diff options
| author | 2019-04-04 22:38:04 -0400 | |
|---|---|---|
| committer | 2019-04-04 22:38:04 -0400 | |
| commit | 66be5150d6d201e3f8ca6e5e09968f052df4beb1 (patch) | |
| tree | ff6a45a1b6dce02eadd9f432cb1b8bda90f66685 | |
| parent | Merge pull request #2292 from lioncash/nacp (diff) | |
| parent | gpu_thread: Improve synchronization by using CoreTiming. (diff) | |
| download | yuzu-66be5150d6d201e3f8ca6e5e09968f052df4beb1.tar.gz yuzu-66be5150d6d201e3f8ca6e5e09968f052df4beb1.tar.xz yuzu-66be5150d6d201e3f8ca6e5e09968f052df4beb1.zip | |
Merge pull request #2282 from bunnei/gpu-asynch-v2
gpu_thread: Improve synchronization by using CoreTiming.
| -rw-r--r-- | src/video_core/gpu_asynch.cpp | 2 | ||||
| -rw-r--r-- | src/video_core/gpu_thread.cpp | 43 | ||||
| -rw-r--r-- | src/video_core/gpu_thread.h | 71 |
3 files changed, 65 insertions, 51 deletions
diff --git a/src/video_core/gpu_asynch.cpp b/src/video_core/gpu_asynch.cpp index 8b355cf7b..db507cf04 100644 --- a/src/video_core/gpu_asynch.cpp +++ b/src/video_core/gpu_asynch.cpp | |||
| @@ -9,7 +9,7 @@ | |||
| 9 | namespace VideoCommon { | 9 | namespace VideoCommon { |
| 10 | 10 | ||
| 11 | GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer) | 11 | GPUAsynch::GPUAsynch(Core::System& system, VideoCore::RendererBase& renderer) |
| 12 | : Tegra::GPU(system, renderer), gpu_thread{renderer, *dma_pusher} {} | 12 | : Tegra::GPU(system, renderer), gpu_thread{system, renderer, *dma_pusher} {} |
| 13 | 13 | ||
| 14 | GPUAsynch::~GPUAsynch() = default; | 14 | GPUAsynch::~GPUAsynch() = default; |
| 15 | 15 | ||
diff --git a/src/video_core/gpu_thread.cpp b/src/video_core/gpu_thread.cpp index c5dc199c5..23f9bd422 100644 --- a/src/video_core/gpu_thread.cpp +++ b/src/video_core/gpu_thread.cpp | |||
| @@ -4,6 +4,9 @@ | |||
| 4 | 4 | ||
| 5 | #include "common/assert.h" | 5 | #include "common/assert.h" |
| 6 | #include "common/microprofile.h" | 6 | #include "common/microprofile.h" |
| 7 | #include "core/core.h" | ||
| 8 | #include "core/core_timing.h" | ||
| 9 | #include "core/core_timing_util.h" | ||
| 7 | #include "core/frontend/scope_acquire_window_context.h" | 10 | #include "core/frontend/scope_acquire_window_context.h" |
| 8 | #include "video_core/dma_pusher.h" | 11 | #include "video_core/dma_pusher.h" |
| 9 | #include "video_core/gpu.h" | 12 | #include "video_core/gpu.h" |
| @@ -36,7 +39,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | |||
| 36 | dma_pusher.Push(std::move(submit_list->entries)); | 39 | dma_pusher.Push(std::move(submit_list->entries)); |
| 37 | dma_pusher.DispatchCalls(); | 40 | dma_pusher.DispatchCalls(); |
| 38 | } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { | 41 | } else if (const auto data = std::get_if<SwapBuffersCommand>(&next.data)) { |
| 39 | state.DecrementFramesCounter(); | ||
| 40 | renderer.SwapBuffers(std::move(data->framebuffer)); | 42 | renderer.SwapBuffers(std::move(data->framebuffer)); |
| 41 | } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { | 43 | } else if (const auto data = std::get_if<FlushRegionCommand>(&next.data)) { |
| 42 | renderer.Rasterizer().FlushRegion(data->addr, data->size); | 44 | renderer.Rasterizer().FlushRegion(data->addr, data->size); |
| @@ -47,13 +49,18 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p | |||
| 47 | } else { | 49 | } else { |
| 48 | UNREACHABLE(); | 50 | UNREACHABLE(); |
