summaryrefslogtreecommitdiff
path: root/externals/glad
diff options
context:
space:
mode:
authorGravatar FernandoS272018-11-17 18:04:50 -0400
committerGravatar FernandoS272018-11-21 11:43:17 -0400
commit377c60645c493aabff83eaa245f3431a261657cd (patch)
treebadca5bb43114406004a09d610e1d8c959fffad8 /externals/glad
parentMerge pull request #1667 from DarkLordZach/swkbd (diff)
downloadyuzu-377c60645c493aabff83eaa245f3431a261657cd.tar.gz
yuzu-377c60645c493aabff83eaa245f3431a261657cd.tar.xz
yuzu-377c60645c493aabff83eaa245f3431a261657cd.zip
Update OpenGL's backend version from 3.3 to 4.3
Diffstat (limited to 'externals/glad')
-rw-r--r--externals/glad/include/glad/glad.h2390
-rw-r--r--externals/glad/src/glad.c2467
2 files changed, 2693 insertions, 2164 deletions
diff --git a/externals/glad/include/glad/glad.h b/externals/glad/include/glad/glad.h
index fd41dc702..d638600ff 100644
--- a/externals/glad/include/glad/glad.h
+++ b/externals/glad/include/glad/glad.h
@@ -1,10 +1,10 @@
1/* 1/*
2 2
3 OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018. 3 OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018.
4 4
5 Language/Generator: C/C++ 5 Language/Generator: C/C++
6 Specification: gl 6 Specification: gl
7 APIs: gl=3.3 7 APIs: gl=4.3
8 Profile: core 8 Profile: core
9 Extensions: 9 Extensions:
10 GL_3DFX_multisample, 10 GL_3DFX_multisample,
@@ -418,6 +418,7 @@
418 GL_NV_clip_space_w_scaling, 418 GL_NV_clip_space_w_scaling,
419 GL_NV_command_list, 419 GL_NV_command_list,
420 GL_NV_compute_program5, 420 GL_NV_compute_program5,
421 GL_NV_compute_shader_derivatives,
421 GL_NV_conditional_render, 422 GL_NV_conditional_render,
422 GL_NV_conservative_raster, 423 GL_NV_conservative_raster,
423 GL_NV_conservative_raster_dilate, 424 GL_NV_conservative_raster_dilate,
@@ -442,6 +443,7 @@
442 GL_NV_fragment_program2, 443 GL_NV_fragment_program2,
443 GL_NV_fragment_program4, 444 GL_NV_fragment_program4,
444 GL_NV_fragment_program_option, 445 GL_NV_fragment_program_option,
446 GL_NV_fragment_shader_barycentric,
445 GL_NV_fragment_shader_interlock, 447 GL_NV_fragment_shader_interlock,
446 GL_NV_framebuffer_mixed_samples, 448 GL_NV_framebuffer_mixed_samples,
447 GL_NV_framebuffer_multisample_coverage, 449 GL_NV_framebuffer_multisample_coverage,
@@ -456,6 +458,8 @@
456 GL_NV_half_float, 458 GL_NV_half_float,
457 GL_NV_internalformat_sample_query, 459 GL_NV_internalformat_sample_query,
458 GL_NV_light_max_exponent, 460 GL_NV_light_max_exponent,
461 GL_NV_memory_attachment,
462 GL_NV_mesh_shader,
459 GL_NV_multisample_coverage, 463 GL_NV_multisample_coverage,
460 GL_NV_multisample_filter_hint, 464 GL_NV_multisample_filter_hint,
461 GL_NV_occlusion_query, 465 GL_NV_occlusion_query,
@@ -472,9 +476,11 @@
472 GL_NV_query_resource_tag, 476 GL_NV_query_resource_tag,
473 GL_NV_register_combiners, 477 GL_NV_register_combiners,
474 GL_NV_register_combiners2, 478 GL_NV_register_combiners2,
479 GL_NV_representative_fragment_test,
475 GL_NV_robustness_video_memory_purge, 480 GL_NV_robustness_video_memory_purge,
476 GL_NV_sample_locations, 481 GL_NV_sample_locations,
477 GL_NV_sample_mask_override_coverage, 482 GL_NV_sample_mask_override_coverage,
483 GL_NV_scissor_exclusive,
478 GL_NV_shader_atomic_counters, 484 GL_NV_shader_atomic_counters,
479 GL_NV_shader_atomic_float, 485 GL_NV_shader_atomic_float,
480 GL_NV_shader_atomic_float64, 486 GL_NV_shader_atomic_float64,
@@ -483,8 +489,10 @@
483 GL_NV_shader_buffer_load, 489 GL_NV_shader_buffer_load,
484 GL_NV_shader_buffer_store, 490 GL_NV_shader_buffer_store,
485 GL_NV_shader_storage_buffer_object, 491 GL_NV_shader_storage_buffer_object,
492 GL_NV_shader_texture_footprint,
486 GL_NV_shader_thread_group, 493 GL_NV_shader_thread_group,
487 GL_NV_shader_thread_shuffle, 494 GL_NV_shader_thread_shuffle,
495 GL_NV_shading_rate_image,
488 GL_NV_stereo_view_rendering, 496 GL_NV_stereo_view_rendering,
489 GL_NV_tessellation_program5, 497 GL_NV_tessellation_program5,
490 GL_NV_texgen_emboss, 498 GL_NV_texgen_emboss,
@@ -503,6 +511,7 @@
503 GL_NV_transform_feedback2, 511 GL_NV_transform_feedback2,
504 GL_NV_uniform_buffer_unified_memory, 512 GL_NV_uniform_buffer_unified_memory,
505 GL_NV_vdpau_interop, 513 GL_NV_vdpau_interop,
514 GL_NV_vdpau_interop2,
506 GL_NV_vertex_array_range, 515 GL_NV_vertex_array_range,
507 GL_NV_vertex_array_range2, 516 GL_NV_vertex_array_range2,
508 GL_NV_vertex_attrib_integer_64bit, 517 GL_NV_vertex_attrib_integer_64bit,
@@ -599,9 +608,10 @@
599 Loader: True 608 Loader: True
600 Local files: False 609 Local files: False
601 Omit khrplatform: False 610 Omit khrplatform: False
611 Reproducible: False
602 612
603 Commandline: 613 Commandline:
604 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" 614 --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
605 Online: 615 Online:
606 Too many extensions 616 Too many extensions
607*/ 617*/
@@ -632,6 +642,10 @@
632#define APIENTRYP APIENTRY * 642#define APIENTRYP APIENTRY *
633#endif 643#endif
634 644
645#ifndef GLAPIENTRY
646#define GLAPIENTRY APIENTRY
647#endif
648
635#ifdef __cplusplus 649#ifdef __cplusplus
636extern "C" { 650extern "C" {
637#endif 651#endif
@@ -675,59 +689,21 @@ GLAPI int gladLoadGL(void);
675 689
676GLAPI int gladLoadGLLoader(GLADloadproc); 690GLAPI int gladLoadGLLoader(GLADloadproc);
677 691
678#include <stddef.h>
679#include <KHR/khrplatform.h> 692#include <KHR/khrplatform.h>
680#ifndef GLEXT_64_TYPES_DEFINED
681/* This code block is duplicated in glxext.h, so must be protected */
682#define GLEXT_64_TYPES_DEFINED
683/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
684/* (as used in the GL_EXT_timer_query extension). */
685#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
686#include <inttypes.h>
687#elif defined(__sun__) || defined(__digital__)
688#include <inttypes.h>
689#if defined(__STDC__)
690#if defined(__arch64__) || defined(_LP64)
691typedef long int int64_t;
692typedef unsigned long int uint64_t;
693#else
694typedef long long int int64_t;
695typedef unsigned long long int uint64_t;
696#endif /* __arch64__ */
697#endif /* __STDC__ */
698#elif defined( __VMS ) || defined(__sgi)
699#include <inttypes.h>
700#elif defined(__SCO__) || defined(__USLC__)
701#include <stdint.h>
702#elif defined(__UNIXOS2__) || defined(__SOL64__)
703typedef long int int32_t;
704typedef long long int int64_t;
705typedef unsigned long long int uint64_t;
706#elif defined(_WIN32) && defined(__GNUC__)
707#include <stdint.h>
708#elif defined(_WIN32)
709typedef __int32 int32_t;
710typedef __int64 int64_t;
711typedef unsigned __int64 uint64_t;
712#else
713/* Fallback if nothing above works */
714#include <inttypes.h>
715#endif
716#endif
717typedef unsigned int GLenum; 693typedef unsigned int GLenum;
718typedef unsigned char GLboolean; 694typedef unsigned char GLboolean;
719typedef unsigned int GLbitfield; 695typedef unsigned int GLbitfield;
720typedef void GLvoid; 696typedef void GLvoid;
721typedef signed char GLbyte; 697typedef khronos_int8_t GLbyte;
722typedef short GLshort; 698typedef khronos_uint8_t GLubyte;
699typedef khronos_int16_t GLshort;
700typedef khronos_uint16_t GLushort;
723typedef int GLint; 701typedef int GLint;
724typedef int GLclampx;
725typedef unsigned char GLubyte;
726typedef unsigned short GLushort;
727typedef unsigned int GLuint; 702typedef unsigned int GLuint;
703typedef khronos_int32_t GLclampx;
728typedef int GLsizei; 704typedef int GLsizei;
729typedef float GLfloat; 705typedef khronos_float_t GLfloat;
730typedef float GLclampf; 706typedef khronos_float_t GLclampf;
731typedef double GLdouble; 707typedef double GLdouble;
732typedef double GLclampd; 708typedef double GLclampd;
733typedef void *GLeglClientBufferEXT; 709typedef void *GLeglClientBufferEXT;
@@ -739,25 +715,17 @@ typedef void *GLhandleARB;
739#else 715#else
740typedef unsigned int GLhandleARB; 716typedef unsigned int GLhandleARB;
741#endif 717#endif
742typedef unsigned short GLhalfARB; 718typedef khronos_uint16_t GLhalf;
743typedef unsigned short GLhalf; 719typedef khronos_uint16_t GLhalfARB;
744typedef GLint GLfixed; 720typedef khronos_int32_t GLfixed;
745typedef khronos_intptr_t GLintptr; 721typedef khronos_intptr_t GLintptr;
722typedef khronos_intptr_t GLintptrARB;
746typedef khronos_ssize_t GLsizeiptr; 723typedef khronos_ssize_t GLsizeiptr;
747typedef int64_t GLint64; 724typedef khronos_ssize_t GLsizeiptrARB;
748typedef uint64_t GLuint64; 725typedef khronos_int64_t GLint64;
749#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060) 726typedef khronos_int64_t GLint64EXT;
750typedef long GLintptrARB; 727typedef khronos_uint64_t GLuint64;
751#else 728typedef khronos_uint64_t GLuint64EXT;
752typedef ptrdiff_t GLintptrARB;
753#endif
754#if defined(__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__) && (__ENVIRONMENT_MAC_OS_X_VERSION_MIN_REQUIRED__ > 1060)
755typedef long GLsizeiptrARB;
756#else
757typedef ptrdiff_t GLsizeiptrARB;
758#endif
759typedef int64_t GLint64EXT;
760typedef uint64_t GLuint64EXT;
761typedef struct __GLsync *GLsync; 729typedef struct __GLsync *GLsync;
762struct _cl_context; 730struct _cl_context;
763struct _cl_event; 731struct _cl_event;
@@ -1586,6 +1554,493 @@ typedef void (APIENTRY *GLVULKANPROCNV)(void);
1586#define GL_TIME_ELAPSED 0x88BF 1554#define GL_TIME_ELAPSED 0x88BF
1587#define GL_TIMESTAMP 0x8E28 1555#define GL_TIMESTAMP 0x8E28
1588#define GL_INT_2_10_10_10_REV 0x8D9F 1556#define GL_INT_2_10_10_10_REV 0x8D9F
1557#define GL_SAMPLE_SHADING 0x8C36
1558#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
1559#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
1560#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
1561#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
1562#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1563#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
1564#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
1565#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
1566#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
1567#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1568#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
1569#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
1570#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
1571#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
1572#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
1573#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
1574#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
1575#define GL_MAX_VERTEX_STREAMS 0x8E71
1576#define GL_DOUBLE_VEC2 0x8FFC
1577#define GL_DOUBLE_VEC3 0x8FFD
1578#define GL_DOUBLE_VEC4 0x8FFE
1579#define GL_DOUBLE_MAT2 0x8F46
1580#define GL_DOUBLE_MAT3 0x8F47
1581#define GL_DOUBLE_MAT4 0x8F48
1582#define GL_DOUBLE_MAT2x3 0x8F49
1583#define GL_DOUBLE_MAT2x4 0x8F4A
1584#define GL_DOUBLE_MAT3x2 0x8F4B
1585#define GL_DOUBLE_MAT3x4 0x8F4C
1586#define GL_DOUBLE_MAT4x2 0x8F4D
1587#define GL_DOUBLE_MAT4x3 0x8F4E
1588#define GL_ACTIVE_SUBROUTINES 0x8DE5
1589#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
1590#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
1591#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
1592#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
1593#define GL_MAX_SUBROUTINES 0x8DE7
1594#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
1595#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
1596#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
1597#define GL_PATCHES 0x000E
1598#define GL_PATCH_VERTICES 0x8E72
1599#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
1600#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
1601#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
1602#define GL_TESS_GEN_MODE 0x8E76
1603#define GL_TESS_GEN_SPACING 0x8E77
1604#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
1605#define GL_TESS_GEN_POINT_MODE 0x8E79
1606#define GL_ISOLINES 0x8E7A
1607#define GL_QUADS 0x0007
1608#define GL_FRACTIONAL_ODD 0x8E7B
1609#define GL_FRACTIONAL_EVEN 0x8E7C
1610#define GL_MAX_PATCH_VERTICES 0x8E7D
1611#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
1612#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
1613#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
1614#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
1615#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
1616#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
1617#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
1618#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
1619#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
1620#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
1621#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
1622#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
1623#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
1624#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
1625#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
1626#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
1627#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
1628#define GL_TESS_EVALUATION_SHADER 0x8E87
1629#define GL_TESS_CONTROL_SHADER 0x8E88
1630#define GL_TRANSFORM_FEEDBACK 0x8E22
1631#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
1632#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
1633#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
1634#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
1635#define GL_FIXED 0x140C
1636#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
1637#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
1638#define GL_LOW_FLOAT 0x8DF0
1639#define GL_MEDIUM_FLOAT 0x8DF1
1640#define GL_HIGH_FLOAT 0x8DF2
1641#define GL_LOW_INT 0x8DF3
1642#define GL_MEDIUM_INT 0x8DF4
1643#define GL_HIGH_INT 0x8DF5
1644#define GL_SHADER_COMPILER 0x8DFA
1645#define GL_SHADER_BINARY_FORMATS 0x8DF8
1646#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
1647#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
1648#define GL_MAX_VARYING_VECTORS 0x8DFC
1649#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
1650#define GL_RGB565 0x8D62
1651#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
1652#define GL_PROGRAM_BINARY_LENGTH 0x8741
1653#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
1654#define GL_PROGRAM_BINARY_FORMATS 0x87FF
1655#define GL_VERTEX_SHADER_BIT 0x00000001
1656#define GL_FRAGMENT_SHADER_BIT 0x00000002
1657#define GL_GEOMETRY_SHADER_BIT 0x00000004
1658#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
1659#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
1660#define GL_ALL_SHADER_BITS 0xFFFFFFFF
1661#define GL_PROGRAM_SEPARABLE 0x8258
1662#define GL_ACTIVE_PROGRAM 0x8259
1663#define GL_PROGRAM_PIPELINE_BINDING 0x825A
1664#define GL_MAX_VIEWPORTS 0x825B
1665#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
1666#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
1667#define GL_LAYER_PROVOKING_VERTEX 0x825E
1668#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
1669#define GL_UNDEFINED_VERTEX 0x8260
1670#define GL_COPY_READ_BUFFER_BINDING 0x8F36
1671#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
1672#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
1673#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
1674#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
1675#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
1676#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
1677#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
1678#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
1679#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
1680#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
1681#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
1682#define GL_NUM_SAMPLE_COUNTS 0x9380
1683#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
1684#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
1685#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
1686#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
1687#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
1688#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
1689#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
1690#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
1691#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
1692#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
1693#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
1694#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
1695#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
1696#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
1697#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
1698#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
1699#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
1700#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
1701#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
1702#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
1703#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
1704#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
1705#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
1706#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
1707#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
1708#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
1709#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
1710#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
1711#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
1712#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
1713#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
1714#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
1715#define GL_UNIFORM_BARRIER_BIT 0x00000004
1716#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
1717#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
1718#define GL_COMMAND_BARRIER_BIT 0x00000040
1719#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
1720#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
1721#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
1722#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
1723#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
1724#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
1725#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
1726#define GL_MAX_IMAGE_UNITS 0x8F38
1727#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
1728#define GL_IMAGE_BINDING_NAME 0x8F3A
1729#define GL_IMAGE_BINDING_LEVEL 0x8F3B
1730#define GL_IMAGE_BINDING_LAYERED 0x8F3C
1731#define GL_IMAGE_BINDING_LAYER 0x8F3D
1732#define GL_IMAGE_BINDING_ACCESS 0x8F3E
1733#define GL_IMAGE_1D 0x904C
1734#define GL_IMAGE_2D 0x904D
1735#define GL_IMAGE_3D 0x904E
1736#define GL_IMAGE_2D_RECT 0x904F
1737#define GL_IMAGE_CUBE 0x9050
1738#define GL_IMAGE_BUFFER 0x9051
1739#define GL_IMAGE_1D_ARRAY 0x9052
1740#define GL_IMAGE_2D_ARRAY 0x9053
1741#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
1742#define GL_IMAGE_2D_MULTISAMPLE 0x9055
1743#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
1744#define GL_INT_IMAGE_1D 0x9057
1745#define GL_INT_IMAGE_2D 0x9058
1746#define GL_INT_IMAGE_3D 0x9059
1747#define GL_INT_IMAGE_2D_RECT 0x905A
1748#define GL_INT_IMAGE_CUBE 0x905B
1749#define GL_INT_IMAGE_BUFFER 0x905C
1750#define GL_INT_IMAGE_1D_ARRAY 0x905D
1751#define GL_INT_IMAGE_2D_ARRAY 0x905E
1752#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
1753#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
1754#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
1755#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
1756#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
1757#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
1758#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
1759#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
1760#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
1761#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
1762#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
1763#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
1764#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
1765#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
1766#define GL_MAX_IMAGE_SAMPLES 0x906D
1767#define GL_IMAGE_BINDING_FORMAT 0x906E
1768#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
1769#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
1770#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
1771#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
1772#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
1773#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
1774#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
1775#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
1776#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
1777#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
1778#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
1779#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
1780#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
1781#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
1782#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
1783#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
1784#define GL_COMPRESSED_RGB8_ETC2 0x9274
1785#define GL_COMPRESSED_SRGB8_ETC2 0x9275
1786#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
1787#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
1788#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
1789#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
1790#define GL_COMPRESSED_R11_EAC 0x9270
1791#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
1792#define GL_COMPRESSED_RG11_EAC 0x9272
1793#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
1794#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
1795#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
1796#define GL_MAX_ELEMENT_INDEX 0x8D6B
1797#define GL_COMPUTE_SHADER 0x91B9
1798#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
1799#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
1800#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
1801#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
1802#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
1803#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
1804#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
1805#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
1806#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
1807#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
1808#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
1809#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
1810#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
1811#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
1812#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
1813#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
1814#define GL_COMPUTE_SHADER_BIT 0x00000020
1815#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
1816#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
1817#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
1818#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
1819#define GL_DEBUG_SOURCE_API 0x8246
1820#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
1821#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
1822#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
1823#define GL_DEBUG_SOURCE_APPLICATION 0x824A
1824#define GL_DEBUG_SOURCE_OTHER 0x824B
1825#define GL_DEBUG_TYPE_ERROR 0x824C
1826#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
1827#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
1828#define GL_DEBUG_TYPE_PORTABILITY 0x824F
1829#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
1830#define GL_DEBUG_TYPE_OTHER 0x8251
1831#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
1832#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
1833#define GL_DEBUG_LOGGED_MESSAGES 0x9145
1834#define GL_DEBUG_SEVERITY_HIGH 0x9146
1835#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
1836#define GL_DEBUG_SEVERITY_LOW 0x9148
1837#define GL_DEBUG_TYPE_MARKER 0x8268
1838#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
1839#define GL_DEBUG_TYPE_POP_GROUP 0x826A
1840#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
1841#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
1842#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
1843#define GL_BUFFER 0x82E0
1844#define GL_SHADER 0x82E1
1845#define GL_PROGRAM 0x82E2
1846#define GL_VERTEX_ARRAY 0x8074
1847#define GL_QUERY 0x82E3
1848#define GL_PROGRAM_PIPELINE 0x82E4
1849#define GL_SAMPLER 0x82E6
1850#define GL_MAX_LABEL_LENGTH 0x82E8
1851#define GL_DEBUG_OUTPUT 0x92E0
1852#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
1853#define GL_MAX_UNIFORM_LOCATIONS 0x826E
1854#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
1855#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
1856#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
1857#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
1858#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
1859#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
1860#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
1861#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
1862#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
1863#define GL_INTERNALFORMAT_SUPPORTED 0x826F
1864#define GL_INTERNALFORMAT_PREFERRED 0x8270
1865#define GL_INTERNALFORMAT_RED_SIZE 0x8271
1866#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
1867#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
1868#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
1869#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
1870#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
1871#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
1872#define GL_INTERNALFORMAT_RED_TYPE 0x8278
1873#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
1874#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
1875#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
1876#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
1877#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
1878#define GL_MAX_WIDTH 0x827E
1879#define GL_MAX_HEIGHT 0x827F
1880#define GL_MAX_DEPTH 0x8280
1881#define GL_MAX_LAYERS 0x8281
1882#define GL_MAX_COMBINED_DIMENSIONS 0x8282
1883#define GL_COLOR_COMPONENTS 0x8283
1884#define GL_DEPTH_COMPONENTS 0x8284
1885#define GL_STENCIL_COMPONENTS 0x8285
1886#define GL_COLOR_RENDERABLE 0x8286
1887#define GL_DEPTH_RENDERABLE 0x8287
1888#define GL_STENCIL_RENDERABLE 0x8288
1889#define GL_FRAMEBUFFER_RENDERABLE 0x8289
1890#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
1891#define GL_FRAMEBUFFER_BLEND 0x828B
1892#define GL_READ_PIXELS 0x828C
1893#define GL_READ_PIXELS_FORMAT 0x828D
1894#define GL_READ_PIXELS_TYPE 0x828E
1895#define GL_TEXTURE_IMAGE_FORMAT 0x828F
1896#define GL_TEXTURE_IMAGE_TYPE 0x8290
1897#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
1898#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
1899#define GL_MIPMAP 0x8293
1900#define GL_MANUAL_GENERATE_MIPMAP 0x8294
1901#define GL_AUTO_GENERATE_MIPMAP 0x8295
1902#define GL_COLOR_ENCODING 0x8296
1903#define GL_SRGB_READ 0x8297
1904#define GL_SRGB_WRITE 0x8298
1905#define GL_FILTER 0x829A
1906#define GL_VERTEX_TEXTURE 0x829B
1907#define GL_TESS_CONTROL_TEXTURE 0x829C
1908#define GL_TESS_EVALUATION_TEXTURE 0x829D
1909#define GL_GEOMETRY_TEXTURE 0x829E
1910#define GL_FRAGMENT_TEXTURE 0x829F
1911#define GL_COMPUTE_TEXTURE 0x82A0
1912#define GL_TEXTURE_SHADOW 0x82A1
1913#define GL_TEXTURE_GATHER 0x82A2
1914#define GL_TEXTURE_GATHER_SHADOW 0x82A3
1915#define GL_SHADER_IMAGE_LOAD 0x82A4
1916#define GL_SHADER_IMAGE_STORE 0x82A5
1917#define GL_SHADER_IMAGE_ATOMIC 0x82A6
1918#define GL_IMAGE_TEXEL_SIZE 0x82A7
1919#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
1920#define GL_IMAGE_PIXEL_FORMAT 0x82A9
1921#define GL_IMAGE_PIXEL_TYPE 0x82AA
1922#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
1923#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
1924#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
1925#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
1926#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
1927#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
1928#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
1929#define GL_CLEAR_BUFFER 0x82B4
1930#define GL_TEXTURE_VIEW 0x82B5
1931#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
1932#define GL_FULL_SUPPORT 0x82B7
1933#define GL_CAVEAT_SUPPORT 0x82B8
1934#define GL_IMAGE_CLASS_4_X_32 0x82B9
1935#define GL_IMAGE_CLASS_2_X_32 0x82BA
1936#define GL_IMAGE_CLASS_1_X_32 0x82BB
1937#define GL_IMAGE_CLASS_4_X_16 0x82BC
1938#define GL_IMAGE_CLASS_2_X_16 0x82BD
1939#define GL_IMAGE_CLASS_1_X_16 0x82BE
1940#define GL_IMAGE_CLASS_4_X_8 0x82BF
1941#define GL_IMAGE_CLASS_2_X_8 0x82C0
1942#define GL_IMAGE_CLASS_1_X_8 0x82C1
1943#define GL_IMAGE_CLASS_11_11_10 0x82C2
1944#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
1945#define GL_VIEW_CLASS_128_BITS 0x82C4
1946#define GL_VIEW_CLASS_96_BITS 0x82C5
1947#define GL_VIEW_CLASS_64_BITS 0x82C6
1948#define GL_VIEW_CLASS_48_BITS 0x82C7
1949#define GL_VIEW_CLASS_32_BITS 0x82C8
1950#define GL_VIEW_CLASS_24_BITS 0x82C9
1951#define GL_VIEW_CLASS_16_BITS 0x82CA
1952#define GL_VIEW_CLASS_8_BITS 0x82CB
1953#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
1954#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
1955#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
1956#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
1957#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
1958#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
1959#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
1960#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
1961#define GL_UNIFORM 0x92E1
1962#define GL_UNIFORM_BLOCK 0x92E2
1963#define GL_PROGRAM_INPUT 0x92E3
1964#define GL_PROGRAM_OUTPUT 0x92E4
1965#define GL_BUFFER_VARIABLE 0x92E5
1966#define GL_SHADER_STORAGE_BLOCK 0x92E6
1967#define GL_VERTEX_SUBROUTINE 0x92E8
1968#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
1969#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
1970#define GL_GEOMETRY_SUBROUTINE 0x92EB
1971#define GL_FRAGMENT_SUBROUTINE 0x92EC
1972#define GL_COMPUTE_SUBROUTINE 0x92ED
1973#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
1974#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
1975#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
1976#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
1977#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
1978#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
1979#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
1980#define GL_ACTIVE_RESOURCES 0x92F5
1981#define GL_MAX_NAME_LENGTH 0x92F6
1982#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
1983#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
1984#define GL_NAME_LENGTH 0x92F9
1985#define GL_TYPE 0x92FA
1986#define GL_ARRAY_SIZE 0x92FB
1987#define GL_OFFSET 0x92FC
1988#define GL_BLOCK_INDEX 0x92FD
1989#define GL_ARRAY_STRIDE 0x92FE
1990#define GL_MATRIX_STRIDE 0x92FF
1991#define GL_IS_ROW_MAJOR 0x9300
1992#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
1993#define GL_BUFFER_BINDING 0x9302
1994#define GL_BUFFER_DATA_SIZE 0x9303
1995#define GL_NUM_ACTIVE_VARIABLES 0x9304
1996#define GL_ACTIVE_VARIABLES 0x9305
1997#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
1998#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
1999#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
2000#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
2001#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
2002#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
2003#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
2004#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
2005#define GL_LOCATION 0x930E
2006#define GL_LOCATION_INDEX 0x930F
2007#define GL_IS_PER_PATCH 0x92E7
2008#define GL_SHADER_STORAGE_BUFFER 0x90D2
2009#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
2010#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
2011#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
2012#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
2013#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
2014#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
2015#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
2016#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
2017#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
2018#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
2019#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
2020#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
2021#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
2022#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
2023#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
2024#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
2025#define GL_TEXTURE_BUFFER_OFFSET 0x919D
2026#define GL_TEXTURE_BUFFER_SIZE 0x919E
2027#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
2028#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
2029#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
2030#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
2031#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
2032#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
2033#define GL_VERTEX_ATTRIB_BINDING 0x82D4
2034#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
2035#define GL_VERTEX_BINDING_DIVISOR 0x82D6
2036#define GL_VERTEX_BINDING_OFFSET 0x82D7
2037#define GL_VERTEX_BINDING_STRIDE 0x82D8
2038#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
2039#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
2040#define GL_VERTEX_BINDING_BUFFER 0x8F4F
2041#define GL_DISPLAY_LIST 0x82E7
2042#define GL_STACK_UNDERFLOW 0x0504
2043#define GL_STACK_OVERFLOW 0x0503
1589#ifndef GL_VERSION_1_0 2044#ifndef GL_VERSION_1_0
1590#define GL_VERSION_1_0 1 2045#define GL_VERSION_1_0 1
1591GLAPI int GLAD_GL_VERSION_1_0; 2046GLAPI int GLAD_GL_VERSION_1_0;
@@ -2756,6 +3211,592 @@ typedef void (APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, const GLuint
2756GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; 3211GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
2757#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv 3212#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv
2758#endif 3213#endif
3214#ifndef GL_VERSION_4_0
3215#define GL_VERSION_4_0 1
3216GLAPI int GLAD_GL_VERSION_4_0;
3217typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value);
3218GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading;
3219#define glMinSampleShading glad_glMinSampleShading
3220typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode);
3221GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi;
3222#define glBlendEquationi glad_glBlendEquationi
3223typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
3224GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei;
3225#define glBlendEquationSeparatei glad_glBlendEquationSeparatei
3226typedef void (APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst);
3227GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci;
3228#define glBlendFunci glad_glBlendFunci
3229typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
3230GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei;
3231#define glBlendFuncSeparatei glad_glBlendFuncSeparatei
3232typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
3233GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
3234#define glDrawArraysIndirect glad_glDrawArraysIndirect
3235typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
3236GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
3237#define glDrawElementsIndirect glad_glDrawElementsIndirect
3238typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
3239GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
3240#define glUniform1d glad_glUniform1d
3241typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
3242GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
3243#define glUniform2d glad_glUniform2d
3244typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
3245GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
3246#define glUniform3d glad_glUniform3d
3247typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3248GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
3249#define glUniform4d glad_glUniform4d
3250typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
3251GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
3252#define glUniform1dv glad_glUniform1dv
3253typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
3254GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
3255#define glUniform2dv glad_glUniform2dv
3256typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
3257GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
3258#define glUniform3dv glad_glUniform3dv
3259typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
3260GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
3261#define glUniform4dv glad_glUniform4dv
3262typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3263GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
3264#define glUniformMatrix2dv glad_glUniformMatrix2dv
3265typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3266GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
3267#define glUniformMatrix3dv glad_glUniformMatrix3dv
3268typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3269GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
3270#define glUniformMatrix4dv glad_glUniformMatrix4dv
3271typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3272GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
3273#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
3274typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3275GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
3276#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
3277typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3278GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
3279#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
3280typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3281GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
3282#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
3283typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3284GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
3285#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
3286typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3287GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
3288#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
3289typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
3290GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
3291#define glGetUniformdv glad_glGetUniformdv
3292typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
3293GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
3294#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
3295typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
3296GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
3297#define glGetSubroutineIndex glad_glGetSubroutineIndex
3298typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
3299GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
3300#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
3301typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
3302GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
3303#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
3304typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
3305GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
3306#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
3307typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
3308GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
3309#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
3310typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
3311GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
3312#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
3313typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
3314GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
3315#define glGetProgramStageiv glad_glGetProgramStageiv
3316typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
3317GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
3318#define glPatchParameteri glad_glPatchParameteri
3319typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
3320GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
3321#define glPatchParameterfv glad_glPatchParameterfv
3322typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
3323GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
3324#define glBindTransformFeedback glad_glBindTransformFeedback
3325typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
3326GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
3327#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
3328typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
3329GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
3330#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
3331typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
3332GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
3333#define glIsTransformFeedback glad_glIsTransformFeedback
3334typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
3335GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
3336#define glPauseTransformFeedback glad_glPauseTransformFeedback
3337typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
3338GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
3339#define glResumeTransformFeedback glad_glResumeTransformFeedback
3340typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
3341GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
3342#define glDrawTransformFeedback glad_glDrawTransformFeedback
3343typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
3344GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
3345#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
3346typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
3347GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
3348#define glBeginQueryIndexed glad_glBeginQueryIndexed
3349typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
3350GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
3351#define glEndQueryIndexed glad_glEndQueryIndexed
3352typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
3353GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
3354#define glGetQueryIndexediv glad_glGetQueryIndexediv
3355#endif
3356#ifndef GL_VERSION_4_1
3357#define GL_VERSION_4_1 1
3358GLAPI int GLAD_GL_VERSION_4_1;
3359typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
3360GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
3361#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
3362typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
3363GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
3364#define glShaderBinary glad_glShaderBinary
3365typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
3366GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
3367#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
3368typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
3369GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
3370#define glDepthRangef glad_glDepthRangef
3371typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
3372GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
3373#define glClearDepthf glad_glClearDepthf
3374typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
3375GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
3376#define glGetProgramBinary glad_glGetProgramBinary
3377typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
3378GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
3379#define glProgramBinary glad_glProgramBinary
3380typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
3381GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
3382#define glProgramParameteri glad_glProgramParameteri
3383typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
3384GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
3385#define glUseProgramStages glad_glUseProgramStages
3386typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
3387GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
3388#define glActiveShaderProgram glad_glActiveShaderProgram
3389typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
