diff options
| author | 2019-04-07 17:50:07 -0400 | |
|---|---|---|
| committer | 2019-04-07 17:50:07 -0400 | |
| commit | 6b18a1592f5e5ceacf6d801b2a3fe4432f3f194e (patch) | |
| tree | 83306e644e38815e423fc1485dee18018ef9a4e4 | |
| parent | Merge pull request #2098 from FreddyFunk/disk-cache-zstd (diff) | |
| parent | gl_state: Rework to enable individual applies (diff) | |
| download | yuzu-6b18a1592f5e5ceacf6d801b2a3fe4432f3f194e.tar.gz yuzu-6b18a1592f5e5ceacf6d801b2a3fe4432f3f194e.tar.xz yuzu-6b18a1592f5e5ceacf6d801b2a3fe4432f3f194e.zip | |
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
| -rw-r--r-- | src/video_core/renderer_opengl/gl_shader_manager.h | 1 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.cpp | 610 | ||||
| -rw-r--r-- | src/video_core/renderer_opengl/gl_state.h | 52 |
3 files changed, 324 insertions, 339 deletions
diff --git a/src/video_core/renderer_opengl/gl_shader_manager.h b/src/video_core/renderer_opengl/gl_shader_manager.h index 8eef2a920..37dcfefdb 100644 --- a/src/video_core/renderer_opengl/gl_shader_manager.h +++ b/src/video_core/renderer_opengl/gl_shader_manager.h | |||
| @@ -62,7 +62,6 @@ public: | |||
| 62 | UpdatePipeline(); | 62 | UpdatePipeline(); |
| 63 | state.draw.shader_program = 0; | 63 | state.draw.shader_program = 0; |
| 64 | state.draw.program_pipeline = pipeline.handle; | 64 | state.draw.program_pipeline = pipeline.handle; |
| 65 | state.geometry_shaders.enabled = (gs != 0); | ||
| 66 | } | 65 | } |
| 67 | 66 | ||
| 68 | private: | 67 | private: |
diff --git a/src/video_core/renderer_opengl/gl_state.cpp b/src/video_core/renderer_opengl/gl_state.cpp index 9419326a3..52d569a1b 100644 --- a/src/video_core/renderer_opengl/gl_state.cpp +++ b/src/video_core/renderer_opengl/gl_state.cpp | |||
| @@ -10,16 +10,62 @@ | |||
| 10 | 10 | ||
| 11 | namespace OpenGL { | 11 | namespace OpenGL { |
| 12 | 12 | ||
| 13 | OpenGLState OpenGLState::cur_state; | 13 | using Maxwell = Tegra::Engines::Maxwell3D::Regs; |
| 14 | 14 | ||
| 15 | OpenGLState OpenGLState::cur_state; | ||
| 15 | bool OpenGLState::s_rgb_used; | 16 | bool OpenGLState::s_rgb_used; |
| 16 | 17 | ||
| 18 | namespace { | ||
| 19 | |||
| 20 | template <typename T> | ||
| 21 | bool UpdateValue(T& current_value, const T new_value) { | ||
| 22 | const bool changed = current_value != new_value; | ||
| 23 | current_value = new_value; | ||
| 24 | return changed; | ||
| 25 | } | ||
| 26 | |||
| 27 | template <typename T1, typename T2> | ||
| 28 | bool UpdateTie(T1 current_value, const T2 new_value) { | ||
| 29 | const bool changed = current_value != new_value; | ||
| 30 | current_value = new_value; | ||
| 31 | return changed; | ||
| 32 | } | ||
| 33 | |||
| 34 | void Enable(GLenum cap, bool enable) { | ||
| 35 | if (enable) { | ||
| 36 | glEnable(cap); | ||
| 37 | } else { | ||
| 38 | glDisable(cap); | ||
| 39 | } | ||
| 40 | } | ||
| 41 | |||
| 42 | void Enable(GLenum cap, GLuint index, bool enable) { | ||
| 43 | if (enable) { | ||
| 44 | glEnablei(cap, index); | ||
| 45 | } else { | ||
| 46 | glDisablei(cap, index); | ||
| 47 | } | ||
| 48 | } | ||
| 49 | |||
| 50 | void Enable(GLenum cap, bool& current_value, bool new_value) { | ||
| 51 | if (UpdateValue(current_value, new_value)) | ||
| 52 | Enable(cap, new_value); | ||
| 53 | } | ||
| 54 | |||
| 55 | void Enable(GLenum cap, GLuint index, bool& current_value, bool new_value) { | ||
| 56 | if (UpdateValue(current_value, new_value)) | ||
| 57 | Enable(cap, index, new_value); | ||
| 58 | } | ||
| 59 | |||
| 60 | } // namespace | ||
| 61 | |||
| 17 | OpenGLState::OpenGLState() { | 62 | OpenGLState::OpenGLState() { |
| 18 | // These all match default OpenGL values | 63 | // These all match default OpenGL values |
| 19 | geometry_shaders.enabled = false; | ||
| 20 | framebuffer_srgb.enabled = false; | 64 | framebuffer_srgb.enabled = false; |
| 65 | |||
| 21 | multisample_control.alpha_to_coverage = false; | 66 | multisample_control.alpha_to_coverage = false; |
| 22 | multisample_control.alpha_to_one = false; | 67 | multisample_control.alpha_to_one = false; |
| 68 | |||
| 23 | cull.enabled = false; | 69 | cull.enabled = false; |
| 24 | cull.mode = GL_BACK; | 70 | cull.mode = GL_BACK; |
| 25 | cull.front_face = GL_CCW; | 71 | cull.front_face = GL_CCW; |
| @@ -30,14 +76,15 @@ OpenGLState::OpenGLState() { | |||
| 30 | 76 | ||
| 31 | primitive_restart.enabled = false; | 77 | primitive_restart.enabled = false; |
| 32 | primitive_restart.index = 0; | 78 | primitive_restart.index = 0; |
| 79 | |||
| 33 | for (auto& item : color_mask) { | 80 | for (auto& item : color_mask) { |
| 34 | item.red_enabled = GL_TRUE; | 81 | item.red_enabled = GL_TRUE; |
| 35 | item.green_enabled = GL_TRUE; | 82 | item.green_enabled = GL_TRUE; |
| 36 | item.blue_enabled = GL_TRUE; | 83 | item.blue_enabled = GL_TRUE; |
| 37 | item.alpha_enabled = GL_TRUE; | 84 | item.alpha_enabled = GL_TRUE; |
| 38 | } | 85 | } |
| 39 | stencil.test_enabled = false; | 86 | |
| 40 | auto reset_stencil = [](auto& config) { | 87 | const auto ResetStencil = [](auto& config) { |
| 41 | config.test_func = GL_ALWAYS; | 88 | config.test_func = GL_ALWAYS; |
| 42 | config.test_ref = 0; | 89 | config.test_ref = 0; |
| 43 | config.test_mask = 0xFFFFFFFF; | 90 | config.test_mask = 0xFFFFFFFF; |
| @@ -46,8 +93,10 @@ OpenGLState::OpenGLState() { | |||
| 46 | config.action_depth_pass = GL_KEEP; | 93 | config.action_depth_pass = GL_KEEP; |
| 47 | config.action_stencil_fail = GL_KEEP; | 94 | config.action_stencil_fail = GL_KEEP; |
| 48 | }; | 95 | }; |
| 49 | reset_stencil(stencil.front); | 96 | stencil.test_enabled = false; |
| 50 | reset_stencil(stencil.back); | 97 | ResetStencil(stencil.front); |
| 98 | ResetStencil(stencil.back); | ||
| 99 | |||
| 51 | for (auto& item : viewports) { | 100 | for (auto& item : viewports) { |
| 52 | item.x = 0; | 101 | item.x = 0; |
| 53 | item.y = 0; | 102 | item.y = 0; |
| @@ -61,6 +110,7 @@ OpenGLState::OpenGLState() { | |||