| 49 | } | 51 | } |
| 52 | state.signaled_fence = next.fence; | ||
| 53 | state.TrySynchronize(); | ||
| 50 | } | 54 | } |
| 51 | } | 55 | } |
| 52 | } | 56 | } |
| 53 | 57 | ||
| 54 | ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher) | 58 | ThreadManager::ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, |
| 55 | : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), | 59 | Tegra::DmaPusher& dma_pusher) |
| 56 | std::ref(state)} {} | 60 | : system{system}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher), std::ref(state)} { |
| 61 | synchronization_event = system.CoreTiming().RegisterEvent( | ||
| 62 | "GPUThreadSynch", [this](u64 fence, int) { state.WaitForSynchronization(fence); }); | ||
| 63 | } | ||
| 57 | 64 | ||
| 58 | ThreadManager::~ThreadManager() { | 65 | ThreadManager::~ThreadManager() { |
| 59 | // Notify GPU thread that a shutdown is pending | 66 | // Notify GPU thread that a shutdown is pending |
| @@ -62,14 +69,14 @@ ThreadManager::~ThreadManager() { | |||
| 62 | } | 69 | } |
| 63 | 70 | ||
| 64 | void ThreadManager::SubmitList(Tegra::CommandList&& entries) { | 71 | void ThreadManager::SubmitList(Tegra::CommandList&& entries) { |
| 65 | PushCommand(SubmitListCommand(std::move(entries))); | 72 | const u64 fence{PushCommand(SubmitListCommand(std::move(entries)))}; |
| 73 | const s64 synchronization_ticks{Core::Timing::usToCycles(9000)}; | ||
| 74 | system.CoreTiming().ScheduleEvent(synchronization_ticks, synchronization_event, fence); | ||
| 66 | } | 75 | } |
| 67 | 76 | ||
| 68 | void ThreadManager::SwapBuffers( | 77 | void ThreadManager::SwapBuffers( |
| 69 | std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { | 78 | std::optional<std::reference_wrapper<const Tegra::FramebufferConfig>> framebuffer) { |
| 70 | state.IncrementFramesCounter(); | ||
| 71 | PushCommand(SwapBuffersCommand(std::move(framebuffer))); | 79 | PushCommand(SwapBuffersCommand(std::move(framebuffer))); |
| 72 | state.WaitForFrames(); | ||
| 73 | } | 80 | } |
| 74 | 81 | ||
| 75 | void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | 82 | void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { |
| @@ -79,7 +86,7 @@ void ThreadManager::FlushRegion(CacheAddr addr, u64 size) { | |||
| 79 | void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { | 86 | void ThreadManager::InvalidateRegion(CacheAddr addr, u64 size) { |
| 80 | if (state.queue.Empty()) { | 87 | if (state.queue.Empty()) { |
| 81 | // It's quicker to invalidate a single region on the CPU if the queue is already empty | 88 | // It's quicker to invalidate a single region on the CPU if the queue is already empty |
| 82 | renderer.Rasterizer().InvalidateRegion(addr, size); | 89 | system.Renderer().Rasterizer().InvalidateRegion(addr, size); |
| 83 | } else { | 90 | } else { |
| 84 | PushCommand(InvalidateRegionCommand(addr, size)); | 91 | PushCommand(InvalidateRegionCommand(addr, size)); |
| 85 | } | 92 | } |
| @@ -90,9 +97,25 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) { | |||
| 90 | InvalidateRegion(addr, size); | 97 | InvalidateRegion(addr, size); |
| 91 | } | 98 | } |
| 92 | 99 | ||
| 93 | void ThreadManager::PushCommand(CommandData&& command_data) { | 100 | u64 ThreadManager::PushCommand(CommandData&& command_data) { |
| 94 | state.queue.Push(CommandDataContainer(std::move(command_data))); | 101 | const u64 fence{++state.last_fence}; |