3390GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
3391#define glCreateShaderProgramv glad_glCreateShaderProgramv
3392typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
3393GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
3394#define glBindProgramPipeline glad_glBindProgramPipeline
3395typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
3396GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
3397#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
3398typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
3399GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
3400#define glGenProgramPipelines glad_glGenProgramPipelines
3401typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
3402GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
3403#define glIsProgramPipeline glad_glIsProgramPipeline
3404typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
3405GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
3406#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
3407typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
3408GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
3409#define glProgramUniform1i glad_glProgramUniform1i
3410typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
3411GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
3412#define glProgramUniform1iv glad_glProgramUniform1iv
3413typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
3414GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
3415#define glProgramUniform1f glad_glProgramUniform1f
3416typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
3417GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
3418#define glProgramUniform1fv glad_glProgramUniform1fv
3419typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
3420GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
3421#define glProgramUniform1d glad_glProgramUniform1d
3422typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
3423GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
3424#define glProgramUniform1dv glad_glProgramUniform1dv
3425typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
3426GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
3427#define glProgramUniform1ui glad_glProgramUniform1ui
3428typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
3429GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
3430#define glProgramUniform1uiv glad_glProgramUniform1uiv
3431typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
3432GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
3433#define glProgramUniform2i glad_glProgramUniform2i
3434typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
3435GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
3436#define glProgramUniform2iv glad_glProgramUniform2iv
3437typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
3438GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
3439#define glProgramUniform2f glad_glProgramUniform2f
3440typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
3441GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
3442#define glProgramUniform2fv glad_glProgramUniform2fv
3443typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
3444GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
3445#define glProgramUniform2d glad_glProgramUniform2d
3446typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
3447GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
3448#define glProgramUniform2dv glad_glProgramUniform2dv
3449typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
3450GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
3451#define glProgramUniform2ui glad_glProgramUniform2ui
3452typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
3453GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
3454#define glProgramUniform2uiv glad_glProgramUniform2uiv
3455typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
3456GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
3457#define glProgramUniform3i glad_glProgramUniform3i
3458typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
3459GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
3460#define glProgramUniform3iv glad_glProgramUniform3iv
3461typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
3462GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
3463#define glProgramUniform3f glad_glProgramUniform3f
3464typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
3465GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
3466#define glProgramUniform3fv glad_glProgramUniform3fv
3467typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
3468GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
3469#define glProgramUniform3d glad_glProgramUniform3d
3470typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
3471GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
3472#define glProgramUniform3dv glad_glProgramUniform3dv
3473typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
3474GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
3475#define glProgramUniform3ui glad_glProgramUniform3ui
3476typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
3477GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
3478#define glProgramUniform3uiv glad_glProgramUniform3uiv
3479typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
3480GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
3481#define glProgramUniform4i glad_glProgramUniform4i
3482typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
3483GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
3484#define glProgramUniform4iv glad_glProgramUniform4iv
3485typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
3486GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
3487#define glProgramUniform4f glad_glProgramUniform4f
3488typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
3489GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
3490#define glProgramUniform4fv glad_glProgramUniform4fv
3491typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
3492GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
3493#define glProgramUniform4d glad_glProgramUniform4d
3494typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
3495GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
3496#define glProgramUniform4dv glad_glProgramUniform4dv
3497typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
3498GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
3499#define glProgramUniform4ui glad_glProgramUniform4ui
3500typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
3501GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
3502#define glProgramUniform4uiv glad_glProgramUniform4uiv
3503typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3504GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
3505#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
3506typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3507GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
3508#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
3509typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3510GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
3511#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
3512typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3513GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
3514#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
3515typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3516GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
3517#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
3518typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3519GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
3520#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
3521typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3522GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
3523#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
3524typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3525GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
3526#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
3527typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3528GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
3529#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
3530typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3531GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
3532#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
3533typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3534GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
3535#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
3536typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
3537GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
3538#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
3539typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3540GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
3541#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
3542typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3543GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
3544#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
3545typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3546GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
3547#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
3548typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3549GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
3550#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
3551typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3552GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
3553#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
3554typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
3555GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
3556#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
3557typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
3558GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
3559#define glValidateProgramPipeline glad_glValidateProgramPipeline
3560typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
3561GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
3562#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
3563typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
3564GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
3565#define glVertexAttribL1d glad_glVertexAttribL1d
3566typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
3567GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
3568#define glVertexAttribL2d glad_glVertexAttribL2d
3569typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
3570GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
3571#define glVertexAttribL3d glad_glVertexAttribL3d
3572typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
3573GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
3574#define glVertexAttribL4d glad_glVertexAttribL4d
3575typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
3576GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
3577#define glVertexAttribL1dv glad_glVertexAttribL1dv
3578typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
3579GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
3580#define glVertexAttribL2dv glad_glVertexAttribL2dv
3581typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
3582GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
3583#define glVertexAttribL3dv glad_glVertexAttribL3dv
3584typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
3585GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
3586#define glVertexAttribL4dv glad_glVertexAttribL4dv
3587typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
3588GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
3589#define glVertexAttribLPointer glad_glVertexAttribLPointer
3590typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
3591GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
3592#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
3593typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
3594GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
3595#define glViewportArrayv glad_glViewportArrayv
3596typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
3597GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
3598#define glViewportIndexedf glad_glViewportIndexedf
3599typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
3600GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
3601#define glViewportIndexedfv glad_glViewportIndexedfv
3602typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
3603GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
3604#define glScissorArrayv glad_glScissorArrayv
3605typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
3606GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
3607#define glScissorIndexed glad_glScissorIndexed
3608typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
3609GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
3610#define glScissorIndexedv glad_glScissorIndexedv
3611typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
3612GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
3613#define glDepthRangeArrayv glad_glDepthRangeArrayv
3614typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
3615GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
3616#define glDepthRangeIndexed glad_glDepthRangeIndexed
3617typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
3618GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
3619#define glGetFloati_v glad_glGetFloati_v
3620typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
3621GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
3622#define glGetDoublei_v glad_glGetDoublei_v
3623#endif
3624#ifndef GL_VERSION_4_2
3625#define GL_VERSION_4_2 1
3626GLAPI int GLAD_GL_VERSION_4_2;
3627typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
3628GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
3629#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
3630typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
3631GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
3632#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
3633typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
3634GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
3635#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
3636typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
3637GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
3638#define glGetInternalformativ glad_glGetInternalformativ
3639typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
3640GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
3641#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
3642typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
3643GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
3644#define glBindImageTexture glad_glBindImageTexture
3645typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
3646GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
3647#define glMemoryBarrier glad_glMemoryBarrier
3648typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
3649GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
3650#define glTexStorage1D glad_glTexStorage1D
3651typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
3652GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
3653#define glTexStorage2D glad_glTexStorage2D
3654typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
3655GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
3656#define glTexStorage3D glad_glTexStorage3D
3657typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
3658GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
3659#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
3660typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
3661GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
3662#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
3663#endif
3664#ifndef GL_VERSION_4_3
3665#define GL_VERSION_4_3 1
3666GLAPI int GLAD_GL_VERSION_4_3;
3667typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
3668GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
3669#define glClearBufferData glad_glClearBufferData
3670typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
3671GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
3672#define glClearBufferSubData glad_glClearBufferSubData
3673typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
3674GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
3675#define glDispatchCompute glad_glDispatchCompute
3676typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
3677GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
3678#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
3679typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
3680GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
3681#define glCopyImageSubData glad_glCopyImageSubData
3682typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
3683GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
3684#define glFramebufferParameteri glad_glFramebufferParameteri
3685typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
3686GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
3687#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
3688typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
3689GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
3690#define glGetInternalformati64v glad_glGetInternalformati64v
3691typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
3692GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
3693#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
3694typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
3695GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
3696#define glInvalidateTexImage glad_glInvalidateTexImage
3697typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
3698GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
3699#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
3700typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
3701GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
3702#define glInvalidateBufferData glad_glInvalidateBufferData
3703typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
3704GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
3705#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
3706typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
3707GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
3708#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
3709typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
3710GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
3711#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
3712typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
3713GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
3714#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
3715typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
3716GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
3717#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
3718typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
3719GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
3720#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
3721typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
3722GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
3723#define glGetProgramResourceName glad_glGetProgramResourceName
3724typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
3725GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
3726#define glGetProgramResourceiv glad_glGetProgramResourceiv
3727typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
3728GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
3729#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
3730typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
3731GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
3732#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
3733typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
3734GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
3735#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
3736typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
3737GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
3738#define glTexBufferRange glad_glTexBufferRange
3739typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
3740GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
3741#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
3742typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
3743GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
3744#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
3745typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
3746GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
3747#define glTextureView glad_glTextureView
3748typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
3749GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
3750#define glBindVertexBuffer glad_glBindVertexBuffer
3751typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
3752GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
3753#define glVertexAttribFormat glad_glVertexAttribFormat
3754typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
3755GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
3756#define glVertexAttribIFormat glad_glVertexAttribIFormat
3757typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
3758GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
3759#define glVertexAttribLFormat glad_glVertexAttribLFormat
3760typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
3761GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
3762#define glVertexAttribBinding glad_glVertexAttribBinding
3763typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
3764GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
3765#define glVertexBindingDivisor glad_glVertexBindingDivisor
3766typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
3767GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
3768#define glDebugMessageControl glad_glDebugMessageControl
3769typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
3770GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
3771#define glDebugMessageInsert glad_glDebugMessageInsert
3772typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
3773GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
3774#define glDebugMessageCallback glad_glDebugMessageCallback
3775typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
3776GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
3777#define glGetDebugMessageLog glad_glGetDebugMessageLog
3778typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
3779GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
3780#define glPushDebugGroup glad_glPushDebugGroup
3781typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
3782GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
3783#define glPopDebugGroup glad_glPopDebugGroup
3784typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
3785GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
3786#define glObjectLabel glad_glObjectLabel
3787typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
3788GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
3789#define glGetObjectLabel glad_glGetObjectLabel
3790typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
3791GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
3792#define glObjectPtrLabel glad_glObjectPtrLabel
3793typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
3794GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
3795#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
3796typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
3797GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
3798#define glGetPointerv glad_glGetPointerv
3799#endif
2759#define GL_MULTISAMPLE_3DFX 0x86B2 3800#define GL_MULTISAMPLE_3DFX 0x86B2
2760#define GL_SAMPLE_BUFFERS_3DFX 0x86B3 3801#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
2761#define GL_SAMPLES_3DFX 0x86B4 3802#define GL_SAMPLES_3DFX 0x86B4
@@ -2932,38 +3973,9 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
2932#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08 3973#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
2933#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09 3974#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
2934#define GL_YCBCR_422_APPLE 0x85B9 3975#define GL_YCBCR_422_APPLE 0x85B9
2935#define GL_FIXED 0x140C
2936#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2937#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2938#define GL_LOW_FLOAT 0x8DF0
2939#define GL_MEDIUM_FLOAT 0x8DF1
2940#define GL_HIGH_FLOAT 0x8DF2
2941#define GL_LOW_INT 0x8DF3
2942#define GL_MEDIUM_INT 0x8DF4
2943#define GL_HIGH_INT 0x8DF5
2944#define GL_SHADER_COMPILER 0x8DFA
2945#define GL_SHADER_BINARY_FORMATS 0x8DF8
2946#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
2947#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
2948#define GL_MAX_VARYING_VECTORS 0x8DFC
2949#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
2950#define GL_RGB565 0x8D62
2951#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE 3976#define GL_PRIMITIVE_BOUNDING_BOX_ARB 0x92BE
2952#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381 3977#define GL_MULTISAMPLE_LINE_WIDTH_RANGE_ARB 0x9381
2953#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382 3978#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY_ARB 0x9382
2954#define GL_COMPRESSED_RGB8_ETC2 0x9274
2955#define GL_COMPRESSED_SRGB8_ETC2 0x9275
2956#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
2957#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
2958#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
2959#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
2960#define GL_COMPRESSED_R11_EAC 0x9270
2961#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
2962#define GL_COMPRESSED_RG11_EAC 0x9272
2963#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
2964#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
2965#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
2966#define GL_MAX_ELEMENT_INDEX 0x8D6B
2967#define GL_UNSIGNED_INT64_ARB 0x140F 3979#define GL_UNSIGNED_INT64_ARB 0x140F
2968#define GL_MAP_PERSISTENT_BIT 0x0040 3980#define GL_MAP_PERSISTENT_BIT 0x0040
2969#define GL_MAP_COHERENT_BIT 0x0080 3981#define GL_MAP_COHERENT_BIT 0x0080
@@ -2984,32 +3996,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
2984#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B 3996#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
2985#define GL_CLAMP_READ_COLOR_ARB 0x891C 3997#define GL_CLAMP_READ_COLOR_ARB 0x891C
2986#define GL_FIXED_ONLY_ARB 0x891D 3998#define GL_FIXED_ONLY_ARB 0x891D
2987#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
2988#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
2989#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
2990#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
2991#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
2992#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
2993#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
2994#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
2995#define GL_COMPUTE_SHADER 0x91B9
2996#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
2997#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
2998#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
2999#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
3000#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
3001#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
3002#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
3003#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
3004#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
3005#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
3006#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
3007#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
3008#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
3009#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
3010#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
3011#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
3012#define GL_COMPUTE_SHADER_BIT 0x00000020
3013#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 3999#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
3014#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB 4000#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
3015#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 4001#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
@@ -3049,7 +4035,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3049#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B 4035#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
3050#define GL_TEXTURE_TARGET 0x1006 4036#define GL_TEXTURE_TARGET 0x1006
3051#define GL_QUERY_TARGET 0x82EA 4037#define GL_QUERY_TARGET 0x82EA
3052#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
3053#define GL_MAX_DRAW_BUFFERS_ARB 0x8824 4038#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
3054#define GL_DRAW_BUFFER0_ARB 0x8825 4039#define GL_DRAW_BUFFER0_ARB 0x8825
3055#define GL_DRAW_BUFFER1_ARB 0x8826 4040#define GL_DRAW_BUFFER1_ARB 0x8826
@@ -3067,12 +4052,9 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3067#define GL_DRAW_BUFFER13_ARB 0x8832 4052#define GL_DRAW_BUFFER13_ARB 0x8832
3068#define GL_DRAW_BUFFER14_ARB 0x8833 4053#define GL_DRAW_BUFFER14_ARB 0x8833
3069#define GL_DRAW_BUFFER15_ARB 0x8834 4054#define GL_DRAW_BUFFER15_ARB 0x8834
3070#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
3071#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
3072#define GL_LOCATION_COMPONENT 0x934A 4055#define GL_LOCATION_COMPONENT 0x934A
3073#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B 4056#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
3074#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C 4057#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
3075#define GL_MAX_UNIFORM_LOCATIONS 0x826E
3076#define GL_FRAGMENT_PROGRAM_ARB 0x8804 4058#define GL_FRAGMENT_PROGRAM_ARB 0x8804
3077#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875 4059#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
3078#define GL_PROGRAM_LENGTH_ARB 0x8627 4060#define GL_PROGRAM_LENGTH_ARB 0x8627
@@ -3154,15 +4136,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3154#define GL_FRAGMENT_SHADER_ARB 0x8B30 4136#define GL_FRAGMENT_SHADER_ARB 0x8B30
3155#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49 4137#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
3156#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B 4138#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
3157#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
3158#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
3159#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
3160#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
3161#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
3162#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
3163#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
3164#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
3165#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
3166#define GL_INDEX 0x8222 4139#define GL_INDEX 0x8222
3167#define GL_LINES_ADJACENCY_ARB 0x000A 4140#define GL_LINES_ADJACENCY_ARB 0x000A
3168#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B 4141#define GL_LINE_STRIP_ADJACENCY_ARB 0x000B
@@ -3182,30 +4155,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3182#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF 4155#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
3183#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0 4156#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
3184#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1 4157#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
3185#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
3186#define GL_PROGRAM_BINARY_LENGTH 0x8741
3187#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
3188#define GL_PROGRAM_BINARY_FORMATS 0x87FF
3189#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551 4158#define GL_SHADER_BINARY_FORMAT_SPIR_V_ARB 0x9551
3190#define GL_SPIR_V_BINARY_ARB 0x9552 4159#define GL_SPIR_V_BINARY_ARB 0x9552
3191#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
3192#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
3193#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
3194#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
3195#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
3196#define GL_MAX_VERTEX_STREAMS 0x8E71
3197#define GL_DOUBLE_VEC2 0x8FFC
3198#define GL_DOUBLE_VEC3 0x8FFD
3199#define GL_DOUBLE_VEC4 0x8FFE
3200#define GL_DOUBLE_MAT2 0x8F46
3201#define GL_DOUBLE_MAT3 0x8F47
3202#define GL_DOUBLE_MAT4 0x8F48
3203#define GL_DOUBLE_MAT2x3 0x8F49
3204#define GL_DOUBLE_MAT2x4 0x8F4A
3205#define GL_DOUBLE_MAT3x2 0x8F4B
3206#define GL_DOUBLE_MAT3x4 0x8F4C
3207#define GL_DOUBLE_MAT4x2 0x8F4D
3208#define GL_DOUBLE_MAT4x3 0x8F4E
3209#define GL_INT64_ARB 0x140E 4160#define GL_INT64_ARB 0x140E
3210#define GL_INT64_VEC2_ARB 0x8FE9 4161#define GL_INT64_VEC2_ARB 0x8FE9
3211#define GL_INT64_VEC3_ARB 0x8FEA 4162#define GL_INT64_VEC3_ARB 0x8FEA
@@ -3281,109 +4232,26 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3281#define GL_PARAMETER_BUFFER_ARB 0x80EE 4232#define GL_PARAMETER_BUFFER_ARB 0x80EE
3282#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF 4233#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
3283#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE 4234#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
3284#define GL_NUM_SAMPLE_COUNTS 0x9380
3285#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
3286#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
3287#define GL_INTERNALFORMAT_SUPPORTED 0x826F
3288#define GL_INTERNALFORMAT_PREFERRED 0x8270
3289#define GL_INTERNALFORMAT_RED_SIZE 0x8271
3290#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
3291#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
3292#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
3293#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
3294#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
3295#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
3296#define GL_INTERNALFORMAT_RED_TYPE 0x8278
3297#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
3298#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
3299#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
3300#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
3301#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
3302#define GL_MAX_WIDTH 0x827E
3303#define GL_MAX_HEIGHT 0x827F
3304#define GL_MAX_DEPTH 0x8280
3305#define GL_MAX_LAYERS 0x8281
3306#define GL_MAX_COMBINED_DIMENSIONS 0x8282
3307#define GL_COLOR_COMPONENTS 0x8283
3308#define GL_DEPTH_COMPONENTS 0x8284
3309#define GL_STENCIL_COMPONENTS 0x8285
3310#define GL_COLOR_RENDERABLE 0x8286
3311#define GL_DEPTH_RENDERABLE 0x8287
3312#define GL_STENCIL_RENDERABLE 0x8288
3313#define GL_FRAMEBUFFER_RENDERABLE 0x8289
3314#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
3315#define GL_FRAMEBUFFER_BLEND 0x828B
3316#define GL_READ_PIXELS 0x828C
3317#define GL_READ_PIXELS_FORMAT 0x828D
3318#define GL_READ_PIXELS_TYPE 0x828E
3319#define GL_TEXTURE_IMAGE_FORMAT 0x828F
3320#define GL_TEXTURE_IMAGE_TYPE 0x8290
3321#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
3322#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
3323#define GL_MIPMAP 0x8293
3324#define GL_MANUAL_GENERATE_MIPMAP 0x8294
3325#define GL_AUTO_GENERATE_MIPMAP 0x8295
3326#define GL_COLOR_ENCODING 0x8296
3327#define GL_SRGB_READ 0x8297
3328#define GL_SRGB_WRITE 0x8298
3329#define GL_SRGB_DECODE_ARB 0x8299 4235#define GL_SRGB_DECODE_ARB 0x8299
3330#define GL_FILTER 0x829A 4236#define GL_VIEW_CLASS_EAC_R11 0x9383
3331#define GL_VERTEX_TEXTURE 0x829B 4237#define GL_VIEW_CLASS_EAC_RG11 0x9384
3332#define GL_TESS_CONTROL_TEXTURE 0x829C 4238#define GL_VIEW_CLASS_ETC2_RGB 0x9385
3333#define GL_TESS_EVALUATION_TEXTURE 0x829D 4239#define GL_VIEW_CLASS_ETC2_RGBA 0x9386
3334#define GL_GEOMETRY_TEXTURE 0x829E 4240#define GL_VIEW_CLASS_ETC2_EAC_RGBA 0x9387
3335#define GL_FRAGMENT_TEXTURE 0x829F 4241#define GL_VIEW_CLASS_ASTC_4x4_RGBA 0x9388
3336#define GL_COMPUTE_TEXTURE 0x82A0 4242#define GL_VIEW_CLASS_ASTC_5x4_RGBA 0x9389
3337#define GL_TEXTURE_SHADOW 0x82A1 4243#define GL_VIEW_CLASS_ASTC_5x5_RGBA 0x938A
3338#define GL_TEXTURE_GATHER 0x82A2 4244#define GL_VIEW_CLASS_ASTC_6x5_RGBA 0x938B
3339#define GL_TEXTURE_GATHER_SHADOW 0x82A3 4245#define GL_VIEW_CLASS_ASTC_6x6_RGBA 0x938C
3340#define GL_SHADER_IMAGE_LOAD 0x82A4 4246#define GL_VIEW_CLASS_ASTC_8x5_RGBA 0x938D
3341#define GL_SHADER_IMAGE_STORE 0x82A5 4247#define GL_VIEW_CLASS_ASTC_8x6_RGBA 0x938E
3342#define GL_SHADER_IMAGE_ATOMIC 0x82A6 4248#define GL_VIEW_CLASS_ASTC_8x8_RGBA 0x938F
3343#define GL_IMAGE_TEXEL_SIZE 0x82A7 4249#define GL_VIEW_CLASS_ASTC_10x5_RGBA 0x9390
3344#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 4250#define GL_VIEW_CLASS_ASTC_10x6_RGBA 0x9391
3345#define GL_IMAGE_PIXEL_FORMAT 0x82A9 4251#define GL_VIEW_CLASS_ASTC_10x8_RGBA 0x9392
3346#define GL_IMAGE_PIXEL_TYPE 0x82AA 4252#define GL_VIEW_CLASS_ASTC_10x10_RGBA 0x9393
3347#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC 4253#define GL_VIEW_CLASS_ASTC_12x10_RGBA 0x9394
3348#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD 4254#define GL_VIEW_CLASS_ASTC_12x12_RGBA 0x9395
3349#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
3350#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
3351#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
3352#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
3353#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
3354#define GL_CLEAR_BUFFER 0x82B4
3355#define GL_TEXTURE_VIEW 0x82B5
3356#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
3357#define GL_FULL_SUPPORT 0x82B7
3358#define GL_CAVEAT_SUPPORT 0x82B8
3359#define GL_IMAGE_CLASS_4_X_32 0x82B9
3360#define GL_IMAGE_CLASS_2_X_32 0x82BA
3361#define GL_IMAGE_CLASS_1_X_32 0x82BB
3362#define GL_IMAGE_CLASS_4_X_16 0x82BC
3363#define GL_IMAGE_CLASS_2_X_16 0x82BD
3364#define GL_IMAGE_CLASS_1_X_16 0x82BE
3365#define GL_IMAGE_CLASS_4_X_8 0x82BF
3366#define GL_IMAGE_CLASS_2_X_8 0x82C0
3367#define GL_IMAGE_CLASS_1_X_8 0x82C1
3368#define GL_IMAGE_CLASS_11_11_10 0x82C2
3369#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
3370#define GL_VIEW_CLASS_128_BITS 0x82C4
3371#define GL_VIEW_CLASS_96_BITS 0x82C5
3372#define GL_VIEW_CLASS_64_BITS 0x82C6
3373#define GL_VIEW_CLASS_48_BITS 0x82C7
3374#define GL_VIEW_CLASS_32_BITS 0x82C8
3375#define GL_VIEW_CLASS_24_BITS 0x82C9
3376#define GL_VIEW_CLASS_16_BITS 0x82CA
3377#define GL_VIEW_CLASS_8_BITS 0x82CB
3378#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
3379#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
3380#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
3381#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
3382#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
3383#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
3384#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
3385#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
3386#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
3387#define GL_MATRIX_PALETTE_ARB 0x8840 4255#define GL_MATRIX_PALETTE_ARB 0x8840
3388#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841 4256#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
3389#define GL_MAX_PALETTE_MATRICES_ARB 0x8842 4257#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
@@ -3466,56 +4334,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3466#define GL_POINT_SPRITE_ARB 0x8861 4334#define GL_POINT_SPRITE_ARB 0x8861
3467#define GL_COORD_REPLACE_ARB 0x8862 4335#define GL_COORD_REPLACE_ARB 0x8862
3468#define GL_POLYGON_OFFSET_CLAMP 0x8E1B 4336#define GL_POLYGON_OFFSET_CLAMP 0x8E1B
3469#define GL_UNIFORM 0x92E1
3470#define GL_UNIFORM_BLOCK 0x92E2
3471#define GL_PROGRAM_INPUT 0x92E3
3472#define GL_PROGRAM_OUTPUT 0x92E4
3473#define GL_BUFFER_VARIABLE 0x92E5
3474#define GL_SHADER_STORAGE_BLOCK 0x92E6
3475#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
3476#define GL_VERTEX_SUBROUTINE 0x92E8
3477#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
3478#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
3479#define GL_GEOMETRY_SUBROUTINE 0x92EB
3480#define GL_FRAGMENT_SUBROUTINE 0x92EC
3481#define GL_COMPUTE_SUBROUTINE 0x92ED
3482#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
3483#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
3484#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
3485#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
3486#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
3487#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
3488#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
3489#define GL_ACTIVE_RESOURCES 0x92F5
3490#define GL_MAX_NAME_LENGTH 0x92F6
3491#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
3492#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
3493#define GL_NAME_LENGTH 0x92F9
3494#define GL_TYPE 0x92FA
3495#define GL_ARRAY_SIZE 0x92FB
3496#define GL_OFFSET 0x92FC
3497#define GL_BLOCK_INDEX 0x92FD
3498#define GL_ARRAY_STRIDE 0x92FE
3499#define GL_MATRIX_STRIDE 0x92FF
3500#define GL_IS_ROW_MAJOR 0x9300
3501#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
3502#define GL_BUFFER_BINDING 0x9302
3503#define GL_BUFFER_DATA_SIZE 0x9303
3504#define GL_NUM_ACTIVE_VARIABLES 0x9304
3505#define GL_ACTIVE_VARIABLES 0x9305
3506#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
3507#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
3508#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
3509#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
3510#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
3511#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
3512#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
3513#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
3514#define GL_LOCATION 0x930E
3515#define GL_LOCATION_INDEX 0x930F
3516#define GL_IS_PER_PATCH 0x92E7
3517#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
3518#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
3519#define GL_QUERY_BUFFER 0x9192 4337#define GL_QUERY_BUFFER 0x9192
3520#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 4338#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
3521#define GL_QUERY_BUFFER_BINDING 0x9193 4339#define GL_QUERY_BUFFER_BINDING 0x9193
@@ -3537,106 +4355,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3537#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343 4355#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_ARB 0x9343
3538#define GL_SAMPLE_SHADING_ARB 0x8C36 4356#define GL_SAMPLE_SHADING_ARB 0x8C36
3539#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37 4357#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
3540#define GL_VERTEX_SHADER_BIT 0x00000001
3541#define GL_FRAGMENT_SHADER_BIT 0x00000002
3542#define GL_GEOMETRY_SHADER_BIT 0x00000004
3543#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
3544#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
3545#define GL_ALL_SHADER_BITS 0xFFFFFFFF
3546#define GL_PROGRAM_SEPARABLE 0x8258
3547#define GL_ACTIVE_PROGRAM 0x8259
3548#define GL_PROGRAM_PIPELINE_BINDING 0x825A
3549#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
3550#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
3551#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
3552#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
3553#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
3554#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
3555#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
3556#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
3557#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
3558#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
3559#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
3560#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
3561#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
3562#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
3563#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
3564#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
