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authorGravatar Vamsi Krishna2021-07-26 20:49:31 +0530
committerGravatar GitHub2021-07-26 20:49:31 +0530
commitc05bbf375db7e8658888e8e29f6939013f99e851 (patch)
tree9641958f0e43cb2f782102044b49d05a3f751b9e
parentMerge pull request #6723 from lioncash/shader (diff)
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configure_graphics: reword GLASM option
Change wording to explain that GLASM is actually short for Assembly Shaders
-rw-r--r--src/yuzu/configuration/configure_graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/yuzu/configuration/configure_graphics.cpp b/src/yuzu/configuration/configure_graphics.cpp
index fef211707..1bc477c96 100644
--- a/src/yuzu/configuration/configure_graphics.cpp
+++ b/src/yuzu/configuration/configure_graphics.cpp
@@ -31,7 +31,7 @@ ConfigureGraphics::ConfigureGraphics(QWidget* parent)
31 } 31 }
32 32
33 ui->backend->addItem(QStringLiteral("GLSL")); 33 ui->backend->addItem(QStringLiteral("GLSL"));
34 ui->backend->addItem(tr("GLASM (NVIDIA Only)")); 34 ui->backend->addItem(tr("GLASM (Assembly Shaders, NVIDIA Only)"));
35 ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)")); 35 ui->backend->addItem(QStringLiteral("SPIR-V (Experimental, Mesa Only)"));
36 36
37 SetupPerGameUI(); 37 SetupPerGameUI();