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| author | 2019-05-17 04:13:20 -0300 | |
|---|---|---|
| committer | 2019-05-17 04:13:20 -0300 | |
| commit | 5f877d9458d82bc054b471e5c37197e2720cdb89 (patch) | |
| tree | 7dc812cad87b1d7e14b944770ede20ae1c4aac50 | |
| parent | Merge pull request #2462 from lioncash/video-mm (diff) | |
| download | yuzu-5f877d9458d82bc054b471e5c37197e2720cdb89.tar.gz yuzu-5f877d9458d82bc054b471e5c37197e2720cdb89.tar.xz yuzu-5f877d9458d82bc054b471e5c37197e2720cdb89.zip | |
yuzu_cmd: Make OpenGL's context current
The SDL2 frontend never bound the OpenGL context, resulting on a white
screen and no-ops all over the backend.
| -rw-r--r-- | src/yuzu_cmd/yuzu.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/yuzu_cmd/yuzu.cpp b/src/yuzu_cmd/yuzu.cpp index a1d7879b1..d3734927b 100644 --- a/src/yuzu_cmd/yuzu.cpp +++ b/src/yuzu_cmd/yuzu.cpp | |||
| @@ -222,6 +222,7 @@ int main(int argc, char** argv) { | |||
| 222 | 222 | ||
| 223 | system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); | 223 | system.TelemetrySession().AddField(Telemetry::FieldType::App, "Frontend", "SDL"); |
| 224 | 224 | ||
| 225 | emu_window->MakeCurrent(); | ||
| 225 | system.Renderer().Rasterizer().LoadDiskResources(); | 226 | system.Renderer().Rasterizer().LoadDiskResources(); |
| 226 | 227 | ||
| 227 | while (emu_window->IsOpen()) { | 228 | while (emu_window->IsOpen()) { |