3565#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
3566#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
3567#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
3568#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
3569#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
3570#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
3571#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
3572#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
3573#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
3574#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
3575#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
3576#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
3577#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
3578#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
3579#define GL_UNIFORM_BARRIER_BIT 0x00000004
3580#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
3581#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
3582#define GL_COMMAND_BARRIER_BIT 0x00000040
3583#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
3584#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
3585#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
3586#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
3587#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
3588#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
3589#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
3590#define GL_MAX_IMAGE_UNITS 0x8F38
3591#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
3592#define GL_IMAGE_BINDING_NAME 0x8F3A
3593#define GL_IMAGE_BINDING_LEVEL 0x8F3B
3594#define GL_IMAGE_BINDING_LAYERED 0x8F3C
3595#define GL_IMAGE_BINDING_LAYER 0x8F3D
3596#define GL_IMAGE_BINDING_ACCESS 0x8F3E
3597#define GL_IMAGE_1D 0x904C
3598#define GL_IMAGE_2D 0x904D
3599#define GL_IMAGE_3D 0x904E
3600#define GL_IMAGE_2D_RECT 0x904F
3601#define GL_IMAGE_CUBE 0x9050
3602#define GL_IMAGE_BUFFER 0x9051
3603#define GL_IMAGE_1D_ARRAY 0x9052
3604#define GL_IMAGE_2D_ARRAY 0x9053
3605#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
3606#define GL_IMAGE_2D_MULTISAMPLE 0x9055
3607#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
3608#define GL_INT_IMAGE_1D 0x9057
3609#define GL_INT_IMAGE_2D 0x9058
3610#define GL_INT_IMAGE_3D 0x9059
3611#define GL_INT_IMAGE_2D_RECT 0x905A
3612#define GL_INT_IMAGE_CUBE 0x905B
3613#define GL_INT_IMAGE_BUFFER 0x905C
3614#define GL_INT_IMAGE_1D_ARRAY 0x905D
3615#define GL_INT_IMAGE_2D_ARRAY 0x905E
3616#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
3617#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
3618#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
3619#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
3620#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
3621#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
3622#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
3623#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
3624#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
3625#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
3626#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
3627#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
3628#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
3629#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
3630#define GL_MAX_IMAGE_SAMPLES 0x906D
3631#define GL_IMAGE_BINDING_FORMAT 0x906E
3632#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
3633#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
3634#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
3635#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
3636#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
3637#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
3638#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
3639#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
3640#define GL_PROGRAM_OBJECT_ARB 0x8B40 4358#define GL_PROGRAM_OBJECT_ARB 0x8B40
3641#define GL_SHADER_OBJECT_ARB 0x8B48 4359#define GL_SHADER_OBJECT_ARB 0x8B48
3642#define GL_OBJECT_TYPE_ARB 0x8B4E 4360#define GL_OBJECT_TYPE_ARB 0x8B4E
@@ -3671,29 +4389,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3671#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86 4389#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
3672#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87 4390#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
3673#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88 4391#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
3674#define GL_SHADER_STORAGE_BUFFER 0x90D2
3675#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
3676#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
3677#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
3678#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
3679#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
3680#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
3681#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
3682#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
3683#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
3684#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
3685#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
3686#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
3687#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
3688#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
3689#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
3690#define GL_ACTIVE_SUBROUTINES 0x8DE5
3691#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
3692#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
3693#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
3694#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
3695#define GL_MAX_SUBROUTINES 0x8DE7
3696#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
3697#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C 4392#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
3698#define GL_SHADER_INCLUDE_ARB 0x8DAE 4393#define GL_SHADER_INCLUDE_ARB 0x8DAE
3699#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9 4394#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
@@ -3717,49 +4412,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3717#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 4412#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
3718#define GL_SPIR_V_EXTENSIONS 0x9553 4413#define GL_SPIR_V_EXTENSIONS 0x9553
3719#define GL_NUM_SPIR_V_EXTENSIONS 0x9554 4414#define GL_NUM_SPIR_V_EXTENSIONS 0x9554
3720#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
3721#define GL_PATCHES 0x000E
3722#define GL_PATCH_VERTICES 0x8E72
3723#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
3724#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
3725#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
3726#define GL_TESS_GEN_MODE 0x8E76
3727#define GL_TESS_GEN_SPACING 0x8E77
3728#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
3729#define GL_TESS_GEN_POINT_MODE 0x8E79
3730#define GL_ISOLINES 0x8E7A
3731#define GL_QUADS 0x0007
3732#define GL_FRACTIONAL_ODD 0x8E7B
3733#define GL_FRACTIONAL_EVEN 0x8E7C
3734#define GL_MAX_PATCH_VERTICES 0x8E7D
3735#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
3736#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
3737#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
3738#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
3739#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
3740#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
3741#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
3742#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
3743#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
3744#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
3745#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
3746#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
3747#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
3748#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
3749#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
3750#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
3751#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
3752#define GL_TESS_EVALUATION_SHADER 0x8E87
3753#define GL_TESS_CONTROL_SHADER 0x8E88
3754#define GL_CLAMP_TO_BORDER_ARB 0x812D 4415#define GL_CLAMP_TO_BORDER_ARB 0x812D
3755#define GL_TEXTURE_BUFFER_ARB 0x8C2A 4416#define GL_TEXTURE_BUFFER_ARB 0x8C2A
3756#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B 4417#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
3757#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C 4418#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
3758#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D 4419#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
3759#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E 4420#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
3760#define GL_TEXTURE_BUFFER_OFFSET 0x919D
3761#define GL_TEXTURE_BUFFER_SIZE 0x919E
3762#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
3763#define GL_COMPRESSED_ALPHA_ARB 0x84E9 4421#define GL_COMPRESSED_ALPHA_ARB 0x84E9
3764#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA 4422#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
3765#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB 4423#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
@@ -3851,30 +4509,12 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3851#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6 4509#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
3852#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7 4510#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
3853#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8 4511#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
3854#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
3855#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
3856#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
3857#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
3858#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
3859#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
3860#define GL_TRANSFORM_FEEDBACK 0x8E22
3861#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
3862#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
3863#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
3864#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
3865#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC 4512#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC
3866#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED 4513#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED
3867#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3 4514#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
3868#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4 4515#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
3869#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5 4516#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
3870#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6 4517#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
3871#define GL_VERTEX_ATTRIB_BINDING 0x82D4
3872#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
3873#define GL_VERTEX_BINDING_DIVISOR 0x82D6
3874#define GL_VERTEX_BINDING_OFFSET 0x82D7
3875#define GL_VERTEX_BINDING_STRIDE 0x82D8
3876#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
3877#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
3878#define GL_MAX_VERTEX_UNITS_ARB 0x86A4 4518#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
3879#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5 4519#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
3880#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6 4520#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
@@ -3971,12 +4611,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
3971#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D 4611#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
3972#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89 4612#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
3973#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A 4613#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
3974#define GL_MAX_VIEWPORTS 0x825B
3975#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
3976#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
3977#define GL_LAYER_PROVOKING_VERTEX 0x825E
3978#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
3979#define GL_UNDEFINED_VERTEX 0x8260
3980#define GL_MAX_DRAW_BUFFERS_ATI 0x8824 4614#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
3981#define GL_DRAW_BUFFER0_ATI 0x8825 4615#define GL_DRAW_BUFFER0_ATI 0x8825
3982#define GL_DRAW_BUFFER1_ATI 0x8826 4616#define GL_DRAW_BUFFER1_ATI 0x8826
@@ -4243,7 +4877,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
4243#define GL_BUFFER_OBJECT_EXT 0x9151 4877#define GL_BUFFER_OBJECT_EXT 0x9151
4244#define GL_QUERY_OBJECT_EXT 0x9153 4878#define GL_QUERY_OBJECT_EXT 0x9153
4245#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 4879#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
4246#define GL_SAMPLER 0x82E6
4247#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890 4880#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
4248#define GL_DEPTH_BOUNDS_EXT 0x8891 4881#define GL_DEPTH_BOUNDS_EXT 0x8891
4249#define GL_PROGRAM_MATRIX_EXT 0x8E2D 4882#define GL_PROGRAM_MATRIX_EXT 0x8E2D
@@ -5099,45 +5732,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5099#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC 5732#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
5100#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB 5733#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
5101#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC 5734#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
5102#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
5103#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
5104#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
5105#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
5106#define GL_DEBUG_SOURCE_API 0x8246
5107#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
5108#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
5109#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
5110#define GL_DEBUG_SOURCE_APPLICATION 0x824A
5111#define GL_DEBUG_SOURCE_OTHER 0x824B
5112#define GL_DEBUG_TYPE_ERROR 0x824C
5113#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
5114#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
5115#define GL_DEBUG_TYPE_PORTABILITY 0x824F
5116#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
5117#define GL_DEBUG_TYPE_OTHER 0x8251
5118#define GL_DEBUG_TYPE_MARKER 0x8268
5119#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
5120#define GL_DEBUG_TYPE_POP_GROUP 0x826A
5121#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
5122#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
5123#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
5124#define GL_BUFFER 0x82E0
5125#define GL_SHADER 0x82E1
5126#define GL_PROGRAM 0x82E2
5127#define GL_VERTEX_ARRAY 0x8074
5128#define GL_QUERY 0x82E3
5129#define GL_PROGRAM_PIPELINE 0x82E4
5130#define GL_MAX_LABEL_LENGTH 0x82E8
5131#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
5132#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
5133#define GL_DEBUG_LOGGED_MESSAGES 0x9145
5134#define GL_DEBUG_SEVERITY_HIGH 0x9146
5135#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
5136#define GL_DEBUG_SEVERITY_LOW 0x9148
5137#define GL_DEBUG_OUTPUT 0x92E0
5138#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
5139#define GL_STACK_OVERFLOW 0x0503
5140#define GL_STACK_UNDERFLOW 0x0504
5141#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242 5735#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
5142#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243 5736#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
5143#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244 5737#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
@@ -5178,7 +5772,6 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5178#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002 5772#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
5179#define GL_STACK_OVERFLOW_KHR 0x0503 5773#define GL_STACK_OVERFLOW_KHR 0x0503
5180#define GL_STACK_UNDERFLOW_KHR 0x0504 5774#define GL_STACK_UNDERFLOW_KHR 0x0504
5181#define GL_DISPLAY_LIST 0x82E7
5182#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008 5775#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
5183#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0 5776#define GL_MAX_SHADER_COMPILER_THREADS_KHR 0x91B0
5184#define GL_COMPLETION_STATUS_KHR 0x91B1 5777#define GL_COMPLETION_STATUS_KHR 0x91B1
@@ -5462,6 +6055,64 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5462#define GL_CONFORMANT_NV 0x9374 6055#define GL_CONFORMANT_NV 0x9374
5463#define GL_MAX_SHININESS_NV 0x8504 6056#define GL_MAX_SHININESS_NV 0x8504
5464#define GL_MAX_SPOT_EXPONENT_NV 0x8505 6057#define GL_MAX_SPOT_EXPONENT_NV 0x8505
6058#define GL_ATTACHED_MEMORY_OBJECT_NV 0x95A4
6059#define GL_ATTACHED_MEMORY_OFFSET_NV 0x95A5
6060#define GL_MEMORY_ATTACHABLE_ALIGNMENT_NV 0x95A6
6061#define GL_MEMORY_ATTACHABLE_SIZE_NV 0x95A7
6062#define GL_MEMORY_ATTACHABLE_NV 0x95A8
6063#define GL_DETACHED_MEMORY_INCARNATION_NV 0x95A9
6064#define GL_DETACHED_TEXTURES_NV 0x95AA
6065#define GL_DETACHED_BUFFERS_NV 0x95AB
6066#define GL_MAX_DETACHED_TEXTURES_NV 0x95AC
6067#define GL_MAX_DETACHED_BUFFERS_NV 0x95AD
6068#define GL_MESH_SHADER_NV 0x9559
6069#define GL_TASK_SHADER_NV 0x955A
6070#define GL_MAX_MESH_UNIFORM_BLOCKS_NV 0x8E60
6071#define GL_MAX_MESH_TEXTURE_IMAGE_UNITS_NV 0x8E61
6072#define GL_MAX_MESH_IMAGE_UNIFORMS_NV 0x8E62
6073#define GL_MAX_MESH_UNIFORM_COMPONENTS_NV 0x8E63
6074#define GL_MAX_MESH_ATOMIC_COUNTER_BUFFERS_NV 0x8E64
6075#define GL_MAX_MESH_ATOMIC_COUNTERS_NV 0x8E65
6076#define GL_MAX_MESH_SHADER_STORAGE_BLOCKS_NV 0x8E66
6077#define GL_MAX_COMBINED_MESH_UNIFORM_COMPONENTS_NV 0x8E67
6078#define GL_MAX_TASK_UNIFORM_BLOCKS_NV 0x8E68
6079#define GL_MAX_TASK_TEXTURE_IMAGE_UNITS_NV 0x8E69
6080#define GL_MAX_TASK_IMAGE_UNIFORMS_NV 0x8E6A
6081#define GL_MAX_TASK_UNIFORM_COMPONENTS_NV 0x8E6B
6082#define GL_MAX_TASK_ATOMIC_COUNTER_BUFFERS_NV 0x8E6C
6083#define GL_MAX_TASK_ATOMIC_COUNTERS_NV 0x8E6D
6084#define GL_MAX_TASK_SHADER_STORAGE_BLOCKS_NV 0x8E6E
6085#define GL_MAX_COMBINED_TASK_UNIFORM_COMPONENTS_NV 0x8E6F
6086#define GL_MAX_MESH_WORK_GROUP_INVOCATIONS_NV 0x95A2
6087#define GL_MAX_TASK_WORK_GROUP_INVOCATIONS_NV 0x95A3
6088#define GL_MAX_MESH_TOTAL_MEMORY_SIZE_NV 0x9536
6089#define GL_MAX_TASK_TOTAL_MEMORY_SIZE_NV 0x9537
6090#define GL_MAX_MESH_OUTPUT_VERTICES_NV 0x9538
6091#define GL_MAX_MESH_OUTPUT_PRIMITIVES_NV 0x9539
6092#define GL_MAX_TASK_OUTPUT_COUNT_NV 0x953A
6093#define GL_MAX_DRAW_MESH_TASKS_COUNT_NV 0x953D
6094#define GL_MAX_MESH_VIEWS_NV 0x9557
6095#define GL_MESH_OUTPUT_PER_VERTEX_GRANULARITY_NV 0x92DF
6096#define GL_MESH_OUTPUT_PER_PRIMITIVE_GRANULARITY_NV 0x9543
6097#define GL_MAX_MESH_WORK_GROUP_SIZE_NV 0x953B
6098#define GL_MAX_TASK_WORK_GROUP_SIZE_NV 0x953C
6099#define GL_MESH_WORK_GROUP_SIZE_NV 0x953E
6100#define GL_TASK_WORK_GROUP_SIZE_NV 0x953F
6101#define GL_MESH_VERTICES_OUT_NV 0x9579
6102#define GL_MESH_PRIMITIVES_OUT_NV 0x957A
6103#define GL_MESH_OUTPUT_TYPE_NV 0x957B
6104#define GL_UNIFORM_BLOCK_REFERENCED_BY_MESH_SHADER_NV 0x959C
6105#define GL_UNIFORM_BLOCK_REFERENCED_BY_TASK_SHADER_NV 0x959D
6106#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_MESH_SHADER_NV 0x959E
6107#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TASK_SHADER_NV 0x959F
6108#define GL_REFERENCED_BY_MESH_SHADER_NV 0x95A0
6109#define GL_REFERENCED_BY_TASK_SHADER_NV 0x95A1
6110#define GL_MESH_SUBROUTINE_NV 0x957C
6111#define GL_TASK_SUBROUTINE_NV 0x957D
6112#define GL_MESH_SUBROUTINE_UNIFORM_NV 0x957E
6113#define GL_TASK_SUBROUTINE_UNIFORM_NV 0x957F
6114#define GL_MESH_SHADER_BIT_NV 0x00000040
6115#define GL_TASK_SHADER_BIT_NV 0x00000080
5465#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534 6116#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
5466#define GL_PIXEL_COUNTER_BITS_NV 0x8864 6117#define GL_PIXEL_COUNTER_BITS_NV 0x8864
5467#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865 6118#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
@@ -5713,6 +6364,7 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5713#define GL_COMBINER7_NV 0x8557 6364#define GL_COMBINER7_NV 0x8557
5714#define GL_FOG 0x0B60 6365#define GL_FOG 0x0B60
5715#define GL_PER_STAGE_CONSTANTS_NV 0x8535 6366#define GL_PER_STAGE_CONSTANTS_NV 0x8535
6367#define GL_REPRESENTATIVE_FRAGMENT_TEST_NV 0x937F
5716#define GL_PURGED_CONTEXT_RESET_NV 0x92BB 6368#define GL_PURGED_CONTEXT_RESET_NV 0x92BB
5717#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D 6369#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
5718#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E 6370#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
@@ -5722,6 +6374,8 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5722#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341 6374#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
5723#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342 6375#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
5724#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343 6376#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
6377#define GL_SCISSOR_TEST_EXCLUSIVE_NV 0x9555
6378#define GL_SCISSOR_BOX_EXCLUSIVE_NV 0x9556
5725#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D 6379#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
5726#define GL_GPU_ADDRESS_NV 0x8F34 6380#define GL_GPU_ADDRESS_NV 0x8F34
5727#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35 6381#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
@@ -5729,6 +6383,27 @@ GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv;
5729#define GL_WARP_SIZE_NV 0x9339 6383#define GL_WARP_SIZE_NV 0x9339
5730#define GL_WARPS_PER_SM_NV 0x933A 6384#define GL_WARPS_PER_SM_NV 0x933A
5731#define GL_SM_COUNT_NV 0x933B 6385#define GL_SM_COUNT_NV 0x933B
6386#define GL_SHADING_RATE_IMAGE_NV 0x9563
6387#define GL_SHADING_RATE_NO_INVOCATIONS_NV 0x9564
6388#define GL_SHADING_RATE_1_INVOCATION_PER_PIXEL_NV 0x9565
6389#define GL_SHADING_RATE_1_INVOCATION_PER_1X2_PIXELS_NV 0x9566
6390#define GL_SHADING_RATE_1_INVOCATION_PER_2X1_PIXELS_NV 0x9567
6391#define GL_SHADING_RATE_1_INVOCATION_PER_2X2_PIXELS_NV 0x9568
6392#define GL_SHADING_RATE_1_INVOCATION_PER_2X4_PIXELS_NV 0x9569
6393#define GL_SHADING_RATE_1_INVOCATION_PER_4X2_PIXELS_NV 0x956A
6394#define GL_SHADING_RATE_1_INVOCATION_PER_4X4_PIXELS_NV 0x956B
6395#define GL_SHADING_RATE_2_INVOCATIONS_PER_PIXEL_NV 0x956C
6396#define GL_SHADING_RATE_4_INVOCATIONS_PER_PIXEL_NV 0x956D
6397#define GL_SHADING_RATE_8_INVOCATIONS_PER_PIXEL_NV 0x956E
6398#define GL_SHADING_RATE_16_INVOCATIONS_PER_PIXEL_NV 0x956F
6399#define GL_SHADING_RATE_IMAGE_BINDING_NV 0x955B
6400#define GL_SHADING_RATE_IMAGE_TEXEL_WIDTH_NV 0x955C
6401#define GL_SHADING_RATE_IMAGE_TEXEL_HEIGHT_NV 0x955D
6402#define GL_SHADING_RATE_IMAGE_PALETTE_SIZE_NV 0x955E
6403#define GL_MAX_COARSE_FRAGMENT_SAMPLES_NV 0x955F
6404#define GL_SHADING_RATE_SAMPLE_ORDER_DEFAULT_NV 0x95AE
6405#define GL_SHADING_RATE_SAMPLE_ORDER_PIXEL_MAJOR_NV 0x95AF
6406#define GL_SHADING_RATE_SAMPLE_ORDER_SAMPLE_MAJOR_NV 0x95B0
5732#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8 6407#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
5733#define GL_TESS_CONTROL_PROGRAM_NV 0x891E 6408#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
5734#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F 6409#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
@@ -6925,21 +7600,6 @@ GLAPI int GLAD_GL_APPLE_ycbcr_422;
6925#ifndef GL_ARB_ES2_compatibility 7600#ifndef GL_ARB_ES2_compatibility
6926#define GL_ARB_ES2_compatibility 1 7601#define GL_ARB_ES2_compatibility 1
6927GLAPI int GLAD_GL_ARB_ES2_compatibility; 7602GLAPI int GLAD_GL_ARB_ES2_compatibility;
6928typedef void (APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void);
6929GLAPI PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler;
6930#define glReleaseShaderCompiler glad_glReleaseShaderCompiler
6931typedef void (APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
6932GLAPI PFNGLSHADERBINARYPROC glad_glShaderBinary;
6933#define glShaderBinary glad_glShaderBinary
6934typedef void (APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
6935GLAPI PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat;
6936#define glGetShaderPrecisionFormat glad_glGetShaderPrecisionFormat
6937typedef void (APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f);
6938GLAPI PFNGLDEPTHRANGEFPROC glad_glDepthRangef;
6939#define glDepthRangef glad_glDepthRangef
6940typedef void (APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d);
6941GLAPI PFNGLCLEARDEPTHFPROC glad_glClearDepthf;
6942#define glClearDepthf glad_glClearDepthf
6943#endif 7603#endif
6944#ifndef GL_ARB_ES3_1_compatibility 7604#ifndef GL_ARB_ES3_1_compatibility
6945#define GL_ARB_ES3_1_compatibility 1 7605#define GL_ARB_ES3_1_compatibility 1
@@ -6966,15 +7626,6 @@ GLAPI int GLAD_GL_ARB_arrays_of_arrays;
6966#ifndef GL_ARB_base_instance 7626#ifndef GL_ARB_base_instance
6967#define GL_ARB_base_instance 1 7627#define GL_ARB_base_instance 1
6968GLAPI int GLAD_GL_ARB_base_instance; 7628GLAPI int GLAD_GL_ARB_base_instance;
6969typedef void (APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
6970GLAPI PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance;
6971#define glDrawArraysInstancedBaseInstance glad_glDrawArraysInstancedBaseInstance
6972typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
6973GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance;
6974#define glDrawElementsInstancedBaseInstance glad_glDrawElementsInstancedBaseInstance
6975typedef void (APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
6976GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance;
6977#define glDrawElementsInstancedBaseVertexBaseInstance glad_glDrawElementsInstancedBaseVertexBaseInstance
6978#endif 7629#endif
6979#ifndef GL_ARB_bindless_texture 7630#ifndef GL_ARB_bindless_texture
6980#define GL_ARB_bindless_texture 1 7631#define GL_ARB_bindless_texture 1
@@ -7049,12 +7700,6 @@ GLAPI PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB;
7049#ifndef GL_ARB_clear_buffer_object 7700#ifndef GL_ARB_clear_buffer_object
7050#define GL_ARB_clear_buffer_object 1 7701#define GL_ARB_clear_buffer_object 1
7051GLAPI int GLAD_GL_ARB_clear_buffer_object; 7702GLAPI int GLAD_GL_ARB_clear_buffer_object;
7052typedef void (APIENTRYP PFNGLCLEARBUFFERDATAPROC)(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data);
7053GLAPI PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData;
7054#define glClearBufferData glad_glClearBufferData
7055typedef void (APIENTRYP PFNGLCLEARBUFFERSUBDATAPROC)(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data);
7056GLAPI PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData;
7057#define glClearBufferSubData glad_glClearBufferSubData
7058#endif 7703#endif
7059#ifndef GL_ARB_clear_texture 7704#ifndef GL_ARB_clear_texture
7060#define GL_ARB_clear_texture 1 7705#define GL_ARB_clear_texture 1
@@ -7091,12 +7736,6 @@ GLAPI int GLAD_GL_ARB_compressed_texture_pixel_storage;
7091#ifndef GL_ARB_compute_shader 7736#ifndef GL_ARB_compute_shader
7092#define GL_ARB_compute_shader 1 7737#define GL_ARB_compute_shader 1
7093GLAPI int GLAD_GL_ARB_compute_shader; 7738GLAPI int GLAD_GL_ARB_compute_shader;
7094typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEPROC)(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
7095GLAPI PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute;
7096#define glDispatchCompute glad_glDispatchCompute
7097typedef void (APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr indirect);
7098GLAPI PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect;
7099#define glDispatchComputeIndirect glad_glDispatchComputeIndirect
7100#endif 7739#endif
7101#ifndef GL_ARB_compute_variable_group_size 7740#ifndef GL_ARB_compute_variable_group_size
7102#define GL_ARB_compute_variable_group_size 1 7741#define GL_ARB_compute_variable_group_size 1
@@ -7120,9 +7759,6 @@ GLAPI int GLAD_GL_ARB_copy_buffer;
7120#ifndef GL_ARB_copy_image 7759#ifndef GL_ARB_copy_image
7121#define GL_ARB_copy_image 1 7760#define GL_ARB_copy_image 1
7122GLAPI int GLAD_GL_ARB_copy_image; 7761GLAPI int GLAD_GL_ARB_copy_image;
7123typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC)(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
7124GLAPI PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData;
7125#define glCopyImageSubData glad_glCopyImageSubData
7126#endif 7762#endif
7127#ifndef GL_ARB_cull_distance 7763#ifndef GL_ARB_cull_distance
7128#define GL_ARB_cull_distance 1 7764#define GL_ARB_cull_distance 1
@@ -7485,12 +8121,6 @@ GLAPI int GLAD_GL_ARB_draw_elements_base_vertex;
7485#ifndef GL_ARB_draw_indirect 8121#ifndef GL_ARB_draw_indirect
7486#define GL_ARB_draw_indirect 1 8122#define GL_ARB_draw_indirect 1
7487GLAPI int GLAD_GL_ARB_draw_indirect; 8123GLAPI int GLAD_GL_ARB_draw_indirect;
7488typedef void (APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect);
7489GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect;
7490#define glDrawArraysIndirect glad_glDrawArraysIndirect
7491typedef void (APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect);
7492GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect;
7493#define glDrawElementsIndirect glad_glDrawElementsIndirect
7494#endif 8124#endif
7495#ifndef GL_ARB_draw_instanced 8125#ifndef GL_ARB_draw_instanced
7496#define GL_ARB_draw_instanced 1 8126#define GL_ARB_draw_instanced 1
@@ -7598,12 +8228,6 @@ GLAPI int GLAD_GL_ARB_fragment_shader_interlock;
7598#ifndef GL_ARB_framebuffer_no_attachments 8228#ifndef GL_ARB_framebuffer_no_attachments
7599#define GL_ARB_framebuffer_no_attachments 1 8229#define GL_ARB_framebuffer_no_attachments 1
7600GLAPI int GLAD_GL_ARB_framebuffer_no_attachments; 8230GLAPI int GLAD_GL_ARB_framebuffer_no_attachments;
7601typedef void (APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
7602GLAPI PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri;
7603#define glFramebufferParameteri glad_glFramebufferParameteri
7604typedef void (APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
7605GLAPI PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv;
7606#define glGetFramebufferParameteriv glad_glGetFramebufferParameteriv
7607#endif 8231#endif
7608#ifndef GL_ARB_framebuffer_object 8232#ifndef GL_ARB_framebuffer_object
7609#define GL_ARB_framebuffer_object 1 8233#define GL_ARB_framebuffer_object 1
@@ -7632,15 +8256,6 @@ GLAPI PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB;
7632#ifndef GL_ARB_get_program_binary 8256#ifndef GL_ARB_get_program_binary
7633#define GL_ARB_get_program_binary 1 8257#define GL_ARB_get_program_binary 1
7634GLAPI int GLAD_GL_ARB_get_program_binary; 8258GLAPI int GLAD_GL_ARB_get_program_binary;
7635typedef void (APIENTRYP PFNGLGETPROGRAMBINARYPROC)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
7636GLAPI PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary;
7637#define glGetProgramBinary glad_glGetProgramBinary
7638typedef void (APIENTRYP PFNGLPROGRAMBINARYPROC)(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
7639GLAPI PFNGLPROGRAMBINARYPROC glad_glProgramBinary;
7640#define glProgramBinary glad_glProgramBinary
7641typedef void (APIENTRYP PFNGLPROGRAMPARAMETERIPROC)(GLuint program, GLenum pname, GLint value);
7642GLAPI PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri;
7643#define glProgramParameteri glad_glProgramParameteri
7644#endif 8259#endif
7645#ifndef GL_ARB_get_texture_sub_image 8260#ifndef GL_ARB_get_texture_sub_image
7646#define GL_ARB_get_texture_sub_image 1 8261#define GL_ARB_get_texture_sub_image 1
@@ -7666,60 +8281,6 @@ GLAPI int GLAD_GL_ARB_gpu_shader5;
7666#ifndef GL_ARB_gpu_shader_fp64 8281#ifndef GL_ARB_gpu_shader_fp64
7667#define GL_ARB_gpu_shader_fp64 1 8282#define GL_ARB_gpu_shader_fp64 1
7668GLAPI int GLAD_GL_ARB_gpu_shader_fp64; 8283GLAPI int GLAD_GL_ARB_gpu_shader_fp64;
7669typedef void (APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x);
7670GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d;
7671#define glUniform1d glad_glUniform1d
7672typedef void (APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, GLdouble x, GLdouble y);
7673GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d;
7674#define glUniform2d glad_glUniform2d
7675typedef void (APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z);
7676GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d;
7677#define glUniform3d glad_glUniform3d
7678typedef void (APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
7679GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d;
7680#define glUniform4d glad_glUniform4d
7681typedef void (APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, GLsizei count, const GLdouble *value);
7682GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv;
7683#define glUniform1dv glad_glUniform1dv
7684typedef void (APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, GLsizei count, const GLdouble *value);
7685GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv;
7686#define glUniform2dv glad_glUniform2dv
7687typedef void (APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, GLsizei count, const GLdouble *value);
7688GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv;
7689#define glUniform3dv glad_glUniform3dv
7690typedef void (APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, GLsizei count, const GLdouble *value);
7691GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv;
7692#define glUniform4dv glad_glUniform4dv
7693typedef void (APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7694GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv;
7695#define glUniformMatrix2dv glad_glUniformMatrix2dv
7696typedef void (APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7697GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv;
7698#define glUniformMatrix3dv glad_glUniformMatrix3dv
7699typedef void (APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7700GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv;
7701#define glUniformMatrix4dv glad_glUniformMatrix4dv
7702typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7703GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv;
7704#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv
7705typedef void (APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7706GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv;
7707#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv
7708typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7709GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv;
7710#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv
7711typedef void (APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7712GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv;
7713#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv
7714typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7715GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv;
7716#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv
7717typedef void (APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
7718GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv;
7719#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv
7720typedef void (APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, GLint location, GLdouble *params);
7721GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv;
7722#define glGetUniformdv glad_glGetUniformdv
7723#endif 8284#endif
7724#ifndef GL_ARB_gpu_shader_int64 8285#ifndef GL_ARB_gpu_shader_int64
7725#define GL_ARB_gpu_shader_int64 1 8286#define GL_ARB_gpu_shader_int64 1
@@ -7961,38 +8522,14 @@ GLAPI PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB;
7961#ifndef GL_ARB_internalformat_query 8522#ifndef GL_ARB_internalformat_query
7962#define GL_ARB_internalformat_query 1 8523#define GL_ARB_internalformat_query 1
7963GLAPI int GLAD_GL_ARB_internalformat_query; 8524GLAPI int GLAD_GL_ARB_internalformat_query;
7964typedef void (APIENTRYP PFNGLGETINTERNALFORMATIVPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
7965GLAPI PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ;
7966#define glGetInternalformativ glad_glGetInternalformativ
7967#endif 8525#endif
7968#ifndef GL_ARB_internalformat_query2 8526#ifndef GL_ARB_internalformat_query2
7969#define GL_ARB_internalformat_query2 1 8527#define GL_ARB_internalformat_query2 1
7970GLAPI int GLAD_GL_ARB_internalformat_query2; 8528GLAPI int GLAD_GL_ARB_internalformat_query2;
7971typedef void (APIENTRYP PFNGLGETINTERNALFORMATI64VPROC)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params);
7972GLAPI PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v;
7973#define glGetInternalformati64v glad_glGetInternalformati64v
7974#endif 8529#endif
7975#ifndef GL_ARB_invalidate_subdata 8530#ifndef GL_ARB_invalidate_subdata
7976#define GL_ARB_invalidate_subdata 1 8531#define GL_ARB_invalidate_subdata 1
7977GLAPI int GLAD_GL_ARB_invalidate_subdata; 8532GLAPI int GLAD_GL_ARB_invalidate_subdata;
7978typedef void (APIENTRYP PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
7979GLAPI PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage;
7980#define glInvalidateTexSubImage glad_glInvalidateTexSubImage
7981typedef void (APIENTRYP PFNGLINVALIDATETEXIMAGEPROC)(GLuint texture, GLint level);
7982GLAPI PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage;
7983#define glInvalidateTexImage glad_glInvalidateTexImage
7984typedef void (APIENTRYP PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint buffer, GLintptr offset, GLsizeiptr length);
7985GLAPI PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData;
7986#define glInvalidateBufferSubData glad_glInvalidateBufferSubData
7987typedef void (APIENTRYP PFNGLINVALIDATEBUFFERDATAPROC)(GLuint buffer);
7988GLAPI PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData;
7989#define glInvalidateBufferData glad_glInvalidateBufferData
7990typedef void (APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments);
7991GLAPI PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer;
7992#define glInvalidateFramebuffer glad_glInvalidateFramebuffer
7993typedef void (APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
7994GLAPI PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer;
7995#define glInvalidateSubFramebuffer glad_glInvalidateSubFramebuffer
7996#endif 8533#endif
7997#ifndef GL_ARB_map_buffer_alignment 8534#ifndef GL_ARB_map_buffer_alignment
7998#define GL_ARB_map_buffer_alignment 1 8535#define GL_ARB_map_buffer_alignment 1
@@ -8046,12 +8583,6 @@ GLAPI PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers;
8046#ifndef GL_ARB_multi_draw_indirect 8583#ifndef GL_ARB_multi_draw_indirect
8047#define GL_ARB_multi_draw_indirect 1 8584#define GL_ARB_multi_draw_indirect 1
8048GLAPI int GLAD_GL_ARB_multi_draw_indirect; 8585GLAPI int GLAD_GL_ARB_multi_draw_indirect;
8049typedef void (APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
8050GLAPI PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect;
8051#define glMultiDrawArraysIndirect glad_glMultiDrawArraysIndirect
8052typedef void (APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
8053GLAPI PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect;
8054#define glMultiDrawElementsIndirect glad_glMultiDrawElementsIndirect
8055#endif 8586#endif
8056#ifndef GL_ARB_multisample 8587#ifndef GL_ARB_multisample
8057#define GL_ARB_multisample 1 8588#define GL_ARB_multisample 1
@@ -8241,24 +8772,6 @@ GLAPI int GLAD_GL_ARB_post_depth_coverage;
8241#ifndef GL_ARB_program_interface_query 8772#ifndef GL_ARB_program_interface_query
8242#define GL_ARB_program_interface_query 1 8773#define GL_ARB_program_interface_query 1
8243GLAPI int GLAD_GL_ARB_program_interface_query; 8774GLAPI int GLAD_GL_ARB_program_interface_query;
8244typedef void (APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint program, GLenum programInterface, GLenum pname, GLint *params);
8245GLAPI PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv;
8246#define glGetProgramInterfaceiv glad_glGetProgramInterfaceiv
8247typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
8248GLAPI PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex;
8249#define glGetProgramResourceIndex glad_glGetProgramResourceIndex
8250typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
8251GLAPI PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName;
8252#define glGetProgramResourceName glad_glGetProgramResourceName
8253typedef void (APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
8254GLAPI PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv;
8255#define glGetProgramResourceiv glad_glGetProgramResourceiv
8256typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint program, GLenum programInterface, const GLchar *name);
8257GLAPI PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation;
8258#define glGetProgramResourceLocation glad_glGetProgramResourceLocation
8259typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint program, GLenum programInterface, const GLchar *name);
8260GLAPI PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex;
8261#define glGetProgramResourceLocationIndex glad_glGetProgramResourceLocationIndex
8262#endif 8775#endif
8263#ifndef GL_ARB_provoking_vertex 8776#ifndef GL_ARB_provoking_vertex
8264#define GL_ARB_provoking_vertex 1 8777#define GL_ARB_provoking_vertex 1
@@ -8375,186 +8888,6 @@ GLAPI int GLAD_GL_ARB_seamless_cubemap_per_texture;
8375#ifndef GL_ARB_separate_shader_objects 8888#ifndef GL_ARB_separate_shader_objects
8376#define GL_ARB_separate_shader_objects 1 8889#define GL_ARB_separate_shader_objects 1
8377GLAPI int GLAD_GL_ARB_separate_shader_objects; 8890GLAPI int GLAD_GL_ARB_separate_shader_objects;
8378typedef void (APIENTRYP PFNGLUSEPROGRAMSTAGESPROC)(GLuint pipeline, GLbitfield stages, GLuint program);
8379GLAPI PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages;
8380#define glUseProgramStages glad_glUseProgramStages
8381typedef void (APIENTRYP PFNGLACTIVESHADERPROGRAMPROC)(GLuint pipeline, GLuint program);
8382GLAPI PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram;
8383#define glActiveShaderProgram glad_glActiveShaderProgram
8384typedef GLuint (APIENTRYP PFNGLCREATESHADERPROGRAMVPROC)(GLenum type, GLsizei count, const GLchar *const*strings);
8385GLAPI PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv;
8386#define glCreateShaderProgramv glad_glCreateShaderProgramv
8387typedef void (APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC)(GLuint pipeline);
8388GLAPI PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline;
8389#define glBindProgramPipeline glad_glBindProgramPipeline
8390typedef void (APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei n, const GLuint *pipelines);
8391GLAPI PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines;
8392#define glDeleteProgramPipelines glad_glDeleteProgramPipelines
8393typedef void (APIENTRYP PFNGLGENPROGRAMPIPELINESPROC)(GLsizei n, GLuint *pipelines);
8394GLAPI PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines;
8395#define glGenProgramPipelines glad_glGenProgramPipelines
8396typedef GLboolean (APIENTRYP PFNGLISPROGRAMPIPELINEPROC)(GLuint pipeline);
8397GLAPI PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline;
8398#define glIsProgramPipeline glad_glIsProgramPipeline
8399typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint pipeline, GLenum pname, GLint *params);
8400GLAPI PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv;
8401#define glGetProgramPipelineiv glad_glGetProgramPipelineiv
8402typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IPROC)(GLuint program, GLint location, GLint v0);
8403GLAPI PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i;
8404#define glProgramUniform1i glad_glProgramUniform1i
8405typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
8406GLAPI PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv;
8407#define glProgramUniform1iv glad_glProgramUniform1iv