| 61 | item.scissor.width = 0; | 110 | item.scissor.width = 0; |
| 62 | item.scissor.height = 0; | 111 | item.scissor.height = 0; |
| 63 | } | 112 | } |
| 113 | |||
| 64 | for (auto& item : blend) { | 114 | for (auto& item : blend) { |
| 65 | item.enabled = true; | 115 | item.enabled = true; |
| 66 | item.rgb_equation = GL_FUNC_ADD; | 116 | item.rgb_equation = GL_FUNC_ADD; |
| @@ -70,11 +120,14 @@ OpenGLState::OpenGLState() { | |||
| 70 | item.src_a_func = GL_ONE; | 120 | item.src_a_func = GL_ONE; |
| 71 | item.dst_a_func = GL_ZERO; | 121 | item.dst_a_func = GL_ZERO; |
| 72 | } | 122 | } |
| 123 | |||
| 73 | independant_blend.enabled = false; | 124 | independant_blend.enabled = false; |
| 125 | |||
| 74 | blend_color.red = 0.0f; | 126 | blend_color.red = 0.0f; |
| 75 | blend_color.green = 0.0f; | 127 | blend_color.green = 0.0f; |
| 76 | blend_color.blue = 0.0f; | 128 | blend_color.blue = 0.0f; |
| 77 | blend_color.alpha = 0.0f; | 129 | blend_color.alpha = 0.0f; |
| 130 | |||
| 78 | logic_op.enabled = false; | 131 | logic_op.enabled = false; |
| 79 | logic_op.operation = GL_COPY; | 132 | logic_op.operation = GL_COPY; |
| 80 | 133 | ||
| @@ -91,9 +144,12 @@ OpenGLState::OpenGLState() { | |||
| 91 | clip_distance = {}; | 144 | clip_distance = {}; |
| 92 | 145 | ||
| 93 | point.size = 1; | 146 | point.size = 1; |
| 147 | |||
| 94 | fragment_color_clamp.enabled = false; | 148 | fragment_color_clamp.enabled = false; |
| 149 | |||
| 95 | depth_clamp.far_plane = false; | 150 | depth_clamp.far_plane = false; |
| 96 | depth_clamp.near_plane = false; | 151 | depth_clamp.near_plane = false; |
| 152 | |||
| 97 | polygon_offset.fill_enable = false; | 153 | polygon_offset.fill_enable = false; |
| 98 | polygon_offset.line_enable = false; | 154 | polygon_offset.line_enable = false; |
| 99 | polygon_offset.point_enable = false; | 155 | polygon_offset.point_enable = false; |
| @@ -103,260 +159,255 @@ OpenGLState::OpenGLState() { | |||
| 103 | } | 159 | } |
| 104 | 160 | ||
| 105 | void OpenGLState::ApplyDefaultState() { | 161 | void OpenGLState::ApplyDefaultState() { |
| 162 | glEnable(GL_BLEND); | ||
| 106 | glDisable(GL_FRAMEBUFFER_SRGB); | 163 | glDisable(GL_FRAMEBUFFER_SRGB); |
| 107 | glDisable(GL_CULL_FACE); | 164 | glDisable(GL_CULL_FACE); |
| 108 | glDisable(GL_DEPTH_TEST); | 165 | glDisable(GL_DEPTH_TEST); |
| 109 | glDisable(GL_PRIMITIVE_RESTART); | 166 | glDisable(GL_PRIMITIVE_RESTART); |
| 110 | glDisable(GL_STENCIL_TEST); | 167 | glDisable(GL_STENCIL_TEST); |
| 111 | glEnable(GL_BLEND); | ||
| 112 | glDisable(GL_COLOR_LOGIC_OP); | 168 | glDisable(GL_COLOR_LOGIC_OP); |
| 113 | glDisable(GL_SCISSOR_TEST); | 169 | glDisable(GL_SCISSOR_TEST); |
| 114 | } | 170 | } |
| 115 | 171 | ||
| 172 | void OpenGLState::ApplyFramebufferState() const { | ||
| 173 | if (UpdateValue(cur_state.draw.read_framebuffer, draw.read_framebuffer)) { | ||
| 174 | glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | ||
| 175 | } | ||
| 176 | if (UpdateValue(cur_state.draw.draw_framebuffer, draw.draw_framebuffer)) { | ||
| 177 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); | ||
| 178 | } | ||
| 179 | } | ||
| 180 | |||
| 181 | void OpenGLState::ApplyVertexArrayState() const { | ||
| 182 | if (UpdateValue(cur_state.draw.vertex_array, draw.vertex_array)) { | ||
| 183 | glBindVertexArray(draw.vertex_array); | ||
| 184 | } | ||
| 185 | } | ||
| 186 | |||
| 187 | void OpenGLState::ApplyShaderProgram() const { | ||
| 188 | if (UpdateValue(cur_state.draw.shader_program, draw.shader_program)) { | ||
| 189 | glUseProgram(draw.shader_program); | ||
| 190 | } | ||
| 191 | } | ||
| 192 | |||
| 193 | void OpenGLState::ApplyProgramPipeline() const { | ||
| 194 | if (UpdateValue(cur_state.draw.program_pipeline, draw.program_pipeline)) { | ||
| 195 | glBindProgramPipeline(draw.program_pipeline); | ||
| 196 | } | ||
| 197 | } | ||
| 198 | |||
| 199 | void OpenGLState::ApplyClipDistances() const { | ||
| 200 | for (std::size_t i = 0; i < clip_distance.size(); ++i) { | ||
| 201 | Enable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i), cur_state.clip_distance[i], | ||
| 202 | clip_distance[i]); | ||
| 203 | } | ||
| 204 | } | ||
| 205 | |||
| 206 | void OpenGLState::ApplyPointSize() const { | ||
| 207 | if (UpdateValue(cur_state.point.size, point.size)) { | ||
| 208 | glPointSize(point.size); | ||
| 209 | } | ||
| 210 | } | ||
| 211 | |||
| 212 | void OpenGLState::ApplyFragmentColorClamp() const { | ||
| 213 | if (UpdateValue(cur_state.fragment_color_clamp.enabled, fragment_color_clamp.enabled)) { | ||
| 214 | glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, | ||
| 215 | fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); | ||
| 216 | } | ||
| 217 | } | ||
| 218 | |||
| 219 | void OpenGLState::ApplyMultisample() const { | ||
| 220 | Enable(GL_SAMPLE_ALPHA_TO_COVERAGE, cur_state.multisample_control.alpha_to_coverage, | ||
| 221 | multisample_control.alpha_to_coverage); | ||
| 222 | Enable(GL_SAMPLE_ALPHA_TO_ONE, cur_state.multisample_control.alpha_to_one, | ||
| 223 | multisample_control.alpha_to_one); | ||
| 224 | } | ||
| 225 | |||
| 226 | void OpenGLState::ApplyDepthClamp() const { | ||
| 227 | if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane && | ||
| 228 | depth_clamp.near_plane == cur_state.depth_clamp.near_plane) { | ||
| 229 | return; | ||
| 230 | } | ||
| 231 | cur_state.depth_clamp = depth_clamp; | ||
| 232 | |||
| 233 | UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane, | ||
| 234 | "Unimplemented Depth Clamp Separation!"); | ||
| 235 | |||
| 236 | Enable(GL_DEPTH_CLAMP, depth_clamp.far_plane || depth_clamp.near_plane); | ||
| 237 | } | ||
| 238 | |||
| 116 | void OpenGLState::ApplySRgb() const { | 239 | void OpenGLState::ApplySRgb() const { |
| 117 | if (framebuffer_srgb.enabled != cur_state.framebuffer_srgb.enabled) { | 240 | if (cur_state.framebuffer_srgb.enabled == framebuffer_srgb.enabled) |
| 118 | if (framebuffer_srgb.enabled) { | 241 | return; |
