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authorGravatar Weiyi Wang2017-05-12 18:02:45 +0300
committerGravatar GitHub2017-05-12 18:02:45 +0300
commit9bd3986540a990abc82ef2b03fc4d621d78c2e03 (patch)
tree7f10b237188546c98cc6ca54518cb63261216260
parentMerge pull request #2669 from jroweboy/async_file_watcher (diff)
parentPica: Write GS registers (diff)
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Merge pull request #2695 from JayFoxRox/gs-regs
Prepare Pica registers for Geometry Shaders
-rw-r--r--src/video_core/command_processor.cpp212
-rw-r--r--src/video_core/shader/shader.h7
-rw-r--r--src/video_core/shader/shader_interpreter.cpp2
-rw-r--r--src/video_core/shader/shader_jit_x64.cpp2
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.cpp4
-rw-r--r--src/video_core/shader/shader_jit_x64_compiler.h14
6 files changed, 171 insertions, 70 deletions
diff --git a/src/video_core/command_processor.cpp b/src/video_core/command_processor.cpp
index 2e32ff905..9a09f81dc 100644
--- a/src/video_core/command_processor.cpp
+++ b/src/video_core/command_processor.cpp
@@ -32,12 +32,13 @@ namespace Pica {
32 32
33namespace CommandProcessor { 33namespace CommandProcessor {
34 34
35static int float_regs_counter = 0; 35static int vs_float_regs_counter = 0;
36static u32 vs_uniform_write_buffer[4];
36 37
37static u32 uniform_write_buffer[4]; 38static int gs_float_regs_counter = 0;
39static u32 gs_uniform_write_buffer[4];
38 40
39static int default_attr_counter = 0; 41static int default_attr_counter = 0;
40
41static u32 default_attr_write_buffer[3]; 42static u32 default_attr_write_buffer[3];
42 43
43// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF 44// Expand a 4-bit mask to 4-byte mask, e.g. 0b0101 -> 0x00FF00FF
@@ -48,6 +49,97 @@ static const u32 expand_bits_to_bytes[] = {
48 49
49MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240)); 50MICROPROFILE_DEFINE(GPU_Drawing, "GPU", "Drawing", MP_RGB(50, 50, 240));
50 51
52static const char* GetShaderSetupTypeName(Shader::ShaderSetup& setup) {
53 if (&setup == &g_state.vs) {
54 return "vertex shader";
55 }
56 if (&setup == &g_state.gs) {
57 return "geometry shader";
58 }
59 return "unknown shader";
60}
61
62static void WriteUniformBoolReg(Shader::ShaderSetup& setup, u32 value) {
63 for (unsigned i = 0; i < setup.uniforms.b.size(); ++i)
64 setup.uniforms.b[i] = (value & (1 << i)) != 0;
65}
66
67static void WriteUniformIntReg(Shader::ShaderSetup& setup, unsigned index,
68 const Math::Vec4<u8>& values) {
69 ASSERT(index < setup.uniforms.i.size());
70 setup.uniforms.i[index] = values;
71 LOG_TRACE(HW_GPU, "Set %s integer uniform %d to %02x %02x %02x %02x",
72 GetShaderSetupTypeName(setup), index, values.x, values.y, values.z, values.w);
73}
74
75static void WriteUniformFloatReg(ShaderRegs& config, Shader::ShaderSetup& setup,
76 int& float_regs_counter, u32 uniform_write_buffer[4], u32 value) {
77 auto& uniform_setup = config.uniform_setup;
78
79 // TODO: Does actual hardware indeed keep an intermediate buffer or does
80 // it directly write the values?
81 uniform_write_buffer[float_regs_counter++] = value;
82
83 // Uniforms are written in a packed format such that four float24 values are encoded in
84 // three 32-bit numbers. We write to internal memory once a full such vector is
85 // written.