8408typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FPROC)(GLuint program, GLint location, GLfloat v0);
8409GLAPI PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f;
8410#define glProgramUniform1f glad_glProgramUniform1f
8411typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
8412GLAPI PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv;
8413#define glProgramUniform1fv glad_glProgramUniform1fv
8414typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DPROC)(GLuint program, GLint location, GLdouble v0);
8415GLAPI PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d;
8416#define glProgramUniform1d glad_glProgramUniform1d
8417typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
8418GLAPI PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv;
8419#define glProgramUniform1dv glad_glProgramUniform1dv
8420typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC)(GLuint program, GLint location, GLuint v0);
8421GLAPI PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui;
8422#define glProgramUniform1ui glad_glProgramUniform1ui
8423typedef void (APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
8424GLAPI PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv;
8425#define glProgramUniform1uiv glad_glProgramUniform1uiv
8426typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IPROC)(GLuint program, GLint location, GLint v0, GLint v1);
8427GLAPI PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i;
8428#define glProgramUniform2i glad_glProgramUniform2i
8429typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
8430GLAPI PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv;
8431#define glProgramUniform2iv glad_glProgramUniform2iv
8432typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1);
8433GLAPI PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f;
8434#define glProgramUniform2f glad_glProgramUniform2f
8435typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
8436GLAPI PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv;
8437#define glProgramUniform2fv glad_glProgramUniform2fv
8438typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1);
8439GLAPI PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d;
8440#define glProgramUniform2d glad_glProgramUniform2d
8441typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
8442GLAPI PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv;
8443#define glProgramUniform2dv glad_glProgramUniform2dv
8444typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1);
8445GLAPI PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui;
8446#define glProgramUniform2ui glad_glProgramUniform2ui
8447typedef void (APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
8448GLAPI PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv;
8449#define glProgramUniform2uiv glad_glProgramUniform2uiv
8450typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
8451GLAPI PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i;
8452#define glProgramUniform3i glad_glProgramUniform3i
8453typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
8454GLAPI PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv;
8455#define glProgramUniform3iv glad_glProgramUniform3iv
8456typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
8457GLAPI PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f;
8458#define glProgramUniform3f glad_glProgramUniform3f
8459typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
8460GLAPI PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv;
8461#define glProgramUniform3fv glad_glProgramUniform3fv
8462typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
8463GLAPI PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d;
8464#define glProgramUniform3d glad_glProgramUniform3d
8465typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
8466GLAPI PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv;
8467#define glProgramUniform3dv glad_glProgramUniform3dv
8468typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
8469GLAPI PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui;
8470#define glProgramUniform3ui glad_glProgramUniform3ui
8471typedef void (APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
8472GLAPI PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv;
8473#define glProgramUniform3uiv glad_glProgramUniform3uiv
8474typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IPROC)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
8475GLAPI PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i;
8476#define glProgramUniform4i glad_glProgramUniform4i
8477typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC)(GLuint program, GLint location, GLsizei count, const GLint *value);
8478GLAPI PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv;
8479#define glProgramUniform4iv glad_glProgramUniform4iv
8480typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FPROC)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
8481GLAPI PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f;
8482#define glProgramUniform4f glad_glProgramUniform4f
8483typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC)(GLuint program, GLint location, GLsizei count, const GLfloat *value);
8484GLAPI PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv;
8485#define glProgramUniform4fv glad_glProgramUniform4fv
8486typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DPROC)(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
8487GLAPI PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d;
8488#define glProgramUniform4d glad_glProgramUniform4d
8489typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4DVPROC)(GLuint program, GLint location, GLsizei count, const GLdouble *value);
8490GLAPI PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv;
8491#define glProgramUniform4dv glad_glProgramUniform4dv
8492typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
8493GLAPI PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui;
8494#define glProgramUniform4ui glad_glProgramUniform4ui
8495typedef void (APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint program, GLint location, GLsizei count, const GLuint *value);
8496GLAPI PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv;
8497#define glProgramUniform4uiv glad_glProgramUniform4uiv
8498typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8499GLAPI PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv;
8500#define glProgramUniformMatrix2fv glad_glProgramUniformMatrix2fv
8501typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8502GLAPI PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv;
8503#define glProgramUniformMatrix3fv glad_glProgramUniformMatrix3fv
8504typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8505GLAPI PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv;
8506#define glProgramUniformMatrix4fv glad_glProgramUniformMatrix4fv
8507typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8508GLAPI PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv;
8509#define glProgramUniformMatrix2dv glad_glProgramUniformMatrix2dv
8510typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8511GLAPI PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv;
8512#define glProgramUniformMatrix3dv glad_glProgramUniformMatrix3dv
8513typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8514GLAPI PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv;
8515#define glProgramUniformMatrix4dv glad_glProgramUniformMatrix4dv
8516typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8517GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv;
8518#define glProgramUniformMatrix2x3fv glad_glProgramUniformMatrix2x3fv
8519typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8520GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv;
8521#define glProgramUniformMatrix3x2fv glad_glProgramUniformMatrix3x2fv
8522typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8523GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv;
8524#define glProgramUniformMatrix2x4fv glad_glProgramUniformMatrix2x4fv
8525typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8526GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv;
8527#define glProgramUniformMatrix4x2fv glad_glProgramUniformMatrix4x2fv
8528typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8529GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv;
8530#define glProgramUniformMatrix3x4fv glad_glProgramUniformMatrix3x4fv
8531typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
8532GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv;
8533#define glProgramUniformMatrix4x3fv glad_glProgramUniformMatrix4x3fv
8534typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8535GLAPI PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv;
8536#define glProgramUniformMatrix2x3dv glad_glProgramUniformMatrix2x3dv
8537typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8538GLAPI PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv;
8539#define glProgramUniformMatrix3x2dv glad_glProgramUniformMatrix3x2dv
8540typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8541GLAPI PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv;
8542#define glProgramUniformMatrix2x4dv glad_glProgramUniformMatrix2x4dv
8543typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8544GLAPI PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv;
8545#define glProgramUniformMatrix4x2dv glad_glProgramUniformMatrix4x2dv
8546typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8547GLAPI PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv;
8548#define glProgramUniformMatrix3x4dv glad_glProgramUniformMatrix3x4dv
8549typedef void (APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
8550GLAPI PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv;
8551#define glProgramUniformMatrix4x3dv glad_glProgramUniformMatrix4x3dv
8552typedef void (APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint pipeline);
8553GLAPI PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline;
8554#define glValidateProgramPipeline glad_glValidateProgramPipeline
8555typedef void (APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
8556GLAPI PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog;
8557#define glGetProgramPipelineInfoLog glad_glGetProgramPipelineInfoLog
8558#endif 8891#endif
8559#ifndef GL_ARB_shader_atomic_counter_ops 8892#ifndef GL_ARB_shader_atomic_counter_ops
8560#define GL_ARB_shader_atomic_counter_ops 1 8893#define GL_ARB_shader_atomic_counter_ops 1
@@ -8563,9 +8896,6 @@ GLAPI int GLAD_GL_ARB_shader_atomic_counter_ops;
8563#ifndef GL_ARB_shader_atomic_counters 8896#ifndef GL_ARB_shader_atomic_counters
8564#define GL_ARB_shader_atomic_counters 1 8897#define GL_ARB_shader_atomic_counters 1
8565GLAPI int GLAD_GL_ARB_shader_atomic_counters; 8898GLAPI int GLAD_GL_ARB_shader_atomic_counters;
8566typedef void (APIENTRYP PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params);
8567GLAPI PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv;
8568#define glGetActiveAtomicCounterBufferiv glad_glGetActiveAtomicCounterBufferiv
8569#endif 8899#endif
8570#ifndef GL_ARB_shader_ballot 8900#ifndef GL_ARB_shader_ballot
8571#define GL_ARB_shader_ballot 1 8901#define GL_ARB_shader_ballot 1
@@ -8590,12 +8920,6 @@ GLAPI int GLAD_GL_ARB_shader_group_vote;
8590#ifndef GL_ARB_shader_image_load_store 8920#ifndef GL_ARB_shader_image_load_store
8591#define GL_ARB_shader_image_load_store 1 8921#define GL_ARB_shader_image_load_store 1
8592GLAPI int GLAD_GL_ARB_shader_image_load_store; 8922GLAPI int GLAD_GL_ARB_shader_image_load_store;
8593typedef void (APIENTRYP PFNGLBINDIMAGETEXTUREPROC)(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
8594GLAPI PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture;
8595#define glBindImageTexture glad_glBindImageTexture
8596typedef void (APIENTRYP PFNGLMEMORYBARRIERPROC)(GLbitfield barriers);
8597GLAPI PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier;
8598#define glMemoryBarrier glad_glMemoryBarrier
8599#endif 8923#endif
8600#ifndef GL_ARB_shader_image_size 8924#ifndef GL_ARB_shader_image_size
8601#define GL_ARB_shader_image_size 1 8925#define GL_ARB_shader_image_size 1
@@ -8733,37 +9057,10 @@ GLAPI int GLAD_GL_ARB_shader_stencil_export;
8733#ifndef GL_ARB_shader_storage_buffer_object 9057#ifndef GL_ARB_shader_storage_buffer_object
8734#define GL_ARB_shader_storage_buffer_object 1 9058#define GL_ARB_shader_storage_buffer_object 1
8735GLAPI int GLAD_GL_ARB_shader_storage_buffer_object; 9059GLAPI int GLAD_GL_ARB_shader_storage_buffer_object;
8736typedef void (APIENTRYP PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
8737GLAPI PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding;
8738#define glShaderStorageBlockBinding glad_glShaderStorageBlockBinding
8739#endif 9060#endif
8740#ifndef GL_ARB_shader_subroutine 9061#ifndef GL_ARB_shader_subroutine
8741#define GL_ARB_shader_subroutine 1 9062#define GL_ARB_shader_subroutine 1
8742GLAPI int GLAD_GL_ARB_shader_subroutine; 9063GLAPI int GLAD_GL_ARB_shader_subroutine;
8743typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint program, GLenum shadertype, const GLchar *name);
8744GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation;
8745#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation
8746typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, GLenum shadertype, const GLchar *name);
8747GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex;
8748#define glGetSubroutineIndex glad_glGetSubroutineIndex
8749typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
8750GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv;
8751#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv
8752typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
8753GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName;
8754#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName
8755typedef void (APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
8756GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName;
8757#define glGetActiveSubroutineName glad_glGetActiveSubroutineName
8758typedef void (APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, GLsizei count, const GLuint *indices);
8759GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv;
8760#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv
8761typedef void (APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, GLint location, GLuint *params);
8762GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv;
8763#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv
8764typedef void (APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
8765GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv;
8766#define glGetProgramStageiv glad_glGetProgramStageiv
8767#endif 9064#endif
8768#ifndef GL_ARB_shader_texture_image_samples 9065#ifndef GL_ARB_shader_texture_image_samples
8769#define GL_ARB_shader_texture_image_samples 1 9066#define GL_ARB_shader_texture_image_samples 1
@@ -8862,12 +9159,6 @@ GLAPI int GLAD_GL_ARB_sync;
8862#ifndef GL_ARB_tessellation_shader 9159#ifndef GL_ARB_tessellation_shader
8863#define GL_ARB_tessellation_shader 1 9160#define GL_ARB_tessellation_shader 1
8864GLAPI int GLAD_GL_ARB_tessellation_shader; 9161GLAPI int GLAD_GL_ARB_tessellation_shader;
8865typedef void (APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value);
8866GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri;
8867#define glPatchParameteri glad_glPatchParameteri
8868typedef void (APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, const GLfloat *values);
8869GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv;
8870#define glPatchParameterfv glad_glPatchParameterfv
8871#endif 9162#endif
8872#ifndef GL_ARB_texture_barrier 9163#ifndef GL_ARB_texture_barrier
8873#define GL_ARB_texture_barrier 1 9164#define GL_ARB_texture_barrier 1
@@ -8894,9 +9185,6 @@ GLAPI int GLAD_GL_ARB_texture_buffer_object_rgb32;
8894#ifndef GL_ARB_texture_buffer_range 9185#ifndef GL_ARB_texture_buffer_range
8895#define GL_ARB_texture_buffer_range 1 9186#define GL_ARB_texture_buffer_range 1
8896GLAPI int GLAD_GL_ARB_texture_buffer_range; 9187GLAPI int GLAD_GL_ARB_texture_buffer_range;
8897typedef void (APIENTRYP PFNGLTEXBUFFERRANGEPROC)(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
8898GLAPI PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange;
8899#define glTexBufferRange glad_glTexBufferRange
8900#endif 9188#endif
8901#ifndef GL_ARB_texture_compression 9189#ifndef GL_ARB_texture_compression
8902#define GL_ARB_texture_compression 1 9190#define GL_ARB_texture_compression 1
@@ -9014,25 +9302,10 @@ GLAPI int GLAD_GL_ARB_texture_stencil8;
9014#ifndef GL_ARB_texture_storage 9302#ifndef GL_ARB_texture_storage
9015#define GL_ARB_texture_storage 1 9303#define GL_ARB_texture_storage 1
9016GLAPI int GLAD_GL_ARB_texture_storage; 9304GLAPI int GLAD_GL_ARB_texture_storage;
9017typedef void (APIENTRYP PFNGLTEXSTORAGE1DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
9018GLAPI PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D;
9019#define glTexStorage1D glad_glTexStorage1D
9020typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
9021GLAPI PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D;
9022#define glTexStorage2D glad_glTexStorage2D
9023typedef void (APIENTRYP PFNGLTEXSTORAGE3DPROC)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
9024GLAPI PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D;
9025#define glTexStorage3D glad_glTexStorage3D
9026#endif 9305#endif
9027#ifndef GL_ARB_texture_storage_multisample 9306#ifndef GL_ARB_texture_storage_multisample
9028#define GL_ARB_texture_storage_multisample 1 9307#define GL_ARB_texture_storage_multisample 1
9029GLAPI int GLAD_GL_ARB_texture_storage_multisample; 9308GLAPI int GLAD_GL_ARB_texture_storage_multisample;
9030typedef void (APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
9031GLAPI PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample;
9032#define glTexStorage2DMultisample glad_glTexStorage2DMultisample
9033typedef void (APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
9034GLAPI PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample;
9035#define glTexStorage3DMultisample glad_glTexStorage3DMultisample
9036#endif 9309#endif
9037#ifndef GL_ARB_texture_swizzle 9310#ifndef GL_ARB_texture_swizzle
9038#define GL_ARB_texture_swizzle 1 9311#define GL_ARB_texture_swizzle 1
@@ -9041,9 +9314,6 @@ GLAPI int GLAD_GL_ARB_texture_swizzle;
9041#ifndef GL_ARB_texture_view 9314#ifndef GL_ARB_texture_view
9042#define GL_ARB_texture_view 1 9315#define GL_ARB_texture_view 1
9043GLAPI int GLAD_GL_ARB_texture_view; 9316GLAPI int GLAD_GL_ARB_texture_view;
9044typedef void (APIENTRYP PFNGLTEXTUREVIEWPROC)(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
9045GLAPI PFNGLTEXTUREVIEWPROC glad_glTextureView;
9046#define glTextureView glad_glTextureView
9047#endif 9317#endif
9048#ifndef GL_ARB_timer_query 9318#ifndef GL_ARB_timer_query
9049#define GL_ARB_timer_query 1 9319#define GL_ARB_timer_query 1
@@ -9052,53 +9322,14 @@ GLAPI int GLAD_GL_ARB_timer_query;
9052#ifndef GL_ARB_transform_feedback2 9322#ifndef GL_ARB_transform_feedback2
9053#define GL_ARB_transform_feedback2 1 9323#define GL_ARB_transform_feedback2 1
9054GLAPI int GLAD_GL_ARB_transform_feedback2; 9324GLAPI int GLAD_GL_ARB_transform_feedback2;
9055typedef void (APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, GLuint id);
9056GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback;
9057#define glBindTransformFeedback glad_glBindTransformFeedback
9058typedef void (APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, const GLuint *ids);
9059GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks;
9060#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks
9061typedef void (APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint *ids);
9062GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks;
9063#define glGenTransformFeedbacks glad_glGenTransformFeedbacks
9064typedef GLboolean (APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id);
9065GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback;
9066#define glIsTransformFeedback glad_glIsTransformFeedback
9067typedef void (APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void);
9068GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback;
9069#define glPauseTransformFeedback glad_glPauseTransformFeedback
9070typedef void (APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void);
9071GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback;
9072#define glResumeTransformFeedback glad_glResumeTransformFeedback
9073typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id);
9074GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback;
9075#define glDrawTransformFeedback glad_glDrawTransformFeedback
9076#endif 9325#endif
9077#ifndef GL_ARB_transform_feedback3 9326#ifndef GL_ARB_transform_feedback3
9078#define GL_ARB_transform_feedback3 1 9327#define GL_ARB_transform_feedback3 1
9079GLAPI int GLAD_GL_ARB_transform_feedback3; 9328GLAPI int GLAD_GL_ARB_transform_feedback3;
9080typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, GLuint id, GLuint stream);
9081GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream;
9082#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream
9083typedef void (APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, GLuint index, GLuint id);
9084GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed;
9085#define glBeginQueryIndexed glad_glBeginQueryIndexed
9086typedef void (APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index);
9087GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed;
9088#define glEndQueryIndexed glad_glEndQueryIndexed
9089typedef void (APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, GLuint index, GLenum pname, GLint *params);
9090GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv;
9091#define glGetQueryIndexediv glad_glGetQueryIndexediv
9092#endif 9329#endif
9093#ifndef GL_ARB_transform_feedback_instanced 9330#ifndef GL_ARB_transform_feedback_instanced
9094#define GL_ARB_transform_feedback_instanced 1 9331#define GL_ARB_transform_feedback_instanced 1
9095GLAPI int GLAD_GL_ARB_transform_feedback_instanced; 9332GLAPI int GLAD_GL_ARB_transform_feedback_instanced;
9096typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum mode, GLuint id, GLsizei instancecount);
9097GLAPI PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced;
9098#define glDrawTransformFeedbackInstanced glad_glDrawTransformFeedbackInstanced
9099typedef void (APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
9100GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced;
9101#define glDrawTransformFeedbackStreamInstanced glad_glDrawTransformFeedbackStreamInstanced
9102#endif 9333#endif
9103#ifndef GL_ARB_transform_feedback_overflow_query 9334#ifndef GL_ARB_transform_feedback_overflow_query
9104#define GL_ARB_transform_feedback_overflow_query 1 9335#define GL_ARB_transform_feedback_overflow_query 1
@@ -9135,58 +9366,10 @@ GLAPI int GLAD_GL_ARB_vertex_array_object;
9135#ifndef GL_ARB_vertex_attrib_64bit 9366#ifndef GL_ARB_vertex_attrib_64bit
9136#define GL_ARB_vertex_attrib_64bit 1 9367#define GL_ARB_vertex_attrib_64bit 1
9137GLAPI int GLAD_GL_ARB_vertex_attrib_64bit; 9368GLAPI int GLAD_GL_ARB_vertex_attrib_64bit;
9138typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DPROC)(GLuint index, GLdouble x);
9139GLAPI PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d;
9140#define glVertexAttribL1d glad_glVertexAttribL1d
9141typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DPROC)(GLuint index, GLdouble x, GLdouble y);
9142GLAPI PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d;
9143#define glVertexAttribL2d glad_glVertexAttribL2d
9144typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
9145GLAPI PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d;
9146#define glVertexAttribL3d glad_glVertexAttribL3d
9147typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DPROC)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
9148GLAPI PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d;
9149#define glVertexAttribL4d glad_glVertexAttribL4d
9150typedef void (APIENTRYP PFNGLVERTEXATTRIBL1DVPROC)(GLuint index, const GLdouble *v);
9151GLAPI PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv;
9152#define glVertexAttribL1dv glad_glVertexAttribL1dv
9153typedef void (APIENTRYP PFNGLVERTEXATTRIBL2DVPROC)(GLuint index, const GLdouble *v);
9154GLAPI PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv;
9155#define glVertexAttribL2dv glad_glVertexAttribL2dv
9156typedef void (APIENTRYP PFNGLVERTEXATTRIBL3DVPROC)(GLuint index, const GLdouble *v);
9157GLAPI PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv;
9158#define glVertexAttribL3dv glad_glVertexAttribL3dv
9159typedef void (APIENTRYP PFNGLVERTEXATTRIBL4DVPROC)(GLuint index, const GLdouble *v);
9160GLAPI PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv;
9161#define glVertexAttribL4dv glad_glVertexAttribL4dv
9162typedef void (APIENTRYP PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
9163GLAPI PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer;
9164#define glVertexAttribLPointer glad_glVertexAttribLPointer
9165typedef void (APIENTRYP PFNGLGETVERTEXATTRIBLDVPROC)(GLuint index, GLenum pname, GLdouble *params);
9166GLAPI PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv;
9167#define glGetVertexAttribLdv glad_glGetVertexAttribLdv
9168#endif 9369#endif
9169#ifndef GL_ARB_vertex_attrib_binding 9370#ifndef GL_ARB_vertex_attrib_binding
9170#define GL_ARB_vertex_attrib_binding 1 9371#define GL_ARB_vertex_attrib_binding 1
9171GLAPI int GLAD_GL_ARB_vertex_attrib_binding; 9372GLAPI int GLAD_GL_ARB_vertex_attrib_binding;
9172typedef void (APIENTRYP PFNGLBINDVERTEXBUFFERPROC)(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
9173GLAPI PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer;
9174#define glBindVertexBuffer glad_glBindVertexBuffer
9175typedef void (APIENTRYP PFNGLVERTEXATTRIBFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
9176GLAPI PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat;
9177#define glVertexAttribFormat glad_glVertexAttribFormat
9178typedef void (APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
9179GLAPI PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat;
9180#define glVertexAttribIFormat glad_glVertexAttribIFormat
9181typedef void (APIENTRYP PFNGLVERTEXATTRIBLFORMATPROC)(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
9182GLAPI PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat;
9183#define glVertexAttribLFormat glad_glVertexAttribLFormat
9184typedef void (APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC)(GLuint attribindex, GLuint bindingindex);
9185GLAPI PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding;
9186#define glVertexAttribBinding glad_glVertexAttribBinding
9187typedef void (APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC)(GLuint bindingindex, GLuint divisor);
9188GLAPI PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor;
9189#define glVertexBindingDivisor glad_glVertexBindingDivisor
9190#endif 9373#endif
9191#ifndef GL_ARB_vertex_blend 9374#ifndef GL_ARB_vertex_blend
9192#define GL_ARB_vertex_blend 1 9375#define GL_ARB_vertex_blend 1
@@ -9416,36 +9599,6 @@ GLAPI int GLAD_GL_ARB_vertex_type_2_10_10_10_rev;
9416#ifndef GL_ARB_viewport_array 9599#ifndef GL_ARB_viewport_array
9417#define GL_ARB_viewport_array 1 9600#define GL_ARB_viewport_array 1
9418GLAPI int GLAD_GL_ARB_viewport_array; 9601GLAPI int GLAD_GL_ARB_viewport_array;
9419typedef void (APIENTRYP PFNGLVIEWPORTARRAYVPROC)(GLuint first, GLsizei count, const GLfloat *v);
9420GLAPI PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv;
9421#define glViewportArrayv glad_glViewportArrayv
9422typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFPROC)(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
9423GLAPI PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf;
9424#define glViewportIndexedf glad_glViewportIndexedf
9425typedef void (APIENTRYP PFNGLVIEWPORTINDEXEDFVPROC)(GLuint index, const GLfloat *v);
9426GLAPI PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv;
9427#define glViewportIndexedfv glad_glViewportIndexedfv
9428typedef void (APIENTRYP PFNGLSCISSORARRAYVPROC)(GLuint first, GLsizei count, const GLint *v);
9429GLAPI PFNGLSCISSORARRAYVPROC glad_glScissorArrayv;
9430#define glScissorArrayv glad_glScissorArrayv
9431typedef void (APIENTRYP PFNGLSCISSORINDEXEDPROC)(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
9432GLAPI PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed;
9433#define glScissorIndexed glad_glScissorIndexed
9434typedef void (APIENTRYP PFNGLSCISSORINDEXEDVPROC)(GLuint index, const GLint *v);
9435GLAPI PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv;
9436#define glScissorIndexedv glad_glScissorIndexedv
9437typedef void (APIENTRYP PFNGLDEPTHRANGEARRAYVPROC)(GLuint first, GLsizei count, const GLdouble *v);
9438GLAPI PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv;
9439#define glDepthRangeArrayv glad_glDepthRangeArrayv
9440typedef void (APIENTRYP PFNGLDEPTHRANGEINDEXEDPROC)(GLuint index, GLdouble n, GLdouble f);
9441GLAPI PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed;
9442#define glDepthRangeIndexed glad_glDepthRangeIndexed
9443typedef void (APIENTRYP PFNGLGETFLOATI_VPROC)(GLenum target, GLuint index, GLfloat *data);
9444GLAPI PFNGLGETFLOATI_VPROC glad_glGetFloati_v;
9445#define glGetFloati_v glad_glGetFloati_v
9446typedef void (APIENTRYP PFNGLGETDOUBLEI_VPROC)(GLenum target, GLuint index, GLdouble *data);
9447GLAPI PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v;
9448#define glGetDoublei_v glad_glGetDoublei_v
9449#endif 9602#endif
9450#ifndef GL_ARB_window_pos 9603#ifndef GL_ARB_window_pos
9451#define GL_ARB_window_pos 1 9604#define GL_ARB_window_pos 1
@@ -12173,39 +12326,6 @@ GLAPI int GLAD_GL_KHR_context_flush_control;
12173#ifndef GL_KHR_debug 12326#ifndef GL_KHR_debug
12174#define GL_KHR_debug 1 12327#define GL_KHR_debug 1
12175GLAPI int GLAD_GL_KHR_debug; 12328GLAPI int GLAD_GL_KHR_debug;
12176typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
12177GLAPI PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl;
12178#define glDebugMessageControl glad_glDebugMessageControl
12179typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
12180GLAPI PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert;
12181#define glDebugMessageInsert glad_glDebugMessageInsert
12182typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC callback, const void *userParam);
12183GLAPI PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback;
12184#define glDebugMessageCallback glad_glDebugMessageCallback
12185typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC)(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
12186GLAPI PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog;
12187#define glGetDebugMessageLog glad_glGetDebugMessageLog
12188typedef void (APIENTRYP PFNGLPUSHDEBUGGROUPPROC)(GLenum source, GLuint id, GLsizei length, const GLchar *message);
12189GLAPI PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup;
12190#define glPushDebugGroup glad_glPushDebugGroup
12191typedef void (APIENTRYP PFNGLPOPDEBUGGROUPPROC)(void);
12192GLAPI PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup;
12193#define glPopDebugGroup glad_glPopDebugGroup
12194typedef void (APIENTRYP PFNGLOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
12195GLAPI PFNGLOBJECTLABELPROC glad_glObjectLabel;
12196#define glObjectLabel glad_glObjectLabel
12197typedef void (APIENTRYP PFNGLGETOBJECTLABELPROC)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
12198GLAPI PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel;
12199#define glGetObjectLabel glad_glGetObjectLabel
12200typedef void (APIENTRYP PFNGLOBJECTPTRLABELPROC)(const void *ptr, GLsizei length, const GLchar *label);
12201GLAPI PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel;
12202#define glObjectPtrLabel glad_glObjectPtrLabel
12203typedef void (APIENTRYP PFNGLGETOBJECTPTRLABELPROC)(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
12204GLAPI PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel;
12205#define glGetObjectPtrLabel glad_glGetObjectPtrLabel
12206typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
12207GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
12208#define glGetPointerv glad_glGetPointerv
12209typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); 12329typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
12210GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR; 12330GLAPI PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR;
12211#define glDebugMessageControlKHR glad_glDebugMessageControlKHR 12331#define glDebugMessageControlKHR glad_glDebugMessageControlKHR
@@ -12597,6 +12717,10 @@ GLAPI PFNGLCALLCOMMANDLISTNVPROC glad_glCallCommandListNV;
12597#define GL_NV_compute_program5 1 12717#define GL_NV_compute_program5 1
12598GLAPI int GLAD_GL_NV_compute_program5; 12718GLAPI int GLAD_GL_NV_compute_program5;
12599#endif 12719#endif
12720#ifndef GL_NV_compute_shader_derivatives
12721#define GL_NV_compute_shader_derivatives 1
12722GLAPI int GLAD_GL_NV_compute_shader_derivatives;
12723#endif
12600#ifndef GL_NV_conditional_render 12724#ifndef GL_NV_conditional_render
12601#define GL_NV_conditional_render 1 12725#define GL_NV_conditional_render 1
12602GLAPI int GLAD_GL_NV_conditional_render; 12726GLAPI int GLAD_GL_NV_conditional_render;
@@ -12816,6 +12940,10 @@ GLAPI int GLAD_GL_NV_fragment_program4;
12816#define GL_NV_fragment_program_option 1 12940#define GL_NV_fragment_program_option 1
12817GLAPI int GLAD_GL_NV_fragment_program_option; 12941GLAPI int GLAD_GL_NV_fragment_program_option;
12818#endif 12942#endif
12943#ifndef GL_NV_fragment_shader_barycentric
12944#define GL_NV_fragment_shader_barycentric 1
12945GLAPI int GLAD_GL_NV_fragment_shader_barycentric;
12946#endif
12819#ifndef GL_NV_fragment_shader_interlock 12947#ifndef GL_NV_fragment_shader_interlock
12820#define GL_NV_fragment_shader_interlock 1 12948#define GL_NV_fragment_shader_interlock 1
12821GLAPI int GLAD_GL_NV_fragment_shader_interlock; 12949GLAPI int GLAD_GL_NV_fragment_shader_interlock;
@@ -13124,6 +13252,44 @@ GLAPI PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV;
13124#define GL_NV_light_max_exponent 1 13252#define GL_NV_light_max_exponent 1
13125GLAPI int GLAD_GL_NV_light_max_exponent; 13253GLAPI int GLAD_GL_NV_light_max_exponent;
13126#endif 13254#endif
13255#ifndef GL_NV_memory_attachment
13256#define GL_NV_memory_attachment 1
13257GLAPI int GLAD_GL_NV_memory_attachment;
13258typedef void (APIENTRYP PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)(GLuint memory, GLenum pname, GLint first, GLsizei count, GLuint *params);
13259GLAPI PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV;
13260#define glGetMemoryObjectDetachedResourcesuivNV glad_glGetMemoryObjectDetachedResourcesuivNV
13261typedef void (APIENTRYP PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)(GLuint memory, GLenum pname);
13262GLAPI PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV;
13263#define glResetMemoryObjectParameterNV glad_glResetMemoryObjectParameterNV
13264typedef void (APIENTRYP PFNGLTEXATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
13265GLAPI PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV;
13266#define glTexAttachMemoryNV glad_glTexAttachMemoryNV
13267typedef void (APIENTRYP PFNGLBUFFERATTACHMEMORYNVPROC)(GLenum target, GLuint memory, GLuint64 offset);
13268GLAPI PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV;
13269#define glBufferAttachMemoryNV glad_glBufferAttachMemoryNV
13270typedef void (APIENTRYP PFNGLTEXTUREATTACHMEMORYNVPROC)(GLuint texture, GLuint memory, GLuint64 offset);
13271GLAPI PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV;
13272#define glTextureAttachMemoryNV glad_glTextureAttachMemoryNV
13273typedef void (APIENTRYP PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)(GLuint buffer, GLuint memory, GLuint64 offset);
13274GLAPI PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV;
13275#define glNamedBufferAttachMemoryNV glad_glNamedBufferAttachMemoryNV
13276#endif
13277#ifndef GL_NV_mesh_shader
13278#define GL_NV_mesh_shader 1
13279GLAPI int GLAD_GL_NV_mesh_shader;
13280typedef void (APIENTRYP PFNGLDRAWMESHTASKSNVPROC)(GLuint first, GLuint count);
13281GLAPI PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV;
13282#define glDrawMeshTasksNV glad_glDrawMeshTasksNV
13283typedef void (APIENTRYP PFNGLDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect);
13284GLAPI PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV;
13285#define glDrawMeshTasksIndirectNV glad_glDrawMeshTasksIndirectNV
13286typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)(GLintptr indirect, GLsizei drawcount, GLsizei stride);
13287GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV;
13288#define glMultiDrawMeshTasksIndirectNV glad_glMultiDrawMeshTasksIndirectNV
13289typedef void (APIENTRYP PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)(GLintptr indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
13290GLAPI PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV;
13291#define glMultiDrawMeshTasksIndirectCountNV glad_glMultiDrawMeshTasksIndirectCountNV
13292#endif
13127#ifndef GL_NV_multisample_coverage 13293#ifndef GL_NV_multisample_coverage
13128#define GL_NV_multisample_coverage 1 13294#define GL_NV_multisample_coverage 1
13129GLAPI int GLAD_GL_NV_multisample_coverage; 13295GLAPI int GLAD_GL_NV_multisample_coverage;
@@ -13503,6 +13669,10 @@ typedef void (APIENTRYP PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)(GLenum stage, GL
13503GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV; 13669GLAPI PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV;
13504#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV 13670#define glGetCombinerStageParameterfvNV glad_glGetCombinerStageParameterfvNV
13505#endif 13671#endif
13672#ifndef GL_NV_representative_fragment_test
13673#define GL_NV_representative_fragment_test 1
13674GLAPI int GLAD_GL_NV_representative_fragment_test;
13675#endif
13506#ifndef GL_NV_robustness_video_memory_purge 13676#ifndef GL_NV_robustness_video_memory_purge
13507#define GL_NV_robustness_video_memory_purge 1 13677#define GL_NV_robustness_video_memory_purge 1
13508GLAPI int GLAD_GL_NV_robustness_video_memory_purge; 13678GLAPI int GLAD_GL_NV_robustness_video_memory_purge;
@@ -13524,6 +13694,16 @@ GLAPI PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV;
13524#define GL_NV_sample_mask_override_coverage 1 13694#define GL_NV_sample_mask_override_coverage 1
13525GLAPI int GLAD_GL_NV_sample_mask_override_coverage; 13695GLAPI int GLAD_GL_NV_sample_mask_override_coverage;
13526#endif 13696#endif
13697#ifndef GL_NV_scissor_exclusive
13698#define GL_NV_scissor_exclusive 1
13699GLAPI int GLAD_GL_NV_scissor_exclusive;
13700typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVENVPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
13701GLAPI PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV;
13702#define glScissorExclusiveNV glad_glScissorExclusiveNV
13703typedef void (APIENTRYP PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)(GLuint first, GLsizei count, const GLint *v);
13704GLAPI PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV;
13705#define glScissorExclusiveArrayvNV glad_glScissorExclusiveArrayvNV
13706#endif
13527#ifndef GL_NV_shader_atomic_counters 13707#ifndef GL_NV_shader_atomic_counters
13528#define GL_NV_shader_atomic_counters 1 13708#define GL_NV_shader_atomic_counters 1
13529GLAPI int GLAD_GL_NV_shader_atomic_counters; 13709GLAPI int GLAD_GL_NV_shader_atomic_counters;
@@ -13595,6 +13775,10 @@ GLAPI int GLAD_GL_NV_shader_buffer_store;
13595#define GL_NV_shader_storage_buffer_object 1 13775#define GL_NV_shader_storage_buffer_object 1
13596GLAPI int GLAD_GL_NV_shader_storage_buffer_object; 13776GLAPI int GLAD_GL_NV_shader_storage_buffer_object;
13597#endif 13777#endif
13778#ifndef GL_NV_shader_texture_footprint
13779#define GL_NV_shader_texture_footprint 1
13780GLAPI int GLAD_GL_NV_shader_texture_footprint;
13781#endif
13598#ifndef GL_NV_shader_thread_group 13782#ifndef GL_NV_shader_thread_group
13599#define GL_NV_shader_thread_group 1 13783#define GL_NV_shader_thread_group 1
13600GLAPI int GLAD_GL_NV_shader_thread_group; 13784GLAPI int GLAD_GL_NV_shader_thread_group;
@@ -13603,6 +13787,31 @@ GLAPI int GLAD_GL_NV_shader_thread_group;
13603#define GL_NV_shader_thread_shuffle 1 13787#define GL_NV_shader_thread_shuffle 1
13604GLAPI int GLAD_GL_NV_shader_thread_shuffle; 13788GLAPI int GLAD_GL_NV_shader_thread_shuffle;
13605#endif 13789#endif
13790#ifndef GL_NV_shading_rate_image
13791#define GL_NV_shading_rate_image 1
13792GLAPI int GLAD_GL_NV_shading_rate_image;
13793typedef void (APIENTRYP PFNGLBINDSHADINGRATEIMAGENVPROC)(GLuint texture);
13794GLAPI PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV;
13795#define glBindShadingRateImageNV glad_glBindShadingRateImageNV
13796typedef void (APIENTRYP PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint entry, GLenum *rate);
13797GLAPI PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV;
13798#define glGetShadingRateImagePaletteNV glad_glGetShadingRateImagePaletteNV
13799typedef void (APIENTRYP PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)(GLenum rate, GLuint samples, GLuint index, GLint *location);
13800GLAPI PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV;
13801#define glGetShadingRateSampleLocationivNV glad_glGetShadingRateSampleLocationivNV
13802typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEBARRIERNVPROC)(GLboolean synchronize);
13803GLAPI PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV;
13804#define glShadingRateImageBarrierNV glad_glShadingRateImageBarrierNV
13805typedef void (APIENTRYP PFNGLSHADINGRATEIMAGEPALETTENVPROC)(GLuint viewport, GLuint first, GLsizei count, const GLenum *rates);
13806GLAPI PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV;
13807#define glShadingRateImagePaletteNV glad_glShadingRateImagePaletteNV
13808typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERNVPROC)(GLenum order);
13809GLAPI PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV;
13810#define glShadingRateSampleOrderNV glad_glShadingRateSampleOrderNV
13811typedef void (APIENTRYP PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)(GLenum rate, GLuint samples, const GLint *locations);
13812GLAPI PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV;
13813#define glShadingRateSampleOrderCustomNV glad_glShadingRateSampleOrderCustomNV
13814#endif
13606#ifndef GL_NV_stereo_view_rendering 13815#ifndef GL_NV_stereo_view_rendering
13607#define GL_NV_stereo_view_rendering 1 13816#define GL_NV_stereo_view_rendering 1
13608GLAPI int GLAD_GL_NV_stereo_view_rendering; 13817GLAPI int GLAD_GL_NV_stereo_view_rendering;
@@ -13783,6 +13992,13 @@ typedef void (APIENTRYP PFNGLVDPAUUNMAPSURFACESNVPROC)(GLsizei numSurface, const
13783GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV; 13992GLAPI PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV;
13784#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV 13993#define glVDPAUUnmapSurfacesNV glad_glVDPAUUnmapSurfacesNV
13785#endif 13994#endif
13995#ifndef GL_NV_vdpau_interop2
13996#define GL_NV_vdpau_interop2 1
13997GLAPI int GLAD_GL_NV_vdpau_interop2;
13998typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)(const void *vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames, GLboolean isFrameStructure);
13999GLAPI PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV;
14000#define glVDPAURegisterVideoSurfaceWithPictureStructureNV glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV
14001#endif
13786#ifndef GL_NV_vertex_array_range 14002#ifndef GL_NV_vertex_array_range
13787#define GL_NV_vertex_array_range 1 14003#define GL_NV_vertex_array_range 1
13788GLAPI int GLAD_GL_NV_vertex_array_range; 14004GLAPI int GLAD_GL_NV_vertex_array_range;
diff --git a/externals/glad/src/glad.c b/externals/glad/src/glad.c
index 1cf0890b9..384507806 100644
--- a/externals/glad/src/glad.c
+++ b/externals/glad/src/glad.c
@@ -1,10 +1,10 @@
1/* 1/*
2 2
3 OpenGL loader generated by glad 0.1.26 on Tue Aug 7 08:21:50 2018. 3 OpenGL loader generated by glad 0.1.28 on Sat Nov 17 22:59:18 2018.