| 119 | // Track if sRGB is used | 242 | cur_state.framebuffer_srgb.enabled = framebuffer_srgb.enabled; |
| 120 | s_rgb_used = true; | 243 | if (framebuffer_srgb.enabled) { |
| 121 | glEnable(GL_FRAMEBUFFER_SRGB); | 244 | // Track if sRGB is used |
| 122 | } else { | 245 | s_rgb_used = true; |
| 123 | glDisable(GL_FRAMEBUFFER_SRGB); | 246 | glEnable(GL_FRAMEBUFFER_SRGB); |
| 124 | } | 247 | } else { |
| 248 | glDisable(GL_FRAMEBUFFER_SRGB); | ||
| 125 | } | 249 | } |
| 126 | } | 250 | } |
| 127 | 251 | ||
| 128 | void OpenGLState::ApplyCulling() const { | 252 | void OpenGLState::ApplyCulling() const { |
| 129 | if (cull.enabled != cur_state.cull.enabled) { | 253 | Enable(GL_CULL_FACE, cur_state.cull.enabled, cull.enabled); |
| 130 | if (cull.enabled) { | ||
| 131 | glEnable(GL_CULL_FACE); | ||
| 132 | } else { | ||
| 133 | glDisable(GL_CULL_FACE); | ||
| 134 | } | ||
| 135 | } | ||
| 136 | 254 | ||
| 137 | if (cull.mode != cur_state.cull.mode) { | 255 | if (UpdateValue(cur_state.cull.mode, cull.mode)) { |
| 138 | glCullFace(cull.mode); | 256 | glCullFace(cull.mode); |
| 139 | } | 257 | } |
| 140 | 258 | ||
| 141 | if (cull.front_face != cur_state.cull.front_face) { | 259 | if (UpdateValue(cur_state.cull.front_face, cull.front_face)) { |
| 142 | glFrontFace(cull.front_face); | 260 | glFrontFace(cull.front_face); |
| 143 | } | 261 | } |
| 144 | } | 262 | } |
| 145 | 263 | ||
| 146 | void OpenGLState::ApplyColorMask() const { | 264 | void OpenGLState::ApplyColorMask() const { |
| 147 | if (independant_blend.enabled) { | 265 | for (std::size_t i = 0; i < Maxwell::NumRenderTargets; ++i) { |
| 148 | for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { | 266 | const auto& updated = color_mask[i]; |
| 149 | const auto& updated = color_mask[i]; | 267 | auto& current = cur_state.color_mask[i]; |
| 150 | const auto& current = cur_state.color_mask[i]; | ||
| 151 | if (updated.red_enabled != current.red_enabled || | ||
| 152 | updated.green_enabled != current.green_enabled || | ||
| 153 | updated.blue_enabled != current.blue_enabled || | ||
| 154 | updated.alpha_enabled != current.alpha_enabled) { | ||
| 155 | glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled, | ||
| 156 | updated.blue_enabled, updated.alpha_enabled); | ||
| 157 | } | ||
| 158 | } | ||
| 159 | } else { | ||
| 160 | const auto& updated = color_mask[0]; | ||
| 161 | const auto& current = cur_state.color_mask[0]; | ||
| 162 | if (updated.red_enabled != current.red_enabled || | 268 | if (updated.red_enabled != current.red_enabled || |
| 163 | updated.green_enabled != current.green_enabled || | 269 | updated.green_enabled != current.green_enabled || |
| 164 | updated.blue_enabled != current.blue_enabled || | 270 | updated.blue_enabled != current.blue_enabled || |
| 165 | updated.alpha_enabled != current.alpha_enabled) { | 271 | updated.alpha_enabled != current.alpha_enabled) { |
| 166 | glColorMask(updated.red_enabled, updated.green_enabled, updated.blue_enabled, | 272 | current = updated; |
| 167 | updated.alpha_enabled); | 273 | glColorMaski(static_cast<GLuint>(i), updated.red_enabled, updated.green_enabled, |
| 274 | updated.blue_enabled, updated.alpha_enabled); | ||
| 168 | } | 275 | } |
| 169 | } | 276 | } |
| 170 | } | 277 | } |
| 171 | 278 | ||
| 172 | void OpenGLState::ApplyDepth() const { | 279 | void OpenGLState::ApplyDepth() const { |
| 173 | if (depth.test_enabled != cur_state.depth.test_enabled) { | 280 | Enable(GL_DEPTH_TEST, cur_state.depth.test_enabled, depth.test_enabled); |
| 174 | if (depth.test_enabled) { | ||
| 175 | glEnable(GL_DEPTH_TEST); | ||
| 176 | } else { | ||
| 177 | glDisable(GL_DEPTH_TEST); | ||
| 178 | } | ||
| 179 | } | ||
| 180 | 281 | ||
| 181 | if (depth.test_func != cur_state.depth.test_func) { | 282 | if (cur_state.depth.test_func != depth.test_func) { |
| 283 | cur_state.depth.test_func = depth.test_func; | ||
| 182 | glDepthFunc(depth.test_func); | 284 | glDepthFunc(depth.test_func); |
| 183 | } | 285 | } |
| 184 | 286 | ||
| 185 | if (depth.write_mask != cur_state.depth.write_mask) { | 287 | if (cur_state.depth.write_mask != depth.write_mask) { |
| 288 | cur_state.depth.write_mask = depth.write_mask; | ||
| 186 | glDepthMask(depth.write_mask); | 289 | glDepthMask(depth.write_mask); |
| 187 | } | 290 | } |
| 188 | } | 291 | } |
| 189 | 292 | ||
| 190 | void OpenGLState::ApplyPrimitiveRestart() const { | 293 | void OpenGLState::ApplyPrimitiveRestart() const { |
| 191 | if (primitive_restart.enabled != cur_state.primitive_restart.enabled) { | 294 | Enable(GL_PRIMITIVE_RESTART, cur_state.primitive_restart.enabled, primitive_restart.enabled); |
| 192 | if (primitive_restart.enabled) { | ||
| 193 | glEnable(GL_PRIMITIVE_RESTART); | ||
| 194 | } else { | ||
| 195 | glDisable(GL_PRIMITIVE_RESTART); | ||
| 196 | } | ||
| 197 | } | ||
| 198 | 295 | ||
| 199 | if (primitive_restart.index != cur_state.primitive_restart.index) { | 296 | if (cur_state.primitive_restart.index != primitive_restart.index) { |
| 297 | cur_state.primitive_restart.index = primitive_restart.index; | ||
| 200 | glPrimitiveRestartIndex(primitive_restart.index); | 298 | glPrimitiveRestartIndex(primitive_restart.index); |
| 201 | } | 299 | } |
| 202 | } | 300 | } |
| 203 | 301 | ||
| 204 | void OpenGLState::ApplyStencilTest() const { | 302 | void OpenGLState::ApplyStencilTest() const { |
| 205 | if (stencil.test_enabled != cur_state.stencil.test_enabled) { | 303 | Enable(GL_STENCIL_TEST, cur_state.stencil.test_enabled, stencil.test_enabled); |
| 206 | if (stencil.test_enabled) { | 304 | |
| 207 | glEnable(GL_STENCIL_TEST); | 305 | const auto ConfigStencil = [](GLenum face, const auto& config, auto& current) { |
| 208 | } else { | 306 | if (current.test_func != config.test_func || current.test_ref != config.test_ref || |
| 209 | glDisable(GL_STENCIL_TEST); | 307 | current.test_mask != config.test_mask) { |
| 210 | } | 308 | current.test_func = config.test_func; |
