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authorGravatar bunnei2016-02-24 18:15:16 -0800
committerGravatar bunnei2016-02-24 18:15:16 -0800
commite04e6aabbc7bbd2bc3a08a6cecd50273670ca0a6 (patch)
tree1284522b384099dbab578007260fbaa2e3932012
parentMerge pull request #1406 from MerryMage/bitfield2 (diff)
parentFix out of bounds array access when loading a component >= 12 (diff)
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Merge pull request #1395 from ds84182/padding-attributes
Add support for padding vertex attributes
-rw-r--r--src/video_core/command_processor.cpp24
1 files changed, 17 insertions, 7 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index ed20057b5..73fdfbe9c 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -157,15 +157,25 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
157 157
158 // TODO: What happens if a loader overwrites a previous one's data? 158 // TODO: What happens if a loader overwrites a previous one's data?
159 for (unsigned component = 0; component < loader_config.component_count; ++component) { 159 for (unsigned component = 0; component < loader_config.component_count; ++component) {
160 if (component >= 12) 160 if (component >= 12) {
161 LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component); 161 LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
162 continue;
163 }
164
162 u32 attribute_index = loader_config.GetComponent(component); 165 u32 attribute_index = loader_config.GetComponent(component);
163 vertex_attribute_sources[attribute_index] = load_address; 166 if (attribute_index < 12) {
164 vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count); 167 vertex_attribute_sources[attribute_index] = load_address;
165 vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index); 168 vertex_attribute_strides[attribute_index] = static_cast<u32>(loader_config.byte_count);
166 vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index); 169 vertex_attribute_formats[attribute_index] = attribute_config.GetFormat(attribute_index);
167 vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index); 170 vertex_attribute_elements[attribute_index] = attribute_config.GetNumElements(attribute_index);
168 load_address += attribute_config.GetStride(attribute_index); 171 vertex_attribute_element_size[attribute_index] = attribute_config.GetElementSizeInBytes(attribute_index);
172 load_address += attribute_config.GetStride(attribute_index);
173 } else if (attribute_index < 16) {
174 // Attribute ids 12, 13, 14 and 15 signify 4, 8, 12 and 16-byte paddings, respectively
175 load_address += (attribute_index - 11) * 4;
176 } else {
177 UNREACHABLE(); // This is truly unreachable due to the number of bits for each component
178 }
169 } 179 }
170 } 180 }
171 181