4 4
5 Language/Generator: C/C++ 5 Language/Generator: C/C++
6 Specification: gl 6 Specification: gl
7 APIs: gl=3.3 7 APIs: gl=4.3
8 Profile: core 8 Profile: core
9 Extensions: 9 Extensions:
10 GL_3DFX_multisample, 10 GL_3DFX_multisample,
@@ -418,6 +418,7 @@
418 GL_NV_clip_space_w_scaling, 418 GL_NV_clip_space_w_scaling,
419 GL_NV_command_list, 419 GL_NV_command_list,
420 GL_NV_compute_program5, 420 GL_NV_compute_program5,
421 GL_NV_compute_shader_derivatives,
421 GL_NV_conditional_render, 422 GL_NV_conditional_render,
422 GL_NV_conservative_raster, 423 GL_NV_conservative_raster,
423 GL_NV_conservative_raster_dilate, 424 GL_NV_conservative_raster_dilate,
@@ -442,6 +443,7 @@
442 GL_NV_fragment_program2, 443 GL_NV_fragment_program2,
443 GL_NV_fragment_program4, 444 GL_NV_fragment_program4,
444 GL_NV_fragment_program_option, 445 GL_NV_fragment_program_option,
446 GL_NV_fragment_shader_barycentric,
445 GL_NV_fragment_shader_interlock, 447 GL_NV_fragment_shader_interlock,
446 GL_NV_framebuffer_mixed_samples, 448 GL_NV_framebuffer_mixed_samples,
447 GL_NV_framebuffer_multisample_coverage, 449 GL_NV_framebuffer_multisample_coverage,
@@ -456,6 +458,8 @@
456 GL_NV_half_float, 458 GL_NV_half_float,
457 GL_NV_internalformat_sample_query, 459 GL_NV_internalformat_sample_query,
458 GL_NV_light_max_exponent, 460 GL_NV_light_max_exponent,
461 GL_NV_memory_attachment,
462 GL_NV_mesh_shader,
459 GL_NV_multisample_coverage, 463 GL_NV_multisample_coverage,
460 GL_NV_multisample_filter_hint, 464 GL_NV_multisample_filter_hint,
461 GL_NV_occlusion_query, 465 GL_NV_occlusion_query,
@@ -472,9 +476,11 @@
472 GL_NV_query_resource_tag, 476 GL_NV_query_resource_tag,
473 GL_NV_register_combiners, 477 GL_NV_register_combiners,
474 GL_NV_register_combiners2, 478 GL_NV_register_combiners2,
479 GL_NV_representative_fragment_test,
475 GL_NV_robustness_video_memory_purge, 480 GL_NV_robustness_video_memory_purge,
476 GL_NV_sample_locations, 481 GL_NV_sample_locations,
477 GL_NV_sample_mask_override_coverage, 482 GL_NV_sample_mask_override_coverage,
483 GL_NV_scissor_exclusive,
478 GL_NV_shader_atomic_counters, 484 GL_NV_shader_atomic_counters,
479 GL_NV_shader_atomic_float, 485 GL_NV_shader_atomic_float,
480 GL_NV_shader_atomic_float64, 486 GL_NV_shader_atomic_float64,
@@ -483,8 +489,10 @@
483 GL_NV_shader_buffer_load, 489 GL_NV_shader_buffer_load,
484 GL_NV_shader_buffer_store, 490 GL_NV_shader_buffer_store,
485 GL_NV_shader_storage_buffer_object, 491 GL_NV_shader_storage_buffer_object,
492 GL_NV_shader_texture_footprint,
486 GL_NV_shader_thread_group, 493 GL_NV_shader_thread_group,
487 GL_NV_shader_thread_shuffle, 494 GL_NV_shader_thread_shuffle,
495 GL_NV_shading_rate_image,
488 GL_NV_stereo_view_rendering, 496 GL_NV_stereo_view_rendering,
489 GL_NV_tessellation_program5, 497 GL_NV_tessellation_program5,
490 GL_NV_texgen_emboss, 498 GL_NV_texgen_emboss,
@@ -503,6 +511,7 @@
503 GL_NV_transform_feedback2, 511 GL_NV_transform_feedback2,
504 GL_NV_uniform_buffer_unified_memory, 512 GL_NV_uniform_buffer_unified_memory,
505 GL_NV_vdpau_interop, 513 GL_NV_vdpau_interop,
514 GL_NV_vdpau_interop2,
506 GL_NV_vertex_array_range, 515 GL_NV_vertex_array_range,
507 GL_NV_vertex_array_range2, 516 GL_NV_vertex_array_range2,
508 GL_NV_vertex_attrib_integer_64bit, 517 GL_NV_vertex_attrib_integer_64bit,
@@ -599,9 +608,10 @@
599 Loader: True 608 Loader: True
600 Local files: False 609 Local files: False
601 Omit khrplatform: False 610 Omit khrplatform: False
611 Reproducible: False
602 612
603 Commandline: 613 Commandline:
604 --profile="core" --api="gl=3.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog" 614 --profile="core" --api="gl=4.3" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_linked_gpu_multicast,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
605 Online: 615 Online:
606 Too many extensions 616 Too many extensions
607*/ 617*/
@@ -663,7 +673,7 @@ void close_gl(void) {
663#include <dlfcn.h> 673#include <dlfcn.h>
664static void* libGL; 674static void* libGL;
665 675
666#ifndef __APPLE__ 676#if !defined(__APPLE__) && !defined(__HAIKU__)
667typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); 677typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
668static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; 678static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
669#endif 679#endif
@@ -686,7 +696,7 @@ int open_gl(void) {
686 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); 696 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
687 697
688 if(libGL != NULL) { 698 if(libGL != NULL) {
689#ifdef __APPLE__ 699#if defined(__APPLE__) || defined(__HAIKU__)
690 return 1; 700 return 1;
691#else 701#else
692 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL, 702 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
@@ -713,7 +723,7 @@ void* get_proc(const char *namez) {
713 void* result = NULL; 723 void* result = NULL;
714 if(libGL == NULL) return NULL; 724 if(libGL == NULL) return NULL;
715 725
716#ifndef __APPLE__ 726#if !defined(__APPLE__) && !defined(__HAIKU__)
717 if(gladGetProcAddressPtr != NULL) { 727 if(gladGetProcAddressPtr != NULL) {
718 result = gladGetProcAddressPtr(namez); 728 result = gladGetProcAddressPtr(namez);
719 } 729 }
@@ -765,7 +775,11 @@ static int get_exts(void) {
765 num_exts_i = 0; 775 num_exts_i = 0;
766 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); 776 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
767 if (num_exts_i > 0) { 777 if (num_exts_i > 0) {
768 exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i)); 778 char **tmp_exts_i = (char **)realloc((void *)exts_i, (size_t)num_exts_i * (sizeof *exts_i));
779 if (tmp_exts_i == NULL) {
780 return 0;
781 }
782 exts_i = tmp_exts_i;
769 } 783 }
770 784
771 if (exts_i == NULL) { 785 if (exts_i == NULL) {
@@ -851,969 +865,1172 @@ int GLAD_GL_VERSION_3_0 = 0;
851int GLAD_GL_VERSION_3_1 = 0; 865int GLAD_GL_VERSION_3_1 = 0;
852int GLAD_GL_VERSION_3_2 = 0; 866int GLAD_GL_VERSION_3_2 = 0;
853int GLAD_GL_VERSION_3_3 = 0; 867int GLAD_GL_VERSION_3_3 = 0;
854PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; 868int GLAD_GL_VERSION_4_0 = 0;
855PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; 869int GLAD_GL_VERSION_4_1 = 0;
856PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; 870int GLAD_GL_VERSION_4_2 = 0;
857PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; 871int GLAD_GL_VERSION_4_3 = 0;
858PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; 872PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
859PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; 873PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
860PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; 874PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
875PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
876PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
877PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
878PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
879PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
880PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
881PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
882PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
883PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
884PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
885PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
886PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
887PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
888PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
861PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; 889PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
862PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; 890PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
863PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; 891PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
864PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; 892PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
865PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; 893PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
866PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; 894PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
867PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; 895PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
868PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; 896PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
869PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; 897PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
870PFNGLENABLEIPROC glad_glEnablei = NULL; 898PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
871PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; 899PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
872PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
873PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
874PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
875PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
876PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
877PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
878PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
879PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; 900PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
880PFNGLHINTPROC glad_glHint = NULL; 901PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
881PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; 902PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
882PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; 903PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
883PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; 904PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
884PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; 905PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
885PFNGLPOINTSIZEPROC glad_glPointSize = NULL; 906PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
886PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; 907PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
887PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; 908PFNGLCLEARPROC glad_glClear = NULL;
888PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; 909PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
889PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; 910PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
890PFNGLWAITSYNCPROC glad_glWaitSync = NULL; 911PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
891PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
892PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
893PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; 912PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
894PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; 913PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
895PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; 914PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
896PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; 915PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
897PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; 916PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
917PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
918PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
919PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
920PFNGLCOLORMASKPROC glad_glColorMask = NULL;
898PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; 921PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
899PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; 922PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
900PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; 923PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
901PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; 924PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
902PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; 925PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
903PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; 926PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
904PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; 927PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
905PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; 928PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
906PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; 929PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
930PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
931PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
932PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
933PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
934PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
935PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
936PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
937PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
938PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
939PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
940PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
941PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
942PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
943PFNGLCULLFACEPROC glad_glCullFace = NULL;
944PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
945PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
946PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
947PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
907PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; 948PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
949PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
950PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
951PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
952PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
953PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
954PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
955PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
956PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
957PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
958PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
959PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
960PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
961PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
962PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
963PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
964PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
965PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
966PFNGLDISABLEPROC glad_glDisable = NULL;
967PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
968PFNGLDISABLEIPROC glad_glDisablei = NULL;
969PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
970PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
908PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; 971PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
909PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; 972PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
910PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; 973PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
911PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; 974PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
912PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; 975PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
913PFNGLCLEARPROC glad_glClear = NULL; 976PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
914PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; 977PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
915PFNGLISENABLEDPROC glad_glIsEnabled = NULL; 978PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
916PFNGLSTENCILOPPROC glad_glStencilOp = NULL; 979PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
980PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
981PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
982PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
983PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
984PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
985PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
986PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
987PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
988PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
989PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
990PFNGLENABLEPROC glad_glEnable = NULL;
991PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
992PFNGLENABLEIPROC glad_glEnablei = NULL;
993PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
994PFNGLENDQUERYPROC glad_glEndQuery = NULL;
995PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
996PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
997PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
998PFNGLFINISHPROC glad_glFinish = NULL;
999PFNGLFLUSHPROC glad_glFlush = NULL;
1000PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
1001PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
1002PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
1003PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
1004PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
917PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; 1005PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
918PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL; 1006PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
919PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; 1007PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
920PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; 1008PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
921PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; 1009PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
922PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
923PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
924PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
925PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; 1010PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
1011PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
1012PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
1013PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
1014PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
1015PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
1016PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
1017PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
1018PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
1019PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
1020PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
1021PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
1022PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
1023PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
1024PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
1025PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
1026PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
1027PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
1028PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
926PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; 1029PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
927PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; 1030PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
928PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; 1031PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
929PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; 1032PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
930PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; 1033PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
1034PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
1035PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
1036PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
1037PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
1038PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
1039PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
1040PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
1041PFNGLGETERRORPROC glad_glGetError = NULL;
1042PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
1043PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
1044PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
1045PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
1046PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
1047PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
1048PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
1049PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
1050PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
1051PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
1052PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
1053PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
1054PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
1055PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
1056PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
1057PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
1058PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
1059PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
1060PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
1061PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
1062PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
1063PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
1064PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
1065PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
1066PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
1067PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
1068PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
1069PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
1070PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
1071PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
1072PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
1073PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
1074PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
931PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; 1075PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
1076PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
1077PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
1078PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
932PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; 1079PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
1080PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
1081PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
1082PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
1083PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
1084PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
1085PFNGLGETSTRINGPROC glad_glGetString = NULL;
1086PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
1087PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
1088PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
1089PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
1090PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
1091PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
1092PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
1093PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
1094PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
1095PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
1096PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
1097PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
1098PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
933PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; 1099PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
934PFNGLISSHADERPROC glad_glIsShader = NULL; 1100PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
935PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; 1101PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
936PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; 1102PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
937PFNGLENABLEPROC glad_glEnable = NULL;
938PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
939PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
940PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
941PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
942PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
943PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; 1103PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
1104PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
944PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; 1105PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
945PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; 1106PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
946PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; 1107PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
947PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; 1108PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
948PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
949PFNGLFLUSHPROC glad_glFlush = NULL;
950PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
951PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; 1109PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
952PFNGLFENCESYNCPROC glad_glFenceSync = NULL; 1110PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
953PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; 1111PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
954PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; 1112PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
955PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; 1113PFNGLHINTPROC glad_glHint = NULL;
956PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; 1114PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
957PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; 1115PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
958PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; 1116PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
959PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; 1117PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
960PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; 1118PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
961PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; 1119PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
962PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; 1120PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
963PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; 1121PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
964PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
965PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
966PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
967PFNGLISSYNCPROC glad_glIsSync = NULL;
968PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
969PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
970PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
971PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
972PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
973PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
974PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
975PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
976PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
977PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
978PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
979PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
980PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
981PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
982PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
983PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; 1122PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
984PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; 1123PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
985PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; 1124PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
986PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; 1125PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
987PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; 1126PFNGLISQUERYPROC glad_glIsQuery = NULL;
988PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; 1127PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
989PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; 1128PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
990PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; 1129PFNGLISSHADERPROC glad_glIsShader = NULL;
991PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; 1130PFNGLISSYNCPROC glad_glIsSync = NULL;
992PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; 1131PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
993PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; 1132PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
994PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; 1133PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
995PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; 1134PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
996PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; 1135PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
997PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; 1136PFNGLLOGICOPPROC glad_glLogicOp = NULL;
998PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
999PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; 1137PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
1000PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; 1138PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
1001PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; 1139PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
1002PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; 1140PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
1003PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; 1141PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
1142PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
1004PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; 1143PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
1005PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
1006PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
1007PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
1008PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
1009PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
1010PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
1011PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
1012PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
1013PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
1014PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
1015PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; 1144PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
1016PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; 1145PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
1017PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; 1146PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
1018PFNGLFINISHPROC glad_glFinish = NULL; 1147PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
1019PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; 1148PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
1020PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
1021PFNGLVIEWPORTPROC glad_glViewport = NULL;
1022PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
1023PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
1024PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
1025PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
1026PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
1027PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
1028PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
1029PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
1030PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
1031PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
1032PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
1033PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
1034PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
1035PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
1036PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; 1149PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
1037PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; 1150PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
1038PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; 1151PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
1039PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; 1152PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
1040PFNGLGETSTRINGPROC glad_glGetString = NULL; 1153PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
1041PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
1042PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
1043PFNGLENDQUERYPROC glad_glEndQuery = NULL;
1044PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; 1154PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
1045PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
1046PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
1047PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
1048PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
1049PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; 1155PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
1050PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; 1156PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
1051PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; 1157PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
1052PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; 1158PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
1053PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; 1159PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
1054PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; 1160PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
1161PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
1162PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
1163PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
1164PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
1165PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
1166PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
1167PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
1168PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
1169PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
1170PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
1171PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
1172PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
1173PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
1174PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
1175PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
1176PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
1177PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
1178PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
1179PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
1180PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
1181PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
1182PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
1183PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
1184PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
1185PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
1186PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
1187PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
1188PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
1189PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
1190PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
1191PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
1192PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
1193PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
1194PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
1195PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
1196PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
1197PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
1198PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
1199PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
1200PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
1201PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
1202PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
1203PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
1204PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
1205PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
1206PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
1207PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
1208PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
1209PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
1210PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
1211PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
1212PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
1213PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
1214PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
1215PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
1216PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
1217PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
1218PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
1219PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
1220PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
1221PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
1222PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
1223PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
1224PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
1225PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
1226PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
1227PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
1228PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
1229PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
1230PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
1231PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
1232PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
1055PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; 1233PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
1056PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; 1234PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
1235PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
1236PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
1057PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; 1237PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
1238PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
1239PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
1240PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
1241PFNGLSCISSORPROC glad_glScissor = NULL;
1242PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
1243PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
1244PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
1245PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
1246PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
1247PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
1248PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
1249PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
1250PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
1251PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
1252PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
1253PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
1254PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
1255PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
1256PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
1257PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
1258PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
1259PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
1260PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
1261PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
1262PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
1263PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
1264PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
1265PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
1266PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
1267PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
1268PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
1269PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
1270PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
1271PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
1272PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
1273PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
1274PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
1275PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
1276PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
1277PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
1278PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
1279PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
1280PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
1281PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
1282PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
1283PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
1284PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
1285PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
1286PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
1287PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
1288PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
1058PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; 1289PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
1059PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; 1290PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
1060PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
1061PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; 1291PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
1062PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
1063PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
1064PFNGLDISABLEPROC glad_glDisable = NULL;
1065PFNGLLOGICOPPROC glad_glLogicOp = NULL;
1066PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
1067PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
1068PFNGLCULLFACEPROC glad_glCullFace = NULL;
1069PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
1070PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
1071PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
1072PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
1073PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
1074PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
1075PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; 1292PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
1076PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; 1293PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
1077PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; 1294PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