| 211 | } | 309 | current.test_ref = config.test_ref; |
| 212 | 310 | current.test_mask = config.test_mask; | |
| 213 | const auto ConfigStencil = [](GLenum face, const auto& config, const auto& prev_config) { | ||
| 214 | if (config.test_func != prev_config.test_func || config.test_ref != prev_config.test_ref || | ||
| 215 | config.test_mask != prev_config.test_mask) { | ||
| 216 | glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); | 311 | glStencilFuncSeparate(face, config.test_func, config.test_ref, config.test_mask); |
| 217 | } | 312 | } |
| 218 | if (config.action_depth_fail != prev_config.action_depth_fail || | 313 | if (current.action_depth_fail != config.action_depth_fail || |
| 219 | config.action_depth_pass != prev_config.action_depth_pass || | 314 | current.action_depth_pass != config.action_depth_pass || |
| 220 | config.action_stencil_fail != prev_config.action_stencil_fail) { | 315 | current.action_stencil_fail != config.action_stencil_fail) { |
| 316 | current.action_depth_fail = config.action_depth_fail; | ||
| 317 | current.action_depth_pass = config.action_depth_pass; | ||
| 318 | current.action_stencil_fail = config.action_stencil_fail; | ||
| 221 | glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, | 319 | glStencilOpSeparate(face, config.action_stencil_fail, config.action_depth_fail, |
| 222 | config.action_depth_pass); | 320 | config.action_depth_pass); |
| 223 | } | 321 | } |
| 224 | if (config.write_mask != prev_config.write_mask) { | 322 | if (current.write_mask != config.write_mask) { |
| 323 | current.write_mask = config.write_mask; | ||
| 225 | glStencilMaskSeparate(face, config.write_mask); | 324 | glStencilMaskSeparate(face, config.write_mask); |
| 226 | } | 325 | } |
| 227 | }; | 326 | }; |
| 228 | ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front); | 327 | ConfigStencil(GL_FRONT, stencil.front, cur_state.stencil.front); |
| 229 | ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back); | 328 | ConfigStencil(GL_BACK, stencil.back, cur_state.stencil.back); |
| 230 | } | 329 | } |
| 231 | // Viewport does not affects glClearBuffer so emulate viewport using scissor test | ||
| 232 | void OpenGLState::EmulateViewportWithScissor() { | ||
| 233 | auto& current = viewports[0]; | ||
| 234 | if (current.scissor.enabled) { | ||
| 235 | const GLint left = std::max(current.x, current.scissor.x); | ||
| 236 | const GLint right = | ||
| 237 | std::max(current.x + current.width, current.scissor.x + current.scissor.width); | ||
| 238 | const GLint bottom = std::max(current.y, current.scissor.y); | ||
| 239 | const GLint top = | ||
| 240 | std::max(current.y + current.height, current.scissor.y + current.scissor.height); | ||
| 241 | current.scissor.x = std::max(left, 0); | ||
| 242 | current.scissor.y = std::max(bottom, 0); | ||
| 243 | current.scissor.width = std::max(right - left, 0); | ||
| 244 | current.scissor.height = std::max(top - bottom, 0); | ||
| 245 | } else { | ||
| 246 | current.scissor.enabled = true; | ||
| 247 | current.scissor.x = current.x; | ||
| 248 | current.scissor.y = current.y; | ||
| 249 | current.scissor.width = current.width; | ||
| 250 | current.scissor.height = current.height; | ||
| 251 | } | ||
| 252 | } | ||
| 253 | 330 | ||
| 254 | void OpenGLState::ApplyViewport() const { | 331 | void OpenGLState::ApplyViewport() const { |
| 255 | if (geometry_shaders.enabled) { | 332 | for (GLuint i = 0; i < static_cast<GLuint>(Maxwell::NumViewports); ++i) { |
| 256 | for (GLuint i = 0; i < static_cast<GLuint>(Tegra::Engines::Maxwell3D::Regs::NumViewports); | 333 | const auto& updated = viewports[i]; |
| 257 | i++) { | 334 | auto& current = cur_state.viewports[i]; |
| 258 | const auto& current = cur_state.viewports[i]; | 335 | |
| 259 | const auto& updated = viewports[i]; | 336 | if (current.x != updated.x || current.y != updated.y || current.width != updated.width || |
| 260 | if (updated.x != current.x || updated.y != current.y || | 337 | current.height != updated.height) { |
| 261 | updated.width != current.width || updated.height != current.height) { | 338 | current.x = updated.x; |
| 262 | glViewportIndexedf( | 339 | current.y = updated.y; |
| 263 | i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y), | 340 | current.width = updated.width; |
| 264 | static_cast<GLfloat>(updated.width), static_cast<GLfloat>(updated.height)); | 341 | current.height = updated.height; |
| 265 | } | 342 | glViewportIndexedf(i, static_cast<GLfloat>(updated.x), static_cast<GLfloat>(updated.y), |
| 266 | if (updated.depth_range_near != current.depth_range_near || | 343 | static_cast<GLfloat>(updated.width), |
| 267 | updated.depth_range_far != current.depth_range_far) { | 344 | static_cast<GLfloat>(updated.height)); |
| 268 | glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far); | ||
| 269 | } | ||
| 270 | |||
| 271 | if (updated.scissor.enabled != current.scissor.enabled) { | ||
| 272 | if (updated.scissor.enabled) { | ||
| 273 | glEnablei(GL_SCISSOR_TEST, i); | ||
| 274 | } else { | ||
| 275 | glDisablei(GL_SCISSOR_TEST, i); | ||
| 276 | } | ||
| 277 | } | ||
| 278 | |||
| 279 | if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y || | ||
| 280 | updated.scissor.width != current.scissor.width || | ||
| 281 | updated.scissor.height != current.scissor.height) { | ||
| 282 | glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width, | ||
| 283 | updated.scissor.height); | ||
| 284 | } | ||
| 285 | } | ||
| 286 | } else { | ||
| 287 | const auto& current = cur_state.viewports[0]; | ||
| 288 | const auto& updated = viewports[0]; | ||
| 289 | if (updated.x != current.x || updated.y != current.y || updated.width != current.width || | ||
| 290 | updated.height != current.height) { | ||
| 291 | glViewport(updated.x, updated.y, updated.width, updated.height); | ||
| 292 | } | ||
| 293 | |||
| 294 | if (updated.depth_range_near != current.depth_range_near || | ||
