summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorGravatar David Marcec2019-09-21 17:34:46 +1000
committerGravatar David Marcec2019-09-21 17:34:46 +1000
commit934ce530f6281e24e227362fb4113d5a051b9441 (patch)
tree4a5dd5341e23adefd8913cf1011a11cd4aed5a42
parentMerge pull request #2879 from ogniK5377/trace-submitgpfifo (diff)
downloadyuzu-934ce530f6281e24e227362fb4113d5a051b9441.tar.gz
yuzu-934ce530f6281e24e227362fb4113d5a051b9441.tar.xz
yuzu-934ce530f6281e24e227362fb4113d5a051b9441.zip
Log the current title id and game name which is booting
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues
-rw-r--r--src/yuzu/main.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/yuzu/main.cpp b/src/yuzu/main.cpp
index 8304c6517..9a42a998a 100644
--- a/src/yuzu/main.cpp
+++ b/src/yuzu/main.cpp
@@ -964,11 +964,11 @@ void GMainWindow::BootGame(const QString& filename) {
964 } 964 }
965 status_bar_update_timer.start(2000); 965 status_bar_update_timer.start(2000);
966 966
967 const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
968
967 std::string title_name; 969 std::string title_name;
968 const auto res = Core::System::GetInstance().GetGameName(title_name); 970 const auto res = Core::System::GetInstance().GetGameName(title_name);
969 if (res != Loader::ResultStatus::Success) { 971 if (res != Loader::ResultStatus::Success) {
970 const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
971
972 const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata(); 972 const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
973 if (nacp != nullptr) 973 if (nacp != nullptr)
974 title_name = nacp->GetApplicationName(); 974 title_name = nacp->GetApplicationName();
@@ -976,7 +976,7 @@ void GMainWindow::BootGame(const QString& filename) {
976 if (title_name.empty()) 976 if (title_name.empty())
977 title_name = FileUtil::GetFilename(filename.toStdString()); 977 title_name = FileUtil::GetFilename(filename.toStdString());
978 } 978 }
979 979 LOG_INFO(Frontend, "Booting game: \"{}\" | {:016X}", title_name, title_id);
980 UpdateWindowTitle(QString::fromStdString(title_name)); 980 UpdateWindowTitle(QString::fromStdString(title_name));
981 981
982 loading_screen->Prepare(Core::System::GetInstance().GetAppLoader()); 982 loading_screen->Prepare(Core::System::GetInstance().GetAppLoader());