1078PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; 1295PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
1079PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; 1296PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
1080PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; 1297PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
1081PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; 1298PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
1082PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; 1299PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
1083PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; 1300PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
1084PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; 1301PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
1085PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; 1302PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
1086PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; 1303PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
1087PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; 1304PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
1088PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; 1305PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
1089PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; 1306PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
1090PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; 1307PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
1091PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; 1308PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
1092PFNGLISPROGRAMPROC glad_glIsProgram = NULL; 1309PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
1093PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; 1310PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
1094PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; 1311PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
1095PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; 1312PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
1096PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
1097PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
1098PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
1099PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
1100PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; 1313PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
1101PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL; 1314PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
1102PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; 1315PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
1103PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL; 1316PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
1104PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; 1317PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
1318PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
1105PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; 1319PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
1106PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; 1320PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
1107PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; 1321PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
1108PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; 1322PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
1109PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; 1323PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
1110PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; 1324PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
1111PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; 1325PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
1112PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; 1326PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
1113PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; 1327PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
1328PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
1329PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
1330PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
1331PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
1332PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
1333PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
1334PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
1335PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
1336PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
1337PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
1338PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
1339PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
1340PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
1341PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
1342PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
1343PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
1344PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
1345PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
1346PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
1347PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
1348PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
1349PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
1350PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
1351PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
1352PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
1353PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
1354PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
1114PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; 1355PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
1115PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; 1356PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
1116PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; 1357PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
1117PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; 1358PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
1118PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; 1359PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
1119PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; 1360PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
1120PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; 1361PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
1121PFNGLSCISSORPROC glad_glScissor = NULL; 1362PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
1122PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
1123PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
1124PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
1125PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
1126PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
1127PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; 1363PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
1128PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; 1364PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
1129PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; 1365PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
1130PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; 1366PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
1131PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; 1367PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
1132PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
1133PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
1134PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
1135PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
1136PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
1137PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
1138PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
1139PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
1140PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; 1368PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
1141PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; 1369PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
1142PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; 1370PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
1143PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; 1371PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
1144PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; 1372PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
1145PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; 1373PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
1146PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; 1374PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
1147PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; 1375PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
1148PFNGLCOLORMASKPROC glad_glColorMask = NULL; 1376PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
1149PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; 1377PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
1150PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; 1378PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
1151PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
1152PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
1153PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; 1379PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
1154PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; 1380PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
1155PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
1156PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
1157PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
1158PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
1159PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; 1381PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
1160PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; 1382PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
1161PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; 1383PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
1162PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; 1384PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
1163PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; 1385PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
1164PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; 1386PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
1165PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; 1387PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
1166PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
1167PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
1168PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
1169PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
1170PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
1171PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
1172PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
1173PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
1174PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
1175PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
1176PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
1177PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
1178PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; 1388PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
1179PFNGLDISABLEIPROC glad_glDisablei = NULL; 1389PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
1180PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; 1390PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
1181PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; 1391PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
1392PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
1393PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
1182PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; 1394PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
1183PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; 1395PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
1184PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; 1396PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
1185PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; 1397PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
1186PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; 1398PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
1187PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; 1399PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
1188PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; 1400PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
1189PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; 1401PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
1190PFNGLBUFFERDATAPROC glad_glBufferData = NULL; 1402PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
1191PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; 1403PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
1192PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; 1404PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
1193PFNGLGETERRORPROC glad_glGetError = NULL; 1405PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
1406PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
1407PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
1408PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
1409PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
1410PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
1411PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
1412PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
1413PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
1414PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
1415PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
1416PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
1194PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; 1417PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
1195PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; 1418PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
1196PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; 1419PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
1197PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
1198PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
1199PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
1200PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; 1420PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
1201PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; 1421PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
1202PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; 1422PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
1203PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; 1423PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
1204PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; 1424PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
1205PFNGLISQUERYPROC glad_glIsQuery = NULL; 1425PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
1206PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; 1426PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
1207PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; 1427PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
1208PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; 1428PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
1209PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; 1429PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
1210PFNGLISTEXTUREPROC glad_glIsTexture = NULL; 1430PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
1211PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; 1431PFNGLVIEWPORTPROC glad_glViewport = NULL;
1212PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; 1432PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
1213PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; 1433PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
1214PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; 1434PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
1215PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; 1435PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
1216PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; 1436int GLAD_GL_3DFX_multisample = 0;
1217PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; 1437int GLAD_GL_3DFX_tbuffer = 0;
1218PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; 1438int GLAD_GL_3DFX_texture_compression_FXT1 = 0;
1219PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; 1439int GLAD_GL_AMD_blend_minmax_factor = 0;
1220PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; 1440int GLAD_GL_AMD_conservative_depth = 0;
1221PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; 1441int GLAD_GL_AMD_debug_output = 0;
1222PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; 1442int GLAD_GL_AMD_depth_clamp_separate = 0;
1223PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; 1443int GLAD_GL_AMD_draw_buffers_blend = 0;
1224PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; 1444int GLAD_GL_AMD_framebuffer_multisample_advanced = 0;
1225PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; 1445int GLAD_GL_AMD_framebuffer_sample_positions = 0;
1226PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; 1446int GLAD_GL_AMD_gcn_shader = 0;
1227PFNGLFRONTFACEPROC glad_glFrontFace = NULL; 1447int GLAD_GL_AMD_gpu_shader_half_float = 0;
1228int GLAD_GL_SGIX_pixel_tiles = 0; 1448int GLAD_GL_AMD_gpu_shader_int16 = 0;
1229int GLAD_GL_EXT_post_depth_coverage = 0; 1449int GLAD_GL_AMD_gpu_shader_int64 = 0;
1230int GLAD_GL_APPLE_element_array = 0; 1450int GLAD_GL_AMD_interleaved_elements = 0;
1231int GLAD_GL_AMD_multi_draw_indirect = 0; 1451int GLAD_GL_AMD_multi_draw_indirect = 0;
1232int GLAD_GL_EXT_blend_subtract = 0; 1452int GLAD_GL_AMD_name_gen_delete = 0;
1233int GLAD_GL_SGIX_tag_sample_buffer = 0; 1453int GLAD_GL_AMD_occlusion_query_event = 0;
1234int GLAD_GL_NV_point_sprite = 0; 1454int GLAD_GL_AMD_performance_monitor = 0;
1235int GLAD_GL_IBM_texture_mirrored_repeat = 0; 1455int GLAD_GL_AMD_pinned_memory = 0;
1236int GLAD_GL_APPLE_transform_hint = 0; 1456int GLAD_GL_AMD_query_buffer_object = 0;
1237int GLAD_GL_ATI_separate_stencil = 0; 1457int GLAD_GL_AMD_sample_positions = 0;
1238int GLAD_GL_NV_shader_atomic_int64 = 0; 1458int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
1239int GLAD_GL_EXT_semaphore_win32 = 0; 1459int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
1240int GLAD_GL_NV_vertex_program2_option = 0; 1460int GLAD_GL_AMD_shader_ballot = 0;
1241int GLAD_GL_EXT_texture_buffer_object = 0; 1461int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0;
1242int GLAD_GL_ARB_vertex_blend = 0;
1243int GLAD_GL_OVR_multiview = 0;
1244int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0; 1462int GLAD_GL_AMD_shader_gpu_shader_half_float_fetch = 0;
1245int GLAD_GL_NV_vertex_program2 = 0; 1463int GLAD_GL_AMD_shader_image_load_store_lod = 0;
1246int GLAD_GL_ARB_program_interface_query = 0; 1464int GLAD_GL_AMD_shader_stencil_export = 0;
1247int GLAD_GL_EXT_misc_attribute = 0; 1465int GLAD_GL_AMD_shader_trinary_minmax = 0;
1248int GLAD_GL_NV_multisample_coverage = 0; 1466int GLAD_GL_AMD_sparse_texture = 0;
1249int GLAD_GL_ARB_shading_language_packing = 0; 1467int GLAD_GL_AMD_stencil_operation_extended = 0;
1250int GLAD_GL_EXT_texture_cube_map = 0; 1468int GLAD_GL_AMD_texture_gather_bias_lod = 0;
1251int GLAD_GL_NV_viewport_array2 = 0; 1469int GLAD_GL_AMD_texture_texture4 = 0;
1252int GLAD_GL_ARB_texture_stencil8 = 0; 1470int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0;
1253int GLAD_GL_EXT_index_func = 0; 1471int GLAD_GL_AMD_transform_feedback4 = 0;
1254int GLAD_GL_EXT_memory_object_fd = 0; 1472int GLAD_GL_AMD_vertex_shader_layer = 0;
1255int GLAD_GL_OES_compressed_paletted_texture = 0; 1473int GLAD_GL_AMD_vertex_shader_tessellator = 0;
1256int GLAD_GL_MESA_shader_integer_functions = 0; 1474int GLAD_GL_AMD_vertex_shader_viewport_index = 0;
1257int GLAD_GL_NV_shader_buffer_load = 0; 1475int GLAD_GL_APPLE_aux_depth_stencil = 0;
1258int GLAD_GL_EXT_color_subtable = 0; 1476int GLAD_GL_APPLE_client_storage = 0;
1259int GLAD_GL_SUNX_constant_data = 0; 1477int GLAD_GL_APPLE_element_array = 0;
1260int GLAD_GL_EXT_texture_compression_s3tc = 0; 1478int GLAD_GL_APPLE_fence = 0;
1261int GLAD_GL_EXT_multi_draw_arrays = 0; 1479int GLAD_GL_APPLE_float_pixels = 0;
1262int GLAD_GL_ARB_shader_atomic_counters = 0; 1480int GLAD_GL_APPLE_flush_buffer_range = 0;
1263int GLAD_GL_ARB_arrays_of_arrays = 0; 1481int GLAD_GL_APPLE_object_purgeable = 0;
1264int GLAD_GL_NV_conditional_render = 0; 1482int GLAD_GL_APPLE_rgb_422 = 0;
1265int GLAD_GL_EXT_texture_env_combine = 0; 1483int GLAD_GL_APPLE_row_bytes = 0;
1266int GLAD_GL_NV_fog_distance = 0; 1484int GLAD_GL_APPLE_specular_vector = 0;
1267int GLAD_GL_SGIX_async_histogram = 0;
1268int GLAD_GL_MESA_resize_buffers = 0;
1269int GLAD_GL_NV_light_max_exponent = 0;
1270int GLAD_GL_NV_texture_env_combine4 = 0;
1271int GLAD_GL_ARB_spirv_extensions = 0;
1272int GLAD_GL_ARB_texture_view = 0;
1273int GLAD_GL_ARB_texture_env_combine = 0;
1274int GLAD_GL_ARB_map_buffer_range = 0;
1275int GLAD_GL_EXT_convolution = 0;
1276int GLAD_GL_NV_compute_program5 = 0;
1277int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
1278int GLAD_GL_EXT_paletted_texture = 0;
1279int GLAD_GL_ARB_texture_buffer_object = 0;
1280int GLAD_GL_ATI_pn_triangles = 0;
1281int GLAD_GL_SGIX_resample = 0;
1282int GLAD_GL_SGIX_flush_raster = 0;
1283int GLAD_GL_EXT_light_texture = 0;
1284int GLAD_GL_ARB_point_sprite = 0;
1285int GLAD_GL_SUN_convolution_border_modes = 0;
1286int GLAD_GL_EXT_semaphore_fd = 0;
1287int GLAD_GL_NV_parameter_buffer_object2 = 0;
1288int GLAD_GL_ARB_half_float_pixel = 0;
1289int GLAD_GL_NV_tessellation_program5 = 0;
1290int GLAD_GL_REND_screen_coordinates = 0;
1291int GLAD_GL_EXT_shared_texture_palette = 0;
1292int GLAD_GL_EXT_packed_float = 0;
1293int GLAD_GL_OML_subsample = 0;
1294int GLAD_GL_SGIX_vertex_preclip = 0;
1295int GLAD_GL_SGIX_texture_scale_bias = 0;
1296int GLAD_GL_AMD_draw_buffers_blend = 0;
1297int GLAD_GL_APPLE_texture_range = 0; 1485int GLAD_GL_APPLE_texture_range = 0;
1298int GLAD_GL_EXT_texture_array = 0; 1486int GLAD_GL_APPLE_transform_hint = 0;
1299int GLAD_GL_NV_texture_barrier = 0; 1487int GLAD_GL_APPLE_vertex_array_object = 0;
1300int GLAD_GL_ARB_texture_query_levels = 0; 1488int GLAD_GL_APPLE_vertex_array_range = 0;
1301int GLAD_GL_NV_texgen_emboss = 0; 1489int GLAD_GL_APPLE_vertex_program_evaluators = 0;
1302int GLAD_GL_EXT_texture_swizzle = 0; 1490int GLAD_GL_APPLE_ycbcr_422 = 0;
1303int GLAD_GL_ARB_texture_rg = 0; 1491int GLAD_GL_ARB_ES2_compatibility = 0;
1304int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0; 1492int GLAD_GL_ARB_ES3_1_compatibility = 0;
1493int GLAD_GL_ARB_ES3_2_compatibility = 0;
1494int GLAD_GL_ARB_ES3_compatibility = 0;
1495int GLAD_GL_ARB_arrays_of_arrays = 0;
1496int GLAD_GL_ARB_base_instance = 0;
1497int GLAD_GL_ARB_bindless_texture = 0;
1498int GLAD_GL_ARB_blend_func_extended = 0;
1499int GLAD_GL_ARB_buffer_storage = 0;
1500int GLAD_GL_ARB_cl_event = 0;
1501int GLAD_GL_ARB_clear_buffer_object = 0;
1502int GLAD_GL_ARB_clear_texture = 0;
1503int GLAD_GL_ARB_clip_control = 0;
1504int GLAD_GL_ARB_color_buffer_float = 0;
1505int GLAD_GL_ARB_compatibility = 0;
1506int GLAD_GL_ARB_compressed_texture_pixel_storage = 0;
1507int GLAD_GL_ARB_compute_shader = 0;
1508int GLAD_GL_ARB_compute_variable_group_size = 0;
1509int GLAD_GL_ARB_conditional_render_inverted = 0;
1510int GLAD_GL_ARB_conservative_depth = 0;
1511int GLAD_GL_ARB_copy_buffer = 0;
1512int GLAD_GL_ARB_copy_image = 0;
1513int GLAD_GL_ARB_cull_distance = 0;
1514int GLAD_GL_ARB_debug_output = 0;
1515int GLAD_GL_ARB_depth_buffer_float = 0;
1516int GLAD_GL_ARB_depth_clamp = 0;
1517int GLAD_GL_ARB_depth_texture = 0;
1518int GLAD_GL_ARB_derivative_control = 0;
1519int GLAD_GL_ARB_direct_state_access = 0;
1520int GLAD_GL_ARB_draw_buffers = 0;
1521int GLAD_GL_ARB_draw_buffers_blend = 0;
1522int GLAD_GL_ARB_draw_elements_base_vertex = 0;
1523int GLAD_GL_ARB_draw_indirect = 0;
1524int GLAD_GL_ARB_draw_instanced = 0;
1525int GLAD_GL_ARB_enhanced_layouts = 0;
1526int GLAD_GL_ARB_explicit_attrib_location = 0;
1527int GLAD_GL_ARB_explicit_uniform_location = 0;
1528int GLAD_GL_ARB_fragment_coord_conventions = 0;
1529int GLAD_GL_ARB_fragment_layer_viewport = 0;
1530int GLAD_GL_ARB_fragment_program = 0;
1531int GLAD_GL_ARB_fragment_program_shadow = 0;
1305int GLAD_GL_ARB_fragment_shader = 0; 1532int GLAD_GL_ARB_fragment_shader = 0;
1306int GLAD_GL_3DFX_tbuffer = 0; 1533int GLAD_GL_ARB_fragment_shader_interlock = 0;
1307int GLAD_GL_GREMEDY_frame_terminator = 0; 1534int GLAD_GL_ARB_framebuffer_no_attachments = 0;
1308int GLAD_GL_IBM_cull_vertex = 0;
1309int GLAD_GL_EXT_separate_shader_objects = 0;
1310int GLAD_GL_NV_texture_multisample = 0;
1311int GLAD_GL_ARB_shader_objects = 0;
1312int GLAD_GL_ARB_framebuffer_object = 0; 1535int GLAD_GL_ARB_framebuffer_object = 0;
1313int GLAD_GL_EXT_external_buffer = 0; 1536int GLAD_GL_ARB_framebuffer_sRGB = 0;
1314int GLAD_GL_ATI_envmap_bumpmap = 0; 1537int GLAD_GL_ARB_geometry_shader4 = 0;
1315int GLAD_GL_AMD_shader_explicit_vertex_parameter = 0; 1538int GLAD_GL_ARB_get_program_binary = 0;
1539int GLAD_GL_ARB_get_texture_sub_image = 0;
1540int GLAD_GL_ARB_gl_spirv = 0;
1541int GLAD_GL_ARB_gpu_shader5 = 0;
1542int GLAD_GL_ARB_gpu_shader_fp64 = 0;
1543int GLAD_GL_ARB_gpu_shader_int64 = 0;
1544int GLAD_GL_ARB_half_float_pixel = 0;
1545int GLAD_GL_ARB_half_float_vertex = 0;
1546int GLAD_GL_ARB_imaging = 0;
1547int GLAD_GL_ARB_indirect_parameters = 0;
1548int GLAD_GL_ARB_instanced_arrays = 0;
1549int GLAD_GL_ARB_internalformat_query = 0;
1550int GLAD_GL_ARB_internalformat_query2 = 0;
1551int GLAD_GL_ARB_invalidate_subdata = 0;
1552int GLAD_GL_ARB_map_buffer_alignment = 0;
1553int GLAD_GL_ARB_map_buffer_range = 0;
1554int GLAD_GL_ARB_matrix_palette = 0;
1555int GLAD_GL_ARB_multi_bind = 0;
1556int GLAD_GL_ARB_multi_draw_indirect = 0;
1557int GLAD_GL_ARB_multisample = 0;
1558int GLAD_GL_ARB_multitexture = 0;
1559int GLAD_GL_ARB_occlusion_query = 0;
1560int GLAD_GL_ARB_occlusion_query2 = 0;
1561int GLAD_GL_ARB_parallel_shader_compile = 0;
1562int GLAD_GL_ARB_pipeline_statistics_query = 0;
1563int GLAD_GL_ARB_pixel_buffer_object = 0;
1564int GLAD_GL_ARB_point_parameters = 0;
1565int GLAD_GL_ARB_point_sprite = 0;
1566int GLAD_GL_ARB_polygon_offset_clamp = 0;
1567int GLAD_GL_ARB_post_depth_coverage = 0;
1568int GLAD_GL_ARB_program_interface_query = 0;
1569int GLAD_GL_ARB_provoking_vertex = 0;
1570int GLAD_GL_ARB_query_buffer_object = 0;
1316int GLAD_GL_ARB_robust_buffer_access_behavior = 0; 1571int GLAD_GL_ARB_robust_buffer_access_behavior = 0;
1317int GLAD_GL_ARB_shader_stencil_export = 0;
1318int GLAD_GL_NV_texture_rectangle = 0;
1319int GLAD_GL_ARB_enhanced_layouts = 0;
1320int GLAD_GL_ARB_texture_rectangle = 0;
1321int GLAD_GL_SGI_texture_color_table = 0;
1322int GLAD_GL_NV_viewport_swizzle = 0;
1323int GLAD_GL_ATI_map_object_buffer = 0;
1324int GLAD_GL_ARB_robustness = 0; 1572int GLAD_GL_ARB_robustness = 0;
1325int GLAD_GL_NV_pixel_data_range = 0; 1573int GLAD_GL_ARB_robustness_isolation = 0;
1326int GLAD_GL_EXT_framebuffer_blit = 0; 1574int GLAD_GL_ARB_sample_locations = 0;
1327int GLAD_GL_ARB_gpu_shader_fp64 = 0; 1575int GLAD_GL_ARB_sample_shading = 0;
1328int GLAD_GL_NV_command_list = 0; 1576int GLAD_GL_ARB_sampler_objects = 0;
1329int GLAD_GL_SGIX_depth_texture = 0; 1577int GLAD_GL_ARB_seamless_cube_map = 0;
1330int GLAD_GL_AMD_framebuffer_sample_positions = 0; 1578int GLAD_GL_ARB_seamless_cubemap_per_texture = 0;
1331int GLAD_GL_GREMEDY_string_marker = 0; 1579int GLAD_GL_ARB_separate_shader_objects = 0;
1332int GLAD_GL_ARB_texture_compression_bptc = 0;
1333int GLAD_GL_EXT_subtexture = 0;
1334int GLAD_GL_EXT_pixel_transform_color_table = 0;
1335int GLAD_GL_EXT_texture_compression_rgtc = 0;
1336int GLAD_GL_ARB_shader_atomic_counter_ops = 0; 1580int GLAD_GL_ARB_shader_atomic_counter_ops = 0;
1337int GLAD_GL_SGIX_depth_pass_instrument = 0; 1581int GLAD_GL_ARB_shader_atomic_counters = 0;
1338int GLAD_GL_EXT_gpu_program_parameters = 0; 1582int GLAD_GL_ARB_shader_ballot = 0;
1339int GLAD_GL_NV_evaluators = 0; 1583int GLAD_GL_ARB_shader_bit_encoding = 0;
1340int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
1341int GLAD_GL_SGIS_texture_filter4 = 0;
1342int GLAD_GL_AMD_performance_monitor = 0;
1343int GLAD_GL_NV_geometry_shader4 = 0;
1344int GLAD_GL_EXT_stencil_clear_tag = 0;
1345int GLAD_GL_NV_vertex_program1_1 = 0;
1346int GLAD_GL_NV_present_video = 0;
1347int GLAD_GL_ARB_texture_compression_rgtc = 0;
1348int GLAD_GL_HP_convolution_border_modes = 0;
1349int GLAD_GL_EXT_shader_integer_mix = 0;
1350int GLAD_GL_SGIX_framezoom = 0;
1351int GLAD_GL_ARB_stencil_texturing = 0;
1352int GLAD_GL_ARB_shader_clock = 0; 1584int GLAD_GL_ARB_shader_clock = 0;
1353int GLAD_GL_NV_shader_atomic_fp16_vector = 0; 1585int GLAD_GL_ARB_shader_draw_parameters = 0;
1354int GLAD_GL_SGIX_fog_offset = 0; 1586int GLAD_GL_ARB_shader_group_vote = 0;
1355int GLAD_GL_ARB_draw_elements_base_vertex = 0; 1587int GLAD_GL_ARB_shader_image_load_store = 0;
1356int GLAD_GL_INGR_interlace_read = 0; 1588int GLAD_GL_ARB_shader_image_size = 0;
1357int GLAD_GL_NV_transform_feedback = 0; 1589int GLAD_GL_ARB_shader_objects = 0;
1358int GLAD_GL_NV_fragment_program = 0; 1590int GLAD_GL_ARB_shader_precision = 0;
1359int GLAD_GL_AMD_stencil_operation_extended = 0; 1591int GLAD_GL_ARB_shader_stencil_export = 0;
1360int GLAD_GL_ARB_seamless_cubemap_per_texture = 0; 1592int GLAD_GL_ARB_shader_storage_buffer_object = 0;
1361int GLAD_GL_ARB_instanced_arrays = 0; 1593int GLAD_GL_ARB_shader_subroutine = 0;
1362int GLAD_GL_ARB_get_texture_sub_image = 0; 1594int GLAD_GL_ARB_shader_texture_image_samples = 0;
1363int GLAD_GL_NV_vertex_array_range2 = 0; 1595int GLAD_GL_ARB_shader_texture_lod = 0;
1364int GLAD_GL_KHR_robustness = 0; 1596int GLAD_GL_ARB_shader_viewport_layer_array = 0;
1365int GLAD_GL_AMD_sparse_texture = 0; 1597int GLAD_GL_ARB_shading_language_100 = 0;
1366int GLAD_GL_ARB_clip_control = 0; 1598int GLAD_GL_ARB_shading_language_420pack = 0;
1367int GLAD_GL_NV_fragment_coverage_to_color = 0; 1599int GLAD_GL_ARB_shading_language_include = 0;
1368int GLAD_GL_NV_fence = 0; 1600int GLAD_GL_ARB_shading_language_packing = 0;
1601int GLAD_GL_ARB_shadow = 0;
1602int GLAD_GL_ARB_shadow_ambient = 0;
1603int GLAD_GL_ARB_sparse_buffer = 0;
1604int GLAD_GL_ARB_sparse_texture = 0;
1605int GLAD_GL_ARB_sparse_texture2 = 0;
1606int GLAD_GL_ARB_sparse_texture_clamp = 0;
1607int GLAD_GL_ARB_spirv_extensions = 0;
1608int GLAD_GL_ARB_stencil_texturing = 0;
1609int GLAD_GL_ARB_sync = 0;
1610int GLAD_GL_ARB_tessellation_shader = 0;
1611int GLAD_GL_ARB_texture_barrier = 0;
1612int GLAD_GL_ARB_texture_border_clamp = 0;
1613int GLAD_GL_ARB_texture_buffer_object = 0;
1614int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0;
1369int GLAD_GL_ARB_texture_buffer_range = 0; 1615int GLAD_GL_ARB_texture_buffer_range = 0;
1370int GLAD_GL_SUN_mesh_array = 0; 1616int GLAD_GL_ARB_texture_compression = 0;
1371int GLAD_GL_ARB_vertex_attrib_binding = 0; 1617int GLAD_GL_ARB_texture_compression_bptc = 0;
1372int GLAD_GL_ARB_framebuffer_no_attachments = 0; 1618int GLAD_GL_ARB_texture_compression_rgtc = 0;
1373int GLAD_GL_ARB_cl_event = 0;
1374int GLAD_GL_EXT_vertex_weighting = 0;
1375int GLAD_GL_ARB_derivative_control = 0;
1376int GLAD_GL_NV_packed_depth_stencil = 0;
1377int GLAD_GL_OES_single_precision = 0;
1378int GLAD_GL_NV_primitive_restart = 0;
1379int GLAD_GL_SUN_global_alpha = 0;
1380int GLAD_GL_ARB_fragment_shader_interlock = 0;
1381int GLAD_GL_EXT_texture_object = 0;
1382int GLAD_GL_AMD_name_gen_delete = 0;
1383int GLAD_GL_NV_texture_compression_vtc = 0;
1384int GLAD_GL_NV_sample_mask_override_coverage = 0;
1385int GLAD_GL_NV_texture_shader3 = 0;
1386int GLAD_GL_MESA_tile_raster_order = 0;
1387int GLAD_GL_ARB_texture_filter_anisotropic = 0;
1388int GLAD_GL_EXT_texture = 0;
1389int GLAD_GL_ARB_buffer_storage = 0;
1390int GLAD_GL_AMD_shader_atomic_counter_ops = 0;
1391int GLAD_GL_APPLE_vertex_program_evaluators = 0;
1392int GLAD_GL_AMD_texture_gather_bias_lod = 0;
1393int GLAD_GL_NV_texgen_reflection = 0;
1394int GLAD_GL_ARB_explicit_uniform_location = 0;
1395int GLAD_GL_ARB_depth_buffer_float = 0;
1396int GLAD_GL_NV_path_rendering_shared_edge = 0;
1397int GLAD_GL_SGIX_shadow_ambient = 0;
1398int GLAD_GL_ARB_texture_cube_map = 0; 1619int GLAD_GL_ARB_texture_cube_map = 0;
1399int GLAD_GL_AMD_vertex_shader_viewport_index = 0; 1620int GLAD_GL_ARB_texture_cube_map_array = 0;
1400int GLAD_GL_SGIX_list_priority = 0; 1621int GLAD_GL_ARB_texture_env_add = 0;
1401int GLAD_GL_NV_vertex_buffer_unified_memory = 0; 1622int GLAD_GL_ARB_texture_env_combine = 0;
1402int GLAD_GL_NV_uniform_buffer_unified_memory = 0; 1623int GLAD_GL_ARB_texture_env_crossbar = 0;
1403int GLAD_GL_ARB_clear_texture = 0; 1624int GLAD_GL_ARB_texture_env_dot3 = 0;
1404int GLAD_GL_ATI_texture_env_combine3 = 0; 1625int GLAD_GL_ARB_texture_filter_anisotropic = 0;
1405int GLAD_GL_NV_depth_clamp = 0; 1626int GLAD_GL_ARB_texture_filter_minmax = 0;
1406int GLAD_GL_ARB_map_buffer_alignment = 0; 1627int GLAD_GL_ARB_texture_float = 0;
1407int GLAD_GL_EXT_memory_object = 0; 1628int GLAD_GL_ARB_texture_gather = 0;
1408int GLAD_GL_NV_blend_equation_advanced = 0; 1629int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
1409int GLAD_GL_SGIS_sharpen_texture = 0; 1630int GLAD_GL_ARB_texture_mirrored_repeat = 0;
1410int GLAD_GL_KHR_robust_buffer_access_behavior = 0; 1631int GLAD_GL_ARB_texture_multisample = 0;
1411int GLAD_GL_ARB_pipeline_statistics_query = 0; 1632int GLAD_GL_ARB_texture_non_power_of_two = 0;
1412int GLAD_GL_ARB_vertex_program = 0; 1633int GLAD_GL_ARB_texture_query_levels = 0;
1634int GLAD_GL_ARB_texture_query_lod = 0;
1635int GLAD_GL_ARB_texture_rectangle = 0;
1636int GLAD_GL_ARB_texture_rg = 0;
1413int GLAD_GL_ARB_texture_rgb10_a2ui = 0; 1637int GLAD_GL_ARB_texture_rgb10_a2ui = 0;
1414int GLAD_GL_OML_interlace = 0; 1638int GLAD_GL_ARB_texture_stencil8 = 0;
1415int GLAD_GL_ATI_pixel_format_float = 0; 1639int GLAD_GL_ARB_texture_storage = 0;
1416int GLAD_GL_NV_clip_space_w_scaling = 0; 1640int GLAD_GL_ARB_texture_storage_multisample = 0;
1641int GLAD_GL_ARB_texture_swizzle = 0;
1642int GLAD_GL_ARB_texture_view = 0;
1643int GLAD_GL_ARB_timer_query = 0;
1644int GLAD_GL_ARB_transform_feedback2 = 0;
1645int GLAD_GL_ARB_transform_feedback3 = 0;
1646int GLAD_GL_ARB_transform_feedback_instanced = 0;
1647int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
1648int GLAD_GL_ARB_transpose_matrix = 0;
1649int GLAD_GL_ARB_uniform_buffer_object = 0;
1650int GLAD_GL_ARB_vertex_array_bgra = 0;
1651int GLAD_GL_ARB_vertex_array_object = 0;
1652int GLAD_GL_ARB_vertex_attrib_64bit = 0;
1653int GLAD_GL_ARB_vertex_attrib_binding = 0;
1654int GLAD_GL_ARB_vertex_blend = 0;
1417int GLAD_GL_ARB_vertex_buffer_object = 0; 1655int GLAD_GL_ARB_vertex_buffer_object = 0;
1418int GLAD_GL_EXT_shadow_funcs = 0; 1656int GLAD_GL_ARB_vertex_program = 0;
1657int GLAD_GL_ARB_vertex_shader = 0;
1658int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
1659int GLAD_GL_ARB_vertex_type_2_10_10_10_rev = 0;
1660int GLAD_GL_ARB_viewport_array = 0;
1661int GLAD_GL_ARB_window_pos = 0;
1662int GLAD_GL_ATI_draw_buffers = 0;
1663int GLAD_GL_ATI_element_array = 0;
1664int GLAD_GL_ATI_envmap_bumpmap = 0;
1665int GLAD_GL_ATI_fragment_shader = 0;
1666int GLAD_GL_ATI_map_object_buffer = 0;
1667int GLAD_GL_ATI_meminfo = 0;
1668int GLAD_GL_ATI_pixel_format_float = 0;
1669int GLAD_GL_ATI_pn_triangles = 0;
1670int GLAD_GL_ATI_separate_stencil = 0;
1419int GLAD_GL_ATI_text_fragment_shader = 0; 1671int GLAD_GL_ATI_text_fragment_shader = 0;
1420int GLAD_GL_NV_vertex_array_range = 0; 1672int GLAD_GL_ATI_texture_env_combine3 = 0;
1421int GLAD_GL_SGIX_fragment_lighting = 0; 1673int GLAD_GL_ATI_texture_float = 0;
1422int GLAD_GL_AMD_shader_ballot = 0; 1674int GLAD_GL_ATI_texture_mirror_once = 0;
1423int GLAD_GL_NV_texture_expand_normal = 0; 1675int GLAD_GL_ATI_vertex_array_object = 0;
1424int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
1425int GLAD_GL_EXT_timer_query = 0;
1426int GLAD_GL_EXT_vertex_array_bgra = 0;
1427int GLAD_GL_NV_bindless_texture = 0;
1428int GLAD_GL_KHR_debug = 0;
1429int GLAD_GL_SGIS_texture_border_clamp = 0;
1430int GLAD_GL_ATI_vertex_attrib_array_object = 0; 1676int GLAD_GL_ATI_vertex_attrib_array_object = 0;
1431int GLAD_GL_SGIX_clipmap = 0; 1677int GLAD_GL_ATI_vertex_streams = 0;
1432int GLAD_GL_EXT_geometry_shader4 = 0; 1678int GLAD_GL_EXT_422_pixels = 0;
1433int GLAD_GL_ARB_shader_texture_image_samples = 0;
1434int GLAD_GL_MESA_ycbcr_texture = 0;
1435int GLAD_GL_MESAX_texture_stack = 0;
1436int GLAD_GL_AMD_seamless_cubemap_per_texture = 0;
1437int GLAD_GL_EXT_bindable_uniform = 0;
1438int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
1439int GLAD_GL_ARB_shader_ballot = 0;
1440int GLAD_GL_KHR_blend_equation_advanced = 0;
1441int GLAD_GL_ARB_fragment_program_shadow = 0;
1442int GLAD_GL_ATI_element_array = 0;
1443int GLAD_GL_AMD_texture_texture4 = 0;
1444int GLAD_GL_SGIX_reference_plane = 0;
1445int GLAD_GL_EXT_stencil_two_side = 0;
1446int GLAD_GL_ARB_transform_feedback_overflow_query = 0;
1447int GLAD_GL_SGIX_texture_lod_bias = 0;
1448int GLAD_GL_KHR_no_error = 0;
1449int GLAD_GL_NV_explicit_multisample = 0;
1450int GLAD_GL_NV_stereo_view_rendering = 0;
1451int GLAD_GL_IBM_static_data = 0;
1452int GLAD_GL_EXT_clip_volume_hint = 0;
1453int GLAD_GL_EXT_texture_perturb_normal = 0;
1454int GLAD_GL_NV_fragment_program2 = 0;
1455int GLAD_GL_NV_fragment_program4 = 0;
1456int GLAD_GL_EXT_point_parameters = 0;
1457int GLAD_GL_PGI_misc_hints = 0;
1458int GLAD_GL_EXT_EGL_image_storage = 0; 1679int GLAD_GL_EXT_EGL_image_storage = 0;
1459int GLAD_GL_SGIX_subsample = 0; 1680int GLAD_GL_EXT_abgr = 0;
1460int GLAD_GL_AMD_shader_stencil_export = 0; 1681int GLAD_GL_EXT_bgra = 0;
1461int GLAD_GL_ARB_shader_texture_lod = 0; 1682int GLAD_GL_EXT_bindable_uniform = 0;
1462int GLAD_GL_ARB_vertex_shader = 0; 1683int GLAD_GL_EXT_blend_color = 0;
1463int GLAD_GL_ARB_depth_clamp = 0; 1684int GLAD_GL_EXT_blend_equation_separate = 0;
1464int GLAD_GL_SGIS_texture_select = 0; 1685int GLAD_GL_EXT_blend_func_separate = 0;
1465int GLAD_GL_NV_texture_shader = 0; 1686int GLAD_GL_EXT_blend_logic_op = 0;
1466int GLAD_GL_ARB_tessellation_shader = 0;
1467int GLAD_GL_EXT_draw_buffers2 = 0;
1468int GLAD_GL_ARB_vertex_attrib_64bit = 0;
1469int GLAD_GL_EXT_texture_filter_minmax = 0;
1470int GLAD_GL_NV_query_resource = 0;
1471int GLAD_GL_AMD_interleaved_elements = 0;
1472int GLAD_GL_ARB_fragment_program = 0;
1473int GLAD_GL_OML_resample = 0;
1474int GLAD_GL_APPLE_ycbcr_422 = 0;
1475int GLAD_GL_SGIX_texture_add_env = 0;
1476int GLAD_GL_ARB_shadow_ambient = 0;
1477int GLAD_GL_ARB_texture_storage = 0;
1478int GLAD_GL_EXT_pixel_buffer_object = 0;
1479int GLAD_GL_ARB_copy_image = 0;
1480int GLAD_GL_SGIS_pixel_texture = 0;
1481int GLAD_GL_SGIS_generate_mipmap = 0;
1482int GLAD_GL_SGIX_instruments = 0;
1483int GLAD_GL_ARB_fragment_layer_viewport = 0;
1484int GLAD_GL_ARB_shader_storage_buffer_object = 0;
1485int GLAD_GL_EXT_sparse_texture2 = 0;
1486int GLAD_GL_EXT_blend_minmax = 0; 1687int GLAD_GL_EXT_blend_minmax = 0;
1487int GLAD_GL_MESA_pack_invert = 0; 1688int GLAD_GL_EXT_blend_subtract = 0;
1488int GLAD_GL_ARB_base_instance = 0; 1689int GLAD_GL_EXT_clip_volume_hint = 0;
1489int GLAD_GL_SGIX_convolution_accuracy = 0;
1490int GLAD_GL_PGI_vertex_hints = 0;
1491int GLAD_GL_AMD_transform_feedback4 = 0;
1492int GLAD_GL_ARB_ES3_1_compatibility = 0;
1493int GLAD_GL_EXT_memory_object_win32 = 0;
1494int GLAD_GL_EXT_texture_integer = 0;
1495int GLAD_GL_ARB_texture_multisample = 0;
1496int GLAD_GL_ATI_vertex_streams = 0;
1497int GLAD_GL_AMD_gpu_shader_int64 = 0;
1498int GLAD_GL_S3_s3tc = 0;
1499int GLAD_GL_ARB_query_buffer_object = 0;
1500int GLAD_GL_AMD_vertex_shader_tessellator = 0;
1501int GLAD_GL_ARB_invalidate_subdata = 0;
1502int GLAD_GL_NV_draw_vulkan_image = 0;
1503int GLAD_GL_EXT_index_material = 0;
1504int GLAD_GL_NVX_linked_gpu_multicast = 0;
1505int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
1506int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
1507int GLAD_GL_INTEL_parallel_arrays = 0;
1508int GLAD_GL_ATI_draw_buffers = 0;
1509int GLAD_GL_WIN_specular_fog = 0;
1510int GLAD_GL_EXT_cmyka = 0; 1690int GLAD_GL_EXT_cmyka = 0;
1511int GLAD_GL_SGIX_pixel_texture = 0; 1691int GLAD_GL_EXT_color_subtable = 0;
1512int GLAD_GL_APPLE_specular_vector = 0; 1692int GLAD_GL_EXT_compiled_vertex_array = 0;
1513int GLAD_GL_ARB_compatibility = 0; 1693int GLAD_GL_EXT_convolution = 0;
1514int GLAD_GL_ARB_timer_query = 0; 1694int GLAD_GL_EXT_coordinate_frame = 0;
1515int GLAD_GL_SGIX_interlace = 0; 1695int GLAD_GL_EXT_copy_texture = 0;
1516int GLAD_GL_NV_parameter_buffer_object = 0; 1696int GLAD_GL_EXT_cull_vertex = 0;
1517int GLAD_GL_AMD_shader_trinary_minmax = 0; 1697int GLAD_GL_EXT_debug_label = 0;
1518int GLAD_GL_ARB_direct_state_access = 0; 1698int GLAD_GL_EXT_debug_marker = 0;
1519int GLAD_GL_EXT_rescale_normal = 0; 1699int GLAD_GL_EXT_depth_bounds_test = 0;
1520int GLAD_GL_ARB_pixel_buffer_object = 0;
1521int GLAD_GL_ARB_uniform_buffer_object = 0;
1522int GLAD_GL_ARB_vertex_type_10f_11f_11f_rev = 0;
1523int GLAD_GL_ARB_texture_swizzle = 0;
1524int GLAD_GL_NV_transform_feedback2 = 0;
1525int GLAD_GL_SGIX_async_pixel = 0;
1526int GLAD_GL_NV_fragment_program_option = 0;
1527int GLAD_GL_ARB_explicit_attrib_location = 0;
1528int GLAD_GL_EXT_blend_color = 0;
1529int GLAD_GL_NV_shader_thread_group = 0;
1530int GLAD_GL_EXT_stencil_wrap = 0;
1531int GLAD_GL_EXT_index_array_formats = 0;
1532int GLAD_GL_OVR_multiview2 = 0;
1533int GLAD_GL_EXT_histogram = 0;
1534int GLAD_GL_EXT_polygon_offset = 0;
1535int GLAD_GL_SGIS_point_parameters = 0;
1536int GLAD_GL_SGIX_ycrcb = 0;
1537int GLAD_GL_EXT_direct_state_access = 0; 1700int GLAD_GL_EXT_direct_state_access = 0;
1538int GLAD_GL_ARB_cull_distance = 0; 1701int GLAD_GL_EXT_draw_buffers2 = 0;
1539int GLAD_GL_AMD_sample_positions = 0; 1702int GLAD_GL_EXT_draw_instanced = 0;
1540int GLAD_GL_NV_vertex_program = 0; 1703int GLAD_GL_EXT_draw_range_elements = 0;
1541int GLAD_GL_NV_shader_thread_shuffle = 0; 1704int GLAD_GL_EXT_external_buffer = 0;
1542int GLAD_GL_ARB_shader_precision = 0;
1543int GLAD_GL_EXT_vertex_shader = 0;
1544int GLAD_GL_EXT_blend_func_separate = 0;
1545int GLAD_GL_APPLE_fence = 0;
1546int GLAD_GL_NV_query_resource_tag = 0;
1547int GLAD_GL_OES_byte_coordinates = 0;
1548int GLAD_GL_ARB_transpose_matrix = 0;
1549int GLAD_GL_ARB_provoking_vertex = 0;
1550int GLAD_GL_EXT_fog_coord = 0; 1705int GLAD_GL_EXT_fog_coord = 0;
1551int GLAD_GL_EXT_vertex_array = 0; 1706int GLAD_GL_EXT_framebuffer_blit = 0;
1552int GLAD_GL_ARB_half_float_vertex = 0; 1707int GLAD_GL_EXT_framebuffer_multisample = 0;
1553int GLAD_GL_EXT_blend_equation_separate = 0; 1708int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
1554int GLAD_GL_NV_framebuffer_mixed_samples = 0; 1709int GLAD_GL_EXT_framebuffer_object = 0;
1555int GLAD_GL_NVX_conditional_render = 0; 1710int GLAD_GL_EXT_framebuffer_sRGB = 0;
1556int GLAD_GL_ARB_multi_draw_indirect = 0; 1711int GLAD_GL_EXT_geometry_shader4 = 0;