| 295 | updated.depth_range_far != current.depth_range_far) { | ||
| 296 | glDepthRange(updated.depth_range_near, updated.depth_range_far); | ||
| 297 | } | 345 | } |
| 298 | 346 | if (current.depth_range_near != updated.depth_range_near || | |
| 299 | if (updated.scissor.enabled != current.scissor.enabled) { | 347 | current.depth_range_far != updated.depth_range_far) { |
| 300 | if (updated.scissor.enabled) { | 348 | current.depth_range_near = updated.depth_range_near; |
| 301 | glEnable(GL_SCISSOR_TEST); | 349 | current.depth_range_far = updated.depth_range_far; |
| 302 | } else { | 350 | glDepthRangeIndexed(i, updated.depth_range_near, updated.depth_range_far); |
| 303 | glDisable(GL_SCISSOR_TEST); | ||
| 304 | } | ||
| 305 | } | 351 | } |
| 306 | 352 | ||
| 307 | if (updated.scissor.x != current.scissor.x || updated.scissor.y != current.scissor.y || | 353 | Enable(GL_SCISSOR_TEST, i, current.scissor.enabled, updated.scissor.enabled); |
| 308 | updated.scissor.width != current.scissor.width || | 354 | |
| 309 | updated.scissor.height != current.scissor.height) { | 355 | if (current.scissor.x != updated.scissor.x || current.scissor.y != updated.scissor.y || |
| 310 | glScissor(updated.scissor.x, updated.scissor.y, updated.scissor.width, | 356 | current.scissor.width != updated.scissor.width || |
| 311 | updated.scissor.height); | 357 | current.scissor.height != updated.scissor.height) { |
| 358 | current.scissor.x = updated.scissor.x; | ||
| 359 | current.scissor.y = updated.scissor.y; | ||
| 360 | current.scissor.width = updated.scissor.width; | ||
| 361 | current.scissor.height = updated.scissor.height; | ||
| 362 | glScissorIndexed(i, updated.scissor.x, updated.scissor.y, updated.scissor.width, | ||
| 363 | updated.scissor.height); | ||
| 312 | } | 364 | } |
| 313 | } | 365 | } |
| 314 | } | 366 | } |
| 315 | 367 | ||
| 316 | void OpenGLState::ApplyGlobalBlending() const { | 368 | void OpenGLState::ApplyGlobalBlending() const { |
| 317 | const Blend& current = cur_state.blend[0]; | ||
| 318 | const Blend& updated = blend[0]; | 369 | const Blend& updated = blend[0]; |
| 319 | if (updated.enabled != current.enabled) { | 370 | Blend& current = cur_state.blend[0]; |
| 320 | if (updated.enabled) { | 371 | |
| 321 | glEnable(GL_BLEND); | 372 | Enable(GL_BLEND, current.enabled, updated.enabled); |
| 322 | } else { | 373 | |
| 323 | glDisable(GL_BLEND); | 374 | if (current.src_rgb_func != updated.src_rgb_func || |
| 324 | } | 375 | current.dst_rgb_func != updated.dst_rgb_func || current.src_a_func != updated.src_a_func || |
| 325 | } | 376 | current.dst_a_func != updated.dst_a_func) { |
| 326 | if (!updated.enabled) { | 377 | current.src_rgb_func = updated.src_rgb_func; |
| 327 | return; | 378 | current.dst_rgb_func = updated.dst_rgb_func; |
| 328 | } | 379 | current.src_a_func = updated.src_a_func; |
| 329 | if (updated.src_rgb_func != current.src_rgb_func || | 380 | current.dst_a_func = updated.dst_a_func; |
| 330 | updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func || | ||
| 331 | updated.dst_a_func != current.dst_a_func) { | ||
| 332 | glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, | 381 | glBlendFuncSeparate(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, |
| 333 | updated.dst_a_func); | 382 | updated.dst_a_func); |
| 334 | } | 383 | } |
| 335 | 384 | ||
| 336 | if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) { | 385 | if (current.rgb_equation != updated.rgb_equation || current.a_equation != updated.a_equation) { |
| 386 | current.rgb_equation = updated.rgb_equation; | ||
| 387 | current.a_equation = updated.a_equation; | ||
| 337 | glBlendEquationSeparate(updated.rgb_equation, updated.a_equation); | 388 | glBlendEquationSeparate(updated.rgb_equation, updated.a_equation); |
| 338 | } | 389 | } |
| 339 | } | 390 | } |
| 340 | 391 | ||
| 341 | void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { | 392 | void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { |
| 342 | const Blend& updated = blend[target]; | 393 | const Blend& updated = blend[target]; |
| 343 | const Blend& current = cur_state.blend[target]; | 394 | Blend& current = cur_state.blend[target]; |
| 344 | if (updated.enabled != current.enabled || force) { | 395 | |
| 345 | if (updated.enabled) { | 396 | if (current.enabled != updated.enabled || force) { |
| 346 | glEnablei(GL_BLEND, static_cast<GLuint>(target)); | 397 | current.enabled = updated.enabled; |
| 347 | } else { | 398 | Enable(GL_BLEND, static_cast<GLuint>(target), updated.enabled); |
| 348 | glDisablei(GL_BLEND, static_cast<GLuint>(target)); | ||
| 349 | } | ||
| 350 | } | 399 | } |
| 351 | 400 | ||
| 352 | if (updated.src_rgb_func != current.src_rgb_func || | 401 | if (UpdateTie(std::tie(current.src_rgb_func, current.dst_rgb_func, current.src_a_func, |
| 353 | updated.dst_rgb_func != current.dst_rgb_func || updated.src_a_func != current.src_a_func || | 402 | current.dst_a_func), |
| 354 | updated.dst_a_func != current.dst_a_func) { | 403 | std::tie(updated.src_rgb_func, updated.dst_rgb_func, updated.src_a_func, |
| 404 | updated.dst_a_func))) { | ||
| 355 | glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func, | 405 | glBlendFuncSeparatei(static_cast<GLuint>(target), updated.src_rgb_func, |
| 356 | updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func); | 406 | updated.dst_rgb_func, updated.src_a_func, updated.dst_a_func); |
| 357 | } | 407 | } |
| 358 | 408 | ||
| 359 | if (updated.rgb_equation != current.rgb_equation || updated.a_equation != current.a_equation) { | 409 | if (UpdateTie(std::tie(current.rgb_equation, current.a_equation), |
| 410 | std::tie(updated.rgb_equation, updated.a_equation))) { | ||
| 360 | glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation, | 411 | glBlendEquationSeparatei(static_cast<GLuint>(target), updated.rgb_equation, |
| 361 | updated.a_equation); | 412 | updated.a_equation); |
| 362 | } | 413 | } |