86 if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
87 (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
88 float_regs_counter = 0;
89
90 auto& uniform = setup.uniforms.f[uniform_setup.index];
91
92 if (uniform_setup.index >= 96) {
93 LOG_ERROR(HW_GPU, "Invalid %s float uniform index %d", GetShaderSetupTypeName(setup),
94 (int)uniform_setup.index);
95 } else {
96
97 // NOTE: The destination component order indeed is "backwards"
98 if (uniform_setup.IsFloat32()) {
99 for (auto i : {0, 1, 2, 3})
100 uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
101 } else {
102 // TODO: Untested
103 uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
104 uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
105 ((uniform_write_buffer[1] >> 16) & 0xFFFF));
106 uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
107 ((uniform_write_buffer[2] >> 24) & 0xFF));
108 uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
109 }
110
111 LOG_TRACE(HW_GPU, "Set %s float uniform %x to (%f %f %f %f)",
112 GetShaderSetupTypeName(setup), (int)uniform_setup.index,
113 uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
114 uniform.w.ToFloat32());
115
116 // TODO: Verify that this actually modifies the register!
117 uniform_setup.index.Assign(uniform_setup.index + 1);
118 }
119 }
120}
121
122static void WriteProgramCode(ShaderRegs& config, Shader::ShaderSetup& setup,
123 unsigned max_program_code_length, u32 value) {
124 if (config.program.offset >= max_program_code_length) {
125 LOG_ERROR(HW_GPU, "Invalid %s program offset %d", GetShaderSetupTypeName(setup),
126 (int)config.program.offset);
127 } else {
128 setup.program_code[config.program.offset] = value;
129 config.program.offset++;
130 }
131}
132
133static void WriteSwizzlePatterns(ShaderRegs& config, Shader::ShaderSetup& setup, u32 value) {
134 if (config.swizzle_patterns.offset >= setup.swizzle_data.size()) {
135 LOG_ERROR(HW_GPU, "Invalid %s swizzle pattern offset %d", GetShaderSetupTypeName(setup),
136 (int)config.swizzle_patterns.offset);
137 } else {
138 setup.swizzle_data[config.swizzle_patterns.offset] = value;
139 config.swizzle_patterns.offset++;
140 }
141}
142
51static void WritePicaReg(u32 id, u32 value, u32 mask) { 143static void WritePicaReg(u32 id, u32 value, u32 mask) {
52 auto& regs = g_state.regs; 144 auto& regs = g_state.regs;
53 145
@@ -330,21 +422,70 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
330 break; 422 break;
331 } 423 }
332 424
333 case PICA_REG_INDEX(vs.bool_uniforms): 425 case PICA_REG_INDEX(gs.bool_uniforms):
334 for (unsigned i = 0; i < 16; ++i) 426 WriteUniformBoolReg(g_state.gs, value);
335 g_state.vs.uniforms.b[i] = (regs.vs.bool_uniforms.Value() & (1 << i)) != 0; 427 break;
336 428
429 case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281):
430 case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[1], 0x282):
431 case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[2], 0x283):
432 case PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[3], 0x284): {
433 unsigned index = (id - PICA_REG_INDEX_WORKAROUND(gs.int_uniforms[0], 0x281));
434 auto values = regs.gs.int_uniforms[index];
435 WriteUniformIntReg(g_state.gs, index,
436 Math::Vec4<u8>(values.x, values.y, values.z, values.w));
437 break;
438 }
439
440 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[0], 0x291):
441 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[1], 0x292):
442 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[2], 0x293):
443 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[3], 0x294):
444 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[4], 0x295):
445 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[5], 0x296):
446 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[6], 0x297):
447 case PICA_REG_INDEX_WORKAROUND(gs.uniform_setup.set_value[7], 0x298): {
448 WriteUniformFloatReg(g_state.regs.gs, g_state.gs, gs_float_regs_counter,
449 gs_uniform_write_buffer, value);
450 break;
451 }
452
453 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[0], 0x29c):
454 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[1], 0x29d):
455 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[2], 0x29e):
456 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[3], 0x29f):
457 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[4], 0x2a0):
458 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[5], 0x2a1):