1557int GLAD_GL_EXT_raster_multisample = 0; 1712int GLAD_GL_EXT_gpu_program_parameters = 0;
1558int GLAD_GL_NV_copy_image = 0; 1713int GLAD_GL_EXT_gpu_shader4 = 0;
1559int GLAD_GL_HP_texture_lighting = 0; 1714int GLAD_GL_EXT_histogram = 0;
1560int GLAD_GL_INTEL_framebuffer_CMAA = 0; 1715int GLAD_GL_EXT_index_array_formats = 0;
1561int GLAD_GL_ARB_transform_feedback2 = 0; 1716int GLAD_GL_EXT_index_func = 0;
1562int GLAD_GL_ARB_transform_feedback3 = 0; 1717int GLAD_GL_EXT_index_material = 0;
1563int GLAD_GL_SGIX_ycrcba = 0; 1718int GLAD_GL_EXT_index_texture = 0;
1564int GLAD_GL_EXT_debug_marker = 0; 1719int GLAD_GL_EXT_light_texture = 0;
1565int GLAD_GL_EXT_bgra = 0; 1720int GLAD_GL_EXT_memory_object = 0;
1566int GLAD_GL_ARB_sparse_texture_clamp = 0; 1721int GLAD_GL_EXT_memory_object_fd = 0;
1722int GLAD_GL_EXT_memory_object_win32 = 0;
1723int GLAD_GL_EXT_misc_attribute = 0;
1724int GLAD_GL_EXT_multi_draw_arrays = 0;
1725int GLAD_GL_EXT_multisample = 0;
1726int GLAD_GL_EXT_packed_depth_stencil = 0;
1727int GLAD_GL_EXT_packed_float = 0;
1728int GLAD_GL_EXT_packed_pixels = 0;
1729int GLAD_GL_EXT_paletted_texture = 0;
1730int GLAD_GL_EXT_pixel_buffer_object = 0;
1567int GLAD_GL_EXT_pixel_transform = 0; 1731int GLAD_GL_EXT_pixel_transform = 0;
1568int GLAD_GL_ARB_conservative_depth = 0; 1732int GLAD_GL_EXT_pixel_transform_color_table = 0;
1569int GLAD_GL_ATI_fragment_shader = 0; 1733int GLAD_GL_EXT_point_parameters = 0;
1570int GLAD_GL_ARB_vertex_array_object = 0; 1734int GLAD_GL_EXT_polygon_offset = 0;
1571int GLAD_GL_SUN_triangle_list = 0; 1735int GLAD_GL_EXT_polygon_offset_clamp = 0;
1736int GLAD_GL_EXT_post_depth_coverage = 0;
1737int GLAD_GL_EXT_provoking_vertex = 0;
1738int GLAD_GL_EXT_raster_multisample = 0;
1739int GLAD_GL_EXT_rescale_normal = 0;
1740int GLAD_GL_EXT_secondary_color = 0;
1741int GLAD_GL_EXT_semaphore = 0;
1742int GLAD_GL_EXT_semaphore_fd = 0;
1743int GLAD_GL_EXT_semaphore_win32 = 0;
1744int GLAD_GL_EXT_separate_shader_objects = 0;
1745int GLAD_GL_EXT_separate_specular_color = 0;
1746int GLAD_GL_EXT_shader_framebuffer_fetch = 0;
1747int GLAD_GL_EXT_shader_framebuffer_fetch_non_coherent = 0;
1748int GLAD_GL_EXT_shader_image_load_formatted = 0;
1749int GLAD_GL_EXT_shader_image_load_store = 0;
1750int GLAD_GL_EXT_shader_integer_mix = 0;
1751int GLAD_GL_EXT_shadow_funcs = 0;
1752int GLAD_GL_EXT_shared_texture_palette = 0;
1753int GLAD_GL_EXT_sparse_texture2 = 0;
1754int GLAD_GL_EXT_stencil_clear_tag = 0;
1755int GLAD_GL_EXT_stencil_two_side = 0;
1756int GLAD_GL_EXT_stencil_wrap = 0;
1757int GLAD_GL_EXT_subtexture = 0;
1758int GLAD_GL_EXT_texture = 0;
1759int GLAD_GL_EXT_texture3D = 0;
1760int GLAD_GL_EXT_texture_array = 0;
1761int GLAD_GL_EXT_texture_buffer_object = 0;
1762int GLAD_GL_EXT_texture_compression_latc = 0;
1763int GLAD_GL_EXT_texture_compression_rgtc = 0;
1764int GLAD_GL_EXT_texture_compression_s3tc = 0;
1765int GLAD_GL_EXT_texture_cube_map = 0;
1572int GLAD_GL_EXT_texture_env_add = 0; 1766int GLAD_GL_EXT_texture_env_add = 0;
1573int GLAD_GL_EXT_packed_depth_stencil = 0; 1767int GLAD_GL_EXT_texture_env_combine = 0;
1768int GLAD_GL_EXT_texture_env_dot3 = 0;
1769int GLAD_GL_EXT_texture_filter_anisotropic = 0;
1770int GLAD_GL_EXT_texture_filter_minmax = 0;
1771int GLAD_GL_EXT_texture_integer = 0;
1772int GLAD_GL_EXT_texture_lod_bias = 0;
1574int GLAD_GL_EXT_texture_mirror_clamp = 0; 1773int GLAD_GL_EXT_texture_mirror_clamp = 0;
1575int GLAD_GL_NV_multisample_filter_hint = 0; 1774int GLAD_GL_EXT_texture_object = 0;
1576int GLAD_GL_APPLE_float_pixels = 0; 1775int GLAD_GL_EXT_texture_perturb_normal = 0;
1577int GLAD_GL_ARB_transform_feedback_instanced = 0; 1776int GLAD_GL_EXT_texture_sRGB = 0;
1578int GLAD_GL_SGIX_async = 0;
1579int GLAD_GL_EXT_texture_compression_latc = 0;
1580int GLAD_GL_NV_robustness_video_memory_purge = 0;
1581int GLAD_GL_ARB_shading_language_100 = 0;
1582int GLAD_GL_INTEL_performance_query = 0;
1583int GLAD_GL_ARB_texture_mirror_clamp_to_edge = 0;
1584int GLAD_GL_NV_gpu_shader5 = 0;
1585int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
1586int GLAD_GL_ARB_ES2_compatibility = 0;
1587int GLAD_GL_ARB_indirect_parameters = 0;
1588int GLAD_GL_EXT_window_rectangles = 0;
1589int GLAD_GL_NV_half_float = 0;
1590int GLAD_GL_ARB_ES3_2_compatibility = 0;
1591int GLAD_GL_ATI_texture_mirror_once = 0;
1592int GLAD_GL_IBM_rasterpos_clip = 0;
1593int GLAD_GL_EXT_semaphore = 0;
1594int GLAD_GL_SGIX_shadow = 0;
1595int GLAD_GL_EXT_polygon_offset_clamp = 0;
1596int GLAD_GL_NV_deep_texture3D = 0;
1597int GLAD_GL_ARB_shader_draw_parameters = 0;
1598int GLAD_GL_SGIX_calligraphic_fragment = 0;
1599int GLAD_GL_ARB_shader_bit_encoding = 0;
1600int GLAD_GL_EXT_compiled_vertex_array = 0;
1601int GLAD_GL_NV_depth_buffer_float = 0;
1602int GLAD_GL_NV_occlusion_query = 0;
1603int GLAD_GL_APPLE_flush_buffer_range = 0;
1604int GLAD_GL_ARB_imaging = 0;
1605int GLAD_GL_NV_shader_atomic_float = 0;
1606int GLAD_GL_ARB_draw_buffers_blend = 0;
1607int GLAD_GL_AMD_gcn_shader = 0;
1608int GLAD_GL_AMD_blend_minmax_factor = 0;
1609int GLAD_GL_EXT_texture_sRGB_decode = 0; 1777int GLAD_GL_EXT_texture_sRGB_decode = 0;
1610int GLAD_GL_ARB_shading_language_420pack = 0;
1611int GLAD_GL_ARB_shader_viewport_layer_array = 0;
1612int GLAD_GL_ATI_meminfo = 0;
1613int GLAD_GL_EXT_abgr = 0;
1614int GLAD_GL_AMD_pinned_memory = 0;
1615int GLAD_GL_EXT_texture_snorm = 0;
1616int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
1617int GLAD_GL_ARB_clear_buffer_object = 0;
1618int GLAD_GL_ARB_multisample = 0;
1619int GLAD_GL_EXT_debug_label = 0;
1620int GLAD_GL_ARB_sample_shading = 0;
1621int GLAD_GL_NV_internalformat_sample_query = 0;
1622int GLAD_GL_INTEL_map_texture = 0;
1623int GLAD_GL_ARB_texture_env_crossbar = 0;
1624int GLAD_GL_EXT_422_pixels = 0;
1625int GLAD_GL_NV_blend_minmax_factor = 0;
1626int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
1627int GLAD_GL_ARB_compute_shader = 0;
1628int GLAD_GL_EXT_blend_logic_op = 0;
1629int GLAD_GL_ARB_blend_func_extended = 0;
1630int GLAD_GL_IBM_vertex_array_lists = 0;
1631int GLAD_GL_ARB_color_buffer_float = 0;
1632int GLAD_GL_ARB_bindless_texture = 0;
1633int GLAD_GL_ARB_window_pos = 0;
1634int GLAD_GL_ARB_internalformat_query = 0;
1635int GLAD_GL_ARB_shadow = 0;
1636int GLAD_GL_ARB_texture_mirrored_repeat = 0;
1637int GLAD_GL_EXT_shader_image_load_store = 0;
1638int GLAD_GL_EXT_copy_texture = 0;
1639int GLAD_GL_NV_register_combiners2 = 0;
1640int GLAD_GL_SGIX_ycrcb_subsample = 0;
1641int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
1642int GLAD_GL_SGIX_ir_instrument1 = 0;
1643int GLAD_GL_NV_draw_texture = 0;
1644int GLAD_GL_EXT_texture_shared_exponent = 0; 1778int GLAD_GL_EXT_texture_shared_exponent = 0;
1645int GLAD_GL_NV_texture_shader2 = 0; 1779int GLAD_GL_EXT_texture_snorm = 0;
1646int GLAD_GL_EXT_draw_instanced = 0; 1780int GLAD_GL_EXT_texture_swizzle = 0;
1647int GLAD_GL_NV_copy_depth_to_color = 0; 1781int GLAD_GL_EXT_timer_query = 0;
1648int GLAD_GL_ARB_viewport_array = 0; 1782int GLAD_GL_EXT_transform_feedback = 0;
1649int GLAD_GL_ARB_separate_shader_objects = 0; 1783int GLAD_GL_EXT_vertex_array = 0;
1650int GLAD_GL_NV_conservative_raster_pre_snap = 0; 1784int GLAD_GL_EXT_vertex_array_bgra = 0;
1651int GLAD_GL_EXT_depth_bounds_test = 0;
1652int GLAD_GL_HP_image_transform = 0;
1653int GLAD_GL_ARB_texture_env_add = 0;
1654int GLAD_GL_NV_video_capture = 0;
1655int GLAD_GL_ARB_sampler_objects = 0;
1656int GLAD_GL_ARB_matrix_palette = 0;
1657int GLAD_GL_SGIS_texture_color_mask = 0;
1658int GLAD_GL_EXT_packed_pixels = 0;
1659int GLAD_GL_EXT_coordinate_frame = 0;
1660int GLAD_GL_ARB_texture_compression = 0;
1661int GLAD_GL_ARB_multi_bind = 0;
1662int GLAD_GL_APPLE_aux_depth_stencil = 0;
1663int GLAD_GL_ARB_shader_subroutine = 0;
1664int GLAD_GL_EXT_framebuffer_sRGB = 0;
1665int GLAD_GL_ARB_texture_storage_multisample = 0;
1666int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
1667int GLAD_GL_EXT_vertex_attrib_64bit = 0; 1785int GLAD_GL_EXT_vertex_attrib_64bit = 0;
1668int GLAD_GL_NV_shader_atomic_float64 = 0; 1786int GLAD_GL_EXT_vertex_shader = 0;
1669int GLAD_GL_ARB_depth_texture = 0; 1787int GLAD_GL_EXT_vertex_weighting = 0;
1670int GLAD_GL_NV_shader_buffer_store = 0;
1671int GLAD_GL_OES_query_matrix = 0;
1672int GLAD_GL_MESA_window_pos = 0;
1673int GLAD_GL_NV_fill_rectangle = 0;
1674int GLAD_GL_NV_shader_storage_buffer_object = 0;
1675int GLAD_GL_ARB_texture_query_lod = 0;
1676int GLAD_GL_ARB_copy_buffer = 0;
1677int GLAD_GL_ARB_shader_image_size = 0;
1678int GLAD_GL_NV_shader_atomic_counters = 0;
1679int GLAD_GL_APPLE_object_purgeable = 0;
1680int GLAD_GL_ARB_occlusion_query = 0;
1681int GLAD_GL_INGR_color_clamp = 0;
1682int GLAD_GL_SGI_color_table = 0;
1683int GLAD_GL_NV_gpu_program5_mem_extended = 0;
1684int GLAD_GL_ARB_texture_cube_map_array = 0;
1685int GLAD_GL_SGIX_scalebias_hint = 0;
1686int GLAD_GL_EXT_gpu_shader4 = 0;
1687int GLAD_GL_NV_geometry_program4 = 0;
1688int GLAD_GL_EXT_framebuffer_multisample_blit_scaled = 0;
1689int GLAD_GL_AMD_debug_output = 0;
1690int GLAD_GL_ARB_texture_border_clamp = 0;
1691int GLAD_GL_EXT_win32_keyed_mutex = 0; 1788int GLAD_GL_EXT_win32_keyed_mutex = 0;
1692int GLAD_GL_ARB_fragment_coord_conventions = 0; 1789int GLAD_GL_EXT_window_rectangles = 0;
1693int GLAD_GL_ARB_multitexture = 0; 1790int GLAD_GL_EXT_x11_sync_object = 0;
1694int GLAD_GL_SGIX_polynomial_ffd = 0; 1791int GLAD_GL_GREMEDY_frame_terminator = 0;
1695int GLAD_GL_EXT_texture_env_dot3 = 0; 1792int GLAD_GL_GREMEDY_string_marker = 0;
1696int GLAD_GL_EXT_provoking_vertex = 0; 1793int GLAD_GL_HP_convolution_border_modes = 0;
1697int GLAD_GL_ARB_point_parameters = 0; 1794int GLAD_GL_HP_image_transform = 0;
1698int GLAD_GL_ARB_shader_image_load_store = 0;
1699int GLAD_GL_ARB_conditional_render_inverted = 0;
1700int GLAD_GL_HP_occlusion_test = 0; 1795int GLAD_GL_HP_occlusion_test = 0;
1701int GLAD_GL_ARB_ES3_compatibility = 0; 1796int GLAD_GL_HP_texture_lighting = 0;
1702int GLAD_GL_ARB_texture_barrier = 0; 1797int GLAD_GL_IBM_cull_vertex = 0;
1703int GLAD_GL_ARB_texture_buffer_object_rgb32 = 0; 1798int GLAD_GL_IBM_multimode_draw_arrays = 0;
1704int GLAD_GL_NV_bindless_multi_draw_indirect = 0; 1799int GLAD_GL_IBM_rasterpos_clip = 0;
1705int GLAD_GL_SGIX_texture_multi_buffer = 0; 1800int GLAD_GL_IBM_static_data = 0;
1801int GLAD_GL_IBM_texture_mirrored_repeat = 0;
1802int GLAD_GL_IBM_vertex_array_lists = 0;
1803int GLAD_GL_INGR_blend_func_separate = 0;
1804int GLAD_GL_INGR_color_clamp = 0;
1805int GLAD_GL_INGR_interlace_read = 0;
1706int GLAD_GL_INTEL_blackhole_render = 0; 1806int GLAD_GL_INTEL_blackhole_render = 0;
1707int GLAD_GL_AMD_shader_image_load_store_lod = 0; 1807int GLAD_GL_INTEL_conservative_rasterization = 0;
1708int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
1709int GLAD_GL_3DFX_multisample = 0;
1710int GLAD_GL_INTEL_fragment_shader_ordering = 0; 1808int GLAD_GL_INTEL_fragment_shader_ordering = 0;
1711int GLAD_GL_ARB_texture_env_dot3 = 0; 1809int GLAD_GL_INTEL_framebuffer_CMAA = 0;
1712int GLAD_GL_NV_gpu_program4 = 0; 1810int GLAD_GL_INTEL_map_texture = 0;
1713int GLAD_GL_NV_gpu_program5 = 0; 1811int GLAD_GL_INTEL_parallel_arrays = 0;
1714int GLAD_GL_NV_float_buffer = 0; 1812int GLAD_GL_INTEL_performance_query = 0;
1715int GLAD_GL_SGIS_texture_edge_clamp = 0; 1813int GLAD_GL_KHR_blend_equation_advanced = 0;
1716int GLAD_GL_ARB_framebuffer_sRGB = 0; 1814int GLAD_GL_KHR_blend_equation_advanced_coherent = 0;
1717int GLAD_GL_SUN_slice_accum = 0; 1815int GLAD_GL_KHR_context_flush_control = 0;
1718int GLAD_GL_EXT_index_texture = 0; 1816int GLAD_GL_KHR_debug = 0;
1719int GLAD_GL_EXT_shader_image_load_formatted = 0; 1817int GLAD_GL_KHR_no_error = 0;
1720int GLAD_GL_ARB_geometry_shader4 = 0; 1818int GLAD_GL_KHR_parallel_shader_compile = 0;
1721int GLAD_GL_EXT_separate_specular_color = 0; 1819int GLAD_GL_KHR_robust_buffer_access_behavior = 0;
1722int GLAD_GL_AMD_depth_clamp_separate = 0; 1820int GLAD_GL_KHR_robustness = 0;
1723int GLAD_GL_NV_conservative_raster = 0; 1821int GLAD_GL_KHR_texture_compression_astc_hdr = 0;
1724int GLAD_GL_ARB_sparse_texture2 = 0; 1822int GLAD_GL_KHR_texture_compression_astc_ldr = 0;
1725int GLAD_GL_SGIX_sprite = 0; 1823int GLAD_GL_KHR_texture_compression_astc_sliced_3d = 0;
1726int GLAD_GL_ARB_get_program_binary = 0; 1824int GLAD_GL_MESAX_texture_stack = 0;
1727int GLAD_GL_AMD_occlusion_query_event = 0; 1825int GLAD_GL_MESA_pack_invert = 0;
1728int GLAD_GL_SGIS_multisample = 0; 1826int GLAD_GL_MESA_program_binary_formats = 0;
1729int GLAD_GL_EXT_framebuffer_object = 0; 1827int GLAD_GL_MESA_resize_buffers = 0;
1730int GLAD_GL_ARB_robustness_isolation = 0; 1828int GLAD_GL_MESA_shader_integer_functions = 0;
1731int GLAD_GL_ARB_vertex_array_bgra = 0; 1829int GLAD_GL_MESA_tile_raster_order = 0;
1732int GLAD_GL_APPLE_vertex_array_range = 0; 1830int GLAD_GL_MESA_window_pos = 0;
1733int GLAD_GL_AMD_query_buffer_object = 0; 1831int GLAD_GL_MESA_ycbcr_texture = 0;
1734int GLAD_GL_NV_register_combiners = 0;
1735int GLAD_GL_ARB_draw_buffers = 0;
1736int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0; 1832int GLAD_GL_NVX_blend_equation_advanced_multi_draw_buffers = 0;
1737int GLAD_GL_AMD_gpu_shader_int16 = 0; 1833int GLAD_GL_NVX_conditional_render = 0;
1738int GLAD_GL_ARB_debug_output = 0; 1834int GLAD_GL_NVX_gpu_memory_info = 0;
1739int GLAD_GL_EXT_shader_framebuffer_fetch = 0; 1835int GLAD_GL_NVX_linked_gpu_multicast = 0;
1740int GLAD_GL_SGI_color_matrix = 0; 1836int GLAD_GL_NV_alpha_to_coverage_dither_control = 0;
1741int GLAD_GL_EXT_cull_vertex = 0; 1837int GLAD_GL_NV_bindless_multi_draw_indirect = 0;
1742int GLAD_GL_AMD_framebuffer_multisample_advanced = 0; 1838int GLAD_GL_NV_bindless_multi_draw_indirect_count = 0;
1743int GLAD_GL_EXT_texture_sRGB = 0; 1839int GLAD_GL_NV_bindless_texture = 0;
1744int GLAD_GL_APPLE_row_bytes = 0; 1840int GLAD_GL_NV_blend_equation_advanced = 0;
1841int GLAD_GL_NV_blend_equation_advanced_coherent = 0;
1842int GLAD_GL_NV_blend_minmax_factor = 0;
1843int GLAD_GL_NV_blend_square = 0;
1844int GLAD_GL_NV_clip_space_w_scaling = 0;
1845int GLAD_GL_NV_command_list = 0;
1846int GLAD_GL_NV_compute_program5 = 0;
1847int GLAD_GL_NV_compute_shader_derivatives = 0;
1848int GLAD_GL_NV_conditional_render = 0;
1849int GLAD_GL_NV_conservative_raster = 0;
1850int GLAD_GL_NV_conservative_raster_dilate = 0;
1851int GLAD_GL_NV_conservative_raster_pre_snap = 0;
1852int GLAD_GL_NV_conservative_raster_pre_snap_triangles = 0;
1745int GLAD_GL_NV_conservative_raster_underestimation = 0; 1853int GLAD_GL_NV_conservative_raster_underestimation = 0;
1746int GLAD_GL_IBM_multimode_draw_arrays = 0; 1854int GLAD_GL_NV_copy_depth_to_color = 0;
1747int GLAD_GL_KHR_parallel_shader_compile = 0; 1855int GLAD_GL_NV_copy_image = 0;
1748int GLAD_GL_APPLE_vertex_array_object = 0; 1856int GLAD_GL_NV_deep_texture3D = 0;
1749int GLAD_GL_3DFX_texture_compression_FXT1 = 0; 1857int GLAD_GL_NV_depth_buffer_float = 0;
1858int GLAD_GL_NV_depth_clamp = 0;
1859int GLAD_GL_NV_draw_texture = 0;
1860int GLAD_GL_NV_draw_vulkan_image = 0;
1861int GLAD_GL_NV_evaluators = 0;
1862int GLAD_GL_NV_explicit_multisample = 0;
1863int GLAD_GL_NV_fence = 0;
1864int GLAD_GL_NV_fill_rectangle = 0;
1865int GLAD_GL_NV_float_buffer = 0;
1866int GLAD_GL_NV_fog_distance = 0;
1867int GLAD_GL_NV_fragment_coverage_to_color = 0;
1868int GLAD_GL_NV_fragment_program = 0;
1869int GLAD_GL_NV_fragment_program2 = 0;
1870int GLAD_GL_NV_fragment_program4 = 0;
1871int GLAD_GL_NV_fragment_program_option = 0;
1872int GLAD_GL_NV_fragment_shader_barycentric = 0;
1750int GLAD_GL_NV_fragment_shader_interlock = 0; 1873int GLAD_GL_NV_fragment_shader_interlock = 0;
1751int GLAD_GL_AMD_conservative_depth = 0; 1874int GLAD_GL_NV_framebuffer_mixed_samples = 0;
1752int GLAD_GL_ARB_texture_float = 0; 1875int GLAD_GL_NV_framebuffer_multisample_coverage = 0;
1753int GLAD_GL_ARB_compressed_texture_pixel_storage = 0; 1876int GLAD_GL_NV_geometry_program4 = 0;
1754int GLAD_GL_SGIS_detail_texture = 0; 1877int GLAD_GL_NV_geometry_shader4 = 0;
1755int GLAD_GL_NV_geometry_shader_passthrough = 0; 1878int GLAD_GL_NV_geometry_shader_passthrough = 0;
1756int GLAD_GL_ARB_draw_instanced = 0; 1879int GLAD_GL_NV_gpu_multicast = 0;
1757int GLAD_GL_OES_read_format = 0; 1880int GLAD_GL_NV_gpu_program4 = 0;
1758int GLAD_GL_ATI_texture_float = 0; 1881int GLAD_GL_NV_gpu_program5 = 0;
1759int GLAD_GL_ARB_texture_gather = 0; 1882int GLAD_GL_NV_gpu_program5_mem_extended = 0;
1760int GLAD_GL_AMD_vertex_shader_layer = 0; 1883int GLAD_GL_NV_gpu_shader5 = 0;
1761int GLAD_GL_ARB_shading_language_include = 0; 1884int GLAD_GL_NV_half_float = 0;
1762int GLAD_GL_APPLE_client_storage = 0; 1885int GLAD_GL_NV_internalformat_sample_query = 0;
1763int GLAD_GL_WIN_phong_shading = 0; 1886int GLAD_GL_NV_light_max_exponent = 0;
1764int GLAD_GL_INGR_blend_func_separate = 0; 1887int GLAD_GL_NV_memory_attachment = 0;
1888int GLAD_GL_NV_mesh_shader = 0;
1889int GLAD_GL_NV_multisample_coverage = 0;
1890int GLAD_GL_NV_multisample_filter_hint = 0;
1891int GLAD_GL_NV_occlusion_query = 0;
1892int GLAD_GL_NV_packed_depth_stencil = 0;
1893int GLAD_GL_NV_parameter_buffer_object = 0;
1894int GLAD_GL_NV_parameter_buffer_object2 = 0;
1765int GLAD_GL_NV_path_rendering = 0; 1895int GLAD_GL_NV_path_rendering = 0;
1766int GLAD_GL_NV_conservative_raster_dilate = 0; 1896int GLAD_GL_NV_path_rendering_shared_edge = 0;
1767int GLAD_GL_AMD_gpu_shader_half_float = 0; 1897int GLAD_GL_NV_pixel_data_range = 0;
1768int GLAD_GL_ARB_post_depth_coverage = 0; 1898int GLAD_GL_NV_point_sprite = 0;
1769int GLAD_GL_ARB_texture_non_power_of_two = 0; 1899int GLAD_GL_NV_present_video = 0;
1770int GLAD_GL_APPLE_rgb_422 = 0; 1900int GLAD_GL_NV_primitive_restart = 0;
1771int GLAD_GL_EXT_texture_lod_bias = 0; 1901int GLAD_GL_NV_query_resource = 0;
1772int GLAD_GL_ARB_gpu_shader_int64 = 0; 1902int GLAD_GL_NV_query_resource_tag = 0;
1773int GLAD_GL_ARB_seamless_cube_map = 0; 1903int GLAD_GL_NV_register_combiners = 0;
1774int GLAD_GL_ARB_shader_group_vote = 0; 1904int GLAD_GL_NV_register_combiners2 = 0;
1905int GLAD_GL_NV_representative_fragment_test = 0;
1906int GLAD_GL_NV_robustness_video_memory_purge = 0;
1907int GLAD_GL_NV_sample_locations = 0;
1908int GLAD_GL_NV_sample_mask_override_coverage = 0;
1909int GLAD_GL_NV_scissor_exclusive = 0;
1910int GLAD_GL_NV_shader_atomic_counters = 0;
1911int GLAD_GL_NV_shader_atomic_float = 0;
1912int GLAD_GL_NV_shader_atomic_float64 = 0;
1913int GLAD_GL_NV_shader_atomic_fp16_vector = 0;
1914int GLAD_GL_NV_shader_atomic_int64 = 0;
1915int GLAD_GL_NV_shader_buffer_load = 0;
1916int GLAD_GL_NV_shader_buffer_store = 0;
1917int GLAD_GL_NV_shader_storage_buffer_object = 0;
1918int GLAD_GL_NV_shader_texture_footprint = 0;
1919int GLAD_GL_NV_shader_thread_group = 0;
1920int GLAD_GL_NV_shader_thread_shuffle = 0;
1921int GLAD_GL_NV_shading_rate_image = 0;
1922int GLAD_GL_NV_stereo_view_rendering = 0;
1923int GLAD_GL_NV_tessellation_program5 = 0;
1924int GLAD_GL_NV_texgen_emboss = 0;
1925int GLAD_GL_NV_texgen_reflection = 0;
1926int GLAD_GL_NV_texture_barrier = 0;
1927int GLAD_GL_NV_texture_compression_vtc = 0;
1928int GLAD_GL_NV_texture_env_combine4 = 0;
1929int GLAD_GL_NV_texture_expand_normal = 0;
1930int GLAD_GL_NV_texture_multisample = 0;
1931int GLAD_GL_NV_texture_rectangle = 0;
1932int GLAD_GL_NV_texture_rectangle_compressed = 0;
1933int GLAD_GL_NV_texture_shader = 0;
1934int GLAD_GL_NV_texture_shader2 = 0;
1935int GLAD_GL_NV_texture_shader3 = 0;
1936int GLAD_GL_NV_transform_feedback = 0;
1937int GLAD_GL_NV_transform_feedback2 = 0;
1938int GLAD_GL_NV_uniform_buffer_unified_memory = 0;
1775int GLAD_GL_NV_vdpau_interop = 0; 1939int GLAD_GL_NV_vdpau_interop = 0;
1776int GLAD_GL_ARB_occlusion_query2 = 0; 1940int GLAD_GL_NV_vdpau_interop2 = 0;
1777int GLAD_GL_ARB_internalformat_query2 = 0; 1941int GLAD_GL_NV_vertex_array_range = 0;
1778int GLAD_GL_EXT_texture_filter_anisotropic = 0; 1942int GLAD_GL_NV_vertex_array_range2 = 0;
1779int GLAD_GL_SUN_vertex = 0; 1943int GLAD_GL_NV_vertex_attrib_integer_64bit = 0;
1780int GLAD_GL_EXT_transform_feedback = 0; 1944int GLAD_GL_NV_vertex_buffer_unified_memory = 0;
1781int GLAD_GL_SGIX_igloo_interface = 0; 1945int GLAD_GL_NV_vertex_program = 0;
1782int GLAD_GL_SGIS_texture_lod = 0; 1946int GLAD_GL_NV_vertex_program1_1 = 0;
1947int GLAD_GL_NV_vertex_program2 = 0;
1948int GLAD_GL_NV_vertex_program2_option = 0;
1783int GLAD_GL_NV_vertex_program3 = 0; 1949int GLAD_GL_NV_vertex_program3 = 0;
1784int GLAD_GL_ARB_draw_indirect = 0;
1785int GLAD_GL_NV_vertex_program4 = 0; 1950int GLAD_GL_NV_vertex_program4 = 0;
1786int GLAD_GL_AMD_transform_feedback3_lines_triangles = 0; 1951int GLAD_GL_NV_video_capture = 0;
1787int GLAD_GL_SGIS_fog_function = 0; 1952int GLAD_GL_NV_viewport_array2 = 0;
1788int GLAD_GL_EXT_x11_sync_object = 0; 1953int GLAD_GL_NV_viewport_swizzle = 0;
1789int GLAD_GL_ARB_sync = 0; 1954int GLAD_GL_OES_byte_coordinates = 0;
1790int GLAD_GL_NV_texture_rectangle_compressed = 0; 1955int GLAD_GL_OES_compressed_paletted_texture = 0;
1791int GLAD_GL_NV_sample_locations = 0;
1792int GLAD_GL_NV_gpu_multicast = 0;
1793int GLAD_GL_ARB_gl_spirv = 0;
1794int GLAD_GL_ARB_compute_variable_group_size = 0;
1795int GLAD_GL_OES_fixed_point = 0; 1956int GLAD_GL_OES_fixed_point = 0;
1796int GLAD_GL_MESA_program_binary_formats = 0; 1957int GLAD_GL_OES_query_matrix = 0;
1797int GLAD_GL_NV_blend_square = 0; 1958int GLAD_GL_OES_read_format = 0;
1798int GLAD_GL_EXT_framebuffer_multisample = 0; 1959int GLAD_GL_OES_single_precision = 0;
1799int GLAD_GL_ARB_gpu_shader5 = 0; 1960int GLAD_GL_OML_interlace = 0;
1800int GLAD_GL_SGIS_texture4D = 0; 1961int GLAD_GL_OML_resample = 0;
1801int GLAD_GL_EXT_texture3D = 0; 1962int GLAD_GL_OML_subsample = 0;
1802int GLAD_GL_EXT_multisample = 0; 1963int GLAD_GL_OVR_multiview = 0;
1803int GLAD_GL_EXT_secondary_color = 0; 1964int GLAD_GL_OVR_multiview2 = 0;
1804int GLAD_GL_INTEL_conservative_rasterization = 0; 1965int GLAD_GL_PGI_misc_hints = 0;
1805int GLAD_GL_ARB_texture_filter_minmax = 0; 1966int GLAD_GL_PGI_vertex_hints = 0;
1806int GLAD_GL_ATI_vertex_array_object = 0; 1967int GLAD_GL_REND_screen_coordinates = 0;
1807int GLAD_GL_ARB_parallel_shader_compile = 0; 1968int GLAD_GL_S3_s3tc = 0;
1808int GLAD_GL_NVX_gpu_memory_info = 0; 1969int GLAD_GL_SGIS_detail_texture = 0;
1809int GLAD_GL_ARB_sparse_texture = 0; 1970int GLAD_GL_SGIS_fog_function = 0;
1971int GLAD_GL_SGIS_generate_mipmap = 0;
1972int GLAD_GL_SGIS_multisample = 0;
1973int GLAD_GL_SGIS_pixel_texture = 0;
1810int GLAD_GL_SGIS_point_line_texgen = 0; 1974int GLAD_GL_SGIS_point_line_texgen = 0;
1811int GLAD_GL_ARB_sample_locations = 0; 1975int GLAD_GL_SGIS_point_parameters = 0;
1812int GLAD_GL_ARB_sparse_buffer = 0; 1976int GLAD_GL_SGIS_sharpen_texture = 0;
1813int GLAD_GL_ARB_polygon_offset_clamp = 0; 1977int GLAD_GL_SGIS_texture4D = 0;
1814int GLAD_GL_EXT_draw_range_elements = 0; 1978int GLAD_GL_SGIS_texture_border_clamp = 0;
1979int GLAD_GL_SGIS_texture_color_mask = 0;
1980int GLAD_GL_SGIS_texture_edge_clamp = 0;
1981int GLAD_GL_SGIS_texture_filter4 = 0;
1982int GLAD_GL_SGIS_texture_lod = 0;
1983int GLAD_GL_SGIS_texture_select = 0;
1984int GLAD_GL_SGIX_async = 0;
1985int GLAD_GL_SGIX_async_histogram = 0;
1986int GLAD_GL_SGIX_async_pixel = 0;
1815int GLAD_GL_SGIX_blend_alpha_minmax = 0; 1987int GLAD_GL_SGIX_blend_alpha_minmax = 0;
1816int GLAD_GL_KHR_context_flush_control = 0; 1988int GLAD_GL_SGIX_calligraphic_fragment = 0;
1989int GLAD_GL_SGIX_clipmap = 0;
1990int GLAD_GL_SGIX_convolution_accuracy = 0;
1991int GLAD_GL_SGIX_depth_pass_instrument = 0;
1992int GLAD_GL_SGIX_depth_texture = 0;
1993int GLAD_GL_SGIX_flush_raster = 0;
1994int GLAD_GL_SGIX_fog_offset = 0;
1995int GLAD_GL_SGIX_fragment_lighting = 0;
1996int GLAD_GL_SGIX_framezoom = 0;
1997int GLAD_GL_SGIX_igloo_interface = 0;
1998int GLAD_GL_SGIX_instruments = 0;
1999int GLAD_GL_SGIX_interlace = 0;
2000int GLAD_GL_SGIX_ir_instrument1 = 0;
2001int GLAD_GL_SGIX_list_priority = 0;
2002int GLAD_GL_SGIX_pixel_texture = 0;
2003int GLAD_GL_SGIX_pixel_tiles = 0;
2004int GLAD_GL_SGIX_polynomial_ffd = 0;
2005int GLAD_GL_SGIX_reference_plane = 0;
2006int GLAD_GL_SGIX_resample = 0;
2007int GLAD_GL_SGIX_scalebias_hint = 0;
2008int GLAD_GL_SGIX_shadow = 0;
2009int GLAD_GL_SGIX_shadow_ambient = 0;
2010int GLAD_GL_SGIX_sprite = 0;
2011int GLAD_GL_SGIX_subsample = 0;
2012int GLAD_GL_SGIX_tag_sample_buffer = 0;
2013int GLAD_GL_SGIX_texture_add_env = 0;
2014int GLAD_GL_SGIX_texture_coordinate_clamp = 0;
2015int GLAD_GL_SGIX_texture_lod_bias = 0;
2016int GLAD_GL_SGIX_texture_multi_buffer = 0;
2017int GLAD_GL_SGIX_texture_scale_bias = 0;
2018int GLAD_GL_SGIX_vertex_preclip = 0;
2019int GLAD_GL_SGIX_ycrcb = 0;
2020int GLAD_GL_SGIX_ycrcb_subsample = 0;
2021int GLAD_GL_SGIX_ycrcba = 0;
2022int GLAD_GL_SGI_color_matrix = 0;
2023int GLAD_GL_SGI_color_table = 0;
2024int GLAD_GL_SGI_texture_color_table = 0;
2025int GLAD_GL_SUNX_constant_data = 0;
2026int GLAD_GL_SUN_convolution_border_modes = 0;
2027int GLAD_GL_SUN_global_alpha = 0;
2028int GLAD_GL_SUN_mesh_array = 0;
2029int GLAD_GL_SUN_slice_accum = 0;
2030int GLAD_GL_SUN_triangle_list = 0;
2031int GLAD_GL_SUN_vertex = 0;
2032int GLAD_GL_WIN_phong_shading = 0;
2033int GLAD_GL_WIN_specular_fog = 0;
1817PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL; 2034PFNGLTBUFFERMASK3DFXPROC glad_glTbufferMask3DFX = NULL;
1818PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL; 2035PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
1819PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL; 2036PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
@@ -1921,16 +2138,8 @@ PFNGLMAPVERTEXATTRIB1DAPPLEPROC glad_glMapVertexAttrib1dAPPLE = NULL;
1921PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL; 2138PFNGLMAPVERTEXATTRIB1FAPPLEPROC glad_glMapVertexAttrib1fAPPLE = NULL;
1922PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL; 2139PFNGLMAPVERTEXATTRIB2DAPPLEPROC glad_glMapVertexAttrib2dAPPLE = NULL;
1923PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL; 2140PFNGLMAPVERTEXATTRIB2FAPPLEPROC glad_glMapVertexAttrib2fAPPLE = NULL;
1924PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
1925PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
1926PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
1927PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
1928PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
1929PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL; 2141PFNGLMEMORYBARRIERBYREGIONPROC glad_glMemoryBarrierByRegion = NULL;
1930PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL; 2142PFNGLPRIMITIVEBOUNDINGBOXARBPROC glad_glPrimitiveBoundingBoxARB = NULL;
1931PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC glad_glDrawArraysInstancedBaseInstance = NULL;
1932PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC glad_glDrawElementsInstancedBaseInstance = NULL;
1933PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC glad_glDrawElementsInstancedBaseVertexBaseInstance = NULL;
1934PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL; 2143PFNGLGETTEXTUREHANDLEARBPROC glad_glGetTextureHandleARB = NULL;
1935PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL; 2144PFNGLGETTEXTURESAMPLERHANDLEARBPROC glad_glGetTextureSamplerHandleARB = NULL;
1936PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL; 2145PFNGLMAKETEXTUREHANDLERESIDENTARBPROC glad_glMakeTextureHandleResidentARB = NULL;
@@ -1949,16 +2158,11 @@ PFNGLVERTEXATTRIBL1UI64VARBPROC glad_glVertexAttribL1ui64vARB = NULL;
1949PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL; 2158PFNGLGETVERTEXATTRIBLUI64VARBPROC glad_glGetVertexAttribLui64vARB = NULL;
1950PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL; 2159PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
1951PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL; 2160PFNGLCREATESYNCFROMCLEVENTARBPROC glad_glCreateSyncFromCLeventARB = NULL;
1952PFNGLCLEARBUFFERDATAPROC glad_glClearBufferData = NULL;
1953PFNGLCLEARBUFFERSUBDATAPROC glad_glClearBufferSubData = NULL;
1954PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL; 2161PFNGLCLEARTEXIMAGEPROC glad_glClearTexImage = NULL;
1955PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL; 2162PFNGLCLEARTEXSUBIMAGEPROC glad_glClearTexSubImage = NULL;
1956PFNGLCLIPCONTROLPROC glad_glClipControl = NULL; 2163PFNGLCLIPCONTROLPROC glad_glClipControl = NULL;
1957PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL; 2164PFNGLCLAMPCOLORARBPROC glad_glClampColorARB = NULL;
1958PFNGLDISPATCHCOMPUTEPROC glad_glDispatchCompute = NULL;
1959PFNGLDISPATCHCOMPUTEINDIRECTPROC glad_glDispatchComputeIndirect = NULL;
1960PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL; 2165PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC glad_glDispatchComputeGroupSizeARB = NULL;
1961PFNGLCOPYIMAGESUBDATAPROC glad_glCopyImageSubData = NULL;
1962PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL; 2166PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
1963PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL; 2167PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
1964PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL; 2168PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
@@ -2065,8 +2269,6 @@ PFNGLBLENDEQUATIONIARBPROC glad_glBlendEquationiARB = NULL;
2065PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL; 2269PFNGLBLENDEQUATIONSEPARATEIARBPROC glad_glBlendEquationSeparateiARB = NULL;
2066PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL; 2270PFNGLBLENDFUNCIARBPROC glad_glBlendFunciARB = NULL;
2067PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL; 2271PFNGLBLENDFUNCSEPARATEIARBPROC glad_glBlendFuncSeparateiARB = NULL;
2068PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
2069PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
2070PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL; 2272PFNGLDRAWARRAYSINSTANCEDARBPROC glad_glDrawArraysInstancedARB = NULL;
2071PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL; 2273PFNGLDRAWELEMENTSINSTANCEDARBPROC glad_glDrawElementsInstancedARB = NULL;
2072PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL; 2274PFNGLPROGRAMSTRINGARBPROC glad_glProgramStringARB = NULL;
@@ -2088,36 +2290,13 @@ PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC glad_glGetProgramLocalParameterfvARB = NU
2088PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL; 2290PFNGLGETPROGRAMIVARBPROC glad_glGetProgramivARB = NULL;
2089PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL; 2291PFNGLGETPROGRAMSTRINGARBPROC glad_glGetProgramStringARB = NULL;
2090PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL; 2292PFNGLISPROGRAMARBPROC glad_glIsProgramARB = NULL;
2091PFNGLFRAMEBUFFERPARAMETERIPROC glad_glFramebufferParameteri = NULL;
2092PFNGLGETFRAMEBUFFERPARAMETERIVPROC glad_glGetFramebufferParameteriv = NULL;
2093PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL; 2293PFNGLPROGRAMPARAMETERIARBPROC glad_glProgramParameteriARB = NULL;
2094PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL; 2294PFNGLFRAMEBUFFERTEXTUREARBPROC glad_glFramebufferTextureARB = NULL;
2095PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL; 2295PFNGLFRAMEBUFFERTEXTURELAYERARBPROC glad_glFramebufferTextureLayerARB = NULL;
2096PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL; 2296PFNGLFRAMEBUFFERTEXTUREFACEARBPROC glad_glFramebufferTextureFaceARB = NULL;
2097PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
2098PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
2099PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
2100PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL; 2297PFNGLGETTEXTURESUBIMAGEPROC glad_glGetTextureSubImage = NULL;
2101PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL; 2298PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC glad_glGetCompressedTextureSubImage = NULL;
2102PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL; 2299PFNGLSPECIALIZESHADERARBPROC glad_glSpecializeShaderARB = NULL;
2103PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
2104PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
2105PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
2106PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
2107PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
2108PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
2109PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
2110PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
2111PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
2112PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
2113PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
2114PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
2115PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
2116PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
2117PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
2118PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
2119PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
2120PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
2121PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL; 2300PFNGLUNIFORM1I64ARBPROC glad_glUniform1i64ARB = NULL;
2122PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL; 2301PFNGLUNIFORM2I64ARBPROC glad_glUniform2i64ARB = NULL;
2123PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL; 2302PFNGLUNIFORM3I64ARBPROC glad_glUniform3i64ARB = NULL;
@@ -2189,14 +2368,6 @@ PFNGLRESETMINMAXPROC glad_glResetMinmax = NULL;
2189PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL; 2368PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC glad_glMultiDrawArraysIndirectCountARB = NULL;
2190PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL; 2369PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC glad_glMultiDrawElementsIndirectCountARB = NULL;
2191PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL; 2370PFNGLVERTEXATTRIBDIVISORARBPROC glad_glVertexAttribDivisorARB = NULL;
2192PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
2193PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
2194PFNGLINVALIDATETEXSUBIMAGEPROC glad_glInvalidateTexSubImage = NULL;
2195PFNGLINVALIDATETEXIMAGEPROC glad_glInvalidateTexImage = NULL;
2196PFNGLINVALIDATEBUFFERSUBDATAPROC glad_glInvalidateBufferSubData = NULL;
2197PFNGLINVALIDATEBUFFERDATAPROC glad_glInvalidateBufferData = NULL;
2198PFNGLINVALIDATEFRAMEBUFFERPROC glad_glInvalidateFramebuffer = NULL;
2199PFNGLINVALIDATESUBFRAMEBUFFERPROC glad_glInvalidateSubFramebuffer = NULL;
2200PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL; 2371PFNGLCURRENTPALETTEMATRIXARBPROC glad_glCurrentPaletteMatrixARB = NULL;
2201PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL; 2372PFNGLMATRIXINDEXUBVARBPROC glad_glMatrixIndexubvARB = NULL;
2202PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL; 2373PFNGLMATRIXINDEXUSVARBPROC glad_glMatrixIndexusvARB = NULL;
@@ -2208,8 +2379,6 @@ PFNGLBINDTEXTURESPROC glad_glBindTextures = NULL;
2208PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL; 2379PFNGLBINDSAMPLERSPROC glad_glBindSamplers = NULL;
2209PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL; 2380PFNGLBINDIMAGETEXTURESPROC glad_glBindImageTextures = NULL;
2210PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL; 2381PFNGLBINDVERTEXBUFFERSPROC glad_glBindVertexBuffers = NULL;
2211PFNGLMULTIDRAWARRAYSINDIRECTPROC glad_glMultiDrawArraysIndirect = NULL;
2212PFNGLMULTIDRAWELEMENTSINDIRECTPROC glad_glMultiDrawElementsIndirect = NULL;
2213PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL; 2382PFNGLSAMPLECOVERAGEARBPROC glad_glSampleCoverageARB = NULL;
2214PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL; 2383PFNGLACTIVETEXTUREARBPROC glad_glActiveTextureARB = NULL;
2215PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL; 2384PFNGLCLIENTACTIVETEXTUREARBPROC glad_glClientActiveTextureARB = NULL;
@@ -2257,12 +2426,6 @@ PFNGLMAXSHADERCOMPILERTHREADSARBPROC glad_glMaxShaderCompilerThreadsARB = NULL;
2257PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL; 2426PFNGLPOINTPARAMETERFARBPROC glad_glPointParameterfARB = NULL;
2258PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL; 2427PFNGLPOINTPARAMETERFVARBPROC glad_glPointParameterfvARB = NULL;
2259PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL; 2428PFNGLPOLYGONOFFSETCLAMPPROC glad_glPolygonOffsetClamp = NULL;
2260PFNGLGETPROGRAMINTERFACEIVPROC glad_glGetProgramInterfaceiv = NULL;
2261PFNGLGETPROGRAMRESOURCEINDEXPROC glad_glGetProgramResourceIndex = NULL;
2262PFNGLGETPROGRAMRESOURCENAMEPROC glad_glGetProgramResourceName = NULL;
2263PFNGLGETPROGRAMRESOURCEIVPROC glad_glGetProgramResourceiv = NULL;
2264PFNGLGETPROGRAMRESOURCELOCATIONPROC glad_glGetProgramResourceLocation = NULL;
2265PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC glad_glGetProgramResourceLocationIndex = NULL;
2266PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL; 2429PFNGLGETGRAPHICSRESETSTATUSARBPROC glad_glGetGraphicsResetStatusARB = NULL;
2267PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL; 2430PFNGLGETNTEXIMAGEARBPROC glad_glGetnTexImageARB = NULL;
2268PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL; 2431PFNGLREADNPIXELSARBPROC glad_glReadnPixelsARB = NULL;
@@ -2287,69 +2450,6 @@ PFNGLFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glFramebufferSampleLocationsfvARB
2287PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL; 2450PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVARBPROC glad_glNamedFramebufferSampleLocationsfvARB = NULL;
2288PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL; 2451PFNGLEVALUATEDEPTHVALUESARBPROC glad_glEvaluateDepthValuesARB = NULL;
2289PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL; 2452PFNGLMINSAMPLESHADINGARBPROC glad_glMinSampleShadingARB = NULL;
2290PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
2291PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
2292PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
2293PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
2294PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
2295PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
2296PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
2297PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
2298PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
2299PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
2300PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
2301PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
2302PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
2303PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
2304PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
2305PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
2306PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
2307PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
2308PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
2309PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
2310PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
2311PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
2312PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
2313PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
2314PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
2315PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
2316PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
2317PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
2318PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
2319PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
2320PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
2321PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
2322PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
2323PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
2324PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
2325PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
2326PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
2327PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
2328PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
2329PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
2330PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
2331PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
2332PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
2333PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
2334PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
2335PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
2336PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
2337PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
2338PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
2339PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
2340PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
2341PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
2342PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
2343PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
2344PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
2345PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
2346PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
2347PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
2348PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
2349PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
2350PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC glad_glGetActiveAtomicCounterBufferiv = NULL;
2351PFNGLBINDIMAGETEXTUREPROC glad_glBindImageTexture = NULL;
2352PFNGLMEMORYBARRIERPROC glad_glMemoryBarrier = NULL;
2353PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL; 2453PFNGLDELETEOBJECTARBPROC glad_glDeleteObjectARB = NULL;
2354PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL; 2454PFNGLGETHANDLEARBPROC glad_glGetHandleARB = NULL;
2355PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL; 2455PFNGLDETACHOBJECTARBPROC glad_glDetachObjectARB = NULL;
@@ -2389,15 +2489,6 @@ PFNGLGETACTIVEUNIFORMARBPROC glad_glGetActiveUniformARB = NULL;
2389PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL; 2489PFNGLGETUNIFORMFVARBPROC glad_glGetUniformfvARB = NULL;
2390PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL; 2490PFNGLGETUNIFORMIVARBPROC glad_glGetUniformivARB = NULL;
2391PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL; 2491PFNGLGETSHADERSOURCEARBPROC glad_glGetShaderSourceARB = NULL;
2392PFNGLSHADERSTORAGEBLOCKBINDINGPROC glad_glShaderStorageBlockBinding = NULL;
2393PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
2394PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
2395PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
2396PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
2397PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
2398PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
2399PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
2400PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
2401PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL; 2492PFNGLNAMEDSTRINGARBPROC glad_glNamedStringARB = NULL;
2402PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL; 2493PFNGLDELETENAMEDSTRINGARBPROC glad_glDeleteNamedStringARB = NULL;
2403PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL; 2494PFNGLCOMPILESHADERINCLUDEARBPROC glad_glCompileShaderIncludeARB = NULL;
@@ -2408,11 +2499,8 @@ PFNGLBUFFERPAGECOMMITMENTARBPROC glad_glBufferPageCommitmentARB = NULL;
2408PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL; 2499PFNGLNAMEDBUFFERPAGECOMMITMENTEXTPROC glad_glNamedBufferPageCommitmentEXT = NULL;
2409PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL; 2500PFNGLNAMEDBUFFERPAGECOMMITMENTARBPROC glad_glNamedBufferPageCommitmentARB = NULL;