| @@ -364,77 +415,48 @@ void OpenGLState::ApplyTargetBlending(std::size_t target, bool force) const { | |||
| 364 | 415 | ||
| 365 | void OpenGLState::ApplyBlending() const { | 416 | void OpenGLState::ApplyBlending() const { |
| 366 | if (independant_blend.enabled) { | 417 | if (independant_blend.enabled) { |
| 367 | for (size_t i = 0; i < Tegra::Engines::Maxwell3D::Regs::NumRenderTargets; i++) { | 418 | const bool force = independant_blend.enabled != cur_state.independant_blend.enabled; |
| 368 | ApplyTargetBlending(i, | 419 | for (std::size_t target = 0; target < Maxwell::NumRenderTargets; ++target) { |
| 369 | independant_blend.enabled != cur_state.independant_blend.enabled); | 420 | ApplyTargetBlending(target, force); |
| 370 | } | 421 | } |
| 371 | } else { | 422 | } else { |
| 372 | ApplyGlobalBlending(); | 423 | ApplyGlobalBlending(); |
| 373 | } | 424 | } |
| 374 | if (blend_color.red != cur_state.blend_color.red || | 425 | cur_state.independant_blend.enabled = independant_blend.enabled; |
| 375 | blend_color.green != cur_state.blend_color.green || | 426 | |
| 376 | blend_color.blue != cur_state.blend_color.blue || | 427 | if (UpdateTie( |
| 377 | blend_color.alpha != cur_state.blend_color.alpha) { | 428 | std::tie(cur_state.blend_color.red, cur_state.blend_color.green, |
| 429 | cur_state.blend_color.blue, cur_state.blend_color.alpha), | ||
| 430 | std::tie(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha))) { | ||
| 378 | glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha); | 431 | glBlendColor(blend_color.red, blend_color.green, blend_color.blue, blend_color.alpha); |
| 379 | } | 432 | } |
| 380 | } | 433 | } |
| 381 | 434 | ||
| 382 | void OpenGLState::ApplyLogicOp() const { | 435 | void OpenGLState::ApplyLogicOp() const { |
| 383 | if (logic_op.enabled != cur_state.logic_op.enabled) { | 436 | Enable(GL_COLOR_LOGIC_OP, cur_state.logic_op.enabled, logic_op.enabled); |
| 384 | if (logic_op.enabled) { | ||
| 385 | glEnable(GL_COLOR_LOGIC_OP); | ||
| 386 | } else { | ||
| 387 | glDisable(GL_COLOR_LOGIC_OP); | ||
| 388 | } | ||
| 389 | } | ||
| 390 | 437 | ||
| 391 | if (logic_op.operation != cur_state.logic_op.operation) { | 438 | if (UpdateValue(cur_state.logic_op.operation, logic_op.operation)) { |
| 392 | glLogicOp(logic_op.operation); | 439 | glLogicOp(logic_op.operation); |
| 393 | } | 440 | } |
| 394 | } | 441 | } |
| 395 | 442 | ||
| 396 | void OpenGLState::ApplyPolygonOffset() const { | 443 | void OpenGLState::ApplyPolygonOffset() const { |
| 397 | const bool fill_enable_changed = | 444 | Enable(GL_POLYGON_OFFSET_FILL, cur_state.polygon_offset.fill_enable, |
| 398 | polygon_offset.fill_enable != cur_state.polygon_offset.fill_enable; | 445 | polygon_offset.fill_enable); |
| 399 | const bool line_enable_changed = | 446 | Enable(GL_POLYGON_OFFSET_LINE, cur_state.polygon_offset.line_enable, |
| 400 | polygon_offset.line_enable != cur_state.polygon_offset.line_enable; | 447 | polygon_offset.line_enable); |
| 401 | const bool point_enable_changed = | 448 | Enable(GL_POLYGON_OFFSET_POINT, cur_state.polygon_offset.point_enable, |
| 402 | polygon_offset.point_enable != cur_state.polygon_offset.point_enable; | 449 | polygon_offset.point_enable); |
| 403 | const bool factor_changed = polygon_offset.factor != cur_state.polygon_offset.factor; | 450 | |
| 404 | const bool units_changed = polygon_offset.units != cur_state.polygon_offset.units; | 451 | if (UpdateTie(std::tie(cur_state.polygon_offset.factor, cur_state.polygon_offset.units, |
| 405 | const bool clamp_changed = polygon_offset.clamp != cur_state.polygon_offset.clamp; | 452 | cur_state.polygon_offset.clamp), |
| 406 | 453 | std::tie(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp))) { | |
| 407 | if (fill_enable_changed) { | ||
| 408 | if (polygon_offset.fill_enable) { | ||
| 409 | glEnable(GL_POLYGON_OFFSET_FILL); | ||
| 410 | } else { | ||
| 411 | glDisable(GL_POLYGON_OFFSET_FILL); | ||
| 412 | } | ||
| 413 | } | ||
| 414 | |||
| 415 | if (line_enable_changed) { | ||
| 416 | if (polygon_offset.line_enable) { | ||
| 417 | glEnable(GL_POLYGON_OFFSET_LINE); | ||
| 418 | } else { | ||
| 419 | glDisable(GL_POLYGON_OFFSET_LINE); | ||
| 420 | } | ||
| 421 | } | ||
| 422 | |||
| 423 | if (point_enable_changed) { | ||
| 424 | if (polygon_offset.point_enable) { | ||
| 425 | glEnable(GL_POLYGON_OFFSET_POINT); | ||
| 426 | } else { | ||
| 427 | glDisable(GL_POLYGON_OFFSET_POINT); | ||
| 428 | } | ||
| 429 | } | ||
| 430 | |||
| 431 | if (factor_changed || units_changed || clamp_changed) { | ||
| 432 | if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) { | 454 | if (GLAD_GL_EXT_polygon_offset_clamp && polygon_offset.clamp != 0) { |
| 433 | glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp); | 455 | glPolygonOffsetClamp(polygon_offset.factor, polygon_offset.units, polygon_offset.clamp); |
| 434 | } else { | 456 | } else { |
| 435 | glPolygonOffset(polygon_offset.factor, polygon_offset.units); | ||
| 436 | UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0, | 457 | UNIMPLEMENTED_IF_MSG(polygon_offset.clamp != 0, |
| 437 | "Unimplemented Depth polygon offset clamp."); | 458 | "Unimplemented Depth polygon offset clamp."); |
| 459 | glPolygonOffset(polygon_offset.factor, polygon_offset.units); | ||
| 438 | } | 460 | } |
| 439 | } | 461 | } |
| 440 | } | 462 | } |
| @@ -443,22 +465,21 @@ void OpenGLState::ApplyTextures() const { | |||
| 443 | bool has_delta{}; | 465 | bool has_delta{}; |
| 444 | std::size_t first{}; | 466 | std::size_t first{}; |
| 445 | std::size_t last{}; | 467 | std::size_t last{}; |
| 446 | std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> textures; | 468 | std::array<GLuint, Maxwell::NumTextureSamplers> textures; |
| 447 | 469 | ||
| 448 | for (std::size_t i = 0; i < std::size(texture_units); ++i) { | 470 | for (std::size_t i = 0; i < std::size(texture_units); ++i) { |
| 449 | const auto& texture_unit = texture_units[i]; | 471 | const auto& texture_unit = texture_units[i]; |
