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authorGravatar bunnei2015-11-25 20:50:29 -0500
committerGravatar bunnei2015-11-25 20:50:29 -0500
commitff502a51c58f9cad98a67cc86f2cfec2a5c1988a (patch)
tree035af9b541e6de8437a76fa18842aa26f30d4001
parentMerge pull request #1248 from polaris-/add-ssl-stubs (diff)
parentUse regular uniform location (diff)
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Merge pull request #1253 from kemenaran/avoid-explicit-uniform-location
Use regular uniform location
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp7
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.h7
-rw-r--r--src/video_core/renderer_opengl/gl_shader_gen.cpp6
3 files changed, 5 insertions, 15 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 9b4bddabd..2a8949198 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -492,9 +492,10 @@ void RasterizerOpenGL::SetShader() {
492 state.Apply(); 492 state.Apply();
493 493
494 // Set the texture samplers to correspond to different texture units 494 // Set the texture samplers to correspond to different texture units
495 glUniform1i(PicaShader::Uniform::Texture0, 0); 495 GLuint uniform_tex = glGetUniformLocation(shader->shader.handle, "tex");
496 glUniform1i(PicaShader::Uniform::Texture1, 1); 496 glUniform1i(uniform_tex, 0);
497 glUniform1i(PicaShader::Uniform::Texture2, 2); 497 glUniform1i(uniform_tex + 1, 1);
498 glUniform1i(uniform_tex + 2, 2);
498 499
499 current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get(); 500 current_shader = shader_cache.emplace(config, std::move(shader)).first->second.get();
500 501
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.h b/src/video_core/renderer_opengl/gl_rasterizer.h
index 071051dbc..5ba898189 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.h
+++ b/src/video_core/renderer_opengl/gl_rasterizer.h
@@ -138,13 +138,6 @@ public:
138 struct PicaShader { 138 struct PicaShader {
139 /// OpenGL shader resource 139 /// OpenGL shader resource
140 OGLShader shader; 140 OGLShader shader;
141
142 /// Fragment shader uniforms
143 enum Uniform : GLuint {
144 Texture0 = 0,
145 Texture1 = 1,
146 Texture2 = 2,
147 };
148 }; 141 };
149 142
150private: 143private:
diff --git a/src/video_core/renderer_opengl/gl_shader_gen.cpp b/src/video_core/renderer_opengl/gl_shader_gen.cpp
index 3f1cf7a6f..0f781805c 100644
--- a/src/video_core/renderer_opengl/gl_shader_gen.cpp
+++ b/src/video_core/renderer_opengl/gl_shader_gen.cpp
@@ -321,8 +321,6 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
321std::string GenerateFragmentShader(const PicaShaderConfig& config) { 321std::string GenerateFragmentShader(const PicaShaderConfig& config) {
322 std::string out = R"( 322 std::string out = R"(
323#version 330 323#version 330
324#extension GL_ARB_explicit_uniform_location : require
325
326#define NUM_TEV_STAGES 6 324#define NUM_TEV_STAGES 6
327 325
328in vec4 primary_color; 326in vec4 primary_color;
@@ -338,9 +336,7 @@ layout (std140) uniform shader_data {
338 336
339)"; 337)";
340 338
341 using Uniform = RasterizerOpenGL::PicaShader::Uniform; 339 out += "uniform sampler2D tex[3];\n";
342 out += "layout(location = " + std::to_string((int)Uniform::Texture0) + ") uniform sampler2D tex[3];\n";
343
344 out += "void main() {\n"; 340 out += "void main() {\n";
345 out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n"; 341 out += "vec4 combiner_buffer = tev_combiner_buffer_color;\n";
346 out += "vec4 last_tex_env_out = vec4(0.0);\n"; 342 out += "vec4 last_tex_env_out = vec4(0.0);\n";