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| author | 2020-02-12 01:00:39 -0500 | |
|---|---|---|
| committer | 2020-02-12 01:00:41 -0500 | |
| commit | b80c348b096623b8cef368d923b13d763f67954d (patch) | |
| tree | a1e01a5df61f534f0b3cc17323bd3e78a653de03 | |
| parent | Merge pull request #3376 from ReinUsesLisp/point-sprite (diff) | |
| download | yuzu-b80c348b096623b8cef368d923b13d763f67954d.tar.gz yuzu-b80c348b096623b8cef368d923b13d763f67954d.tar.xz yuzu-b80c348b096623b8cef368d923b13d763f67954d.zip | |
kernel/thread: Remove trivial usages of the global system accessor
We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
| -rw-r--r-- | src/core/hle/kernel/thread.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index e965b5b04..ad464e03b 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp | |||
| @@ -474,7 +474,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) { | |||
| 474 | if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { | 474 | if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { |
| 475 | return; | 475 | return; |
| 476 | } | 476 | } |
| 477 | auto& scheduler = Core::System::GetInstance().GlobalScheduler(); | 477 | auto& scheduler = kernel.GlobalScheduler(); |
| 478 | if (processor_id >= 0) { | 478 | if (processor_id >= 0) { |
| 479 | scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); | 479 | scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); |
| 480 | } | 480 | } |
| @@ -506,7 +506,7 @@ void Thread::AdjustSchedulingOnPriority(u32 old_priority) { | |||
| 506 | } | 506 | } |
| 507 | 507 | ||
| 508 | void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { | 508 | void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { |
| 509 | auto& scheduler = Core::System::GetInstance().GlobalScheduler(); | 509 | auto& scheduler = kernel.GlobalScheduler(); |
| 510 | if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || | 510 | if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || |
| 511 | current_priority >= THREADPRIO_COUNT) { | 511 | current_priority >= THREADPRIO_COUNT) { |
| 512 | return; | 512 | return; |