| 450 | const auto& cur_state_texture_unit = cur_state.texture_units[i]; | 472 | auto& cur_state_texture_unit = cur_state.texture_units[i]; |
| 451 | textures[i] = texture_unit.texture; | 473 | textures[i] = texture_unit.texture; |
| 452 | 474 | if (cur_state_texture_unit.texture == textures[i]) | |
| 453 | if (textures[i] != cur_state_texture_unit.texture) { | 475 | continue; |
| 454 | if (!has_delta) { | 476 | cur_state_texture_unit.texture = textures[i]; |
| 455 | first = i; | 477 | if (!has_delta) { |
| 456 | has_delta = true; | 478 | first = i; |
| 457 | } | 479 | has_delta = true; |
| 458 | last = i; | ||
| 459 | } | 480 | } |
| 481 | last = i; | ||
| 460 | } | 482 | } |
| 461 | |||
| 462 | if (has_delta) { | 483 | if (has_delta) { |
| 463 | glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | 484 | glBindTextures(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
| 464 | textures.data() + first); | 485 | textures.data() + first); |
| @@ -469,16 +490,18 @@ void OpenGLState::ApplySamplers() const { | |||
| 469 | bool has_delta{}; | 490 | bool has_delta{}; |
| 470 | std::size_t first{}; | 491 | std::size_t first{}; |
| 471 | std::size_t last{}; | 492 | std::size_t last{}; |
| 472 | std::array<GLuint, Tegra::Engines::Maxwell3D::Regs::NumTextureSamplers> samplers; | 493 | std::array<GLuint, Maxwell::NumTextureSamplers> samplers; |
| 494 | |||
| 473 | for (std::size_t i = 0; i < std::size(samplers); ++i) { | 495 | for (std::size_t i = 0; i < std::size(samplers); ++i) { |
| 496 | if (cur_state.texture_units[i].sampler == texture_units[i].sampler) | ||
| 497 | continue; | ||
| 498 | cur_state.texture_units[i].sampler = texture_units[i].sampler; | ||
| 474 | samplers[i] = texture_units[i].sampler; | 499 | samplers[i] = texture_units[i].sampler; |
| 475 | if (samplers[i] != cur_state.texture_units[i].sampler) { | 500 | if (!has_delta) { |
| 476 | if (!has_delta) { | 501 | first = i; |
| 477 | first = i; | 502 | has_delta = true; |
| 478 | has_delta = true; | ||
| 479 | } | ||
| 480 | last = i; | ||
| 481 | } | 503 | } |
| 504 | last = i; | ||
| 482 | } | 505 | } |
| 483 | if (has_delta) { | 506 | if (has_delta) { |
| 484 | glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), | 507 | glBindSamplers(static_cast<GLuint>(first), static_cast<GLsizei>(last - first + 1), |
| @@ -486,81 +509,15 @@ void OpenGLState::ApplySamplers() const { | |||
| 486 | } | 509 | } |
| 487 | } | 510 | } |
| 488 | 511 | ||
| 489 | void OpenGLState::ApplyFramebufferState() const { | ||
| 490 | if (draw.read_framebuffer != cur_state.draw.read_framebuffer) { | ||
| 491 | glBindFramebuffer(GL_READ_FRAMEBUFFER, draw.read_framebuffer); | ||
| 492 | } | ||
| 493 | if (draw.draw_framebuffer != cur_state.draw.draw_framebuffer) { | ||
| 494 | glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw.draw_framebuffer); | ||
| 495 | } | ||
| 496 | } | ||
| 497 | |||
| 498 | void OpenGLState::ApplyVertexArrayState() const { | ||
| 499 | if (draw.vertex_array != cur_state.draw.vertex_array) { | ||
| 500 | glBindVertexArray(draw.vertex_array); | ||
| 501 | } | ||
| 502 | } | ||
| 503 | |||
| 504 | void OpenGLState::ApplyDepthClamp() const { | ||
| 505 | if (depth_clamp.far_plane == cur_state.depth_clamp.far_plane && | ||
| 506 | depth_clamp.near_plane == cur_state.depth_clamp.near_plane) { | ||
| 507 | return; | ||
| 508 | } | ||
| 509 | UNIMPLEMENTED_IF_MSG(depth_clamp.far_plane != depth_clamp.near_plane, | ||
| 510 | "Unimplemented Depth Clamp Separation!"); | ||
| 511 | |||
| 512 | if (depth_clamp.far_plane || depth_clamp.near_plane) { | ||
| 513 | glEnable(GL_DEPTH_CLAMP); | ||
| 514 | } else { | ||
| 515 | glDisable(GL_DEPTH_CLAMP); | ||
| 516 | } | ||
| 517 | } | ||
| 518 | |||
| 519 | void OpenGLState::Apply() const { | 512 | void OpenGLState::Apply() const { |
| 520 | ApplyFramebufferState(); | 513 | ApplyFramebufferState(); |
| 521 | ApplyVertexArrayState(); | 514 | ApplyVertexArrayState(); |
| 522 | 515 | ApplyShaderProgram(); | |
| 523 | // Shader program | 516 | ApplyProgramPipeline(); |
| 524 | if (draw.shader_program != cur_state.draw.shader_program) { | 517 | ApplyClipDistances(); |
| 525 | glUseProgram(draw.shader_program); | 518 | ApplyPointSize(); |
| 526 | } | 519 | ApplyFragmentColorClamp(); |
| 527 | 520 | ApplyMultisample(); | |
| 528 | // Program pipeline | ||
| 529 | if (draw.program_pipeline != cur_state.draw.program_pipeline) { | ||
| 530 | glBindProgramPipeline(draw.program_pipeline); | ||
| 531 | } | ||
| 532 | // Clip distance | ||
| 533 | for (std::size_t i = 0; i < clip_distance.size(); ++i) { | ||
| 534 | if (clip_distance[i] != cur_state.clip_distance[i]) { | ||
| 535 | if (clip_distance[i]) { | ||
| 536 | glEnable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); | ||
| 537 | } else { | ||
| 538 | glDisable(GL_CLIP_DISTANCE0 + static_cast<GLenum>(i)); | ||
| 539 | } | ||
| 540 | } | ||
| 541 | } | ||
| 542 | // Point | ||
| 543 | if (point.size != cur_state.point.size) { | ||
| 544 | glPointSize(point.size); | ||
| 545 | } | ||
| 546 | if (fragment_color_clamp.enabled != cur_state.fragment_color_clamp.enabled) { | ||
| 547 | glClampColor(GL_CLAMP_FRAGMENT_COLOR_ARB, | ||
| 548 | fragment_color_clamp.enabled ? GL_TRUE : GL_FALSE); | ||
| 549 | } | ||
| 550 | if (multisample_control.alpha_to_coverage != cur_state.multisample_control.alpha_to_coverage) { | ||
| 551 | if (multisample_control.alpha_to_coverage) { | ||
| 552 | glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE); | ||
| 553 | } else { | ||
| 554 | glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE); | ||
| 555 | } | ||
| 556 | } | ||
| 557 | if (multisample_control.alpha_to_one != cur_state.multisample_control.alpha_to_one) { | ||
| 558 | if (multisample_control.alpha_to_one) { | ||
| 559 | glEnable(GL_SAMPLE_ALPHA_TO_ONE); | ||
| 560 | } else { | ||
| 561 | glDisable(GL_SAMPLE_ALPHA_TO_ONE); | ||
| 562 | } | ||
| 563 | } | ||