2410PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL; 2501PFNGLTEXPAGECOMMITMENTARBPROC glad_glTexPageCommitmentARB = NULL;
2411PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
2412PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
2413PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL; 2502PFNGLTEXTUREBARRIERPROC glad_glTextureBarrier = NULL;
2414PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL; 2503PFNGLTEXBUFFERARBPROC glad_glTexBufferARB = NULL;
2415PFNGLTEXBUFFERRANGEPROC glad_glTexBufferRange = NULL;
2416PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL; 2504PFNGLCOMPRESSEDTEXIMAGE3DARBPROC glad_glCompressedTexImage3DARB = NULL;
2417PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL; 2505PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glad_glCompressedTexImage2DARB = NULL;
2418PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL; 2506PFNGLCOMPRESSEDTEXIMAGE1DARBPROC glad_glCompressedTexImage1DARB = NULL;
@@ -2420,45 +2508,10 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC glad_glCompressedTexSubImage3DARB = NULL;
2420PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL; 2508PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC glad_glCompressedTexSubImage2DARB = NULL;
2421PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL; 2509PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC glad_glCompressedTexSubImage1DARB = NULL;
2422PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL; 2510PFNGLGETCOMPRESSEDTEXIMAGEARBPROC glad_glGetCompressedTexImageARB = NULL;
2423PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
2424PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
2425PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
2426PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
2427PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
2428PFNGLTEXTUREVIEWPROC glad_glTextureView = NULL;
2429PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
2430PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
2431PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
2432PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
2433PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
2434PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
2435PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
2436PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
2437PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
2438PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
2439PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
2440PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC glad_glDrawTransformFeedbackInstanced = NULL;
2441PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC glad_glDrawTransformFeedbackStreamInstanced = NULL;
2442PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL; 2511PFNGLLOADTRANSPOSEMATRIXFARBPROC glad_glLoadTransposeMatrixfARB = NULL;
2443PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL; 2512PFNGLLOADTRANSPOSEMATRIXDARBPROC glad_glLoadTransposeMatrixdARB = NULL;
2444PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL; 2513PFNGLMULTTRANSPOSEMATRIXFARBPROC glad_glMultTransposeMatrixfARB = NULL;
2445PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL; 2514PFNGLMULTTRANSPOSEMATRIXDARBPROC glad_glMultTransposeMatrixdARB = NULL;
2446PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
2447PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
2448PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
2449PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
2450PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
2451PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
2452PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
2453PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
2454PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
2455PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
2456PFNGLBINDVERTEXBUFFERPROC glad_glBindVertexBuffer = NULL;
2457PFNGLVERTEXATTRIBFORMATPROC glad_glVertexAttribFormat = NULL;
2458PFNGLVERTEXATTRIBIFORMATPROC glad_glVertexAttribIFormat = NULL;
2459PFNGLVERTEXATTRIBLFORMATPROC glad_glVertexAttribLFormat = NULL;
2460PFNGLVERTEXATTRIBBINDINGPROC glad_glVertexAttribBinding = NULL;
2461PFNGLVERTEXBINDINGDIVISORPROC glad_glVertexBindingDivisor = NULL;
2462PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL; 2515PFNGLWEIGHTBVARBPROC glad_glWeightbvARB = NULL;
2463PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL; 2516PFNGLWEIGHTSVARBPROC glad_glWeightsvARB = NULL;
2464PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL; 2517PFNGLWEIGHTIVARBPROC glad_glWeightivARB = NULL;
@@ -2526,16 +2579,6 @@ PFNGLGETVERTEXATTRIBPOINTERVARBPROC glad_glGetVertexAttribPointervARB = NULL;
2526PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL; 2579PFNGLBINDATTRIBLOCATIONARBPROC glad_glBindAttribLocationARB = NULL;
2527PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL; 2580PFNGLGETACTIVEATTRIBARBPROC glad_glGetActiveAttribARB = NULL;
2528PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL; 2581PFNGLGETATTRIBLOCATIONARBPROC glad_glGetAttribLocationARB = NULL;
2529PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
2530PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
2531PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
2532PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
2533PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
2534PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
2535PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
2536PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
2537PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
2538PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
2539PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL; 2582PFNGLWINDOWPOS2DARBPROC glad_glWindowPos2dARB = NULL;
2540PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL; 2583PFNGLWINDOWPOS2DVARBPROC glad_glWindowPos2dvARB = NULL;
2541PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL; 2584PFNGLWINDOWPOS2FARBPROC glad_glWindowPos2fARB = NULL;
@@ -3237,17 +3280,6 @@ PFNGLGETPERFQUERYDATAINTELPROC glad_glGetPerfQueryDataINTEL = NULL;
3237PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL; 3280PFNGLGETPERFQUERYIDBYNAMEINTELPROC glad_glGetPerfQueryIdByNameINTEL = NULL;
3238PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL; 3281PFNGLGETPERFQUERYINFOINTELPROC glad_glGetPerfQueryInfoINTEL = NULL;
3239PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL; 3282PFNGLBLENDBARRIERKHRPROC glad_glBlendBarrierKHR = NULL;
3240PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
3241PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
3242PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
3243PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
3244PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
3245PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
3246PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
3247PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
3248PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
3249PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
3250PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
3251PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL; 3283PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
3252PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL; 3284PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
3253PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL; 3285PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
@@ -3463,6 +3495,16 @@ PFNGLVERTEXATTRIBS2HVNVPROC glad_glVertexAttribs2hvNV = NULL;
3463PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL; 3495PFNGLVERTEXATTRIBS3HVNVPROC glad_glVertexAttribs3hvNV = NULL;
3464PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL; 3496PFNGLVERTEXATTRIBS4HVNVPROC glad_glVertexAttribs4hvNV = NULL;
3465PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL; 3497PFNGLGETINTERNALFORMATSAMPLEIVNVPROC glad_glGetInternalformatSampleivNV = NULL;
3498PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC glad_glGetMemoryObjectDetachedResourcesuivNV = NULL;
3499PFNGLRESETMEMORYOBJECTPARAMETERNVPROC glad_glResetMemoryObjectParameterNV = NULL;
3500PFNGLTEXATTACHMEMORYNVPROC glad_glTexAttachMemoryNV = NULL;
3501PFNGLBUFFERATTACHMEMORYNVPROC glad_glBufferAttachMemoryNV = NULL;
3502PFNGLTEXTUREATTACHMEMORYNVPROC glad_glTextureAttachMemoryNV = NULL;
3503PFNGLNAMEDBUFFERATTACHMEMORYNVPROC glad_glNamedBufferAttachMemoryNV = NULL;
3504PFNGLDRAWMESHTASKSNVPROC glad_glDrawMeshTasksNV = NULL;
3505PFNGLDRAWMESHTASKSINDIRECTNVPROC glad_glDrawMeshTasksIndirectNV = NULL;
3506PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC glad_glMultiDrawMeshTasksIndirectNV = NULL;
3507PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC glad_glMultiDrawMeshTasksIndirectCountNV = NULL;
3466PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL; 3508PFNGLGENOCCLUSIONQUERIESNVPROC glad_glGenOcclusionQueriesNV = NULL;
3467PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL; 3509PFNGLDELETEOCCLUSIONQUERIESNVPROC glad_glDeleteOcclusionQueriesNV = NULL;
3468PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL; 3510PFNGLISOCCLUSIONQUERYNVPROC glad_glIsOcclusionQueryNV = NULL;
@@ -3571,6 +3613,8 @@ PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC glad_glGetCombinerStageParameterfvNV = NU
3571PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL; 3613PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glFramebufferSampleLocationsfvNV = NULL;
3572PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL; 3614PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC glad_glNamedFramebufferSampleLocationsfvNV = NULL;
3573PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL; 3615PFNGLRESOLVEDEPTHVALUESNVPROC glad_glResolveDepthValuesNV = NULL;
3616PFNGLSCISSOREXCLUSIVENVPROC glad_glScissorExclusiveNV = NULL;
3617PFNGLSCISSOREXCLUSIVEARRAYVNVPROC glad_glScissorExclusiveArrayvNV = NULL;
3574PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL; 3618PFNGLMAKEBUFFERRESIDENTNVPROC glad_glMakeBufferResidentNV = NULL;
3575PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL; 3619PFNGLMAKEBUFFERNONRESIDENTNVPROC glad_glMakeBufferNonResidentNV = NULL;
3576PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL; 3620PFNGLISBUFFERRESIDENTNVPROC glad_glIsBufferResidentNV = NULL;
@@ -3584,6 +3628,13 @@ PFNGLUNIFORMUI64NVPROC glad_glUniformui64NV = NULL;
3584PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL; 3628PFNGLUNIFORMUI64VNVPROC glad_glUniformui64vNV = NULL;
3585PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL; 3629PFNGLPROGRAMUNIFORMUI64NVPROC glad_glProgramUniformui64NV = NULL;
3586PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL; 3630PFNGLPROGRAMUNIFORMUI64VNVPROC glad_glProgramUniformui64vNV = NULL;
3631PFNGLBINDSHADINGRATEIMAGENVPROC glad_glBindShadingRateImageNV = NULL;
3632PFNGLGETSHADINGRATEIMAGEPALETTENVPROC glad_glGetShadingRateImagePaletteNV = NULL;
3633PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC glad_glGetShadingRateSampleLocationivNV = NULL;
3634PFNGLSHADINGRATEIMAGEBARRIERNVPROC glad_glShadingRateImageBarrierNV = NULL;
3635PFNGLSHADINGRATEIMAGEPALETTENVPROC glad_glShadingRateImagePaletteNV = NULL;
3636PFNGLSHADINGRATESAMPLEORDERNVPROC glad_glShadingRateSampleOrderNV = NULL;
3637PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC glad_glShadingRateSampleOrderCustomNV = NULL;
3587PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL; 3638PFNGLTEXTUREBARRIERNVPROC glad_glTextureBarrierNV = NULL;
3588PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL; 3639PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC glad_glTexImage2DMultisampleCoverageNV = NULL;
3589PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL; 3640PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC glad_glTexImage3DMultisampleCoverageNV = NULL;
@@ -3620,6 +3671,7 @@ PFNGLVDPAUGETSURFACEIVNVPROC glad_glVDPAUGetSurfaceivNV = NULL;
3620PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL; 3671PFNGLVDPAUSURFACEACCESSNVPROC glad_glVDPAUSurfaceAccessNV = NULL;
3621PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL; 3672PFNGLVDPAUMAPSURFACESNVPROC glad_glVDPAUMapSurfacesNV = NULL;
3622PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL; 3673PFNGLVDPAUUNMAPSURFACESNVPROC glad_glVDPAUUnmapSurfacesNV = NULL;
3674PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = NULL;
3623PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL; 3675PFNGLFLUSHVERTEXARRAYRANGENVPROC glad_glFlushVertexArrayRangeNV = NULL;
3624PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL; 3676PFNGLVERTEXARRAYRANGENVPROC glad_glVertexArrayRangeNV = NULL;
3625PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL; 3677PFNGLVERTEXATTRIBL1I64NVPROC glad_glVertexAttribL1i64NV = NULL;
@@ -4439,6 +4491,209 @@ static void load_GL_VERSION_3_3(GLADloadproc load) {
4439 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); 4491 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
4440 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); 4492 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
4441} 4493}
4494static void load_GL_VERSION_4_0(GLADloadproc load) {
4495 if(!GLAD_GL_VERSION_4_0) return;
4496 glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
4497 glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
4498 glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
4499 glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
4500 glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
4501 glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
4502 glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
4503 glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
4504 glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
4505 glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
4506 glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
4507 glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
4508 glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
4509 glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
4510 glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
4511 glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
4512 glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
4513 glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
4514 glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
4515 glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
4516 glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
4517 glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
4518 glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
4519 glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
4520 glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
4521 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
4522 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
4523 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
4524 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
4525 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
4526 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
4527 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
4528 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
4529 glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
4530 glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
4531 glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
4532 glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
4533 glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
4534 glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
4535 glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
4536 glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
4537 glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
4538 glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
4539 glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
4540 glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
4541 glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
4542}
4543static void load_GL_VERSION_4_1(GLADloadproc load) {
4544 if(!GLAD_GL_VERSION_4_1) return;
4545 glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
4546 glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
4547 glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
4548 glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
4549 glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
4550 glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
4551 glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
4552 glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
4553 glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
4554 glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
4555 glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
4556 glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
4557 glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
4558 glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
4559 glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
4560 glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
4561 glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
4562 glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
4563 glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
4564 glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
4565 glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
4566 glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
4567 glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
4568 glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
4569 glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
4570 glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
4571 glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
4572 glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
4573 glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
4574 glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
4575 glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
4576 glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
4577 glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
4578 glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
4579 glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
4580 glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
4581 glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
4582 glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
4583 glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
4584 glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
4585 glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
4586 glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
4587 glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
4588 glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
4589 glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
4590 glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
4591 glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
4592 glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
4593 glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
4594 glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
4595 glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
4596 glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
4597 glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
4598 glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
4599 glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
4600 glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
4601 glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
4602 glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
4603 glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
4604 glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
4605 glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
4606 glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
4607 glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
4608 glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
4609 glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
4610 glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
4611 glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
4612 glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
4613 glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
4614 glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
4615 glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
4616 glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
4617 glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
4618 glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
4619 glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
4620 glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
4621 glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
4622 glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
4623 glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
4624 glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
4625 glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
4626 glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
4627 glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
4628 glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
4629 glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
4630 glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
4631 glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
4632 glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
4633 glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
4634}
4635static void load_GL_VERSION_4_2(GLADloadproc load) {
4636 if(!GLAD_GL_VERSION_4_2) return;
4637 glad_glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)load("glDrawArraysInstancedBaseInstance");
4638 glad_glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)load("glDrawElementsInstancedBaseInstance");
4639 glad_glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)load("glDrawElementsInstancedBaseVertexBaseInstance");
4640 glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
4641 glad_glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)load("glGetActiveAtomicCounterBufferiv");
4642 glad_glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)load("glBindImageTexture");
4643 glad_glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)load("glMemoryBarrier");
4644 glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
4645 glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
4646 glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
4647 glad_glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)load("glDrawTransformFeedbackInstanced");
4648 glad_glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)load("glDrawTransformFeedbackStreamInstanced");
4649}
4650static void load_GL_VERSION_4_3(GLADloadproc load) {
4651 if(!GLAD_GL_VERSION_4_3) return;
4652 glad_glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)load("glClearBufferData");
4653 glad_glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)load("glClearBufferSubData");
4654 glad_glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)load("glDispatchCompute");
4655 glad_glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)load("glDispatchComputeIndirect");
4656 glad_glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)load("glCopyImageSubData");
4657 glad_glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)load("glFramebufferParameteri");
4658 glad_glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)load("glGetFramebufferParameteriv");
4659 glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
4660 glad_glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)load("glInvalidateTexSubImage");
4661 glad_glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)load("glInvalidateTexImage");
4662 glad_glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)load("glInvalidateBufferSubData");
4663 glad_glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)load("glInvalidateBufferData");
4664 glad_glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)load("glInvalidateFramebuffer");
4665 glad_glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)load("glInvalidateSubFramebuffer");
4666 glad_glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)load("glMultiDrawArraysIndirect");
4667 glad_glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)load("glMultiDrawElementsIndirect");
4668 glad_glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)load("glGetProgramInterfaceiv");
4669 glad_glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)load("glGetProgramResourceIndex");
4670 glad_glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)load("glGetProgramResourceName");
4671 glad_glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)load("glGetProgramResourceiv");
4672 glad_glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)load("glGetProgramResourceLocation");
4673 glad_glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)load("glGetProgramResourceLocationIndex");
4674 glad_glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)load("glShaderStorageBlockBinding");
4675 glad_glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)load("glTexBufferRange");
4676 glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
4677 glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
4678 glad_glTextureView = (PFNGLTEXTUREVIEWPROC)load("glTextureView");
4679 glad_glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)load("glBindVertexBuffer");
4680 glad_glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)load("glVertexAttribFormat");
4681 glad_glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)load("glVertexAttribIFormat");
4682 glad_glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)load("glVertexAttribLFormat");
4683 glad_glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)load("glVertexAttribBinding");
4684 glad_glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)load("glVertexBindingDivisor");
4685 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
4686 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
4687 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
4688 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
4689 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
4690 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
4691 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
4692 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
4693 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
4694 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
4695 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
4696}
4442static void load_GL_3DFX_tbuffer(GLADloadproc load) { 4697static void load_GL_3DFX_tbuffer(GLADloadproc load) {
4443 if(!GLAD_GL_3DFX_tbuffer) return; 4698 if(!GLAD_GL_3DFX_tbuffer) return;
4444 glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX"); 4699 glad_glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)load("glTbufferMask3DFX");
@@ -7054,6 +7309,22 @@ static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
7054 if(!GLAD_GL_NV_internalformat_sample_query) return; 7309 if(!GLAD_GL_NV_internalformat_sample_query) return;
7055 glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV"); 7310 glad_glGetInternalformatSampleivNV = (PFNGLGETINTERNALFORMATSAMPLEIVNVPROC)load("glGetInternalformatSampleivNV");
7056} 7311}
7312static void load_GL_NV_memory_attachment(GLADloadproc load) {
7313 if(!GLAD_GL_NV_memory_attachment) return;
7314 glad_glGetMemoryObjectDetachedResourcesuivNV = (PFNGLGETMEMORYOBJECTDETACHEDRESOURCESUIVNVPROC)load("glGetMemoryObjectDetachedResourcesuivNV");
7315 glad_glResetMemoryObjectParameterNV = (PFNGLRESETMEMORYOBJECTPARAMETERNVPROC)load("glResetMemoryObjectParameterNV");
7316 glad_glTexAttachMemoryNV = (PFNGLTEXATTACHMEMORYNVPROC)load("glTexAttachMemoryNV");
7317 glad_glBufferAttachMemoryNV = (PFNGLBUFFERATTACHMEMORYNVPROC)load("glBufferAttachMemoryNV");
7318 glad_glTextureAttachMemoryNV = (PFNGLTEXTUREATTACHMEMORYNVPROC)load("glTextureAttachMemoryNV");
7319 glad_glNamedBufferAttachMemoryNV = (PFNGLNAMEDBUFFERATTACHMEMORYNVPROC)load("glNamedBufferAttachMemoryNV");
7320}
7321static void load_GL_NV_mesh_shader(GLADloadproc load) {
7322 if(!GLAD_GL_NV_mesh_shader) return;
7323 glad_glDrawMeshTasksNV = (PFNGLDRAWMESHTASKSNVPROC)load("glDrawMeshTasksNV");
7324 glad_glDrawMeshTasksIndirectNV = (PFNGLDRAWMESHTASKSINDIRECTNVPROC)load("glDrawMeshTasksIndirectNV");
7325 glad_glMultiDrawMeshTasksIndirectNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTNVPROC)load("glMultiDrawMeshTasksIndirectNV");
7326 glad_glMultiDrawMeshTasksIndirectCountNV = (PFNGLMULTIDRAWMESHTASKSINDIRECTCOUNTNVPROC)load("glMultiDrawMeshTasksIndirectCountNV");
7327}
7057static void load_GL_NV_occlusion_query(GLADloadproc load) { 7328static void load_GL_NV_occlusion_query(GLADloadproc load) {
7058 if(!GLAD_GL_NV_occlusion_query) return; 7329 if(!GLAD_GL_NV_occlusion_query) return;
7059 glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV"); 7330 glad_glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)load("glGenOcclusionQueriesNV");
@@ -7217,6 +7488,11 @@ static void load_GL_NV_sample_locations(GLADloadproc load) {
7217 glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV"); 7488 glad_glNamedFramebufferSampleLocationsfvNV = (PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC)load("glNamedFramebufferSampleLocationsfvNV");
7218 glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV"); 7489 glad_glResolveDepthValuesNV = (PFNGLRESOLVEDEPTHVALUESNVPROC)load("glResolveDepthValuesNV");
7219} 7490}
7491static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
7492 if(!GLAD_GL_NV_scissor_exclusive) return;
7493 glad_glScissorExclusiveNV = (PFNGLSCISSOREXCLUSIVENVPROC)load("glScissorExclusiveNV");
7494 glad_glScissorExclusiveArrayvNV = (PFNGLSCISSOREXCLUSIVEARRAYVNVPROC)load("glScissorExclusiveArrayvNV");
7495}
7220static void load_GL_NV_shader_buffer_load(GLADloadproc load) { 7496static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
7221 if(!GLAD_GL_NV_shader_buffer_load) return; 7497 if(!GLAD_GL_NV_shader_buffer_load) return;
7222 glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV"); 7498 glad_glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)load("glMakeBufferResidentNV");
@@ -7234,6 +7510,17 @@ static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
7234 glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV"); 7510 glad_glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)load("glProgramUniformui64NV");
7235 glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV"); 7511 glad_glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)load("glProgramUniformui64vNV");
7236} 7512}
7513static void load_GL_NV_shading_rate_image(GLADloadproc load) {
7514 if(!GLAD_GL_NV_shading_rate_image) return;
7515 glad_glBindShadingRateImageNV = (PFNGLBINDSHADINGRATEIMAGENVPROC)load("glBindShadingRateImageNV");
7516 glad_glGetShadingRateImagePaletteNV = (PFNGLGETSHADINGRATEIMAGEPALETTENVPROC)load("glGetShadingRateImagePaletteNV");
7517 glad_glGetShadingRateSampleLocationivNV = (PFNGLGETSHADINGRATESAMPLELOCATIONIVNVPROC)load("glGetShadingRateSampleLocationivNV");
7518 glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
7519 glad_glShadingRateImageBarrierNV = (PFNGLSHADINGRATEIMAGEBARRIERNVPROC)load("glShadingRateImageBarrierNV");
7520 glad_glShadingRateImagePaletteNV = (PFNGLSHADINGRATEIMAGEPALETTENVPROC)load("glShadingRateImagePaletteNV");
7521 glad_glShadingRateSampleOrderNV = (PFNGLSHADINGRATESAMPLEORDERNVPROC)load("glShadingRateSampleOrderNV");
7522 glad_glShadingRateSampleOrderCustomNV = (PFNGLSHADINGRATESAMPLEORDERCUSTOMNVPROC)load("glShadingRateSampleOrderCustomNV");
7523}
7237static void load_GL_NV_texture_barrier(GLADloadproc load) { 7524static void load_GL_NV_texture_barrier(GLADloadproc load) {
7238 if(!GLAD_GL_NV_texture_barrier) return; 7525 if(!GLAD_GL_NV_texture_barrier) return;
7239 glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV"); 7526 glad_glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)load("glTextureBarrierNV");
@@ -7285,6 +7572,10 @@ static void load_GL_NV_vdpau_interop(GLADloadproc load) {
7285 glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV"); 7572 glad_glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)load("glVDPAUMapSurfacesNV");
7286 glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV"); 7573 glad_glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)load("glVDPAUUnmapSurfacesNV");
7287} 7574}
7575static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
7576 if(!GLAD_GL_NV_vdpau_interop2) return;
7577 glad_glVDPAURegisterVideoSurfaceWithPictureStructureNV = (PFNGLVDPAUREGISTERVIDEOSURFACEWITHPICTURESTRUCTURENVPROC)load("glVDPAURegisterVideoSurfaceWithPictureStructureNV");
7578}
7288static void load_GL_NV_vertex_array_range(GLADloadproc load) { 7579static void load_GL_NV_vertex_array_range(GLADloadproc load) {
7289 if(!GLAD_GL_NV_vertex_array_range) return; 7580 if(!GLAD_GL_NV_vertex_array_range) return;
7290 glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV"); 7581 glad_glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)load("glFlushVertexArrayRangeNV");
@@ -8224,6 +8515,7 @@ static int find_extensionsGL(void) {
8224 GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling"); 8515 GLAD_GL_NV_clip_space_w_scaling = has_ext("GL_NV_clip_space_w_scaling");
8225 GLAD_GL_NV_command_list = has_ext("GL_NV_command_list"); 8516 GLAD_GL_NV_command_list = has_ext("GL_NV_command_list");
8226 GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5"); 8517 GLAD_GL_NV_compute_program5 = has_ext("GL_NV_compute_program5");
8518 GLAD_GL_NV_compute_shader_derivatives = has_ext("GL_NV_compute_shader_derivatives");
8227 GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render"); 8519 GLAD_GL_NV_conditional_render = has_ext("GL_NV_conditional_render");
8228 GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster"); 8520 GLAD_GL_NV_conservative_raster = has_ext("GL_NV_conservative_raster");
8229 GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate"); 8521 GLAD_GL_NV_conservative_raster_dilate = has_ext("GL_NV_conservative_raster_dilate");
@@ -8248,6 +8540,7 @@ static int find_extensionsGL(void) {
8248 GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2"); 8540 GLAD_GL_NV_fragment_program2 = has_ext("GL_NV_fragment_program2");
8249 GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4"); 8541 GLAD_GL_NV_fragment_program4 = has_ext("GL_NV_fragment_program4");
8250 GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option"); 8542 GLAD_GL_NV_fragment_program_option = has_ext("GL_NV_fragment_program_option");
8543 GLAD_GL_NV_fragment_shader_barycentric = has_ext("GL_NV_fragment_shader_barycentric");
8251 GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock"); 8544 GLAD_GL_NV_fragment_shader_interlock = has_ext("GL_NV_fragment_shader_interlock");
8252 GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples"); 8545 GLAD_GL_NV_framebuffer_mixed_samples = has_ext("GL_NV_framebuffer_mixed_samples");
8253 GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage"); 8546 GLAD_GL_NV_framebuffer_multisample_coverage = has_ext("GL_NV_framebuffer_multisample_coverage");
@@ -8262,6 +8555,8 @@ static int find_extensionsGL(void) {
8262 GLAD_GL_NV_half_float = has_ext("GL_NV_half_float"); 8555 GLAD_GL_NV_half_float = has_ext("GL_NV_half_float");
8263 GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query"); 8556 GLAD_GL_NV_internalformat_sample_query = has_ext("GL_NV_internalformat_sample_query");
8264 GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent"); 8557 GLAD_GL_NV_light_max_exponent = has_ext("GL_NV_light_max_exponent");
8558 GLAD_GL_NV_memory_attachment = has_ext("GL_NV_memory_attachment");
8559 GLAD_GL_NV_mesh_shader = has_ext("GL_NV_mesh_shader");
8265 GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage"); 8560 GLAD_GL_NV_multisample_coverage = has_ext("GL_NV_multisample_coverage");
8266 GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint"); 8561 GLAD_GL_NV_multisample_filter_hint = has_ext("GL_NV_multisample_filter_hint");
8267 GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query"); 8562 GLAD_GL_NV_occlusion_query = has_ext("GL_NV_occlusion_query");
@@ -8278,9 +8573,11 @@ static int find_extensionsGL(void) {
8278 GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag"); 8573 GLAD_GL_NV_query_resource_tag = has_ext("GL_NV_query_resource_tag");
8279 GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners"); 8574 GLAD_GL_NV_register_combiners = has_ext("GL_NV_register_combiners");
8280 GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2"); 8575 GLAD_GL_NV_register_combiners2 = has_ext("GL_NV_register_combiners2");
8576 GLAD_GL_NV_representative_fragment_test = has_ext("GL_NV_representative_fragment_test");
8281 GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge"); 8577 GLAD_GL_NV_robustness_video_memory_purge = has_ext("GL_NV_robustness_video_memory_purge");
8282 GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations"); 8578 GLAD_GL_NV_sample_locations = has_ext("GL_NV_sample_locations");
8283 GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage"); 8579 GLAD_GL_NV_sample_mask_override_coverage = has_ext("GL_NV_sample_mask_override_coverage");
8580 GLAD_GL_NV_scissor_exclusive = has_ext("GL_NV_scissor_exclusive");
8284 GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters"); 8581 GLAD_GL_NV_shader_atomic_counters = has_ext("GL_NV_shader_atomic_counters");
8285 GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float"); 8582 GLAD_GL_NV_shader_atomic_float = has_ext("GL_NV_shader_atomic_float");
8286 GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64"); 8583 GLAD_GL_NV_shader_atomic_float64 = has_ext("GL_NV_shader_atomic_float64");
@@ -8289,8 +8586,10 @@ static int find_extensionsGL(void) {
8289 GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load"); 8586 GLAD_GL_NV_shader_buffer_load = has_ext("GL_NV_shader_buffer_load");
8290 GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store"); 8587 GLAD_GL_NV_shader_buffer_store = has_ext("GL_NV_shader_buffer_store");
8291 GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object"); 8588 GLAD_GL_NV_shader_storage_buffer_object = has_ext("GL_NV_shader_storage_buffer_object");
8589 GLAD_GL_NV_shader_texture_footprint = has_ext("GL_NV_shader_texture_footprint");
8292 GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group"); 8590 GLAD_GL_NV_shader_thread_group = has_ext("GL_NV_shader_thread_group");
8293 GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle"); 8591 GLAD_GL_NV_shader_thread_shuffle = has_ext("GL_NV_shader_thread_shuffle");
8592 GLAD_GL_NV_shading_rate_image = has_ext("GL_NV_shading_rate_image");
8294 GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering"); 8593 GLAD_GL_NV_stereo_view_rendering = has_ext("GL_NV_stereo_view_rendering");
8295 GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5"); 8594 GLAD_GL_NV_tessellation_program5 = has_ext("GL_NV_tessellation_program5");
8296 GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss"); 8595 GLAD_GL_NV_texgen_emboss = has_ext("GL_NV_texgen_emboss");
@@ -8309,6 +8608,7 @@ static int find_extensionsGL(void) {
8309 GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2"); 8608 GLAD_GL_NV_transform_feedback2 = has_ext("GL_NV_transform_feedback2");
8310 GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory"); 8609 GLAD_GL_NV_uniform_buffer_unified_memory = has_ext("GL_NV_uniform_buffer_unified_memory");
8311 GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop"); 8610 GLAD_GL_NV_vdpau_interop = has_ext("GL_NV_vdpau_interop");
8611 GLAD_GL_NV_vdpau_interop2 = has_ext("GL_NV_vdpau_interop2");
8312 GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range"); 8612 GLAD_GL_NV_vertex_array_range = has_ext("GL_NV_vertex_array_range");
8313 GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2"); 8613 GLAD_GL_NV_vertex_array_range2 = has_ext("GL_NV_vertex_array_range2");
8314 GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit"); 8614 GLAD_GL_NV_vertex_attrib_integer_64bit = has_ext("GL_NV_vertex_attrib_integer_64bit");
@@ -8454,8 +8754,12 @@ static void find_coreGL(void) {
8454 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; 8754 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
8455 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; 8755 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
8456 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; 8756 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
8457 if (GLVersion.major > 3 || (GLVersion.major >= 3 && GLVersion.minor >= 3)) { 8757 GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
8458 max_loaded_major = 3; 8758 GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
8759 GLAD_GL_VERSION_4_2 = (major == 4 && minor >= 2) || major > 4;
8760 GLAD_GL_VERSION_4_3 = (major == 4 && minor >= 3) || major > 4;
8761 if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 3)) {
8762 max_loaded_major = 4;
8459 max_loaded_minor = 3; 8763 max_loaded_minor = 3;
8460 } 8764 }
8461} 8765}
@@ -8478,6 +8782,10 @@ int gladLoadGLLoader(GLADloadproc load) {
8478 load_GL_VERSION_3_1(load); 8782 load_GL_VERSION_3_1(load);
8479 load_GL_VERSION_3_2(load); 8783 load_GL_VERSION_3_2(load);
8480 load_GL_VERSION_3_3(load); 8784 load_GL_VERSION_3_3(load);
8785 load_GL_VERSION_4_0(load);
8786 load_GL_VERSION_4_1(load);
8787 load_GL_VERSION_4_2(load);
8788 load_GL_VERSION_4_3(load);
8481 8789
8482 if (!find_extensionsGL()) return 0; 8790 if (!find_extensionsGL()) return 0;
8483 load_GL_3DFX_tbuffer(load); 8791 load_GL_3DFX_tbuffer(load);
@@ -8718,6 +9026,8 @@ int gladLoadGLLoader(GLADloadproc load) {
8718 load_GL_NV_gpu_shader5(load); 9026 load_GL_NV_gpu_shader5(load);
8719 load_GL_NV_half_float(load); 9027 load_GL_NV_half_float(load);
8720 load_GL_NV_internalformat_sample_query(load); 9028 load_GL_NV_internalformat_sample_query(load);
9029 load_GL_NV_memory_attachment(load);
9030 load_GL_NV_mesh_shader(load);
8721 load_GL_NV_occlusion_query(load); 9031 load_GL_NV_occlusion_query(load);
8722 load_GL_NV_parameter_buffer_object(load); 9032 load_GL_NV_parameter_buffer_object(load);
8723 load_GL_NV_path_rendering(load); 9033 load_GL_NV_path_rendering(load);
@@ -8730,12 +9040,15 @@ int gladLoadGLLoader(GLADloadproc load) {
8730 load_GL_NV_register_combiners(load); 9040 load_GL_NV_register_combiners(load);
8731 load_GL_NV_register_combiners2(load); 9041 load_GL_NV_register_combiners2(load);
8732 load_GL_NV_sample_locations(load); 9042 load_GL_NV_sample_locations(load);
9043 load_GL_NV_scissor_exclusive(load);
8733 load_GL_NV_shader_buffer_load(load); 9044 load_GL_NV_shader_buffer_load(load);
9045 load_GL_NV_shading_rate_image(load);
8734 load_GL_NV_texture_barrier(load); 9046 load_GL_NV_texture_barrier(load);
8735 load_GL_NV_texture_multisample(load); 9047 load_GL_NV_texture_multisample(load);
8736 load_GL_NV_transform_feedback(load); 9048 load_GL_NV_transform_feedback(load);
8737 load_GL_NV_transform_feedback2(load); 9049 load_GL_NV_transform_feedback2(load);
8738 load_GL_NV_vdpau_interop(load); 9050 load_GL_NV_vdpau_interop(load);
9051 load_GL_NV_vdpau_interop2(load);
8739 load_GL_NV_vertex_array_range(load); 9052 load_GL_NV_vertex_array_range(load);
8740 load_GL_NV_vertex_attrib_integer_64bit(load); 9053 load_GL_NV_vertex_attrib_integer_64bit(load);
8741 load_GL_NV_vertex_buffer_unified_memory(load); 9054 load_GL_NV_vertex_buffer_unified_memory(load);