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authorGravatar scorpion812023-05-22 16:48:55 +0200
committerGravatar GitHub2023-05-22 16:48:55 +0200
commitf8e7b44d2816108ace9e262f5161a98079a4ca7b (patch)
tree5b818f1aa0ce8992bb363d0630f2c05b46f092f9
parentMerge pull request #10392 from danilaml/update-cubeb-again (diff)
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Limit the device access memory to 4 GB
Hardly limiting the device access memory to 4 GB for integrated vulkan devices here. This works for the Steam Deck in order not to go above 4 GB VRAM usage any more (above this value the likelihood to crash when the RAM exceeds 12 GB as well raises). But there will be perhaps a detection mechanism necessary for detecting the real memory limit for integrated vulkan devices. Those likely might have small limits anyway, but what about integrated GPUs on machines with > 16 GB RAM, aka larger amounts ?
-rw-r--r--src/video_core/vulkan_common/vulkan_device.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/video_core/vulkan_common/vulkan_device.cpp b/src/video_core/vulkan_common/vulkan_device.cpp
index f6e6f2736..c0b2b3e17 100644
--- a/src/video_core/vulkan_common/vulkan_device.cpp
+++ b/src/video_core/vulkan_common/vulkan_device.cpp
@@ -1034,7 +1034,7 @@ void Device::CollectPhysicalMemoryInfo() {
1034 } 1034 }
1035 const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage); 1035 const s64 available_memory = static_cast<s64>(device_access_memory - device_initial_usage);
1036 device_access_memory = static_cast<u64>(std::max<s64>( 1036 device_access_memory = static_cast<u64>(std::max<s64>(
1037 std::min<s64>(available_memory - 8_GiB, 4_GiB), static_cast<s64>(local_memory))); 1037 std::min<s64>(available_memory - 8_GiB, 4_GiB), std::min<s64>(local_memory, 4_GiB)));
1038} 1038}
1039 1039
1040void Device::CollectToolingInfo() { 1040void Device::CollectToolingInfo() {