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authorGravatar ReinUsesLisp2019-11-04 01:54:35 -0300
committerGravatar ReinUsesLisp2019-11-07 01:52:18 -0300
commite9d2fad9849ff7fba8d63a16c838b79a3e752327 (patch)
treeb1e21df478484ee374f888f4dd1d77b245f0a566
parentgl_shader_decompiler: Fix typo "y_negate"->"y_direction" (diff)
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gl_rasterizer: Remove front facing hack
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 53ee754ff..0e9338ab6 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -1093,18 +1093,6 @@ void RasterizerOpenGL::SyncCullMode() {
1093 } 1093 }
1094 1094
1095 state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face); 1095 state.cull.front_face = MaxwellToGL::FrontFace(regs.cull.front_face);
1096
1097 // If the GPU is configured to flip the rasterized triangles, then we need to flip the
1098 // notion of front and back.
1099 const bool flip_triangles{regs.screen_y_control.triangle_rast_flip != 0 &&
1100 regs.viewport_transform[0].scale_y > 0.0f};
1101 if (flip_triangles) {
1102 if (state.cull.front_face == GL_CCW) {
1103 state.cull.front_face = GL_CW;
1104 } else if (state.cull.front_face == GL_CW) {
1105 state.cull.front_face = GL_CCW;
1106 }
1107 }
1108} 1096}
1109 1097
1110void RasterizerOpenGL::SyncPrimitiveRestart() { 1098void RasterizerOpenGL::SyncPrimitiveRestart() {