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authorGravatar ReinUsesLisp2020-05-24 17:57:54 -0300
committerGravatar ReinUsesLisp2020-05-26 17:44:50 -0300
commit8bba84a4014e1bf204089ff7dbcaa73917f84738 (patch)
tree2775c6a219a18ff4ceed45e4954f6707d7fafd8b
parentMerge pull request #3978 from ReinUsesLisp/write-rz (diff)
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texture_cache: Implement depth stencil texture swizzles
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan.
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.cpp39
-rw-r--r--src/video_core/renderer_opengl/gl_texture_cache.h10
-rw-r--r--src/video_core/renderer_vulkan/vk_texture_cache.cpp29
3 files changed, 42 insertions, 36 deletions
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.cpp b/src/video_core/renderer_opengl/gl_texture_cache.cpp
index 94fbd2a22..7e0ffe3cd 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.cpp
+++ b/src/video_core/renderer_opengl/gl_texture_cache.cpp
@@ -238,6 +238,12 @@ OGLTexture CreateTexture(const SurfaceParams& params, GLenum target, GLenum inte
238 return texture; 238 return texture;
239} 239}
240 240
241constexpr u32 EncodeSwizzle(SwizzleSource x_source, SwizzleSource y_source, SwizzleSource z_source,
242 SwizzleSource w_source) {
243 return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
244 (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
245}
246
241} // Anonymous namespace 247} // Anonymous namespace
242 248
243CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params, 249CachedSurface::CachedSurface(const GPUVAddr gpu_addr, const SurfaceParams& params,
@@ -404,7 +410,8 @@ CachedSurfaceView::CachedSurfaceView(CachedSurface& surface, const ViewParams& p
404 if (!is_proxy) { 410 if (!is_proxy) {
405 texture_view = CreateTextureView(); 411 texture_view = CreateTextureView();
406 } 412 }
407 swizzle = EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A); 413 current_swizzle =
414 EncodeSwizzle(SwizzleSource::R, SwizzleSource::G, SwizzleSource::B, SwizzleSource::A);
408} 415}
409 416
410CachedSurfaceView::~CachedSurfaceView() = default; 417CachedSurfaceView::~CachedSurfaceView() = default;
@@ -449,25 +456,35 @@ void CachedSurfaceView::Attach(GLenum attachment, GLenum target) const {
449 456
450void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source, 457void CachedSurfaceView::ApplySwizzle(SwizzleSource x_source, SwizzleSource y_source,
451 SwizzleSource z_source, SwizzleSource w_source) { 458 SwizzleSource z_source, SwizzleSource w_source) {
452 u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); 459 const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
453 if (new_swizzle == swizzle) 460 if (current_swizzle == new_swizzle) {
454 return; 461 return;
455 swizzle = new_swizzle; 462 }
456 const std::array gl_swizzle = {GetSwizzleSource(x_source), GetSwizzleSource(y_source), 463 current_swizzle = new_swizzle;
457 GetSwizzleSource(z_source), GetSwizzleSource(w_source)}; 464
465 std::array swizzle{x_source, y_source, z_source, w_source};
466
458 const GLuint handle = GetTexture(); 467 const GLuint handle = GetTexture();
459 const PixelFormat format = surface.GetSurfaceParams().pixel_format; 468 switch (const PixelFormat format = surface.GetSurfaceParams().pixel_format) {
460 switch (format) { 469 case PixelFormat::S8Z24:
461 case PixelFormat::Z24S8: 470 case PixelFormat::Z24S8:
462 case PixelFormat::Z32FS8: 471 case PixelFormat::Z32FS8:
463 case PixelFormat::S8Z24: 472 UNIMPLEMENTED_IF(x_source != SwizzleSource::R && x_source != SwizzleSource::G);
464 glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE, 473 glTextureParameteri(handle, GL_DEPTH_STENCIL_TEXTURE_MODE,
465 GetComponent(format, x_source == SwizzleSource::R)); 474 GetComponent(format, x_source == SwizzleSource::R));
466 break; 475
467 default: 476 // Make sure we sample the first component
477 std::transform(swizzle.begin(), swizzle.end(), swizzle.begin(), [](SwizzleSource value) {
478 return value == SwizzleSource::G ? SwizzleSource::R : value;
479 });
480 [[fallthrough]];
481 default: {
482 const std::array gl_swizzle = {GetSwizzleSource(swizzle[0]), GetSwizzleSource(swizzle[1]),
483 GetSwizzleSource(swizzle[2]), GetSwizzleSource(swizzle[3])};
468 glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data()); 484 glTextureParameteriv(handle, GL_TEXTURE_SWIZZLE_RGBA, gl_swizzle.data());
469 break; 485 break;
470 } 486 }
487 }
471} 488}
472 489
473OGLTextureView CachedSurfaceView::CreateTextureView() const { 490OGLTextureView CachedSurfaceView::CreateTextureView() const {
diff --git a/src/video_core/renderer_opengl/gl_texture_cache.h b/src/video_core/renderer_opengl/gl_texture_cache.h
index 02d9981a1..0d88d738f 100644
