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| author | 2021-10-31 04:07:34 -0700 | |
|---|---|---|
| committer | 2021-10-31 04:07:34 -0700 | |
| commit | 99ba26460d27601edf00a04ea5e8c018f7de5feb (patch) | |
| tree | 5abe0534fb2ef0625fbac3b524aa5375af7877e3 | |
| parent | Merge pull request #7201 from ameerj/spirv-depth-sampling (diff) | |
| parent | profile_manager: Resize any image bigger than 256p (diff) | |
| download | yuzu-99ba26460d27601edf00a04ea5e8c018f7de5feb.tar.gz yuzu-99ba26460d27601edf00a04ea5e8c018f7de5feb.tar.xz yuzu-99ba26460d27601edf00a04ea5e8c018f7de5feb.zip | |
Merge pull request #7246 from german77/userimage
profile_manager: Resize any image bigger than 256p
| -rw-r--r-- | src/yuzu/configuration/configure_profile_manager.cpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/yuzu/configuration/configure_profile_manager.cpp b/src/yuzu/configuration/configure_profile_manager.cpp index 99d5f4686..78b6374c0 100644 --- a/src/yuzu/configuration/configure_profile_manager.cpp +++ b/src/yuzu/configuration/configure_profile_manager.cpp | |||
| @@ -306,6 +306,17 @@ void ConfigureProfileManager::SetUserImage() { | |||
| 306 | return; | 306 | return; |
| 307 | } | 307 | } |
| 308 | 308 | ||
| 309 | // Some games crash when the profile image is too big. Resize any image bigger than 256x256 | ||
| 310 | QImage image(image_path); | ||
| 311 | if (image.width() > 256 || image.height() > 256) { | ||
| 312 | image = image.scaled(256, 256, Qt::KeepAspectRatio); | ||
| 313 | if (!image.save(image_path)) { | ||
| 314 | QMessageBox::warning(this, tr("Error resizing user image"), | ||
| 315 | tr("Unable to resize image")); | ||
| 316 | return; | ||
| 317 | } | ||
| 318 | } | ||
| 319 | |||
| 309 | const auto username = GetAccountUsername(*profile_manager, *uuid); | 320 | const auto username = GetAccountUsername(*profile_manager, *uuid); |
| 310 | item_model->setItem(index, 0, | 321 | item_model->setItem(index, 0, |
| 311 | new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)}); | 322 | new QStandardItem{GetIcon(*uuid), FormatUserEntryText(username, *uuid)}); |