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authorGravatar t8952024-02-16 21:07:03 -0500
committerGravatar t8952024-02-16 21:07:03 -0500
commitdc2c302a84e4757b00c22c4ee0d2e7897840dd38 (patch)
tree8eb6f1f35573abd1183a2231b64fbe4b2b271062
parentandroid: Allow SettingsItems to use String or StringRes (diff)
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config: Reset per-game profile name on load if empty
-rw-r--r--src/frontend_common/config.cpp1
-rw-r--r--src/yuzu/configuration/qt_config.cpp1
-rw-r--r--src/yuzu_cmd/sdl_config.cpp1
3 files changed, 3 insertions, 0 deletions
diff --git a/src/frontend_common/config.cpp b/src/frontend_common/config.cpp
index 2bebfeef9..95f8c8c36 100644
--- a/src/frontend_common/config.cpp
+++ b/src/frontend_common/config.cpp
@@ -138,6 +138,7 @@ void Config::ReadPlayerValues(const std::size_t player_index) {
138 if (profile_name.empty()) { 138 if (profile_name.empty()) {
139 // Use the global input config 139 // Use the global input config
140 player = Settings::values.players.GetValue(true)[player_index]; 140 player = Settings::values.players.GetValue(true)[player_index];
141 player.profile_name = "";
141 return; 142 return;
142 } 143 }
143 player.profile_name = profile_name; 144 player.profile_name = profile_name;
diff --git a/src/yuzu/configuration/qt_config.cpp b/src/yuzu/configuration/qt_config.cpp
index 1051031f2..37951b9c8 100644
--- a/src/yuzu/configuration/qt_config.cpp
+++ b/src/yuzu/configuration/qt_config.cpp
@@ -90,6 +90,7 @@ void QtConfig::ReadQtPlayerValues(const std::size_t player_index) {
90 if (profile_name.empty()) { 90 if (profile_name.empty()) {
91 // Use the global input config 91 // Use the global input config
92 player = Settings::values.players.GetValue(true)[player_index]; 92 player = Settings::values.players.GetValue(true)[player_index];
93 player.profile_name = "";
93 return; 94 return;
94 } 95 }
95 } 96 }
diff --git a/src/yuzu_cmd/sdl_config.cpp b/src/yuzu_cmd/sdl_config.cpp
index 995114510..6e0f254b6 100644
--- a/src/yuzu_cmd/sdl_config.cpp
+++ b/src/yuzu_cmd/sdl_config.cpp
@@ -103,6 +103,7 @@ void SdlConfig::ReadSdlPlayerValues(const std::size_t player_index) {
103 if (profile_name.empty()) { 103 if (profile_name.empty()) {
104 // Use the global input config 104 // Use the global input config
105 player = Settings::values.players.GetValue(true)[player_index]; 105 player = Settings::values.players.GetValue(true)[player_index];
106 player.profile_name = "";
106 return; 107 return;
107 } 108 }
108 } 109 }