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authorGravatar bunnei2021-05-10 15:58:33 -0700
committerGravatar bunnei2021-05-10 20:34:38 -0700
commitf54ea749a4a593f63f75f6d21550534eac5eec8c (patch)
treed1fbe6ab3202215231e193866267e01cc8aa1887
parenthle: kernel: Implement named service ports using service interface factory. (diff)
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hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.
-rw-r--r--src/core/hle/kernel/svc.cpp7
1 files changed, 3 insertions, 4 deletions
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 52011be9c..6b445677e 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -284,12 +284,11 @@ static ResultCode ConnectToNamedPort(Core::System& system, Handle* out, VAddr po
284 auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); 284 auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
285 285
286 // Find the client port. 286 // Find the client port.
287 const auto it = kernel.FindNamedPort(port_name); 287 auto port = kernel.CreateNamedServicePort(port_name);
288 if (!kernel.IsValidNamedPort(it)) { 288 if (!port) {
289 LOG_WARNING(Kernel_SVC, "tried to connect to unknown port: {}", port_name); 289 LOG_ERROR(Kernel_SVC, "tried to connect to unknown port: {}", port_name);
290 return ResultNotFound; 290 return ResultNotFound;
291 } 291 }
292 auto port = it->second;
293 292
294 // Reserve a handle for the port. 293 // Reserve a handle for the port.
295 // NOTE: Nintendo really does write directly to the output handle here. 294 // NOTE: Nintendo really does write directly to the output handle here.