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| author | 2021-07-26 20:49:31 +0530 | |
|---|---|---|
| committer | 2021-07-26 20:49:31 +0530 | |
| commit | c05bbf375db7e8658888e8e29f6939013f99e851 (patch) | |
| tree | 9641958f0e43cb2f782102044b49d05a3f751b9e | |
| parent | Merge pull request #6723 from lioncash/shader (diff) | |
| download | yuzu-c05bbf375db7e8658888e8e29f6939013f99e851.tar.gz yuzu-c05bbf375db7e8658888e8e29f6939013f99e851.tar.xz yuzu-c05bbf375db7e8658888e8e29f6939013f99e851.zip | |
configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
| -rw-r--r-- | src/yuzu/configuration/configure_graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp index fef211707..1bc477c96 100644 --- a/src/yuzu/configuration/configure_graphics.cpp +++ b/src/yuzu/configuration/configure_graphics.cpp | |||
| @@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent) | |||
| 31 | } | 31 | } |
| 32 | 32 | ||
| 33 | ui->backend->addItem(QStringLiteral("GLSL")); | 33 | ui->backend->addItem(QStringLiteral("GLSL")); |
| 34 | ui->backend->addItem(tr("GLASM (NVIDIA Only)")); | 34 | ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)")); |
| 35 | ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); | 35 | ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); |
| 36 | 36 | ||
| 37 | SetupPerGameUI(); | 37 | SetupPerGameUI(); |