _xPosHex, _xPosAscii; // graphics x-position of the areas
114
115 int _selectionBegin; // First selected char
116 int _selectionEnd; // Last selected char
117 int _selectionInit; // That's, where we pressed the mouse button
118
119 int _size;
120};
121
122/** \endcond docNever */
123
124#endif
125
diff --git a/externals/qhexedit/xbytearray.cpp b/externals/qhexedit/xbytearray.cpp
new file mode 100644
index 000000000..09a04cfeb
--- /dev/null
+++ b/externals/qhexedit/xbytearray.cpp
@@ -0,0 +1,167 @@
1#include "xbytearray.h"
2
3XByteArray::XByteArray()
4{
5 _oldSize = -99;
6 _addressNumbers = 4;
7 _addressOffset = 0;
8
9}
10
11int XByteArray::addressOffset()
12{
13 return _addressOffset;
14}
15
16void XByteArray::setAddressOffset(int offset)
17{
18 _addressOffset = offset;
19}
20
21int XByteArray::addressWidth()
22{
23 return _addressNumbers;
24}
25
26void XByteArray::setAddressWidth(int width)
27{
28 if ((width >= 0) && (width<=6))
29 {
30 _addressNumbers = width;
31 }
32}
33
34QByteArray & XByteArray::data()
35{
36 return _data;
37}
38
39void XByteArray::setData(QByteArray data)
40{
41 _data = data;
42 _changedData = QByteArray(data.length(), char(0));
43}
44
45bool XByteArray::dataChanged(int i)
46{
47 return bool(_changedData[i]);
48}
49
50QByteArray XByteArray::dataChanged(int i, int len)
51{
52 return _changedData.mid(i, len);
53}
54
55void XByteArray::setDataChanged(int i, bool state)
56{
57 _changedData[i] = char(state);
58}
59
60void XByteArray::setDataChanged(int i, const QByteArray & state)
61{
62 int length = state.length();
63 int len;
64 if ((i + length) > _changedData.length())
65 len = _changedData.length() - i;
66 else
67 len = length;
68 _changedData.replace(i, len, state);
69}
70
71int XByteArray::realAddressNumbers()
72{
73 if (_oldSize != _data.size())
74 {
75 // is addressNumbers wide enought?
76 QString test = QString("%1")
77 .arg(_data.size() + _addressOffset, _addressNumbers, 16, QChar('0'));
78 _realAddressNumbers = test.size();
79 }
80 return _realAddressNumbers;
81}
82
83int XByteArray::size()
84{
85 return _data.size();
86}
87
88QByteArray & XByteArray::insert(int i, char ch)
89{
90 _data.insert(i, ch);
91 _changedData.insert(i, char(1));
92 return _data;
93}
94
95QByteArray & XByteArray::insert(int i, const QByteArray & ba)
96{
97 _data.insert(i, ba);
98 _changedData.insert(i, QByteArray(ba.length(), char(1)));
99 return _data;
100}
101
102QByteArray & XByteArray::remove(int i, int len)
103{
104 _data.remove(i, len);
105 _changedData.remove(i, len);
106 return _data;
107}
108
109QByteArray & XByteArray::replace(int index, char ch)
110{
111 _data[index] = ch;
112 _changedData[index] = char(1);
113 return _data;
114}
115
116QByteArray & XByteArray::replace(int index, const QByteArray & ba)
117{
118 int len = ba.length();
119 return replace(index, len, ba);
120}
121
122QByteArray & XByteArray::replace(int index, int length, const QByteArray & ba)
123{
124 int len;
125 if ((index + length) > _data.length())
126 len = _data.length() - index;
127 else
128 len = length;
129 _data.replace(index, len, ba.mid(0, len));
130 _changedData.replace(index, len, QByteArray(len, char(1)));
131 return _data;
132}
133
134QChar XByteArray::asciiChar(int index)
135{
136 char ch = _data[index];
137 if ((ch < 0x20) || (ch > 0x7e))
138 ch = '.';
139 return QChar(ch);
140}
141
142QString XByteArray::toRedableString(int start, int end)
143{
144 int adrWidth = realAddressNumbers();
145 if (_addressNumbers > adrWidth)
146 adrWidth = _addressNumbers;
147 if (end < 0)
148 end = _data.size();
149
150 QString result;
151 for (int i=start; i < end; i += 16)
152 {
153 QString adrStr = QString("%1").arg(_addressOffset + i, adrWidth, 16, QChar('0'));
154 QString hexStr;
155 QString ascStr;
156 for (int j=0; j<16; j++)
157 {
158 if ((i + j) < _data.size())
159 {
160 hexStr.append(" ").append(_data.mid(i+j, 1).toHex());
161 ascStr.append(asciiChar(i+j));
162 }
163 }
164 result += adrStr + " " + QString("%1").arg(hexStr, -48) + " " + QString("%1").arg(ascStr, -17) + "\n";
165 }
166 return result;
167}
diff --git a/externals/qhexedit/xbytearray.h b/externals/qhexedit/xbytearray.h
new file mode 100644
index 000000000..2b67c61b8
--- /dev/null
+++ b/externals/qhexedit/xbytearray.h
@@ -0,0 +1,66 @@
1#ifndef XBYTEARRAY_H
2#define XBYTEARRAY_H
3
4/** \cond docNever */
5
6#include <QtCore>
7
8/*! XByteArray represents the content of QHexEcit.
9XByteArray comprehend the data itself and informations to store if it was
10changed. The QHexEdit component uses these informations to perform nice
11rendering of the data
12
13XByteArray also provides some functionality to insert, replace and remove
14single chars and QByteArras. Additionally some functions support rendering
15and converting to readable strings.
16*/
17class XByteArray
18{
19public:
20 explicit XByteArray();
21
22 int addressOffset();
23 void setAddressOffset(int offset);
24
25 int addressWidth();
26 void setAddressWidth(int width);
27
28 QByteArray & data();
29 void setData(QByteArray data);
30
31 bool dataChanged(int i);
32 QByteArray dataChanged(int i, int len);
33 void setDataChanged(int i, bool state);
34 void setDataChanged(int i, const QByteArray & state);
35
36 int realAddressNumbers();
37 int size();
38
39 QByteArray & insert(int i, char ch);
40 QByteArray & insert(int i, const QByteArray & ba);
41
42 QByteArray & remove(int pos, int len);
43
44 QByteArray & replace(int index, char ch);
45 QByteArray & replace(int index, const QByteArray & ba);
46 QByteArray & replace(int index, int length, const QByteArray & ba);
47
48 QChar asciiChar(int index);
49 QString toRedableString(int start=0, int end=-1);
50
51signals:
52
53public slots:
54
55private:
56 QByteArray _data;
57 QByteArray _changedData;
58
59 int _addressNumbers; // wanted width of address area
60 int _addressOffset; // will be added to the real addres inside bytearray
61 int _realAddressNumbers; // real width of address area (can be greater then wanted width)
62 int _oldSize; // size of data
63};
64
65/** \endcond docNever */
66#endif // XBYTEARRAY_H