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authorGravatar Yuri Kunde Schlesner2017-09-22 04:06:38 +0200
committerGravatar GitHub2017-09-22 04:06:38 +0200
commita7758b0b36f50b0d0f20149134551f4dfee01442 (patch)
tree303c41d39384e510d6990cb347800aff14c5e8d3
parentMerge pull request #2933 from huwpascoe/perf-1 (diff)
parentFixed framebuffer warning (diff)
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Merge pull request #2928 from huwpascoe/master
Fixed framebuffer warning
-rw-r--r--src/video_core/renderer_opengl/gl_rasterizer.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp
index 7b0cd1b66..7e09e4712 100644
--- a/src/video_core/renderer_opengl/gl_rasterizer.cpp
+++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp
@@ -237,13 +237,24 @@ void RasterizerOpenGL::DrawTriangles() {
237 237
238 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 238 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
239 color_surface != nullptr ? color_surface->texture.handle : 0, 0); 239 color_surface != nullptr ? color_surface->texture.handle : 0, 0);
240 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 240 if (depth_surface != nullptr) {
241 depth_surface != nullptr ? depth_surface->texture.handle : 0, 0); 241 if (regs.framebuffer.framebuffer.depth_format ==
242 bool has_stencil = 242 Pica::FramebufferRegs::DepthFormat::D24S8) {
243 regs.framebuffer.framebuffer.depth_format == Pica::FramebufferRegs::DepthFormat::D24S8; 243 // attach both depth and stencil
244 glFramebufferTexture2D( 244 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
245 GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 245 depth_surface->texture.handle, 0);
246 (has_stencil && depth_surface != nullptr) ? depth_surface->texture.handle : 0, 0); 246 } else {
247 // attach depth
248 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D,
249 depth_surface->texture.handle, 0);
250 // clear stencil attachment
251 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
252 }
253 } else {
254 // clear both depth and stencil attachment
255 glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
256 0);
257 }
247 258
248 // Sync the viewport 259 // Sync the viewport
249 // These registers hold half-width and half-height, so must be multiplied by 2 260 // These registers hold half-width and half-height, so must be multiplied by 2