459 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[6], 0x2a2):
460 case PICA_REG_INDEX_WORKAROUND(gs.program.set_word[7], 0x2a3): {
461 WriteProgramCode(g_state.regs.gs, g_state.gs, 4096, value);
462 break;
463 }
464
465 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[0], 0x2a6):
466 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[1], 0x2a7):
467 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[2], 0x2a8):
468 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[3], 0x2a9):
469 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[4], 0x2aa):
470 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[5], 0x2ab):
471 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[6], 0x2ac):
472 case PICA_REG_INDEX_WORKAROUND(gs.swizzle_patterns.set_word[7], 0x2ad): {
473 WriteSwizzlePatterns(g_state.regs.gs, g_state.gs, value);
474 break;
475 }
476
477 case PICA_REG_INDEX(vs.bool_uniforms):
478 WriteUniformBoolReg(g_state.vs, value);
337 break; 479 break;
338 480
339 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1): 481 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1):
340 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2): 482 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[1], 0x2b2):
341 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3): 483 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[2], 0x2b3):
342 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): { 484 case PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[3], 0x2b4): {
343 int index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1)); 485 unsigned index = (id - PICA_REG_INDEX_WORKAROUND(vs.int_uniforms[0], 0x2b1));
344 auto values = regs.vs.int_uniforms[index]; 486 auto values = regs.vs.int_uniforms[index];
345 g_state.vs.uniforms.i[index] = Math::Vec4<u8>(values.x, values.y, values.z, values.w); 487 WriteUniformIntReg(g_state.vs, index,
346 LOG_TRACE(HW_GPU, "Set integer uniform %d to %02x %02x %02x %02x", index, values.x.Value(), 488 Math::Vec4<u8>(values.x, values.y, values.z, values.w));
347 values.y.Value(), values.z.Value(), values.w.Value());
348 break; 489 break;
349 } 490 }
350 491
@@ -356,51 +497,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
356 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6): 497 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[5], 0x2c6):
357 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7): 498 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[6], 0x2c7):
358 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): { 499 case PICA_REG_INDEX_WORKAROUND(vs.uniform_setup.set_value[7], 0x2c8): {
359 auto& uniform_setup = regs.vs.uniform_setup; 500 WriteUniformFloatReg(g_state.regs.vs, g_state.vs, vs_float_regs_counter,
360 501 vs_uniform_write_buffer, value);
361 // TODO: Does actual hardware indeed keep an intermediate buffer or does
362 // it directly write the values?
363 uniform_write_buffer[float_regs_counter++] = value;
364
365 // Uniforms are written in a packed format such that four float24 values are encoded in
366 // three 32-bit numbers. We write to internal memory once a full such vector is
367 // written.
368 if ((float_regs_counter >= 4 && uniform_setup.IsFloat32()) ||
369 (float_regs_counter >= 3 && !uniform_setup.IsFloat32())) {
370 float_regs_counter = 0;
371
372 auto& uniform = g_state.vs.uniforms.f[uniform_setup.index];
373
374 if (uniform_setup.index > 95) {
375 LOG_ERROR(HW_GPU, "Invalid VS uniform index %d", (int)uniform_setup.index);
376 break;
377 }
378
379 // NOTE: The destination component order indeed is "backwards"
380 if (uniform_setup.IsFloat32()) {
381 for (auto i : {0, 1, 2, 3})
382 uniform[3 - i] = float24::FromFloat32(*(float*)(&uniform_write_buffer[i]));
383 } else {
384 // TODO: Untested
385 uniform.w = float24::FromRaw(uniform_write_buffer[0] >> 8);
386 uniform.z = float24::FromRaw(((uniform_write_buffer[0] & 0xFF) << 16) |
387 ((uniform_write_buffer[1] >> 16) & 0xFFFF));
388 uniform.y = float24::FromRaw(((uniform_write_buffer[1] & 0xFFFF) << 8) |
389 ((uniform_write_buffer[2] >> 24) & 0xFF));
390 uniform.x = float24::FromRaw(uniform_write_buffer[2] & 0xFFFFFF);
391 }
392
393 LOG_TRACE(HW_GPU, "Set uniform %x to (%f %f %f %f)", (int)uniform_setup.index,
394 uniform.x.ToFloat32(), uniform.y.ToFloat32(), uniform.z.ToFloat32(),
395 uniform.w.ToFloat32());
396
397 // TODO: Verify that this actually modifies the register!
