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authorGravatar Zach Hilman2019-06-10 14:11:06 -0400
committerGravatar Zach Hilman2019-06-20 19:22:53 -0400
commit4111971cbdae3a4700156a802f8e0c9309a9cf1e (patch)
treef6ba35a21c43a191bd03bec1d27bb185efaf329c
parentcore: Move Freezer class to tools namespace (diff)
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freezer: Update documentation
-rw-r--r--src/core/tools/freezer.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/core/tools/freezer.h b/src/core/tools/freezer.h
index 5edd049c1..b58de5472 100644
--- a/src/core/tools/freezer.h
+++ b/src/core/tools/freezer.h
@@ -17,7 +17,14 @@ struct EventType;
17 17
18namespace Tools { 18namespace Tools {
19 19
20// A class that will effectively freeze memory values. 20/**
21 * This class allows the user to prevent an application from writing new values to certain memory
22 * locations. This has a variety of uses when attempting to reverse a game.
23 *
24 * One example could be a cheat to prevent Mario from taking damage in SMO. One could freeze the
25 * memory address that the game uses to store Mario's health so when he takes damage (and the game
26 * tries to write the new health value to memory), the value won't change.
27 */
21class Freezer { 28class Freezer {
22public: 29public:
23 struct Entry { 30 struct Entry {