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authorGravatar Liam2023-10-13 16:34:31 -0400
committerGravatar Liam2023-10-13 16:34:31 -0400
commit68ea0a2b72e3bd0a15ce978f864b45ee84af9f9e (patch)
treed6906677d8c43a9dee2ac3e8e6c0ee38583a66cc
parentMerge pull request #11772 from v1993/polyfill-thread-fixes (diff)
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audio: fix shutdown deadlock in audio renderer
-rw-r--r--src/audio_core/sink/sink_stream.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/audio_core/sink/sink_stream.cpp b/src/audio_core/sink/sink_stream.cpp
index 6081352a2..d66d04fae 100644
--- a/src/audio_core/sink/sink_stream.cpp
+++ b/src/audio_core/sink/sink_stream.cpp
@@ -204,6 +204,10 @@ void SinkStream::ProcessAudioOutAndRender(std::span<s16> output_buffer, std::siz
204 // paused and we'll desync, so just play silence. 204 // paused and we'll desync, so just play silence.
205 if (system.IsPaused() || system.IsShuttingDown()) { 205 if (system.IsPaused() || system.IsShuttingDown()) {
206 if (system.IsShuttingDown()) { 206 if (system.IsShuttingDown()) {
207 {
208 std::scoped_lock lk{release_mutex};
209 queued_buffers.store(0);
210 }
207 release_cv.notify_one(); 211 release_cv.notify_one();
208 } 212 }
209 213