| 102 | state.queue.Push(CommandDataContainer(std::move(command_data), fence)); | ||
| 95 | state.SignalCommands(); | 103 | state.SignalCommands(); |
| 104 | return fence; | ||
| 105 | } | ||
| 106 | |||
| 107 | MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192)); | ||
| 108 | void SynchState::WaitForSynchronization(u64 fence) { | ||
| 109 | if (signaled_fence >= fence) { | ||
| 110 | return; | ||
| 111 | } | ||
| 112 | |||
| 113 | // Wait for the GPU to be idle (all commands to be executed) | ||
| 114 | { | ||
| 115 | MICROPROFILE_SCOPE(GPU_wait); | ||
| 116 | std::unique_lock<std::mutex> lock{synchronization_mutex}; | ||
| 117 | synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; }); | ||
| 118 | } | ||
| 96 | } | 119 | } |
| 97 | 120 | ||
| 98 | } // namespace VideoCommon::GPUThread | 121 | } // namespace VideoCommon::GPUThread |
diff --git a/src/video_core/gpu_thread.h b/src/video_core/gpu_thread.h index 70acb2e79..62bcea5bb 100644 --- a/src/video_core/gpu_thread.h +++ b/src/video_core/gpu_thread.h | |||
| @@ -19,9 +19,12 @@ struct FramebufferConfig; | |||
| 19 | class DmaPusher; | 19 | class DmaPusher; |
| 20 | } // namespace Tegra | 20 | } // namespace Tegra |
| 21 | 21 | ||
| 22 | namespace VideoCore { | 22 | namespace Core { |
| 23 | class RendererBase; | 23 | class System; |
| 24 | } // namespace VideoCore | 24 | namespace Timing { |
| 25 | struct EventType; | ||
| 26 | } // namespace Timing | ||
| 27 | } // namespace Core | ||
| 25 | 28 | ||
| 26 | namespace VideoCommon::GPUThread { | 29 | namespace VideoCommon::GPUThread { |
| 27 | 30 | ||
| @@ -75,63 +78,47 @@ using CommandData = | |||
| 75 | struct CommandDataContainer { | 78 | struct CommandDataContainer { |
| 76 | CommandDataContainer() = default; | 79 | CommandDataContainer() = default; |
| 77 | 80 | ||
| 78 | CommandDataContainer(CommandData&& data) : data{std::move(data)} {} | 81 | CommandDataContainer(CommandData&& data, u64 next_fence) |
| 82 | : data{std::move(data)}, fence{next_fence} {} | ||
| 79 | 83 | ||
| 80 | CommandDataContainer& operator=(const CommandDataContainer& t) { | 84 | CommandDataContainer& operator=(const CommandDataContainer& t) { |
| 81 | data = std::move(t.data); | 85 | data = std::move(t.data); |
| 86 | fence = t.fence; | ||
| 82 | return *this; | 87 | return *this; |
| 83 | } | 88 | } |
| 84 | 89 | ||
| 85 | CommandData data; | 90 | CommandData data; |
| 91 | u64 fence{}; | ||
| 86 | }; | 92 | }; |
| 87 | 93 | ||
| 88 | /// Struct used to synchronize the GPU thread | 94 | /// Struct used to synchronize the GPU thread |
| 89 | struct SynchState final { | 95 | struct SynchState final { |
| 90 | std::atomic_bool is_running{true}; | 96 | std::atomic_bool is_running{true}; |
| 91 | std::atomic_int queued_frame_count{}; | 97 | std::atomic_int queued_frame_count{}; |
| 92 | std::mutex frames_mutex; | 98 | std::mutex synchronization_mutex; |
| 93 | std::mutex commands_mutex; | 99 | std::mutex commands_mutex; |
| 94 | std::condition_variable commands_condition; | 100 | std::condition_variable commands_condition; |
| 95 | std::condition_variable frames_condition; | 101 | std::condition_variable synchronization_condition; |
| 96 | 102 | ||
| 97 | void IncrementFramesCounter() { | 103 | /// Returns true if the gap in GPU commands is small enough that we can consider the CPU and GPU |