398 uniform_setup.index.Assign(uniform_setup.index + 1);
399 }
400 break; 502 break;
401 } 503 }
402 504
403 // Load shader program code
404 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc): 505 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[0], 0x2cc):
405 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd): 506 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[1], 0x2cd):
406 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce): 507 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[2], 0x2ce):
@@ -409,12 +510,10 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
409 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1): 510 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[5], 0x2d1):
410 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2): 511 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[6], 0x2d2):
411 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): { 512 case PICA_REG_INDEX_WORKAROUND(vs.program.set_word[7], 0x2d3): {
412 g_state.vs.program_code[regs.vs.program.offset] = value; 513 WriteProgramCode(g_state.regs.vs, g_state.vs, 512, value);
413 regs.vs.program.offset++;
414 break; 514 break;
415 } 515 }
416 516
417 // Load swizzle pattern data
418 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6): 517 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[0], 0x2d6):
419 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7): 518 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[1], 0x2d7):
420 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8): 519 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[2], 0x2d8):
@@ -423,8 +522,7 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
423 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db): 522 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[5], 0x2db):
424 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc): 523 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[6], 0x2dc):
425 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): { 524 case PICA_REG_INDEX_WORKAROUND(vs.swizzle_patterns.set_word[7], 0x2dd): {
426 g_state.vs.swizzle_data[regs.vs.swizzle_patterns.offset] = value; 525 WriteSwizzlePatterns(g_state.regs.vs, g_state.vs, value);
427 regs.vs.swizzle_patterns.offset++;
428 break; 526 break;
429 } 527 }
430 528
diff --git a/src/video_core/shader/shader.h b/src/video_core/shader/shader.h
index 38ea717ab..e156f6aef 100644
--- a/src/video_core/shader/shader.h
+++ b/src/video_core/shader/shader.h
@@ -24,6 +24,9 @@ namespace Pica {
24 24
25namespace Shader { 25namespace Shader {
26 26
27constexpr unsigned MAX_PROGRAM_CODE_LENGTH = 4096;
28constexpr unsigned MAX_SWIZZLE_DATA_LENGTH = 4096;
29
27struct AttributeBuffer { 30struct AttributeBuffer {
28 alignas(16) Math::Vec4<float24> attr[16]; 31 alignas(16) Math::Vec4<float24> attr[16];
29}; 32};
@@ -144,8 +147,8 @@ struct ShaderSetup {
144 return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>); 147 return offsetof(ShaderSetup, uniforms.i) + index * sizeof(Math::Vec4<u8>);
145 } 148 }
146 149
147 std::array<u32, 1024> program_code; 150 std::array<u32, MAX_PROGRAM_CODE_LENGTH> program_code;
148 std::array<u32, 1024> swizzle_data; 151 std::array<u32, MAX_SWIZZLE_DATA_LENGTH> swizzle_data;
149 152
150 /// Data private to ShaderEngines 153 /// Data private to ShaderEngines
151 struct EngineData { 154 struct EngineData {
diff --git a/src/video_core/shader/shader_interpreter.cpp b/src/video_core/shader/shader_interpreter.cpp
index f4d1c46c5..aa1cec81f 100644
--- a/src/video_core/shader/shader_interpreter.cpp
+++ b/src/video_core/shader/shader_interpreter.cpp
@@ -653,7 +653,7 @@ static void RunInterpreter(const ShaderSetup& setup, UnitState& state, DebugData
653} 653}
654 654
655void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { 655void InterpreterEngine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
656 ASSERT(entry_point < 1024); 656 ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