--- a/src/video_core/renderer_opengl/gl_texture_cache.h
+++ b/src/video_core/renderer_opengl/gl_texture_cache.h
@@ -110,14 +110,6 @@ public:
110 } 110 }
111 111
112private: 112private:
113 u32 EncodeSwizzle(Tegra::Texture::SwizzleSource x_source,
114 Tegra::Texture::SwizzleSource y_source,
115 Tegra::Texture::SwizzleSource z_source,
116 Tegra::Texture::SwizzleSource w_source) const {
117 return (static_cast<u32>(x_source) << 24) | (static_cast<u32>(y_source) << 16) |
118 (static_cast<u32>(z_source) << 8) | static_cast<u32>(w_source);
119 }
120
121 OGLTextureView CreateTextureView() const; 113 OGLTextureView CreateTextureView() const;
122 114
123 CachedSurface& surface; 115 CachedSurface& surface;
@@ -125,7 +117,7 @@ private:
125 GLenum format{}; 117 GLenum format{};
126 118
127 OGLTextureView texture_view; 119 OGLTextureView texture_view;
128 u32 swizzle{}; 120 u32 current_swizzle{};
129 bool is_proxy{}; 121 bool is_proxy{};
130}; 122};
131 123
diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
index 55f43e61b..2f1d5021d 100644
--- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp
+++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp
@@ -354,26 +354,23 @@ CachedSurfaceView::~CachedSurfaceView() = default;
354 354
355VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source, 355VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y_source,
356 SwizzleSource z_source, SwizzleSource w_source) { 356 SwizzleSource z_source, SwizzleSource w_source) {
357 const u32 swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source); 357 const u32 new_swizzle = EncodeSwizzle(x_source, y_source, z_source, w_source);
358 if (last_image_view && last_swizzle == swizzle) { 358 if (last_image_view && last_swizzle == new_swizzle) {
359 return last_image_view; 359 return last_image_view;
360 } 360 }
361 last_swizzle = swizzle; 361 last_swizzle = new_swizzle;
362 362
363 const auto [entry, is_cache_miss] = view_cache.try_emplace(swizzle); 363 const auto [entry, is_cache_miss] = view_cache.try_emplace(new_swizzle);
364 auto& image_view = entry->second; 364 auto& image_view = entry->second;
365 if (!is_cache_miss) { 365 if (!is_cache_miss) {
366 return last_image_view = *image_view; 366 return last_image_view = *image_view;
367 } 367 }
368 368
369 auto swizzle_x = MaxwellToVK::SwizzleSource(x_source); 369 std::array swizzle{MaxwellToVK::SwizzleSource(x_source), MaxwellToVK::SwizzleSource(y_source),
370 auto swizzle_y = MaxwellToVK::SwizzleSource(y_source); 370 MaxwellToVK::SwizzleSource(z_source), MaxwellToVK::SwizzleSource(w_source)};
371 auto swizzle_z = MaxwellToVK::SwizzleSource(z_source);
372 auto swizzle_w = MaxwellToVK::SwizzleSource(w_source);
373
374 if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) { 371 if (params.pixel_format == VideoCore::Surface::PixelFormat::A1B5G5R5U) {
375 // A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here. 372 // A1B5G5R5 is implemented as A1R5G5B5, we have to change the swizzle here.
376 std::swap(swizzle_x, swizzle_z); 373 std::swap(swizzle[0], swizzle[2]);
377 } 374 }
378 375
379 // Games can sample depth or stencil values on textures. This is decided by the swizzle value on 376 // Games can sample depth or stencil values on textures. This is decided by the swizzle value on
@@ -395,11 +392,11 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
395 UNIMPLEMENTED(); 392 UNIMPLEMENTED();
396 } 393 }
397 394
398 // Vulkan doesn't seem to understand swizzling of a depth stencil image, use identity 395 // Make sure we sample the first component
399 swizzle_x = VK_COMPONENT_SWIZZLE_R; 396 std::transform(
400 swizzle_y = VK_COMPONENT_SWIZZLE_G; 397 swizzle.begin(), swizzle.end(), swizzle.begin(), [](VkComponentSwizzle component) {
401 swizzle_z = VK_COMPONENT_SWIZZLE_B; 398 return component == VK_COMPONENT_SWIZZLE_G ? VK_COMPONENT_SWIZZLE_R : component;
402 swizzle_w = VK_COMPONENT_SWIZZLE_A; 399 });
403 } 400 }
404 401
405 VkImageViewCreateInfo ci; 402 VkImageViewCreateInfo ci;
@@ -409,7 +406,7 @@ VkImageView CachedSurfaceView::GetHandle(SwizzleSource x_source, SwizzleSource y
409 ci.image = surface.GetImageHandle(); 406 ci.image = surface.GetImageHandle();
410 ci.viewType = image_view_type; 407 ci.viewType = image_view_type;
411 ci.format = surface.GetImage().GetFormat(); 408 ci.format = surface.GetImage().GetFormat();
412 ci.components = {swizzle_x, swizzle_y, swizzle_z, swizzle_w}; 409 ci.components = {swizzle[0], swizzle[1], swizzle[2], swizzle[3]};
413 ci.subresourceRange.aspectMask = aspect; 410 ci.subresourceRange.aspectMask = aspect;
414 ci.subresourceRange.baseMipLevel = base_level; 411 ci.subresourceRange.baseMipLevel = base_level;
415 ci.subresourceRange.levelCount = num_levels; 412 ci.subresourceRange.levelCount = num_levels;