| 98 | std::lock_guard lock{frames_mutex}; | 104 | /// synchronized. This is entirely empirical. |
| 99 | ++queued_frame_count; | 105 | bool IsSynchronized() const { |
| 106 | constexpr std::size_t max_queue_gap{5}; | ||
| 107 | return queue.Size() <= max_queue_gap; | ||
| 100 | } | 108 | } |
| 101 | 109 | ||
| 102 | void DecrementFramesCounter() { | 110 | void TrySynchronize() { |
| 103 | { | 111 | if (IsSynchronized()) { |
| 104 | std::lock_guard lock{frames_mutex}; | 112 | std::lock_guard<std::mutex> lock{synchronization_mutex}; |
| 105 | --queued_frame_count; | 113 | synchronization_condition.notify_one(); |
| 106 | |||
| 107 | if (queued_frame_count) { | ||
| 108 | return; | ||
| 109 | } | ||
| 110 | } | 114 | } |
| 111 | frames_condition.notify_one(); | ||
| 112 | } | 115 | } |
| 113 | 116 | ||
| 114 | void WaitForFrames() { | 117 | void WaitForSynchronization(u64 fence); |
| 115 | { | ||
| 116 | std::lock_guard lock{frames_mutex}; | ||
| 117 | if (!queued_frame_count) { | ||
| 118 | return; | ||
| 119 | } | ||
| 120 | } | ||
| 121 | |||
| 122 | // Wait for the GPU to be idle (all commands to be executed) | ||
| 123 | { | ||
| 124 | std::unique_lock lock{frames_mutex}; | ||
| 125 | frames_condition.wait(lock, [this] { return !queued_frame_count; }); | ||
| 126 | } | ||
| 127 | } | ||
| 128 | 118 | ||
| 129 | void SignalCommands() { | 119 | void SignalCommands() { |
| 130 | { | 120 | if (queue.Empty()) { |
| 131 | std::unique_lock lock{commands_mutex}; | 121 | return; |
| 132 | if (queue.Empty()) { | ||
| 133 | return; | ||
| 134 | } | ||
| 135 | } | 122 | } |
| 136 | 123 | ||
| 137 | commands_condition.notify_one(); | 124 | commands_condition.notify_one(); |
| @@ -144,12 +131,15 @@ struct SynchState final { | |||
| 144 | 131 | ||
| 145 | using CommandQueue = Common::SPSCQueue<CommandDataContainer>; | 132 | using CommandQueue = Common::SPSCQueue<CommandDataContainer>; |
| 146 | CommandQueue queue; | 133 | CommandQueue queue; |
| 134 | u64 last_fence{}; | ||
| 135 | std::atomic<u64> signaled_fence{}; | ||
| 147 | }; | 136 | }; |
| 148 | 137 | ||
| 149 | /// Class used to manage the GPU thread | 138 | /// Class used to manage the GPU thread |
| 150 | class ThreadManager final { | 139 | class ThreadManager final { |
| 151 | public: | 140 | public: |
| 152 | explicit ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher); | 141 | explicit ThreadManager(Core::System& system, VideoCore::RendererBase& renderer, |
| 142 | Tegra::DmaPusher& dma_pusher); | ||
| 153 | ~ThreadManager(); | 143 | ~ThreadManager(); |
| 154 | 144 | ||
| 155 | /// Push GPU command entries to be processed | 145 | /// Push GPU command entries to be processed |
| @@ -170,11 +160,12 @@ public: | |||
| 170 | 160 | ||
| 171 | private: | 161 | private: |
| 172 | /// Pushes a command to be executed by the GPU thread | 162 | /// Pushes a command to be executed by the GPU thread |
| 173 | void PushCommand(CommandData&& command_data); | 163 | u64 PushCommand(CommandData&& command_data); |
| 174 | 164 | ||
| 175 | private: | 165 | private: |
| 176 | SynchState state; | 166 | SynchState state; |
| 177 | VideoCore::RendererBase& renderer; | 167 | Core::System& system; |
| 168 | Core::Timing::EventType* synchronization_event{}; | ||
| 178 | std::thread thread; | 169 | std::thread thread; |
| 179 | std::thread::id thread_id; | 170 | std::thread::id thread_id; |
| 180 | }; | 171 | }; |