657 setup.engine_data.entry_point = entry_point; 657 setup.engine_data.entry_point = entry_point;
658} 658}
659 659
diff --git a/src/video_core/shader/shader_jit_x64.cpp b/src/video_core/shader/shader_jit_x64.cpp
index 0ee0dd9ef..73c21871c 100644
--- a/src/video_core/shader/shader_jit_x64.cpp
+++ b/src/video_core/shader/shader_jit_x64.cpp
@@ -15,7 +15,7 @@ JitX64Engine::JitX64Engine() = default;
15JitX64Engine::~JitX64Engine() = default; 15JitX64Engine::~JitX64Engine() = default;
16 16
17void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) { 17void JitX64Engine::SetupBatch(ShaderSetup& setup, unsigned int entry_point) {
18 ASSERT(entry_point < 1024); 18 ASSERT(entry_point < MAX_PROGRAM_CODE_LENGTH);
19 setup.engine_data.entry_point = entry_point; 19 setup.engine_data.entry_point = entry_point;
20 20
21 u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code)); 21 u64 code_hash = Common::ComputeHash64(&setup.program_code, sizeof(setup.program_code));
diff --git a/src/video_core/shader/shader_jit_x64_compiler.cpp b/src/video_core/shader/shader_jit_x64_compiler.cpp
index 2dbc8b147..5d9b6448c 100644
--- a/src/video_core/shader/shader_jit_x64_compiler.cpp
+++ b/src/video_core/shader/shader_jit_x64_compiler.cpp
@@ -834,8 +834,8 @@ void JitShader::FindReturnOffsets() {
834 std::sort(return_offsets.begin(), return_offsets.end()); 834 std::sort(return_offsets.begin(), return_offsets.end());
835} 835}
836 836
837void JitShader::Compile(const std::array<u32, 1024>* program_code_, 837void JitShader::Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code_,
838 const std::array<u32, 1024>* swizzle_data_) { 838 const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data_) {
839 program_code = program_code_; 839 program_code = program_code_;
840 swizzle_data = swizzle_data_; 840 swizzle_data = swizzle_data_;
841 841
diff --git a/src/video_core/shader/shader_jit_x64_compiler.h b/src/video_core/shader/shader_jit_x64_compiler.h
index f27675560..31af0ca48 100644
--- a/src/video_core/shader/shader_jit_x64_compiler.h
+++ b/src/video_core/shader/shader_jit_x64_compiler.h
@@ -22,8 +22,8 @@ namespace Pica {
22 22
23namespace Shader { 23namespace Shader {
24 24
25/// Memory allocated for each compiled shader (64Kb) 25/// Memory allocated for each compiled shader
26constexpr size_t MAX_SHADER_SIZE = 1024 * 64; 26constexpr size_t MAX_SHADER_SIZE = MAX_PROGRAM_CODE_LENGTH * 64;
27 27
28/** 28/**
29 * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64 29 * This class implements the shader JIT compiler. It recompiles a Pica shader program into x86_64
@@ -37,8 +37,8 @@ public:
37 program(&setup, &state, instruction_labels[offset].getAddress()); 37 program(&setup, &state, instruction_labels[offset].getAddress());
38 } 38 }
39 39
40 void Compile(const std::array<u32, 1024>* program_code, 40 void Compile(const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code,
41 const std::array<u32, 1024>* swizzle_data); 41 const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data);
42 42
43 void Compile_ADD(Instruction instr); 43 void Compile_ADD(Instruction instr);
44 void Compile_DP3(Instruction instr); 44 void Compile_DP3(Instruction instr);
@@ -104,11 +104,11 @@ private:
104 */ 104 */
105 void FindReturnOffsets(); 105 void FindReturnOffsets();
106 106
107 const std::array<u32, 1024>* program_code = nullptr; 107 const std::array<u32, MAX_PROGRAM_CODE_LENGTH>* program_code = nullptr;
108 const std::array<u32, 1024>* swizzle_data = nullptr; 108 const std::array<u32, MAX_SWIZZLE_DATA_LENGTH>* swizzle_data = nullptr;
109 109
110 /// Mapping of Pica VS instructions to pointers in the emitted code 110 /// Mapping of Pica VS instructions to pointers in the emitted code
111 std::array<Xbyak::Label, 1024> instruction_labels; 111 std::array<Xbyak::Label, MAX_PROGRAM_CODE_LENGTH> instruction_labels;
112 112
113 /// Offsets in code where a return needs to be inserted 113 /// Offsets in code where a return needs to be inserted
114 std::vector<unsigned> return_offsets; 114 std::vector<unsigned> return_offsets;