| 564 | ApplyDepthClamp(); | 521 | ApplyDepthClamp(); |
| 565 | ApplyColorMask(); | 522 | ApplyColorMask(); |
| 566 | ApplyViewport(); | 523 | ApplyViewport(); |
| @@ -574,7 +531,28 @@ void OpenGLState::Apply() const { | |||
| 574 | ApplyTextures(); | 531 | ApplyTextures(); |
| 575 | ApplySamplers(); | 532 | ApplySamplers(); |
| 576 | ApplyPolygonOffset(); | 533 | ApplyPolygonOffset(); |
| 577 | cur_state = *this; | 534 | } |
| 535 | |||
| 536 | void OpenGLState::EmulateViewportWithScissor() { | ||
| 537 | auto& current = viewports[0]; | ||
| 538 | if (current.scissor.enabled) { | ||
| 539 | const GLint left = std::max(current.x, current.scissor.x); | ||
| 540 | const GLint right = | ||
| 541 | std::max(current.x + current.width, current.scissor.x + current.scissor.width); | ||
| 542 | const GLint bottom = std::max(current.y, current.scissor.y); | ||
| 543 | const GLint top = | ||
| 544 | std::max(current.y + current.height, current.scissor.y + current.scissor.height); | ||
| 545 | current.scissor.x = std::max(left, 0); | ||
| 546 | current.scissor.y = std::max(bottom, 0); | ||
| 547 | current.scissor.width = std::max(right - left, 0); | ||
| 548 | current.scissor.height = std::max(top - bottom, 0); | ||
| 549 | } else { | ||
| 550 | current.scissor.enabled = true; | ||
| 551 | current.scissor.x = current.x; | ||
| 552 | current.scissor.y = current.y; | ||
| 553 | current.scissor.width = current.width; | ||
| 554 | current.scissor.height = current.height; | ||
| 555 | } | ||
| 578 | } | 556 | } |
| 579 | 557 | ||
| 580 | OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { | 558 | OpenGLState& OpenGLState::UnbindTexture(GLuint handle) { |
diff --git a/src/video_core/renderer_opengl/gl_state.h b/src/video_core/renderer_opengl/gl_state.h index 9e1eda5b1..41418a7b8 100644 --- a/src/video_core/renderer_opengl/gl_state.h +++ b/src/video_core/renderer_opengl/gl_state.h | |||
| @@ -54,10 +54,6 @@ public: | |||
| 54 | } depth_clamp; // GL_DEPTH_CLAMP | 54 | } depth_clamp; // GL_DEPTH_CLAMP |
| 55 | 55 | ||
| 56 | struct { | 56 | struct { |
| 57 | bool enabled; // viewports arrays are only supported when geometry shaders are enabled. | ||
| 58 | } geometry_shaders; | ||
| 59 | |||
| 60 | struct { | ||
| 61 | bool enabled; // GL_CULL_FACE | 57 | bool enabled; // GL_CULL_FACE |
| 62 | GLenum mode; // GL_CULL_FACE_MODE | 58 | GLenum mode; // GL_CULL_FACE_MODE |
| 63 | GLenum front_face; // GL_FRONT_FACE | 59 | GLenum front_face; // GL_FRONT_FACE |
| @@ -184,34 +180,26 @@ public: | |||
| 184 | static OpenGLState GetCurState() { | 180 | static OpenGLState GetCurState() { |
| 185 | return cur_state; | 181 | return cur_state; |
| 186 | } | 182 | } |
| 183 | |||
| 187 | static bool GetsRGBUsed() { | 184 | static bool GetsRGBUsed() { |
| 188 | return s_rgb_used; | 185 | return s_rgb_used; |
| 189 | } | 186 | } |
| 187 | |||
| 190 | static void ClearsRGBUsed() { | 188 | static void ClearsRGBUsed() { |
| 191 | s_rgb_used = false; | 189 | s_rgb_used = false; |
| 192 | } | 190 | } |
| 191 | |||
| 193 | /// Apply this state as the current OpenGL state | 192 | /// Apply this state as the current OpenGL state |
| 194 | void Apply() const; | 193 | void Apply() const; |
| 195 | /// Apply only the state affecting the framebuffer | 194 | |
| 196 | void ApplyFramebufferState() const; | 195 | void ApplyFramebufferState() const; |
| 197 | /// Apply only the state affecting the vertex array | ||
| 198 | void ApplyVertexArrayState() const; | 196 | void ApplyVertexArrayState() const; |
| 199 | /// Set the initial OpenGL state | 197 | void ApplyShaderProgram() const; |
| 200 | static void ApplyDefaultState(); | 198 | void ApplyProgramPipeline() const; |
| 201 | /// Resets any references to the given resource | 199 | void ApplyClipDistances() const; |
| 202 | OpenGLState& UnbindTexture(GLuint handle); | 200 | void ApplyPointSize() const; |
| 203 | OpenGLState& ResetSampler(GLuint handle); | 201 | void ApplyFragmentColorClamp() const; |
| 204 | OpenGLState& ResetProgram(GLuint handle); | 202 | void ApplyMultisample() const; |
| 205 | OpenGLState& ResetPipeline(GLuint handle); | ||
| 206 | OpenGLState& ResetVertexArray(GLuint handle); | ||
| 207 | OpenGLState& ResetFramebuffer(GLuint handle); | ||
| 208 | void EmulateViewportWithScissor(); | ||
| 209 | |||
| 210 | private: | ||
| 211 | static OpenGLState cur_state; | ||
| 212 | // Workaround for sRGB problems caused by | ||
| 213 | // QT not supporting srgb output | ||
| 214 | static bool s_rgb_used; | ||
| 215 | void ApplySRgb() const; | 203 | void ApplySRgb() const; |
| 216 | void ApplyCulling() const; | 204 | void ApplyCulling() const; |
| 217 | void ApplyColorMask() const; | 205 | void ApplyColorMask() const; |
| @@ -227,6 +215,26 @@ private: | |||
| 227 | void ApplySamplers() const; | 215 | void ApplySamplers() const; |
| 228 | void ApplyDepthClamp() const; | 216 | void ApplyDepthClamp() const; |
| 229 | void ApplyPolygonOffset() const; | 217 | void ApplyPolygonOffset() const; |
| 218 | |||
| 219 | /// Set the initial OpenGL state | ||
| 220 | static void ApplyDefaultState(); | ||
| 221 | |||
| 222 | /// Resets any references to the given resource | ||
| 223 | OpenGLState& UnbindTexture(GLuint handle); | ||
| 224 | OpenGLState& ResetSampler(GLuint handle); | ||
| 225 | OpenGLState& ResetProgram(GLuint handle); | ||
| 226 | OpenGLState& ResetPipeline(GLuint handle); | ||
| 227 | OpenGLState& ResetVertexArray(GLuint handle); | ||
| 228 | OpenGLState& ResetFramebuffer(GLuint handle); | ||
| 229 | |||
| 230 | /// Viewport does not affects glClearBuffer so emulate viewport using scissor test | ||
| 231 | void EmulateViewportWithScissor(); | ||
| 232 | |||
| 233 | private: | ||
| 234 | static OpenGLState cur_state; | ||
| 235 | |||
| 236 | // Workaround for sRGB problems caused by QT not supporting srgb output | ||
| 237 | static bool s_rgb_used; | ||
| 230 | }; | 238 | }; |
| 231 | 239 | ||
| 232 | } // namespace OpenGL | 240 | } // namespace OpenGL |